
The alchemist who brought this guy back is something else too, though.
There is nothing to praise about Arlecchino.
>>1Thanks to this guy, I was able to perform a fatal attack with Legend!
Is there also talk about that jerk?
I’m looking forward to what comes next, though it’s still a while away; that guy’s weapon (probably) was one I used to love.
When that guy showed up at the end, I really muttered, “Whoa… here he comes.”
The existing trash is gradually coming out, and it feels like everything is trash! That’s the vibe of the DLC.
>>4Amidst all that, there’s a sudden appearance of a green monster variant that defeats you and then runs away.
The staff roll featured images of the characters from the main story in their past or during peaceful times, which made me feel a bit sentimental.
I personally felt that it was worth doing the DLC just for that.
Just before the main story! Special episode!
I feel like I’ve completely destroyed it, but it’s still there, isn’t it, Alukkino?
I can’t say because it would be a spoiler, but I really thought that guy was definitely going to die…
How much volume was there?
>>11The volume and the weapons available are very satisfying.
The difficulty of the repeated rounds is insane; it’s already quite tough by the second round.
Isn’t the legendary sister’s weapon from a different world view?
>>12Isn’t it great? I’m a legendary stalker, you know?
At the highest difficulty in the fourth round, it feels like a different game.
I quietly lowered the difficulty and progressed.
It’s supposed to be important to guard, but I’m getting pinned down by the guard.
In the main story, it’s crap, and that hasn’t changed in the past either.
I was worried that my younger sister could still turn back.
What we did was wrong, but if there are consequences, I’m prepared to take full responsibility as the eldest son of a family that cares.
Well, what I’m doing is crap…
After clearing the DLC, some things have changed here and there.
>>16I never thought the message painted on the tree in front of the scrap security guard was related to DLC.
>>19I’m glad that the content has changed significantly.
When we were fighting together, Rea-san was surprised, saying something like, “Your sword skills are…!?”
What I had was an ugly-looking big axe, just a doll’s arm tied to a hatchet…
Isn’t it enough to just use the strong attack of the Gunblade?
I did it on the third loop, so the enemies’ firepower was tough, but since my performance also improved, I was able to clear it without getting too stuck.
No, that puppet master bitch really got me stuck…
When Arlecchino appeared in Monad Hall, I thought, “Hmm?”
I don’t think it’s such a horrific event after all…
Two consecutive Falcon Eyes from evasion.
I’m fine with this now.
The enemy’s attacks are too fierce; I can’t hold up my stamina even if I guard.
The new region arm with a name like potato starch is powerful and convenient.
It penetrates terrain, and hitting with a counter increases damage; the range is short, but the area is surprisingly wide, allowing you to take down enemies grouped together in enclosed spaces.
It was a highly satisfactory DLC.
Well, this will take a while to release.
At first glance, they tend not to attack and are often overlooked.
The maid doll with a tumor on its head in the rose mansion was really strong, Bravo…
I wish more games like this would have a message before the final boss saying, “If you proceed past here, you will encounter the final boss! If you continue, it will break the event flags! Have you finished everything properly?”
>>28I thought there would be peddlers, but there weren’t any.
I have some collector’s items left with me, well, that’s okay.
>>30The buying and selling of regular items is possible because there is a trunk.
I see, specialized items for sale can only be sold when the owner is present…
Has the DLC already been released?
I really think it’s great that they addressed most of the topics I was curious about in the main story.
Is there anything else left?
>>31Isn’t it just hints about Dorothy and the sequel?
I’m glad I figured out the mystery of Romeo Robo, no, wait, what are you doing?
>>34Why was it only the arm that wasn’t okay…
The windmill weapon was interesting.
Rotation is romance.
I left the zoo before I could try.
I wonder if something happened when I played dead in front of the bear creature.
>>37Jiminy: “Hah…”
>>37I think it’s 7 out of 10.
I chose the option saying something like, “What you did will definitely be useful in the future,” for the real person in the last choice.
I wonder what would have happened if I had chosen the other side…
Even though they have minor roles, I love that all four Black Rabbit brothers have distinct characters.
>>40When you wear the costume, various things come out.
I couldn’t find one record.
Also, the achievement for the gesture was not unlocked.
>>41Maybe the difficult part is the gesture that is released when dancing.
It seems like there are a lot of people who missed the record of their brains.
It’s me.
Restart from the beginning with the DLC and progress smoothly without dying.
