
Actually weak.
As expected, strong.
I feel that the evaluation of the product has been gradually decreasing since its release.
Regarding the injury, it hasn’t been that significant since the NT.
It’s strong, but not interesting.
The eye of duty.
Long-range sustained fire
Arts with no complaints about their power range.
Invincible and unstoppable mobility skill, and it can be increased.
I’m happy to have one friend in the group.
I don’t use it, but…
It’s strong, but it’s not very interesting.
Definitely strong, but boring.
Bringing in attributes becomes super stable, but the rogue-like enjoyment disappears.
>>8The lack of attribute bows appearing is a problem.
Attacking while marking with the hunting dog step is too much.
When you get a +1 to your skill, you really feel like you can’t die.
Such excellent evasion skills are hard to come by.
I wish attribute bows would drop more easily…
You can have fun in close combat with the pon sword.
It’s crap when someone who doesn’t mark uses it.
I’m constantly working at the iron mine to do gacha for other characters’ good relics.
It’s surprisingly lacking in the fun of choosing weapons.
There’s not a single good battle skill attached, so the drops feel empty.
The martial arts are…
The increase in optimal bow distance has made it even stronger.
Is it bad to have a skill in close combat just randomly?
>>19It’s not bad.
If you go out, you’ll have it.
It won’t come out…
>>19It’s fine, but shooting arrows is probably stronger.
>>19If you’re going to do that, there’s no point in doing the iron eyes.
I dislike this intruder.
Since HP is low, it’s okay to go forward, but only if you’re confident you won’t die.
I don’t want to get close with a melee weapon because it’s too durable.
To be honest, it’s generally stronger to walk around with a bow, draw aggro, and get hit from behind. When someone else is drawing aggro, I switch weapons and attack.
It’s the type that stabilizes but becomes boring.
I just want an iron-eyed tracker rogue lady.
But it gets boring.
It’s reassuring to have someone who marks well and brings in the beat at just the right distance, but if you simply lack the avoidance skills, you end up dying a lot. I died a lot.
It’s strong, but for some reason, it becomes boring.
Executors of the same skill level are really hard to utilize.
I don’t think there’s any problem using melee skill close to a strong thread image in the first place.
Well, but my physical strength is quite tough.
>>31Executors just slash away with swords and make them bleed with cold air; they have a solid god-level skillset.
You can use arts as a Holy Grail bottle that accumulates on its own.
As for playing it… I think it would be fine to use it when you get targeted during the Night King’s Battle if you want to.
>>45I also ended up here, but it just turned out to be Elden Ring with restrictions! I was disappointed.
Since there are stats that allow for normal skill warriors, it’s stronger to attack when you can.
Flashy techniques like melee and magic might be a bit unsatisfactory for bows.
Everyone says it’s difficult.
Where is that?
>>35Isn’t it a minority opinion that it’s difficult here at least?
A few days ago, I felt like there were even people saying that these three had come to a conclusion.
It’s stable and strong, but since there’s no thrill of higher performance, I wonder if many people will move on to use other characters once they get used to it…
Um… it’s interesting, but…
It was incredibly comfortable when I matched with three people in Iron Eyes.
With the holy law’s blade, even Nameless is at ease.
It’s hard to imagine that it would be difficult unless there’s a skill restriction…
>>41You think so, right?
But I haven’t heard that Hiri is stronger.
Well, I guess the pain is strong too.
I really wonder about dealing damage and marking the enemy while also doing an emergency dodge when they get too close.
>>42A man happily charges at an opponent with his weapon raised and emerges unscathed.
It has some incredibly long invincibility frames for dodging…
I’ve heard that outside there are also landmines that are like full gore.
It’s pretty strange to have an invincibility like a one-handed sword in Monster Hunter, but the defense is such that you can tell just by being hit.
If you attack with a weakness attribute and maintain the marking, you should get around 80 points.
I think the executor is considerably weaker than others.
The operation is easy, and it can contribute to firepower and offer debuffs, making it full of advantages and hard for beginners to die, but it somehow lacks the rogue-lite elements of luck that other characters have…
If we’re talking about conclusions, I think having a stable tank in the lineup would be stronger, don’t you think, Iron Eye?
Because he has Skill A, it’s better for him to have a weapon than to be an ordinary lady.
>>53The lady says she’s good with weapons that require skill in conversation, yet her skill is only B… At the very least, it should be A…
>>65The lady’s stats are probably adjusted slightly considering the performance of her skills.
Well, it’s a weak result, so it’s hard to say much about the adjustments.
I couldn’t do it solo without this guy.
Having a couple of people around doesn’t bother me.
The firepower is not coming out…
The longer you take, the more likely the wild animals are to die in accidents, so this is a clear weakness.
In the long-distance group, it’s said that they are the tougher ones, but depending on the boss, they have enough stamina to be in and out of the instant death zone.
>>58So, we will manage by increasing the cut rate when full and recovering attack health.
The executor is really strong just because they have a lot of swords.
