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[Retro Game] Everyone is knocked out with a slap!? The technique to save the world is so funny that I can’t stop laughing.

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1: Japan Otaku Reviews25/06/08(Sun)11:08Yeahx17

A guaranteed debuff on the boss is too extreme.

2: Japan Otaku Reviews25/06/08(Sun)11:10

>>1It’s a game with too many loopholes even without that…
That said, it’s all thanks to strategy guides and online knowledge.

7: Japan Otaku Reviews25/06/08(Sun)11:12Yeahx1

>>2I learned from an RTA video that putting in Yashahime changes the behavior pattern of Basara King and makes him stronger.

3: Japan Otaku Reviews25/06/08(Sun)11:11Yeahx11

Slapping will save the world.

4: Japan Otaku Reviews25/06/08(Sun)11:11

It seems like everyone falls asleep when I slap.

5: Japan Otaku Reviews25/06/08(Sun)11:11

You can infinitely hit Enma-sama, but…
It’s too lazy to input commands unless I apply debuffs with Kintaro or buffs with Mashira first…

6: Japan Otaku Reviews25/06/08(Sun)11:12

Are you saying that the first companion, the thief Ginji, is unreliable!?

9: Japan Otaku Reviews25/06/08(Sun)11:14Yeahx13

>>6I thought a guaranteed double attack was awesome! But…
I can’t rely on them because they’ve dropped out multiple times and ultimately lack firepower…

10: Japan Otaku Reviews25/06/08(Sun)11:14Yeahx5

>>6The weapon…

13: Japan Otaku Reviews25/06/08(Sun)11:15Yeahx3

>>6I think as an early companion, they had no-cost healing and strong attacks, which were exceptional.

8: Japan Otaku Reviews25/06/08(Sun)11:14Yeahx4

Well, the enemies usually have pretty brutal abilities, so it’s a game where you can trap them without hesitation.

14: Japan Otaku Reviews25/06/08(Sun)11:16Yeahx3

>>8It’s definitely easier to play compared to the FC, but I think the intensity has also worsened.

11: Japan Otaku Reviews25/06/08(Sun)11:14Yeahx2

I hated that Ginji would waste money on equipment and then disappear right away…

12: Japan Otaku Reviews25/06/08(Sun)11:15Yeahx8

It’s quite interesting how attacks can be continuous or healing, depending on the weapon, isn’t it, Ginji?
It’s not the kind of performance that becomes a teammate at first.

15: Japan Otaku Reviews25/06/08(Sun)11:17Yeahx3

The knife is really expensive, Ginji…

20: Japan Otaku Reviews25/06/08(Sun)11:18

>>15Once you learn to steal, you’ll become the strongest character for making money…

21: Japan Otaku Reviews25/06/08(Sun)11:19Yeahx1

>>15Starting by watching koi in the pond, getting a gem, and selling it isn’t really that great… but in the end, since it can’t be used after the mid-game with spot participation, it’s enough to just buy one without forcing myself to use it…

16: Japan Otaku Reviews25/06/08(Sun)11:17Yeahx6

This guy and Urashima are starters.
Freely compose the ending.

17: Japan Otaku Reviews25/06/08(Sun)11:17Yeahx4

If the Yashahime’s meteor had the same performance as the six-pointed star, I would have used it.
Please make the back wheel exclusive.

18: Japan Otaku Reviews25/06/08(Sun)11:18Yeahx5

The lines that Ginji the thief says when he mocks and beats up King Basara are great!
Don’t blame others for the death of your own son!
Yeah…

52: Japan Otaku Reviews25/06/08(Sun)11:28Yeahx7

>>18If you were more reliable,
Didn’t everyone manage to survive?

19: Japan Otaku Reviews25/06/08(Sun)11:18Yeahx11

That performance isn’t something a kid like Mashira can use without hints!

22: Japan Otaku Reviews25/06/08(Sun)11:20

Even using the technique of farting, Momotaro doesn’t lose popularity; he’s really something.

23: Japan Otaku Reviews25/06/08(Sun)11:20Yeahx4

I have a mountain of friends, but somehow when we team up with the main ones, it feels balanced and strong.