I guess it’s because I’ve experienced it, but I was thinking how much I’ve improved, and then I realized I was playing on normal difficulty.
Shoe-giving NPC
I thought I would absolutely fight as an enemy, but they were just a nice person.
>>47I wonder if the child whose legs were shown at the end of the main story is this one.
>>49That’s Dorothy, originally based on the Wizard of Oz, so it’s different.
>>47I wanted to see Carlo, so I waited under the tree in front of the city hall the whole time…
I thought it was a picture of someone’s son, but it turned out to be a useless dummy.
I only have data from my playthrough, but if I want to play the DLC normally, should I restart from the first playthrough?
>>50If you think it’s impossible, you can lower the difficulty.
It’s pretty normal at the highest difficulty, right? They’re teasing me.
>>50If it seems difficult, you can just lower the difficulty.
>>50As usual, you can obtain one boss ergo each week.
There are also amulets and weapons that can be obtained through exchange, so it might be better to aim for completion from the first round.
I was supposed to give her the best one.
Is it inevitable to disappear in modern times…?
(I played on the middle difficulty, but I guess the unnamed Ruro would be easy even on the highest difficulty…)
I only have the data after clearing the third round, so I might as well start over from the beginning.
I got all the trophies for the DLC, but I didn’t get the platinum mark. Does the DLC not count for the platinum?
The rewards and the equipment you can obtain are different depending on the difficulty, right?
Even if I lower the difficulty, it feels like the enemies have gotten stronger from the rounds I’ve completed.
Even with about 63% physical cut and HP 900, it decreases significantly.
I’m playing around with the boss selection during a little break, but I can only laugh at the highest difficulty with the police doll.
There was a person who bullied by giving a weird nickname to a doll.
Please provide the Japanese text you would like to have translated.
At one point, a landslide occurred, and the person who was bullied with a strange nickname was trapped along with the doll.
Please provide the Japanese text you would like to have translated.
Since then, the sound of something being struck can be heard in the mine.
I didn’t expect the event to have such a touching ending…
Even if I’m called a parade master now, it’s a bit late…
Death
>>63It’s not worn out; it’s the appearance of its prime…
I thoroughly explored and finally defeated the hairy poop doll after much effort— I thought I had completed the DLC trophies, but realized I missed one record and cried.
It’s a bit tedious that you have to listen to everything instead of just unlocking it all at once…
>>66There’s not much point in earning humanity through DLC, right?
>>68There might be times when we play around with each other.
After all, you’re going to hit the level cap in the main story anyway.
>>68It can be used to balance the accounts of the main story’s golden lies.
Neither Jiminy spoke at the end.
I’m sure there was something you wanted to say.
I’ve been thinking of playing it after the DLC comes out, what do you think?
Is it the right time to start now?
>>70I guess there won’t be any more additions, so it’s probably okay.
The bow’s feeble is strong, but I can’t spam the evasion.
The charge type is almost useless against bosses.
I heard it’s like Bravo, and I’m curious, but how difficult is it?
It’s terrible that a blind person’s opportunity is missed just because they picked up a blank canvas and couldn’t make a record…
I thought I might get a response like, “It’s an amazing drawing, but I haven’t drawn anything yet, so don’t say random things!” and overthinking it ended up being a mistake.
I thought it would be a longer event, but it seems to end rather abruptly.
>>75But thinking about what they did afterward, I think that person probably knows it’s blank.
>>75Didn’t you learn in the main story that it’s the right answer to lie in this game anyway?
How does the volume feel?
>>78Read the responses.
By the way, avoid spoilers too.
I wonder if the blind painter aunt’s paintings were displayed in that place even before the DLC.
Once the event is completed, the painting of the modern hotel clat will regain its colors, so it probably existed before…
Was there an explanation about whether the P institution can do something like that in terms of limit strengthening?
I think it would have been better if the signage around that area was a little clearer.
>>81There was a tutorial.
I thought it would be a development where the legendary stalker couldn’t be met until the very end and then got killed right in front of me when I reached the final boss…
Even though it should be falling apart from petrification disease, dealing massive damage with Fable is seriously insane.
The full launch of Icarus is too much of a trap.
When the enemy is small, blades are deployed around them, and the center becomes a safe zone.
There are only opportunities to use it for something like a giant boss, but its fuel efficiency is terrible.
After debating which new arm to create first, I chose Cataclysm, and my decision was correct—this thing is incredibly strong!
