Home » Game » Splatoon » [Splatoon 3] In the end, the update didn’t come, did it?

[Splatoon 3] In the end, the update didn’t come, did it?

Splatoon 3

1: Japan Otaku Reviews

If there was an announcement for 4, I would have forgiven it, but since there isn’t, I won’t forgive it.

2: Japan Otaku Reviews

You didn’t say a word about making adjustments at the end of the season.

3: Japan Otaku ReviewsYeahx12

It’s insane that there are no updates even though it’s a seasonal system… What’s going on?

4: Japan Otaku ReviewsYeahx2

Well, I’ll just quietly wait for 4.

5: Japan Otaku Reviews

I didn’t say I would do it.

6: Japan Otaku Reviews

In the future, I wonder if updates will be made when unexpected glitches like the one in version 2 appear.

7: Japan Otaku ReviewsYeahx9

If you’re going to skip updates, then there’s really no point in it for three months…

61: Japan Otaku Reviews

>>7

If anything, even if there will definitely be adjustments, three months is still long.

But that is also falling below.

8: Japan Otaku Reviews

If you’re going to spend resources on development, that’s fine, but give me some information like, “If that’s the case, we’re making a fourth one!”

9: Japan Otaku Reviews

Please give me 200 copper scales!!!! Please!!! Inken-san!

10: Japan Otaku Reviews

Even though there are strong and weak weapons, they are spread out from top to bottom.

Well, in the end, the current balance might be better.

11: Japan Otaku ReviewsYeahx1

If doing it even once every three months is bad for my health, then so be it.

12: Japan Otaku Reviews

Well, even if 4 comes out, it’ll probably be in about 3 years.

19: Japan Otaku Reviews

>>12

The update for 1 is finished and 2 has been released.

The weapon update for 2 has finished and 3 has been released.

Both are roughly one year, you know.

Honestly, I think it would be okay to take more time…

13: Japan Otaku ReviewsYeahx1

It’s okay to take your time with 4; you can do it after Switch 2 becomes cheaper.

14: Japan Otaku ReviewsYeahx1

A game that has been completely abandoned.

16: Japan Otaku ReviewsYeahx14

>>14

It’s not the users who are discarding it, but the developers…

15: Japan Otaku ReviewsYeahx1

Even if 4 comes up in the future, I can’t act until I observe the situation for a while.

The initial lag and communication errors were really terrible.

17: Japan Otaku Reviews

I was hoping for a reduction in Hokusai’s damping and an increase in ink efficiency, but…

I was hoping for an increase in ink efficiency and an expansion of the search range for the beacon…

I was expecting the expansion of the range of the sea slug and an improvement in the recovery start time, but…

18: Japan Otaku ReviewsYeahx3

It’s a product of development that casually answers in interviews that it’s made while worrying about health, so in essence, it seems like it was made reluctantly.

Of course, after finishing the obligatory two years, I wouldn’t want to touch it anymore.

20: Japan Otaku Reviews

Is that it for strengthening sushi and prime?

21: Japan Otaku ReviewsYeahx1

I said long-term, but I never expected there wouldn’t be any at the turning point of the season.

22: Japan Otaku ReviewsYeahx14

We will strengthen it to make sushi and prime the adjustment standard! → It doesn’t make sense to say we won’t adjust anymore!

23: Japan Otaku Reviews

I thought they must be starting the development of 4 because of the blandness of the DLC.

24: Japan Otaku Reviews

Well, I guess it’s not a problem that sushi is strong…

25: Japan Otaku Reviews

To pull Switch2, we’ll finish 4 with a rush job, right?

28: Japan Otaku ReviewsYeahx5

>>25

It looks like the first year of updates will again be consumed by bug fixes…

32: Japan Otaku Reviews

>>25

Towing is Mario and Zelda’s job, so it should be fine.

Splatoon 3 didn’t have good overseas sales and reputation, so it is considered that there aren’t high expectations for it.

26: Japan Otaku ReviewsYeahx2

The seasonal system was a huge failure, yet in the end, they made a few tweaks to Sushi Prime, which guaranteed it would be left alone for a longer period, and that’s just too interesting.

27: Japan Otaku Reviews

I didn’t say I wouldn’t make adjustments, but I also didn’t say I would adjust regularly.