24: Japan Otaku Reviews25/06/08(Sun)11:20Yeahx2

I don’t understand how just staring at the pond increases my popularity.

25: Japan Otaku Reviews25/06/08(Sun)11:20Yeahx1

Ginji is a good guy and not bad, but…
For a player who knows nothing, it’s a trap character that significantly hinders game progress due to the money involved…

30: Japan Otaku Reviews25/06/08(Sun)11:22

>>25It feels like I’m starting to fall behind in levels around the mid-game.

26: Japan Otaku Reviews25/06/08(Sun)11:21Yeahx2

It’s a hilarious gag RPG, so use something funny!

31: Japan Otaku Reviews25/06/08(Sun)11:22Yeahx7

>>26If that’s the case, please don’t include things like the fate of the new village…

38: Japan Otaku Reviews25/06/08(Sun)11:25Yeahx3

>>31Since it’s one of the two major titles of the acclaimed SFC depression-themed RPG, huh…

27: Japan Otaku Reviews25/06/08(Sun)11:21

I didn’t realize that it would be better to keep the sword of the four gods, like the White Tiger.
I’ll use all of it for strengthening Momotaro in the Tanabata village.

39: Japan Otaku Reviews25/06/08(Sun)11:25

>>27First, the location of the Four Divine Beasts’ sword is too no hint…

28: Japan Otaku Reviews25/06/08(Sun)11:22Yeahx4

The strength of Mashira is based on the assumption of a strategy guide.
You can somehow sense the strength of a slap.

29: Japan Otaku Reviews25/06/08(Sun)11:22

It’s not so much a remake as it is an HD remaster…

32: Japan Otaku Reviews25/06/08(Sun)11:23

I later found out that Mashira and Karada were broken.

36: Japan Otaku Reviews25/06/08(Sun)11:25Yeahx2

>>32Hayadashi had a crazy ability from the Peach Chronicles: The Night Demon Princess arc.

33: Japan Otaku Reviews25/06/08(Sun)11:23

The three types of God-level garbage performance is probably intentional, but the lack of interest in how garbage it is is tough to handle.

34: Japan Otaku Reviews25/06/08(Sun)11:24Yeahx1

I like how you can extend your skills with yokan, level up smoothly in invincible mode, and there are many shortcuts.

43: Japan Otaku Reviews25/06/08(Sun)11:26

>>34However, the maximum level I can reach with this is the moon and the seabed.
I ultimately couldn’t raise it to King Bonbi…

157: Japan Otaku Reviews25/06/08(Sun)11:44Yeahx2

>>43The ship that drops the most experience points in this game is the moonlight ship that goes to the moon, so it would be great if you could go to the moon.
The occurrence rate is also high.
If we fight properly, he’s so ridiculously strong that even Prince Daida could be beaten, but we might end up dying.

164: Japan Otaku Reviews25/06/08(Sun)11:45

>>157Isn’t that limit too low?

175: Japan Otaku Reviews25/06/08(Sun)11:46

>>164It’s a huge amount because it’s 6500.
In Rasdan, it’s even 300 per unit.

35: Japan Otaku Reviews25/06/08(Sun)11:24Yeahx3

The scenario and graphics are undoubtedly masterpieces.
I think the controls and encounters were pretty bad even by the standards of that time.
You can go ahead and make some adjustments to the transplant here and there.

41: Japan Otaku Reviews25/06/08(Sun)11:25

>>35I can’t release it because the master data is gone, even if I want to.
Since it won’t sell more than Momotetsu anyway, right? That’s what Sakuma said.

49: Japan Otaku Reviews25/06/08(Sun)11:28Yeahx13

>>41un
Hmm…

50: Japan Otaku Reviews25/06/08(Sun)11:28Yeahx3

>>41Why would you lose something so important?!

62: Japan Otaku Reviews25/06/08(Sun)11:30Yeahx7

>>41Could you stop throwing in logical arguments?

37: Japan Otaku Reviews25/06/08(Sun)11:25

Because of the yokan, there’s no opportunity for the Instant Transmission technique.

40: Japan Otaku Reviews25/06/08(Sun)11:25Yeahx4

Yashahime is cute, so I’ll use it.

