
I want someone to help me.
The support card specs are insufficient.
>>1I feel like Windy-chan is critically mistaken about something because the support card is just a theoretical value.
To be specific, the part where the step doesn’t stretch stops at 1200.
Windi-chan also cannot reach her UB with Speed 3.
Are all the people from Rumma like that?
Windi-chan has never been able to make a UD either.
>>3If you go through with Speed Factor 18, it will be easy to break through the speed.
Kenshi 2 may be less powerful, but it can’t be helped.
Could it be that comparing Orpheus to each other might be the strongest way?
>>5If you compete in a chase, anyone can be strong, wahaha!
I started the training, but I still end up balding from the understanding gacha.
I think it’s a bit uncertain because Orfe is jumping outside.
The scenario is about to end without surpassing the highest point of Wahaha Robo, UC8.
It’s just that I’m being sabotaged by the game with a useless account.
>>11Wrap it in aluminum foil.
>>13Butter is also added.
>>14I’m going to put mushrooms on it.
I’m currently hurriedly creating a difference factor.
The factor created for Orpheus in last month’s factor study has gone to waste.
Wahaha
I long to aim for a one-hit wonder in the gym…
Windy-chan’s UB is Speed 2 and Stamina 2, wahaha!
In both SP2 and SP3, the time when a significant gathering seems possible for effective utilization of the citizens is an upward trend for going to UB.
The comfort of being able to train a speed 2 and intelligent 2 runner is just too great.
Isn’t a wisdom level of 1200 enough?
I made it for Ol, but is the next strongest one the swimsuit Flash?
>>22I think it’s love or a flash.
>>23From Windy-chan’s perspective, I think those guys are stronger than Orphe.
I don’t understand any of the benefits of Ken2 at all.
>>24It’s not so much a merit, but rather a last resort as we have to adopt both the chairman’s strategy and tactics.
That said, it’s easy to raise and not that hard.
It seems that Ken 2 can reasonably target Seirios as well.
Even a weak power can relatively win.
>>27I can’t say for sure if it’s the same character with the same skill set, but it feels like this, wahaha!
Windi-chan is the type to stick to her favorites, so she only listens to conversations about skills, wahaha.
Since I’m cutting into my assets, I have no choice but to fight hard.
Are there any limited characters that seem like they would be competitive?
>>29Tact might become limited.
The limited Buenastir is likely to have a chance of making a late push.
This time, it feels like there is less character disparity compared to Arima and the Spring Ten.
>>30Orfevre was definitely stronger in the Spring Tenno.
Isn’t it something like soba or something similar?
It’s true that Orphe is strong, but it feels like just one of many at the top level.
It’s bad because I haven’t been able to defeat Donna and Funabashi in Masters rather than against people.
>>36You can use Donna however you like.
Funabashi will do their best with the water barrel.
Since I managed to get Orphe and a decent water Fla, I’m wondering what to do for the third one.
>>38It’s nature.
There is no rule that limits the training to only three people.
It’s okay to make five or six people.
In other words, when you run various combinations, you can discover unexpected pairings.
Orfe is just unexpectedly strong in the Spring Ten, and I think he is on the same level as Donna, being reasonably strong everywhere.
If the goal is to win, isn’t it okay to use Elcon? But Windy-chan hasn’t progressed with Elcon’s凸, so the only option is the president.
Orpheus and Donna are set, but the third person is not decided yet.
In other words, I want the nine horses in the derby to be doubled because it feels dull.
>>45Since there are rules prohibiting debuffs, I would like to see it done as a relaxed event with 3 people in 6 groups.
I’m sure it’s Orphe, but I’m not sure whether to go with Ayabe or Mizuhura.
I wonder which is better, to consolidate with the same running style and aim for a chase or to diversify the running styles to avoid a downside?
In July, it’s thought that Orfe is strong because there are few acceleration methods, but I really don’t know how it will turn out.
>>47Dantz is supposed to come as a special effect slot.
Huh? What was wrong with Clear Yabe and me, Donna?
I have a water flare, but I don’t have a support card for it…
>>49Isn’t it just borrowing the tact?
>>50The president cannot borrow.
Awa-wa
>>60When it comes to the strongest in the world! Yes!
>>49It’s nothing to worry about.
If you say you can’t accept anything that isn’t the optimal solution, that’s not good.
Not exceeding 5000 or not reaching UB means that either it’s not performing well or the assets are not complete.
Is it that we didn’t reach UC because we went through a significant downturn?
It seems that you don’t understand the fundamental system.
Neither Speed 3 nor Intelligence 2 can be properly developed.
I can only reach UB with Speed 2 and Stamina 2.
When using the chairman in Orfe, I can reach around 5800 skill points, but since I can’t gather enough pursuit hints, it tends to be more expensive, so I end up using Taishin instead.
>>55Is it that my older sister won’t give me anything except in the homestretch?
>>55I’ve never seen a Windy-chan Skippo 5800 before.
I would like to ask you to teach me the tips, if possible.
>>65Ice Tildurija, Shaka, chairman, just keep stepping on the strong training with good understanding from legends.
