
Ken…!!! The devil wasn’t inhaling the gas at all!!!
Emban Maze is nice, isn’t it…?
“I like to crush you with 21 people.”
The embankment is neatly organized and easy to recommend.
This battle was memorable here, but Kahara was relatively a bland enemy.
>>4Using a third party is the first enemy in a junket, after all…
>>4It is important to the story because it told us that there is another dark facility.
Bebebebebebebe
Of course you wouldn’t want to smoke…
A tag match with the underboss is great, isn’t it?
Karasuma-san doesn’t put himself on the line at all.
If we’re not careful, the injury from the cold-blooded battle might be the biggest one.
I like that kind of thing where we create a maze for each other and tackle it while throwing darts.
>>10Karasuma’s personality is very bad.
Kamiya… Sorayama… Minatsuki… Why did you die…
I thought, what’s so fun about this game with the man-eating ants?
>>14I can’t take this anymore, idiot, idiot!
The maze is beautifully suited to how one can compensate for a lack of physical ability with clever strategies.
>>15It’s nice to find out the reason why someone with such high intelligence and intellect can’t remember maps and gets lost.
Sora Yama-san was destined to die regardless of the game…
I like the way the conclusion is settled in the Miyako match.
An incredibly malicious yet simultaneously impressive scheme.
But the only one who seemed to have a chance of winning until the end was Sorayama-san.
Well, it’s a loss because I’m losing in spirit.
It’s a shame that it doesn’t have to be darts.
>>20The final battle has to be darts…
The final boss is definitely you, there’s no one else but you, which is great.
I thought it was going to be the type who endures while accumulating damage and makes a comeback at the last moment, but instead, it’s the complete opposite; it’s about the stylish strategy where Mafu-san, the cool and handsome type, wins while spitting up blood. What does that mean?
I love maze battles.
The wind during the final boss battle is too strong!
Seiroku is nice, isn’t it…?
I want to make it a taxidermy.
If you read either Junket Bank or Emban Maze first, you’ll feel a sense of discomfort with the protagonist’s tactics.
Mafutsu leaves the reading battle too quickly…
I think the setting where both sides have maximum skills and there are no mistakes, so they can only rely on psychological tactics to figure things out, is quite interesting.
>>29I was shocked to think it was going to be a technical showdown in the last battle, only to find it was a psychological battle instead.
Unlike Mafutsu-san, the one who doesn’t take it in life.
It’s a fight to break the opponent’s spirit from beginning to end, which is something we have in common, right?
In copy battles, one side is already completely broken.
>>33Huh? If my hands get all cut up, that would be terrible… scary…
I like moderation.
I was surprised to find out that “bibibibibi” actually makes a sound…
I like younger brother battles.
Because it continued to strike the exact same spot without any deviation, the damage is minimal! The power of the impact is high.
>>37That’s the Yakuza over there…
It was mentioned in the play, but the competition with the fire ants is such a terrible game that it’s funny.
I like settling things with the old man.
It’s not because they’re evil that they die, but because they’re fools who make careless promises that leads to their demise.
A dark wealthy person found everywhere.
I like Miyako-san because she’s cool.
>>43I like working part-time at Gordo’s shop.
The match between Maftsu and that Yakuza is going to be an incredible endurance contest.
Error…?
What’s the error, you fool?
>>45What’s with the “set” later, you fool!!! I feel like it connects to something.
I liked the way we were winning in a way that you definitely couldn’t do in a roulette competition or with people like Mafutsu and the junket bank crew.
There are some things I read later on this side too.
A mysterious glasses-wearing character who appeared strong but died carelessly…
Even when completely drunk, there’s a theory that Suzuon is the strongest in the story, as he can win against the capital.
>>48That girl never steps onto the stage for a match, yet she’s causing chaos behind the scenes.
>>48I wonder how they won even though it seems they couldn’t prepare any special rules…
>>52Speaking of which, that’s true.
Both are a perfect hit, right…?
Did you participate in an endurance race…?
>>53An easy and sure way to settle things is with a speed battle.
These guys are obviously going to throw where I expect them to, so I’ll prepare a different rule to settle the matter.
That style is the same for junkets too.
Karasuma feels a one-sided empathy, but a brat is a brat, so they enjoy the facility and like the missed connections.
I like her because she has big breasts.
>>56Isn’t Shishigami also big-breasted?
It’s a shame that it only hinted at being strong and ended up just being a cute role.
It’s not strange to drink alcohol together based on the points scored in a drinking party battle.
>>58It seems to be the battle closest to death.
I feel like the result of the author thinking “this doesn’t have to be darts” led to the creation of the junket.
The final battle has to be in this manga.
That college student has some seriously impressive skills in real life.
>>61Isn’t it possible for him to win without resorting to cheating or intimidation?
Mr. Miyako used to practice karate, so he’s strong.
I like that Endo is running a darts bar happily together.
I can expect a scene where Maffuts-san’s heart breaks because the scene where the protagonist’s heart breaks is good.
