Home » Game » Street Fighter » [Street Fighter] I was happy that Mariza became stronger with the update, but upon further thought, wasn’t the previous SA too weak? Just die!

[Street Fighter] I was happy that Mariza became stronger with the update, but upon further thought, wasn’t the previous SA too weak? Just die!

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1: Japan Otaku Reviews25/06/08(Sun)19:31

What I was unable to do, even though other characters, not just SA, were able to do it.
I’ve finally gotten the hang of it, and now I’m like Ryuu in Y2.

2: Japan Otaku Reviews25/06/08(Sun)19:32Yeahx32

What is this SA1 that loses to this throw! Die!
What is this strict angle in SA2! Just die!

3: Japan Otaku Reviews25/06/08(Sun)19:33

What is this decrease in the lower rank! Die!

4: Japan Otaku Reviews25/06/08(Sun)19:33Yeahx1

Only the SA3 feels historical, doesn’t it!

10: Japan Otaku Reviews25/06/08(Sun)19:37

>>4It’s sad to think that Season 1 focused on wake-up pressure.

5: Japan Otaku Reviews25/06/08(Sun)19:34Yeahx1

Isn’t it too masochistic for Mariza users to be happy with this adjustment?

6: Japan Otaku Reviews25/06/08(Sun)19:35Yeahx20

It’s like watering a withered tree with a watering can, but it’s still nice to be pleased!
Die!

7: Japan Otaku Reviews25/06/08(Sun)19:36

Is this person a character like Mama?

17: Japan Otaku Reviews25/06/08(Sun)19:40

>>7The real Marisa is much more decent.

144: Japan Otaku Reviews25/06/08(Sun)20:15

>>7She is a jewelry designer and currently looking for a husband in Street Fighter.

8: Japan Otaku Reviews25/06/08(Sun)19:37Yeahx1

The update contents haven’t been reflected in M-Leeza at all! Die!

15: Japan Otaku Reviews25/06/08(Sun)19:40

>>8I’m happy with the addition of jump assist! Go die!

9: Japan Otaku Reviews25/06/08(Sun)19:37Yeahx9

The excessive amount of buffs just for C has really become a problem!

11: Japan Otaku Reviews25/06/08(Sun)19:38

I love Imaginary Marisa.

12: Japan Otaku Reviews25/06/08(Sun)19:38

It’s insane to say you need to pay 2 SA gauges to escape invincibly from a wall!

13: Japan Otaku Reviews25/06/08(Sun)19:39

When will FC Mariza be completed, Modern? Go die!

14: Japan Otaku Reviews25/06/08(Sun)19:40

What the hell, why can’t I connect to this D-river properly? Just die!

16: Japan Otaku Reviews25/06/08(Sun)19:40

Release cuter clothes.

19: Japan Otaku Reviews25/06/08(Sun)19:40

>>16A wedding dress that shows off your cleavage isn’t enough to satisfy you?

18: Japan Otaku Reviews25/06/08(Sun)19:40

If you’re an M, you’ll be able to get Jasper taken from you freely even after the update! Die!

20: Japan Otaku Reviews25/06/08(Sun)19:41Yeahx17

Maryza, don’t say “die” so much! Just die!

21: Japan Otaku Reviews25/06/08(Sun)19:41

In pankration, there is a readiness to die and a readiness to kill!
Die!

22: Japan Otaku Reviews25/06/08(Sun)19:46Yeahx8

Here we go! Right there! I got it! Now sleep! Did you feel the history? It sure says so! Die!

23: Japan Otaku Reviews25/06/08(Sun)19:47

Aren’t you the one who said “don’t die” in the first place!? Die!

24: Japan Otaku Reviews25/06/08(Sun)19:48Yeahx6

What is it!?
Even though Mariza users were happy with the enhancement, they’re starting to realize, “Isn’t this just normal for other characters…?”

27: Japan Otaku Reviews25/06/08(Sun)19:50Yeahx6

>>24But well, I’m having fun moving things as they are right now! Die!

25: Japan Otaku Reviews25/06/08(Sun)19:48

Why does SA2 have magical hitboxes when you input directions despite its appearance, but Half-Heart doesn’t hit even if it looks like it does!? Just die!!

26: Japan Otaku Reviews25/06/08(Sun)19:49

This time, the increase in strength from the patch is second only to Ryu.

