
A guaranteed debuff on the boss is too extreme.
>>1It’s a game with too many loopholes even without that…
That said, it’s all thanks to strategy guides and online knowledge.
>>2I learned from an RTA video that putting in Yashahime changes the behavior pattern of Basara King and makes him stronger.
Slapping will save the world.
It seems like everyone falls asleep when I slap.
You can infinitely hit Enma-sama, but…
It’s too lazy to input commands unless I apply debuffs with Kintaro or buffs with Mashira first…
Are you saying that the first companion, the thief Ginji, is unreliable!?
>>6I thought a guaranteed double attack was awesome! But…
I can’t rely on them because they’ve dropped out multiple times and ultimately lack firepower…
>>6The weapon…
>>6I think as an early companion, they had no-cost healing and strong attacks, which were exceptional.
Well, the enemies usually have pretty brutal abilities, so it’s a game where you can trap them without hesitation.
>>8It’s definitely easier to play compared to the FC, but I think the intensity has also worsened.
I hated that Ginji would waste money on equipment and then disappear right away…
It’s quite interesting how attacks can be continuous or healing, depending on the weapon, isn’t it, Ginji?
It’s not the kind of performance that becomes a teammate at first.
The knife is really expensive, Ginji…
>>15Once you learn to steal, you’ll become the strongest character for making money…
>>15Starting by watching koi in the pond, getting a gem, and selling it isn’t really that great… but in the end, since it can’t be used after the mid-game with spot participation, it’s enough to just buy one without forcing myself to use it…
This guy and Urashima are starters.
Freely compose the ending.
If the Yashahime’s meteor had the same performance as the six-pointed star, I would have used it.
Please make the back wheel exclusive.
The lines that Ginji the thief says when he mocks and beats up King Basara are great!
Don’t blame others for the death of your own son!
Yeah…
>>18If you were more reliable,
Didn’t everyone manage to survive?
That performance isn’t something a kid like Mashira can use without hints!
Even using the technique of farting, Momotaro doesn’t lose popularity; he’s really something.
I have a mountain of friends, but somehow when we team up with the main ones, it feels balanced and strong.
I don’t understand how just staring at the pond increases my popularity.
Ginji is a good guy and not bad, but…
For a player who knows nothing, it’s a trap character that significantly hinders game progress due to the money involved…
>>25It feels like I’m starting to fall behind in levels around the mid-game.
It’s a hilarious gag RPG, so use something funny!
>>26If that’s the case, please don’t include things like the fate of the new village…
>>31Since it’s one of the two major titles of the acclaimed SFC depression-themed RPG, huh…
I didn’t realize that it would be better to keep the sword of the four gods, like the White Tiger.
I’ll use all of it for strengthening Momotaro in the Tanabata village.
>>27First, the location of the Four Divine Beasts’ sword is too no hint…
The strength of Mashira is based on the assumption of a strategy guide.
You can somehow sense the strength of a slap.
It’s not so much a remake as it is an HD remaster…
I later found out that Mashira and Karada were broken.
>>32Hayadashi had a crazy ability from the Peach Chronicles: The Night Demon Princess arc.
The three types of God-level garbage performance is probably intentional, but the lack of interest in how garbage it is is tough to handle.
I like how you can extend your skills with yokan, level up smoothly in invincible mode, and there are many shortcuts.
>>34However, the maximum level I can reach with this is the moon and the seabed.
I ultimately couldn’t raise it to King Bonbi…
>>43The ship that drops the most experience points in this game is the moonlight ship that goes to the moon, so it would be great if you could go to the moon.
The occurrence rate is also high.
If we fight properly, he’s so ridiculously strong that even Prince Daida could be beaten, but we might end up dying.
>>157Isn’t that limit too low?
>>164It’s a huge amount because it’s 6500.
In Rasdan, it’s even 300 per unit.
The scenario and graphics are undoubtedly masterpieces.
I think the controls and encounters were pretty bad even by the standards of that time.
You can go ahead and make some adjustments to the transplant here and there.
>>35I can’t release it because the master data is gone, even if I want to.
Since it won’t sell more than Momotetsu anyway, right? That’s what Sakuma said.
>>41un
Hmm…
>>41Why would you lose something so important?!
>>41Could you stop throwing in logical arguments?
Because of the yokan, there’s no opportunity for the Instant Transmission technique.