Everything is three inches ahead of the squid research.

29: Japan Otaku Reviews

Isn’t it strange that there’s not even a notice for maintenance? Can you really transition your rank or thumbnail without any maintenance?

31: Japan Otaku Reviews

>>29

I did it.

30: Japan Otaku ReviewsYeahx1

Even if it comes out, the first year will probably be a game like Splatoon 2.5.

33: Japan Otaku Reviews

Mario is someone who will buy it if he has the hardware.

I don’t think there are many cases of someone buying a console just for Mario, but what do you think?

34: Japan Otaku ReviewsYeahx15

The user is really trying hard to liven things up, but…

It is rare for the manufacturer to remove the ladder.

Although the opposite is quite commonly seen,

37: Japan Otaku ReviewsYeahx4

>>34

It’s nostalgic to remember the time when we were trying to create buzz with a new IP and collaborating with Squid Girl.

42: Japan Otaku ReviewsYeahx5

>>34

Various tournaments including the Area Cup

Top-tier player power updates and X-match streams for those aiming for a power level of 3000.

Coaching and strategy guidance videos for beginners and intermediates in battles and part-time jobs.

A project that restricts gameplay with specific weapons or rules different from the event mode.

Although it has become obsolete, the matchmaking for X matches was questionable, so I created a unique rating battle site.

A site where you can check detailed past records, although it has been officially shut down.

50: Japan Otaku ReviewsYeahx9

>>42

The official app’s features are so terrible that they have taken down a useful app.

I didn’t like it because they seemed to have high pride but no technological skills.

35: Japan Otaku Reviews

It’s not a title to launch since overseas sales are only half of domestic sales.

36: Japan Otaku ReviewsYeahx14

Honestly, I didn’t think I would be this unmotivated.

38: Japan Otaku ReviewsYeahx1

I would like the turf battles to be separated into open and random matches.

39: Japan Otaku ReviewsYeahx4

The development of 3 is not very characteristic of Nintendo.

I feel like they were people who shouldn’t be involved with modern competitive shooters at least.

49: Japan Otaku Reviews

>>39

It seems that only the initial members involved in the development of the competitive shooting aspect were from the first game, so from here on, it’s just outsiders coming and going, and things will only keep getting worse.

40: Japan Otaku ReviewsYeahx1

The frequent communication errors that just came out were tough…

How many times have I received a penalty?

41: Japan Otaku ReviewsYeahx1

Compared to 1 and 2, there were hardly any collaboration festivals with companies other than Nintendo, and they didn’t hold any gear recruitment in CoroCoro either.

Is there a lack of enthusiasm to expand and liven things up?

55: Japan Otaku Reviews

>>41

1 was a savior-type software for the poorly performing Wii U, and 2 needed to sell for a long time because it was during the early to mid period of the Switch.

Now that two years have passed since its release, there is no need to put effort into updates as we are at the end of the Switch’s life cycle.

I don’t think it’s a problem with the game content itself.

57: Japan Otaku ReviewsYeahx2

>>55

Isn’t the topic different from the source?

43: Japan Otaku Reviews

I wished the update would end only after they made it possible to obtain sea urchins normally.

The festival is too empty.

44: Japan Otaku Reviews

I’m already tired of improving lag.

Let’s let them rest for the sake of their health.

45: Japan Otaku Reviews

After the update ends, there are hardly any updates, and it was the same with 2, but thanks to the seasonal system, it becomes an atmosphere of “Why aren’t there any?”

In that sense, the seasonal system wasn’t really good, or rather, I wonder what the original intention behind adopting it was… It might have been good in the sense that adding new weapons every three months became a clear goal, but ultimately, the pace has slowed down compared to 2 when they added variations, so it’s still a mystery.

I think it’s great that there are many new weapons excluding variants, but the balance of strengths and weaknesses is another matter.

53: Japan Otaku Reviews

>>45

I was just happy about the new brush weapon.

I couldn’t shake the feeling that they weren’t really trying to introduce any other new weapons.

46: Japan Otaku Reviews

I feel that while Nintendo wants users to play games more casually, users are too focused on competition and seem to be tired.

54: Japan Otaku ReviewsYeahx10

>>46

If you want to do it casually, don’t create an internal rate!

