
Faithfully reproducing the original scale.
The Psycho Frame, you see…
>>1It’s only around the cockpit, so it doesn’t matter!
>>1The Psyco Frame was something Anaheim randomly added, and Amuro didn’t design it with the intention of incorporating the Psyco Frame.
ν is approximately 23m.
Z is about 19m.
Well, I guess this is how it is…
>>2Despite being lined up alongside, doesn’t the 16m wing look unusually big…?
Even Bandai let out a scream at its size.
>>3I’m using die-cast because I’m scared.
>>19This is the Psycho Frame…!
It seems that the Jegan has compatibility with parts, but is that true?
Is this the first time seeing a 1/60 scale kit of the ν?
I don’t want to assemble it, but I want to see it…
It will continue to grow large until around the time of Hathaway.
>>9Hey! Taste my Sanary!
If it’s only used in space, it will keep getting bigger, right?
It’s understandable to have a backlash, but F91 is just too small…
Is it without the fin funnel…?
>>13It seems to be 22m up to the head.
No, it’s huge!
>>13The height at the top of the head is 22.0m.
Is it really this big compared to the Z…?
The Jegan is 19m and is modest in size.
Thumbnail A.C.E.
>>16I mean, this is just ACE, right?
As a result of cramming various things in, the MS has overall become bigger.
Does that mean there’s no point in making it smaller since I’ll be building battleships and hangars to match?
>>21Big means Anaheim profits.
The Black Selene is quite small.
>>22In the first place, Estebalis is really tiny…
>>25It’s on the larger side because I’m wearing heavy armor layered.
>>22The normal esthevalis is about 6 meters, so even with custom adjustments and added bulk, it’s still quite small.
Surprisingly large Elgaim.
Considering it’s half the Psycho Gundam, it’s pretty big.
When I go to the stage where the Aura Battlers appear in the MS series, the enemies are so tiny that I can’t see them in this series…
The Nadesico that appears in the game is surprisingly small, isn’t it?
In older anime, it was normal to have characters with a significant height difference in the setting but be drawn the same size on screen.
>>31It might sound bad to call it a deception, but I think it’s an important performance.
When the Getter Dragon appears as an enemy, it makes you go “whoa, that’s huge…”
I don’t think there was much difference in attack power based on size.
The true Getter Dragon from 3 is big, fast, and scary…
Who is in front of Elgaim?
>>36Neribren?
>>36Nerebrin
There are scenes where all the units launch from Laikaire.
Due to size constraints, about half of the aircraft do not use the catapult.
It’s fun to watch the properly scaled reproductions of the Lar Kairam and Albion take off again.
>>40However, this became difficult, and in 3, it turned into an expedition from a mysterious facility.
In R, the launch movie itself was deleted entirely…
In the opening, Doendless is completely bullying the weak with the true hero.
I wonder if it would be around the waist of Danbein or turn into something like Bottoms.
It was interesting to hear that without the protagonist, Bright would have been alive, or the Blue Hawk of Giganos!
It would have been perfect if there had been proper voices.
Although they seem to be about the same size, there is actually about a twice the difference between Mazinger and Getter.
Even if the height difference between the Mazinger series and the Getter series is faithfully depicted at the Toei Manga Festival, that alone would still seem interesting.
I think that for children, it’s more exciting to fight side by side like usual.
When I look at the original version now, it’s so outdated that I can’t help but laugh because there are no character sprites at all during battles.
I wonder if A.C.E will make a comeback…
>>49It has been revived.
>>54It’s different!
>>49In a recent interview or something, it seems like the staff from FromSoftware remembers it quite well, so maybe…?
Subtly larger than ZZ, ν.
>>50To put it another way, the Double Zeta is not much different in height from the Zeta.
In the end, I piled everything on until I could miniaturize the generator, focusing on firepower.
It’s like a smartphone now.
Why is this guy here…?! (Wild Jim O with an unknown pilot)
The size of the getter is fine, but it sometimes looks a bit slow relatively because it’s large, which is interesting.
No, this size and speed are terrifying.
It’s a shooting game that doesn’t have any close combat, so you can still play even with a slight size difference.
ACE’s huge true dragon is great, isn’t it?
The aura of a final boss is incredible.
>>56I didn’t feel much dignity because what I’m riding is that thing, and that form is supposed to be an ally in the original work…
The R’s Aquarion specification became ridiculous.
I hate recreating this in games!
>>61Rather, since 3D games and three-dimensional objects can be true to the setting, you should recreate them!
That said, it’s really tough to ask for the same level of dedication as in the first three…
I really like how the ones that can perform a roller dash can actually do it when properly set down on the ground; the little details are truly amazing.