At its peak, I wonder if the Pursuer Lady will become the fastest.
>>60I wonder why the tracker has such high firepower.
There were people dealing more damage than an oversized two-sworded rogue.
>>73Maybe it’s anchor-derived and not pile?
>>73Don’t think you can just raise your status with various relics.
It’s helpful that all I need to do is cut them as I slip past with my skill when they come at me to strike.
It’s a given that a skill plus 1 or extending the marking is necessary to maintain the debuff.
The executor is stronger when fighting simply with their characteristic focus on swords and status effects.
Even though the defense aspect excels, it’s not particularly strong in terms of overall aggressive actions, as it fights by utilizing abilities and the characteristics of demon blades.
When you attach 2 stamina recovery items in your attack, you can keep shooting continuously.
There are too many situations in which arts and skills are restricted, Shikkoman.
Other characters can do that and get away with it.
There is a clear disadvantage in that overlapping markings do not occur when wearing it.
That aside, it’ll somehow work out.
>>66That’s still usable roughly as an invincible dodge…
Pampy just needs to be hanging out with Braiga and it’s all good.
I will do it.
The Iron Eye doesn’t change what it does regardless of the opponent, so it gets boring…
>>68I’m grateful that the basic tasks don’t change because I’m bad at Elden Ring…
I didn’t know that I have to keep marking.
I’m sorry…
The executor can feel like they’re playing Sekiro.
I can’t help but question the usefulness of playing when I think that basic operations could serve as a substitute.
>>72Combat skills enhancement!
You can move more freely with marking than I thought.
>>74It’s too high-performance and scary that I can control it up to about halfway, so I can escape in the opposite direction and create distance after marking.
>>83It doesn’t really mean much, but you can also hit the marking and back up directly behind to get to the same position.
Just cool.
I don’t know about the fun DPS when playing as an executor.
When you hit it right, it feels great; that’s the best quality, isn’t it?
I can’t help but think that bursting the marker is a bit greedy, don’t you think?
I want you to make something else burst instead of lowering this.
It is often mentioned that invincibility is unbeatable, but in the first place, the basic defense debuff and certain damage from marking are incredibly strong.
It’s like a freezing that’s out of order.
The capable iron eye has secured weapons for maximum firepower while down.
Does the ability to discover increase when other people open boxes too?
I don’t think it would be wrong if the executor could deflect attacks naturally while holding a regular sword instead of a cursed sword.
The exhilaration of spectacularly reviving my dying teammates with one Arts will let me grin for about a month.
There’s quite a disparity in unique abilities, isn’t there?
Well, if each performance isn’t sharp, the game itself would become boring.
This game is interesting, so I’m completely satisfied, but
I feel that even hermits are beginning to be recognized for their strength recently.
It seems like something I can’t handle.
>>91It’s as simple as picking up a strong stick and hitting, just like with a lady.
The reminiscence match is too unmatching.
Isn’t it pretty bad that you can’t use items while using skills? Executor
I can’t believe that the ability to not go insane during seppuku or while sitting cross-legged actually has no effect.
It would have been better to adjust it so that the effect is somewhat modest, but the frequency and duration of the buff feel just right when it activates on the enemy being inflicted with a status condition.
At first, I was using it saying it’s so strong, but after using things like Briger and the Tracker with melee, when I switch back to it, I feel like the damage is low, and since bows don’t drop any good weapons, it’s not fun to grind.
I think that if the executor can perform the theoretical move of parrying the first strike with a drawn sword, parrying the final strike with the sword sheathed, and then slashing with a bleeding weapon, they would be among the strongest.
>>97If it’s an iron eye, I can attack with a bow the whole time, right?
>>111That said, Iron Eye really lacks firepower compared to close-range fighters…
The only drawback is that the initial costume is a green sprout.
The rogue’s skill counter feels too good.
It’s cute, like a green Pikmin!
The hermit doesn’t remember the combinations of synthesis at all, but is going by feel.
>>101I don’t know what it is, but take this! Whoa, the firepower is amazing… there’s too much of that.
>>101It’s really difficult to get the desired item because it also picks up the attributes given by allies…
It feels like the Executors have their base performance weakened because the sword as a weapon is inherently strong.
The amount of flinching when marked is incredible.
Can’t you fabricate more types of bows?
>>104If the DLC comes, there will be characters like Ansbach and the Bone Bow.
It’s definitely true that a marking break causes forced flinching.
The hermit keeps saying that the weapon gacha is just that.
>>106That’s what’s fun!
Regardless of whether I use it or not, I think it’s a bit strange that there are no legendary weapons for light bows.
There are way too many situations where both arts and skills are restricted, Sickoman.
I wonder if many people use other characters…
I think the only one that’s clearly weaker than the others right now is Revenge-chan.
By the way, was there some sort of legendary bow in the original work?
Except for the longbow.
The longbow is a legend, but it’s not that I’m particularly good with the larger one, so there’s really no advantage in using Iron Eye or anything like that, and it probably doesn’t drop more frequently either.