47: Japan Otaku Reviews

Domestic sales are something to be proud of, but the content and support (updates) were not commendable.

There were some good parts scattered throughout, but in the end, it felt like a rehash of the second one.

48: Japan Otaku ReviewsYeahx5

The season system seems like something they just copied from other FPS games without much thought.

51: Japan Otaku Reviews

If that person who creates videos every day and gets tens of thousands of views stops making videos, I have a feeling that both the development and users will almost give up.

52: Japan Otaku Reviews

Isn’t it data analysis…? That’s not good, is it?

56: Japan Otaku Reviews

Two years ago, I was posting videos almost every day and organizing tournaments almost every week.

I think players definitely love Splatoon when they see or participate in things like that.

60: Japan Otaku ReviewsYeahx1

It’s ridiculous to say that we’ll strengthen the base weapons to create room for upgrades in the same range, and then cut off the updates after strengthening the Sushi and Prime.

62: Japan Otaku ReviewsYeahx7

There weren’t any major updates each season.

Isn’t it pointless to make this game seasonal from relatively early on…? That’s what we’ve been discussing.

If there were really no updates at all, it would be completely nonsensical…

63: Japan Otaku ReviewsYeahx1

I wanted the redeco weapons to continue receiving updates for about another year.

64: Japan Otaku Reviews

I got the 30,000th place badge!

65: Japan Otaku ReviewsYeahx6

“I never thought that adjustments would take even three months.”

In the end, I don’t even know what to say about this anymore.

66: Japan Otaku Reviews

>>58

It’s important to have a system where busy people who are great at making games, like those at HAL Laboratory, can still check in.

67: Japan Otaku ReviewsYeahx6

It was disappointing that the side order was a letdown… Compared to the Octo Expansion, the level of development enthusiasm is just too different.

68: Japan Otaku Reviews

If there are no updates, then I don’t feel any value in the rewards, so the festival doesn’t really matter to me either.

When someone who has grown a little bored and distanced themselves has no timing to return.

69: Japan Otaku Reviews

Well, if there are no new elements, it’s better to have the update at the beginning of the season rather than the end, so if the update is coming next week, I understand.

If it doesn’t come next week, I have no idea when the update will come.

70: Japan Otaku Reviews

I’m honestly dissatisfied that Betcheubuki didn’t come.

The new weapons have increased, but

71: Japan Otaku ReviewsYeahx12

It’s the same with Animal Crossing, but there’s an unusual fear of exhausting all the content, so there’s a tendency to hold back.

It’s a console game, yet it has the stinginess of a mobile game.

75: Japan Otaku ReviewsYeahx3

>>71

They probably want to maintain motivation by not making it easy to complete everything.

I think it would have been better if you could acquire plates and titles through coins instead of having to collect them through gacha, which is too difficult.

82: Japan Otaku ReviewsYeahx7

>>75

When it’s this difficult to complete, it actually lowers my motivation…

It’s the most difficult to respond when that kind of thing happens in CS.

76: Japan Otaku ReviewsYeahx1

>>71

I heard that the staff, like the producer or something, are the same.

I don’t know if it’s true, but to be able to adjust things to the point of losing motivation this much is…

I don’t think you can do it unless you have a pretty bad personality.

72: Japan Otaku ReviewsYeahx4

If the development here is incorporating good elements from Animal Crossing and constantly adding gacha elements, then I just want them to make a gacha game.

74: Japan Otaku ReviewsYeahx4

>>72

Knowing that the outsourced PokéCamp was created with such amazing passion without direct involvement from this development team, I hope they stay away from mobile games.

77: Japan Otaku ReviewsYeahx4

Because it’s the same company, I can’t help but compare it to the overly luxurious DLC of Mario Kart 8.

79: Japan Otaku Reviews

>>77

There probably aren’t many DLCs from other companies that can compete with that amount of content!

85: Japan Otaku Reviews

>>77

Well, that’s just like how they sold 3 as DLC over there…

Well, I think it would have been better if Splatoon 3 had reduced the elements and made it a DLC for Splatoon 2.

78: Japan Otaku ReviewsYeahx3

I want to say, why did you bury X’s threshold in the ground?

89: Japan Otaku ReviewsYeahx6

>>78

Seriously, anyone can reach it, so there’s no goal or sense of achievement for beginners and intermediate learners.