Yashahime is cute, so I’ll use it.
When I was playing by myself, I had no idea about the strength of the party, and my party composition was still Momotaro and Kinshiro until the end…
Enma is incredibly strong, but has too few techniques.
It’s really resolved with yokan…
There are many perverted guys who raise their hair to go to the women’s bath…
It was impossible to master at that time with the available information.
Although Yasha-hime is unnecessary in terms of performance, I definitely wouldn’t leave her out for mental or motivational reasons.
Huh? You can’t go back? That’s the last dungeon.
Thumbnail slap
Even if I become a king, I’ll lose my equipment and forget my techniques, so I’ll be severely weakened.
There’s really no point in doing that.
The manga version of Momotetsu had a new peach that looked like Momotetsu’s face.
If you are going to do a full scratch, then it doesn’t matter if you don’t have the source code.
>>55But for sure, techniques and features that have gained popularity will disappear…
My first play was Momokinhara + Enma.
I couldn’t do anything just with the motivation to play Yashahime…
There are too many strange companions, and even though I’m considered the cream of the crop among them, I’m not very strong.
>>58The specifications of the shooting star technique are too weak to do anything about it.
It would have been nice if it were the same as deer antlers.
>>65That’s a bit too strong this time…
If anything, the strategy of repeatedly using deer antlers and shooting stars with Tiger’s yōkan is quite strong enough.
Um… could you please keep a bit more distance, Kintaro-san?
I think people in their early 40s are the generation directly hit by this.
I guess the younger generation from there has nothing much to do with that game…
If it’s the current Sakuma, I’ll erase the women’s bath.
If you’re playing normally, it’s not such a difficult game.
>>63I wonder… I wonder…
Although it’s easy to fall out of the regular ranks, compared to the overall group, Yashahime is above average.
>>64There are too many underwhelming characters that you wouldn’t expect in a normal RPG, so saying something is “above average” isn’t really a compliment.
I like the story that it became difficult to clear after making the Shura King stronger than the original setting across the three thousand worlds.
Aren’t you suffering, Karura, without realizing the strength of the needle?
Can’t we just copy and transplant the finished product?
Since we have a lot of friends, I wanted to switch during battles more casually.
If the remake of the original PS had sold better…
>>72That has too little freedom in play.
>>72The encounter is trash!
>>89Sakuma revealed that just before the development was completed, an important person from Hudson told them to increase the encounters.
>>72It’s impossible to sell because the encounter rate is terrible and the story isn’t interesting compared to the previous ones.
Don’t introduce elements that make it impossible to go back, like the entire surface being wiped out except for the bamboo village at the very end!
There are many colleagues who don’t use it enough that they can’t remember what kind of performance it had.
I think the peach one-on-one battle is awesome! It seems like a battle that assumes you have a fruit.
Who was the dragon?
>>75Didn’t it work out with a strong push around the hexagon?
>>75Rashomon
(Urashima’s treatment is still complex)
>>76What do you mean by a fisherman with no good weather skills?
>>76Everyone, full!!
Urashima has a strong image of dying soon.
>>77Ura-chan will become the key to the PT, but she tends to get knocked out very easily, so it’s often essential to use a preemptive healing strategy with the whole team…
Well, since everyone is going to use the cute female characters anyway, they are often slightly adjusted to be weaker in older games.
>>79In the case of Yasha Hime, it was Shinmomo who was reliably dependable as a normal character.
I was losing the strong essence I had.
>>219I will reform myself.
I will go back to the basics and start over from scratch.
Big, sleep, snow child’s garbage friend in the snowy region.
I wonder why everyone knew about Enma’s bug…
>>81It’s at a level of difficulty that can occur even with regular operations, making it easy to notice…
Everyone notices it without being told by someone.
I love the feature of having many companions and fully recovering through leveling up.
What are you saying, that black kappa and snowmen are bad…?
Ginji realizes that he doesn’t have to change everything, and it becomes better.
Even so, there are about two guys who use it, so it’s expensive.
There was something like “Great Technique Forest.”
Kinjou is too manly, fighting while physically exhausting himself.
I thought there was a formidable human next to Momotaro in the thumbnail, but it turned out to be Kintaro.
I remember that save data was prone to disappearing.
It’s weak, but when Urashima is blown away by the wind, it’s quite tough.
Urashima is so excellent as a healer that being frail is just right for him.
Including those who were not useful, there were many companions.
