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Splatoon 3
If there was an announcement for 4, I would have forgiven it, but since there isn’t, I won’t forgive it.
You didn’t say a word about making adjustments at the end of the season.
It’s insane that there are no updates even though it’s a seasonal system… What’s going on?
Well, I’ll just quietly wait for 4.
I didn’t say I would do it.
In the future, I wonder if updates will be made when unexpected glitches like the one in version 2 appear.
If you’re going to skip updates, then there’s really no point in it for three months…
>>7
If anything, even if there will definitely be adjustments, three months is still long.
But that is also falling below.
If you’re going to spend resources on development, that’s fine, but give me some information like, “If that’s the case, we’re making a fourth one!”
Please give me 200 copper scales!!!! Please!!! Inken-san!
Even though there are strong and weak weapons, they are spread out from top to bottom.
Well, in the end, the current balance might be better.
If doing it even once every three months is bad for my health, then so be it.
Well, even if 4 comes out, it’ll probably be in about 3 years.
>>12
The update for 1 is finished and 2 has been released.
The weapon update for 2 has finished and 3 has been released.
Both are roughly one year, you know.
Honestly, I think it would be okay to take more time…
It’s okay to take your time with 4; you can do it after Switch 2 becomes cheaper.
A game that has been completely abandoned.
>>14
It’s not the users who are discarding it, but the developers…
Even if 4 comes up in the future, I can’t act until I observe the situation for a while.
The initial lag and communication errors were really terrible.
I was hoping for a reduction in Hokusai’s damping and an increase in ink efficiency, but…
I was hoping for an increase in ink efficiency and an expansion of the search range for the beacon…
I was expecting the expansion of the range of the sea slug and an improvement in the recovery start time, but…
It’s a product of development that casually answers in interviews that it’s made while worrying about health, so in essence, it seems like it was made reluctantly.
Of course, after finishing the obligatory two years, I wouldn’t want to touch it anymore.
Is that it for strengthening sushi and prime?
I said long-term, but I never expected there wouldn’t be any at the turning point of the season.
We will strengthen it to make sushi and prime the adjustment standard! → It doesn’t make sense to say we won’t adjust anymore!
I thought they must be starting the development of 4 because of the blandness of the DLC.
Well, I guess it’s not a problem that sushi is strong…
To pull Switch2, we’ll finish 4 with a rush job, right?
>>25
It looks like the first year of updates will again be consumed by bug fixes…
>>25
Towing is Mario and Zelda’s job, so it should be fine.
Splatoon 3 didn’t have good overseas sales and reputation, so it is considered that there aren’t high expectations for it.
The seasonal system was a huge failure, yet in the end, they made a few tweaks to Sushi Prime, which guaranteed it would be left alone for a longer period, and that’s just too interesting.
I didn’t say I wouldn’t make adjustments, but I also didn’t say I would adjust regularly.
Everything is three inches ahead of the squid research.
Isn’t it strange that there’s not even a notice for maintenance? Can you really transition your rank or thumbnail without any maintenance?
>>29
I did it.
Even if it comes out, the first year will probably be a game like Splatoon 2.5.
Mario is someone who will buy it if he has the hardware.
I don’t think there are many cases of someone buying a console just for Mario, but what do you think?
The user is really trying hard to liven things up, but…
It is rare for the manufacturer to remove the ladder.
Although the opposite is quite commonly seen,
>>34
It’s nostalgic to remember the time when we were trying to create buzz with a new IP and collaborating with Squid Girl.
>>34
Various tournaments including the Area Cup
Top-tier player power updates and X-match streams for those aiming for a power level of 3000.
Coaching and strategy guidance videos for beginners and intermediates in battles and part-time jobs.
A project that restricts gameplay with specific weapons or rules different from the event mode.
Although it has become obsolete, the matchmaking for X matches was questionable, so I created a unique rating battle site.
A site where you can check detailed past records, although it has been officially shut down.
>>42
The official app’s features are so terrible that they have taken down a useful app.
I didn’t like it because they seemed to have high pride but no technological skills.
It’s not a title to launch since overseas sales are only half of domestic sales.
Honestly, I didn’t think I would be this unmotivated.
I would like the turf battles to be separated into open and random matches.
The development of 3 is not very characteristic of Nintendo.
