
The shadow sewing itself is really excellent, so if it could just be a little better…
“I want to coexist with Shadow Stitching and the Three Arrows.”
The distant techniques become non-contact.
Kage-nui non-contact technique
What does this mean…?
The S is too low.
72-123-60-70-88-122(535)
This appearance is especially not fast; it’s a deception.
It’s insane that there isn’t a single fast grass ghost among all those.
>>7In the first place, I don’t really have an image of grass being fast…
If someone says that a sniper shouldn’t move quickly, that’s true, but…
I wonder what the point is of specifically making a salty trait just for the Three Houses…
First, remove 40 unnecessary C to make it 60.
Since S is a bit inflationary, adjust by increasing it by +15 without going too high, aiming slightly above 80 to reach 85.
The rest is to increase B by +25 to also boost physical durability.
78/107/100/60/100/85(530)
The technique shares moves with the Jade Juniper and its exclusive moves.
Many new techniques that can be used as indirect attacks have also been added.
In addition to the non-contact conversion of contact techniques, if it is originally non-contact, a 1.3 times effect is granted.
I wonder if it would be usable if I do it to that extent.
Even if the Three Great Houses are a bit broken, it’s still forgivable, right?
It feels like they were trying to implement it in a way where everything would become a remote attack with triples halfway through, which is quite disappointing.
The visuals are truly the best.
In the general election, it was popular enough to be right after Mimikyu and Rowlet in Alola.
>>14The popularity is extremely high since Rowlet is included, so usually, when there’s a suggestion from outsiders like in Pokkén, it tends to get included.
The Game Freak staff likes pro wrestling, so they always promote Garen.
I liked the Ghost Z and Poison Feather Decidueye that can be differentiated in Kagenui Z.
bon
The revival of triple battles
The remote should be fundamentally reworked from the ground up, like being sturdy…
>>18Should I increase the remote technique power by 1.5 times like a sharpness effect?
Rather hard
Relatively powerful.
Quite slow.
It would be nice to have some characteristics…
Just by skewing either A or C to around 125, it seems like we could do quite well.
Back in the 7th generation, I was able to strongly counter receiving-type parties, but I’ve had my wings, legs, and head taken away from me…
The concept of range…
Shadow stitching itself is undoubtedly strong, and the grass spirit is a type of combination that can cause trouble.
I guess the base stats indicate that it could lead to something serious.
>>25This is not something to say to the three starters of the same generation as the incredibly wicked Gaeon.
>>28Just the fact that Gaen has crossed a line means that Asirene is really strong too.
The fact that the stats of the rivals are not typical of the “Three Legendary Families” in a good way makes the stats of the thread’s image look even uglier.
It seems that there have been some improvements since they had many sturdy ones.
The dedicated characteristics of the remote are so pinpointed that it’s uncertain whether they will be adjusted or not…
It would be nice if there were effects not mentioned in the description, such as increasing the power of non-contact techniques by 1.5 times.
Gaeon is high in overall quality to the extent that it is hard to pinpoint what exactly is wrong with it.
>>31Gaennarf really needs quite a bit of modification, doesn’t it?
Why doesn’t Juniper learn Will-O-Wisp even though he’s a Ghost type?
It has stats that look like it’s from Hoenn…
The gigantic Inteleon, being a sniper, ends up nullifying all efforts to cover for its slow speed.
Right after the Fire-type went wild in the 6th generation, if someone says that the Grass-type is going to act up, it irritates me.
It’s really bullying that a Grass and Ghost type combo doesn’t have any support moves of either type at all.
Wasn’t it saved with the addition of the Jade version?
>>38Both are weak.
Rather, it would have been better if they had cut down the speed more; 70 is really a troublingly awkward number…
A speed of 70 is a value that I wish would be increased or decreased a bit more.
I really like Shadow Arrows Strike because it’s cool, but I guess Z-moves won’t be coming back to Champions after all.
Many Pokémon from Alola have good looks but are not actually that great.
