
I might have liked the Earle 105 for a while now.
If that’s the case, let me use the Ale Strike.
>>2Can you endure the terrible fuel efficiency of PS armor?
The aircraft familiar from the game… I want to try using it.
The partner who ran together with me through CE71.
Is the HGCE 105 Dagger out yet?
If you want to experience the world view, you can use your favorite mobile suit as you like with Dagger, and since GAT exists, the SEED world is very suited for that kind of play.
MS that is kind to the nameless of the natural.
(From here, the nameless ones switch to Raiders.)
You played Battle Death, right?
I love you, you’ve been a great help even in the remaster.
The 105 Dagger machine gun is more reliable than Strike’s bazooka.
Ultimately, Battledess will become a game where you can palm it, but the tough sections leading up to that really make you want to use Gunpla battles since you’ll spend a lot of time walking alongside the thread images.
>>11I don’t think I’ll use it every time because I have to stay close.
The hyper boss has a poor passage.
The natural that was originally riding the 105 Dagger is still cool, and then it says “Strike” and rides Noir, right?
>>12Strike Noir is cool! Being able to honestly choose Noir is proof that one hasn’t lost their pure heart.
I couldn’t hit Palma well, so I completed the SS with a rapid-fire vomit beam from the Saber in Hyper Mode!
I was an Airedagger in ’71 and a Slaughterdagger in ’73.
I (CE) would pass the strong mechs that were provided to my partner.
Once you learn how to use the MA, just place an Exas on your wingman and you can have an easy time playing as a Raider!
>>16The fully tuned Exus for my wingman makes the hyper boss easy to defeat, and it makes me laugh strangely.
I’m sorry for being a weak person who starts as a coordinator even in a union…
Sorry, Nobita! This Zamzazar is for three people!
You should ride with the guard Windam!
Saber is quite strong since the conditions for obtaining her are pretty awful.
“I’m going to knock Aslan, who couldn’t make this guy shine, away with my saber.”
>>19(Shining Aslan)
Isn’t the naturalness of this world too intense? It’s no wonder that racial conflicts occur! Battle Destiny is way too inferior with its natural Nacchuppari.
>>21There aren’t any natural captives, right?
>>21Ultimately, the strongest seems to be the natural with an upside.
>>21But in the end, natural is stronger…
The strong combination is a mental ghost of concentration and mental strength, or perhaps a form of hatred and upheaval.
The basic duel dagger is the strongest, but it can’t fly…
Zamzazar is just so much fun.
>>23Somehow, the main shots aren’t hitting as much as I thought they would!
Egelstern launch!
The Fatum that Aslan uses, you know! It clearly moves differently from the one I use!
>>29I guess you have to go kill them first with the determination that you’ll die if you hesitate once they shine…
Hey you over there! …Actually, the aircraft that can change packs can switch on the battlefield like the Strike or Impulse in Exvs with Guard + L2.
I noticed it after finishing the trophies other than shooting down 5000 aircraft.
>>30I just found out.
>>30If you just make more Battle Destiny threads, I’ve been saying that every time…
Something like this or the Dagger L might actually be quite good as an entry-level machine under GBN standards.
You can attach various strikers and backpacks with the original plastic model.
Even the final coordination’s status buffs become unnecessary, so even the ultimate natural can’t win against Coordination-sama.
Why is the wingman Exus so strong?
The game where Justice shines and my partner and I die.
The hyper boss battle will be a game where three fully upgraded Meteors and the player’s fate surround and hit it with sticks.
Isn’t it more fun to just coordinate without worrying about the final value…?
>>38I think the remastered version is more fun because it’s easy to unlock the restrictions and you can attach two skills to the natural one.
>>38To experience the desperate difference between Coordinator and Natural, starting with CE71 Natural Union will give you the best flavor.
>>41It would be even better to go straight to the Archangel route.
>>43It’s a weak M1 Astray! When I jump in, I get so serious that it’s scary, right? The first run of the natural CE71 Archangel route.
>>52The difficulty changes dramatically based on whether you realize you can use the 105 you’ve been riding until then.
I only remember that the Archangel was incredibly difficult even in Assault Survive.
>>57The Astrea evaporates in the Providence’s SPA that comes flying in the moment of an area change.
Hyper boss battles are fine with multiple bosses, but single bosses move way too fast and it’s insane.
