
Splatoon 3
Rather, it’s fine to leave Sushi Kira alone since they’re bored while using Teiou.
Sushi and Jet Sui really confirm that the quick bomb is strong.
Many people are confused because the new weapons are in a type of stage that didn’t exist in Big Run 3.
>>3The first stage is filled with back attacks and side strikes, and the multiple entry routes make it so chaotic and fun!
If we’re talking about competitiveness, it gets a bit tricky.
The pressure is incredibly stable as expected.
>>4I was told to ride the yagura for life and I was like “Yeah!”
The ink bullets are flying in from everywhere, so I’ve finally started to reduce my sub weapon usage.
Has the graphics improved with the support for Switch2?
>>6It became.
>>6To match the speed of switch2, the Switch version has reduced graphics.
>>20I’m grateful…
How does the back route to the right of Dekaline feel?
>>7Is it a place to enter by climbing the wall?
There is a floor that can’t get wet and there are some battles that take place.
The rotation rate of the Finfin and Supspi is insane.
I thought, “Even if I challenge it, the weapon power doesn’t increase!” But it turns out I needed to check the designated items on Inkarings to understand.
There were people saying they dislike the power output, but it doesn’t matter since it’s the same as not having any!
When I picked up Urushio after a long time, it turned out to be quite weak.
How much is needed above proficiency level 5?
>>14About 5 times of proficiency level 5.
>>16You’re nicer than I thought… I’m grateful.
I was at proficiency level 10 from the start.
No, I lied a little; after one match, it jumped from 5 to 10 all at once.
The new shaker is quite fun, so give it a try at least once.
Because it’s fun.
>>19What about strength…?
This modeler…
>>21Everything except the special is great…
Spuspy has become capable of causing chaos with a beacon, well…
>>23I always place the beacon randomly without really knowing where the best spot is, but I wonder where it would be most helpful.
>>35For now, a safe spot just a step ahead of the front line or somewhere inconspicuous in the enemy’s camp.
>>35A place where breaking is tedious, and at the same time, it would be convenient for allies if they could jump a certain distance.
But for now, even if you’re just using one beacon, just placing it somewhere will allow those who know how to use it effectively to do so.
>>35In front of the cover.
(From the opponent’s perspective, it is difficult to break through due to obstacles, and it serves as a shield when landing after flying.)
Edge of the map
(Since the edge becomes a wall, it is relatively safe when landing.)
Around the middle of the map and the center of our spawn point.
(A place where you can reduce the time to get to the front line and is relatively less likely to get destroyed, not being at the very front line.)
Also, of course, the charger’s line of fire is not clear.
As an applied positioning, it involves placing oneself below the elevation on the enemy side (if jumping is successful in a location that is difficult for the enemy to spot, it can create a sandwich attack on the enemies in the center or aim to push them back into their respawn).
I am consciously placing things that resemble that.
>>71Thank you for teaching me so carefully…
I will start being conscious of it from today.
>>78I forgot to mention one more thing, but also on top of the platform.
Simply being able to fly and quickly position oneself at a high altitude is advantageous.
I think there are various other things, so let’s research and absorb the unpleasant bacon points from both friends and foes.
Let’s be a bacon farmer!
It’s too bad for those who only have a Switch2, as they can’t experience the same scenery as those with a Switch.
This vinyl umbrella feels like it’s going to wreak havoc on the enemy territory! That’s exactly it!
>>26It’s too much fun festival while charging in with lasers!
Isn’t this jessui strong?
It’s nice that my love weapon reached level 10 so quickly.
I’m sorry, but I’ve found another girl I think I can love…
I think it’s amazing that everyone has a skill level of 10.
I was using my most confident weapon, and it was a 6.
Simply put, Rapi is divine.
This is the next ultimate weapon.
How is the highly anticipated ’96?
Jessie looks strong just because she has a quibble.
Total experience points required for proficiency.
