Home » Game » [MARIOKART] The giant mushroom’s invincibility is insane! The star is way too teary-eyed!

[MARIOKART] The giant mushroom’s invincibility is insane! The star is way too teary-eyed!

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1: Japan Otaku Reviews25/06/09(Mon)07:31Yeahx2

Sometimes when I’m in first place, I worry when there are no followers coming up behind me.

2: Japan Otaku Reviews25/06/09(Mon)07:35Yeahx1

The person who thought of the blue shell is amazing…

3: Japan Otaku Reviews25/06/09(Mon)07:40Yeahx2

If there are big mushrooms, you don’t need stars, or rather, they appear more frequently than stars.

4: Japan Otaku Reviews25/06/09(Mon)07:40Yeahx2

This is probably an age issue, but I can’t seem to do it for long periods of time…

5: Japan Otaku Reviews25/06/09(Mon)07:43

I was happy with the star in 8DX…

6: Japan Otaku Reviews25/06/09(Mon)07:48Yeahx3

I wanted to run with you guys… Squid Girl… Link… Villager… Falcon…

7: Japan Otaku Reviews25/06/09(Mon)07:52

It’s not a megaphone, oh no, I can’t avoid the blue collar.

10: Japan Otaku Reviews25/06/09(Mon)08:01

>>7It’s nice that rewind avoidance is unrestricted in single-player mode.

68: Japan Otaku Reviews25/06/09(Mon)08:58

>>10The hurdle for star 3 has dropped drastically…!

8: Japan Otaku Reviews25/06/09(Mon)07:52

I thought it would be a continuous dash with the gold mushrooms, but my rank isn’t going up!

9: Japan Otaku Reviews25/06/09(Mon)07:59

The slipstream is strong…

11: Japan Otaku Reviews25/06/09(Mon)08:02

I will avoid the blue shell with this mushroom.
Ahh—don’t take Teresa away!

12: Japan Otaku Reviews25/06/09(Mon)08:05

Keep it, because Teresa will bring it right away…

13: Japan Otaku Reviews25/06/09(Mon)08:08

There seem to be various life hacks, like receiving it on a downhill or reducing the impact by falling.
I have never been able to put it into practice.

14: Japan Otaku Reviews25/06/09(Mon)08:11

Could it be that doing multiple jump actions doesn’t mean anything…?

15: Japan Otaku Reviews25/06/09(Mon)08:13

>>14It accelerates when it touches the ground.

16: Japan Otaku Reviews25/06/09(Mon)08:13

I hate the big mushroom that rushes at me even though I’m quietly running by the roadside!!

17: Japan Otaku Reviews25/06/09(Mon)08:14

>>16It feels good to hear the sound when I step on it, so let me step on it!

18: Japan Otaku Reviews25/06/09(Mon)08:15

I can’t reliably avoid red shells with feathers at all.
When the distance closes, make a bit more of a dangerous sound.

19: Japan Otaku Reviews25/06/09(Mon)08:16

>>18Look behind you.

24: Japan Otaku Reviews25/06/09(Mon)08:24

>>19I thought it was a function to gaze at my character’s heroic figure until someone told me how to use it.

20: Japan Otaku Reviews25/06/09(Mon)08:17Yeahx2

I want a mode where I can listen to all the background music.

21: Japan Otaku Reviews25/06/09(Mon)08:19Yeahx3

The background music is really nice, right?
Nintendo music distribution, please hurry up.

22: Japan Otaku Reviews25/06/09(Mon)08:21

I wonder what the difference is between when the killer takes a bug-like route and when they deliberately take a long way around…

23: Japan Otaku Reviews25/06/09(Mon)08:21

I want Rainbow Road in Survival too.

25: Japan Otaku Reviews25/06/09(Mon)08:26

I’ll dodge with my wings! If I’m shot at point-blank range, I won’t make it in time!

29: Japan Otaku Reviews25/06/09(Mon)08:29

>>25It’s… dead…

26: Japan Otaku Reviews25/06/09(Mon)08:27

After finishing 50CC quickly, when I started 100CC, the CPU became really motivated.

27: Japan Otaku Reviews25/06/09(Mon)08:29Yeahx2

Don’t you want to do the three-lap rule more casually?

55: Japan Otaku Reviews25/06/09(Mon)08:48

>>27It seems they’re always doing baby care…
It feels just right for survival.

28: Japan Otaku Reviews25/06/09(Mon)08:29

This game is difficult.
Can’t get a single-digit ranking.

30: Japan Otaku Reviews25/06/09(Mon)08:30Yeahx2

>>28There are 24 people, so even 12th place is still a high rank.

31: Japan Otaku Reviews25/06/09(Mon)08:32

I don’t know when to use wall running!

32: Japan Otaku Reviews25/06/09(Mon)08:33

I haven’t run on a wall yet.

33: Japan Otaku Reviews25/06/09(Mon)08:33

Yesterday I had a battle in a room with 24 people, and it was so much fun…

34: Japan Otaku Reviews25/06/09(Mon)08:33

It seems that it takes about 30 minutes to run around the world.

