
Don’t say it so easily.
When watching things like Dai no Daibouken, Bleach, or Jujutsu, you’ll realize that this type of technique is actually necessary.
>>2It’s strange that the cursed game is quite a bad game yet hardly gets any attention.
Even just looking at it as a 3D anime, it’s top-class quality…
I just want to play a game that simply follows the original story like Kakarot, but it doesn’t make sense to release it with gameplay that’s not what people are looking for, unlike other games.
I thought it was impressive that there’s a need for skill in deciding whether to put in effort, and that it’s also admirable to be able to ensure quality without putting in that effort.
What, are they going to address the contradictions and questions from the original story even in the side quests!?
>>6I can do it!
>>13A garbage setting called beastman medicine has appeared…
>>14Let’s accept it because it’s the official historical setting of Bird-san…
>>6Mr. Himo-ten
A game with almost no flaws, except that the combat is somewhat subtle compared to others.
With this staff, it seems possible to address the dissatisfaction points in both the super and GT parts and present them.
I thought about doing a reversal.
Kakarot is amazing.
I hope that after the Daima DLC is done, they will make the movie and GT into DLC as well.
The resolution of the contradictions in the original work is thanks to Akira Toriyama’s supervision.
Isn’t it your job to create things like One Piece and Naruto, Bandai Namco?
Well, to be honest, the side quest part is boring, both in content and gameplay.
>>18The side quest story is interesting, right?!
I want all the people who say that just showing a slideshow of anime and making the characters speak lines is a way to relive the original work, instead of using the ADV format, to perish.
The original author personally narrowing the world with boring retroactive settings was a glimpse of DAIMA.
I wanted a bit more emphasis on the action elements.
>>22It was enough since it was originally an RPG.
If you want action, you should just play other Dragon Ball games.
Every time a new adaptation game is released, it will probably be compared to Kakarot.
Wasn’t the Demon Slayer game here having fun with Kazunoko?
Even Kakarot cuts here… so I think recreating the original work is difficult.
The Buu Saga is heavily cut.
>>29But I’m thinking about it.
When I see the trophy, I think reaching that point is 50%.
So, I focus my energy in the early stages.
Hey! Rivalsol!
>>29I cried not because the episodes with Satan and Buu increased, but because they were heavily cut.
>>143Because it would be cruel to shoot a dog…
>>148CERO will clearly go up.
I wish they had done a movie version as DLC…
I can’t help it, but it made me a little sad that the voice of 〇〇 is different…
>>32Like Recoome
I completely didn’t notice Bubble-kun’s quest until I cleared it…
I never expected that I would have to go to King Kai’s planet before going home.
The game Sandland, which further powered up this method, didn’t sell at all.
>>35I prefer this one as a game.
>>35It’s too obvious that Dragon Ball and Sand Land wouldn’t even lead to a conflict.
The only complaint was that the momentary voice during the transformation into a Super Saiyan didn’t have any echo.
>>38It seems that Masako Nozawa didn’t like that.
There are countless games more interesting than Pokémon, but just like they won’t sell better than Pokémon.
Sandland is too boring on the journey…
I wish I could have more actions besides dodging during the opponent’s super armor state.
I really wished I could have flown on a plane even if it was just after the ED in Sandland.
The voice is too old.
As for the voice, it’s the same as Chō, so I didn’t really mind it.
I wonder how much this cost Kakarotto.
It looks expensive.
It seems to be selling pretty well, but it’s not really the kind of work that could have a sequel…
>>49Is the DAIMA coming out in the summer a sequel?
>>51Will the DLC for Daima be self-contained on its own?
I want to see up to Ultra 4.
>>58It is divided into PART1 and PART2.
Scheduled for July to September 2025 and January to March 2026, respectively.
>>49It’s 8 million… that’s beyond just being a considerable amount.
>>49First of all, are you underestimating the difficulty of making a sequel to this game?
>>121Why are you getting angry?
On the contrary, Vegeta’s voice during the two Saiyans was really fitting.
A gentle feeling.
DAIMA is a DLC, right!
Sandland’s first issue is its lack of recognition…
I think a lot of people are put off by that visual in both anime and games.
Dragon Ball Morning Kakarot
Dragon Ball GT Kakarot
Dragon Ball Kakarot
You can create three works.
It’s unlikely that a game focusing on a long original story like this will be released again, given the age of the main voice actors.
I was a bit anxious that at the end of the future Trunks saga in the DLC, Zamasu and Black might be shown a little bit in the background.
The effects were good, right?