28: Japan Otaku Reviews25/06/08(Sun)19:50

>>26As expected, Terry-san has a larger range of enhancement, doesn’t he?

31: Japan Otaku Reviews25/06/08(Sun)19:53Yeahx5

>>26Aren’t you just feeling the difference in history compared to before the enhancement?

37: Japan Otaku Reviews25/06/08(Sun)19:55Yeahx2

>>31You’re really not feeling the history, are you? Die!

29: Japan Otaku Reviews25/06/08(Sun)19:50

Terry is a “completed character.”

33: Japan Otaku Reviews25/06/08(Sun)19:54

>>29It seems that it has actually become quite easy to handle and strong! Die!

30: Japan Otaku Reviews25/06/08(Sun)19:51

I don’t know what the performance will be like yet, but a new character named Alex is coming, right?

32: Japan Otaku Reviews25/06/08(Sun)19:54

It’s a level of enhancement that’s completely different from before the patch!
But the character rank hasn’t gone up, huh!

36: Japan Otaku Reviews25/06/08(Sun)19:55

>>32It seems there aren’t any professional players who would likely use Marisa!

34: Japan Otaku Reviews25/06/08(Sun)19:54

Ryu and Jamie have only been getting stronger because they were initially unfinished.
Mariza was a fully realized character from the very beginning, die!

35: Japan Otaku Reviews25/06/08(Sun)19:54

It’s simply fun to knock down those who think they can corner Marisa against the wall with SA1!
Die!

38: Japan Otaku Reviews25/06/08(Sun)19:55

The added direction for parrying has made defense a bit tougher!
Instead, the attack isn’t getting any easier… is it? Die!

47: Japan Otaku Reviews25/06/08(Sun)19:58

>>38There aren’t many low attacks, so standing parries are reliable!

57: Japan Otaku Reviews25/06/08(Sun)20:01

>>38The scam jump loop is too strong against the new Jasper! You can’t escape from the edge of the screen and end up dying!

39: Japan Otaku Reviews25/06/08(Sun)19:55Yeahx3

I want a properly cute maid outfit costume.

43: Japan Otaku Reviews25/06/08(Sun)19:56

>>39As a jewelry designer, I tend to come up with extravagant outfits like those seen in fashion shows… Just die!

40: Japan Otaku Reviews25/06/08(Sun)19:55

It’s definitely getting better in absolute terms, but relatively it still feels like it’s being adjusted that way… so just die!

41: Japan Otaku Reviews25/06/08(Sun)19:56

Well, anything is better being strong than weak! Die!

42: Japan Otaku Reviews25/06/08(Sun)19:56Yeahx5

There are better characters in pure performance, but the good character that forcefully evokes a sense of history; why has the quality been gradually declining since Y1?! Just die!!

44: Japan Otaku Reviews25/06/08(Sun)19:57

The setting is super feminine! I’m not telling you to die! Die!!!!

45: Japan Otaku Reviews25/06/08(Sun)19:57

If the initial state was completed, it would be weakened to about 60%.
It’s about 75% now.

51: Japan Otaku Reviews25/06/08(Sun)19:59

>>45Why was the initial version the most polished, yet it got nerfed?

46: Japan Otaku Reviews25/06/08(Sun)19:57Yeahx4

What is this storm, Kubo’s air-headed Mary Sue cliché? Die!

48: Japan Otaku Reviews25/06/08(Sun)19:58

Now, I think it’s acceptable to go back to SA3!

49: Japan Otaku Reviews25/06/08(Sun)19:58

I want you to wear an Amesk, according to my taste as an anonymous person! Die!

50: Japan Otaku Reviews25/06/08(Sun)19:59

I don’t need a strong knee without the big K, so I want a middle stance! Die!

52: Japan Otaku Reviews25/06/08(Sun)20:00

What was it again…?

53: Japan Otaku Reviews25/06/08(Sun)20:00Yeahx4

>>52I want to hear that!! Go die!!

54: Japan Otaku Reviews25/06/08(Sun)20:00

What are these air-headed Marys! Die!!

55: Japan Otaku Reviews25/06/08(Sun)20:00Yeahx2

“Besides, I wasn’t at the top even at my peak!! Go die!”

56: Japan Otaku Reviews25/06/08(Sun)20:00

There are many things that should normally be impossible, but since it’s a character with a sharp edge, it’s not strange that there are many things they can’t do.

