Home » Game » [MARIOKART] “The bike has a nice rear… Is the hit detection actually different?”

[MARIOKART] “The bike has a nice rear… Is the hit detection actually different?”

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Japan Otaku Reviews25/06/11(Wed)17:22+

There’s no difference between a cart and a bike, right?

1: Japan Otaku Reviews25/06/11(Wed)17:22

Collision detection and so on

2: Japan Otaku Reviews25/06/11(Wed)17:26Yeahx2

Huh? The hitbox is different!?

3: Japan Otaku Reviews25/06/11(Wed)17:27

Behavior during drifting, etc.

4: Japan Otaku Reviews25/06/11(Wed)17:33

I didn’t know there were subtle differences…

5: Japan Otaku Reviews25/06/11(Wed)17:34

The battle in Mario Kart isn’t very interesting…

6: Japan Otaku Reviews25/06/11(Wed)17:38Yeahx1

>>5Yesterday, I had an extremely exciting time here with the anonymous ones!

7: Japan Otaku Reviews25/06/11(Wed)17:40Yeahx1

>>6It just doesn’t suit my skin.
Racing and survival are super fun!

8: Japan Otaku Reviews25/06/11(Wed)17:45

It’s not a Rosetta initial character…

10: Japan Otaku Reviews25/06/11(Wed)17:46Yeahx1

>>8Let’s go to the Grand Prix, even with just 50cc.

9: Japan Otaku Reviews25/06/11(Wed)17:46Yeahx1

I finally unlocked the mirror, but the AI in Survival is definitely teaming up!!!! I cleared it while getting angry multiple times.

11: Japan Otaku Reviews25/06/11(Wed)17:47

Does the condition for opening the mirror mode require conquering the Grand Prix in 150cc with 3 stars?

12: Japan Otaku Reviews25/06/11(Wed)17:48Yeahx1

>>11Do survival and freelancing as well.

13: Japan Otaku Reviews25/06/11(Wed)17:50

>>12They say it’s the Grand Prix side… Huh? Is there also a survival?

15: Japan Otaku Reviews25/06/11(Wed)17:52

>>11I don’t need a 3-star.

16: Japan Otaku Reviews25/06/11(Wed)17:53Yeahx1

>>11Cleared the Grand Prix Survival in 150cc.
The stars have nothing to do with it.

14: Japan Otaku Reviews25/06/11(Wed)17:50

I found myself feeling “muh!” after seeing Daisy’s caravan.
I’ll recommend Fairy Wario for a bit of eye candy.

17: Japan Otaku Reviews25/06/11(Wed)17:53Yeahx2

Release the soundtrack…

20: Japan Otaku Reviews25/06/11(Wed)17:55

>>17I guess it’s time to exchange points again.

18: Japan Otaku Reviews25/06/11(Wed)17:55Yeahx2

I was surprised that even the music from Mario Paint was playing.

19: Japan Otaku Reviews25/06/11(Wed)17:55

I feel like I might break since I often get second place in survival accidents.

21: Japan Otaku Reviews25/06/11(Wed)17:56

Isn’t there a small number of people in survival?

26: Japan Otaku Reviews25/06/11(Wed)17:58Yeahx1

>>21I am afraid of accidental death.

31: Japan Otaku Reviews25/06/11(Wed)18:01

>>21Compared to the Grand Prix, it requires a lot more effort and is tiring… It’s fun, but I can’t handle consecutive matches.

22: Japan Otaku Reviews25/06/11(Wed)17:57

“The streamer who was saying ‘the breakthrough is too strong!’ completely stopped doing breakthroughs after the rank changed to one where you can’t raise your rating unless you place in the top 1 or 2, and it made me laugh.”

23: Japan Otaku Reviews25/06/11(Wed)17:57

I wasn’t doing survival, thank you.

24: Japan Otaku Reviews25/06/11(Wed)17:57Yeahx1

It’s nice to see the degree of unlocked question mark panels and character costumes by area on the map, but…
Does this P-switch only indicate the number of clears? I don’t need to know where it is located, but at least I’d like to know the maximum count.

32: Japan Otaku Reviews25/06/11(Wed)18:02

>>24It looks like it will be resolved in a future update.

