
I recently found out that gray hair from aging is normal, aunt.
It’s not silver hair…
I knew I was being called “auntie” and that I’m older, but…The way of calling “auntie” has somehow become younger, hasn’t it?
The movement is a bit sluggish and resembles that of an elderly person, right?
>>1Well, I kind of understood that it’s the kind of thing where people live a long time, but I didn’t realize they were aging…
Is that so!?
I don’t mind you sucking my semen, I just want you to live a long life.
Well, either way, I’m looking forward to participating.
I was thinking you wouldn’t age.
>>6Basically, it seems that aging doesn’t happen except for hair.
>>10In other words, you’ll go bald!
With ZERO3↑↑, it was described as silver-haired.
The emptiness of a supercomputer being easily crushed by the opponent’s reckless rampage.
In PXZ2 the voices were the same, but I wonder what it will be like this time.
It seems that Masako-san is still going to show up, but her voice.
>>9If it were different.
The voice changes, the 3D transformation changes the face, and naturally, the performance drastically changes.
…Isn’t that someone else!?
>>12Well, characters that return after a long time tend to have those kinds of traits, right?
>>15I didn’t know that it was treated like a ban for seven years.
>>21It seems like I was erased from existence or banned from the illustration contest, right?
>>51Yeah
I guess there must have been some confusion regarding the rights with Capcom USA.
>>12It might become tough… and my tone could change too.
>>20I wonder what loli would be like in a more realistic 3D style rather than a dotted one.
When I watch the explanation, I feel like I can at least manage to get a down and do the minimum required.
I can become this grandma’s disciple…
I wonder what kind of relationship it has with Oro.
>>16I think it just looks like a character in a simple way.
It might be Capcom’s sense.
But looking at the visuals, their body has grown compared to this time.
Or maybe you’re looking older.
You can’t make a detailed judgment with just one visual!
>>18The illustrations and modeling are too different every time…
There were originally two other male characters in the game, right?
>>23DD and Luke
Maybe I’ll participate in WT mobs, I’m worried about it.
I was surprised by how cute the dots were when I tried it out in FaiColle 2.
It would be nice if the modeling is cute…
Regarding Oro, it’s very close whether we are aiming for it or not, so it could go either way.
>>26It’s not risky at all.
An outfit like Oro’s will be added…
The techniques are completely different, though.
I think I might do it if it’s about whether to intertwine or not.
At that time, it was a rather straightforward beautiful girl character for Capcom, so I can understand why it seems like there might be some hidden agenda.
>>30Thank you, Professor Kitashiri.
>>31Kitachinri really excels at designing beautiful brave girls for battle, doesn’t she?
I’m designing something again in a fighting game…
>>30In response to Yun, who I co-starred with, saying, “It feels like you’re aiming for the high inside pitch and making a wild throw,” and “Are you playing the counter by making me look for points to pick apart?” it can be considered that I don’t think it came out too straightforwardly.
The setting of not showing skin because of age was properly carried over into the new costume.
It seems like I’ve been fighting with one hand occupied by a book.
>>34It seems like I’m going to become like Menato, and the possibility of Menato is disappearing.
It’s not strange if the voice changes.
Based on the previous DLC characters, they’ll probably recreate the attack motions quite closely.
I have all the skills themselves.
I want to see it attract hatred like Mai does with that performance…
Reiwa’s English humor
The settings are all different and change, so it’s better to think of it as a different character that resembles it.
>>41Because this old woman is just saying whatever comes to mind at the moment.
I don’t think I should take everything seriously.
>>47Even in ZERO3, I’m doing whatever I want, but in ZERO3, each character has their own story that they can freely parallel.
It looks like a hairstyle that could appear in Star Wars…
The settings will change or not change, but it’s hard to say until it comes out.
I wonder who would be a suitable voice actor for a loli old lady who hasn’t appeared in the Street series.
It gives the impression of being chosen from fairly established mid-level or higher voice actors based on their previous character performances.
>>45Finally, Kana Hanazawa is about to come by.
>>45Like Maaya Uchida…
The classic-style illustration from CAPCOM FIGHTING ALL STARS is the cutest.
Everyone does not know the original performance!
Since it’s in a state, I can serve it any way I want…
>>52I played Cap Jam in the collection…
A character from a failed game that was really supposed to vanish into darkness ended up failing again but barely made it into a fighting game, keeping their existence alive. From that dubious position, being invited as a guest and then participating in Street Fighter 6 is quite the Cinderella story.
