Home » Game » Splatoon » [Splatoon] I managed to return to S+0 before the update came.

[Splatoon] I managed to return to S+0 before the update came.

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Japan Otaku Reviews25/06/12(Thu)06:16Yeahx1

I should have done it sooner.

1: Japan Otaku Reviews25/06/12(Thu)06:17

Congratulations
I think I’ll take it slow after the update.

2: Japan Otaku Reviews25/06/12(Thu)06:18

The quality of the obligation bankara has changed drastically compared to the day before yesterday and yesterday.
I thought that there are indeed people who come back.

3: Japan Otaku Reviews25/06/12(Thu)06:19

Well, you should come back around the time of the update.

4: Japan Otaku Reviews25/06/12(Thu)06:20

I’m looking forward to the weapon challenge.
How much has my beloved tool been used?

5: Japan Otaku Reviews25/06/12(Thu)06:22

I haven’t played in a while, but I got stuck in the swamp after rising from S.
In the end, I was able to surpass the promotion match by stacking a lot of special power up for the tower and holding the front line.

6: Japan Otaku Reviews25/06/12(Thu)06:29

I wonder if I should do it after a long time…
But when I get stuck, it really annoys me.

7: Japan Otaku Reviews25/06/12(Thu)06:44Yeahx1

When I checked the stage, I was a little surprised… It’s a big line.
When I checked the stage, I was a little surprised... It's a big line.

Home Salmon Run Schedule Battle Regular Match Bankara Match X Match Event Match Salmon Run 09:00 Gonsui District Kinmedai Museum 11:00 Chozame Shipyard ??? 13:00 Negitoro Ruins ??? 15:00 Masaba Trust Waterway ??? 17:00 Kamisa Airport ??? 19:00 Smeesh World ??? 21:00 Nampla Ruins ??? 23:00 Kombu Track ???

8: Japan Otaku Reviews25/06/12(Thu)06:46

I was so happy to finally get a crab, but now it’s been weakened!

9: Japan Otaku Reviews25/06/12(Thu)06:47Yeahx2

>>8I don’t think going from 90 to 80 changes much, since I don’t really shoot the Canon cannon that often.

16: Japan Otaku Reviews25/06/12(Thu)07:51Yeahx6

>>9Huh…!?

10: Japan Otaku Reviews25/06/12(Thu)06:48

I made it so that I can do X too.
For now, I’m going to check the callsign.

11: Japan Otaku Reviews25/06/12(Thu)06:52

>>10Isn’t it after the update?

12: Japan Otaku Reviews25/06/12(Thu)07:04

The measurement results were like garbage, so I can take the new weapon without any problems!

13: Japan Otaku Reviews25/06/12(Thu)07:06

I’m considering working from home today due to feeling unwell…

14: Japan Otaku Reviews25/06/12(Thu)07:10

From the video, it seems that in the left route of Dekaline, a hiding spot has been created, making it easier to enter.
It seems like the right route has a wider entrance and has been made unusually easy to move through…

15: Japan Otaku Reviews25/06/12(Thu)07:48

The weapon challenge starts from S.
I was thinking that it’s okay to come back starting today.

17: Japan Otaku Reviews25/06/12(Thu)08:04

I don’t have a Switch 2, you know.

18: Japan Otaku Reviews25/06/12(Thu)08:08

It’s quite common to have 10 damage remaining that you can’t fully recover from, but 20 damage makes a significant difference, so there’s quite a gap between 90 and 80.

19: Japan Otaku Reviews25/06/12(Thu)08:10

I’m going with Jet Sui Cobra.

20: Japan Otaku Reviews25/06/12(Thu)08:10

I want to know what the weapon challenge feels like, so maybe I’ll use a weapon I haven’t touched at all… but I also don’t want to spend too many points…

21: Japan Otaku Reviews25/06/12(Thu)08:14

First, the rate of increase is slow, and with the 4-confirm shot and an instant hit doing 90 damage, the cannon is also strong at painting, so the latter is overwhelmingly stronger.

22: Japan Otaku Reviews25/06/12(Thu)08:17Yeahx1

>>21Well, it’s 80 from today.
Still, the cannon is definitely stronger.