42: Japan Otaku Reviews25/06/08(Sun)11:26Yeahx2

When I was playing by myself, I had no idea about the strength of the party, and my party composition was still Momotaro and Kinshiro until the end…

44: Japan Otaku Reviews25/06/08(Sun)11:26Yeahx1

Enma is incredibly strong, but has too few techniques.
It’s really resolved with yokan…

45: Japan Otaku Reviews25/06/08(Sun)11:27Yeahx3

There are many perverted guys who raise their hair to go to the women’s bath…

46: Japan Otaku Reviews25/06/08(Sun)11:27

It was impossible to master at that time with the available information.

47: Japan Otaku Reviews25/06/08(Sun)11:27Yeahx2

Although Yasha-hime is unnecessary in terms of performance, I definitely wouldn’t leave her out for mental or motivational reasons.

48: Japan Otaku Reviews25/06/08(Sun)11:27

Huh? You can’t go back? That’s the last dungeon.

51: Japan Otaku Reviews25/06/08(Sun)11:28Yeahx2

Thumbnail slap

53: Japan Otaku Reviews25/06/08(Sun)11:29Yeahx1

Even if I become a king, I’ll lose my equipment and forget my techniques, so I’ll be severely weakened.
There’s really no point in doing that.

54: Japan Otaku Reviews25/06/08(Sun)11:29

The manga version of Momotetsu had a new peach that looked like Momotetsu’s face.

55: Japan Otaku Reviews25/06/08(Sun)11:29

If you are going to do a full scratch, then it doesn’t matter if you don’t have the source code.

57: Japan Otaku Reviews25/06/08(Sun)11:29

>>55But for sure, techniques and features that have gained popularity will disappear…

56: Japan Otaku Reviews25/06/08(Sun)11:29

My first play was Momokinhara + Enma.
I couldn’t do anything just with the motivation to play Yashahime…

58: Japan Otaku Reviews25/06/08(Sun)11:30Yeahx2

There are too many strange companions, and even though I’m considered the cream of the crop among them, I’m not very strong.

65: Japan Otaku Reviews25/06/08(Sun)11:31Yeahx1

>>58The specifications of the shooting star technique are too weak to do anything about it.
It would have been nice if it were the same as deer antlers.

70: Japan Otaku Reviews25/06/08(Sun)11:32

>>65That’s a bit too strong this time…
If anything, the strategy of repeatedly using deer antlers and shooting stars with Tiger’s yōkan is quite strong enough.

59: Japan Otaku Reviews25/06/08(Sun)11:30

Um… could you please keep a bit more distance, Kintaro-san?

60: Japan Otaku Reviews25/06/08(Sun)11:30

I think people in their early 40s are the generation directly hit by this.
I guess the younger generation from there has nothing much to do with that game…

61: Japan Otaku Reviews25/06/08(Sun)11:30

If it’s the current Sakuma, I’ll erase the women’s bath.

63: Japan Otaku Reviews25/06/08(Sun)11:30

If you’re playing normally, it’s not such a difficult game.

67: Japan Otaku Reviews25/06/08(Sun)11:31Yeahx3

>>63I wonder… I wonder…

64: Japan Otaku Reviews25/06/08(Sun)11:30Yeahx1

Although it’s easy to fall out of the regular ranks, compared to the overall group, Yashahime is above average.

83: Japan Otaku Reviews25/06/08(Sun)11:33

>>64There are too many underwhelming characters that you wouldn’t expect in a normal RPG, so saying something is “above average” isn’t really a compliment.

66: Japan Otaku Reviews25/06/08(Sun)11:31Yeahx2

I like the story that it became difficult to clear after making the Shura King stronger than the original setting across the three thousand worlds.

68: Japan Otaku Reviews25/06/08(Sun)11:31

Aren’t you suffering, Karura, without realizing the strength of the needle?

69: Japan Otaku Reviews25/06/08(Sun)11:31

Can’t we just copy and transplant the finished product?

71: Japan Otaku Reviews25/06/08(Sun)11:32Yeahx4

Since we have a lot of friends, I wanted to switch during battles more casually.

72: Japan Otaku Reviews25/06/08(Sun)11:32Yeahx1

If the remake of the original PS had sold better…

82: Japan Otaku Reviews25/06/08(Sun)11:33

>>72That has too little freedom in play.