I really like the character design of the little brat.
A manga that steals the concept of a previous work.
>>68I have created a thread about concept theft, but even when I tried to post as if I were multiple people, it only got around 20 replies and then fell off, so the theory that the work is not very well known seems to be more likely.
>>68I kind of like that too…
Especially the luck thief battle is well done.
>>68I love the reason why the final boss was overwhelming the protagonist; it’s just too sad.
I like the SM sisters and the sisters at the Gordo shop because they’re sexy.
The heroine is cute, independent, and strong, but I don’t want her to get involved with dark darts, so it’s good that the protagonist is working hard.
You can send out cute girls from the junket bank, so start using the calculator TS now.
>>71The calculator TS has the desire to agree, but also the feeling of not wanting to make the dark wealthy even creepier.
>>75I want to be hit by a calculator or ride a Gundam together.
>>71Even if you use a calculator, it will only create a really creepy girl, far from being a cute heroine.
I don’t know what kind of poison it is, and it’s too clever to start smoking in the first place…
>>73It seems like Mafutsu-san, who was drinking heavily, is acting strange.
>>73Hmm, it’s probably two types of poison, right? (gulp gulp)
Different!
The concept thief is still better off just having their name mentioned…
The name “icon” doesn’t even come up.
But because they have exceptional technical skills, they can always achieve the maximum score! However, darts seems to be quite delicate.
If it’s a game where our plays interfere with each other, it will become a battle of obstruction.
What the hell is this? This game is terrible!
>>82Hell is nice, isn’t it…
I guess I’ll have to turn Shishigami into a TS (transformation).
>>83It’s not good because it becomes so popular that it takes over the work.
>>83It’s too much of a perfect reverse harem.
It’s often painful to watch the students being burned, so I often skip just the pure battles.
I love the punchline that suggests everyone was burned by the broken candy.
A deadly gas that will kill you in just five minutes of inhaling.
I won’t smoke because I don’t know what kind of aftereffects I might have even if I just take one puff.
It’s like, “Yeah,” but as a battle manga, it’s too outside the game strategy.
>>89Shishigami and Reimei were doing just fine even after smoking until they coughed up blood…
>>96Well, it feels like every time it exceeds that, it’s like I’m going to kill it, so it seems to be lower than the lethal dose.
Speaking of which, I thought there weren’t any big-breasted heroines in the junket, but I guess there’s Shishigami-san.
It’s funny that from the moment they appeared, Miyaconbu has a stronger character than the brat.
>>91Seeing you hanging there is a bit confusing; you shouldn’t be doing that as the unknown mastermind!
>>94It’s strange to be alive!
The dark wealthy old man is like…
>>92I like it when villains die in a dramatic way.
The mystery dart training facility is way too crazy.
>>93It’s crazy that there are stray dart warriors who have nothing to do with training facilities…
It’s just the right length, so I hope it gets adapted into an anime by some mistake.
Looking back, the battle in the first episode doesn’t have any interference gimmicks prepared and feels out of place.
>>98It seems like Kamiyasan is really skilled, but normally, mistakes would occur due to fatigue or something like that.
>>105In the first battle, as long as there’s a tie, there are no other gimmicks besides infinite sudden death, so no matter what the lead does, we will throw just the same, right?
The point is to confront the opponent with “We have the right to end the game, you know?”
Even if I can get out of the facility, it’s terrible that I can’t escape from the position of dying if I lose.
I like that the battle with Gordo becomes the final hint.
The catchphrase for the last battle is great, right?
This game is such a terrible game.
That heroine is probably one of the top 1 or 2 strongest in the story.
It’s nice how the low-level character in the first episode was throwing triple throws for 14 hours straight, even though they didn’t come from a special facility.
What’s going on with Kamiyama, Sora, and Miyako being powerful outsiders not from the mysterious facility?
>>110I was at the final facility summary of Sorayama-san’s graduates.
I started reading knowing that the heroine has big breasts and doesn’t suck poison, so I thought the girl in the first episode was the heroine.
The worldview is that of a hobby anime.
I don’t really understand the darts score, but the characters in the story are just too extreme, and even Mr. Gordou is quite skilled without any cheating, right…?
>>113According to reality standards, it’s at a world-class top professional level.
>>117Naso…
It’s not the kind of talent that should be cheating in a run-down bar like that…
At the point of vomiting blood from poison, some internal organ is suffering from critical damage…!
I wonder what that weak enemy in episode 1 was all about.
The fact that it’s darts and the catchphrase for the dead end are used in an extremely effective way at the end, so they’re necessary.
The college student group prefers this side.
I haven’t seen any college students from the junket recently at all.
What is the sound of bibibibibi?
Gordo’s level of cheating in a rundown bar is incomprehensible…
I like that the Kamori gang has become a regular group and turned into something good.
>>123That aside, I’m thinking of doing fraud with a beetle.
Speak of concept thieves as well.
>>124My eyes have to be bigger, right!!!?!!?!?!!?