25: Japan Otaku Reviews25/06/11(Wed)17:57

It seems that they might not release a soundtrack since there’s Nintendo music.

27: Japan Otaku Reviews25/06/11(Wed)17:59

I finally got gold in all the survival courses, but there’s nothing there.

28: Japan Otaku Reviews25/06/11(Wed)17:59Yeahx1

I love balloon battles.
It’s frustrating when there’s a stupid gorilla that doesn’t move the coin until the last moment.

29: Japan Otaku Reviews25/06/11(Wed)18:00

It seems like mirrors are familiar, but in the end, what they do is 150cc, so is this really necessary?

30: Japan Otaku Reviews25/06/11(Wed)18:00Yeahx1

Tell me your recommended BGM.

41: Japan Otaku Reviews25/06/11(Wed)18:06

>>30Arrangement of Sunshine Airport and the arrangement from underground to above ground in the USA.

46: Japan Otaku Reviews25/06/11(Wed)18:07

>>30Heyho’s Arabian thing.

33: Japan Otaku Reviews25/06/11(Wed)18:02

I’m so eager for it to arrive on Saturday that I find myself opening the thread for no reason.

39: Japan Otaku Reviews25/06/11(Wed)18:03Yeahx1

>>33Let’s get exciting!

34: Japan Otaku Reviews25/06/11(Wed)18:03

In the first place, survival games tend to have a structure where people drop out when they lose midway, so it’s easy for the number of participants to decrease.

35: Japan Otaku Reviews25/06/11(Wed)18:03

A P-Switch mission that goes around the bazaar at the Heyho Carnival.
I thought I was going to lose my hair because it was so difficult, even though it’s not out of the staff’s league.

36: Japan Otaku Reviews25/06/11(Wed)18:03

Isn’t the BGM in open-world games too plentiful?

37: Japan Otaku Reviews25/06/11(Wed)18:03

I wonder why I can tell how many out of how many there are in Hatenna…

38: Japan Otaku Reviews25/06/11(Wed)18:03

>>37Unlike Hatena, it’s also found outside of the racecourse…

40: Japan Otaku Reviews25/06/11(Wed)18:04

I feel like there is not much difference between the 8 series bike and the cart.
Is the drift sliding that much?

42: Japan Otaku Reviews25/06/11(Wed)18:06

Even against 100cc, my win rate isn’t stable.
I am weak!

43: Japan Otaku Reviews25/06/11(Wed)18:06Yeahx1

No matter how you look at it, you should run along the wall to get it, right? You take the question mark panel with your wings.

44: Japan Otaku Reviews25/06/11(Wed)18:06

Hey, they say heavyweight + Kogesso is easier to rank in mid-tier or above and it’s the easiest to raise the rating, but…
If you raise your rank, you have to properly secure a higher position, right?
I was just licking the dripping honey, so I seriously don’t have the running ability to rank highly, right?
What should I do?

47: Japan Otaku Reviews25/06/11(Wed)18:07Yeahx2

>>44Practice

51: Japan Otaku Reviews25/06/11(Wed)18:07

>>47There’s no point in rushing to increase the rate!

45: Japan Otaku Reviews25/06/11(Wed)18:07

I’m riding a robo-bike based on the vibe, but it somehow feels easy to operate.

48: Japan Otaku Reviews25/06/11(Wed)18:07

Isn’t the heavyweight Kogesso just a machine with no characteristics at all?

49: Japan Otaku Reviews25/06/11(Wed)18:07

It’s interesting that it’s a straight line on the final Grand Prix world map.

50: Japan Otaku Reviews25/06/11(Wed)18:07Yeahx1

“Did I just get a perfect hit with 150cc and become a genius?”

52: Japan Otaku Reviews25/06/11(Wed)18:08

There are a lot of arranged BGM in this one, right?
I was surprised when Yoshi’s Story suddenly started playing.

53: Japan Otaku Reviews25/06/11(Wed)18:08

I can’t win in the survival CPU battles… I always get overturned in the end…

54: Japan Otaku Reviews25/06/11(Wed)18:09

It’s amazing that even the music from WarioWare is included.

