Home » Anime » Gundam » Mobile Suit Gundam » [Mobile Suit Gundam] When lined up like this, the ν Gundam’s size is way too big, lol.

[Mobile Suit Gundam] When lined up like this, the ν Gundam’s size is way too big, lol.

Otaku Review Image

Faithfully reproducing the original scale.

1: Japan Otaku Reviews25/06/09(Mon)18:44Yeahx3

The Psycho Frame, you see…

4: Japan Otaku Reviews25/06/09(Mon)18:45Yeahx8

>>1It’s only around the cockpit, so it doesn’t matter!

144: Japan Otaku Reviews25/06/09(Mon)19:34

>>1The Psyco Frame was something Anaheim randomly added, and Amuro didn’t design it with the intention of incorporating the Psyco Frame.

2: Japan Otaku Reviews25/06/09(Mon)18:44

ν is approximately 23m.
Z is about 19m.
Well, I guess this is how it is…

8: Japan Otaku Reviews25/06/09(Mon)18:47Yeahx5

>>2Despite being lined up alongside, doesn’t the 16m wing look unusually big…?

3: Japan Otaku Reviews25/06/09(Mon)18:45

Even Bandai let out a scream at its size.

19: Japan Otaku Reviews25/06/09(Mon)18:51

>>3I’m using die-cast because I’m scared.

154: Japan Otaku Reviews25/06/09(Mon)19:45

>>19This is the Psycho Frame…!

5: Japan Otaku Reviews25/06/09(Mon)18:46

It seems that the Jegan has compatibility with parts, but is that true?

7: Japan Otaku Reviews25/06/09(Mon)18:47

Is this the first time seeing a 1/60 scale kit of the ν?
I don’t want to assemble it, but I want to see it…

9: Japan Otaku Reviews25/06/09(Mon)18:48Yeahx15

It will continue to grow large until around the time of Hathaway.

12: Japan Otaku Reviews25/06/09(Mon)18:49

>>9Hey! Taste my Sanary!

10: Japan Otaku Reviews25/06/09(Mon)18:48

If it’s only used in space, it will keep getting bigger, right?

11: Japan Otaku Reviews25/06/09(Mon)18:49

It’s understandable to have a backlash, but F91 is just too small…

13: Japan Otaku Reviews25/06/09(Mon)18:49Yeahx1

Is it without the fin funnel…?

17: Japan Otaku Reviews25/06/09(Mon)18:51

>>13It seems to be 22m up to the head.
No, it’s huge!

18: Japan Otaku Reviews25/06/09(Mon)18:51

>>13The height at the top of the head is 22.0m.

14: Japan Otaku Reviews25/06/09(Mon)18:50

Is it really this big compared to the Z…?

15: Japan Otaku Reviews25/06/09(Mon)18:50

The Jegan is 19m and is modest in size.

16: Japan Otaku Reviews25/06/09(Mon)18:50Yeahx12

Thumbnail A.C.E.

20: Japan Otaku Reviews25/06/09(Mon)18:52Yeahx18

>>16I mean, this is just ACE, right?

21: Japan Otaku Reviews25/06/09(Mon)18:52

As a result of cramming various things in, the MS has overall become bigger.
Does that mean there’s no point in making it smaller since I’ll be building battleships and hangars to match?

28: Japan Otaku Reviews25/06/09(Mon)18:56

>>21Big means Anaheim profits.

22: Japan Otaku Reviews25/06/09(Mon)18:53

The Black Selene is quite small.

25: Japan Otaku Reviews25/06/09(Mon)18:54Yeahx7

>>22In the first place, Estebalis is really tiny…

30: Japan Otaku Reviews25/06/09(Mon)18:56Yeahx3

>>25It’s on the larger side because I’m wearing heavy armor layered.

29: Japan Otaku Reviews25/06/09(Mon)18:56

>>22The normal esthevalis is about 6 meters, so even with custom adjustments and added bulk, it’s still quite small.

23: Japan Otaku Reviews25/06/09(Mon)18:53

Surprisingly large Elgaim.

24: Japan Otaku Reviews25/06/09(Mon)18:54

Considering it’s half the Psycho Gundam, it’s pretty big.

