
There’s no difference between a cart and a bike, right?
Collision detection and so on
Huh? The hitbox is different!?
Behavior during drifting, etc.
I didn’t know there were subtle differences…
The battle in Mario Kart isn’t very interesting…
>>5Yesterday, I had an extremely exciting time here with the anonymous ones!
>>6It just doesn’t suit my skin.
Racing and survival are super fun!
It’s not a Rosetta initial character…
>>8Let’s go to the Grand Prix, even with just 50cc.
I finally unlocked the mirror, but the AI in Survival is definitely teaming up!!!! I cleared it while getting angry multiple times.
Does the condition for opening the mirror mode require conquering the Grand Prix in 150cc with 3 stars?
>>11Do survival and freelancing as well.
>>12They say it’s the Grand Prix side… Huh? Is there also a survival?
>>11I don’t need a 3-star.
>>11Cleared the Grand Prix Survival in 150cc.
The stars have nothing to do with it.
I found myself feeling “muh!” after seeing Daisy’s caravan.
I’ll recommend Fairy Wario for a bit of eye candy.
Release the soundtrack…
>>17I guess it’s time to exchange points again.
I was surprised that even the music from Mario Paint was playing.
I feel like I might break since I often get second place in survival accidents.
Isn’t there a small number of people in survival?
>>21I am afraid of accidental death.
>>21Compared to the Grand Prix, it requires a lot more effort and is tiring… It’s fun, but I can’t handle consecutive matches.
“The streamer who was saying ‘the breakthrough is too strong!’ completely stopped doing breakthroughs after the rank changed to one where you can’t raise your rating unless you place in the top 1 or 2, and it made me laugh.”
I wasn’t doing survival, thank you.
It’s nice to see the degree of unlocked question mark panels and character costumes by area on the map, but…
Does this P-switch only indicate the number of clears? I don’t need to know where it is located, but at least I’d like to know the maximum count.
>>24It looks like it will be resolved in a future update.
It seems that they might not release a soundtrack since there’s Nintendo music.
I finally got gold in all the survival courses, but there’s nothing there.
I love balloon battles.
It’s frustrating when there’s a stupid gorilla that doesn’t move the coin until the last moment.
It seems like mirrors are familiar, but in the end, what they do is 150cc, so is this really necessary?
Tell me your recommended BGM.
>>30Arrangement of Sunshine Airport and the arrangement from underground to above ground in the USA.
>>30Heyho’s Arabian thing.
I’m so eager for it to arrive on Saturday that I find myself opening the thread for no reason.
>>33Let’s get exciting!
In the first place, survival games tend to have a structure where people drop out when they lose midway, so it’s easy for the number of participants to decrease.
A P-Switch mission that goes around the bazaar at the Heyho Carnival.
I thought I was going to lose my hair because it was so difficult, even though it’s not out of the staff’s league.
Isn’t the BGM in open-world games too plentiful?
I wonder why I can tell how many out of how many there are in Hatenna…
>>37Unlike Hatena, it’s also found outside of the racecourse…
I feel like there is not much difference between the 8 series bike and the cart.
Is the drift sliding that much?
Even against 100cc, my win rate isn’t stable.
I am weak!
No matter how you look at it, you should run along the wall to get it, right? You take the question mark panel with your wings.
Hey, they say heavyweight + Kogesso is easier to rank in mid-tier or above and it’s the easiest to raise the rating, but…
If you raise your rank, you have to properly secure a higher position, right?
I was just licking the dripping honey, so I seriously don’t have the running ability to rank highly, right?
What should I do?
>>44Practice
>>47There’s no point in rushing to increase the rate!
I’m riding a robo-bike based on the vibe, but it somehow feels easy to operate.
Isn’t the heavyweight Kogesso just a machine with no characteristics at all?
It’s interesting that it’s a straight line on the final Grand Prix world map.
“Did I just get a perfect hit with 150cc and become a genius?”
There are a lot of arranged BGM in this one, right?
I was surprised when Yoshi’s Story suddenly started playing.
I can’t win in the survival CPU battles… I always get overturned in the end…
It’s amazing that even the music from WarioWare is included.
>>54If that’s good, I want Ashley to come…
>>55There will probably be a lot of DLC, so there’s a chance.
>>66DLC will definitely come, but it seems like it will be a few years later.
There was a grove of Piranha Plants off the beaten path…
It seems like there might be something strange in a weird place…
>>56There’s something called Ice Packun.
Is there a way to select and listen to the BGM during the game?
I’m going to keep second place with good items in survival and overtake at the end! Whoa… just as I tried to overtake, a red shell…
Honestly, I like the BGM during free runs more than the BGM for the courses.
There are spots that look good for photos, aren’t there?
The underwater BGM of Mario 1 is so stylish that it makes me laugh.
When I crossed the electric wires for the mission, Choro-bon appeared and I was like, “Oh, you were here!?”
You’re not in the regular course, are you, Chorobon?
Do you need the map in the bottom right corner of the freelancer?
>>64Need.