I love it, but as a game, it falls into the category of a terrible game.
The RPG part needs a little more, you know?
>>62Every time there are those who say “as a game…” but if it were a bad game, it wouldn’t be selling.
>>64There are plenty of crappy games that sell, right…?
>>66There are many games on the Switch…
The evaluation score is mostly based on the story and movies.
>>63If it’s just a game with a story and a movie, then it wouldn’t really be a game, so that’s not it.
>>70You don’t have to deny my feelings that much.
>>84This impression also denies those who enjoyed things other than the story and the movie…
Li Dian is easy to use and portable, making it recommendable even for those who are not good at games.
Sparring isn’t easy, to be honest.
>>65Zero’s difficulty for one player is too ridiculous.
When I found a place where I could practice sparring, I would pause for a bit to earn experience points and orbs.
Due to various circumstances, I’ve watched the parent-child Kamehameha and Vegito’s movie so many times that I can’t even count.
Since we have so many costumes, it would have been nice if we could change costumes after clearing the game…
The Sparking series felt like the easiest for Neo to handle.
Meteor can move in a more Dragon Ball-like way, but it became a little difficult, and the sequel Raging Blast was even more difficult and received negative feedback, so in Ultimate Blast, it turned into a rock-paper-scissors game.
There have been several cases where a game with amazing visuals turned out to be a terrible game but still sold well.
It’s probably an RPG element to ensure that the content is not affected by the player’s skill level, since it’s a story-driven experience game.
The game is too bad to be considered a bad game.
>>76Anyway, it’s nice that a feeling of wanting to hit some part of it is oozing out.
Why is the reproduction quality of this 3D style so high?
The expression is too rich.
>>77Goku in the style of that era!
I think it’s correct to say that the RPG part is somewhat lacking.
It’s not a hardcore RPG game, but it has a flavorful feel to it.
Isn’t a popular crappy game just a matter of your personal taste?
There are hardly any named close-range techniques, so the jumping punch is overused…
>>82I wore it until I became a Super Saiyan, but during the battle against Frieza, the voice sounded completely out of place…
The moment a game is selling well, calling it a bad game is nothing more than a pathetic display of sour grapes.
>>83The best-selling ASB in JoJo…
>>88It’s a bit funny that EOH is not selling well at all, which instead has made it a collector’s item.
>>92It would have been better if it had been EOH from the beginning, but it’s a shame that we had to start after ASB brought trust and expectations to rock bottom.
>>83What do you think of Speedwagon?
>>83It’s hard to hear that while we’re in the middle of battling Pokémon…
>>93That’s precisely because it’s selling well, so it’s just sour grapes.
I had so much fun just repeatedly using similar actions to shoot the Kamehameha that I cleared the DLC as well…
In the end, I realized that the experience of a game is important when incorporating various aspects.
Unfortunately, there are idiots who dismiss a game that simply doesn’t turn towards them as crap.
If you don’t like to receive reactions to your opinions, it’s better not to say them online.
If Spakin Zero’s battle were included in Kakarot, many people wouldn’t be able to clear it until the end…
It’s really creepy to overly lift someone up…
>>94Here it is… the person who starts going against the flow in a thread where everyone is having fun and ruins the atmosphere…
I thought JoJo’s Eyes of Heaven sold well overseas…
I remember that spaking was originally difficult.
The Meteor and the battle against the Great Ape and Broly were also troublesome.
Jujutsu, Daidai, and Reversal probably would have sold better if they were from the Kakarotto staff.
>>98It’s more of a problem with development costs than a staff issue, right?
>>98I think fans who buy that will be happy, but I don’t think it will sell well.
Questions that only loop if the correct answer isn’t chosen were unnecessary.
Overall it’s a great game, but I wish they had put a bit more effort into the combat balance.
There are also few characters.
Even if a bad game sells…
In that case, there is an image that the numbers for the sequel will not increase.
If you just spar and punch in CPU battles in Sparking Zero, you can manage it somehow.
Honestly, I don’t think the DLC for Dragon Ball Z: Resurrection ‘F’ was necessary.
>>105In terms of quality, that’s true, but since we know it will sell, of course we’ll release it.
It might be a matter of perception regarding the term “bad game,” but isn’t a favorite bad game a perfect answer as a character game?
>>106Even if the gameplay is lacking, as long as I can enjoy the character elements, that’s enough.
In the end, thinking it’s not that great is just a personal opinion, so you don’t have to take it into account.
I don’t think it’s perfect…
I thought that the essential events that involve gathering materials to complement the original work are tedious.