58: Japan Otaku Reviews25/06/08(Sun)20:01Yeahx6

Don’t move! Die!

69: Japan Otaku Reviews25/06/08(Sun)20:04

>>58Sometimes I wonder which one it is…

59: Japan Otaku Reviews25/06/08(Sun)20:01

Isn’t this template a bit similar to Mama?

92: Japan Otaku Reviews25/06/08(Sun)20:07Yeahx1

>>59What is this amount! Die!

60: Japan Otaku Reviews25/06/08(Sun)20:02

Isn’t it terrible that the pros weren’t even using it recklessly and causing chaos?!
Why am I the only one going through this while powerful characters like Gouki and Vega are just fine!?

68: Japan Otaku Reviews25/06/08(Sun)20:03

>>60Did you feel the history?

71: Japan Otaku Reviews25/06/08(Sun)20:04

>>60That’s right.

72: Japan Otaku Reviews25/06/08(Sun)20:04

>>60It’s because it’s DLC! Die!

86: Japan Otaku Reviews25/06/08(Sun)20:07

>>60The Rida’s P has become weak, making it just plain tough for Vega…
By the way, I’m also feeling that the reduction in standing medium kick and standing weak punch should be addressed.

61: Japan Otaku Reviews25/06/08(Sun)20:02

I’ll hit you with the same number!

62: Japan Otaku Reviews25/06/08(Sun)20:02

It looks like they are becoming incredibly violent.

63: Japan Otaku Reviews25/06/08(Sun)20:02Yeahx3

The reason is that it was judged that the koma throwing would be buried!
Die!!!

64: Japan Otaku Reviews25/06/08(Sun)20:02

I’m going to do Stosix!

78: Japan Otaku Reviews25/06/08(Sun)20:05

>>64That growth rate definitely makes it seem like they’re in their teens or early twenties! Youth is great, isn’t it! Just die!

65: Japan Otaku Reviews25/06/08(Sun)20:03

In all honesty, even Vega Akuma gets nerfed with each update.
However, compared to Marieza, it reaches a level where you’re told not to cry over just tripping.

66: Japan Otaku Reviews25/06/08(Sun)20:03

It has nothing to do with it, but the Yunakkou Cup is happening and there’s no thread up! Just die!

70: Japan Otaku Reviews25/06/08(Sun)20:04Yeahx7

>>66What is this relying on others man!? Die!!!

67: Japan Otaku Reviews25/06/08(Sun)20:03

If you don’t have the determination to stand on your own, then just die!

73: Japan Otaku Reviews25/06/08(Sun)20:05Yeahx4

Probably the most foul-mouthed thread on the bulletin board at this very moment.

75: Japan Otaku Reviews25/06/08(Sun)20:05Yeahx15

>>73Die!!

77: Japan Otaku Reviews25/06/08(Sun)20:05

>>73What the hell is this nobody!? Die!!

74: Japan Otaku Reviews25/06/08(Sun)20:05

My favorite character has the best victory animations! So die!

76: Japan Otaku Reviews25/06/08(Sun)20:05

When I interact with you, I feel strangely strong! Die!

84: Japan Otaku Reviews25/06/08(Sun)20:07

>>76The way landmines are treated hasn’t changed since the early stages, let alone the recent ones! But that doesn’t mean it’s okay to go overboard with the criticism! Just die!

79: Japan Otaku Reviews25/06/08(Sun)20:06

There’s no way I’d say “die” while carrying the defeated opponent like a princess! Die!

91: Japan Otaku Reviews25/06/08(Sun)20:07

>>79The first time this phrase came up was “What would I say to Julian?”, so it seems likely to be something I would say normally! Julian, just die!

80: Japan Otaku Reviews25/06/08(Sun)20:06Yeahx2

Aren’t you all using inappropriate language! Go die!

81: Japan Otaku Reviews25/06/08(Sun)20:06

I used the video of the pink-haired sister as a reference and made it to Master.

82: Japan Otaku Reviews25/06/08(Sun)20:06

Don’t steal money from people’s wallets! Die!

83: Japan Otaku Reviews25/06/08(Sun)20:06

What the heck, do DLC characters only have multi-hit and low-hitting attacks to try to kill me!?
Die!!

85: Japan Otaku Reviews25/06/08(Sun)20:07Yeahx1

With the changes to Jasper, it’s fun that rough Phalanx and Quatrigger aren’t taken as often anymore!
Die!