I never thought that the fastest acceleration would become a curse.
I think the reason Orfe is going outside is not just the fastest acceleration, but because of a unique ability that activates at a timing when it’s easy to expand.
>>57It’s both.
At a moment when it is prone to expansion, it activates its ability and decides whether to break away from the inner rail or not, while simultaneously achieving the fastest acceleration; 25 meters later, at the final corner, the others accelerate, causing it to be restrained on the inner rail and ultimately getting blown out to the outermost position.
>>66On paper, the specs look clearly strong, but when you actually drive it, it doesn’t perform as expected, which is a bit interesting.
>>57The speed that emerges as the final stage of the middle distance approaches is frightening because it carries this with it.
It’s not just the amount of skippable content, but how you take hints that is important.
I want tips and advice for +1 mindset in the second half of my junior period.
I have never been able to create a UB for training for Chanmi.
It can only be done through training with evaluation points that ignore distance skills.
To be honest, anyone can be strong if they just finish it.
That’s the good thing about Uma Musume.
I was able to achieve UB for the first time in Chami training…
I don’t know if I’m strong…
If it’s a match, isn’t it fine to use the Speal Still Amoi Tashaka Intelligent Attack’s Spe-3 formation?
I think the ability to fill the Seiko bond gauge with wisdom is a strong point of Wisdom Level 2.
I was finally able to create this UB for the first time after it broke and went over the top.
Taking skills as they run out to the point where they are about to disappear was a pleasure greater than sex, wahaha.
In talent development for the wise ones, it’s possible to reach 6000 skill points, but whether or not you can acquire any skills is another story, wahaha…
Not having my own still is quite affecting me.
>>71Windy-chan doesn’t have her own Ai-chan, so it’s a draw.
No, rather this is tougher…
>>73I hope you’ll forgive Window-chan, who looked like she wasn’t wearing anything for a moment.
Tacuto gives hints carelessly, so there is a way to use SP, but…
Other circumstances make it difficult if they don’t align with a good feeling.
Is the scenario update on the 27th?
If Windy-chan can do this much, I will make her a temporary specimen…
I’m using Still-sister without relying on Ai in the chase, but is everyone using Ice Still?
It’s tough to raise a Donna…
The second half of being a senior is tough…
Is a stamina of 1400 plus chain reactions enough for a strong finish?
In that case, I would manage with just one Shaka card.
>>82If you’re asking whether it’s enough, then it is enough.
>>82Whether it’s a “sashi” or not changes the situation greatly.
>>86It’s Pokke-kun!
>>82If you don’t factor in stamina consumption skills and don’t consider the effects, white recovery is sufficient.
>>82If I’m just conserving energy, then I’m fine.
Water flares are root correction, so starting at level 1 is easy.
And because of the intelligence boost of 10, having an intelligence of 2 results in waste.
Therefore, Spear Mo Ice Till El, Stasha Ka, Wisdom Tact.
This is it.
Is it necessary to chain? I thought a stat of 1600 would mean I didn’t need recovery.
>>88The main chain will activate there.
If you don’t feel any value in it, then it’s fine as it is.
Do as you like.
Do you need such recovery?
I haven’t been particularly troubled by the movements of the ST1500 and Reiri.
Water Flora has recovery as well, so I feel like chains are even less necessary.
Avoiding conservation means that with a star of 1400+ and gold recovery, one can easily evade even if the opponent sends debuffs.
I think that usually, individuals with very high stats are more so raised for stamina support, so they end up increasing as a result.
Even if I enter the final stage of Orpheus in first place, I still get overtaken by something in the stretch.
Is it weak if you don’t stack the final inheritance traits?
>>97Orphe’s strength lies in having guaranteed acceleration, so there is nothing in the sprint.
This time, everyone can use Gabba acceleration, so if we don’t ramp up at the end, we’ll be targeted at our weaknesses.
>>115It seems that both Gorilla and Ol will be able to demonstrate their true value in next month’s championship.
Deterioration is strong in its own way.
In the end, whether it’s Rei or a chain, if you have enough stamina, I feel like it’s better to choose a different golden skill.
If you don’t need Shaka’s fierce fire, you could just use Dantsu or Earth in the first place.
If you bring your stamina close to the cap, there is the advantage of not needing to take chains or wisdom.
The fact that stamina recovery has mysteriously been happening with full throttle evolution is quite effective.
I want to train my champ in July, but I can’t because the new scenario is probably stronger.
It’s frustrating.
Actually, this time I’m choosing instinct over reasoning.
Compared to the Spring Ten, where you couldn’t even consider it without a full stack and two golds, this is a much easier environment.
The last Chami and that UB with power 1250 is surprisingly strong, and it’s quite troubling, wahaha.
Is aiming for a power of 1400 correct by stacking speed factors over power factors?
>>106If you want to stabilize the UB, I think that will happen.
In other words, I feel like I can cover up the fact that the power is quite low as long as I’ve piled up skills for the climbing sections.
