Home » Manga » Dragon Ball » [Dragon Ball] All games that reproduce the original work should be done in the KAKAROT style.

[Dragon Ball] All games that reproduce the original work should be done in the KAKAROT style.

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1: Japan Otaku Reviews25/06/10(Tue)13:07Yeahx28

Don’t say it so easily.

2: Japan Otaku Reviews25/06/10(Tue)13:09Yeahx9

When watching things like Dai no Daibouken, Bleach, or Jujutsu, you’ll realize that this type of technique is actually necessary.

17: Japan Otaku Reviews25/06/10(Tue)13:22

>>2It’s strange that the cursed game is quite a bad game yet hardly gets any attention.

3: Japan Otaku Reviews25/06/10(Tue)13:12

Even just looking at it as a 3D anime, it’s top-class quality…

4: Japan Otaku Reviews25/06/10(Tue)13:12

I just want to play a game that simply follows the original story like Kakarot, but it doesn’t make sense to release it with gameplay that’s not what people are looking for, unlike other games.

5: Japan Otaku Reviews25/06/10(Tue)13:13

I thought it was impressive that there’s a need for skill in deciding whether to put in effort, and that it’s also admirable to be able to ensure quality without putting in that effort.

6: Japan Otaku Reviews25/06/10(Tue)13:13

What, are they going to address the contradictions and questions from the original story even in the side quests!?

13: Japan Otaku Reviews25/06/10(Tue)13:20

>>6I can do it!

14: Japan Otaku Reviews25/06/10(Tue)13:21Yeahx4

>>13A garbage setting called beastman medicine has appeared…

117: Japan Otaku Reviews25/06/10(Tue)14:03Yeahx1

>>14Let’s accept it because it’s the official historical setting of Bird-san…

57: Japan Otaku Reviews25/06/10(Tue)13:41

>>6Mr. Himo-ten

7: Japan Otaku Reviews25/06/10(Tue)13:15Yeahx3

A game with almost no flaws, except that the combat is somewhat subtle compared to others.

8: Japan Otaku Reviews25/06/10(Tue)13:16Yeahx1

With this staff, it seems possible to address the dissatisfaction points in both the super and GT parts and present them.

9: Japan Otaku Reviews25/06/10(Tue)13:17

I thought about doing a reversal.
Kakarot is amazing.

10: Japan Otaku Reviews25/06/10(Tue)13:17Yeahx1

I hope that after the Daima DLC is done, they will make the movie and GT into DLC as well.

15: Japan Otaku Reviews25/06/10(Tue)13:21

The resolution of the contradictions in the original work is thanks to Akira Toriyama’s supervision.

16: Japan Otaku Reviews25/06/10(Tue)13:22

Isn’t it your job to create things like One Piece and Naruto, Bandai Namco?

18: Japan Otaku Reviews25/06/10(Tue)13:22Yeahx7

Well, to be honest, the side quest part is boring, both in content and gameplay.

31: Japan Otaku Reviews25/06/10(Tue)13:28

>>18The side quest story is interesting, right?!

19: Japan Otaku Reviews25/06/10(Tue)13:24Yeahx1

I want all the people who say that just showing a slideshow of anime and making the characters speak lines is a way to relive the original work, instead of using the ADV format, to perish.

21: Japan Otaku Reviews25/06/10(Tue)13:24Yeahx2

The original author personally narrowing the world with boring retroactive settings was a glimpse of DAIMA.

22: Japan Otaku Reviews25/06/10(Tue)13:24Yeahx1

I wanted a bit more emphasis on the action elements.

24: Japan Otaku Reviews25/06/10(Tue)13:25

>>22It was enough since it was originally an RPG.
If you want action, you should just play other Dragon Ball games.

25: Japan Otaku Reviews25/06/10(Tue)13:25

Every time a new adaptation game is released, it will probably be compared to Kakarot.

27: Japan Otaku Reviews25/06/10(Tue)13:25

Wasn’t the Demon Slayer game here having fun with Kazunoko?

29: Japan Otaku Reviews25/06/10(Tue)13:26Yeahx3

Even Kakarot cuts here… so I think recreating the original work is difficult.
The Buu Saga is heavily cut.

43: Japan Otaku Reviews25/06/10(Tue)13:36

>>29But I’m thinking about it.
When I see the trophy, I think reaching that point is 50%.
So, I focus my energy in the early stages.
Hey! Rivalsol!