I wonder if they were trying to compete with FF4.
>>98That’s because everyone can change it to their preference.
The PS one is a mystery.
That’s tough after it comes out.
The encounter system has always been terrible.
It might be Hudson’s habit.
If it’s just a preface, then “Rokkakuu!” is nothing compared to the thousands of stars shining in the night sky! It’s definitely a million times cooler.
Urashima is probably rough but strong.
But a stronger Ashura.
>>104Asura is stronger, but it’s a hassle when he’s not around, Urashima.
Asura is strong, right? Why is he taking it off even though he’s a male?
>>105Beautiful…
>>105The character of Ashura would be better understood if played in the current era…
>>105It’s an amazing thing that strips because it loves itself too much.
The wind god feels a determination to blow away the Yashahime without fail.
I just think it’s interesting when someone who doesn’t make sense joins the group.
There were also many games that were mostly fixed-party.
The mischievous snowman and the black kappa become companions, but they are the ones you don’t use.
>>108In the Yashahime arc, I used the Amanojaku.
Getting blown away by Fujin in default mode is quite tough.
I at least want to replace Urashima with Ashura.
The Wind God and Thunder God were more than I expected.
I think about 30% of the image that Urashima will die soon is due to the existence of the “Urashima Definitely Kills” guy.
I remember touching Dekataro just a little and then returning to the original members right away…
Basically, the heroine power of Yasha-hime is way stronger than that of Kaguya-hime from someone you don’t know.
Abnormally heavy status screen
What was that?
>>117Basically, all the UIs are delayed by one beat, so it’s not limited to just the status.
Urashima’s events right before becoming a companion are terrible!!
>>119Is he going to become an old man?
>>124That
Walking becomes slower, and my status declines. I really dislike it.
Having Ashura in the party usually leads to intense conversations with demons after joining, so I definitely had to include him…
Compared to deer antlers, it may seem inferior, but that shooting star is still pretty strong, right?
Sakuma revealed that the higher-ups told them to make the UI heavier to create a sense of solidity.
The reason why the final battle with the Wind God and Thunder God is difficult is that the Wind God uses a special skill first.
If Ashura uses shadow sewing to bind them, they’ll become total weaklings.
I feel like Dekataro had some kind of progression-blocking bug.
Hehehe! Momotaro!
I will give you 10,000 ryō.
I don’t know anything that isn’t an encounter in a Hudson RPG.
Although it’s the same with “Dai Kaijuu Monogatari,” Hudson’s constant introduction of new technologies makes it run slowly even on the SFC.
Deer antlers have a sneaky defense-ignoring feature.
There is no shooting star.
This difference will have a significant impact, especially against strong opponents.
It’s really uncomfortable to be slow in a game.
The event with Urashima can occur even if you skip the thread image, that’s the trick.
Hudson’s RPGs leave a lasting impression on players with their memorable scenarios and challenging systems.
It was a game that made me feel like I was playing an amazing masterpiece.
I feel a bit like it’s unnecessary to compare because the antlers are too strong.
>>139The hexagon has a sense of a special move that you can use at the right moment because consumption is proportional, and I like that balance.
>>139It’s just a technique that consumes one-third of all my power to deal a guaranteed critical hit that ignores defense to all enemies, but it’s incredibly strong…
Also, the name and sound effects are somewhat cool…
A
Ho
King Bomber is really just a weak existence that leads to self-satisfaction, and it’s terrible.
I like the system where I can gather my friends in my own castle.
A castle flying?!… I like it.
The technique of antlers is a special move used by the protagonist, who has already proven its effectiveness in the previous work.
It’s got such perfect persuasive power that it definitely feels like it’s gone too far, showing a calmness about it…
>>143It’s a story that says you can only use it three times, but various specifications make things easier for you.
>>143The deer antler sage said, “I’ve powered up the technique!”
Hey, other hermits, learn from this!
>>161The stag antler hermit lives in a large village and is on a different level.
Well, the hermit living in the Tower of Heaven is convenient in its own way and is in a class of its own.
>>170The deer antler hermit lives in a hut.
It’s not a city of hope.
>>181The deer antler hermit is not in a hermitage, but in a village.
I have a memory of the Raijin and Fujin battle being tough.
Every action causes a subtle 25 damage, and it hurts.