Level 1: 5,000
Lv2: 25,000
Lv3: 60,000
Level 4: 160,000
Lv5: 1,160,000
Level 6: 2,000,000
Level 7: 3,000,000
Level 8: 4,000,000
Level 9: 5,000,000
Level 10: 6,000,000
Then my ones are 8 and 7.
Why did they give me a sub weapon that can’t be painted with a dynamo…
>>37You can paint with a megaphone, right?
To be precise, paint with the ink obtained from the kill after chasing with the megaphone.
When was it set that in this game, if you have 4 wins and 2 losses, you will definitely lose?
The gym wiper might not be so bad after all.
>>40I felt like there was no element that could beat Su and Hyou, but what is the actual user experience like?
>>41It feels like the Robo-M is working well to move the enemy.
I have only used it about twice so far.
There are occasionally some crazy ones in the gang.
Pen up momiji and so on…
I stick a beacon on the chain link fence, but sometimes my teammate flies and turns into a squid, sinking straight down.
Make sure to look at the landing point…
The beacon can dodge attacks, evade bullets, and perform reconnaissance all at once!
Sometimes allies don’t need to help with the scouting beacon.
I’ll stop playing Splatoon until I get a Switch 2!
>>47Hibernating until next year, huh?
That’s tough.
I was told, “Isn’t Jim stronger than I thought?” and it’s funny.
>>50There’s no way that composition is weak!
>>52Unfortunately, it’s weak no matter how you think about it.
>>70It’s the same as the normal Hydra.
In attack-oriented rules, during the attack turn, placing pieces roughly in the square can also be effective.
The weakness of the SplusPB Beacon is that there isn’t much room to stack sub abilities.
>>54If you’re adding sub performance, what should you keep?
Personally, having human speed is just easier.
I think the gym closure will be discarded soon.
The fear of sushi was actually the sudden flying urushi.
The gym is closed, and since SPp is 190, both Shokuwankani can launch nice rapid spinning bombs at a gym with 210.
>>57Can it replace the S bra?
If you’re going to use a beacon, you can put it anywhere, but at least stack a little bit of sub-performance, okay!
>>58When using a beacon weapon, I always make sure to equip at least 1.3 sub.
The Decaline is too strong for flanking behind the beacon.
The clams become crunchy.
Robums would be good for reconnaissance, but…
It seems like we’re good with Quibo.
It won’t change the lag if you play on switch2, right?
It might get slippery…
>>62I didn’t change the tick rate, you know.
>>62Until yesterday, I could create a coating from nothing using an Icarus roll.
It’s so much fun to take the back line and wait around corners…
It’s nice that you can place the beacon anywhere in the Dekaline…
When I came back and held the Splattershot, I felt like the range was too short and the bullet speed was too slow, was it really like this…
How old are you? Where do you live? Are you doing Dekarain?
The gym seal is hell in terms of mirror matches.
The one who used the nice ball first will die.
>>72It’s really funny that the mirror opponent is hanging a nice gummy snack as a gym treat.
Could it be that bribes are a more effective weapon than I thought?
Jim Hieu and Jim Hoo
Isn’t it fine to just turn the step jump into a sub ability as it is?
>>77I want to stack material with my feet…
Why are you playing around on a weekday during the day!!!!!!!
>>80Why aren’t you playing!!!!!!!
>>80Unemployed and bad squid!!!
>>80I left at 6 AM and finished everything by noon.
Did the update add HDR support?
Placing the beacon in a position that is annoying for enemies to destroy is also a good strategy.
Aim for a location similar to a post office that is a 20-minute walk away.
It’s been a while, and this is really fun with all the new weapons!
Are you just bored at home?
I can’t seem to get kills even when using Teioh; do you have any tips?
>>89After causing some commotion in the main part.
I don’t want to die! From that position, I get into the corners of the four corners or steps and greedily act like a king.
>>89Pretending not to see, suddenly charge in a different direction.