>>54I really think it’s amazing that the only reason it has survived this long is “the character design is good.”
>>68The characters were great too.
I have established myself as a loli-baba character.
There weren’t any good combos, so there’s room for development.
Recent research suggests that there may be a chance to work with Wanchan Jedi, which has led to an increase in evaluation.
I don’t know.
>>56There are people researching Capjam too…
Speaking of which, there might be hardly any settings from the depiction in ZERO3 that were picked up in later series.
Regardless of the fact that the first appearance of ZERO3 is like Rainbow Mika,
There are quite a few play environments in Kapjam itself.
There probably weren’t many people who were doing serious matches, though.
>>58The person who was the strongest back then is now a professional in Street Fighter 6…
>>75Does that mean you escaped from Capjam?
>>79Moving away from a place where no one exists is not called fleeing.
>>79It’s a common story that it was just taken out from the store right after the tournament and moved to another game.
PXZ was the best treated.
>>59Well, on your side too, since you can lift up with techniques, it was hard to accumulate hit counts!
Is that difficulty of use, in a way, love?
It’s impossible to replicate the exact advantages and disadvantages from hits and guards back then with such rough adjustments now.
It seems that the special weapons were more lawless in the location test, so it would be good to revert to that.
The focus on straight-up beautiful girl visuals is extremely effective in attracting the general audience that doesn’t know much about fighting games, so I hope they don’t complicate the modeling unnecessarily…
I’m worried because it’s Capcom.
>>63The dance was fine, so come on.
>>63Mai is cute! Sexy! Boobs!
Since I put all my effort into drawing in new recruits, I’m sure it will be fine if Mai takes care of the modeling.
Is there a possibility that the CV will be Nao Mi?
>>64The selection is too old!
At least make it Sakura Tange!
>>74That’s old!
This pixel art of this child is super cute!
Well, it’s unlikely that a design like the one in the illustration can be made due to the model’s circumstances.
You might become a beautiful woman with white hair.
Well, each technique’s performance is just carefully finished.
The concept of attacking using slow projectiles as a shield is strong.
By the way, does Capcom USA still hold the rights to Street Fighter?
>>71
In fact, we have taken back all the rights that we had given to Capcom USA.
So from Street Fighter 6 onwards, it’s completely being led by Capcom Japan.
>>82I see… it almost coincides with the time when the thread image was lifted from the ban.
Because it was too strong in the location test, all the strong techniques were weakened.
I heard a story that it became industrial waste during the actual performance, but I don’t know if it’s true.
I have a feeling that, for no particular reason, they might become a technical character in the installation tech field.
An old woman who became a playable character just based on appearance.
>>77Comparing this character’s design to the original characters in MvC2, the high level of exposure shows that character design is justice.
>>84In Street Fighter V, it was established that there is another person who closely resembles a certain character in the Street Fighter world.
There is nothing particularly useful about Ruby Heart…
>>84Although no games have been released at all, figures are being made purely based on their looks…
I think most people quit because Capjam was too weak when touching Ing and the game was too poorly made.
However, if you were in the arcade scene at that time, you would have played it at least once.
The reputation was already going downhill during the beta test, CapJam…
Give me the Bliss version of the costume.
>>87with outfit 3
The fact that this is the first time the tournament has not reached its capacity tells the story all too well.
It’s often forgotten that it became the costume of Karin from 5.
>>89It’s pretty cute because it’s Karin after she got her face done.
>>89The face is…
The illustration looks a bit like Otamaro, which makes me a little uneasy.
Ruby Heart, Amingo, and the second generation SonSon really ended with just that; it’s such a waste.
>>96I guess I’m fine with an amino.
Luke will probably get teased a lot in victory lines since he has the same name.
>>97I was able to participate, but I wonder when the other two will join…
Back then, it was around 2005, right?
I wouldn’t go out of my way to choose Kapujamu.
Actually, it hadn’t arrived…
>>98It should have been in stock because it was a fighting game title.
There is a possibility it disappeared in a month.