I feel like they were people who shouldn’t be involved with modern competitive shooters at least.
>>39
It seems that only the initial members involved in the development of the competitive shooting aspect were from the first game, so from here on, it’s just outsiders coming and going, and things will only keep getting worse.
The frequent communication errors that just came out were tough…
How many times have I received a penalty?
Compared to 1 and 2, there were hardly any collaboration festivals with companies other than Nintendo, and they didn’t hold any gear recruitment in CoroCoro either.
Is there a lack of enthusiasm to expand and liven things up?
>>41
1 was a savior-type software for the poorly performing Wii U, and 2 needed to sell for a long time because it was during the early to mid period of the Switch.
Now that two years have passed since its release, there is no need to put effort into updates as we are at the end of the Switch’s life cycle.
I don’t think it’s a problem with the game content itself.
>>55
Isn’t the topic different from the source?
I wished the update would end only after they made it possible to obtain sea urchins normally.
The festival is too empty.
I’m already tired of improving lag.
Let’s let them rest for the sake of their health.
After the update ends, there are hardly any updates, and it was the same with 2, but thanks to the seasonal system, it becomes an atmosphere of “Why aren’t there any?”
In that sense, the seasonal system wasn’t really good, or rather, I wonder what the original intention behind adopting it was… It might have been good in the sense that adding new weapons every three months became a clear goal, but ultimately, the pace has slowed down compared to 2 when they added variations, so it’s still a mystery.
I think it’s great that there are many new weapons excluding variants, but the balance of strengths and weaknesses is another matter.
>>45
I was just happy about the new brush weapon.
I couldn’t shake the feeling that they weren’t really trying to introduce any other new weapons.
I feel that while Nintendo wants users to play games more casually, users are too focused on competition and seem to be tired.
>>46
If you want to do it casually, don’t create an internal rate!
Domestic sales are something to be proud of, but the content and support (updates) were not commendable.
There were some good parts scattered throughout, but in the end, it felt like a rehash of the second one.
The season system seems like something they just copied from other FPS games without much thought.
If that person who creates videos every day and gets tens of thousands of views stops making videos, I have a feeling that both the development and users will almost give up.
Isn’t it data analysis…? That’s not good, is it?
Two years ago, I was posting videos almost every day and organizing tournaments almost every week.
I think players definitely love Splatoon when they see or participate in things like that.
It’s ridiculous to say that we’ll strengthen the base weapons to create room for upgrades in the same range, and then cut off the updates after strengthening the Sushi and Prime.
There weren’t any major updates each season.
Isn’t it pointless to make this game seasonal from relatively early on…? That’s what we’ve been discussing.
If there were really no updates at all, it would be completely nonsensical…
I wanted the redeco weapons to continue receiving updates for about another year.
I got the 30,000th place badge!
“I never thought that adjustments would take even three months.”
In the end, I don’t even know what to say about this anymore.
>>58
It’s important to have a system where busy people who are great at making games, like those at HAL Laboratory, can still check in.
It was disappointing that the side order was a letdown… Compared to the Octo Expansion, the level of development enthusiasm is just too different.
If there are no updates, then I don’t feel any value in the rewards, so the festival doesn’t really matter to me either.
When someone who has grown a little bored and distanced themselves has no timing to return.
Well, if there are no new elements, it’s better to have the update at the beginning of the season rather than the end, so if the update is coming next week, I understand.
If it doesn’t come next week, I have no idea when the update will come.
I’m honestly dissatisfied that Betcheubuki didn’t come.
The new weapons have increased, but
It’s the same with Animal Crossing, but there’s an unusual fear of exhausting all the content, so there’s a tendency to hold back.
It’s a console game, yet it has the stinginess of a mobile game.
>>71
They probably want to maintain motivation by not making it easy to complete everything.
I think it would have been better if you could acquire plates and titles through coins instead of having to collect them through gacha, which is too difficult.
>>75
When it’s this difficult to complete, it actually lowers my motivation…
It’s the most difficult to respond when that kind of thing happens in CS.
>>71
I heard that the staff, like the producer or something, are the same.
I don’t know if it’s true, but to be able to adjust things to the point of losing motivation this much is…
I don’t think you can do it unless you have a pretty bad personality.
If the development here is incorporating good elements from Animal Crossing and constantly adding gacha elements, then I just want them to make a gacha game.
