
Even the anime fans don’t know about Chan…
The world sandwiched between Tsukishima-san before watching anime.
Chan is starting to resemble Goku, isn’t he?
>>2If we were to make a sequel, it could just be a version that resumes with the revival from the disappearance arc, so four characters wouldn’t be too many, right?
I was surprised that they brought the complete version of Kyoha-chan.
Is the DLC for everyone the Thousand-Year War Arc?
Perfect Chan is so lame~~~
>>5The horns are bad, the horns are.
If it had a half-mask like a Hollow, it would be stylish, but it only has horns.
I felt like it was definitely that person since they hinted at it in the game, but it seems like Ichigo comes first.
Bandeze, hurry up and bring everyone out.
It feels really like an anime original.
I really like things that are totally like “This guy is definitely Getsuga Tenshō.”
It’s like adding content in a fighting game.
>>12The content is basically a game that moves along a single axis between myself and my opponent, and the mind games involved in breaking down defenses become akin to hunting setups, so it’s almost like a fighting game.
It’s probably decided that Ichida and Yachiru-chan will be there, and then there’s Yhwach?
>>13It’s probably around His Majesty Aizome Ishida.
This way.
I thought it was you, for sure!
Not according to the anime.
I’m going to put it out ahead of time.
I wonder if Bankai Sword-chan will appear as well.
I-I had always thought, “How long are you going to keep using that smug face while relying on the egg outside the ovary in the game?” so I’m happy that the thousand-year version of Ishida has been released.
Um… Fullbringer Chan is…
>>20Although it has clearly stated that it’s the game up to the Arrancar Arc + the DLC for the Blood War Arc, isn’t it a bit late to complain about that?
>>21In that case, what about the climax where she says, “Isn’t it thanks to you, Tsukishima?”
>>21I’m being impatient, but I want a sequel where I can enjoy the stories of the Disappearance Arc and the Thousand-Year Blood War Arc.
I wonder which was stronger, Ichigo when he used Mugetsu or this Ichigo.
>>22I think it’s definitely this side.
It seems like there was a silent adjustment today.
The patch notes haven’t arrived yet, but
This is the kind of form that makes you say “Oh, is this it…?”
I’ve seen quite a few people who don’t know BLEACH doing this, but isn’t this completely a spoiler?
>>26If anything, it’s a spoiler for anime fans too.
I hoped this game would flow like number one…
>>29But everyone’s awakening BGM was cool, so it’s okay.
The BGM of Sōten is nice, isn’t it?
The adjustment has arrived.
The crescent moon wrap is indeed getting weaker.
I feel unsettled without the chapter boss, Ginjo.
Only people who haven’t played the game would be confused about the elements of the disappearance arc at this point…
I felt like Chad was already strong before the adjustments, but this time it might be really bad.
I thought there wouldn’t be any adjustments since it’s a character game.
Rank matches are coming, so I’m looking forward to it.
Is it the Thousand-Year Blood War arc DLC!?
I don’t know Chanichi.
I’ve seen it before, but I don’t know what it can do, Chanichi.
Isn’t indigo dyeing allowed too much?
I thought Escudo was definitely going to die.
Aren’t the patch notes more dedicated than those of typical 2D fighting games?
>>42I was left alone for two months and was doubted whether I had any motivation, so this much is necessary.
Whoa… what is this amount?
>>42Recently, it’s become standard to explain the intention behind adjustments in patch notes, so writing this much is normal.
Some manufacturers even write down which part of which technique was modified by how many frames.
That’s tough.
The enthusiasm in the patch notes was so intense that it blew my mind.
The adjustments for all characters are too serious since they’ve been given various toys.
I’m glad that Stark’s awakening has finally become stronger.
It’s impressive that the number of Stark’s soul and spirit destruction has decreased.
Let us write at least this much for EXVS, Bandai Namco.
It’s very characteristic of fighting games to have moments like “Did they recognize this guy as strong (like Getsuga)?” and “Did they recognize this guy as weak (like Chad)?”
Wow, this has more adjustments than I expected.
It’s mostly just strengthening, so are you planning to shorten the match time?
>>50Everyone’s matches were long, so it makes sense to introduce ranked matches as well.
Regardless of 420, I was somewhat aiming for a time up of around 300.
I wonder if the Izuru’s gar has disappeared.
It seems that Hisaki, who was treated as a weak character because he couldn’t accumulate fear, will become quite strong now that he can actively accumulate it…
The line that runs like blood armor before the bankai is nice.
My Shiro-chan is getting stronger!
Is Chad’s gorilla pan going to grow even more?
I’m happy about ranked matches, but please give us the feature to set up private matches and watch them soon.
I was quite surprised because I thought the sales were dying and there wasn’t much movement from the official side, so I assumed they had stopped the DLC.
Are you going to make Chad even stronger!?
Ishida and Stark have started to have follow-up attacks after throwing.
It seems like there will be a BLEACH event in Ikebukuro soon, so maybe it’s being organized to coincide with that.
I’m sorry, but Chad is a strong character and very fun.
>>62At first, everyone said they were weak.
>>62Anyway, it’s hard.
Too hard.
Laughing at the strengthening of Hiyosato with Hirako’s weakening.