23: Japan Otaku Reviews25/06/12(Thu)08:17

I guess I’ll settle down in Bunkara for a while…

24: Japan Otaku Reviews25/06/12(Thu)08:19Yeahx1

If the top players are the only ones bringing new weapons, it seems like the challenge will be chaotic from the first day…

25: Japan Otaku Reviews25/06/12(Thu)08:19

Is the Dekaline coming soon?

26: Japan Otaku Reviews25/06/12(Thu)08:20

It’s creepy that sushi isn’t being talked about.
It seems like they would be the strongest among short distances.

28: Japan Otaku Reviews25/06/12(Thu)08:21

>>26I think it’s really strong.
You might not be able to do anything against a long-distance partner?

27: Japan Otaku Reviews25/06/12(Thu)08:21

90 and 80 are quite different in this game.

29: Japan Otaku Reviews25/06/12(Thu)08:22

Yesterday, maybe because there were more people, the matchmaking for Turf War was better than usual, and there weren’t so many strong players.
Thanks to that, we have four more Red Flag weapons.

30: Japan Otaku Reviews25/06/12(Thu)08:22

I feel like bribery confusion is something that would suit those who tend to take the initiative more.

31: Japan Otaku Reviews25/06/12(Thu)08:22

It seems that the Squid King might not have a good matchup for pre-ambush.
If it were a Chukchi or a shark, it would have been different.

32: Japan Otaku Reviews25/06/12(Thu)08:22

The weapon “sS Shine” radiates the best sparkle from all over.
The best weapon is worthy of the strongest squid.

33: Japan Otaku Reviews25/06/12(Thu)08:23

Is the Dekaline coming already…

34: Japan Otaku Reviews25/06/12(Thu)08:23Yeahx1

Bribery, absorption → candy → landing
Jet Qeen → Rain → Chakuchi
You get along well.

35: Japan Otaku Reviews25/06/12(Thu)08:24

Special is…

37: Japan Otaku Reviews25/06/12(Thu)08:25

>>35Born again as a dual hoof.

38: Japan Otaku Reviews25/06/12(Thu)08:25

>>35The barrel, which had been left neglected for so long, became completely the weakest spinner, and nothing came of it.
It’s not just one thing that’s painful.

39: Japan Otaku Reviews25/06/12(Thu)08:26Yeahx2

>>38Barrel-kun, who was surprised that there was a change made last time…

40: Japan Otaku Reviews25/06/12(Thu)08:26

>>35It will be at least September before three more types of weapons are added.

36: Japan Otaku Reviews25/06/12(Thu)08:24

I hope Dekaline comes in its final form as is, but I wonder what will happen…
I checked again, and unlike stage 3, you can really paint the walls a lot.

41: Japan Otaku Reviews25/06/12(Thu)08:28

It hasn’t been said much, but I think the new Trust will be a pretty crazy stress weapon.

42: Japan Otaku Reviews25/06/12(Thu)08:28

From Barrel’s perspective, the Splat Roller and Hydra must be enviable.
Without a doubt, everyone is given a space to utilize their strengths.

43: Japan Otaku Reviews25/06/12(Thu)08:29

Weapons that developers don’t know how to adjust are simply left as is, with no trial and error like the S-Brella’s rebound.

44: Japan Otaku Reviews25/06/12(Thu)08:29Yeahx2

If the Dekai (Line) inspired by Jujo Street is revived for the 10th anniversary of Splatoon, then what’s next, of course…?

45: Japan Otaku Reviews25/06/12(Thu)08:29

I will raise a barrier on Hydra… that’s what happened.

46: Japan Otaku Reviews25/06/12(Thu)08:29

As long as the terrible specifications at the root of Barrel-kun’s problem aren’t improved, nothing he receives will make him anything but second rate…

50: Japan Otaku Reviews25/06/12(Thu)08:31

>>46The face-to-face meeting is at a disadvantage!

47: Japan Otaku Reviews25/06/12(Thu)08:30

I played a few matches in Frodec as a joke, but it just ended up being stressful.

54: Japan Otaku Reviews25/06/12(Thu)08:33

>>47Me during the strongest slosher tournament.

48: Japan Otaku Reviews25/06/12(Thu)08:30

It doesn’t seem so scary even if a jet is blown out at the trust’s designated position.

51: Japan Otaku Reviews25/06/12(Thu)08:31

>>48It might mean that the poison has improved a bit, so it could be saying to go ahead with guerrilla warfare.
Either way, Mujirushi is too peaky.
But I can’t bring myself to hate you.

