Home » Manga » Junket Bank » [Junket Bank] This manga’s opponent reads my hand like a psychic or something!

[Junket Bank] This manga’s opponent reads my hand like a psychic or something!

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1: Japan Otaku Reviews25/06/08(Sun)09:08Yeahx16

?
Aim to roll the desired outcome on the dice.
Of course it’s expected, right?

2: Japan Otaku Reviews25/06/08(Sun)09:09Yeahx22

Basically, reading each other is just an Esper battle, and it’s a fight to find the gaps in the game…

3: Japan Otaku Reviews25/06/08(Sun)09:11

If it’s a higher rank, there’s no particular description of the reader, and the opponent is made to produce the desired result unilaterally…
Therefore, there is an unspoken rule that one generally dies if they satisfy certain conditions in most games.

4: Japan Otaku Reviews25/06/08(Sun)09:11Yeahx1

There is a strong theory that being a gambler in Half-Life requires essential skills.

5: Japan Otaku Reviews25/06/08(Sun)09:13Yeahx4

The interpretation will be demonstrated by Deadman’s Shishigami.

6: Japan Otaku Reviews25/06/08(Sun)09:13

What is needed is to look for gaps in the game and toughness…

7: Japan Otaku Reviews25/06/08(Sun)09:14

Surprisingly, your face has changed, Mafutsu-san.

9: Japan Otaku Reviews25/06/08(Sun)09:14

>>7I was thin around that time.

14: Japan Otaku Reviews25/06/08(Sun)09:16Yeahx12

>>9It seems that the change in the author’s art style is a result of everyone being fed by Shishigami.

8: Japan Otaku Reviews25/06/08(Sun)09:14

Because my thoughts have been read, saying I’m going to kill the friends in my brain is no longer related to gambling.

10: Japan Otaku Reviews25/06/08(Sun)09:14Yeahx2

>>8I won’t forgive you… you murderer!

12: Japan Otaku Reviews25/06/08(Sun)09:16Yeahx1

>>8These guys are not gambling; they’re the ones doing examinations, providing relief, and giving classes…

11: Japan Otaku Reviews25/06/08(Sun)09:15Yeahx20

Basically, what I’m doing is watching a response battle with a variant rock-paper-scissors manga.

13: Japan Otaku Reviews25/06/08(Sun)09:16

A system where the gambler with higher combat power can completely understand the opponent’s hand.
On the contrary, it seems like it would be easy to gamify!

15: Japan Otaku Reviews25/06/08(Sun)09:16Yeahx1

>>13The battle participation movie is great, isn’t it?

19: Japan Otaku Reviews25/06/08(Sun)09:18

>>13I wonder if it will become a social game.
Let’s become gamblers too!
If you keep losing, you will eventually fall into the underground and if you lose there, your account will be deleted.

77: Japan Otaku Reviews25/06/08(Sun)09:47

>>19Don’t nuke it.

16: Japan Otaku Reviews25/06/08(Sun)09:17Yeahx7

But Genie, the Holy Grail, Tempurass, and Shivering Fire were also interesting, right?

34: Japan Otaku Reviews25/06/08(Sun)09:26Yeahx11

>>16Shivering Fire was mediocre as a game.
The strength of the teacher’s character and the punchline were awesome, so it was interesting.

17: Japan Otaku Reviews25/06/08(Sun)09:18Yeahx13

There is a strong theory that just because the gimmicks are flashy, the game is not interesting.

27: Japan Otaku Reviews25/06/08(Sun)09:23Yeahx2

>>17It’s just a card guess, so digging is just noisy.
If it was a low rank, I would illustrate the situation with a model and finish with a big thud from above.

18: Japan Otaku Reviews25/06/08(Sun)09:18

The thread image is neither Rokuro nor Shishigami?

26: Japan Otaku Reviews25/06/08(Sun)09:21Yeahx5

>>18It’s strange that the main character, Shishigami, aside from that, has had Umeno as the latest thread image every week!

31: Japan Otaku Reviews25/06/08(Sun)09:25Yeahx2

>>26The visibility is so good that I thought “What is this?” when I saw the thumbnail, so I guess that works.

20: Japan Otaku Reviews25/06/08(Sun)09:18

Speaking of which, if the other party has all committed suicide, then isn’t the right to erase unnecessary…?

23: Japan Otaku Reviews25/06/08(Sun)09:20Yeahx11

>>20The fact that we were together until we committed suicide because we were living together is already troublesome, isn’t it?

24: Japan Otaku Reviews25/06/08(Sun)09:20

>>20It’s really suspicious when you objectively consider that everyone involved has committed suicide…

21: Japan Otaku Reviews25/06/08(Sun)09:20

It’s scary how I’m reading a person’s character just from a momentary gesture of someone being copied.

22: Japan Otaku Reviews25/06/08(Sun)09:20Yeahx1

In the cases of 2 against 2, I was relatively choosing my moves logically, but this time I can only glance at it without focusing.

25: Japan Otaku Reviews25/06/08(Sun)09:21

Triangle has been too abnormal since childhood.