26: Japan Otaku Reviews25/06/09(Mon)18:55

When I go to the stage where the Aura Battlers appear in the MS series, the enemies are so tiny that I can’t see them in this series…

27: Japan Otaku Reviews25/06/09(Mon)18:55Yeahx1

The Nadesico that appears in the game is surprisingly small, isn’t it?

31: Japan Otaku Reviews25/06/09(Mon)18:57

In older anime, it was normal to have characters with a significant height difference in the setting but be drawn the same size on screen.

34: Japan Otaku Reviews25/06/09(Mon)18:58Yeahx9

>>31It might sound bad to call it a deception, but I think it’s an important performance.

32: Japan Otaku Reviews25/06/09(Mon)18:57Yeahx2

When the Getter Dragon appears as an enemy, it makes you go “whoa, that’s huge…”

33: Japan Otaku Reviews25/06/09(Mon)18:58

I don’t think there was much difference in attack power based on size.

35: Japan Otaku Reviews25/06/09(Mon)18:59

The true Getter Dragon from 3 is big, fast, and scary…

36: Japan Otaku Reviews25/06/09(Mon)18:59

Who is in front of Elgaim?

38: Japan Otaku Reviews25/06/09(Mon)18:59Yeahx1

>>36Neribren?

39: Japan Otaku Reviews25/06/09(Mon)18:59Yeahx1

>>36Nerebrin

37: Japan Otaku Reviews25/06/09(Mon)18:59

There are scenes where all the units launch from Laikaire.
Due to size constraints, about half of the aircraft do not use the catapult.

40: Japan Otaku Reviews25/06/09(Mon)19:00

It’s fun to watch the properly scaled reproductions of the Lar Kairam and Albion take off again.

44: Japan Otaku Reviews25/06/09(Mon)19:01

>>40However, this became difficult, and in 3, it turned into an expedition from a mysterious facility.
In R, the launch movie itself was deleted entirely…

41: Japan Otaku Reviews25/06/09(Mon)19:00

In the opening, Doendless is completely bullying the weak with the true hero.

42: Japan Otaku Reviews25/06/09(Mon)19:00

I wonder if it would be around the waist of Danbein or turn into something like Bottoms.

43: Japan Otaku Reviews25/06/09(Mon)19:01

It was interesting to hear that without the protagonist, Bright would have been alive, or the Blue Hawk of Giganos!

45: Japan Otaku Reviews25/06/09(Mon)19:02

It would have been perfect if there had been proper voices.

46: Japan Otaku Reviews25/06/09(Mon)19:02

Although they seem to be about the same size, there is actually about a twice the difference between Mazinger and Getter.

47: Japan Otaku Reviews25/06/09(Mon)19:02

Even if the height difference between the Mazinger series and the Getter series is faithfully depicted at the Toei Manga Festival, that alone would still seem interesting.
I think that for children, it’s more exciting to fight side by side like usual.

48: Japan Otaku Reviews25/06/09(Mon)19:02

When I look at the original version now, it’s so outdated that I can’t help but laugh because there are no character sprites at all during battles.

49: Japan Otaku Reviews25/06/09(Mon)19:03Yeahx3

I wonder if A.C.E will make a comeback…

54: Japan Otaku Reviews25/06/09(Mon)19:04

>>49It has been revived.

60: Japan Otaku Reviews25/06/09(Mon)19:05Yeahx2

>>54It’s different!

57: Japan Otaku Reviews25/06/09(Mon)19:05

>>49In a recent interview or something, it seems like the staff from FromSoftware remembers it quite well, so maybe…?

50: Japan Otaku Reviews25/06/09(Mon)19:03

Subtly larger than ZZ, ν.

59: Japan Otaku Reviews25/06/09(Mon)19:05

>>50To put it another way, the Double Zeta is not much different in height from the Zeta.

51: Japan Otaku Reviews25/06/09(Mon)19:03

In the end, I piled everything on until I could miniaturize the generator, focusing on firepower.
It’s like a smartphone now.

52: Japan Otaku Reviews25/06/09(Mon)19:04

Why is this guy here…?! (Wild Jim O with an unknown pilot)

53: Japan Otaku Reviews25/06/09(Mon)19:04

The size of the getter is fine, but it sometimes looks a bit slow relatively because it’s large, which is interesting.
No, this size and speed are terrifying.