89: Japan Otaku Reviews25/06/08(Sun)11:34

>>72The encounter is trash!

99: Japan Otaku Reviews25/06/08(Sun)11:35Yeahx3

>>89Sakuma revealed that just before the development was completed, an important person from Hudson told them to increase the encounters.

93: Japan Otaku Reviews25/06/08(Sun)11:34

>>72It’s impossible to sell because the encounter rate is terrible and the story isn’t interesting compared to the previous ones.

73: Japan Otaku Reviews25/06/08(Sun)11:32Yeahx1

Don’t introduce elements that make it impossible to go back, like the entire surface being wiped out except for the bamboo village at the very end!

74: Japan Otaku Reviews25/06/08(Sun)11:32

There are many colleagues who don’t use it enough that they can’t remember what kind of performance it had.

75: Japan Otaku Reviews25/06/08(Sun)11:32

I think the peach one-on-one battle is awesome! It seems like a battle that assumes you have a fruit.
Who was the dragon?

78: Japan Otaku Reviews25/06/08(Sun)11:33Yeahx2

>>75Didn’t it work out with a strong push around the hexagon?

353: Japan Otaku Reviews25/06/08(Sun)12:40

>>75Rashomon

76: Japan Otaku Reviews25/06/08(Sun)11:32

(Urashima’s treatment is still complex)

91: Japan Otaku Reviews25/06/08(Sun)11:34Yeahx3

>>76What do you mean by a fisherman with no good weather skills?

94: Japan Otaku Reviews25/06/08(Sun)11:35Yeahx1

>>76Everyone, full!!

77: Japan Otaku Reviews25/06/08(Sun)11:33

Urashima has a strong image of dying soon.

100: Japan Otaku Reviews25/06/08(Sun)11:35

>>77Ura-chan will become the key to the PT, but she tends to get knocked out very easily, so it’s often essential to use a preemptive healing strategy with the whole team…

79: Japan Otaku Reviews25/06/08(Sun)11:33

Well, since everyone is going to use the cute female characters anyway, they are often slightly adjusted to be weaker in older games.

219: Japan Otaku Reviews25/06/08(Sun)12:00

>>79In the case of Yasha Hime, it was Shinmomo who was reliably dependable as a normal character.
I was losing the strong essence I had.

225: Japan Otaku Reviews25/06/08(Sun)12:01

>>219I will reform myself.
I will go back to the basics and start over from scratch.

80: Japan Otaku Reviews25/06/08(Sun)11:33Yeahx2

Big, sleep, snow child’s garbage friend in the snowy region.

81: Japan Otaku Reviews25/06/08(Sun)11:33

I wonder why everyone knew about Enma’s bug…

96: Japan Otaku Reviews25/06/08(Sun)11:35

>>81It’s at a level of difficulty that can occur even with regular operations, making it easy to notice…
Everyone notices it without being told by someone.

84: Japan Otaku Reviews25/06/08(Sun)11:34Yeahx1

I love the feature of having many companions and fully recovering through leveling up.

85: Japan Otaku Reviews25/06/08(Sun)11:34Yeahx1

What are you saying, that black kappa and snowmen are bad…?

86: Japan Otaku Reviews25/06/08(Sun)11:34

Ginji realizes that he doesn’t have to change everything, and it becomes better.
Even so, there are about two guys who use it, so it’s expensive.

87: Japan Otaku Reviews25/06/08(Sun)11:34

There was something like “Great Technique Forest.”

88: Japan Otaku Reviews25/06/08(Sun)11:34Yeahx1

Kinjou is too manly, fighting while physically exhausting himself.

90: Japan Otaku Reviews25/06/08(Sun)11:34Yeahx4

I thought there was a formidable human next to Momotaro in the thumbnail, but it turned out to be Kintaro.

92: Japan Otaku Reviews25/06/08(Sun)11:34

I remember that save data was prone to disappearing.

95: Japan Otaku Reviews25/06/08(Sun)11:35Yeahx4

It’s weak, but when Urashima is blown away by the wind, it’s quite tough.

97: Japan Otaku Reviews25/06/08(Sun)11:35Yeahx3

Urashima is so excellent as a healer that being frail is just right for him.