64: Japan Otaku Reviews25/06/12(Thu)08:42

>>48It’s not a weapon that doesn’t move to the extent of being fixed in place…

49: Japan Otaku Reviews25/06/12(Thu)08:30Yeahx1

The oil field is designed only with territory in mind, so it’s an incredibly unusable map, making it impossible.
It would be reasonable to be used only at festivals.

52: Japan Otaku Reviews25/06/12(Thu)08:33Yeahx3

It’s not just about the Dekaline, but even if they say they are reviving it, it ends up being a completely different stage, so it just looks the same.

55: Japan Otaku Reviews25/06/12(Thu)08:34

>>52Mahi mahi was really disappointing.

53: Japan Otaku Reviews25/06/12(Thu)08:33

The downside of Hydra is that there are hardly any users who push forward, so most people can’t make use of the barrier even if they receive it.

62: Japan Otaku Reviews25/06/12(Thu)08:41

>>53I often see backline players who don’t realize they’re uselessly rushing in and dying.
Move forward just enough to avoid dying.

56: Japan Otaku Reviews25/06/12(Thu)08:34

I prefer the one with 3 rather than negitoro.

58: Japan Otaku Reviews25/06/12(Thu)08:35Yeahx1

It’s sad that the side of the board set up for the left invasion route for 3’s negitoro has become wet.
After all, the parts that get wet are being reduced a lot.

60: Japan Otaku Reviews25/06/12(Thu)08:37Yeahx2

>>58I want to paint a lot of walls…

61: Japan Otaku Reviews25/06/12(Thu)08:41

I’m looking forward to Kuiboteiou sushi.

63: Japan Otaku Reviews25/06/12(Thu)08:41

I don’t think the wall that can’t be painted with 3 makes the game more interesting, nor can I feel that it does.

65: Japan Otaku Reviews25/06/12(Thu)08:42Yeahx4

In Stage 1, you can really paint everywhere, so there are countless points for temporary evasion and stealth.
In that sense, it’s definitely a different game from 3.

98: Japan Otaku Reviews25/06/12(Thu)08:56

>>65There were many situations where I wanted to use voice sense passage.

66: Japan Otaku Reviews25/06/12(Thu)08:43Yeahx4

It’s a stage designed with safety in mind so that those with long-range skills won’t lose their minds from being targeted.
Damn it.

67: Japan Otaku Reviews25/06/12(Thu)08:43

When will you return the Trap Spa Sho detergent to me…?

68: Japan Otaku Reviews25/06/12(Thu)08:44

Back in the day, I would just paint the wall at the corner a bit and then go into it when escaping from the opponent.

69: Japan Otaku Reviews25/06/12(Thu)08:45Yeahx1

I often think that painting walls must be a hassle.

70: Japan Otaku Reviews25/06/12(Thu)08:46

I don’t need the emptiness of the Decaline in my team’s serious rules; it’s boring.

71: Japan Otaku Reviews25/06/12(Thu)08:47

I’m still carrying the shock of the lack of increase in sharks.

72: Japan Otaku Reviews25/06/12(Thu)08:47Yeahx1

>>71Shark belief, otter…

74: Japan Otaku Reviews25/06/12(Thu)08:49

>>71It’s fine if it doesn’t increase!

78: Japan Otaku Reviews25/06/12(Thu)08:50

>>71Neither the cueing nor the sonar nor the shock one increased…

73: Japan Otaku Reviews25/06/12(Thu)08:49

In that case, Kombu was super boring in 2, but in 3 it’s become significantly better.
All map designers can be fired.

82: Japan Otaku Reviews25/06/12(Thu)08:51

>>73Just let the halibut person off the hook.

91: Japan Otaku Reviews25/06/12(Thu)08:54Yeahx2

>>73…Huh!?

75: Japan Otaku Reviews25/06/12(Thu)08:50

Sumina Ga Edition

77: Japan Otaku Reviews25/06/12(Thu)08:50Yeahx1

I don’t think it’s quite to the extent of being called that badly…
At least the gap before can be managed if I try hard enough.
Also, being weak against gaps and steps is frustrating.