55: Japan Otaku Reviews25/06/09(Mon)19:04

It’s a shooting game that doesn’t have any close combat, so you can still play even with a slight size difference.

56: Japan Otaku Reviews25/06/09(Mon)19:04

ACE’s huge true dragon is great, isn’t it?
The aura of a final boss is incredible.

67: Japan Otaku Reviews25/06/09(Mon)19:07

>>56I didn’t feel much dignity because what I’m riding is that thing, and that form is supposed to be an ally in the original work…

58: Japan Otaku Reviews25/06/09(Mon)19:05

The R’s Aquarion specification became ridiculous.

61: Japan Otaku Reviews25/06/09(Mon)19:05

I hate recreating this in games!

65: Japan Otaku Reviews25/06/09(Mon)19:06

>>61Rather, since 3D games and three-dimensional objects can be true to the setting, you should recreate them!

62: Japan Otaku Reviews25/06/09(Mon)19:06

That said, it’s really tough to ask for the same level of dedication as in the first three…
I really like how the ones that can perform a roller dash can actually do it when properly set down on the ground; the little details are truly amazing.

63: Japan Otaku Reviews25/06/09(Mon)19:06

Because it’s big, the details are also big, and somehow it looks flat.

64: Japan Otaku Reviews25/06/09(Mon)19:06

The game itself is simple, but controlling it with the flashy presentation while listening to the theme song is irresistible.

69: Japan Otaku Reviews25/06/09(Mon)19:07

>>64I think it’s good that there are ones that add personality through the missions.
If you don’t run across the ground, you’ll get sniped or nuclear missiles will come flying at you, so shoot them down.

66: Japan Otaku Reviews25/06/09(Mon)19:07

In terms of the standard physique, the Hi-Nu is normal, so the Nu is really large.

68: Japan Otaku Reviews25/06/09(Mon)19:07

After ν, there’s a trend towards miniaturization, so it’s really a super massive mobile suit.

73: Japan Otaku Reviews25/06/09(Mon)19:08

>>68I won’t be coming for a while…

70: Japan Otaku Reviews25/06/09(Mon)19:08

In this range, it still feels like it could barely be possible, but it’s quite unreasonable for these guys to fight on the same level as 50m or 100m class robots…

71: Japan Otaku Reviews25/06/09(Mon)19:08

Bigger ones seem stronger in hand-to-hand combat, right?

72: Japan Otaku Reviews25/06/09(Mon)19:08

In other games, collecting mostly realistic types makes Gundam fall on the heavy side, doesn’t it?

74: Japan Otaku Reviews25/06/09(Mon)19:08

Can Aura Battlers inflict effective damage on Mobile Suits?

77: Japan Otaku Reviews25/06/09(Mon)19:09

>>74On the ground, the aura shot becomes nuclear-level, so there’s plenty of room.

85: Japan Otaku Reviews25/06/09(Mon)19:11

>>77It doesn’t matter.
What was mentioned in the story is comparable to napalm bombs.

79: Japan Otaku Reviews25/06/09(Mon)19:10

>>74I don’t know why, but when you go outside of Byston Well, your specs increase dramatically, so I guess it’ll be fine.

75: Japan Otaku Reviews25/06/09(Mon)19:08

In ACE, it’s a bit inconvenient because you can only use the ones where the funnels are visible, like the ν Gundam…

81: Japan Otaku Reviews25/06/09(Mon)19:10

>>75The armament is of a high standard; rather, isn’t that guy on the strong machine side?
I remember that the MUJI Z series had basically terrible performance.

88: Japan Otaku Reviews25/06/09(Mon)19:12

>>81Unlike the Qubeley, the funnels are limited, so it has performance that can fight normally in other aspects.
It feels a bit wasteful that I have to save the funnel.

76: Japan Otaku Reviews25/06/09(Mon)19:09

Sazabi: “…”

78: Japan Otaku Reviews25/06/09(Mon)19:09

The only game where you can take a good look at the transformation in Macross is ACE2!
But you know…

80: Japan Otaku Reviews25/06/09(Mon)19:10

It is good to compare ν with ZZ.
I guess that’s how the setting is, but it feels really off.

82: Japan Otaku Reviews25/06/09(Mon)19:10

In this case, the larger-sized getter or the size difference in the “Sukukoma 2” was quite good.
Getter is big, Combattler is big.