98: Japan Otaku Reviews25/06/08(Sun)11:35

Including those who were not useful, there were many companions.
I wonder if they were trying to compete with FF4.

138: Japan Otaku Reviews25/06/08(Sun)11:40

>>98That’s because everyone can change it to their preference.

101: Japan Otaku Reviews25/06/08(Sun)11:36

The PS one is a mystery.
That’s tough after it comes out.

102: Japan Otaku Reviews25/06/08(Sun)11:36Yeahx1

The encounter system has always been terrible.
It might be Hudson’s habit.

103: Japan Otaku Reviews25/06/08(Sun)11:36Yeahx1

If it’s just a preface, then “Rokkakuu!” is nothing compared to the thousands of stars shining in the night sky! It’s definitely a million times cooler.

104: Japan Otaku Reviews25/06/08(Sun)11:36Yeahx2

Urashima is probably rough but strong.
But a stronger Ashura.

116: Japan Otaku Reviews25/06/08(Sun)11:37

>>104Asura is stronger, but it’s a hassle when he’s not around, Urashima.

105: Japan Otaku Reviews25/06/08(Sun)11:36

Asura is strong, right? Why is he taking it off even though he’s a male?

111: Japan Otaku Reviews25/06/08(Sun)11:37

>>105Beautiful…

112: Japan Otaku Reviews25/06/08(Sun)11:37Yeahx1

>>105The character of Ashura would be better understood if played in the current era…

125: Japan Otaku Reviews25/06/08(Sun)11:38Yeahx1

>>105It’s an amazing thing that strips because it loves itself too much.

106: Japan Otaku Reviews25/06/08(Sun)11:36Yeahx1

The wind god feels a determination to blow away the Yashahime without fail.

107: Japan Otaku Reviews25/06/08(Sun)11:36Yeahx2

I just think it’s interesting when someone who doesn’t make sense joins the group.
There were also many games that were mostly fixed-party.

108: Japan Otaku Reviews25/06/08(Sun)11:36

The mischievous snowman and the black kappa become companions, but they are the ones you don’t use.

118: Japan Otaku Reviews25/06/08(Sun)11:37

>>108In the Yashahime arc, I used the Amanojaku.

109: Japan Otaku Reviews25/06/08(Sun)11:36Yeahx1

Getting blown away by Fujin in default mode is quite tough.
I at least want to replace Urashima with Ashura.

110: Japan Otaku Reviews25/06/08(Sun)11:36

The Wind God and Thunder God were more than I expected.

113: Japan Otaku Reviews25/06/08(Sun)11:37Yeahx2

I think about 30% of the image that Urashima will die soon is due to the existence of the “Urashima Definitely Kills” guy.

114: Japan Otaku Reviews25/06/08(Sun)11:37

I remember touching Dekataro just a little and then returning to the original members right away…

115: Japan Otaku Reviews25/06/08(Sun)11:37Yeahx6

Basically, the heroine power of Yasha-hime is way stronger than that of Kaguya-hime from someone you don’t know.

117: Japan Otaku Reviews25/06/08(Sun)11:37

Abnormally heavy status screen
What was that?

122: Japan Otaku Reviews25/06/08(Sun)11:38Yeahx1

>>117Basically, all the UIs are delayed by one beat, so it’s not limited to just the status.

119: Japan Otaku Reviews25/06/08(Sun)11:37Yeahx5

Urashima’s events right before becoming a companion are terrible!!

124: Japan Otaku Reviews25/06/08(Sun)11:38Yeahx1

>>119Is he going to become an old man?

127: Japan Otaku Reviews25/06/08(Sun)11:38Yeahx6

>>124That
Walking becomes slower, and my status declines. I really dislike it.

120: Japan Otaku Reviews25/06/08(Sun)11:37

Having Ashura in the party usually leads to intense conversations with demons after joining, so I definitely had to include him…

121: Japan Otaku Reviews25/06/08(Sun)11:38Yeahx1

Compared to deer antlers, it may seem inferior, but that shooting star is still pretty strong, right?

123: Japan Otaku Reviews25/06/08(Sun)11:38

Sakuma revealed that the higher-ups told them to make the UI heavier to create a sense of solidity.