143: Japan Otaku Reviews25/06/10(Tue)14:11

>>29I cried not because the episodes with Satan and Buu increased, but because they were heavily cut.

148: Japan Otaku Reviews25/06/10(Tue)14:12

>>143Because it would be cruel to shoot a dog…

154: Japan Otaku Reviews25/06/10(Tue)14:13

>>148CERO will clearly go up.

30: Japan Otaku Reviews25/06/10(Tue)13:27

I wish they had done a movie version as DLC…

32: Japan Otaku Reviews25/06/10(Tue)13:28Yeahx1

I can’t help it, but it made me a little sad that the voice of 〇〇 is different…

34: Japan Otaku Reviews25/06/10(Tue)13:29

>>32Like Recoome

33: Japan Otaku Reviews25/06/10(Tue)13:29

I completely didn’t notice Bubble-kun’s quest until I cleared it…
I never expected that I would have to go to King Kai’s planet before going home.

35: Japan Otaku Reviews25/06/10(Tue)13:29

The game Sandland, which further powered up this method, didn’t sell at all.

37: Japan Otaku Reviews25/06/10(Tue)13:30

>>35I prefer this one as a game.

39: Japan Otaku Reviews25/06/10(Tue)13:30Yeahx1

>>35It’s too obvious that Dragon Ball and Sand Land wouldn’t even lead to a conflict.

38: Japan Otaku Reviews25/06/10(Tue)13:30

The only complaint was that the momentary voice during the transformation into a Super Saiyan didn’t have any echo.

42: Japan Otaku Reviews25/06/10(Tue)13:34

>>38It seems that Masako Nozawa didn’t like that.

40: Japan Otaku Reviews25/06/10(Tue)13:31

There are countless games more interesting than Pokémon, but just like they won’t sell better than Pokémon.

41: Japan Otaku Reviews25/06/10(Tue)13:31Yeahx1

Sandland is too boring on the journey…

44: Japan Otaku Reviews25/06/10(Tue)13:36

I wish I could have more actions besides dodging during the opponent’s super armor state.

45: Japan Otaku Reviews25/06/10(Tue)13:36

I really wished I could have flown on a plane even if it was just after the ED in Sandland.

46: Japan Otaku Reviews25/06/10(Tue)13:37Yeahx2

The voice is too old.

47: Japan Otaku Reviews25/06/10(Tue)13:37

As for the voice, it’s the same as Chō, so I didn’t really mind it.

48: Japan Otaku Reviews25/06/10(Tue)13:37

I wonder how much this cost Kakarotto.
It looks expensive.

49: Japan Otaku Reviews25/06/10(Tue)13:37

It seems to be selling pretty well, but it’s not really the kind of work that could have a sequel…

51: Japan Otaku Reviews25/06/10(Tue)13:39Yeahx1

>>49Is the DAIMA coming out in the summer a sequel?

58: Japan Otaku Reviews25/06/10(Tue)13:42

>>51Will the DLC for Daima be self-contained on its own?
I want to see up to Ultra 4.

61: Japan Otaku Reviews25/06/10(Tue)13:44

>>58It is divided into PART1 and PART2.
Scheduled for July to September 2025 and January to March 2026, respectively.

52: Japan Otaku Reviews25/06/10(Tue)13:39

>>49It’s 8 million… that’s beyond just being a considerable amount.

121: Japan Otaku Reviews25/06/10(Tue)14:04

>>49First of all, are you underestimating the difficulty of making a sequel to this game?

126: Japan Otaku Reviews25/06/10(Tue)14:05Yeahx5

>>121Why are you getting angry?

50: Japan Otaku Reviews25/06/10(Tue)13:38

On the contrary, Vegeta’s voice during the two Saiyans was really fitting.
A gentle feeling.

53: Japan Otaku Reviews25/06/10(Tue)13:39

DAIMA is a DLC, right!

54: Japan Otaku Reviews25/06/10(Tue)13:40

Sandland’s first issue is its lack of recognition…
I think a lot of people are put off by that visual in both anime and games.

55: Japan Otaku Reviews25/06/10(Tue)13:40

Dragon Ball Morning Kakarot
Dragon Ball GT Kakarot
Dragon Ball Kakarot
You can create three works.

56: Japan Otaku Reviews25/06/10(Tue)13:40

It’s unlikely that a game focusing on a long original story like this will be released again, given the age of the main voice actors.

59: Japan Otaku Reviews25/06/10(Tue)13:43

I was a bit anxious that at the end of the future Trunks saga in the DLC, Zamasu and Black might be shown a little bit in the background.