30: Japan Otaku Reviews25/06/08(Sun)09:24

>>25Mother should have consulted the appropriate authorities.
If it were reality, there might have been a way to make do, but the triangle was a monster…

28: Japan Otaku Reviews25/06/08(Sun)09:24

Do we need to categorize rock-paper-scissors in the game reviews of this manga?
The only games that can be adapted are some from the very early stage, so wouldn’t it actually complicate things to consider that now?

29: Japan Otaku Reviews25/06/08(Sun)09:24

I’m waiting for Jump Plus, but is Mafutsu-san really doing something like that?

32: Japan Otaku Reviews25/06/08(Sun)09:25Yeahx4

>>29That guy killed two people.
I can’t forgive you…

33: Japan Otaku Reviews25/06/08(Sun)09:25Yeahx3

The character designs that are presented in various ways are interesting, so I can enjoy it.

35: Japan Otaku Reviews25/06/08(Sun)09:28Yeahx1

I won, but I can’t go out for seven days because the gold coins will fall! That’s just too harsh.

38: Japan Otaku Reviews25/06/08(Sun)09:29Yeahx19

>>35But personally, that’s my favorite.
It’s a system where you can’t win simply by purely wanting something without trying to outsmart the rules.

39: Japan Otaku Reviews25/06/08(Sun)09:30Yeahx1

>>35In the end, if Genie was to gamble with someone at a level like Mr. Maftsu’s…
No matter how you do it, it just ends up being a terrible game, and that’s awful.
It seems that being a dark wealthy person isn’t very fun either.

36: Japan Otaku Reviews25/06/08(Sun)09:28

The calculator is a high-performance calculator, so it can’t mimic the abilities of this creepy killer?

44: Japan Otaku Reviews25/06/08(Sun)09:34

>>36The processing that can be done by a quantum computer is too much for a calculator.

37: Japan Otaku Reviews25/06/08(Sun)09:29

Out of the many volumes I’ve read, there are only a few where I can actually understand the game’s content and explain what kind of game it is.

40: Japan Otaku Reviews25/06/08(Sun)09:32

Isn’t it a strong theory that basically the characters are the main focus and the game only needs to have the minimum necessary rules?

41: Japan Otaku Reviews25/06/08(Sun)09:33

I like that the flow of Shivering Fire is so confusing that the host is complaining about it.

42: Japan Otaku Reviews25/06/08(Sun)09:33Yeahx1

In the previous darts manga, it was only natural to score 180…

43: Japan Otaku Reviews25/06/08(Sun)09:33Yeahx1

The essence hasn’t changed at all; it’s just that Emban Maze’s darts have turned into a bizarre battle.

45: Japan Otaku Reviews25/06/08(Sun)09:34

Basically, the tough ones win.

46: Japan Otaku Reviews25/06/08(Sun)09:35

Basically, I have to become tough because I can’t win by just reading.

47: Japan Otaku Reviews25/06/08(Sun)09:35

Genie normally lasts 3 days without water, so if they can survive for 5 days, it means the competition is fairly even; without water, it could become a battle that lasts about 3.5 to 4 days, with a possibility of either collapsing together or surviving.

49: Japan Otaku Reviews25/06/08(Sun)09:35

I want the game content to be as easy to understand as it was during the darts era.
But if the game flow is easy to read, it becomes difficult for gamblers to maintain their status.

50: Japan Otaku Reviews25/06/08(Sun)09:36

The thread image is the combination of a powerful heroine with big breasts from Enban and a creepy new bank employee.

51: Japan Otaku Reviews25/06/08(Sun)09:36

I think a lot of people are reading the atmosphere when it comes to gambling nowadays.

52: Japan Otaku Reviews25/06/08(Sun)09:38

It’s all about guessing what the other person has put out.

53: Japan Otaku Reviews25/06/08(Sun)09:38

Recently, when I see Mafft-san sweating nervously, it actually makes me feel relieved.

54: Japan Otaku Reviews25/06/08(Sun)09:39

I like playing janken while also enjoying response battles, but I want to play more interesting games again.
It’s fine as long as it’s done in the style of Shishigami-san or something similar.

56: Japan Otaku Reviews25/06/08(Sun)09:39

There’s an explanation at first, but it totally doesn’t resonate.

61: Japan Otaku Reviews25/06/08(Sun)09:42Yeahx1

>>56How about that! The rules don’t make sense at all, right?!

62: Japan Otaku Reviews25/06/08(Sun)09:43Yeahx1

>>61Wait! I’ll explain it with a diagram now!

66: Japan Otaku Reviews25/06/08(Sun)09:45Yeahx1

>>62That’s why it’s a liar!

57: Japan Otaku Reviews25/06/08(Sun)09:39

If special cards appear in addition to the three types of compatibility, we’re in trouble.
Can’t even compete with the bakery.

58: Japan Otaku Reviews25/06/08(Sun)09:40

It seems that there are many people who are watching wealthy individuals in the dark atmosphere.