If you can’t feel good with the damn high-roll drops, the fun is halved…
I simply think that the rogue has acquired an incredible skill that allows for an unconditionally high damage output in a muscle style, along with an impressive cut rate to maintain frontline presence, which places it squarely in the realm of lawlessness.
Hunter’s reunion matching doesn’t work!
>>120I can’t win because I’m only matched up against something that feels like PT.
When should I use the rogue skill?
>>121Anytime is fine.
>>121I use it when I cancel the enemy’s troublesome attacks, but I’m not sure if it’s the right thing to do…
Honestly, if I have spare FP, I don’t want to use hybrid magic as much as possible.
The top cause of death when using a hermit is definitely the stiffness when using that.
I don’t have any decent bows, so I usually just upgrade the starting weapons.
The game’s specifications and compatibility are too good…
On top of that, it stabilizes incredibly well, but my fingers hurt from pressing R1 so much.
Randomly draw a lava bullet or a shotgun shell at a small fort.
Well, it’s not impossible, but I’m wondering what to do, and then the golden cane appears and my butt lifts up.
Even if I pick up a legendary weapon, all I can do is give this before the boss…
Simply playing doesn’t contribute to the firepower, you know.
Isn’t it good to have about two more levels of sword enhancement through playing?
I thought, “Matching for recollection is pointless!” and when I challenged it solo, I easily won against both the hunter and the Nameless on the first try, thanks to my iron resolve.
>>131Really? I’ll give it a try, but do you have any tips?
The weapon is weak, and the lack of firepower is a double hardship.
The playstyle required to fit the character is really too much like a professional.
There’s no romance or fun at all.
>>133Even if you use a dual-wielding approach like Briger or slowly close in while holding a shield, it’s quite flexible for playstyles.
The memory hunter can go solo now, solo.
Even if you draw the central fortress crucible pattern, somehow, someway, it will work out.
I really dislike the lag when switching to the cursed sword…
>>136You can normally hit it at that timing, you know.
It seems like the fastest way in boss battles is with a marking unit, a debuff unit, and a damage dealer like a hermit at @1.
The fastest in the field are just the three pursuers.
I feel like the increase in firepower for the tracker with the relics is quite chaotic.
Also, when you become Spider-Man with Skill +1, your movement becomes incredibly fast.
>>139Even if it’s just for taking care of weak enemies, if you’re using Flame Slash on a boss fight, no matter how many Estus you have, it won’t be enough.
It feels good to have both firepower and a dual great sword equipped.
After spending 30 minutes on a horse racing memory match, I had a strange pleasure when I realized that I had cut down two-thirds of it by myself, without exaggeration.
The tracker and the rogue are just too interesting.
The iron eye becomes so boring that it becomes fixated on a dedicated bow.
The bow in this work is considered a thrusting weapon, huh?
I was thinking, what’s the point of adding a thrust counter?
I think it’s fun to move the tracker with wires, but if only one person can move quickly, it doesn’t really mean much.
>>145Getting to the fortress first and defeating the boss alone to scavenge items before everyone else arrives is the advantage of being a tracker!
I wish they wouldn’t use the rogue’s arts while being so close to the enemy…
Despite the wire hook attack having decent firepower and strong durability reduction, the fact that it consumes zero stamina is quite significant.
>>148The Revenge Girl’s release event has nearly come to an end with the wire.
The beginning of the prayer can be completely crushed.
>>148It’s great how one person is springing around, chasing after the boss and launching jump attacks while everyone else is exhausted from running around.
The executor wants a reach similar to that of the cherry dragon.
Feeling like you’ve done your job by just shooting arrows from afar is weak.
I think that being unable to run during skills doesn’t fit well with the game’s mechanics.
They said it’s weak, but with that crazy evasion technique, there’s no way it’s weak, and I’m shooting arrows while dodging like crazy.
The lady is personally struggling the most with the build.
No matter what I do, I’m just a jack of all trades but master of none… so it becomes a game where I try hard to land the final hit with the dagger.
>>153Cast the magic, cast the magic.
Because I’m strong.
Skill +1 doesn’t come out at all.
The lady’s second backstep has an incredible evasion distance, so her ability to shoot while retreating is very high.
I started to think that the avenger girl should bring in relics with bells.
If it’s a bird that just shoots arrows from a distance and only hides behind its iron eyes and gun shields without really attacking, I prefer the former.
>>161The former just makes the boss run around unnecessarily, so there’s no point in being there.
By being able to reduce movement stamina to zero, I can increase the opportunities to attack, and since I’m a melee class, my damage output is naturally high.
Strong
Give me strong martial arts for the bow.
The tracker’s wire is decent as it is, but the moment it gets skill recovery enhancement or an extra use, it accelerates incredibly.
Somehow, it feels like Mogera.
Isn’t it better to use a rogue than a protector?
If you want to revive your allies, isn’t the Avenger just fine?