Because it’s big, the details are also big, and somehow it looks flat.
The game itself is simple, but controlling it with the flashy presentation while listening to the theme song is irresistible.
>>64I think it’s good that there are ones that add personality through the missions.
If you don’t run across the ground, you’ll get sniped or nuclear missiles will come flying at you, so shoot them down.
In terms of the standard physique, the Hi-Nu is normal, so the Nu is really large.
After ν, there’s a trend towards miniaturization, so it’s really a super massive mobile suit.
>>68I won’t be coming for a while…
In this range, it still feels like it could barely be possible, but it’s quite unreasonable for these guys to fight on the same level as 50m or 100m class robots…
Bigger ones seem stronger in hand-to-hand combat, right?
In other games, collecting mostly realistic types makes Gundam fall on the heavy side, doesn’t it?
Can Aura Battlers inflict effective damage on Mobile Suits?
>>74On the ground, the aura shot becomes nuclear-level, so there’s plenty of room.
>>77It doesn’t matter.
What was mentioned in the story is comparable to napalm bombs.
>>74I don’t know why, but when you go outside of Byston Well, your specs increase dramatically, so I guess it’ll be fine.
In ACE, it’s a bit inconvenient because you can only use the ones where the funnels are visible, like the ν Gundam…
>>75The armament is of a high standard; rather, isn’t that guy on the strong machine side?
I remember that the MUJI Z series had basically terrible performance.
>>81Unlike the Qubeley, the funnels are limited, so it has performance that can fight normally in other aspects.
It feels a bit wasteful that I have to save the funnel.
Sazabi: “…”
The only game where you can take a good look at the transformation in Macross is ACE2!
But you know…
It is good to compare ν with ZZ.
I guess that’s how the setting is, but it feels really off.
In this case, the larger-sized getter or the size difference in the “Sukukoma 2” was quite good.
Getter is big, Combattler is big.
>>82When comparing super robots, it’s surprising how small Mazinger Z actually is.
>>90Since it’s only 18m, there’s a gap between me and a 25m great that is like the difference between an adult and a child.
I guess they thought it looked bad, so at Infinity, they made it the same size.
>>104I think it was already almost the same size when it reappeared in the main story.
When you compare sizes like this, it feels like the ν has a rather flat body.
I heard that if you dash forward on the ground with Valkyrie, you do a roll like in the opening.
I often thought, “You went to such lengths for that…” and “I can’t believe you found that…”
I liked the first one the most.
When a relatively small one is next to you in EXVS, it feels really big in open combat.
Fafner may look like that, but it’s actually big.
When you join the battle, you’ll probably be surprised at how big you actually are, Fafner.
It’s a minor detail, but I prefer the GX divider over the DX one because it has better specifications and usability on the spec sheet, which I appreciate.
>>92The satellite cannon is only easy to use in G Generation, after all…
How big does an Aura Battler get with hyperization?
>>93Hyper Maman’s Baron was seriously huge.
>>97It’s not an Aura Battler!
…but well, it’s BrenPowered after all.
Because we were doing it rigorously, Getter ended up getting into a terrible situation, which I found amusing.
When playing ACE, even MS feels quite large.
>>95MS is big.
It’s so big that if you’re standing in a weird spot, you might wonder how to get on.
The difference between ν and Z should be about 2 meters, but isn’t this about 5 meters different?
Gilgamesh’s face is so small…
That’s seriously crazy!
No, it’s Gain’s sniper rifle that’s strange!!
Establishes and Arbalest are small.
In a game like this, it’s up to the staff how they interpret and implement the equipped weapons.
It’s difficult to show the cool parts of the DX that was knocking down the new type of MS with punches and a saber without using a rifle.
Surely, among these, the wing is unbelievably too light.
It’s nearly one-tenth the size of the same-sized Draugner…
The Gurren Lagann body is quite small, isn’t it?
The size difference that tends to be overlooked in Super Robot Wars is visually clear.
>>107When you hit α Aziel with an Aura Battler, it gets really big!!
The Scramble Commander did a pretty good job reproducing the size differences.
I wonder if that will revive too…
>>108The system has improved quite a bit in 2, and above all, the story was interesting in that series.
There’s a mission to actually fight against hyperized Aura Battlers, so let’s do it!
>>109Isn’t it that the Hyakushiki is abandoned?
Nightmare is way too small!
>>111I heard that the way the size is depicted in the settings and in the story differs.
>>111It’s way too impossible to hide in the Black Knights from Wood Chip in size MS.
Gurren Lagann is mysteriously big when you look at its size.
It’s not that the arms and legs are stretching, but rather a type of growing where they look swollen.