Sure, here is the extracted text:
“`
2003/03/26 ASW Guilty Gear Isuka
2003/07/24 SNK SNK vs. CAPCOM SVC CHAOS
2003/10/10 SNK Samurai Spirits Zero
2003/12/17 ASW GUILTY GEAR ISUKA
2003/12/18 SNK The King of Fighters 2003
2004/01/28 CAPCOM Hyper Street Fighter II
2004/03/23 SEGA The Rumble Fish
2004/04/22 SNK Samurai Spirits Zero SPECIAL
2004/07/15 SEGA Virtua Fighter 4 Evolution FT
2004/07/27 SNK The King of Fighters NEOWAVE
2004/09/16 SEGA Virtua Fighter 4 Final Tuned Ver.A
2004/10/08 CAPCOM Capcom Fighting Jam
2004/11 NBGI Tekken 5
2004/12/20 TAITO Chaos Breaker
2005/01/06 SEGA Virtua Fighter 4 Final Tuned Ver.B
2005/03/25 ECOLE Melty Blood Act Cadenza
2005/03/28 SEGA The Rumble Fish 2
“`
Luke… DD… it’s over…
Mai is really cute, isn’t she?
Elena did her best.
The only one successfully changing their hairstyle is the DJ.
>>104Huh, what about Cammy!?
Daisuke Dejima, also known as DD.
The goth-loli swimsuit from Kapujamu is amazing, isn’t it?
If you want to use an otaku-loving beautiful girl character, you would choose something like Guilty…
By that time, Melty Blood would have already started its arcade operations around that area.
>>111Well, Guilty doesn’t seem like such a beautiful girl either…
It generally has quirks.
Why did Capcom Fighting All-Stars get canceled after so much work was put into it?
It’s like a super lazy game like CapJam.
>>112I heard that even the internal playtests at the manufacturer received extremely poor evaluations.
>>112Since there is an interview at the Shadaloo Laboratory, please search for “Fighting All-Stars Interview.”
>>112The reputation of the location test was really bad, and on top of that, we had entered a winter period for fighting games.
Ruby Heart and Son Son both have good designs.
If they had character traits through victory lines, they might have been used more in collaborations.
Are you the type who is rejuvenated by a force similar to that of the old lady from the Gouketuji clan?
>>114Originally a long-lived species
In Zero 3 Upper, there are people from the future.
>>120Isn’t the setting overloaded!?
Why do the female characters in Street Fighter 6 have such strange hairstyles…?
>>115“Bend”
I think the new design, which almost completely hides the hair, is too aggressive, even though the old design can still be used.
The costume is probably that Colos 2 anyway.
I wanted it to come across as cuter.
Is there a designer who has contracted a disease that requires them to not show their forehead?
What’s interesting about the victory declaration system? That’s how I feel about All-Stars.
If the old design is subpar, a riot will definitely happen.
In Zero 3, there was a line about encountering Ryu in 201X, but will it become reality six years late?
>>129In the context of the story, it’s still around 10 years before the year 2000, so that fits.
>>132I see… it seems like this setting was made from the start to include Ingrid…
>>129There is something called PXZ2 that was released in 2015…
>>134What is that? I don’t know…
It is a judgment required of companies to stop when they realize it seems hopeless.
I do think a little that they couldn’t stop the Cap Jam either.
It seems that Cap Jam was originally a super low-budget game that was created as a side project to test the technology for porting Street Fighter 3 to PS2…
It’s pointless!
If you attach chains or something like Akuma, then…
>>137A bead necklace like Akuma’s!
Chun-Li is already an aunt, so do something about it, Ryu.
>>138Chun-Li seems happy pretending to be a parent with Lifen…
>>138No, Chun-Li’s kung fu gets stronger with each passing year! I don’t think there’s any need to rush!
I saw it posted yesterday as well, this winter era…
Back then, 3D fighting games were popular, and I was also playing the XX series of 2D games.
Is Kaobure such an old game?!
As for Capcom, it was indeed winter…
>>144I think Capcom’s fighting games have been almost written off as lost, especially with Cap Jam.
Somehow, Guilty was holding on, but the times have become too extreme with characters like Isuka appearing.
ISUKA has already come out, huh?
What about Arcana Heart and Hokuto after this?
>>148At the end of 2005, it was Hokuto, and shortly after that, Arcana.
Capcom fighting games really had an overwhelming stench of death during this time.
I thought it was over when the copyright moved to the USA.
The performance of the dance is good because the original performer is a beautiful adult, isn’t it?
I can’t imagine how an anime-style loli beautiful girl would look with the graphics of Street Fighter 6.
Before Street Fighter 4 came out, Capcom’s new fighting games didn’t really stand out.