87: Japan Otaku Reviews25/06/08(Sun)20:07

I want to use that pachinko-like spinning kick even in Modern Marisa!

88: Japan Otaku Reviews25/06/08(Sun)20:07

Mari-chan’s favorite line is “Delicious~♥” when she returns the impact.

89: Japan Otaku Reviews25/06/08(Sun)20:07Yeahx1

If I properly do the tactics and the tricks, I would have to lower my firepower, and then it wouldn’t be Marisa anymore…

90: Japan Otaku Reviews25/06/08(Sun)20:07Yeahx2

Because Marisa’s political skills were poor, it doesn’t mean she’s a top-tier character, yet she ended up with a mysterious adjustment, resulting in this! Just die!

93: Japan Otaku Reviews25/06/08(Sun)20:08

Because of its high firepower, it has simply become strong enough to do what other characters can do.

94: Japan Otaku Reviews25/06/08(Sun)20:08

Using Rashid was tough, but after hearing that only Mariza Zangief can’t interrupt the big cyclone stroke follow-up, I’ve been bullying.

95: Japan Otaku Reviews25/06/08(Sun)20:08

I thought that not only M Marisa but also M would be in the middle this time! Die!

99: Japan Otaku Reviews25/06/08(Sun)20:09

>>95Such dissatisfaction arises when it’s time to transition to C! Go die!

104: Japan Otaku Reviews25/06/08(Sun)20:10

>>99I wish they had also split the points for C and M!
Die!

96: Japan Otaku Reviews25/06/08(Sun)20:08

It’s huge that SA1 can also catch throws now! Die!

101: Japan Otaku Reviews25/06/08(Sun)20:10Yeahx1

>>96Rather, it was crazy that there was no invincibility to attacks and throws! Die!

97: Japan Otaku Reviews25/06/08(Sun)20:08

Rather, I think the precision of the techniques that Modern Marisa can execute is a significant advantage because she is modern!
Die!

98: Japan Otaku Reviews25/06/08(Sun)20:08Yeahx7

“Die while keeping the intonation of ‘Get some sleep!’ in your head!”

103: Japan Otaku Reviews25/06/08(Sun)20:10

>>98Well then, isn’t it okay to fabricate a different line? Die!

100: Japan Otaku Reviews25/06/08(Sun)20:09

I wonder if my impact can reach about 15 frames! Die!

102: Japan Otaku Reviews25/06/08(Sun)20:10Yeahx1

The increased punishment power for D-river is nice, but isn’t it difficult to pull out a big punch after a crouching light kick!? Just die!

110: Japan Otaku Reviews25/06/08(Sun)20:11

>>102If you press the button too much, you’ll perform a charged heavy punch and… die!

105: Japan Otaku Reviews25/06/08(Sun)20:10

In the early stages of the strategy, it had both ease of use and firepower.
Now that I’ve progressed in the strategy, it just feels like I got nerfed.

106: Japan Otaku Reviews25/06/08(Sun)20:11Yeahx1

M has certain moves that come out at an impossible speed, so there’s no choice but to make everything else inconvenient! Die!

107: Japan Otaku Reviews25/06/08(Sun)20:11

If I think of it as adjusting to walk one step behind Ryu, there’s a high possibility that it will somehow double by next year.
Physical strength, perhaps.

113: Japan Otaku Reviews25/06/08(Sun)20:11

>>107What!? Does that mean my firepower has doubled!?

119: Japan Otaku Reviews25/06/08(Sun)20:12

>>107The movement distance of the phalanx is doubled! Die!

128: Japan Otaku Reviews25/06/08(Sun)20:13

>>107If we consider it without the context of the joke, will everyone really use it if it doubles their stamina?

108: Japan Otaku Reviews25/06/08(Sun)20:11

It’s sad that what Mariza and the others thought was the best enhancement was just fixed as normal.

109: Japan Otaku Reviews25/06/08(Sun)20:11

Let’s kill it in one shot!

111: Japan Otaku Reviews25/06/08(Sun)20:11Yeahx4

If you want to choose that much in the middle and lower, then derive from scrotum!
What is this disadvantageous frame?!

112: Japan Otaku Reviews25/06/08(Sun)20:11

Doesn’t it look a bit like Mario just by looking at it!? Die!