Icarus looks strong at first glance because the punching bag doesn’t move when trying it out in the training area, but in practice, it wasn’t that impressive.
Is it difficult even for P-chan, who has been completed after going through the main story?
>>86I probably started with the data after defeating the nameless doll after about 4 laps, but the DLC enemies’ firepower is outrageous, even the weak ones are intense.
>>90Even if you guard, you can still die from chip damage.
>>90Seriously…
I’m in the second week, and my upgrades are only halfway done, but I wonder if I can make it…
>>92It seems that there have been complaints about the DLC being too difficult, and they are considering adjusting the difficulty, so it might be a good idea to hold off for a while.
>>94Nasonin
It might be good to wait while getting back into the groove by playing the main story.
>>92I mean, just understand it from the sound after the blackout…!
Icarus appears to be a long-range weapon, but it actually engages in combat by firing charged shots.
I would have been stuck without a boss amulet that allows for avoidance even without stamina.
If it’s against weak opponents, can’t you take them down in two hits, Icarus?
The bow’s motion looks amazing and great for hunting beasts.
>>93It’s amazing that the bow doesn’t break even when used roughly with P-kun’s incredible strength.
Even with HP100, I died in the fifth week with just two hits, so it was quite tough…
Boss weapon materials have arrived!
Have the hairstyles and outfits increased?
>>98The hairstyles probably haven’t increased.
You can get quite a bit of enemy costumes.
Even though they don’t appear in the DLC, I was quite happy that outfits and masks for all the Black Rabbit brothers were prepared.
>>102I’m grateful because I wanted a rabbit mask.
I went around once and that was it, but I’ll buy the DLC.
>>106In the second loop, you can clearly hear the voices of the main game’s boss dolls with the noise included, so you understand various things and it becomes interesting.
The first warm clothing I can pick up is my favorite.
The hairstyles haven’t increased, but the headwear and clothing have increased a lot.
The person at the end of the main story is wearing red shoes, so I think it’s Karen.
This is also a nostalgic choice of a DJMAX song… it’s the first record track that came to mind.
I was waiting to see if there would be a DLC announcement before buying, but I guess it’s finally time to make the purchase.
The hit detection for the crocodile is quite loose, though.
The firepower is insanely high in the highest difficulty on repeat.
It was generally tough until I realized I could slip past the crocodile.
If Legendary-san hadn’t been there, we couldn’t have defeated the final boss.
If I didn’t have lightning evasion and a perfect whetstone, I wouldn’t be able to withstand the combo attacks.
Since it was a special occasion, I defeated Harlequin with the boss weapon of the Doll King using Romeo’s outfit.
Zepetto, that thing from the emotional materials in the DLC journey is really, seriously…
After clearing the DLC, I picked up a broken piercing and slashing whetstone, but who is going to fix this? Benini?
>>112If you’re picking up repair items, you can fix them at the old weapon modification shop.
>>112I’m sure that in past hotels, there was a place to upgrade weapons where P could fix them himself.
The man Gepetto and Simon who do not listen to others.
Simon understands your original intention, but Zepetto, seriously?
Honestly, it was only Ruumakkio that made me want to throw the controller.
Don’t make me fight in such a cramped space, and don’t let me recover twice.
I wonder if Legend-san is somewhere in the main story…
>>118After the hotel was attacked, you should immediately play the past chapter and watch the event at the final dungeon’s beach.
It didn’t really have any meaning, but Jiminy will also be complete.
>>119Seriously?
There was a boss that managed to escape after taking down only one, but is that the end, or is what grew from that the boss in the main story?
Speaking of which, I wonder if the dialogue changes when I go to the Riddler King after defeating Arlecchino.
>>122I was only told something like, “Have we met somewhere before?”
This is really unfortunate…
The puppet master bitch has even more crimes coming to light after being defeated, which is awful.
What is a fleeing boss?
>>125You can fight the green monster in a place that is almost like a hidden area.
>>128I didn’t know…
>>125When you go down the elevator in the mine, you can hear a cry, and after that, when fighting the heavy machinery, if you go down the elevator a little earlier, there’s a boss you can fight.
>>125A tiny green monster in the mine.
>>125The boss in the side hole that can be accessed by rolling while riding the elevator in the ruins.
The place where the Jimny comments, “…what kind of cry is that?”
Weapons that can perform acid attacks with striking attributes.
A weapon with fire attribute and penetration attribute, for example.
The DLC fills in what was subtly lacking in the main story.