A game to fall in love with 105 and Actaeon.
Olga! Croto! Shani! From today, we are the Evil Four Weapons!
>>45Partners…
>>45What did you do out there to end up in such a situation…?
It’s really nice to have the three idiots on your side; they are truly reliable.
Starting as a coordinator, I get a duel relatively early on, and this… is quite helpful.
>>50For performance, clearing the Seed era with ZAFT often boils down to choosing between the normal duel or Aegis.
AS becomes sluggish, and the number of hits received increases.
The three idiots on the Ark Angel route are really scary!
In Natural Start, you can enjoy the difference between Natural and Coord in the early stages, and by the middle of the game, you can dominate with two skills, and by the end, the restrictions on piloting the machine are lifted, so there are no longer any weaknesses.
I felt like getting the Strike Dagger model kit after the remaster, but was it an exclusive to Premium Bandai for HG? And it hadn’t been released until recently?
>>55They were selling things like Robot Spirits.
I heard that in the Vita version, you couldn’t use the Allied units if you went down the AA route. Is that true?
>>56It seems like you could use the allied aircraft by pressing L during aircraft selection.
>>56You just didn’t know how to switch.
>>56Most people just didn’t notice the switch.
I wonder if there will be movies, spin-offs, or further sequels. I want to use the Astrea Noir and the sword pistol.
Forbidden Super Annoying Problem
The problem of raider enemies being too strong.
Calamity is a problem that sometimes causes accidents.
The three fools are strong…
When I’m working on the Evil Five Weapons, I have a mental setup where I’m one of the five idiots who adores Natal as an older sister.
It’s too painful for a raider to get caught by a machine gun just once and not be able to escape, ultimately dying.
>>65The three idiots definitely need to deal with the raider first, or they will die.
The three idiots should first take down the Calamity that stops when it shoots, and then if they take down the bouncing Raider next, they’ll somehow manage.
In between, it’s based on enduring the frenzy of going to SPA due to reduced stamina with hyper mode or guard.
>>68The raider’s hammer is too painful…
The AA route is tough, but the final stage of the Allied route is overwhelmingly difficult.
Are you stupid for telling me to face Duel Buster Strike Legend Justice Rouge?
I think it’s quite impressive for a Gundam game that in the VITA version, CE71 Kira and CE71 Athrun couldn’t team up in mission mode.
The three girls riding the Astray also have somehow low stats.
After that, once I was able to use Lunamaria in ZAFT, I could feel that she was truly strong and sensed the differences between races.
The three girls are originally quite weak in the source material…
Aren’t you going to paint the main body of this thing black?
At the very least, be high in mobility, M1!
Where is a good place?!
>>75Barely user-friendly dash fighting.
The power is not strong.
>>75You can ride it even naturally!
There’s no point in using it if you start with Corde.
People say it’s tough, but if you understand the game mechanics, you can clear it on your first try, so it’s a good balance.
Well, if I stay in the same state as Astreia, I might lose on the next rescue ship… but it’s fine to ignore it for progressing the scenario.
I worked hard to use the M1 Astray because I liked the design.
Since the basic upgrade machines are strong in the game, being dedicated to ZAFT until CE73 makes me appreciate the strength of the Zaku.
I still don’t understand the specifications of Forbidden.
What’s with that guy’s stiffness?
>>81When you defend, you deflect some of the shots.
>>81The combination of phase shift armor and Gescheitlich Panzer is huge.
While guarding, it nullifies beam rifles and beam machine guns.
>>81It is hard because there are shields on both sides.
Without a shield, you generally don’t show your back and move, so you won’t get hit from the front either.
>>85Damn piece of junk…
High DPS shield machine melts PS and goes boom with the hammer.
I hate the Zaku Phantom that comes out as weak, but is stupidly hard despite being weak.
>>87The Zafuto is truly despicable, constantly hindering actions with the Zaku’s staggers and the Gouf’s whip.
If you face it with a shield, it will function as a bulletproof barrier, and the design also becomes an ally.
The fact that the raider also has a terrain-piercing beam weapon adds to their lawlessness.
>>90The number of shots and firing rate are ridiculous, right?
>>90Since it’s a sub-weapon, being able to use a beam cannon without switching weapons while still holding a machine gun is too lawless.
A strong ace is one that can collaborate with multiple partners.