Players with bad matchmaking mix in below 2000, so the bottom tier of X is in a terrible state.

Since the overall number increases beyond the bottom level X, there are players above 2000 who are quite formidable.

Players who have ranked up despite the skill gap use monthly resets and other tactics, but since they can’t win, they end up going to Bankara or doing jobs.

No one benefits…

80: Japan Otaku Reviews

Social games are designed so that anyone can complete them by doing the daily tasks during the 1-2 week event period, but for this one, you have to keep at it steadily for several months.

Regarding the gold scales, even after two years, I couldn’t reach 333 at all.

81: Japan Otaku ReviewsYeahx5

Pokecamp really had a huge amount of furniture and clothing text, and they regularly introduced new systems too.

I felt a motivation several times greater than in Animal Crossing.

84: Japan Otaku ReviewsYeahx4

>>81

In that case, I didn’t feel any loss at all even after spending money.

On top of that, even when it ends service, they thoroughly offer a one-time purchase for offline access.

87: Japan Otaku Reviews

>>81

The offline version was also well-received, with new elements added and good support even after its conclusion.

83: Japan Otaku ReviewsYeahx5

I really don’t understand what kind of playstyle the exchange rewards for part-time jobs are based on…

93: Japan Otaku Reviews

>>83

Misunderstanding the vibe of the internet and making adjustments.

It would be nice if defeating the boss guaranteed money, but the probability is too low.

The number of cards will double! But even in the first place, the probability of them appearing is low, so doubling the number of cards doesn’t matter.

86: Japan Otaku ReviewsYeahx9

In this day and age, where the time-consuming social games are mostly irrelevant except for Granblue Fantasy, and time-efficient social games are the mainstream, doing something like this with a full-price buy-to-play game is just outdated…

88: Japan Otaku ReviewsYeahx7

We’ll add elements and features from the previous game that were also in Animal Crossing through updates! It feels like we’re doing things in Splatoon as well…

Can’t you include that element from the beginning…?

94: Japan Otaku ReviewsYeahx7

>>88

I’m not entirely unconvinced by the transition from 1 to 2 across different platforms.

It’s too cold to have this done from 2 to 3 on the same hardware…

90: Japan Otaku ReviewsYeahx2

Both the upper, middle, and lower levels have decreased, haven’t they?

91: Japan Otaku Reviews

If the effort spent on making things like okimono was directed towards something else, I feel like we could have created a healthier game than we currently have, you know?

95: Japan Otaku ReviewsYeahx2

>>91

Game balance adjustments and the additional production of Okimono and Nawabattler are likely being done by different people, so it probably doesn’t have anything to do with it.

96: Japan Otaku ReviewsYeahx2

>>91

Aren’t there many designers and graphic designers on the staff who can’t program?

It seems like a relentless barrage of items that only makes me think they want to allocate the salary there.

101: Japan Otaku ReviewsYeahx2

>>96

I thought the design was excellent, but the game part is holding it back. Is it possible that the design department is too strong, making the game development feel distorted?

102: Japan Otaku ReviewsYeahx6

>>96

If there are staff like that, shouldn’t we send them to the Animal Crossing team instead of keeping them with Splatoon?

There are probably never enough hands over there no matter how many people are there.

92: Japan Otaku ReviewsYeahx3

If anyone can improve with time, it also means that no matter how skilled you get, you can’t progress without spending a certain amount of time.

It’s mocking the fundamental game experience.

97: Japan Otaku Reviews

Is this an opportunity to boost our power instead? Whether it’s valuable or not is another story.

98: Japan Otaku ReviewsYeahx1

I think that filling the hurdle of X is the result of taking in the nonsense of squid that can’t become X, so why does the squid research team only steer towards the bad direction while usually ignoring user opinions?

104: Japan Otaku ReviewsYeahx3

>>98

As a result of incorporating the opinions of only the serious players in the side job, it has led to increased difficulty, a massive pop of weak salmon, and subspace attacks.

99: Japan Otaku ReviewsYeahx1

The management simply has no sense.

100: Japan Otaku ReviewsYeahx7

It’s tough to see that designers are being favored internally just because it seems to be led by designers.