60: Japan Otaku Reviews25/06/10(Tue)13:43

The effects were good, right?

62: Japan Otaku Reviews25/06/10(Tue)13:44Yeahx4

I love it, but as a game, it falls into the category of a terrible game.
The RPG part needs a little more, you know?

64: Japan Otaku Reviews25/06/10(Tue)13:45Yeahx1

>>62Every time there are those who say “as a game…” but if it were a bad game, it wouldn’t be selling.

66: Japan Otaku Reviews25/06/10(Tue)13:46Yeahx13

>>64There are plenty of crappy games that sell, right…?

72: Japan Otaku Reviews25/06/10(Tue)13:47Yeahx12

>>66There are many games on the Switch…

63: Japan Otaku Reviews25/06/10(Tue)13:45Yeahx1

The evaluation score is mostly based on the story and movies.

70: Japan Otaku Reviews25/06/10(Tue)13:47

>>63If it’s just a game with a story and a movie, then it wouldn’t really be a game, so that’s not it.

84: Japan Otaku Reviews25/06/10(Tue)13:51

>>70You don’t have to deny my feelings that much.

112: Japan Otaku Reviews25/06/10(Tue)14:01Yeahx1

>>84This impression also denies those who enjoyed things other than the story and the movie…

65: Japan Otaku Reviews25/06/10(Tue)13:45

Li Dian is easy to use and portable, making it recommendable even for those who are not good at games.
Sparring isn’t easy, to be honest.

69: Japan Otaku Reviews25/06/10(Tue)13:46

>>65Zero’s difficulty for one player is too ridiculous.

67: Japan Otaku Reviews25/06/10(Tue)13:46

When I found a place where I could practice sparring, I would pause for a bit to earn experience points and orbs.

68: Japan Otaku Reviews25/06/10(Tue)13:46

Due to various circumstances, I’ve watched the parent-child Kamehameha and Vegito’s movie so many times that I can’t even count.

71: Japan Otaku Reviews25/06/10(Tue)13:47

Since we have so many costumes, it would have been nice if we could change costumes after clearing the game…

73: Japan Otaku Reviews25/06/10(Tue)13:48

The Sparking series felt like the easiest for Neo to handle.
Meteor can move in a more Dragon Ball-like way, but it became a little difficult, and the sequel Raging Blast was even more difficult and received negative feedback, so in Ultimate Blast, it turned into a rock-paper-scissors game.

74: Japan Otaku Reviews25/06/10(Tue)13:48

There have been several cases where a game with amazing visuals turned out to be a terrible game but still sold well.

75: Japan Otaku Reviews25/06/10(Tue)13:48

It’s probably an RPG element to ensure that the content is not affected by the player’s skill level, since it’s a story-driven experience game.

76: Japan Otaku Reviews25/06/10(Tue)13:48Yeahx2

The game is too bad to be considered a bad game.

78: Japan Otaku Reviews25/06/10(Tue)13:49Yeahx7

>>76Anyway, it’s nice that a feeling of wanting to hit some part of it is oozing out.

77: Japan Otaku Reviews25/06/10(Tue)13:49

Why is the reproduction quality of this 3D style so high?
The expression is too rich.

80: Japan Otaku Reviews25/06/10(Tue)13:50

>>77Goku in the style of that era!

79: Japan Otaku Reviews25/06/10(Tue)13:50

I think it’s correct to say that the RPG part is somewhat lacking.
It’s not a hardcore RPG game, but it has a flavorful feel to it.

81: Japan Otaku Reviews25/06/10(Tue)13:50Yeahx4

Isn’t a popular crappy game just a matter of your personal taste?

82: Japan Otaku Reviews25/06/10(Tue)13:51

There are hardly any named close-range techniques, so the jumping punch is overused…

86: Japan Otaku Reviews25/06/10(Tue)13:54

>>82I wore it until I became a Super Saiyan, but during the battle against Frieza, the voice sounded completely out of place…

83: Japan Otaku Reviews25/06/10(Tue)13:51Yeahx2

The moment a game is selling well, calling it a bad game is nothing more than a pathetic display of sour grapes.

88: Japan Otaku Reviews25/06/10(Tue)13:55

>>83The best-selling ASB in JoJo…

92: Japan Otaku Reviews25/06/10(Tue)13:56

>>88It’s a bit funny that EOH is not selling well at all, which instead has made it a collector’s item.