I was thinking that having both Shadow Stitching and Shadow Ball with a power of 80 is unfair.
I’m lucky that I learned Poltergeist from Sword and Shield.
Fire Evil is quite excellent as a dual-type, having its damage reduced to fairies and other types.
>>46Since it’s not a fight, I can also take to the air.
It intimidates and is evil, so its mischievous intentions are ineffective, and it has a strong power to restrain its opponent.
Why do all the Jade trio have flat base stats?
What are you afraid of?
>>47I think I might not be afraid of anything and just not thinking deeply about it.
When I look at the top meta, I can’t help but think that if this one is good, then anything would be fine.
>>47Because it is flat, it seems that Dodaitose came to life with its ability to obtain grassland.
If a Ghost won’t exceed speed 135, it might be better to distribute around 80 points into durability for a better chance in the latest environment.
I can do that kind of thing because I’m not afraid of anything.
By the way, it seems like the ability to negate evil mischief started from this generation.
If I had to choose what is bad about Incineroar, it would probably be its Dark type.
Right after this, there was a trend among the Three Houses that there was no need to dual-wield!
>>53No.
By the sixth generation, Brigaroll is more physical-oriented while Mahofox is more special-oriented.
>>53There are also ones like Maphoxie before that.
Still, it might be a bit of a waste.
It’s not flying, nor is it floating, and the S is on the low side too.
The flying element only has a little bit of flight ability.
Muscarna can also rank at the top of the metagame under rules without legends, and I think the Dark type is excellent.
The fact that the evil fairy’s weakness can be covered by fire is also strong.
>>59In the case of the 7th generation Gyarados, the impression of it having a ghost half reduction is even stronger.
The existence of fairies tends to be over-negatively perceived.
The range is wide, and with its resistance to spirits, it is quite excellent as a type – the Dark type.
It’s seriously wild that everything was physical until the crazy chat came out while increasing the grass ghosts like an idiot.
>>62It’s not a process like making something from a special need; it’s more about starting with the image.
It doesn’t function as effectively for cycle disruption as Kagenui thought, or rather, there aren’t many opportunities to restrain in advantageous matchups.
>>64It’s hard to stick to a decision.
The grass spirits have increased all at once, but they all look similar in terms of their base stats.
>>65I understand the ideas that Pumpjin and Dadarin want to pursue…
So, what will happen to Pumpjin’s personality from now on…
Its durability and firepower aren’t that high, so it can easily be beaten by regular sub-weapons…
It’s a one-of-a-kind hybrid type with relatively efficient base stats and an excellent dream ability.
Not quite breaking out fully, Empoleon.
>>70I was doing something like filling in for the lag in SV, but that guy came and disappeared…
>>73The target role of Tetsunotsutsumi has also drastically decreased…
100-80-100-50-100-105(535)
“Remember the song of destruction or the curse around that time.”
Did you not remember the curse?
The three great houses are under a curse that prevents them from becoming AC60 or lower, which is not what they want…
It’s rare even to have less than 70.
Despite all the added elements of headwinds, what is this cat that has taken first place again with a double win?
Empoleon would be strong if it can effectively utilize its ability, I think.
If you can respond to the opponent’s intimidation and match their genuine moves, you should be strong.
Wasn’t it around the same time that Empe and Rag were unbanned?
I found out that Kage Nui is still a move exclusive to Decidueye.
>>79If shadow stitching wasn’t a patented technique, it would really be sad…
It’s a game where you get items just by saying things like that.
>>83I think it’s truly tragic that Mashed ended up just distributing Chikasui.
>>87There might be a large confiscation in the next generation like the DD lariat…
>>79There aren’t any other Pokémon that look like they could use arrows.
If I had to say, it would be Dragapult from the Arrow gang.
>>86The term “shadow sewing” could potentially apply to stuffed animals like Jumpluff, as well as Ninja Aggron and Gekkouga.