That’s not something you can just take lightly, but other things are important too…

109: Japan Otaku ReviewsYeahx4

>>100

It’s probably fine to design the stage up to places where players can’t move, but…

When you’re experiencing lag in a game and that happens…

119: Japan Otaku ReviewsYeahx1

>>100

It seems like there’s a significant focus on e-sports compared to the first generation, yet the underlying shooter elements remain.

I feel like I’ve forgotten whether it’s actually fun to compete a little (or not a little).

103: Japan Otaku ReviewsYeahx6

The demotion itself was necessary for a proper rating, but I just don’t want it because the way it’s presented is unpleasant.

It seems like I only heard about the talk of not needing the demotion on the surface.

105: Japan Otaku Reviews

The outcome of the match is determined by matching and cannot be overturned.

106: Japan Otaku ReviewsYeahx3

I was happy that all the basic forms of existing weapons were already available from the start.

I didn’t think it would take that long for subspecies to be added, and I didn’t expect there wouldn’t be a third major change.

112: Japan Otaku ReviewsYeahx3

>>106

Despite being particular about 3, I wonder what it was that the weapon didn’t come out.

107: Japan Otaku Reviews

The demotion can be as simple as a downgrade in the title from a part-time job; that’s totally fine.

The paring of 2 was too unpleasant.

108: Japan Otaku ReviewsYeahx4

Excuses for strengthening sushi.

Is it okay to interpret this as saying that I’m tired of adjusting so many weapons, so everyone should just use sushi and compete in how delicious it is?

The bill, please.

110: Japan Otaku ReviewsYeahx5

Locker-related matters are really a waste of capacity and development costs.

Even if I receive trophy-like objects, the constraints of the locker arrangement are too strict, and I can’t even display them as a collection, so I don’t understand their purpose.

111: Japan Otaku Reviews

The content of the in-game announcement for Big Run is incorrect.

That’s appropriate.

131: Japan Otaku Reviews

>>111

A large swarm of salmon in the city and facilities! Let’s do something about it together!

As usual, let’s collect gold ikura and compete to see how much we can earn! There are ranking rewards too!

113: Japan Otaku ReviewsYeahx3

I really wanted them to stop making the longest-range guaranteed kill weapons have such a loose hitbox.

“Even without the concept of headshots to begin with.”

114: Japan Otaku ReviewsYeahx2

>>113

It’s not that the judgment is flawed; it’s just laggy.

117: Japan Otaku Reviews

>>114

I wonder… maybe that’s true…

121: Japan Otaku ReviewsYeahx4

>>114

No, the Riter has a thicker hitbox compared to other weapons.

To be correct, it’s the chargers other than bamboo that are thick, but it’s a mystery whether they designed it to encourage that, given that it’s already a laggy game.

126: Japan Otaku ReviewsYeahx2

>>121

Moreover, Char’s bullets are less likely to be absorbed by walls and floors, so they can reach their target.

115: Japan Otaku ReviewsYeahx3

It’s too impossible to unlock.

118: Japan Otaku ReviewsYeahx6

>>115

You can now choose your respawn location! The fact that re-skill has become popular compared to past games is totally a joke.

124: Japan Otaku ReviewsYeahx1

>>118

The squirrel’s position has only a negligible error in most stages, and it indicates where it is by shining.

116: Japan Otaku Reviews

If you’re going to make so many decorations, you should increase the pathways to the lockers or create a save function for locker sets.

120: Japan Otaku Reviews

The more SP increases in numbers, the weaker it becomes.

122: Japan Otaku Reviews

Cat game

123: Japan Otaku ReviewsYeahx6

I thought I didn’t need to strengthen the small salmon in Salmon Run.

125: Japan Otaku Reviews

Just use the 52 sushi litter.

From now on, these guys will be at the top forever in the series.

127: Japan Otaku ReviewsYeahx6

I don’t think the developers have played this game.

129: Japan Otaku ReviewsYeahx2

>>127

I’m going on a trip.

138: Japan Otaku ReviewsYeahx4

>>127

I used to just be critical, but now I really think they’re not doing it anymore…

142: Japan Otaku ReviewsYeahx3

>>127

I honestly don’t think they’re just joking around.

Because I’m developing a different game.

128: Japan Otaku ReviewsYeahx1

The increase in uniquely powerful weapons and the enhancement of weaker enemies are causing my health to deteriorate when I do side jobs.