55: Japan Otaku Reviews25/06/11(Wed)18:10Yeahx2

>>54If that’s good, I want Ashley to come…

66: Japan Otaku Reviews25/06/11(Wed)18:15

>>55There will probably be a lot of DLC, so there’s a chance.

87: Japan Otaku Reviews25/06/11(Wed)18:21

>>66DLC will definitely come, but it seems like it will be a few years later.

56: Japan Otaku Reviews25/06/11(Wed)18:10Yeahx1

There was a grove of Piranha Plants off the beaten path...It seems like there might be something str...
There was a grove of Piranha Plants off the beaten path…
It seems like there might be something strange in a weird place…

62: Japan Otaku Reviews25/06/11(Wed)18:12

>>56There’s something called Ice Packun.

57: Japan Otaku Reviews25/06/11(Wed)18:10

Is there a way to select and listen to the BGM during the game?

58: Japan Otaku Reviews25/06/11(Wed)18:11

I’m going to keep second place with good items in survival and overtake at the end! Whoa… just as I tried to overtake, a red shell…

59: Japan Otaku Reviews25/06/11(Wed)18:11Yeahx1

Honestly, I like the BGM during free runs more than the BGM for the courses.

60: Japan Otaku Reviews25/06/11(Wed)18:11Yeahx2

There are spots that look good for photos, aren’t there?

69: Japan Otaku Reviews25/06/11(Wed)18:16Yeahx1

>>60>>60It seems like the layout takes the sunrise into consideration...
It seems like the layout takes the sunrise into consideration…

61: Japan Otaku Reviews25/06/11(Wed)18:12

The underwater BGM of Mario 1 is so stylish that it makes me laugh.

63: Japan Otaku Reviews25/06/11(Wed)18:13

When I crossed the electric wires for the mission, Choro-bon appeared and I was like, “Oh, you were here!?”
You’re not in the regular course, are you, Chorobon?

64: Japan Otaku Reviews25/06/11(Wed)18:13

Do you need the map in the bottom right corner of the freelancer?

70: Japan Otaku Reviews25/06/11(Wed)18:16

>>64Need.

65: Japan Otaku Reviews25/06/11(Wed)18:15

When I open YouTube, I see jump action shortcuts that make me think there’s no way I can do that… but after practicing, it turns out I can manage it quite a bit… I just feel like I can’t do it if there are other cars around during the actual event.

67: Japan Otaku Reviews25/06/11(Wed)18:15

It’s my first Mario Kart since the DS, but I don’t understand jumping or wall running!!

79: Japan Otaku Reviews25/06/11(Wed)18:19

>>67Wall running is fine because it’s the first time for serious players to experience all the works.

68: Japan Otaku Reviews25/06/11(Wed)18:15

Hey…
Do you have wings?

71: Japan Otaku Reviews25/06/11(Wed)18:17

>>68It’s a miss, but it’s there.

72: Japan Otaku Reviews25/06/11(Wed)18:17

>>68It was almost meaningless in the first generation, and it’s an homage.

73: Japan Otaku Reviews25/06/11(Wed)18:18Yeahx4

Huh, the original wings were used frequently with a short cut.

75: Japan Otaku Reviews25/06/11(Wed)18:18

>>73If anything, there are quite a few shortcuts using wings in this work as well, so the evaluation has been increasing.

74: Japan Otaku Reviews25/06/11(Wed)18:18

It seems that if you use the feather skillfully, you can avoid blue shells and such…

78: Japan Otaku Reviews25/06/11(Wed)18:19Yeahx1

>>74I can avoid it… I’ve tried a few times, but I thought it was impossible because I always get hit by the blast in mid-air.

84: Japan Otaku Reviews25/06/11(Wed)18:21

>>78It seems that by combining wings and rewinding, you can rewind in the air to avoid attacks.

89: Japan Otaku Reviews25/06/11(Wed)18:21

>>84Can rewinding be used when it’s on?

96: Japan Otaku Reviews25/06/11(Wed)18:23Yeahx1

>>89It’s impossible.

98: Japan Otaku Reviews25/06/11(Wed)18:24

>>96Well, I guess I have no choice but to take it…

76: Japan Otaku Reviews25/06/11(Wed)18:18Yeahx1

If used well, shortcuts can be created, but randomly using the wings can lead to getting stuck or falling instead.

