
Sometimes when I’m in first place, I worry when there are no followers coming up behind me.
The person who thought of the blue shell is amazing…
If there are big mushrooms, you don’t need stars, or rather, they appear more frequently than stars.
This is probably an age issue, but I can’t seem to do it for long periods of time…
I was happy with the star in 8DX…
I wanted to run with you guys… Squid Girl… Link… Villager… Falcon…
It’s not a megaphone, oh no, I can’t avoid the blue collar.
>>7It’s nice that rewind avoidance is unrestricted in single-player mode.
>>10The hurdle for star 3 has dropped drastically…!
I thought it would be a continuous dash with the gold mushrooms, but my rank isn’t going up!
The slipstream is strong…
I will avoid the blue shell with this mushroom.
Ahh—don’t take Teresa away!
Keep it, because Teresa will bring it right away…
There seem to be various life hacks, like receiving it on a downhill or reducing the impact by falling.
I have never been able to put it into practice.
Could it be that doing multiple jump actions doesn’t mean anything…?
>>14It accelerates when it touches the ground.
I hate the big mushroom that rushes at me even though I’m quietly running by the roadside!!
>>16It feels good to hear the sound when I step on it, so let me step on it!
I can’t reliably avoid red shells with feathers at all.
When the distance closes, make a bit more of a dangerous sound.
>>18Look behind you.
>>19I thought it was a function to gaze at my character’s heroic figure until someone told me how to use it.
I want a mode where I can listen to all the background music.
The background music is really nice, right?
Nintendo music distribution, please hurry up.
I wonder what the difference is between when the killer takes a bug-like route and when they deliberately take a long way around…
I want Rainbow Road in Survival too.
I’ll dodge with my wings! If I’m shot at point-blank range, I won’t make it in time!
>>25It’s… dead…
After finishing 50CC quickly, when I started 100CC, the CPU became really motivated.
Don’t you want to do the three-lap rule more casually?
>>27It seems they’re always doing baby care…
It feels just right for survival.
This game is difficult.
Can’t get a single-digit ranking.
>>28There are 24 people, so even 12th place is still a high rank.
I don’t know when to use wall running!
I haven’t run on a wall yet.
Yesterday I had a battle in a room with 24 people, and it was so much fun…
It seems that it takes about 30 minutes to run around the world.
>>34I would like to try a round-the-world survival adventure.
>>46Isn’t it the case that you can’t set a manual course for survival?
If you can, you can use the custom room to do something similar.
I wonder how I should dispose of feathers.
>>35Pyo-in!
I tried riding because there was a rail, but I’m being passed by one after another!
>>37When sparks fly, stand on the ground.
I have a strong feeling that various fixes will be made in the update.
Right now I’m just playing around mindlessly with the gacha.
I want them to bring the final lap feeling once it reaches 3/3, even on a straight course…
It seems that the course with obstacles is better for getting items from the gacha at the lower levels and taking them to the final stage.
Is the timing for dodging a blue shell with a mushroom the same as 8?
I want to zoom around on a 200cc bike on a wide course like this one.
Despite being relatively high tier, Teresa is incredibly strong with invincibility and ignoring dirt.
>>45Huh, is there a Teresa Dart disregard!?
The resurrected dirt-ignoring Teresa
I finally started yesterday.
It feels like the disruption types have been weakened, making the mushroom and other acceleration types relatively stronger.
With 24 more people, items are flying around like crazy, so there are aspects where skill can cover a bit, but I feel like the element of luck has become a bigger factor.
This rule is strong for leading in first place and breaking through from the lower ranks, but isn’t there a way to raise the mid-level a little more?
At least it seems like the top spot in survival might receive some adjustments.
I want more rally patterns to be added.
What should I do if it’s added in the All Cup Tour update…?
Isn’t the frequency of blue shells flying around in the Grand Prix pretty high?
Even if you get hit, it’s just a matter of whether the second place can overtake or not.
The bossa arrangement of Nokonoko Beach is absolutely amazing.
I want to drive while listening to it all the time.
>>54The song and the course are really short, and it feels like I’m about to trip.
The route cutting through the dirt is so strong that no matter how many mushrooms there are, it’s not enough.
I want you to create a full route survival like the 24-hour race.
Is it better to do a charge jump when going straight?
>>59The deceleration when charging and the boost don’t change the speed, so that’s an action for jumping.
Honestly, I want to do two laps of the regular course after the section course.
I heard that slowing down from charging and accelerating after a jump balances out, but I wonder how true that is.
>>62It’s normally a minus.
Charge jump seems to be a technique that speeds up by going through wall running or rails.
It’s interesting because of the reverse survival… interesting…
I wonder if they’ll come just to take a photo with 24 people.
It’s not that one option becomes slower, but that they are equal.
I didn’t know.
The straight line on the water is boosted by the second jump action.
Isn’t the slowdown when you get run over by a big mushroom quite significant, considering everyone is recovering faster overall?