130: Japan Otaku ReviewsYeahx5

There is practically only one type of foot gear power.

132: Japan Otaku ReviewsYeahx1

Health is important, after all…

136: Japan Otaku ReviewsYeahx7

>>132

It’s a joke that they care about the staff’s health, but the game is designed in such a way that you won’t even touch it unless you spend over a thousand hours on it.

133: Japan Otaku Reviews

I understand that the policy is to continuously strengthen and spam until the Sushi becomes the environment, so this is a game to play with Sushi.

134: Japan Otaku ReviewsYeahx3

The fact that you can choose your respawn position means that squid have even lost the ability to cooperate and break through obstacles, indicating a decline in game design…

135: Japan Otaku ReviewsYeahx4

I just want to say one thing: it’s too frustrating that the gacha only gives out essentially useless experience tickets. Bring out the money tickets too!

144: Japan Otaku Reviews

>>135

I really think that gacha is a terrible element.

Experience tickets and money tickets, just casually send them over during part-time work.

137: Japan Otaku Reviews

In other words, the fact that Nintendo games continue to receive updates for two or three years is incredibly impressive, isn’t it?

Basically, there are hardly any updates after the release; even for communication-based games like Animal Crossing or Pokémon, having a major update once a year is considered a good outcome.

148: Japan Otaku Reviews

>>137

Unlike other Nintendo games, online is the main content, so updates are essential.

149: Japan Otaku ReviewsYeahx5

>>137

Usually, fully-priced games are released only after bugs have been fixed and adjustments have been made.

150: Japan Otaku ReviewsYeahx1

>>137

It would be nice if it were somewhat complete from the beginning.

It seems that this was clearly unfinished at the time of its release, and they’ve managed to shape it up through updates.

151: Japan Otaku Reviews

>>137

You’re just mocking Nintendo.

Are you intentionally leaving out Smash Bros.?

139: Japan Otaku Reviews

Is there anyone playing Nabattler?

140: Japan Otaku ReviewsYeahx2

It’s a mystery why Sazae isn’t added in the ranks.

141: Japan Otaku ReviewsYeahx5

The method of obtaining cards in Nawabattler was terrible to the point where you couldn’t play.

159: Japan Otaku ReviewsYeahx2

>>141

The worst part, I think, is that when you reach the cap of 999 shards you can get when you overlap, any shards you receive afterwards are meaningless, and there’s no warning message displayed about reaching the shard cap at all.

Thanks to that, I’ve wasted quite a few fragments for a while now…

143: Japan Otaku ReviewsYeahx3

There are times when the opposite can be a good benefit, but I was thinking whether something could be done about the fact that the weapon nerfs in battles also affect the jobs…

145: Japan Otaku Reviews

I’m really happy that we were able to have a surprisingly decent match in the upper ranks.

They said that whether or not you can place in the top 2000 changes the stress levels incredibly.

146: Japan Otaku ReviewsYeahx2

In the end, since the foundation for communication was a failure, no matter how hard we tried, we couldn’t recover from it, so we quickly shifted to development 4.

147: Japan Otaku ReviewsYeahx5

Since the breakthrough is impossible, the outcome is determined solely by matching.

152: Japan Otaku ReviewsYeahx1

There was absolutely no change in the way they withheld rewards, as if it was mandatory to work at least 12 hours a day without exception.

153: Japan Otaku ReviewsYeahx3

If online competitions are the main focus, even Nintendo makes frequent adjustments.

I was really actively playing things like ARMS.

154: Japan Otaku ReviewsYeahx1

It seems that the developers didn’t notice that being effectively trapped from the start due to long-range fire passing through is a problem.

155: Japan Otaku Reviews

If possible, we need to release new titles like Zelda, Mario, Splatoon, and Kirby on the same day as the Switch 2’s release, and at the very latest, within a year.

It’s obvious that there are no personnel or time to update Splatoon 3.

163: Japan Otaku ReviewsYeahx1

>>155

It’s obvious you have no knowledge at all just by the fact that you’re including Kirby from HAL Laboratory.

156: Japan Otaku ReviewsYeahx11

What was said on the release day

Is this Splatoon 2.5?

Frequent communication errors.

It’s too laggy and it’s bad.

Big Run not implemented… Huh?