>>124I want to become a luck thief…
The junket is currently in a series of matches, so it can’t be helped.
I still don’t really understand the poison gas game, but if you keep scoring points recklessly, why was the opponent going straight for the points even though time would run out?
City, what a blissful pain it is! I can still reflect on it!
Mr. Manabe, growth is still valuable, even if today is the last day.
I thought they were somewhat similar, but even in defeat, these two are refreshing.
I like Gordó because he’s such a good guy that I wish he wouldn’t die anymore.
The heroine who wins against Miyakonbu even though she’s completely drunk and disheveled…
>>132I’m the strongest in the story.
I only saw Enban Maze and Junket Bank in a lively setting, but nothing else.
Concept thieves are erotic and I like them.
Concept thieves are not particularly memorable except for ideals and luck…
It’s unavoidable due to the cancellation, but the final boss is quite underwhelming.
>>136That final boss probably doesn’t want to be in a position where they have to act like a final boss in the first place…
The city really had a great character, didn’t it?
Gordo is doing great, after all.
I also like my partner.
People who would probably buy millions of beetles.
The final boss was really weak, huh…?
I liked the idea of the work itself, but it can’t be helped.
I was shocked by the fact that the beep beep beep is sounding physically.
But I think that the title “Siren” for that heroine is quite bad taste!
I really like the way the Free-spirited Guy resolves things.
I liked that it had a relatively happy ending.
It’s a waste for a wild darts yakuza to be doing yakuza stuff.
It seems like there’s a forgiving atmosphere in the last development, but isn’t the old hag who has been toying with lives someone who shouldn’t be allowed to live?
>>146We need a dark wealthy person who can handle various arrangements after the facility is demolished…
>>146It might be a contrast between true evil and the kind of evil that tries to maintain some semblance of logic.
There is no doubt that they are a dark wealthy person.
>>146There is no such thing as rewarding good deeds and punishing evil, or cause and effect, after all.
If we’re going to gamble our lives and lose, then let’s just die… it’s a world where everything is decided purely by the outcome of the gamble.
I need to run over it again…
The free man had a normal chance of losing, right?
>>149I won by luck…
Because of this manga, the term “dark wealthy” also appears in junket banks, which is hilarious.
The yakuza who kills people and bags them up to go cash in.
What the old woman did is questionable, but she at least tried to keep her promise, so it’s quite different.
When I first saw it while glancing through a magazine during my student days, it was during the Miyaconbu battle, and I thought, “What is this weird darts manga?” I remember being totally taken aback, but I never thought I would end up reading it properly through Junket Bank.
If I could place 1000 of them as I like, I would make it a tricky configuration to hit!
I think putting just one in a place that can’t be found at all is a trick that also connects to Junket Bank.
>>160“Since it is created with one person’s intention, a labyrinth is much easier to understand than a town.”
It’s nice that the cheater college student unexpectedly became the key to conquering the final battle…
The old woman is properly paying her losses, so the settlement is done.
The demolition of the facility and Karasuma and others’ freedom are as promised.
>>163One’s tendency to keep promises no matter if they are good or bad, along with respect for players, is a significant factor.
Even among the organizers (the yakuza), everyone is equal under the rules, and they can get hurt too.
On top of that, being skilled at both getting injured and causing injuries means we can keep the damage to a minimum, which is great.
Compared to Tufts, there are a lot of smarter ways to win!
>>165Everyone has maxed out their skills, so it really turns into a game of strategy.
Is it the tough competition that stabs you deeply in the hand?
>>170That wasn’t a competition of toughness; it was a properly reasoned intellectual play.
The Miyako match is intense with both hands throwing and chasing after.
It’s like Mr. Tufts is only fighting in muddy battles.
>>168I think the Holy Grail was what truly determined the direction, even though the records were also significant.
The person who thought of a distorted mat spinning at high speed must be an idiot!
>>169Hit it easily.
>>169But it’s built on the premise that you’ll hit it…
The audience watching both players throw darts without any mistakes from the very first match for a long time is quite insane.
>>174It’s too surreal that the audience is also wondering how long this is going to continue…
I hope by some mistake, Junket Bank will crossover.
There must be a training facility for gamblers in that world.
It’s not like at Tufts, where the characters have a nagging and mean-spirited way of provoking each other.
Although he is eccentric, I think his interactions are straightforward.
>>177It progresses smoothly, doesn’t it?
There are quite a few doors at stations that you don’t know what they’re used for, right?
>>180I’m a station staff member, but all the doors of the new and proper station are used for something or another.
In old places, some are sealed off and connected to gambling dens.
The catchphrase here is clearer and cooler.
>>183It’s nice that “dead end” can have multiple meanings.
>>183It’s rare for things related to the mirror to go well, you know.
This time it seems unusually like the real thing.
If there was only one sheep mixed in a pack of wolves, it’s definitely the sheep that would be in trouble.
The young head of the storytelling group is great, isn’t he?