90: Japan Otaku Reviews25/06/09(Mon)19:12

>>82When comparing super robots, it’s surprising how small Mazinger Z actually is.

104: Japan Otaku Reviews25/06/09(Mon)19:15

>>90Since it’s only 18m, there’s a gap between me and a 25m great that is like the difference between an adult and a child.
I guess they thought it looked bad, so at Infinity, they made it the same size.

120: Japan Otaku Reviews25/06/09(Mon)19:22

>>104I think it was already almost the same size when it reappeared in the main story.

83: Japan Otaku Reviews25/06/09(Mon)19:10

When you compare sizes like this, it feels like the ν has a rather flat body.

84: Japan Otaku Reviews25/06/09(Mon)19:10

I heard that if you dash forward on the ground with Valkyrie, you do a roll like in the opening.
I often thought, “You went to such lengths for that…” and “I can’t believe you found that…”

86: Japan Otaku Reviews25/06/09(Mon)19:11Yeahx2

I liked the first one the most.

87: Japan Otaku Reviews25/06/09(Mon)19:11

When a relatively small one is next to you in EXVS, it feels really big in open combat.

89: Japan Otaku Reviews25/06/09(Mon)19:12

Fafner may look like that, but it’s actually big.

91: Japan Otaku Reviews25/06/09(Mon)19:12

When you join the battle, you’ll probably be surprised at how big you actually are, Fafner.

92: Japan Otaku Reviews25/06/09(Mon)19:13Yeahx1

It’s a minor detail, but I prefer the GX divider over the DX one because it has better specifications and usability on the spec sheet, which I appreciate.

98: Japan Otaku Reviews25/06/09(Mon)19:14

>>92The satellite cannon is only easy to use in G Generation, after all…

93: Japan Otaku Reviews25/06/09(Mon)19:13

How big does an Aura Battler get with hyperization?

97: Japan Otaku Reviews25/06/09(Mon)19:14

>>93Hyper Maman’s Baron was seriously huge.

103: Japan Otaku Reviews25/06/09(Mon)19:15

>>97It’s not an Aura Battler!
…but well, it’s BrenPowered after all.

94: Japan Otaku Reviews25/06/09(Mon)19:14

Because we were doing it rigorously, Getter ended up getting into a terrible situation, which I found amusing.

95: Japan Otaku Reviews25/06/09(Mon)19:14

When playing ACE, even MS feels quite large.

110: Japan Otaku Reviews25/06/09(Mon)19:16

>>95MS is big.
It’s so big that if you’re standing in a weird spot, you might wonder how to get on.

96: Japan Otaku Reviews25/06/09(Mon)19:14

The difference between ν and Z should be about 2 meters, but isn’t this about 5 meters different?

99: Japan Otaku Reviews25/06/09(Mon)19:14

Gilgamesh’s face is so small…

100: Japan Otaku Reviews25/06/09(Mon)19:14

That’s seriously crazy!
No, it’s Gain’s sniper rifle that’s strange!!

101: Japan Otaku Reviews25/06/09(Mon)19:14

Establishes and Arbalest are small.

102: Japan Otaku Reviews25/06/09(Mon)19:15

In a game like this, it’s up to the staff how they interpret and implement the equipped weapons.
It’s difficult to show the cool parts of the DX that was knocking down the new type of MS with punches and a saber without using a rifle.

105: Japan Otaku Reviews25/06/09(Mon)19:15

Surely, among these, the wing is unbelievably too light.
It’s nearly one-tenth the size of the same-sized Draugner…

106: Japan Otaku Reviews25/06/09(Mon)19:15

The Gurren Lagann body is quite small, isn’t it?

107: Japan Otaku Reviews25/06/09(Mon)19:16

The size difference that tends to be overlooked in Super Robot Wars is visually clear.

114: Japan Otaku Reviews25/06/09(Mon)19:17

>>107When you hit α Aziel with an Aura Battler, it gets really big!!

108: Japan Otaku Reviews25/06/09(Mon)19:16

The Scramble Commander did a pretty good job reproducing the size differences.
I wonder if that will revive too…

115: Japan Otaku Reviews25/06/09(Mon)19:18

>>108The system has improved quite a bit in 2, and above all, the story was interesting in that series.