77: Japan Otaku Reviews25/06/11(Wed)18:19

In the first generation, wings were a shortcut item.
It was also a self-destruct item.

80: Japan Otaku Reviews25/06/11(Wed)18:19

It feels just like a wall running slope that makes you want to run on the wall, but I can’t consistently climb the wall.
What is the correct way to move?

81: Japan Otaku Reviews25/06/11(Wed)18:20

Wall running will eventually progress in research and there will be essential points that will come out.

85: Japan Otaku Reviews25/06/11(Wed)18:21

>>81It’s always a good idea to jump where the wall and rail are accessible.
Die

82: Japan Otaku Reviews25/06/11(Wed)18:20

I thought it would be more like essential skills, but it seems that you can win in CPU battles without needing to run on walls too much.

83: Japan Otaku Reviews25/06/11(Wed)18:21Yeahx1

It’s nice how they placed blocks as if to say “Go shortcut with your wings in the ghost swamp recreation mission.”

86: Japan Otaku Reviews25/06/11(Wed)18:21

I thought about making a big cut using wings on the circuit, but I got killed by Jugem.

88: Japan Otaku Reviews25/06/11(Wed)18:21

By the way, what is that car that spreads bombs?

90: Japan Otaku Reviews25/06/11(Wed)18:22

Because there are a lot of people, if you try to shortcut by running on the walls, you’ll get knocked down and die by Thunder or shells, so just being able to shortcut doesn’t necessarily mean you’re strong…

95: Japan Otaku Reviews25/06/11(Wed)18:23

>>90The route for time attacks is scary because it has too much hang time, so there are definitely some timings where it’s better not to take that route for stability purposes.

103: Japan Otaku Reviews25/06/11(Wed)18:26

>>90Can’t you avoid the shell with wall running?

105: Japan Otaku Reviews25/06/11(Wed)18:28

>>103The red shell in this game is really chasing me hard…

91: Japan Otaku Reviews25/06/11(Wed)18:22

I moved up from 50cc to 100cc in the Grand Prix, but suddenly the CPU is really tough… I often can’t secure the first place…

92: Japan Otaku Reviews25/06/11(Wed)18:23

Is Trophy City Los Angeles?

93: Japan Otaku Reviews25/06/11(Wed)18:23

I often drift when trying to jump.

94: Japan Otaku Reviews25/06/11(Wed)18:23Yeahx2

I don’t know when to use my wings, so I end up keeping them until the next item box, and when I use them randomly for the sake of swapping, I get overtaken by those behind me and drop in rank.

97: Japan Otaku Reviews25/06/11(Wed)18:23

I thought that touching magma would result in instant death based on its appearance.

100: Japan Otaku Reviews25/06/11(Wed)18:24Yeahx1

>>97“Just let me die instantly! There are too many times I feel that way…”

99: Japan Otaku Reviews25/06/11(Wed)18:24

When I see someone wall-running, I think, “Oh! They’re doing it! Let’s knock them down!”
Because humans are creatures that become.

102: Japan Otaku Reviews25/06/11(Wed)18:25

>>99The more noticeable someone is in a multiplayer setting, the more everyone targets them.

101: Japan Otaku Reviews25/06/11(Wed)18:24

The wrinkles in the motorcycle suit are terrible.

104: Japan Otaku Reviews25/06/11(Wed)18:27

If a character is big, it’s easier to attract hate.

111: Japan Otaku Reviews25/06/11(Wed)18:30

>>104As I thought, it’s Baby…

106: Japan Otaku Reviews25/06/11(Wed)18:28

Isn’t the intent to kill too high for the red shell to fly through the air and chase?

107: Japan Otaku Reviews25/06/11(Wed)18:28

Sometimes the red shell comes at an amazing angle, doesn’t it?

108: Japan Otaku Reviews25/06/11(Wed)18:29

It’s interesting that running on the rail becomes a target for the shell.

112: Japan Otaku Reviews25/06/11(Wed)18:30

>>108(That guy can’t avoid it if I throw a red shell now…)

109: Japan Otaku Reviews25/06/11(Wed)18:29

It comes at you with a trajectory like a magic pitch in a baseball manga, so you have to react just in time.