>>91I feel like, with that reasoning, Mimikyu could work too.
You look strong…
Since he is an archer, it’s fine that he himself is not particularly fast.
I wonder if that means the power of preemptive moves will become 1.5 times stronger.
After all, the distant view is not effective enough.
I rethought that it’s really cool that it was adopted in Pokkén, looking at the thread image.
Muskarn is really strong in an environment without those inflation embodiments called the 135 families.
>>84All of that can’t compete with Zacian and Calyrex’s Speed… What are those guys…
First of all, the grass type is just not that strong.
>>85It is disproven by gorillas.
If that’s the reasoning for piling it up that much, then you can just pile it up the same way.
They clearly started making the starter Pokémon’s abilities stronger from around here after the failures in Sword and Shield, right?
>>88I wanted a bit more of a technician in the carnival.
>>93The self-boosting was going wild when combined with the Dynamax of Sword and Shield, so I was carrying that image with me.
Just because a type is weak doesn’t mean that the Pokémon is weak.
It only makes sense when the abilities, types, and base stats are all combined intentionally.
>>92Strong bug-type Pokémon haven’t been updated from Scizor and Volcarona, so what’s going on?
>>115Pheroce is strong, even though it’s not here right now.
>>115I don’t understand how that is connected.
Aren’t there Pokémon that are weak in type but strong nonetheless?
The S135 line, which is a crazy line.
Moreover, it will raise the S from there.
Why did you cover it with Dadarine?
It’s better to have a characteristic where a technique with a maximum power of 80 at range can be prioritized with a name like “Quick Shot” that adds +1 to priority.
>>98It seems that Hayate’s wings might not be forgiven…
I think S150 is weirder than S135, right?
Although grass types have a slightly ambiguous resistance, their base stats aren’t good enough to be considered durable.
It’s blunt, but I can’t help but feel that even if it’s tied up with a special technique, it raises the question of what to do with it. I really wonder what the intention behind the adjustments was.
The同期’s Incineroar is reasonably prepared as a mid-speed that can endure even without its intimidation.
Ashirene is just a special type with safe stats, making it even more of a mystery.
Weynibar’s overconfidence + Aqua Step makes it feel like it should be an all-out ace.
Nya and Bone were too excellent.
>>102It’s terrible that there’s a natural element attached to the bone as meta.
>>102Basically, it’s Rasher’s fault.
There’s also a Galarian starter that ended up being the one to distribute Max Raid Battles, even though it’s the most ambiguous of the Kalos starters!
Grass is a difficult type that can be extremely strong or weak in being grass.
Things like Ogrepon are strong…
First, stop using both swords.
Mafokushi is also pretty tragic, isn’t it?
It’s not a trait that comes at the same time as the implementation of Megastones that cannot be stolen by magicians.
>>110That guy has thick special defense and is fairly quick, so it’s not true that he can’t do anything as a special wall, including with his signature move.
I wonder why the common catfish can easily acquire the level of strong abilities that the three esteemed families called “Tennen” were privileged to have.
>>111You’re getting it too, right?
Wasn’t this work just one that distributed natural elements?
Muskarnya has the highest speed among the starter Pokémon’s base stats, and even after being weakened, it still has excellent versatility with its signature move and is also surprisingly well-equipped with Triple Axel and other sub weapons.
Well, the legends and bad luck with the gods.
But Mafoxy is the one being used.
Isn’t Mimikyu’s stats and type quite good, just that the magician is terrible?
Mafokushii is doing reasonably well.
I don’t really understand what makes Mafoxie strong, but it is strong right now.
Mascarena really started to come alive the moment the S line dropped during the legends and quasi-legend ban.
Insects can fight as long as their numbers are not halved, as proven by the colored glasses Exleg.
If the numbers were more sufficient… there are some problems, though.
It’s the same one that was battling with Tapu Lele back in the day, Mewtwo.
Is the bug’s way of thinking that outstanding 3 and half reduction 7 is underestimating it?