109: Japan Otaku Reviews25/06/09(Mon)19:16

There’s a mission to actually fight against hyperized Aura Battlers, so let’s do it!

117: Japan Otaku Reviews25/06/09(Mon)19:19

>>109Isn’t it that the Hyakushiki is abandoned?

111: Japan Otaku Reviews25/06/09(Mon)19:16

Nightmare is way too small!

116: Japan Otaku Reviews25/06/09(Mon)19:18

>>111I heard that the way the size is depicted in the settings and in the story differs.

126: Japan Otaku Reviews25/06/09(Mon)19:24

>>111It’s way too impossible to hide in the Black Knights from Wood Chip in size MS.

112: Japan Otaku Reviews25/06/09(Mon)19:16

Gurren Lagann is mysteriously big when you look at its size.
It’s not that the arms and legs are stretching, but rather a type of growing where they look swollen.

113: Japan Otaku Reviews25/06/09(Mon)19:17

I had a slightly smaller image of Blen.

118: Japan Otaku Reviews25/06/09(Mon)19:19

I didn’t like that the gain was exposed; it felt really wrong… but it was great.

122: Japan Otaku Reviews25/06/09(Mon)19:22

>>118I don’t want to step into a battlefield where I’m exposed as my true self…

119: Japan Otaku Reviews25/06/09(Mon)19:20

If I had to be picky, I would have liked a mode where I could leisurely admire the aircraft, not just engage in combat.

121: Japan Otaku Reviews25/06/09(Mon)19:22

The armored machine is also about 30 meters tall, so it’s quite large.

123: Japan Otaku Reviews25/06/09(Mon)19:22

I remember the story of the first work being too edgy.
It’s like replacing the characters from FromSoftware games with characters from various robot anime.

124: Japan Otaku Reviews25/06/09(Mon)19:23Yeahx1

>>123It was a bit disappointing that it gradually became like a normal Super Robot Wars.

130: Japan Otaku Reviews25/06/09(Mon)19:27

>>123When I realized that what was happening in the opening or the prologue was being done by our side instead of the enemy, I was simply shocked…

125: Japan Otaku Reviews25/06/09(Mon)19:23

The final boss is a wall.

127: Japan Otaku Reviews25/06/09(Mon)19:26

I remembered a scene in Super Robot Wars where the 120m Daitarn 3 faces off against a KMF that’s around 5m in size! The size difference was really striking.

134: Japan Otaku Reviews25/06/09(Mon)19:29

>>127In terms of ratio, it’s about the difference between Getter 1 and an adult male…

128: Japan Otaku Reviews25/06/09(Mon)19:26

Dunbine is so small!
Sazabi is huge!

129: Japan Otaku Reviews25/06/09(Mon)19:26

It’s fun to fight against α Azier with Billbine because of the size difference.

131: Japan Otaku Reviews25/06/09(Mon)19:27Yeahx1

It’s like “Wow, PG is expensive!” but when you look at it by volume, it might not be so much…
It's like "Wow, PG is expensive!" but when you look at it by volume, it might not be so much...

139: Japan Otaku Reviews25/06/09(Mon)19:32

>>131When I crouched down, I thought it was about the size of an MG Gundam… but it turned out to be a PG.

143: Japan Otaku Reviews25/06/09(Mon)19:34

>>139The guy on the right is about 35 centimeters tall, too.
How many centimeters will it reach if I wear a funnel on my back?

132: Japan Otaku Reviews25/06/09(Mon)19:28

I don’t think Daitarn could ever appear in a game like this.

136: Japan Otaku Reviews25/06/09(Mon)19:31

>>132Even a 55m true Getter is considered too big! And this is more than double that…
That’s way too big, Daitarn.

135: Japan Otaku Reviews25/06/09(Mon)19:30

With the specs of current game consoles and PCs, it seems like we could fully scale naval vessels in the same way…
Libra is actually quite small.

137: Japan Otaku Reviews25/06/09(Mon)19:31Yeahx1

The Daitarn has nearly double the size difference compared to the Zambot, so I can’t help but wonder what percentage of the Zambot’s attack power would be in a combined attack.
Especially in the case of a crash, it seems that Zambot would pass straight through the hole made by Daitarn.

141: Japan Otaku Reviews25/06/09(Mon)19:33

>>137If there’s still some of the outside of the hole left, that’s the better scenario.