110: Japan Otaku Reviews25/06/11(Wed)18:29

The only way I know to avoid the red shell is to use a mushroom just at the moment it seems like it will hit me.

113: Japan Otaku Reviews25/06/11(Wed)18:30

>>110Red, isn’t it impossible for a mushroom?

114: Japan Otaku Reviews25/06/11(Wed)18:30

>>113When you do it at a slant, there are times you can avoid it.

115: Japan Otaku Reviews25/06/11(Wed)18:30

It’s ruthless to go from first place for a new release to the very bottom.

116: Japan Otaku Reviews25/06/11(Wed)18:31

I was nervous thinking that if I tried to leave because there were bubbles swimming in the sea at the edge of the map, I would get eaten… but I was just caught by Jugem and sent back normally…

117: Japan Otaku Reviews25/06/11(Wed)18:31

When running on the wall, if you want to go up, push the stick down, and if you want to go down, pull the stick up.
Is that understanding correct?

118: Japan Otaku Reviews25/06/11(Wed)18:31

A shared lead until the finish line of the final lap.
I like using Thunder or Teresa at the time when everyone is starting to use Gold Mushrooms…

119: Japan Otaku Reviews25/06/11(Wed)18:32

The red shell sometimes drops straight down and ignores the back guard.

139: Japan Otaku Reviews25/06/11(Wed)18:40

>>119Something falls down from above, where something has been running on the pipes.

120: Japan Otaku Reviews25/06/11(Wed)18:33

It felt really good when I successfully dodged the incoming red projectile while running in a straight line with a charge jump.

121: Japan Otaku Reviews25/06/11(Wed)18:34

Thunder is too strong…

126: Japan Otaku Reviews25/06/11(Wed)18:36

>>121Thunder → Acceleration item
When you have them in that order, you can almost be sure of victory, right?
The problem is that even if you keep trading items while being in last place, there are quite a few times when Thunder doesn’t come out until the end.

176: Japan Otaku Reviews25/06/11(Wed)18:53

>>126Even if you exchange items in the same place, it will be fixed from the third time onward.

122: Japan Otaku Reviews25/06/11(Wed)18:35

The sense of omnipotence when I accidentally dodged a thunder strike in front of me is amazing.

123: Japan Otaku Reviews25/06/11(Wed)18:35

Balloon lover, coin hater.
Please let me choose!

124: Japan Otaku Reviews25/06/11(Wed)18:35

The fact that Thunder shrank itself isn’t a big deal, but the shock of losing the items I had is quite significant.

125: Japan Otaku Reviews25/06/11(Wed)18:35

I don’t have it, so I’ve only been watching videos, but isn’t the freedom in the course too high!?

127: Japan Otaku Reviews25/06/11(Wed)18:36

Isn’t Bowser’s rider outfit erotic? The person who made it must be a youkai or something.

136: Japan Otaku Reviews25/06/11(Wed)18:39

>>127Sailor Noko Noko is also lewd.

128: Japan Otaku Reviews25/06/11(Wed)18:36

I don’t know about past works, but the red shell chasing you even in mid-air is way too scary.

129: Japan Otaku Reviews25/06/11(Wed)18:36Yeahx2

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130: Japan Otaku Reviews25/06/11(Wed)18:36

When I see the top ghost for time attack, I’m shocked that it’s actually possible to run like that!

131: Japan Otaku Reviews25/06/11(Wed)18:36

In solo or time attack, there’s a lot of freedom, but in multiplayer, strange courses can lead to dying easily, so it’s a bit scary.

132: Japan Otaku Reviews25/06/11(Wed)18:37Yeahx1

Whoa, a huge shortcut with mushrooms! But then I got picked up by Jugemu-kun.

133: Japan Otaku Reviews25/06/11(Wed)18:37

The rate is not reaching 9000 at all.

134: Japan Otaku Reviews25/06/11(Wed)18:38

Every day I jump with a “Muu Rail!” and land off the course, dropping in rank.

135: Japan Otaku Reviews25/06/11(Wed)18:38

There are production staff who view Bowser in a negative light, aren’t there?