126: Japan Otaku Reviews25/06/08(Sun)11:38Yeahx2

The reason why the final battle with the Wind God and Thunder God is difficult is that the Wind God uses a special skill first.
If Ashura uses shadow sewing to bind them, they’ll become total weaklings.

128: Japan Otaku Reviews25/06/08(Sun)11:39

I feel like Dekataro had some kind of progression-blocking bug.

129: Japan Otaku Reviews25/06/08(Sun)11:39Yeahx2

Hehehe! Momotaro!
I will give you 10,000 ryō.

130: Japan Otaku Reviews25/06/08(Sun)11:39

I don’t know anything that isn’t an encounter in a Hudson RPG.

131: Japan Otaku Reviews25/06/08(Sun)11:39

Although it’s the same with “Dai Kaijuu Monogatari,” Hudson’s constant introduction of new technologies makes it run slowly even on the SFC.

132: Japan Otaku Reviews25/06/08(Sun)11:39Yeahx3

Deer antlers have a sneaky defense-ignoring feature.
There is no shooting star.
This difference will have a significant impact, especially against strong opponents.

133: Japan Otaku Reviews25/06/08(Sun)11:39Yeahx1

It’s really uncomfortable to be slow in a game.

134: Japan Otaku Reviews25/06/08(Sun)11:39

The event with Urashima can occur even if you skip the thread image, that’s the trick.

136: Japan Otaku Reviews25/06/08(Sun)11:40Yeahx1

Hudson’s RPGs leave a lasting impression on players with their memorable scenarios and challenging systems.

137: Japan Otaku Reviews25/06/08(Sun)11:40Yeahx7

It was a game that made me feel like I was playing an amazing masterpiece.

139: Japan Otaku Reviews25/06/08(Sun)11:40Yeahx3

I feel a bit like it’s unnecessary to compare because the antlers are too strong.

149: Japan Otaku Reviews25/06/08(Sun)11:42Yeahx4

>>139The hexagon has a sense of a special move that you can use at the right moment because consumption is proportional, and I like that balance.

166: Japan Otaku Reviews25/06/08(Sun)11:46Yeahx2

>>139It’s just a technique that consumes one-third of all my power to deal a guaranteed critical hit that ignores defense to all enemies, but it’s incredibly strong…
Also, the name and sound effects are somewhat cool…

140: Japan Otaku Reviews25/06/08(Sun)11:41Yeahx3

A
Ho

141: Japan Otaku Reviews25/06/08(Sun)11:41

King Bomber is really just a weak existence that leads to self-satisfaction, and it’s terrible.

142: Japan Otaku Reviews25/06/08(Sun)11:41

I like the system where I can gather my friends in my own castle.
A castle flying?!… I like it.

143: Japan Otaku Reviews25/06/08(Sun)11:41Yeahx4

The technique of antlers is a special move used by the protagonist, who has already proven its effectiveness in the previous work.
It’s got such perfect persuasive power that it definitely feels like it’s gone too far, showing a calmness about it…

151: Japan Otaku Reviews25/06/08(Sun)11:42Yeahx2

>>143It’s a story that says you can only use it three times, but various specifications make things easier for you.

161: Japan Otaku Reviews25/06/08(Sun)11:45Yeahx3

>>143The deer antler sage said, “I’ve powered up the technique!”
Hey, other hermits, learn from this!

170: Japan Otaku Reviews25/06/08(Sun)11:46Yeahx1

>>161The stag antler hermit lives in a large village and is on a different level.
Well, the hermit living in the Tower of Heaven is convenient in its own way and is in a class of its own.

181: Japan Otaku Reviews25/06/08(Sun)11:48

>>170The deer antler hermit lives in a hut.
It’s not a city of hope.

191: Japan Otaku Reviews25/06/08(Sun)11:51Yeahx2

>>181The deer antler hermit is not in a hermitage, but in a village.

144: Japan Otaku Reviews25/06/08(Sun)11:41Yeahx1

I have a memory of the Raijin and Fujin battle being tough.
Every action causes a subtle 25 damage, and it hurts.