132: Japan Otaku Reviews25/06/10(Tue)14:06

>>92It would have been better if it had been EOH from the beginning, but it’s a shame that we had to start after ASB brought trust and expectations to rock bottom.

90: Japan Otaku Reviews25/06/10(Tue)13:55

>>83What do you think of Speedwagon?

93: Japan Otaku Reviews25/06/10(Tue)13:56

>>83It’s hard to hear that while we’re in the middle of battling Pokémon…

97: Japan Otaku Reviews25/06/10(Tue)13:57

>>93That’s precisely because it’s selling well, so it’s just sour grapes.

85: Japan Otaku Reviews25/06/10(Tue)13:52

I had so much fun just repeatedly using similar actions to shoot the Kamehameha that I cleared the DLC as well…
In the end, I realized that the experience of a game is important when incorporating various aspects.

87: Japan Otaku Reviews25/06/10(Tue)13:54Yeahx4

Unfortunately, there are idiots who dismiss a game that simply doesn’t turn towards them as crap.

89: Japan Otaku Reviews25/06/10(Tue)13:55Yeahx3

If you don’t like to receive reactions to your opinions, it’s better not to say them online.

91: Japan Otaku Reviews25/06/10(Tue)13:56

If Spakin Zero’s battle were included in Kakarot, many people wouldn’t be able to clear it until the end…

94: Japan Otaku Reviews25/06/10(Tue)13:57

It’s really creepy to overly lift someone up…

104: Japan Otaku Reviews25/06/10(Tue)13:58Yeahx6

>>94Here it is… the person who starts going against the flow in a thread where everyone is having fun and ruins the atmosphere…

95: Japan Otaku Reviews25/06/10(Tue)13:57

I thought JoJo’s Eyes of Heaven sold well overseas…

96: Japan Otaku Reviews25/06/10(Tue)13:57

I remember that spaking was originally difficult.
The Meteor and the battle against the Great Ape and Broly were also troublesome.

98: Japan Otaku Reviews25/06/10(Tue)13:57

Jujutsu, Daidai, and Reversal probably would have sold better if they were from the Kakarotto staff.

103: Japan Otaku Reviews25/06/10(Tue)13:58Yeahx1

>>98It’s more of a problem with development costs than a staff issue, right?

107: Japan Otaku Reviews25/06/10(Tue)13:59Yeahx1

>>98I think fans who buy that will be happy, but I don’t think it will sell well.

99: Japan Otaku Reviews25/06/10(Tue)13:57Yeahx2

Questions that only loop if the correct answer isn’t chosen were unnecessary.

100: Japan Otaku Reviews25/06/10(Tue)13:57

Overall it’s a great game, but I wish they had put a bit more effort into the combat balance.
There are also few characters.

101: Japan Otaku Reviews25/06/10(Tue)13:58

Even if a bad game sells…
In that case, there is an image that the numbers for the sequel will not increase.

102: Japan Otaku Reviews25/06/10(Tue)13:58

If you just spar and punch in CPU battles in Sparking Zero, you can manage it somehow.

105: Japan Otaku Reviews25/06/10(Tue)13:59Yeahx2

Honestly, I don’t think the DLC for Dragon Ball Z: Resurrection ‘F’ was necessary.

116: Japan Otaku Reviews25/06/10(Tue)14:02

>>105In terms of quality, that’s true, but since we know it will sell, of course we’ll release it.

106: Japan Otaku Reviews25/06/10(Tue)13:59Yeahx4

It might be a matter of perception regarding the term “bad game,” but isn’t a favorite bad game a perfect answer as a character game?

108: Japan Otaku Reviews25/06/10(Tue)14:00Yeahx3

>>106Even if the gameplay is lacking, as long as I can enjoy the character elements, that’s enough.

109: Japan Otaku Reviews25/06/10(Tue)14:01Yeahx1

In the end, thinking it’s not that great is just a personal opinion, so you don’t have to take it into account.

110: Japan Otaku Reviews25/06/10(Tue)14:01

I don’t think it’s perfect…

111: Japan Otaku Reviews25/06/10(Tue)14:01

I thought that the essential events that involve gathering materials to complement the original work are tedious.

113: Japan Otaku Reviews25/06/10(Tue)14:02

Maybe it’s a player with combat power 5 who got beaten up badly in the early stages and is stuck.

114: Japan Otaku Reviews25/06/10(Tue)14:02Yeahx1

Using the term “crappy game” unnecessarily is what causes the upheaval.