Maybe it’s a player with combat power 5 who got beaten up badly in the early stages and is stuck.
Using the term “crappy game” unnecessarily is what causes the upheaval.
It was really great to be able to fly around the DB world.
I wished they could do something about the floating materials that ruin the landscape.
Was the reversal not that good?
>>119With the limited development budget, we did our best to recreate the original! I strongly feel that.
>>119The compatibility of 3D puppetry and long dialogues, you know.
>>119The character modeling in the story is terrible.
Many of the ones cut out of existence are those where the 3D model has been saved.
>>119There are too many parts that assume you’ve read the original work…
There are parts of this game that are kind of confusing or unsatisfactory, like how it cuts out some very famous places and includes original content instead.
>>120Most people who know about “Mili Shira” have never experienced the Final Flash even after learning the technique…
>>120I don’t know which one is the most famous, but it’s probably included.
>>133This is recommended for those with a vague memory, so I thought it was a perfect answer staged for that reason.
>>133After Piccolo died, the Masekiho and Final Flash were cut from the Munkins.
>>137Is that really famous…?!
>>147It seems like this is the first time Kakarot is touching the Dragon Balls.
>>147It’s deliberately awkward and gross.
>>137I wanted to see the scene where Piccolo is crying.
Vegeta was properly trembling and crying after the Death Beam.
What has been cut is generally the part where making the material is difficult.
All games that replicate the original work can use this method.I wish they would make something like Gundam…
The updates for Xenoverse 2 continue quietly.
Breakers, which continues to flow energy at a low cost by patching together Xenoverse 2 and Kakarot.
Well, CyberConnect2’s game part is indeed not great.
But if the visual experience is this outstanding…
The recreation and the field are amazing, but the training until learning battles and skills is not interesting at all.
>>134I am interesting.
>>134It’s too much of a belly punch game.
Honestly, I want to do a lot of action in the time of Kid Goku with this technology.
I like Suikka.
>>140I never thought there would be a connection since Bardock’s era…
Could it be that they are the enemy of my parents?
It’s not a famous story, but maybe because you can only use materials made inside Buu’s body there, there are bold cuts.
The level of reproduction is amazing, but it’s also sad that the field map is so sparse.
I wanted them to add voice lines for the part where Goku thinks, “Damn it!” because the 20x Kaio-ken Kamehameha isn’t doing much against Frieza.
I thought it was cheap on STEAM, but it turned out to be a DLC pricing scheme.
>>146No… the downloads are just side story episodes.
Mukinques also has its own moment to shine…
>>151When people call it a bad game, I can’t help but think, did you really want to implement those controls…?
The inside of Buu has also been cut.
>>155If they say that creating stages requires no development time when you’re not even having proper battles, then, well… it would be like that.
When it comes to transforming into a Super Saiyan, or about Krillin, or even Yamcha, I can understand if you find it strange that there isn’t anything like that… but isn’t it like this…?
>>156No need for a declaration of not watching.
The reason for the cuts… when I realize that they were cut due to the lack of versatility of the material or similar circumstances, I can’t help but feel that they prioritized that over the work itself, well, yeah…
>>157Evaluate all other games the same way!
>>160There aren’t many original adaptation games that can be compared to modern ones, you know… In the past, there were also limitations due to technology and capacity.
If I get angry with Kakarot’s cut, I feel like my veins would burst if I played Spakins Zero and Ribasoru.
>>158It’s not a game that’s being praised for its level of reproduction or anything like that.
That magical flash is an incredibly memorable scene!
Can I make this a bald thread?
Which magic flash are you talking about?
Is it when Krillin got taken down?
Is it when Piccolo was defeated?
>>166When Piccolo died and Nappa hit a home run after that.
>>166It’s the 2800 version…!
I’m concerned that there are too many fetch quests.
But the Future Trunks arc, with all the extra embellishments, is great, isn’t it?
>>169But since the original is the manga version, I can’t help but think about what happens after that…
>>169When you read Trunks After, which is set after the Cell Saga in the original work,
You would be surprised by the total lack of catharsis in the instant defeats of Numbers 18 and 17…
>>217Well, that has its own catharsis, doesn’t it…?
I understand that you wanted to prioritize the parts that were cut from original anime or scenario-complementing quests and events.
>>171Well, it’s good that I got into driving school.
That part of the story feels like it’s just that, doesn’t it?
The person who cracks up over Vegeta’s BADMAN is Osugi.
>>175What is it!
But looking back at the past, there isn’t probably a game that has recreated this better.