145: Japan Otaku Reviews25/06/08(Sun)11:41

Many people use Enma with strong adjustments even without bugs, and the bugs are easy to exploit…

147: Japan Otaku Reviews25/06/08(Sun)11:42

But in the town, you’re pretty quick on your feet, right?

148: Japan Otaku Reviews25/06/08(Sun)11:42Yeahx1

A mini-game that takes a lot of time.
Everything is interesting, hey!

150: Japan Otaku Reviews25/06/08(Sun)11:42

Many kids used to use six corners while in the state of being old men.

152: Japan Otaku Reviews25/06/08(Sun)11:43Yeahx1

It’s tough when the main people you usually work with are forced to leave once.

153: Japan Otaku Reviews25/06/08(Sun)11:43

Pinch Hitter Prince
Why haven’t you been using the technique to absorb all the skills and knock away each piece of equipment one by one?

154: Japan Otaku Reviews25/06/08(Sun)11:43

The person writing the new Momotaro novel is also writing the script for the Momotaro Dentetsu manga.
The Momotetsu manga has become Shin Momotetsu, hasn’t it?!

155: Japan Otaku Reviews25/06/08(Sun)11:43Yeahx1

I remember that Ashura’s lines when helping Enma were heated.

156: Japan Otaku Reviews25/06/08(Sun)11:44

There are hidden full recovery points, but no hints.

158: Japan Otaku Reviews25/06/08(Sun)11:44Yeahx1

What are we supposed to do if the King of Gold and Night flies away like that… It’s nice to think about the allies we’ll be bringing to the castle.

168: Japan Otaku Reviews25/06/08(Sun)11:46Yeahx1

>>158Kintaro can be found with a little search, and Yashahime returns in the following event, but Urashima doesn’t join until the very end…

159: Japan Otaku Reviews25/06/08(Sun)11:44Yeahx1

After becoming an old man, I was wondering where I should go… so I ended up wandering outside the village, and that’s how I became Momotaro.

160: Japan Otaku Reviews25/06/08(Sun)11:44Yeahx3

It’s an incredibly short loop and doesn’t play often, yet it’s an exceptionally cool battle BGM for a rough sea.

162: Japan Otaku Reviews25/06/08(Sun)11:45Yeahx2

>>160That song really shows the color of Southern All Stars, doesn’t it?

163: Japan Otaku Reviews25/06/08(Sun)11:45

Yes, I’m sorry.

176: Japan Otaku Reviews25/06/08(Sun)11:47Yeahx3

>>163Hi…ga…shi…?
That can’t be the case… it’s right… damn it…

184: Japan Otaku Reviews25/06/08(Sun)11:49

>>176I was thinking of a different solution on my own and was confused about what was going on…
My street was on the right.

165: Japan Otaku Reviews25/06/08(Sun)11:45

Can you use dadadiji just once?
Is it even impossible to use?

171: Japan Otaku Reviews25/06/08(Sun)11:46

>>165I think I was able to use it twice.

167: Japan Otaku Reviews25/06/08(Sun)11:46Yeahx1

I really liked the boss battle theme.

169: Japan Otaku Reviews25/06/08(Sun)11:46

I’m sure it was the thing from the seabed that dropped the Senzu beans.
I feel like I’ve been leveling up underwater in invincible mode for a long time.

172: Japan Otaku Reviews25/06/08(Sun)11:46

What is it that makes me unable to ride the Phoenix that I finally got my hands on?

173: Japan Otaku Reviews25/06/08(Sun)11:46

A scene where Giant Baba escapes with treasure from a collapsing tower, which doesn’t make any sense.

174: Japan Otaku Reviews25/06/08(Sun)11:46

The pun competition takes time, but…
The powerful pill is really powerful, you know.
What do you mean by healing beyond the limit…?

177: Japan Otaku Reviews25/06/08(Sun)11:47Yeahx1

>>174There are quite a few items that are like those in recent games, right?

178: Japan Otaku Reviews25/06/08(Sun)11:47

It’s difficult to level up until just before the last part.

179: Japan Otaku Reviews25/06/08(Sun)11:48Yeahx1

Ginji needs to leave, and the weapons are ridiculously expensive…

180: Japan Otaku Reviews25/06/08(Sun)11:48

I’m really good at mimicking the voice of being hit like a pro.