I had a slightly smaller image of Blen.
I didn’t like that the gain was exposed; it felt really wrong… but it was great.
>>118I don’t want to step into a battlefield where I’m exposed as my true self…
If I had to be picky, I would have liked a mode where I could leisurely admire the aircraft, not just engage in combat.
The armored machine is also about 30 meters tall, so it’s quite large.
I remember the story of the first work being too edgy.
It’s like replacing the characters from FromSoftware games with characters from various robot anime.
>>123It was a bit disappointing that it gradually became like a normal Super Robot Wars.
>>123When I realized that what was happening in the opening or the prologue was being done by our side instead of the enemy, I was simply shocked…
The final boss is a wall.
I remembered a scene in Super Robot Wars where the 120m Daitarn 3 faces off against a KMF that’s around 5m in size! The size difference was really striking.
>>127In terms of ratio, it’s about the difference between Getter 1 and an adult male…
Dunbine is so small!
Sazabi is huge!
It’s fun to fight against α Azier with Billbine because of the size difference.
It’s like “Wow, PG is expensive!” but when you look at it by volume, it might not be so much…
>>131When I crouched down, I thought it was about the size of an MG Gundam… but it turned out to be a PG.
>>139The guy on the right is about 35 centimeters tall, too.
How many centimeters will it reach if I wear a funnel on my back?
I don’t think Daitarn could ever appear in a game like this.
>>132Even a 55m true Getter is considered too big! And this is more than double that…
That’s way too big, Daitarn.
With the specs of current game consoles and PCs, it seems like we could fully scale naval vessels in the same way…
Libra is actually quite small.
The Daitarn has nearly double the size difference compared to the Zambot, so I can’t help but wonder what percentage of the Zambot’s attack power would be in a combined attack.
Especially in the case of a crash, it seems that Zambot would pass straight through the hole made by Daitarn.
>>137If there’s still some of the outside of the hole left, that’s the better scenario.
In this comparison, Getter looks way bigger than Gundam!
I remember that the visuals in the ConV vs. Aura Battler in Sukukoma 2 were quite terrible as well.
>>142Looks completely like a winged insect.
The reason why the MS from the ZZ period is absurdly large is because it seems to have ridiculous amounts of weaponry… but I’ve wondered why the MS from the relatively calmer Char’s Counterattack period is even bigger than that.
>>147In a brawl, the bigger one would simply be stronger…
>>147It seems there are discussions about large engines being powerful and the ability to load large, high-performance parts, so I wonder if they aimed for large-scale high performance.
The heavily armed Axis MS was deemed unsuitable because it was designed for one versus many scenarios.
I couldn’t bring out the super large side of the invader, right?
Can it grow this big with a difference of 3 to 4 meters from Z?
>>150If you think about it from a human perspective, it can be understood to some extent.
In scenes where the Elgaim is moving, it doesn’t leave a very large impression.
It’s something like having a motorcycle in your head, so of course it’s big.
It’s amazing how the MS size is hovering and moving.
It would be easier to understand if it were roughly reduced to one-tenth.
Zeta and Wing are just like the average adult men around.
ν is something like Andre, Big Show, or Choi Hong-man.
Why did ace fail?
Since it uses up the fin funnel and requires reloading, it fairly aligns with the settings.
I recall that the ACE’s new Gundam was difficult to use.
>>157When fully modified, it became rechargeable and came back with a bang.
>>157Because it was a one-shot, the duration of each shot was long and the power was high, and it was interesting to use it depending on the situation.
The dissatisfaction is that the barrier can’t be used carelessly because it won’t work if the fin funnels are not left behind.
I think the peak of Anaheim’s arrogance is around the time of Char’s Counterattack and Hathaway’s era.
Gundam is becoming a MA, and the Gustav Karl is chubby, so Anaheim is saying they want a big base or battleship to correspond to that, right!?
“Damn it, I got yelled at to make the MS smaller, so I reluctantly created the heavy gun, and it turned out to be terrible, which is why Sanary came out.”
Well, Sanarii makes all sorts of mistakes too, huh? Bwahaha!
Small ones like Nelibren and Salena seem to be stronger, don’t they?
Gachiko is too small.
>>160Because it’s big and slow, Getter often gets beaten up! That’s not good.
Surprisingly, when playing, the sense of distance can get distorted and you might not realize the size difference.
In games like Super Robot Wars NEO and OE, the size difference looks quite different when viewed from a bird’s-eye perspective.
I was sad that in Aquarion, using three slots combined into one machine, we got beaten up.
ACE has reproduced the aircraft size! That’s what it is.
The battleship was too small to recreate, so I made it larger.