115: Japan Otaku Reviews25/06/08(Sun)20:12

The scutum derivative is really bad other than throws! Go die!

126: Japan Otaku Reviews25/06/08(Sun)20:13

>>115I think the lower-level derivatives could reduce their disadvantage frames a bit more!

116: Japan Otaku Reviews25/06/08(Sun)20:12Yeahx1

I doubled the badness of Marisa’s mouth.

120: Japan Otaku Reviews25/06/08(Sun)20:12Yeahx2

>>116Die!

131: Japan Otaku Reviews25/06/08(Sun)20:13

>>120That’s too straightforward! Go die!

121: Japan Otaku Reviews25/06/08(Sun)20:12

>>116If you go beyond this, it might become a forbidden word! Die!

124: Japan Otaku Reviews25/06/08(Sun)20:13

>>116Die! Penis! Vagina!

125: Japan Otaku Reviews25/06/08(Sun)20:13

>>116What is this adjustment?! Die!

117: Japan Otaku Reviews25/06/08(Sun)20:12

Just die already!

118: Japan Otaku Reviews25/06/08(Sun)20:12

I was only reading Maki-chan’s manga without knowing about Street Fighter 6, but was it a weak character…

123: Japan Otaku Reviews25/06/08(Sun)20:13Yeahx2

>>118It’s a bit misleading to say they’re weak characters!

129: Japan Otaku Reviews25/06/08(Sun)20:13Yeahx1

>>123To be honest, we’ve just become stronger compared to the company, but we are still basically a weak character! Go die!

137: Japan Otaku Reviews25/06/08(Sun)20:14Yeahx4

>>123Isn’t the result of Marisa users, who were clearly faster counting from the bottom but got their brains fried by the explosive power, rejecting being treated as weak characters, Y2?!

170: Japan Otaku Reviews25/06/08(Sun)20:20

>>137The truth has never saved anyone since the dawn of history! Go die!

174: Japan Otaku Reviews25/06/08(Sun)20:21Yeahx2

>>137Did you feel the importance of politics?

130: Japan Otaku Reviews25/06/08(Sun)20:13Yeahx3

>>118Don’t take what someone like that says seriously! Just die!

133: Japan Otaku Reviews25/06/08(Sun)20:14Yeahx1

>>130I can empathize with the anger towards Ken!

135: Japan Otaku Reviews25/06/08(Sun)20:14

>>118It’s fine when I’m pushing forward, but when I’m cornered, I feel like I’ll die from any attack, so I really hate it!

122: Japan Otaku Reviews25/06/08(Sun)20:12

The mid-tier derived from Scutum is still somewhat usable! The spinning kick is dead!

127: Japan Otaku Reviews25/06/08(Sun)20:13

There’s no place to double it, right?

143: Japan Otaku Reviews25/06/08(Sun)20:15

>>127Physical strength

132: Japan Otaku Reviews25/06/08(Sun)20:14

It’s okay to have Marisa with an impact of 18 and a duration of 14.

134: Japan Otaku Reviews25/06/08(Sun)20:14

Isn’t it true that a real weak character doesn’t even have a chance?
Die!

136: Japan Otaku Reviews25/06/08(Sun)20:14

It’s a bit complicated that the character change from Mariza to Nyanpi is making such progress!

139: Japan Otaku Reviews25/06/08(Sun)20:14

>>136To be honest, it’s really tough that there are other characters who can output more firepower than me, who is supposed to be all about firepower!

138: Japan Otaku Reviews25/06/08(Sun)20:14

Grow twice your height and die!

140: Japan Otaku Reviews25/06/08(Sun)20:15Yeahx1

I’ve never heard of something like “Fanefufu”! Go die!

141: Japan Otaku Reviews25/06/08(Sun)20:15

Aren’t you going to get as strong as a Quadriga foot blade? Only for classics? Go die!

142: Japan Otaku Reviews25/06/08(Sun)20:15

It’s undeniable that a character who once had professional users has now reached a situation where not even a blade of grass can grow!

146: Japan Otaku Reviews25/06/08(Sun)20:15

The hit detection is doubled! It’s a refrigerator all over! Die!

147: Japan Otaku Reviews25/06/08(Sun)20:16

I doubled the knockback of SA3.

158: Japan Otaku Reviews25/06/08(Sun)20:19

>>147If I get blown away any further, I’ll break the wall and end up starting in the middle! Die!