When I open YouTube, I see jump action shortcuts that make me think there’s no way I can do that… but after practicing, it turns out I can manage it quite a bit… I just feel like I can’t do it if there are other cars around during the actual event.
It’s my first Mario Kart since the DS, but I don’t understand jumping or wall running!!
>>67Wall running is fine because it’s the first time for serious players to experience all the works.
Hey…
Do you have wings?
>>68It’s a miss, but it’s there.
>>68It was almost meaningless in the first generation, and it’s an homage.
Huh, the original wings were used frequently with a short cut.
>>73If anything, there are quite a few shortcuts using wings in this work as well, so the evaluation has been increasing.
It seems that if you use the feather skillfully, you can avoid blue shells and such…
>>74I can avoid it… I’ve tried a few times, but I thought it was impossible because I always get hit by the blast in mid-air.
>>78It seems that by combining wings and rewinding, you can rewind in the air to avoid attacks.
>>84Can rewinding be used when it’s on?
>>89It’s impossible.
>>96Well, I guess I have no choice but to take it…
If used well, shortcuts can be created, but randomly using the wings can lead to getting stuck or falling instead.
In the first generation, wings were a shortcut item.
It was also a self-destruct item.
It feels just like a wall running slope that makes you want to run on the wall, but I can’t consistently climb the wall.
What is the correct way to move?
Wall running will eventually progress in research and there will be essential points that will come out.
>>81It’s always a good idea to jump where the wall and rail are accessible.
Die
I thought it would be more like essential skills, but it seems that you can win in CPU battles without needing to run on walls too much.
It’s nice how they placed blocks as if to say “Go shortcut with your wings in the ghost swamp recreation mission.”
I thought about making a big cut using wings on the circuit, but I got killed by Jugem.
By the way, what is that car that spreads bombs?
Because there are a lot of people, if you try to shortcut by running on the walls, you’ll get knocked down and die by Thunder or shells, so just being able to shortcut doesn’t necessarily mean you’re strong…
>>90The route for time attacks is scary because it has too much hang time, so there are definitely some timings where it’s better not to take that route for stability purposes.
>>90Can’t you avoid the shell with wall running?
>>103The red shell in this game is really chasing me hard…
I moved up from 50cc to 100cc in the Grand Prix, but suddenly the CPU is really tough… I often can’t secure the first place…
Is Trophy City Los Angeles?
I often drift when trying to jump.
I don’t know when to use my wings, so I end up keeping them until the next item box, and when I use them randomly for the sake of swapping, I get overtaken by those behind me and drop in rank.
I thought that touching magma would result in instant death based on its appearance.
>>97“Just let me die instantly! There are too many times I feel that way…”
When I see someone wall-running, I think, “Oh! They’re doing it! Let’s knock them down!”
Because humans are creatures that become.
>>99The more noticeable someone is in a multiplayer setting, the more everyone targets them.
The wrinkles in the motorcycle suit are terrible.
If a character is big, it’s easier to attract hate.
>>104As I thought, it’s Baby…
Isn’t the intent to kill too high for the red shell to fly through the air and chase?
Sometimes the red shell comes at an amazing angle, doesn’t it?
It’s interesting that running on the rail becomes a target for the shell.
>>108(That guy can’t avoid it if I throw a red shell now…)
It comes at you with a trajectory like a magic pitch in a baseball manga, so you have to react just in time.
The only way I know to avoid the red shell is to use a mushroom just at the moment it seems like it will hit me.
>>110Red, isn’t it impossible for a mushroom?
>>113When you do it at a slant, there are times you can avoid it.
It’s ruthless to go from first place for a new release to the very bottom.
I was nervous thinking that if I tried to leave because there were bubbles swimming in the sea at the edge of the map, I would get eaten… but I was just caught by Jugem and sent back normally…
When running on the wall, if you want to go up, push the stick down, and if you want to go down, pull the stick up.
Is that understanding correct?
A shared lead until the finish line of the final lap.
I like using Thunder or Teresa at the time when everyone is starting to use Gold Mushrooms…
The red shell sometimes drops straight down and ignores the back guard.
>>119Something falls down from above, where something has been running on the pipes.
It felt really good when I successfully dodged the incoming red projectile while running in a straight line with a charge jump.
Thunder is too strong…
>>121Thunder → Acceleration item
When you have them in that order, you can almost be sure of victory, right?
The problem is that even if you keep trading items while being in last place, there are quite a few times when Thunder doesn’t come out until the end.
>>126Even if you exchange items in the same place, it will be fixed from the third time onward.
The sense of omnipotence when I accidentally dodged a thunder strike in front of me is amazing.
Balloon lover, coin hater.
Please let me choose!
The fact that Thunder shrank itself isn’t a big deal, but the shock of losing the items I had is quite significant.
I don’t have it, so I’ve only been watching videos, but isn’t the freedom in the course too high!?
Isn’t Bowser’s rider outfit erotic? The person who made it must be a youkai or something.
>>127Sailor Noko Noko is also lewd.
I don’t know about past works, but the red shell chasing you even in mid-air is way too scary.
When I see the top ghost for time attack, I’m shocked that it’s actually possible to run like that!