It just looks like contrarianism to say that it’s impressive to have done updates for two years.

157: Japan Otaku Reviews

The locking elements like the non-remakeable furniture in Nawa Battler and Animal Crossing are too strong.

158: Japan Otaku Reviews

It seems like the entire update announcement period will end up being about fixing bugs for a legendary game.

162: Japan Otaku ReviewsYeahx5

>>158

It was like that in Animal Crossing too, so it’s whatever…

164: Japan Otaku ReviewsYeahx1

>>162

It seems that there’s someone involved with both sides.

160: Japan Otaku Reviews

The armor of Ikaroll struggled to function due to lag, which likely had a serious impact on the balance.

Please do something about the lag in 4.

161: Japan Otaku Reviews

I laughed because the line marker was hardly used at all, yet it keeps getting strengthened with every update.

167: Japan Otaku Reviews

>>161

I could only feel the strong intention not to let him pitch three consecutive games, no matter what.

171: Japan Otaku ReviewsYeahx1

>>161

I became a Prime with a mastery level of ⭐︎5 before the first update came!

165: Japan Otaku ReviewsYeahx6

It’s crazy that a game focused on PvP has been endlessly dealing with bugs…

173: Japan Otaku Reviews

>>165

But in the end, it was a great success as a game, so isn’t that good?

166: Japan Otaku ReviewsYeahx1

If you had planned to take two years to fix the bugs and complete it from the beginning, I would find it annoying but could understand.

I haven’t even completed it because I haven’t released three types of weapons yet.

168: Japan Otaku ReviewsYeahx2

I want both the special and the stage to be completely refreshed in Splatoon 4, along with the competitive rules.

3 was too much the same as 2.

169: Japan Otaku Reviews

You can use the pre-update line markers in Hiromo, but it’s amazing that you can’t do anything except move the gimmicks.

Even defeating the octopus is too difficult.

170: Japan Otaku Reviews

The sad current state of Poison Mist, which has had no touch except for bug fixes for two years…

182: Japan Otaku ReviewsYeahx1

>>170

A completed sub!

185: Japan Otaku ReviewsYeahx3

>>170

In this game, it’s strong just to throw it in places you absolutely have to go through on a straight map…

172: Japan Otaku Reviews

It’s really disappointing that the umbrella that worked fine in 2 is now full of holes in 3, showing a decline from the previous game.

174: Japan Otaku ReviewsYeahx3

The increase of outrageous weapons like wide rollers has led to a situation where the option to choose weapons has effectively decreased since B splatters are not available.

175: Japan Otaku Reviews

Give me something for the barrel too.

176: Japan Otaku ReviewsYeahx6

Whether you decide to discontinue or continue the update, explain it properly when the season changes.

181: Japan Otaku Reviews

>>176

The silent transition between seasons is too lawless, just as expected from Nintendo.

184: Japan Otaku ReviewsYeahx5

>>176

The side order isn’t complete, but I’ll just sell the rights! It’s the same as before, where they only focus on shareholders and completely ignore the users.

187: Japan Otaku ReviewsYeahx2

>>184

It’s correct to have that stance because it’s a corporation.

Users are following on their own.

188: Japan Otaku Reviews

>>184

I have a feeling this area is dangerous…

It’s a path for manufacturers that only see money to decline.

177: Japan Otaku ReviewsYeahx3

Poison Mist has always been strong for keeping the enemies at bay and disrupting the routes for Clam and Rainmaker.

178: Japan Otaku Reviews

Isn’t it about time to stop the main-subspace fixed method?

Completely free choice might lead to its own collapse, but I want change.

179: Japan Otaku ReviewsYeahx2

Usually, we say, “The next update is scheduled for around XX.”

It’s really amazing that there’s none of that.

“Long-term wait-and-see” is not an announcement or anything.

180: Japan Otaku ReviewsYeahx1

The roller had completed the initial members from fast and short to long and slow.

With vertical swings and variables, interesting choices have been added to each.

Then Wide-kun appeared. Are you underestimating the battle?

183: Japan Otaku Reviews

It means that it’s fine to wait for a long time, whether it’s three years later or ten years later.

186: Japan Otaku ReviewsYeahx4

I feel quite disappointed that there have been instances where the user support has seemed condescending.

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