
I should have done it sooner.
Congratulations
I think I’ll take it slow after the update.
The quality of the obligation bankara has changed drastically compared to the day before yesterday and yesterday.
I thought that there are indeed people who come back.
Well, you should come back around the time of the update.
I’m looking forward to the weapon challenge.
How much has my beloved tool been used?
I haven’t played in a while, but I got stuck in the swamp after rising from S.
In the end, I was able to surpass the promotion match by stacking a lot of special power up for the tower and holding the front line.
I wonder if I should do it after a long time…
But when I get stuck, it really annoys me.
When I checked the stage, I was a little surprised… It’s a big line.
Home Salmon Run Schedule Battle Regular Match Bankara Match X Match Event Match Salmon Run 09:00 Gonsui District Kinmedai Museum 11:00 Chozame Shipyard ??? 13:00 Negitoro Ruins ??? 15:00 Masaba Trust Waterway ??? 17:00 Kamisa Airport ??? 19:00 Smeesh World ??? 21:00 Nampla Ruins ??? 23:00 Kombu Track ???
I was so happy to finally get a crab, but now it’s been weakened!
>>8I don’t think going from 90 to 80 changes much, since I don’t really shoot the Canon cannon that often.
>>9Huh…!?
I made it so that I can do X too.
For now, I’m going to check the callsign.
>>10Isn’t it after the update?
The measurement results were like garbage, so I can take the new weapon without any problems!
I’m considering working from home today due to feeling unwell…
From the video, it seems that in the left route of Dekaline, a hiding spot has been created, making it easier to enter.
It seems like the right route has a wider entrance and has been made unusually easy to move through…
The weapon challenge starts from S.
I was thinking that it’s okay to come back starting today.
I don’t have a Switch 2, you know.
It’s quite common to have 10 damage remaining that you can’t fully recover from, but 20 damage makes a significant difference, so there’s quite a gap between 90 and 80.
I’m going with Jet Sui Cobra.
I want to know what the weapon challenge feels like, so maybe I’ll use a weapon I haven’t touched at all… but I also don’t want to spend too many points…
First, the rate of increase is slow, and with the 4-confirm shot and an instant hit doing 90 damage, the cannon is also strong at painting, so the latter is overwhelmingly stronger.
>>21Well, it’s 80 from today.
Still, the cannon is definitely stronger.
I guess I’ll settle down in Bunkara for a while…
If the top players are the only ones bringing new weapons, it seems like the challenge will be chaotic from the first day…
Is the Dekaline coming soon?
It’s creepy that sushi isn’t being talked about.
It seems like they would be the strongest among short distances.
>>26I think it’s really strong.
You might not be able to do anything against a long-distance partner?
90 and 80 are quite different in this game.
Yesterday, maybe because there were more people, the matchmaking for Turf War was better than usual, and there weren’t so many strong players.
Thanks to that, we have four more Red Flag weapons.
I feel like bribery confusion is something that would suit those who tend to take the initiative more.
It seems that the Squid King might not have a good matchup for pre-ambush.
If it were a Chukchi or a shark, it would have been different.
The weapon “sS Shine” radiates the best sparkle from all over.
The best weapon is worthy of the strongest squid.
Is the Dekaline coming already…
Bribery, absorption → candy → landing
Jet Qeen → Rain → Chakuchi
You get along well.
Special is…
>>35Born again as a dual hoof.
>>35The barrel, which had been left neglected for so long, became completely the weakest spinner, and nothing came of it.
It’s not just one thing that’s painful.
>>38Barrel-kun, who was surprised that there was a change made last time…
>>35It will be at least September before three more types of weapons are added.
I hope Dekaline comes in its final form as is, but I wonder what will happen…
I checked again, and unlike stage 3, you can really paint the walls a lot.
It hasn’t been said much, but I think the new Trust will be a pretty crazy stress weapon.
From Barrel’s perspective, the Splat Roller and Hydra must be enviable.
Without a doubt, everyone is given a space to utilize their strengths.
Weapons that developers don’t know how to adjust are simply left as is, with no trial and error like the S-Brella’s rebound.
If the Dekai (Line) inspired by Jujo Street is revived for the 10th anniversary of Splatoon, then what’s next, of course…?
I will raise a barrier on Hydra… that’s what happened.
As long as the terrible specifications at the root of Barrel-kun’s problem aren’t improved, nothing he receives will make him anything but second rate…
>>46The face-to-face meeting is at a disadvantage!
I played a few matches in Frodec as a joke, but it just ended up being stressful.
>>47Me during the strongest slosher tournament.