I really feel like I’m dealing with the Minerva team from Heaven’s Base and the Requiem battle when it comes to the allied route.
It’s okay for the raider to focus on escaping through transformation.
The maximum altitude has decreased in the remaster.
Calamity! I am disappointed in you!
>>95I evaporate with the anger of a thick beam.
The Minerva squad is weak with Shin and Luna, and since Minerva is a soft battleship, it’s fine.
Aslan, who is hit-and-running, and Rey, who is opening fire all at once, please just die.
Overall, the Calamity, which has low mobility and can get stuck, is the weakest.
The firepower is high, so it’s usually strong when used as support by a partner.
Aslan is completely a factor of the accident.
There are too many instant kill techniques.
I thought that the Fate Three Idiots feel a step weaker in terms of performance, likely because the Zaku is strong, while playing the game.
Heine is dying.
>>101If Hine shows up, I’ll have to dash over to Gaia for now.
>>104Even so, the remaster has improved, as in the past, I was often instantly killed by Abyss’s interference or found myself in situations where Freedom clearly shot down something that was just Freedom with full burst.
>>108It was conditioned on obtaining Saber, so it’s somewhat of a trauma.
>>111In the end, I managed to do something by lifting the era restrictions first and repeatedly using the Provi SPA…
Well, Luna Maria also has repairs, so she’s quite resilient…
>>102I feel an overwhelming urge to kill on the Zakuranger stage.
>>106Because it’s the one that I want to deal with the most, the one with the vomit beam…
In the play, Chaos, who died rather quickly, is the easiest and most user-friendly of the new three fools.
Rei is normally strong, except that he doesn’t have great synergy with legends, which is a problem.
When I first started with ZAFOT, I thought phase shift was amazing.
I understand Miguel’s feelings…
>>107Phase shift is crazy, but even without that, Jin is just too weak.
Shin is the weakest relatively.
What is that side-to-side jump that isn’t even a drowsy clone?
>>110Shin has a skill build that allows for the use of Impulse, and in fact, it’s stronger when using Impulse.
In a Gunpla battle, it’s permissible to take this and put the EXAM system’s anti-Coordinator version on it simply because it resembles a GM.
I think obtaining a normal mission S in the remaster is the highest difficulty, especially in the ’73 branching stage.
Chaos is strong every time in the game because its arms are stable.
Well, I don’t actually play games that often…
>>115I remember being a bit impressed by how surprisingly well behaved Sunao-chan was, even in a consecutive series.
It’s a bit lonely that there were no nostalgic machines like Jinwasp, Jinohka, sniper reconnaissance Jin, Zono, or Gun for the Link Battle community.
>>119Hey!
I definitely like the space stage because it has that Gundam vibe.
In terms of PvP, it’s generally just crap.
Aslan can understand the self-destruction of the Aegis, but for the Phantom to explode like that too… If there wasn’t a hyper mode, I would have died instantly.
>Jin AssaultAdd “fat” to the end! You’re heavy, you know!
The CE71 Zaku production type is too weak.
CE73 is strong like Zaku and Ba-bi.
>>124Rather than saying that the performance of the MS is poor because ZAFT’s technology is weak, it feels like they were defeating opponents with the strength of their inside and the convenience of the MS as a tool in the first half of the Yakin war.
It’s understandable that the basic pack for the Earth Federation Army would be based on the Ale Striker since it is too versatile.
M1, which shouldn’t be weak according to the settings, is being treated as weak.
>>126The one I’m riding is weak.
It seems that adding additional armor makes it heavy and sluggish.
It’s funny that you can self-destruct again after self-destructing with the Aegis SP attack.
Who the hell are you!? That was Jin Assault.
>>131What is the original source of Duel AS?
Juri’s persistent voice is so raspy that it makes me laugh.
Even in a duel, honestly, isn’t the plain version stronger? That’s why purge-type equipment is a bit lacking unless it’s at the meteor class.
In this type of game, just moving slowly can be stressful.
>>134My raider is just too much of a savior.
Of course! Transform!
The reason why Dagger is strong is that it can usually use Ale, and the same goes for Zaku and Impulse.
The aircraft weight will increase by about 1.5 times, you know…
According to the settings, it is stated that the decrease in mobility caused by the additional thrusters is being suppressed.
Raiders excel not only in mobility but also in attacking while penetrating terrain with their beam attacks, and their melee combat is also good.