In solo or time attack, there’s a lot of freedom, but in multiplayer, strange courses can lead to dying easily, so it’s a bit scary.
Whoa, a huge shortcut with mushrooms! But then I got picked up by Jugemu-kun.
The rate is not reaching 9000 at all.
Every day I jump with a “Muu Rail!” and land off the course, dropping in rank.
There are production staff who view Bowser in a negative light, aren’t there?
Even Wario and Bowser change their hairstyles, but the Mario Brothers absolutely never do…
Donkey looks different too!
I was looking forward to it in the first PV, but it’s disappointing that it didn’t appear in the big trailer race… I also want to use UFOs in the race.
I finally freed the dolphin, but is it possible that it’s not wearing clothes?
Rails and walls can almost make you run faster than usual, but there’s also a risk involved, so it’s well designed.
The green shell on the rail follows you like a red shell, and if you get hit by a wall, you can end up in a pretty serious fall combo on the course.
>>142Guardrails are relatively safe and helpful.
Stop, don’t break the guardrail.
>>145No… I tried to hop on, but it didn’t go well and I ended up colliding…
I’m going to play Mario Kart for the first time since the Super Famicom, but is there no tutorial?
If you just read the explanation, it doesn’t make any sense!
>>143It’s a good idea to check the techniques and controller settings on the initial menu screen.
>>146I read that and got confused…
Is there a stage that teaches you through actual operation?
>>149Freelancing is the strongest!
Since no one will teach you, remember it yourself.
>>149Run
>>149There are some that seem to be for practice inside the P switch, but it’s hard to find them.
The feeling of despair when I looked back at X on the rail and saw someone with a green shell chasing me is great, isn’t it?
Was it Back Mirror X…?
I want to keep looking at the baby’s bottom.
It would be nice if you could show the rearview mirror in the upper part.
If you hit a pole while jumping, you’ll jump again! What is that? I didn’t hear about that!
>>154If anything, it can also happen if you crash into other characters or racers.
>>154I feel like it’s not very practical for racing because it slows down every time it jumps, but is there a place to use it?
>>162There are shortcuts where you have to gain altitude with that.
>>154When I was freelancing, I saw a crab performing right in front of me, and I thought, “So that’s how it is…”
Freelancers are surprisingly kind.
I wonder if just doing mini trials around there will make me better.
Does this influence the speed of taking poses in accordance with the jump?
Also, is it basically a good deal to ride the rail?
>>158When you jump at the right timing, the turbo activates upon landing.
It’s worth riding, but as mentioned above, there is also the disadvantage of being prone to shell bumps.
>>158Dash after landing with a jump appeal.
When you ride the rail, you dash after sparks fly for a certain period, but if there are no sparks, you don’t gain much from it.
I’m really hooked, but it’s becoming quite different from the Mario Kart we used to know.
>>159On the contrary, I quit because 8DX was too much of a serious competitive game, but I could probably keep playing this because it’s fun enough to stay with the party game vibe.
It’s harder than touching the final flag of the P-Switch.
The freelance free jazz arrangement is really great.
Incredible songs keep coming one after another and won’t end…
Other than the rest, the TA that runs on the ground is so foolish that it flies around.
When you get around 15th place, the characters are packed tightly and interference is flying around, making it impossible to race properly!
>>167Please pick up items and get things like a Killer, a big mushroom, or a Thunder.
Let’s cross the dirt and take the lead when we draw a powerful mushroom.
Huh, there was a mirror…
Speaking of which, I haven’t played any single-player survival games.
I thought it was quite unusual for a recent game not to have a mode where you can learn the basic controls.
>>170That’s what a 50cc and free running are for, damn it.
>>177No matter how many times I get run over or fall, I won’t die!
The correct way is to release the accumulated mini-turbo-like energy when on the rails.
If you’re just riding, it actually slows you down, right?
>>171I see.
You can jump when the blue comes out.
It will soon turn blue again.
It’s amazing that just running free and doing various missions can really help you acquire skills.
It’s cool to start by just running in Tutorial Zero!
I want to do something like theCrew for my freelance BGM.
Why do you say such terrible things…?
When the rail flies with blue sparks, it becomes blue sparks again just as the mini-turbo ends, so you can accelerate infinitely and it’s fun.
Ah, the rail is bent.
It’s fun just to drive as a freelancer…
In terms of machine performance, does the one that can achieve speed feel more peak-like?
I didn’t know what kind of step it was, just what the weight was.
I just got the Switch!!! I’m about to play Mario Kart World now, let’s go!!!
I wonder if the P-switch could show me a sample or two!! There are a few things like that.
The NPCs that appear while running through each course as a freelancer are really good at wall running, aren’t they?
Running on walls is too demanding and impossible…
I’m not quite sure how to climb higher with wall running.
Is it okay to dive in at a slight angle to the wall?
>>188If the jump’s upward sensitivity remains, it is easier to go up.
Conversely, if you want to run horizontally, you should focus on sticking to the wall after the ascent is finished.
I want to play Mario Kart.
When you take a hit, it comes at you in a series like a gag, and you can’t get back up.