>>72
Knowing that the outsourced PokéCamp was created with such amazing passion without direct involvement from this development team, I hope they stay away from mobile games.
Because it’s the same company, I can’t help but compare it to the overly luxurious DLC of Mario Kart 8.
>>77
There probably aren’t many DLCs from other companies that can compete with that amount of content!
>>77
Well, that’s just like how they sold 3 as DLC over there…
Well, I think it would have been better if Splatoon 3 had reduced the elements and made it a DLC for Splatoon 2.
I want to say, why did you bury X’s threshold in the ground?
>>78
Seriously, anyone can reach it, so there’s no goal or sense of achievement for beginners and intermediate learners.
Players with bad matchmaking mix in below 2000, so the bottom tier of X is in a terrible state.
Since the overall number increases beyond the bottom level X, there are players above 2000 who are quite formidable.
Players who have ranked up despite the skill gap use monthly resets and other tactics, but since they can’t win, they end up going to Bankara or doing jobs.
No one benefits…
Social games are designed so that anyone can complete them by doing the daily tasks during the 1-2 week event period, but for this one, you have to keep at it steadily for several months.
Regarding the gold scales, even after two years, I couldn’t reach 333 at all.
Pokecamp really had a huge amount of furniture and clothing text, and they regularly introduced new systems too.
I felt a motivation several times greater than in Animal Crossing.
>>81
In that case, I didn’t feel any loss at all even after spending money.
On top of that, even when it ends service, they thoroughly offer a one-time purchase for offline access.
>>81
The offline version was also well-received, with new elements added and good support even after its conclusion.
I really don’t understand what kind of playstyle the exchange rewards for part-time jobs are based on…
>>83
Misunderstanding the vibe of the internet and making adjustments.
It would be nice if defeating the boss guaranteed money, but the probability is too low.
The number of cards will double! But even in the first place, the probability of them appearing is low, so doubling the number of cards doesn’t matter.
In this day and age, where the time-consuming social games are mostly irrelevant except for Granblue Fantasy, and time-efficient social games are the mainstream, doing something like this with a full-price buy-to-play game is just outdated…
We’ll add elements and features from the previous game that were also in Animal Crossing through updates! It feels like we’re doing things in Splatoon as well…
Can’t you include that element from the beginning…?
>>88
I’m not entirely unconvinced by the transition from 1 to 2 across different platforms.
It’s too cold to have this done from 2 to 3 on the same hardware…
Both the upper, middle, and lower levels have decreased, haven’t they?
If the effort spent on making things like okimono was directed towards something else, I feel like we could have created a healthier game than we currently have, you know?
>>91
Game balance adjustments and the additional production of Okimono and Nawabattler are likely being done by different people, so it probably doesn’t have anything to do with it.
>>91
Aren’t there many designers and graphic designers on the staff who can’t program?
It seems like a relentless barrage of items that only makes me think they want to allocate the salary there.
>>96
I thought the design was excellent, but the game part is holding it back. Is it possible that the design department is too strong, making the game development feel distorted?
>>96
If there are staff like that, shouldn’t we send them to the Animal Crossing team instead of keeping them with Splatoon?
There are probably never enough hands over there no matter how many people are there.
If anyone can improve with time, it also means that no matter how skilled you get, you can’t progress without spending a certain amount of time.
It’s mocking the fundamental game experience.
Is this an opportunity to boost our power instead? Whether it’s valuable or not is another story.
I think that filling the hurdle of X is the result of taking in the nonsense of squid that can’t become X, so why does the squid research team only steer towards the bad direction while usually ignoring user opinions?
>>98
As a result of incorporating the opinions of only the serious players in the side job, it has led to increased difficulty, a massive pop of weak salmon, and subspace attacks.
The management simply has no sense.
It’s tough to see that designers are being favored internally just because it seems to be led by designers.
That’s not something you can just take lightly, but other things are important too…
>>100
It’s probably fine to design the stage up to places where players can’t move, but…
When you’re experiencing lag in a game and that happens…
>>100
It seems like there’s a significant focus on e-sports compared to the first generation, yet the underlying shooter elements remain.
I feel like I’ve forgotten whether it’s actually fun to compete a little (or not a little).
The demotion itself was necessary for a proper rating, but I just don’t want it because the way it’s presented is unpleasant.