137: Japan Otaku Reviews25/06/11(Wed)18:40

Even Wario and Bowser change their hairstyles, but the Mario Brothers absolutely never do…

138: Japan Otaku Reviews25/06/11(Wed)18:40

Donkey looks different too!

140: Japan Otaku Reviews25/06/11(Wed)18:40

I was looking forward to it in the first PV, but it’s disappointing that it didn’t appear in the big trailer race… I also want to use UFOs in the race.

141: Japan Otaku Reviews25/06/11(Wed)18:40

I finally freed the dolphin, but is it possible that it’s not wearing clothes?

142: Japan Otaku Reviews25/06/11(Wed)18:41

Rails and walls can almost make you run faster than usual, but there’s also a risk involved, so it’s well designed.
The green shell on the rail follows you like a red shell, and if you get hit by a wall, you can end up in a pretty serious fall combo on the course.

145: Japan Otaku Reviews25/06/11(Wed)18:43Yeahx1

>>142Guardrails are relatively safe and helpful.
Stop, don’t break the guardrail.

147: Japan Otaku Reviews25/06/11(Wed)18:44

>>145No… I tried to hop on, but it didn’t go well and I ended up colliding…

143: Japan Otaku Reviews25/06/11(Wed)18:42

I’m going to play Mario Kart for the first time since the Super Famicom, but is there no tutorial?
If you just read the explanation, it doesn’t make any sense!

146: Japan Otaku Reviews25/06/11(Wed)18:43

>>143It’s a good idea to check the techniques and controller settings on the initial menu screen.

149: Japan Otaku Reviews25/06/11(Wed)18:44

>>146I read that and got confused…
Is there a stage that teaches you through actual operation?

152: Japan Otaku Reviews25/06/11(Wed)18:45

>>149Freelancing is the strongest!
Since no one will teach you, remember it yourself.

153: Japan Otaku Reviews25/06/11(Wed)18:45

>>149Run

155: Japan Otaku Reviews25/06/11(Wed)18:45Yeahx1

>>149There are some that seem to be for practice inside the P switch, but it’s hard to find them.

144: Japan Otaku Reviews25/06/11(Wed)18:42

The feeling of despair when I looked back at X on the rail and saw someone with a green shell chasing me is great, isn’t it?

148: Japan Otaku Reviews25/06/11(Wed)18:44

Was it Back Mirror X…?

150: Japan Otaku Reviews25/06/11(Wed)18:45

I want to keep looking at the baby’s bottom.

151: Japan Otaku Reviews25/06/11(Wed)18:45

It would be nice if you could show the rearview mirror in the upper part.

154: Japan Otaku Reviews25/06/11(Wed)18:45

If you hit a pole while jumping, you’ll jump again! What is that? I didn’t hear about that!

157: Japan Otaku Reviews25/06/11(Wed)18:46

>>154If anything, it can also happen if you crash into other characters or racers.

162: Japan Otaku Reviews25/06/11(Wed)18:48

>>154I feel like it’s not very practical for racing because it slows down every time it jumps, but is there a place to use it?

166: Japan Otaku Reviews25/06/11(Wed)18:49

>>162There are shortcuts where you have to gain altitude with that.

183: Japan Otaku Reviews25/06/11(Wed)18:56

>>154When I was freelancing, I saw a crab performing right in front of me, and I thought, “So that’s how it is…”

156: Japan Otaku Reviews25/06/11(Wed)18:46

Freelancers are surprisingly kind.
I wonder if just doing mini trials around there will make me better.

158: Japan Otaku Reviews25/06/11(Wed)18:47

Does this influence the speed of taking poses in accordance with the jump?
Also, is it basically a good deal to ride the rail?

164: Japan Otaku Reviews25/06/11(Wed)18:49Yeahx1

>>158When you jump at the right timing, the turbo activates upon landing.
It’s worth riding, but as mentioned above, there is also the disadvantage of being prone to shell bumps.

168: Japan Otaku Reviews25/06/11(Wed)18:49Yeahx2

>>158Dash after landing with a jump appeal.
When you ride the rail, you dash after sparks fly for a certain period, but if there are no sparks, you don’t gain much from it.

159: Japan Otaku Reviews25/06/11(Wed)18:47

I’m really hooked, but it’s becoming quite different from the Mario Kart we used to know.