148: Japan Otaku Reviews25/06/08(Sun)20:17

All normal moves now have super armor.

149: Japan Otaku Reviews25/06/08(Sun)20:17Yeahx4

It’s a game where there are characters with high damage that are hard to use until you get the hang of them, and characters with high damage that are easy to use! Go die!

156: Japan Otaku Reviews25/06/08(Sun)20:18

>>149What’s up with Zangief being able to unleash super firepower beyond mine even though he has armor!?

150: Japan Otaku Reviews25/06/08(Sun)20:17

At first, Marisa had the vibe of “Isn’t M good?” (M,) die!!

151: Japan Otaku Reviews25/06/08(Sun)20:17

I think it’s more of a problem to use that lethal technique on someone when you don’t actually want to kill them! Die!

152: Japan Otaku Reviews25/06/08(Sun)20:18

Mariza isn’t like that~

153: Japan Otaku Reviews25/06/08(Sun)20:18

I doubled the amount of walking.

154: Japan Otaku Reviews25/06/08(Sun)20:18

A fighting game beginner who doesn’t want to use Honda was using me! Die!

155: Japan Otaku Reviews25/06/08(Sun)20:18Yeahx1

If you think about it calmly, it’s weak, but pachinko definitely hits based on probability.

157: Japan Otaku Reviews25/06/08(Sun)20:18

The search results for death were 65.

162: Japan Otaku Reviews25/06/08(Sun)20:19

>>157What is this result! Die!

167: Japan Otaku Reviews25/06/08(Sun)20:20

>>157By the time the thread drops, it’ll probably increase even more! Die!

159: Japan Otaku Reviews25/06/08(Sun)20:19

You missed the middle foot?! Die!
…and died.

160: Japan Otaku Reviews25/06/08(Sun)20:19

I love World Tour combos.

161: Japan Otaku Reviews25/06/08(Sun)20:19

Now Johnny and Trabo are the stars of hope! Die!

165: Japan Otaku Reviews25/06/08(Sun)20:20

>>161Since Johnny is using Manon, isn’t there a possibility that I might not have a chance to shine!?

177: Japan Otaku Reviews25/06/08(Sun)20:21Yeahx1

>>165I was so happy to be moving yesterday! Has it been 4 months? Die!!

163: Japan Otaku Reviews25/06/08(Sun)20:19

I changed SA3 from wall stick to wall bounce *You cannot follow up.

164: Japan Otaku Reviews25/06/08(Sun)20:19Yeahx2

Did you feel the intent to kill?

166: Japan Otaku Reviews25/06/08(Sun)20:20

Don’t say “feel free to die!”…

172: Japan Otaku Reviews25/06/08(Sun)20:21

>>166I haven’t said a word, yet it feels like a catchphrase! Go die!

168: Japan Otaku Reviews25/06/08(Sun)20:20

Marisa awakened to the wave of murderous intent.

169: Japan Otaku Reviews25/06/08(Sun)20:20Yeahx2

(There’s no line that says “Die!”…)

171: Japan Otaku Reviews25/06/08(Sun)20:21Yeahx1

>>169Don’t move!
Die!!

173: Japan Otaku Reviews25/06/08(Sun)20:21

I don’t do things like killing each other, okay?

178: Japan Otaku Reviews25/06/08(Sun)20:22

>>173vs Akuma victory conditions
A duel, you say? That sounds good!
I’ll go out with you as much as you want!

188: Japan Otaku Reviews25/06/08(Sun)20:23

>>173Isn’t that Elena! Die!!

175: Japan Otaku Reviews25/06/08(Sun)20:21Yeahx2

It’s because of Storm Kubo!

176: Japan Otaku Reviews25/06/08(Sun)20:21

I’ve only played with Marisa up to Master Touch, so I can’t really tell if she’s gotten stronger or weaker…
I could visibly feel that the impact couldn’t be buried after SA3 and that the implementation of D-rev was painful.

186: Japan Otaku Reviews25/06/08(Sun)20:23

>>176You can immediately feel that the ink stain level of SA1 has become normal! Use it!

179: Japan Otaku Reviews25/06/08(Sun)20:22

I returned after a long time, but I’m still just doing medium punch target combos as always, playing at diamond rank.
Still, isn’t it a bit excessive that 20% of ranked match opponents are Zangief?
Die!