It seems like I only heard about the talk of not needing the demotion on the surface.
The outcome of the match is determined by matching and cannot be overturned.
I was happy that all the basic forms of existing weapons were already available from the start.
I didn’t think it would take that long for subspecies to be added, and I didn’t expect there wouldn’t be a third major change.
>>106
Despite being particular about 3, I wonder what it was that the weapon didn’t come out.
The demotion can be as simple as a downgrade in the title from a part-time job; that’s totally fine.
The paring of 2 was too unpleasant.
Excuses for strengthening sushi.
Is it okay to interpret this as saying that I’m tired of adjusting so many weapons, so everyone should just use sushi and compete in how delicious it is?
The bill, please.
Locker-related matters are really a waste of capacity and development costs.
Even if I receive trophy-like objects, the constraints of the locker arrangement are too strict, and I can’t even display them as a collection, so I don’t understand their purpose.
The content of the in-game announcement for Big Run is incorrect.
That’s appropriate.
>>111
A large swarm of salmon in the city and facilities! Let’s do something about it together!
As usual, let’s collect gold ikura and compete to see how much we can earn! There are ranking rewards too!
I really wanted them to stop making the longest-range guaranteed kill weapons have such a loose hitbox.
“Even without the concept of headshots to begin with.”
>>113
It’s not that the judgment is flawed; it’s just laggy.
>>114
I wonder… maybe that’s true…
>>114
No, the Riter has a thicker hitbox compared to other weapons.
To be correct, it’s the chargers other than bamboo that are thick, but it’s a mystery whether they designed it to encourage that, given that it’s already a laggy game.
>>121
Moreover, Char’s bullets are less likely to be absorbed by walls and floors, so they can reach their target.
It’s too impossible to unlock.
>>115
You can now choose your respawn location! The fact that re-skill has become popular compared to past games is totally a joke.
>>118
The squirrel’s position has only a negligible error in most stages, and it indicates where it is by shining.
If you’re going to make so many decorations, you should increase the pathways to the lockers or create a save function for locker sets.
The more SP increases in numbers, the weaker it becomes.
Cat game
I thought I didn’t need to strengthen the small salmon in Salmon Run.
Just use the 52 sushi litter.
From now on, these guys will be at the top forever in the series.
I don’t think the developers have played this game.
>>127
I’m going on a trip.
>>127
I used to just be critical, but now I really think they’re not doing it anymore…
>>127
I honestly don’t think they’re just joking around.
Because I’m developing a different game.
The increase in uniquely powerful weapons and the enhancement of weaker enemies are causing my health to deteriorate when I do side jobs.
There is practically only one type of foot gear power.
Health is important, after all…
>>132
It’s a joke that they care about the staff’s health, but the game is designed in such a way that you won’t even touch it unless you spend over a thousand hours on it.
I understand that the policy is to continuously strengthen and spam until the Sushi becomes the environment, so this is a game to play with Sushi.
The fact that you can choose your respawn position means that squid have even lost the ability to cooperate and break through obstacles, indicating a decline in game design…
I just want to say one thing: it’s too frustrating that the gacha only gives out essentially useless experience tickets. Bring out the money tickets too!
>>135
I really think that gacha is a terrible element.
Experience tickets and money tickets, just casually send them over during part-time work.
In other words, the fact that Nintendo games continue to receive updates for two or three years is incredibly impressive, isn’t it?
Basically, there are hardly any updates after the release; even for communication-based games like Animal Crossing or Pokémon, having a major update once a year is considered a good outcome.
>>137
Unlike other Nintendo games, online is the main content, so updates are essential.
>>137
Usually, fully-priced games are released only after bugs have been fixed and adjustments have been made.
>>137
It would be nice if it were somewhat complete from the beginning.
It seems that this was clearly unfinished at the time of its release, and they’ve managed to shape it up through updates.
>>137
You’re just mocking Nintendo.
Are you intentionally leaving out Smash Bros.?
Is there anyone playing Nabattler?
It’s a mystery why Sazae isn’t added in the ranks.
The method of obtaining cards in Nawabattler was terrible to the point where you couldn’t play.
>>141
The worst part, I think, is that when you reach the cap of 999 shards you can get when you overlap, any shards you receive afterwards are meaningless, and there’s no warning message displayed about reaching the shard cap at all.