138: Japan Otaku Reviews25/06/09(Mon)19:31

In this comparison, Getter looks way bigger than Gundam!

142: Japan Otaku Reviews25/06/09(Mon)19:34

I remember that the visuals in the ConV vs. Aura Battler in Sukukoma 2 were quite terrible as well.

146: Japan Otaku Reviews25/06/09(Mon)19:34

>>142Looks completely like a winged insect.

147: Japan Otaku Reviews25/06/09(Mon)19:35

The reason why the MS from the ZZ period is absurdly large is because it seems to have ridiculous amounts of weaponry… but I’ve wondered why the MS from the relatively calmer Char’s Counterattack period is even bigger than that.

149: Japan Otaku Reviews25/06/09(Mon)19:38

>>147In a brawl, the bigger one would simply be stronger…

161: Japan Otaku Reviews25/06/09(Mon)19:50

>>147It seems there are discussions about large engines being powerful and the ability to load large, high-performance parts, so I wonder if they aimed for large-scale high performance.
The heavily armed Axis MS was deemed unsuitable because it was designed for one versus many scenarios.

148: Japan Otaku Reviews25/06/09(Mon)19:37

I couldn’t bring out the super large side of the invader, right?

150: Japan Otaku Reviews25/06/09(Mon)19:39

Can it grow this big with a difference of 3 to 4 meters from Z?

151: Japan Otaku Reviews25/06/09(Mon)19:42

>>150If you think about it from a human perspective, it can be understood to some extent.

152: Japan Otaku Reviews25/06/09(Mon)19:43

In scenes where the Elgaim is moving, it doesn’t leave a very large impression.
It’s something like having a motorcycle in your head, so of course it’s big.

153: Japan Otaku Reviews25/06/09(Mon)19:44

It’s amazing how the MS size is hovering and moving.

155: Japan Otaku Reviews25/06/09(Mon)19:45

It would be easier to understand if it were roughly reduced to one-tenth.
Zeta and Wing are just like the average adult men around.
ν is something like Andre, Big Show, or Choi Hong-man.

156: Japan Otaku Reviews25/06/09(Mon)19:46

Why did ace fail?

157: Japan Otaku Reviews25/06/09(Mon)19:47

Since it uses up the fin funnel and requires reloading, it fairly aligns with the settings.
I recall that the ACE’s new Gundam was difficult to use.

159: Japan Otaku Reviews25/06/09(Mon)19:49

>>157When fully modified, it became rechargeable and came back with a bang.

166: Japan Otaku Reviews25/06/09(Mon)20:02

>>157Because it was a one-shot, the duration of each shot was long and the power was high, and it was interesting to use it depending on the situation.
The dissatisfaction is that the barrier can’t be used carelessly because it won’t work if the fin funnels are not left behind.

158: Japan Otaku Reviews25/06/09(Mon)19:48

I think the peak of Anaheim’s arrogance is around the time of Char’s Counterattack and Hathaway’s era.
Gundam is becoming a MA, and the Gustav Karl is chubby, so Anaheim is saying they want a big base or battleship to correspond to that, right!?
“Damn it, I got yelled at to make the MS smaller, so I reluctantly created the heavy gun, and it turned out to be terrible, which is why Sanary came out.”
Well, Sanarii makes all sorts of mistakes too, huh? Bwahaha!

160: Japan Otaku Reviews25/06/09(Mon)19:50

Small ones like Nelibren and Salena seem to be stronger, don’t they?
Gachiko is too small.

162: Japan Otaku Reviews25/06/09(Mon)19:51

>>160Because it’s big and slow, Getter often gets beaten up! That’s not good.

163: Japan Otaku Reviews25/06/09(Mon)19:53

Surprisingly, when playing, the sense of distance can get distorted and you might not realize the size difference.
In games like Super Robot Wars NEO and OE, the size difference looks quite different when viewed from a bird’s-eye perspective.

164: Japan Otaku Reviews25/06/09(Mon)20:00

I was sad that in Aquarion, using three slots combined into one machine, we got beaten up.

165: Japan Otaku Reviews25/06/09(Mon)20:00

ACE has reproduced the aircraft size! That’s what it is.
The battleship was too small to recreate, so I made it larger.

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