>>89The most reliable method is to cut when there are few enemies and simply move forward for the time being.
This is really strong without any technique needed.
Watching Jimphoo’s 190 nice dames, isn’t it about time to lift the ban on Sukusuro’s imprisonment?
>>90Hoho…
>>90Hehe… no good.
The most important thing about a beacon is that there are allies who will actually use it.
>>93I try to focus on self-sufficiency, and if my friends use it, that’s fine too.
I’m a newcomer starting from 3, but isn’t this Dekaline a piece of crap?
No matter how much I push forward, enemies appear from unfamiliar places and I die.
>>95Rather, you can even get close to the enemy’s base in a chaotic manner.
>>95It’s just that those who can’t pay attention to the whole thing will lose.
You should have understood the reason why the three-stage structure, designed to focus on one location, has been said to be different from before.
>>115I’ve played a bit of 2 with enthusiasm since 3, and I’ve only seen 1 through videos.
I definitely thought that the structure has completely changed in 3.
It’s a baby squid that got lost because the deco line is too wide.
>>95If you just have four people in front, you can usually clear most stages and find a way through!
Skusuro is still the only SPP220 after all…
How can I get teammates who don’t use beacons to start using them?
>>98Nice repeated hits.
>>98The past and others cannot be changed.
The only things that can be changed are the future and yourself.
>>98Since our ally has determined that it is not necessary to use it, there is no need to use it.
The washing machine’s main performance should be improved, or just restore it.
It seems that Teiou requires some skill in deciding where to use it on the map, so it feels like being familiar with the map is the top priority.
The Dekaline clams are too tough!
The defense is too advantageous, and we have two consecutive extensions…
Jim was using the salt flavoring with excitement and was strong.
It’s exciting that you can achieve a quick breakthrough with a Robom.
Maybe the people using that are just exceptionally strong.
>>107Yeah
Yeah
New Offin Finfin Pechipechi Battle
Because the lag was briefly improved in a past update.
This time it’s a relatively large update, so I was a bit hopeful, but nothing has changed…
I heard that Dekaline is making a comeback, so I’ve decided to return as well.
I don’t know much about the environment, but since I’m going to use it anyway, it doesn’t really matter.
>>111I think I’m in a pretty good position.
>>111The bold in the Decaline is fun, isn’t it?
Suminagahissen is subtle…
To kill, you have to get close, but if you approach, you’ll be intercepted, so that’s the meaning of monochrome—right!
The backline of 3 is different in meaning from the backline before that…
>>118“The three defenders have no meaning other than prioritizing survival or being prudent.”
If you’re distributing this much Sumina, at least give us one upgrade or something…
>>121I feel like it might be dangerous if it’s done too strongly.
Is it okay to make the paint larger?
The Decaline should be quite a wide stage since the first one.
>>122Mozuku and mahi-mahi were wider, and the movement of the tachiuo was probably more noticeable.
There was also the fact that the range of movement was wide like Shotzler.
I got a Bukichi badge, but I wonder if this has silver and gold…
Kuwiboku iwoboku minagakuwi iwoboku is interesting.
Quibolash is great, isn’t it?
I want Sumunaga to improve the visibility of allies.
Seeing the gym closures and dual hooves being used by the top players makes them seem strong, but the difficulty is just too high to be worth it.
From 3, the squid should find gaps in the big line and paint the walls.
It’ll be used for emergency evacuation spots and for launching surprise attacks.
It’s the first stage update stage, the Dekaline.
It was fun to be able to play on a stage that looked like a construction site under renovation for a limited time of two weeks.
Two saplings of central plants were planted.
The Suminaga used in Dekaline feels quite threatening.
Well, it might be because I’m just floundering around in the S rank as a squid.
The time for Splatoon pressure is too long, Nmiieee!
If the formation can’t really engage at long range, we can’t move!
Isn’t the new dual hopeless?