Fighting Jam really looked the strongest, at least in appearance…
The arcade video games themselves were in winter, you know…
>>154I remember that I was mainly playing card games during this time.
It was just around the time I just started getting into fighting games…
Of course, I also did Isuka.
Isn’t it too much to update the virtual items in such a short period of time…?
With the combination of SVC Chaos and Cap Jam, both SNK and Capcom are done for…
No one is doing things like ISUKA; it was taken down immediately…
Everyone has been playing Blue Lock all along.
Capcom and SNK were just getting beaten in quality by Guilty.
>>162ISUKA is being forgotten again…
>>169ISUKA had been forgotten and continued with the blue Lilo since then.
The real trouble started with Slash.
>>162Since I overcame the worst situation early on with Zero and XI, this area is still just barely safe, SNK.
What really went wrong was when they released XII.
I thought back then that Capcom had completely shifted to combo games and wouldn’t release any more fighting games.
Of course, it’s an era where everyone is going for 3D fighting games.
I don’t have high expectations for the modeling team in Street Fighter 6 to create beautiful girls.
>>165I say that, but I think it will be fine since it’s only Kimberly who clearly failed in 6.
Lily looks suspicious during the performance, but her victory pose in outfit 3 is just a normal beautiful girl.
It’s often said that the decline period was around the time when Capcom and SNK were on the verge of collapse.
>>166In reality, it is not a period of decline at all.
It’s the heyday of things like a-cho.
It’s the era of 3D and combo games.
Melty Blood AC brings back memories.
At this time, the arcade gave a strong impression that games like WCCF and Sangokushi Taisen were bringing a fresh breeze, rather than fighting games.
>>170Gundam VS or something like that.
>>170Is this where the finger meets in rhythm games?
>>173The finger is a little further back.
>>170It’s the time when the focus began to shift more towards cabinets that can’t be done at home.
When Capcom released Street Fighter IV, Umehara returned to fighting games and became a pro, so there was a winter crisis for Capcom fighting games, right?
Guilty Gear and Tekken were popular among those around me.
I mean, these days, aside from Tekken 5, Virtua Fighter 4, and Guilty Gear: Accent Core… well…
>>177Melty Blood
I feel like 2D fighting games in the late 2000s generally had air dashes and chain combos.
If anything, Arc might release Hokuto BASARA, and the XX series has too many variations, and finally, what came out was BB.
I was told various things like, “Isn’t it guilty?”
>>179At the time, Hokuto was usually considered a terrible game.
>>198There were many opinions saying, “Who can properly operate something like this?”
>>198It seems that nothing has changed with the game, just that there are still enthusiastic fans now.
It’s just a crappy game you can play.
>>204It’s interesting to watch, but it’s tough when you actually do it.
>>198It’s an ordinary bad game, but it’s so over the top that it ironically looks good and I think it’s one reason that created a demand for watching fighting games.
Street Fighter 3 may now be regarded as a masterpiece, but it took quite a while for 3rd to be reevaluated after the first and second games were in terrible shape.
I can’t remember if it was during or after Capcom vs. SNK 2, but I saw in an interview that they were laughed at internally for making 2D games, so I don’t want to speak negatively about that era too much.
>>184Since it was a time when bio was selling like crazy, the internal caste system seems low.
It’s still selling like crazy even now.
>>184Poor thing…
How much do you think your company has made from Street Fighter 2?
If there hadn’t been Street Fighter IV, Japan’s esports history would have been completely different…
>>186Rather, it feels like everything came together with Street Fighter IV, the online battle environment, Umecchan, and individual video streams on Nico Nico and such.
It feels like we’re in an era where the fighting game boom has significantly cooled down and game centers are gradually starting to close down in the countryside.
Although there was a slight recovery with the fighting game tournament, the overall trend of decline couldn’t be changed… or rather, the fact that the tournament has started to lose its way is also significant.
The character that supported the legend of Kitasenri during its heyday.
Arcades were really popular, so it’s not a winter period at all; there were a lot of people.
What really sucked was SNK breaking through rock bottom with 98um02um’s XII.
XIII was a reasonably good game, but…
For someone who hasn’t played anything other than Capcom and SNK games, it’s definitely a mistake of the winter era.
>>195There are many people who started playing fighting games in this era and are now professionals.
Kazunoko dogurama chabō nemoto ka
>>205GO1 too, yeah.
Although not as much as during the Street Fighter 2 era, fighting games were still thriving in a different form during this period.