The condition for Rekkaryū is ranked 4 to 9, so the basic distribution of room matches is skewed with rear positions and debuffs regardless.
I believe it should be possible to activate it in the actual performance first.
Assuming debuffs, keep in mind to calculate a stamina reduction of minus 2 percent.
Even though I’m playing on St2, I can’t do UB at all, and it’s making me bald.
If you do something like Speed 3 or Intelligence 2, you’ll lose your hair roots, wahaha!
The leading Stasapoca is Dantsu, and the other side is Earth?
>>110In terms of skills, that is well-rounded.
However, doing it with that composition often resulted in not having enough turns, causing the Star to not reach its full growth.
>>110I recommend it because you can take Hayate with Earth and get Singularity talent from Amoi.
I think there is an excessive belief in power.
I don’t think the movement during the journey changes significantly between power 1300 and 1600.
By the way, what are you going to do about the Takarazuka factor?
It’s fine to prohibit debuffs, but there’s no time to train the three characters from the new scenario.
There may be no remaining skill points to allocate to the profession, and it might be possible to take talents other than those for the advance.
Even just running feels like there’s a difference in the gold and green parts of the water flag.
I’m lost and wondering whether to build up some sympathy.
Since it doesn’t seem that significant based on the results, I feel like I don’t need it.
The feeling that having as much Speed Green as possible is good conflicts.
What is sympathy after all?
>>119It’s because it’s from four people that it relies on face-to-face interaction.
>>119If you adopt sea urchins, there is no option but to stack them.
It’s just that Hayate in the middle of the game is reliable, which makes it a dilemma.
As expected, the debuffs are strong this time too.
In the straight stretch, I was in 1st and 2nd place, competing closely and it looked certain I would win.
I was suddenly overtaken at the Deba 2 Nakayama Festival.
>>123Please don’t be angry.
I don’t think losing to that singularity called Deba 2 Nakayama is of any reference.
>>126Deva 2 is not a singularity.
It can be normally assumed.
>>131It seems like you don’t understand anything if you’re only reacting to Deba 2, haha.
>>135The lack of understanding is on your side.
I can’t help but feel that it’s not something that could normally happen with ordinary characters other than Nakayama.
Wahaha
>>143If Nakayama hits the jackpot, they’re super strong, but if they don’t, they’re the epitome of a useless kid.
Do I really have to say that it might just be a lucky race that hit the jackpot?
>>131Please keep track of the number of times I faced Nakayama in the actual match.
>>123If we bring that kind of thing to the main event, our winning odds are going to look ridiculous, wahaha!
>>123The gambler who bets everything on Nakayama is an error value.
Windy-chan aims for a distance of 1600 with just one Dantsu.
The upper limit is 1450, haha!
The festival is simply strong when you’re hitting with a fiery attack.
That will increase by 100.
I feel like sympathy isn’t something you can just build up from now on.
I feel like there’s always someone finishing at Nakayama every time I go to Rummma.
I don’t know if it’s the same person.
The ones Nakayama brings out are usually pretty determined, so they get taken care of normally, wahaha.
In a water setup, even with around 1400 stamina, you can easily conserve and avoid damage with your own healing and green.
I think the only benefit of stacking Stamina 2 with Water Flare is the stability of Seirios.
I want to somehow squeeze the baton into the formation.
Well, if we’re going to put out Nakayama, those who take that kind of gamble are more honorable.
If you can’t keep up in the chase, it doesn’t matter how much weaker the opponent is, so I absolutely don’t want to play Deba 2.
It’s obvious that Deba 2 works.
>>137But this is it.
I think the same thing could happen not only with Nakayama but also with Mizuhura.
In other words, debuff 2 works normally.
Spiai-chan Spidoriya Sutashaka
Star Earth Wise Chairman Legend
I’m doing it with a template formation.
Umamusume’s clumsy Windy-chan always stops around UC6.
It’s nothing…
>>140One thing I can say is that during the senior phase, it is important to have the courage to go for strong practice while somewhat disregarding color.
I’m struggling with the support card composition for Orfe.
Is it possible to have 3 speed, 1 stamina, and 1 wisdom?
>>141Well, that’s the template.
>>144I thought that the standard was Speed 2, Stamina 2, and Guts 1…
Thank you!
>>144Huh? You’re making a template on your own?
If I lose to Nakayama at the gambling with A butts, I’ll give a congratulations, wahaha!
I think anything from UC7 onwards is within the margin of error anyway.
Orpheus’ star can go quite far with just one Shaka card.
Since the base value is 1200, it seems quite difficult to bring Seirios into room matches.
I don’t really care, but don’t you get bored doing the same thing for five years?
>>147When I’m bored, I do something else.
>>147Have you not gotten bored after living for several decades?
I want the value of perseverance to be raised significantly for distances other than short distances as well.
The fact that Speed 3 is becoming a template structure is too distorted.
The premise changes completely between ChuuPa and Nakayama.
Aren’t you going to do Wima?
People from Rumma’s Debadebanakayama usually win when they watch the matches.
In any course
I even feel a sense of respect for Nakayama Debadeba.