Can we fight this?
>>63The combo damage when resources are available has become incredible since Hiyori can now dash and launch strong attacks.
Ginjou may be coming in the Thousand-Year Blood War arc DLC.
I’m sorry, I weakened the mountain elder too much; it seems like the adjustments are significant.
I think Chad’s character rank went up in research, so they didn’t have time to make adjustments.
This patch really looks like GOD Tier.
>>67It might actually have quite a few weaknesses when you try touching it.
If the unique property is not the fundamental one, it doesn’t decrease at all.
Unless it’s a specific unique move or a special flash followed by a delay unique, or a yellow reversal unique, it can’t be fundamentally relied upon as a unique move.
>>81> Throws > Unique stance or special flash > Delay unique or yellow reversal > If it’s not unique or something like that, the unique doesn’t fundamentally matter.Could it be that careful adjustments are being made…?
>>83The emergence of the black coffin before the awakening of indigo dyeing may be a bit rough as it is.
It’s funny how Chad is treated as strong just because he’s tough.
Increased the effect duration when destroying the Achilles tendon, humerus, and lungs in puppet theater.Wait a minute, I thought that was just a difference in the number of soul and spirit destruction, but there were debuffs too?
>>69It wasn’t worth targeting because they rarely appear, but each of them should have some kind of movement speed reduction.
The mountain old man was too weak, so His Majesty couldn’t wait any longer for the long message of feelings.
Awesome
The crescent moon loop consumes 80% of the gauge in a single use, so it has essentially disappeared.
>>71There’s no way Chan-ichi would use a strategy with even a hint of chocolate in it.
>>72The white person said to fight like that.
The anime hasn’t completely reached the final episode yet, has it?
I’m making adjustments as if they’re enhanced, but Ishida may have quietly died.
…I didn’t realize there was still a willingness to adjust the balance…
Ranked match is here!
>>79Everything is too late!
I like the music by Masaru Sakaguchi from anime, but the soundtrack of this game is also highly impressive.
>>80It’s a stylish interpretation of Bleach that takes a different approach from the anime.
I don’t think it hasn’t been factored in because Chad’s results were quite some time ago.
I like songs that are like Yoruichi’s theme.
Chani’s new form was, like the others, just a sudden cut from a face close-up back to the game screen… they could do better… in terms of production value.
>>87Well then, please give me a development budget on par with Kakarot’s.
It might be the end for Soi Fon.
The decrease of the beak thrust three flashes and the 36 routes of the sparrow bee thunderbolt whip remain the same, so it might not be the end.
Why suddenly Kakarot…?
I’m glad the official think Ulquiorra is a weak character.
I’m going to disrupt ranked matches with a last-minute health attack from a delay strategy.
After using the Crescent Moon Cross, I powered up and returned to the Crescent Moon Heaven Strike, but something felt off.
I think the matches in this game are quite interesting, so since ranked matches are here, I might play again.
It seems like I haven’t written it down, but the air pressure technique used for some characters with the mortars > soul destruction charge cancel may have also disappeared.
There were techniques other than the Sky Strike in January…
The pursuit loop of Zael and Ishida’s reawakening has disappeared, and the loop for “Mansai Ichibakuhō” has also disappeared, so the long combos might generally be gone.
Are you serious about playing competitive games?
The update is done, but the cheaper season pass doesn’t have early access, right?
I always think about Perfect Chan.
I guess it wasn’t good to leave the face part like a young old man.
Skip, Baizan gets super rare.
>>100It’s still in an unfinished state compared to the old man…
I think the lack of cohesion in this design gives it a mixed-breed feel, which is a nice design.
First of all, I think Chan I doesn’t suit short hair.
Rather, should I say that long hair suits you too well?
I think the only staff left are those who want to seriously play fighting games after selling what they could in the initial rush.
Character games are probably 90% about the initial launch.
>>103That’s not the case these days.
After all, it’s Tamsoft.
They tend to want to do this kind of thing quite a lot.
From what I’ve roughly touched upon, I think characters like Aizome, Uoyan, Neliel, Yamaji, and Chad were strong before and are winning characters.
There are probably many unknown bowl-cut bald people who are strong thanks to Hiyori.
I want a sequel, but I wonder if just the disappearance of the agent and the final chapter will be too little in terms of volume.
It didn’t reach 10,000 in the first week of sales.
>>106The lack of volume might be due to the characters being insufficient.
There are some who are missing, like the masked army or Grimmjow’s subordinates, and even the vice captains are not all present.
>>114We’re talking about things after the game, but if we’re still talking about the game, our conversation isn’t lining up.
Hirako’s unique techniques are almost dead, but they’re not being touched…
Kyouraku’s attack range is hard to understand, so when I watched the official video of Kyouraku vs. Tousen, I laughed because he missed a few times.
You guys better keep that in mind.
>>110This game often has missed inputs, right?
Isn’t it the Unohana Kenpachi?
Do you only have the special move Getsuga?
If Stark is strengthened, then I’ll play ranked matches with Stark.
>>117I think it’s pretty good that I can get 4 wolves when I awaken this time, and I can also do a loop combo with wolves.
It’s great that the patch notes have a love for the characters.