Many people use Enma with strong adjustments even without bugs, and the bugs are easy to exploit…
But in the town, you’re pretty quick on your feet, right?
A mini-game that takes a lot of time.
Everything is interesting, hey!
Many kids used to use six corners while in the state of being old men.
It’s tough when the main people you usually work with are forced to leave once.
Pinch Hitter Prince
Why haven’t you been using the technique to absorb all the skills and knock away each piece of equipment one by one?
The person writing the new Momotaro novel is also writing the script for the Momotaro Dentetsu manga.
The Momotetsu manga has become Shin Momotetsu, hasn’t it?!
I remember that Ashura’s lines when helping Enma were heated.
There are hidden full recovery points, but no hints.
What are we supposed to do if the King of Gold and Night flies away like that… It’s nice to think about the allies we’ll be bringing to the castle.
>>158Kintaro can be found with a little search, and Yashahime returns in the following event, but Urashima doesn’t join until the very end…
After becoming an old man, I was wondering where I should go… so I ended up wandering outside the village, and that’s how I became Momotaro.
It’s an incredibly short loop and doesn’t play often, yet it’s an exceptionally cool battle BGM for a rough sea.
>>160That song really shows the color of Southern All Stars, doesn’t it?
Yes, I’m sorry.
>>163Hi…ga…shi…?
That can’t be the case… it’s right… damn it…
>>176I was thinking of a different solution on my own and was confused about what was going on…
My street was on the right.
Can you use dadadiji just once?
Is it even impossible to use?
>>165I think I was able to use it twice.
I really liked the boss battle theme.
I’m sure it was the thing from the seabed that dropped the Senzu beans.
I feel like I’ve been leveling up underwater in invincible mode for a long time.
What is it that makes me unable to ride the Phoenix that I finally got my hands on?
A scene where Giant Baba escapes with treasure from a collapsing tower, which doesn’t make any sense.
The pun competition takes time, but…
The powerful pill is really powerful, you know.
What do you mean by healing beyond the limit…?
>>174There are quite a few items that are like those in recent games, right?
It’s difficult to level up until just before the last part.
Ginji needs to leave, and the weapons are ridiculously expensive…
I’m really good at mimicking the voice of being hit like a pro.
>>180I like the sound of “Boff!” when taking a hit during a critical moment.
The sound of Kintaro catching the enemy’s metal rod with his butt crack.
When it gets to the final stage, my range of action decreases a lot and it makes me sad.
I love the sound effect of the slap when you hit.
Hehehehe!
Who is the weakest one among us!?
>>185The impression is strong…
Conversely, there must have been demons that targeted the one with the highest stamina, but I can’t remember what kind of guys they were.
Watching RTA, there are a lot of frustrating gimmicks and terrible enemies.
How many times are you going to make it fight against stones?
At that time, I was laughing out loud in the land of smiles.
I have no confidence right now.
>>187Boom! Game Over!
Continue!
There are surprisingly few ordinary weaklings.
It’s crazy that more than half of the weaklings are packed with weird gimmicks.
>>188Every type of enemy seems to have some special skills or gimmicks assigned to them, which I think was part of the concept.
>>188There are many interesting enemies, and some enemies fully restore your health, so I don’t mind having too many minor battles.
Kappa, please die.
>>188I like the idea of giving all minor enemies special moves.
There seems to have been a mysterious sound like a whizzing when the heart-wrenching thing comes flying in, which is good.
As soon as I started sailing, I have memories of being completely wiped out, so I have a fear of the lighthouse demon.
Even though I don’t use it, just having a lot of friends makes me feel excited.
It’s great that the first companion is Ginji, isn’t it…?
>>194It’s nice to have someone who thinks carefully and acts when it comes to joining or leaving.
If it’s remade, it might sell surprisingly well, right?
…No, that’s impossible…
I think the lively and fun level-up sound, combined with the character energetically jumping out of the frame, provides a unique element that can’t be found elsewhere.
The mini-games at the festival and the comedy contests are also quite challenging as bonus elements.
>>197Hehehe! Momotaro!
Are you enjoying the festival?
>>198Since we didn’t meet at first glance, the evil staff suddenly appeared and became a useless character that died.
If you could at least do something about the parts that were painful without going all the way to a remake…
If you’re going to remake it, at least do something about the UI.
Also, the encounter rate.
>>200I can’t stand it anymore!! Just before it gets to that point, there’s a perfect way to avoid it.