Thanks to that, I’ve wasted quite a few fragments for a while now…
There are times when the opposite can be a good benefit, but I was thinking whether something could be done about the fact that the weapon nerfs in battles also affect the jobs…
I’m really happy that we were able to have a surprisingly decent match in the upper ranks.
They said that whether or not you can place in the top 2000 changes the stress levels incredibly.
In the end, since the foundation for communication was a failure, no matter how hard we tried, we couldn’t recover from it, so we quickly shifted to development 4.
Since the breakthrough is impossible, the outcome is determined solely by matching.
There was absolutely no change in the way they withheld rewards, as if it was mandatory to work at least 12 hours a day without exception.
If online competitions are the main focus, even Nintendo makes frequent adjustments.
I was really actively playing things like ARMS.
It seems that the developers didn’t notice that being effectively trapped from the start due to long-range fire passing through is a problem.
If possible, we need to release new titles like Zelda, Mario, Splatoon, and Kirby on the same day as the Switch 2’s release, and at the very latest, within a year.
It’s obvious that there are no personnel or time to update Splatoon 3.
>>155
It’s obvious you have no knowledge at all just by the fact that you’re including Kirby from HAL Laboratory.
What was said on the release day
Is this Splatoon 2.5?
Frequent communication errors.
It’s too laggy and it’s bad.
Big Run not implemented… Huh?
It just looks like contrarianism to say that it’s impressive to have done updates for two years.
The locking elements like the non-remakeable furniture in Nawa Battler and Animal Crossing are too strong.
It seems like the entire update announcement period will end up being about fixing bugs for a legendary game.
>>158
It was like that in Animal Crossing too, so it’s whatever…
>>162
It seems that there’s someone involved with both sides.
The armor of Ikaroll struggled to function due to lag, which likely had a serious impact on the balance.
Please do something about the lag in 4.
I laughed because the line marker was hardly used at all, yet it keeps getting strengthened with every update.
>>161
I could only feel the strong intention not to let him pitch three consecutive games, no matter what.
>>161
I became a Prime with a mastery level of ⭐︎5 before the first update came!
It’s crazy that a game focused on PvP has been endlessly dealing with bugs…
>>165
But in the end, it was a great success as a game, so isn’t that good?
If you had planned to take two years to fix the bugs and complete it from the beginning, I would find it annoying but could understand.
I haven’t even completed it because I haven’t released three types of weapons yet.
I want both the special and the stage to be completely refreshed in Splatoon 4, along with the competitive rules.
3 was too much the same as 2.
You can use the pre-update line markers in Hiromo, but it’s amazing that you can’t do anything except move the gimmicks.
Even defeating the octopus is too difficult.
The sad current state of Poison Mist, which has had no touch except for bug fixes for two years…
>>170
A completed sub!
>>170
In this game, it’s strong just to throw it in places you absolutely have to go through on a straight map…
It’s really disappointing that the umbrella that worked fine in 2 is now full of holes in 3, showing a decline from the previous game.
The increase of outrageous weapons like wide rollers has led to a situation where the option to choose weapons has effectively decreased since B splatters are not available.
Give me something for the barrel too.
Whether you decide to discontinue or continue the update, explain it properly when the season changes.
>>176
The silent transition between seasons is too lawless, just as expected from Nintendo.
>>176
The side order isn’t complete, but I’ll just sell the rights! It’s the same as before, where they only focus on shareholders and completely ignore the users.
>>184
It’s correct to have that stance because it’s a corporation.
Users are following on their own.
>>184
I have a feeling this area is dangerous…
It’s a path for manufacturers that only see money to decline.
Poison Mist has always been strong for keeping the enemies at bay and disrupting the routes for Clam and Rainmaker.
Isn’t it about time to stop the main-subspace fixed method?
Completely free choice might lead to its own collapse, but I want change.
Usually, we say, “The next update is scheduled for around XX.”
It’s really amazing that there’s none of that.
“Long-term wait-and-see” is not an announcement or anything.
The roller had completed the initial members from fast and short to long and slow.
With vertical swings and variables, interesting choices have been added to each.
Then Wide-kun appeared. Are you underestimating the battle?
It means that it’s fine to wait for a long time, whether it’s three years later or ten years later.
I feel quite disappointed that there have been instances where the user support has seemed condescending.