189: Japan Otaku Reviews25/06/08(Sun)11:51Yeahx2

>>180I like the sound of “Boff!” when taking a hit during a critical moment.
The sound of Kintaro catching the enemy’s metal rod with his butt crack.

182: Japan Otaku Reviews25/06/08(Sun)11:48Yeahx3

When it gets to the final stage, my range of action decreases a lot and it makes me sad.

183: Japan Otaku Reviews25/06/08(Sun)11:48Yeahx2

I love the sound effect of the slap when you hit.

185: Japan Otaku Reviews25/06/08(Sun)11:49

Hehehehe!
Who is the weakest one among us!?

203: Japan Otaku Reviews25/06/08(Sun)11:56Yeahx2

>>185The impression is strong…
Conversely, there must have been demons that targeted the one with the highest stamina, but I can’t remember what kind of guys they were.

186: Japan Otaku Reviews25/06/08(Sun)11:49Yeahx2

Watching RTA, there are a lot of frustrating gimmicks and terrible enemies.
How many times are you going to make it fight against stones?

187: Japan Otaku Reviews25/06/08(Sun)11:50Yeahx2

At that time, I was laughing out loud in the land of smiles.
I have no confidence right now.

192: Japan Otaku Reviews25/06/08(Sun)11:52Yeahx1

>>187Boom! Game Over!
Continue!

188: Japan Otaku Reviews25/06/08(Sun)11:51Yeahx1

There are surprisingly few ordinary weaklings.
It’s crazy that more than half of the weaklings are packed with weird gimmicks.

206: Japan Otaku Reviews25/06/08(Sun)11:56Yeahx1

>>188Every type of enemy seems to have some special skills or gimmicks assigned to them, which I think was part of the concept.

212: Japan Otaku Reviews25/06/08(Sun)11:58Yeahx1

>>188There are many interesting enemies, and some enemies fully restore your health, so I don’t mind having too many minor battles.
Kappa, please die.

227: Japan Otaku Reviews25/06/08(Sun)12:02Yeahx1

>>188I like the idea of giving all minor enemies special moves.

190: Japan Otaku Reviews25/06/08(Sun)11:51Yeahx1

There seems to have been a mysterious sound like a whizzing when the heart-wrenching thing comes flying in, which is good.

193: Japan Otaku Reviews25/06/08(Sun)11:53

As soon as I started sailing, I have memories of being completely wiped out, so I have a fear of the lighthouse demon.

194: Japan Otaku Reviews25/06/08(Sun)11:53Yeahx2

Even though I don’t use it, just having a lot of friends makes me feel excited.
It’s great that the first companion is Ginji, isn’t it…?

207: Japan Otaku Reviews25/06/08(Sun)11:57Yeahx2

>>194It’s nice to have someone who thinks carefully and acts when it comes to joining or leaving.

195: Japan Otaku Reviews25/06/08(Sun)11:53

If it’s remade, it might sell surprisingly well, right?
…No, that’s impossible…

196: Japan Otaku Reviews25/06/08(Sun)11:54Yeahx1

I think the lively and fun level-up sound, combined with the character energetically jumping out of the frame, provides a unique element that can’t be found elsewhere.

197: Japan Otaku Reviews25/06/08(Sun)11:54Yeahx2

The mini-games at the festival and the comedy contests are also quite challenging as bonus elements.

198: Japan Otaku Reviews25/06/08(Sun)11:55

>>197Hehehe! Momotaro!
Are you enjoying the festival?

204: Japan Otaku Reviews25/06/08(Sun)11:56Yeahx1

>>198Since we didn’t meet at first glance, the evil staff suddenly appeared and became a useless character that died.

199: Japan Otaku Reviews25/06/08(Sun)11:55Yeahx1

If you could at least do something about the parts that were painful without going all the way to a remake…

200: Japan Otaku Reviews25/06/08(Sun)11:55

If you’re going to remake it, at least do something about the UI.
Also, the encounter rate.

234: Japan Otaku Reviews25/06/08(Sun)12:04Yeahx3

>>200I can’t stand it anymore!! Just before it gets to that point, there’s a perfect way to avoid it.

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