79: Japan Otaku Reviews25/06/12(Thu)08:51Yeahx1

I’m surprised that despite the large shipment, there was no enhancement made to the Suminagashi sheet.

80: Japan Otaku Reviews25/06/12(Thu)08:51

The barrier is fine now.

81: Japan Otaku Reviews25/06/12(Thu)08:51

There were no additional additions to the Q-In either, but it’s not missed at all…

83: Japan Otaku Reviews25/06/12(Thu)08:52

>>81It has no versatility, so even if it increases, it’s hard to use.

90: Japan Otaku Reviews25/06/12(Thu)08:53Yeahx1

>>83Without a reliable ally, I can’t demonstrate my true value, so it’s like an SP based on voice chat, teaming up with friends and such…

84: Japan Otaku Reviews25/06/12(Thu)08:52

I was thinking it was probably made as a substitute for Chukchi… but then a superior version of Chukchi was added later, and now I wonder what the point of you is! The currently sad state of the shark is becoming an SP…

85: Japan Otaku Reviews25/06/12(Thu)08:52Yeahx1

There were various things that didn’t stick to the spec, so it’s fine.
What did the trap do?

88: Japan Otaku Reviews25/06/12(Thu)08:53

>>85I did nothing.

86: Japan Otaku Reviews25/06/12(Thu)08:52

Shokuwan is also nice… It’s often the case that people just end up thinking, “So what?” but what’s effective is still pretty amazing.

87: Japan Otaku Reviews25/06/12(Thu)08:53

I’m looking forward to Jacob.

89: Japan Otaku Reviews25/06/12(Thu)08:53

It’s just too funny that the SP is being left alone and called annoying by both allies and enemies.

93: Japan Otaku Reviews25/06/12(Thu)08:55

Dual is watching over everyone with a bodhisattva expression in Splatoon 3.

97: Japan Otaku Reviews25/06/12(Thu)08:56

>>93Aren’t you going camping too?

104: Japan Otaku Reviews25/06/12(Thu)08:59

>>97Other subspecies have decent strong specials, so it’s fine.

94: Japan Otaku Reviews25/06/12(Thu)08:55Yeahx2

I want to avoid having more annoying Sumina gas from my allies.

101: Japan Otaku Reviews25/06/12(Thu)08:57

>>94What does it mean to have added something in a reckless manner without any enhancement at all…?
Do you want the user to test it?

95: Japan Otaku Reviews25/06/12(Thu)08:56

You’ve really gone and increased the number of squelcher shooters, haven’t you?

96: Japan Otaku Reviews25/06/12(Thu)08:56Yeahx1

It’s strange that there’s visual obstruction here too…

99: Japan Otaku Reviews25/06/12(Thu)08:56

Why is it a detriment to the team?

100: Japan Otaku Reviews25/06/12(Thu)08:56Yeahx1

A cruel experimental weapon that takes away even more firepower from a dual-support sub-SP that has no firepower.

110: Japan Otaku Reviews25/06/12(Thu)09:02

>>100It would be interesting if a pervert who can master this and achieve sufficient results appears, but I wonder if that will happen…

102: Japan Otaku Reviews25/06/12(Thu)08:58

Which game does the current 3 resemble more, 1 or 2? At first, I thought it leaned more towards 2.

108: Japan Otaku Reviews25/06/12(Thu)09:00Yeahx1

>>102It has to be overwhelmingly 2.
It’s a game where you can wipe out everyone by yourself or be wiped out by someone else.

103: Japan Otaku Reviews25/06/12(Thu)08:59

The sonar has become more resistant to breaking, so the basic dual is the best option.

105: Japan Otaku Reviews25/06/12(Thu)09:00

>>103With a 20% increase in durability, will it be possible to withstand either a liter full charge or a fluid full charge at least once?

106: Japan Otaku Reviews25/06/12(Thu)09:00

Sonar enhancement (no additions)

107: Japan Otaku Reviews25/06/12(Thu)09:00

Why am I so bad at this?
Can’t even become S.

109: Japan Otaku Reviews25/06/12(Thu)09:01

No matter how much they say I’m weak, I like Hydra… How should I use the sprinkler?

111: Japan Otaku Reviews25/06/12(Thu)09:02

As usual, they said the update would be at 10 o’clock, so it’s at 10 o’clock.
It seems like you can actually play around 11 o’clock or so.

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