46: Japan Otaku Reviews25/06/09(Mon)08:41

>>34I would like to try a round-the-world survival adventure.

57: Japan Otaku Reviews25/06/09(Mon)08:51

>>46Isn’t it the case that you can’t set a manual course for survival?
If you can, you can use the custom room to do something similar.

35: Japan Otaku Reviews25/06/09(Mon)08:33

I wonder how I should dispose of feathers.

36: Japan Otaku Reviews25/06/09(Mon)08:34

>>35Pyo-in!

37: Japan Otaku Reviews25/06/09(Mon)08:34

I tried riding because there was a rail, but I’m being passed by one after another!

38: Japan Otaku Reviews25/06/09(Mon)08:35

>>37When sparks fly, stand on the ground.

39: Japan Otaku Reviews25/06/09(Mon)08:35Yeahx1

I have a strong feeling that various fixes will be made in the update.
Right now I’m just playing around mindlessly with the gacha.

40: Japan Otaku Reviews25/06/09(Mon)08:35

I want them to bring the final lap feeling once it reaches 3/3, even on a straight course…

41: Japan Otaku Reviews25/06/09(Mon)08:37

It seems that the course with obstacles is better for getting items from the gacha at the lower levels and taking them to the final stage.

42: Japan Otaku Reviews25/06/09(Mon)08:37

Is the timing for dodging a blue shell with a mushroom the same as 8?

44: Japan Otaku Reviews25/06/09(Mon)08:39

I want to zoom around on a 200cc bike on a wide course like this one.

45: Japan Otaku Reviews25/06/09(Mon)08:41

Despite being relatively high tier, Teresa is incredibly strong with invincibility and ignoring dirt.

47: Japan Otaku Reviews25/06/09(Mon)08:43

>>45Huh, is there a Teresa Dart disregard!?

48: Japan Otaku Reviews25/06/09(Mon)08:43

The resurrected dirt-ignoring Teresa

49: Japan Otaku Reviews25/06/09(Mon)08:46

I finally started yesterday.
It feels like the disruption types have been weakened, making the mushroom and other acceleration types relatively stronger.
With 24 more people, items are flying around like crazy, so there are aspects where skill can cover a bit, but I feel like the element of luck has become a bigger factor.

50: Japan Otaku Reviews25/06/09(Mon)08:46

This rule is strong for leading in first place and breaking through from the lower ranks, but isn’t there a way to raise the mid-level a little more?
At least it seems like the top spot in survival might receive some adjustments.

51: Japan Otaku Reviews25/06/09(Mon)08:47

I want more rally patterns to be added.

52: Japan Otaku Reviews25/06/09(Mon)08:48

What should I do if it’s added in the All Cup Tour update…?

53: Japan Otaku Reviews25/06/09(Mon)08:48

Isn’t the frequency of blue shells flying around in the Grand Prix pretty high?
Even if you get hit, it’s just a matter of whether the second place can overtake or not.

54: Japan Otaku Reviews25/06/09(Mon)08:48

The bossa arrangement of Nokonoko Beach is absolutely amazing.
I want to drive while listening to it all the time.

64: Japan Otaku Reviews25/06/09(Mon)08:55

>>54The song and the course are really short, and it feels like I’m about to trip.

56: Japan Otaku Reviews25/06/09(Mon)08:49

The route cutting through the dirt is so strong that no matter how many mushrooms there are, it’s not enough.

58: Japan Otaku Reviews25/06/09(Mon)08:51

I want you to create a full route survival like the 24-hour race.

59: Japan Otaku Reviews25/06/09(Mon)08:52

Is it better to do a charge jump when going straight?

61: Japan Otaku Reviews25/06/09(Mon)08:53Yeahx1

>>59The deceleration when charging and the boost don’t change the speed, so that’s an action for jumping.

60: Japan Otaku Reviews25/06/09(Mon)08:53

Honestly, I want to do two laps of the regular course after the section course.

62: Japan Otaku Reviews25/06/09(Mon)08:53

I heard that slowing down from charging and accelerating after a jump balances out, but I wonder how true that is.

65: Japan Otaku Reviews25/06/09(Mon)08:57

>>62It’s normally a minus.
Charge jump seems to be a technique that speeds up by going through wall running or rails.

63: Japan Otaku Reviews25/06/09(Mon)08:55

It’s interesting because of the reverse survival… interesting…

66: Japan Otaku Reviews25/06/09(Mon)08:57Yeahx1

I wonder if they’ll come just to take a photo with 24 people.

67: Japan Otaku Reviews25/06/09(Mon)08:57

It’s not that one option becomes slower, but that they are equal.
I didn’t know.

69: Japan Otaku Reviews25/06/09(Mon)08:59

The straight line on the water is boosted by the second jump action.

70: Japan Otaku Reviews25/06/09(Mon)08:59

Isn’t the slowdown when you get run over by a big mushroom quite significant, considering everyone is recovering faster overall?

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