It doesn’t seem so scary even if a jet is blown out at the trust’s designated position.
>>48It might mean that the poison has improved a bit, so it could be saying to go ahead with guerrilla warfare.
Either way, Mujirushi is too peaky.
But I can’t bring myself to hate you.
>>48It’s not a weapon that doesn’t move to the extent of being fixed in place…
The oil field is designed only with territory in mind, so it’s an incredibly unusable map, making it impossible.
It would be reasonable to be used only at festivals.
It’s not just about the Dekaline, but even if they say they are reviving it, it ends up being a completely different stage, so it just looks the same.
>>52Mahi mahi was really disappointing.
The downside of Hydra is that there are hardly any users who push forward, so most people can’t make use of the barrier even if they receive it.
>>53I often see backline players who don’t realize they’re uselessly rushing in and dying.
Move forward just enough to avoid dying.
I prefer the one with 3 rather than negitoro.
It’s sad that the side of the board set up for the left invasion route for 3’s negitoro has become wet.
After all, the parts that get wet are being reduced a lot.
>>58I want to paint a lot of walls…
I’m looking forward to Kuiboteiou sushi.
I don’t think the wall that can’t be painted with 3 makes the game more interesting, nor can I feel that it does.
In Stage 1, you can really paint everywhere, so there are countless points for temporary evasion and stealth.
In that sense, it’s definitely a different game from 3.
>>65There were many situations where I wanted to use voice sense passage.
It’s a stage designed with safety in mind so that those with long-range skills won’t lose their minds from being targeted.
Damn it.
When will you return the Trap Spa Sho detergent to me…?
Back in the day, I would just paint the wall at the corner a bit and then go into it when escaping from the opponent.
I often think that painting walls must be a hassle.
I don’t need the emptiness of the Decaline in my team’s serious rules; it’s boring.
I’m still carrying the shock of the lack of increase in sharks.
>>71Shark belief, otter…
>>71It’s fine if it doesn’t increase!
>>71Neither the cueing nor the sonar nor the shock one increased…
In that case, Kombu was super boring in 2, but in 3 it’s become significantly better.
All map designers can be fired.
>>73Just let the halibut person off the hook.
>>73…Huh!?
Sumina Ga Edition
I don’t think it’s quite to the extent of being called that badly…
At least the gap before can be managed if I try hard enough.
Also, being weak against gaps and steps is frustrating.
I’m surprised that despite the large shipment, there was no enhancement made to the Suminagashi sheet.
The barrier is fine now.
There were no additional additions to the Q-In either, but it’s not missed at all…
>>81It has no versatility, so even if it increases, it’s hard to use.
>>83Without a reliable ally, I can’t demonstrate my true value, so it’s like an SP based on voice chat, teaming up with friends and such…
I was thinking it was probably made as a substitute for Chukchi… but then a superior version of Chukchi was added later, and now I wonder what the point of you is! The currently sad state of the shark is becoming an SP…
There were various things that didn’t stick to the spec, so it’s fine.
What did the trap do?
>>85I did nothing.
Shokuwan is also nice… It’s often the case that people just end up thinking, “So what?” but what’s effective is still pretty amazing.
I’m looking forward to Jacob.
It’s just too funny that the SP is being left alone and called annoying by both allies and enemies.
Dual is watching over everyone with a bodhisattva expression in Splatoon 3.
>>93Aren’t you going camping too?
>>97Other subspecies have decent strong specials, so it’s fine.
I want to avoid having more annoying Sumina gas from my allies.
>>94What does it mean to have added something in a reckless manner without any enhancement at all…?
Do you want the user to test it?
You’ve really gone and increased the number of squelcher shooters, haven’t you?
It’s strange that there’s visual obstruction here too…
Why is it a detriment to the team?
A cruel experimental weapon that takes away even more firepower from a dual-support sub-SP that has no firepower.
>>100It would be interesting if a pervert who can master this and achieve sufficient results appears, but I wonder if that will happen…
Which game does the current 3 resemble more, 1 or 2? At first, I thought it leaned more towards 2.
>>102It has to be overwhelmingly 2.
It’s a game where you can wipe out everyone by yourself or be wiped out by someone else.
The sonar has become more resistant to breaking, so the basic dual is the best option.
>>103With a 20% increase in durability, will it be possible to withstand either a liter full charge or a fluid full charge at least once?
Sonar enhancement (no additions)
Why am I so bad at this?
Can’t even become S.
No matter how much they say I’m weak, I like Hydra… How should I use the sprinkler?
As usual, they said the update would be at 10 o’clock, so it’s at 10 o’clock.
It seems like you can actually play around 11 o’clock or so.