165: Japan Otaku Reviews25/06/11(Wed)18:49Yeahx3

>>159On the contrary, I quit because 8DX was too much of a serious competitive game, but I could probably keep playing this because it’s fun enough to stay with the party game vibe.

160: Japan Otaku Reviews25/06/11(Wed)18:48

It’s harder than touching the final flag of the P-Switch.

161: Japan Otaku Reviews25/06/11(Wed)18:48Yeahx3

The freelance free jazz arrangement is really great.
Incredible songs keep coming one after another and won’t end…

163: Japan Otaku Reviews25/06/11(Wed)18:48

Other than the rest, the TA that runs on the ground is so foolish that it flies around.

167: Japan Otaku Reviews25/06/11(Wed)18:49

When you get around 15th place, the characters are packed tightly and interference is flying around, making it impossible to race properly!

172: Japan Otaku Reviews25/06/11(Wed)18:51

>>167Please pick up items and get things like a Killer, a big mushroom, or a Thunder.
Let’s cross the dirt and take the lead when we draw a powerful mushroom.

169: Japan Otaku Reviews25/06/11(Wed)18:50

Huh, there was a mirror…
Speaking of which, I haven’t played any single-player survival games.

170: Japan Otaku Reviews25/06/11(Wed)18:50

I thought it was quite unusual for a recent game not to have a mode where you can learn the basic controls.

177: Japan Otaku Reviews25/06/11(Wed)18:54

>>170That’s what a 50cc and free running are for, damn it.

179: Japan Otaku Reviews25/06/11(Wed)18:55

>>177No matter how many times I get run over or fall, I won’t die!

171: Japan Otaku Reviews25/06/11(Wed)18:50

The correct way is to release the accumulated mini-turbo-like energy when on the rails.
If you’re just riding, it actually slows you down, right?

173: Japan Otaku Reviews25/06/11(Wed)18:51Yeahx1

>>171I see.
You can jump when the blue comes out.
It will soon turn blue again.

174: Japan Otaku Reviews25/06/11(Wed)18:52

It’s amazing that just running free and doing various missions can really help you acquire skills.
It’s cool to start by just running in Tutorial Zero!

175: Japan Otaku Reviews25/06/11(Wed)18:52

I want to do something like theCrew for my freelance BGM.

178: Japan Otaku Reviews25/06/11(Wed)18:55

Why do you say such terrible things…?

180: Japan Otaku Reviews25/06/11(Wed)18:55

When the rail flies with blue sparks, it becomes blue sparks again just as the mini-turbo ends, so you can accelerate infinitely and it’s fun.
Ah, the rail is bent.

181: Japan Otaku Reviews25/06/11(Wed)18:56Yeahx1

It’s fun just to drive as a freelancer…

182: Japan Otaku Reviews25/06/11(Wed)18:56

In terms of machine performance, does the one that can achieve speed feel more peak-like?
I didn’t know what kind of step it was, just what the weight was.

184: Japan Otaku Reviews25/06/11(Wed)18:57Yeahx1

I just got the Switch!!! I’m about to play Mario Kart World now, let’s go!!!

185: Japan Otaku Reviews25/06/11(Wed)18:59Yeahx1

I wonder if the P-switch could show me a sample or two!! There are a few things like that.

186: Japan Otaku Reviews25/06/11(Wed)19:00

The NPCs that appear while running through each course as a freelancer are really good at wall running, aren’t they?

187: Japan Otaku Reviews25/06/11(Wed)19:00

Running on walls is too demanding and impossible…

188: Japan Otaku Reviews25/06/11(Wed)19:00

I’m not quite sure how to climb higher with wall running.
Is it okay to dive in at a slight angle to the wall?

191: Japan Otaku Reviews25/06/11(Wed)19:03

>>188If the jump’s upward sensitivity remains, it is easier to go up.
Conversely, if you want to run horizontally, you should focus on sticking to the wall after the ascent is finished.

189: Japan Otaku Reviews25/06/11(Wed)19:02

I want to play Mario Kart.

190: Japan Otaku Reviews25/06/11(Wed)19:02

When you take a hit, it comes at you in a series like a gag, and you can’t get back up.

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