185: Japan Otaku Reviews25/06/08(Sun)20:23

>>179Mariza can go to Zangi, so that’s good.
Just always swing the Gradius.

195: Japan Otaku Reviews25/06/08(Sun)20:23

>>185An easy Gradius has a weak screen range!
Die!!!!

180: Japan Otaku Reviews25/06/08(Sun)20:22Yeahx2

After taking mount and hitting the head, it’s just like saying “Die already!” It’s “Die!”

181: Japan Otaku Reviews25/06/08(Sun)20:22

Didn’t I say something like “Drop dead!”?

182: Japan Otaku Reviews25/06/08(Sun)20:22

I haven’t said a word, but for some reason, isn’t it easy to replay in your mind? Go die!

183: Japan Otaku Reviews25/06/08(Sun)20:22

I won’t say “die!”
“Break free! It says.”

184: Japan Otaku Reviews25/06/08(Sun)20:22

Don’t move! Die!

187: Japan Otaku Reviews25/06/08(Sun)20:23

Still, isn’t this adjustment something to be happy about? Go die!

189: Japan Otaku Reviews25/06/08(Sun)20:23

As long as the special move “Bunbun” works, you can feel an incredible sense of freedom, so it’s still recommended for beginners.
Once you start feeling cramped, it’s time to graduate.

193: Japan Otaku Reviews25/06/08(Sun)20:23Yeahx1

>>189You haven’t graduated! Die!!

196: Japan Otaku Reviews25/06/08(Sun)20:24

>>189Around the diamond.
How should I touch the other person?
That’s what happens.

206: Japan Otaku Reviews25/06/08(Sun)20:25Yeahx2

>>196Once you realize that, it’s already all cramped with Mari characters and squatting middle P swinging around! Die!

209: Japan Otaku Reviews25/06/08(Sun)20:26

>>189Maybe in the first year, the scope of this was wide, so the strong scope was also wide.

190: Japan Otaku Reviews25/06/08(Sun)20:23

It’s more of a character that Julian would say rather than Mariza, which is the problem.

191: Japan Otaku Reviews25/06/08(Sun)20:23


If Mariza gets hit, I want all the characters to scream like this.

218: Japan Otaku Reviews25/06/08(Sun)20:27

>>191I want this voice to be dubbed over the footage of the marmot screaming.

192: Japan Otaku Reviews25/06/08(Sun)20:23

Pop, mix, and die!

201: Japan Otaku Reviews25/06/08(Sun)20:24

>>192We don’t need a fighter who can’t move! Die!

194: Japan Otaku Reviews25/06/08(Sun)20:23

The first year was the weakest and most suffocating, but I was just able to deceive with wake-up pressure…
Regarding the playstyle, it has only been strengthened consistently, except for Modern.

199: Japan Otaku Reviews25/06/08(Sun)20:24

>>194The two-choice wake-up attack with the coin toss strike fits perfectly and has a big return, so that was good.

210: Japan Otaku Reviews25/06/08(Sun)20:26Yeahx5

>>199Upon reconsideration, there’s no way this character design can be accepted, right!? Die!!!

197: Japan Otaku Reviews25/06/08(Sun)20:24

If it has come to this, we might as well put armor on all the regular moves, right?!

200: Japan Otaku Reviews25/06/08(Sun)20:24

Wasn’t Chun-Li a bit foul-mouthed in Street Fighter 2?

202: Japan Otaku Reviews25/06/08(Sun)20:24

Is it because Shuto is cheating with M Zangief that we will see it in this year’s SFL?
I wonder if Johnny can get out.

203: Japan Otaku Reviews25/06/08(Sun)20:25Yeahx2

I understand that someone like Marisa can’t be a strong player.
If you turn your eyes away from the zangi.

204: Japan Otaku Reviews25/06/08(Sun)20:25

Diamond Master walks forward confidently, and when you place a mid-pant, something will hit! Die!

207: Japan Otaku Reviews25/06/08(Sun)20:25

The other day, when I was playing ranked matches with Elena, I was impressed by the high level of skill even in the diamond tier! Die!

213: Japan Otaku Reviews25/06/08(Sun)20:27

>>207Don’t cheat on me with anyone else!! Just die!!

208: Japan Otaku Reviews25/06/08(Sun)20:26

Isn’t it hypocritical to kill someone and then pose heroically in a princess carry? Die!

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