The damn girl gets excellent weapons…
Isn’t it really stylish to draw a hand handing over an item as the background of the new item exchange screen?
Seriously!? There was a hidden boss?!
Is that so…
I was moving forward without worrying.
Well, it wasn’t really a super strong enemy that you could call a hidden one, so that’s that.
That event was just a little game… I thought, “Give me something!”
The puppet master lady looked pale, but I feel like her breasts were really shaking.
When I think about it, why was Sophia even alive?
There was someone trying to play dead during a stream, but after being completely noticed right in front of the bear, it was like, “Well, that’s just a corpse then… I guess I can’t help that,” and the bear just walked away.
I laughed.
I’m really curious about this, but how is the difficulty level?
I’ve played through the Soul series and Bloodborne, but I don’t have any P skill, and I tend to use dirty tricks to trap enemies or carefully massacre them while exploring leisurely. So I have concerns about types that don’t allow for clever tactics or have extremely high difficulty.
It’s a game with intense difficulty, but it’s also effective with intense tricks, so you can feel at ease.
This game probably has strong consumables like throwable items, making it very souls-like.
The entangling techniques are really strong, so you can feel somewhat at ease.
It’s not that you completely don’t need to avoid it.
>>143I see… If that’s the case, it seems like we can manage somehow.
I’ll give it a try!
There is a difficulty selection and enhancement elements aside from levels, so the difficulty of the main game is somewhat moderate.
In the first place, since the easy difficulty was added, there should be almost no stress in just clearing it.
Since throwing items are incredibly powerful, it’s effective not to be stingy with consumables if you want to progress easily.
Know the incredible strength of the doll’s broad shoulders, which cannot be compared to the Souls series.
I think the shot put is really strong in this game.
>>147Rather than a shot put, P-kun’s shoulder is strong.
I want Pipe-kun to at least become something like Saw Blade-kun.
Well, the enemy’s shoulders are unusually strong too…
What is the purpose of a grenade-throwing doll, seriously!
The enemy is a sturdy doll with a brain limiter removed from a former human, so they are pretty strong at throwing…
When it comes to the final boss of the DLC, the continuous attacks are so long that I just want to say, “Is it still your turn?!”
Even if I dodged, I kept getting hunted down by consecutive attacks, so I had no choice but to rely on guarding.
It’s been a while since I played, but Puppet String is still strong.
It’s incredibly valuable to be able to attract and break apart almost without limit.
Ikaros feels incredibly high in ability to hunt weaker enemies.
I wish Icarus would track me after launch…
As always, the items you just picked up can be used here—there’s someone you can give them to! I love how considerate the stargazer is in letting us know.
>>157I want this to be adopted by the Soul series as well.
The knockback from the just-accumulation of Katakrisms is too strong.
I also got blown away and fell from the ice and died.
I feel like the doll is considerably stronger than the Chihuahua even if I approach it seriously from the front.
Is it because you can regain?
Welding machine… a rapier-like weapon with a temporary flame attachment from Fable.
🔥🧟♂️🔥🔥🔥🤔
>>161Moreover, the main part of the attack is the handle, so it can be switched to a strange weapon!
The enhanced Falcon Eyes after the adjustment are incredibly strong.
While avoiding, it deals 3500 damage in two consecutive hits.
This guy can defeat the boss just by pulling back.
Well, the judgment over there was probably more lenient than it was here…
In the main part, instead of taking a gamble with a just guard, I can just dash to the safe zone…
The impact of the Gunblade and the Rose Sword is so strong that I feel the impression of Claw-kun is weak.
>>166I also love the Electric Mantle Sword and the Benin Lance.
It’s extremely convenient for high-speed movement around Beninilas.
Legend’s weapon is also unnecessarily flashy for critical hits, which is nice.
I won’t forgive the flying self-destruct robot in the mine.
So it’s okay to say that the escaped mini green monster settled in the swamp and became the one from the main story, right?
>>170It’s off the main route, and ignoring it doesn’t particularly affect progress, so what the hell was this guy about…
Speaking of which, I remembered that the DLC was released.
Is normal okay? Should I lower the difficulty?
>>171You can change it anytime if it gets too tight, so you can rest assured.
You can change it anytime in the settings, so just go ahead and say it.
I usually don’t use support characters, but since the boss with two faces was saying “Call me, wolf!” I thought I had to call him, so I ended up doing it…
I called them and made that person say “I’m sorry” over and over again, didn’t I?
I am a man who does not choose means.
I throw everything all the time.