115: Japan Otaku Reviews25/06/10(Tue)14:02

It was really great to be able to fly around the DB world.
I wished they could do something about the floating materials that ruin the landscape.

119: Japan Otaku Reviews25/06/10(Tue)14:04

Was the reversal not that good?

122: Japan Otaku Reviews25/06/10(Tue)14:04

>>119With the limited development budget, we did our best to recreate the original! I strongly feel that.

125: Japan Otaku Reviews25/06/10(Tue)14:05

>>119The compatibility of 3D puppetry and long dialogues, you know.

279: Japan Otaku Reviews25/06/10(Tue)15:09

>>119The character modeling in the story is terrible.
Many of the ones cut out of existence are those where the 3D model has been saved.

289: Japan Otaku Reviews25/06/10(Tue)15:18

>>119There are too many parts that assume you’ve read the original work…

120: Japan Otaku Reviews25/06/10(Tue)14:04Yeahx1

There are parts of this game that are kind of confusing or unsatisfactory, like how it cuts out some very famous places and includes original content instead.

128: Japan Otaku Reviews25/06/10(Tue)14:06

>>120Most people who know about “Mili Shira” have never experienced the Final Flash even after learning the technique…

133: Japan Otaku Reviews25/06/10(Tue)14:07

>>120I don’t know which one is the most famous, but it’s probably included.

135: Japan Otaku Reviews25/06/10(Tue)14:07

>>133This is recommended for those with a vague memory, so I thought it was a perfect answer staged for that reason.

137: Japan Otaku Reviews25/06/10(Tue)14:08

>>133After Piccolo died, the Masekiho and Final Flash were cut from the Munkins.

147: Japan Otaku Reviews25/06/10(Tue)14:11

>>137Is that really famous…?!

150: Japan Otaku Reviews25/06/10(Tue)14:12Yeahx1

>>147It seems like this is the first time Kakarot is touching the Dragon Balls.

152: Japan Otaku Reviews25/06/10(Tue)14:13Yeahx1

>>147It’s deliberately awkward and gross.

237: Japan Otaku Reviews25/06/10(Tue)14:54

>>137I wanted to see the scene where Piccolo is crying.
Vegeta was properly trembling and crying after the Death Beam.

124: Japan Otaku Reviews25/06/10(Tue)14:05

What has been cut is generally the part where making the material is difficult.

127: Japan Otaku Reviews25/06/10(Tue)14:06

All games that replicate the original work can use this method.I wish they would make something like Gundam…

129: Japan Otaku Reviews25/06/10(Tue)14:06

The updates for Xenoverse 2 continue quietly.
Breakers, which continues to flow energy at a low cost by patching together Xenoverse 2 and Kakarot.

130: Japan Otaku Reviews25/06/10(Tue)14:06

Well, CyberConnect2’s game part is indeed not great.
But if the visual experience is this outstanding…

134: Japan Otaku Reviews25/06/10(Tue)14:07Yeahx3

The recreation and the field are amazing, but the training until learning battles and skills is not interesting at all.

136: Japan Otaku Reviews25/06/10(Tue)14:08Yeahx1

>>134I am interesting.

139: Japan Otaku Reviews25/06/10(Tue)14:10

>>134It’s too much of a belly punch game.

138: Japan Otaku Reviews25/06/10(Tue)14:09

Honestly, I want to do a lot of action in the time of Kid Goku with this technology.

140: Japan Otaku Reviews25/06/10(Tue)14:11

I like Suikka.

159: Japan Otaku Reviews25/06/10(Tue)14:15

>>140I never thought there would be a connection since Bardock’s era…

141: Japan Otaku Reviews25/06/10(Tue)14:11

Could it be that they are the enemy of my parents?

142: Japan Otaku Reviews25/06/10(Tue)14:11

It’s not a famous story, but maybe because you can only use materials made inside Buu’s body there, there are bold cuts.

144: Japan Otaku Reviews25/06/10(Tue)14:11

The level of reproduction is amazing, but it’s also sad that the field map is so sparse.

145: Japan Otaku Reviews25/06/10(Tue)14:11

I wanted them to add voice lines for the part where Goku thinks, “Damn it!” because the 20x Kaio-ken Kamehameha isn’t doing much against Frieza.

146: Japan Otaku Reviews25/06/10(Tue)14:11

I thought it was cheap on STEAM, but it turned out to be a DLC pricing scheme.

149: Japan Otaku Reviews25/06/10(Tue)14:12

>>146No… the downloads are just side story episodes.

151: Japan Otaku Reviews25/06/10(Tue)14:12

Mukinques also has its own moment to shine…

153: Japan Otaku Reviews25/06/10(Tue)14:13

>>151When people call it a bad game, I can’t help but think, did you really want to implement those controls…?

155: Japan Otaku Reviews25/06/10(Tue)14:14

The inside of Buu has also been cut.

164: Japan Otaku Reviews25/06/10(Tue)14:16Yeahx1

>>155If they say that creating stages requires no development time when you’re not even having proper battles, then, well… it would be like that.

156: Japan Otaku Reviews25/06/10(Tue)14:14

When it comes to transforming into a Super Saiyan, or about Krillin, or even Yamcha, I can understand if you find it strange that there isn’t anything like that… but isn’t it like this…?

163: Japan Otaku Reviews25/06/10(Tue)14:15Yeahx2

>>156No need for a declaration of not watching.

157: Japan Otaku Reviews25/06/10(Tue)14:14Yeahx2

The reason for the cuts… when I realize that they were cut due to the lack of versatility of the material or similar circumstances, I can’t help but feel that they prioritized that over the work itself, well, yeah…

160: Japan Otaku Reviews25/06/10(Tue)14:15

>>157Evaluate all other games the same way!

168: Japan Otaku Reviews25/06/10(Tue)14:17

>>160There aren’t many original adaptation games that can be compared to modern ones, you know… In the past, there were also limitations due to technology and capacity.

158: Japan Otaku Reviews25/06/10(Tue)14:15Yeahx1

If I get angry with Kakarot’s cut, I feel like my veins would burst if I played Spakins Zero and Ribasoru.

161: Japan Otaku Reviews25/06/10(Tue)14:15

>>158It’s not a game that’s being praised for its level of reproduction or anything like that.

162: Japan Otaku Reviews25/06/10(Tue)14:15Yeahx2

That magical flash is an incredibly memorable scene!

165: Japan Otaku Reviews25/06/10(Tue)14:16

Can I make this a bald thread?

166: Japan Otaku Reviews25/06/10(Tue)14:16

Which magic flash are you talking about?
Is it when Krillin got taken down?
Is it when Piccolo was defeated?

170: Japan Otaku Reviews25/06/10(Tue)14:17

>>166When Piccolo died and Nappa hit a home run after that.

172: Japan Otaku Reviews25/06/10(Tue)14:17

>>166It’s the 2800 version…!

167: Japan Otaku Reviews25/06/10(Tue)14:17

I’m concerned that there are too many fetch quests.

169: Japan Otaku Reviews25/06/10(Tue)14:17Yeahx1

But the Future Trunks arc, with all the extra embellishments, is great, isn’t it?

173: Japan Otaku Reviews25/06/10(Tue)14:18

>>169But since the original is the manga version, I can’t help but think about what happens after that…

217: Japan Otaku Reviews25/06/10(Tue)14:42

>>169When you read Trunks After, which is set after the Cell Saga in the original work,
You would be surprised by the total lack of catharsis in the instant defeats of Numbers 18 and 17…

236: Japan Otaku Reviews25/06/10(Tue)14:54

>>217Well, that has its own catharsis, doesn’t it…?

256: Japan Otaku Reviews25/06/10(Tue)15:03

>>236When you properly fight one-on-two and avenge yourself with the master-disciple Flash after that, it looks different.
Huh, is this all there is…?
>>236When you properly fight one-on-two and avenge yourself with the master-disciple Flash after tha...
>>236When you properly fight one-on-two and avenge yourself with the master-disciple Flash after tha...

Doon, disappear!!! 163

171: Japan Otaku Reviews25/06/10(Tue)14:17

I understand that you wanted to prioritize the parts that were cut from original anime or scenario-complementing quests and events.

174: Japan Otaku Reviews25/06/10(Tue)14:18

>>171Well, it’s good that I got into driving school.
That part of the story feels like it’s just that, doesn’t it?

175: Japan Otaku Reviews25/06/10(Tue)14:18

The person who cracks up over Vegeta’s BADMAN is Osugi.

178: Japan Otaku Reviews25/06/10(Tue)14:20

>>175What is it!

176: Japan Otaku Reviews25/06/10(Tue)14:19

But looking back at the past, there isn’t probably a game that has recreated this better.

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    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    • June 14, 2025
    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.

    • June 14, 2025
    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.