59: Japan Otaku Reviews25/06/08(Sun)09:41

Mafutsu-san feels like they are getting bored because every time it’s life or death.
I want to see the appearance of a god panicking with all their might.

60: Japan Otaku Reviews25/06/08(Sun)09:41Yeahx4

Honestly, in Mahutsu-san’s matches, there are often patterns that are more related to aspects that aren’t really connected to game mechanics, rather than whether they have game mechanics or not, making it difficult to genuinely try to read the offense and defense.

65: Japan Otaku Reviews25/06/08(Sun)09:44

>>60The fact that this back-and-forth is not that important is both a good and a bad thing.

63: Japan Otaku Reviews25/06/08(Sun)09:43

The fact that you are going out of your way to casually share winning strategies with your opponent shows that you still don’t think you can win against them.

64: Japan Otaku Reviews25/06/08(Sun)09:43

To be honest, Matsufu’s game is interesting mainly because of the final twist, so I think it’s fine to read it all at once after the conclusion.

67: Japan Otaku Reviews25/06/08(Sun)09:46

What happens to the losing team again?

90: Japan Otaku Reviews25/06/08(Sun)09:52

>>67It seems that the selection of people to keep is important, but I think it will be absorbed as is, including the manager.

91: Japan Otaku Reviews25/06/08(Sun)09:53

>>90Am I going to become Kicchomu-kun, my colleague…?

92: Japan Otaku Reviews25/06/08(Sun)09:53

>>90Value has emerged in Wonderland, but it seems like someone like Sakaki isn’t needed.

97: Japan Otaku Reviews25/06/08(Sun)09:55

>>92If we lose by a one-head difference, the story ends, so I know Usami’s team will win, but it’s unfortunate that the winning Sakaki has to worry about his own position.

68: Japan Otaku Reviews25/06/08(Sun)09:46

Candles extinguish quite easily when the oxygen concentration drops a little, and that comment from Jumpra was quite helpful.

69: Japan Otaku Reviews25/06/08(Sun)09:46

There are a lot of games that seem boring for the audience, aren’t there?

75: Japan Otaku Reviews25/06/08(Sun)09:47Yeahx2

>>69I feel like we keep getting draw after draw every time, and we’ve ended up going to the ◯◯ round!
You really get along well.

80: Japan Otaku Reviews25/06/08(Sun)09:48

>>75Better than darts.

84: Japan Otaku Reviews25/06/08(Sun)09:49

>>75Emban Maze is amazing because they endure for 14 hours starting from episode 1.
Both the audience and the host are becoming exhausted.

88: Japan Otaku Reviews25/06/08(Sun)09:51

>>84It took a long time for the 10,000-point one too.
There were also things like poison, cake, and mind-reading types.

101: Japan Otaku Reviews25/06/08(Sun)09:59

>>75You’re enjoying it just like the readers who are reading this, right?

107: Japan Otaku Reviews25/06/08(Sun)10:01

>>101The readers are skipping over that part, so it’s fine, but…

95: Japan Otaku Reviews25/06/08(Sun)09:55Yeahx2

>>69What I’m doing is basically rock-paper-scissors.

70: Japan Otaku Reviews25/06/08(Sun)09:46

If there were no traps or hidden rules in the game’s structure, all that would be left in this gambling game would be mere rock-paper-scissors…

83: Japan Otaku Reviews25/06/08(Sun)09:49

>>70Does “junket” mean that!?

71: Japan Otaku Reviews25/06/08(Sun)09:47

It’s fine to roll around with friends.
I wonder what kind of feel is expected for this game’s hole this time.

72: Japan Otaku Reviews25/06/08(Sun)09:47

I have a calculator on my smartphone too, haha.

76: Japan Otaku Reviews25/06/08(Sun)09:47

>>72I like this.

81: Japan Otaku Reviews25/06/08(Sun)09:48

>>72The reason for saying this was suggested by Mafutsu-san because it is portrayed in the auction.

73: Japan Otaku Reviews25/06/08(Sun)09:47

There isn’t really much fun in it as a gamble…

74: Japan Otaku Reviews25/06/08(Sun)09:47

I’m just reading the conversations during the game.

78: Japan Otaku Reviews25/06/08(Sun)09:48

>>74I believe that the real essence of this manga is the response battle.

79: Japan Otaku Reviews25/06/08(Sun)09:48

I like battles that aren’t about the rules themselves, but rather about exploiting the psychology behind them, like cutting up the poison cake in “Emban.”

82: Japan Otaku Reviews25/06/08(Sun)09:48

Impatient people are enjoying Fall Guys.

85: Japan Otaku Reviews25/06/08(Sun)09:50

>>82For the dark wealthy, the value of life probably doesn’t change.

86: Japan Otaku Reviews25/06/08(Sun)09:50

I played darts that hit the target every time, so it’s fine if I do gambling where I can definitely use my psychic abilities.

87: Japan Otaku Reviews25/06/08(Sun)09:51

Even top gamblers should occasionally run around and fight.

89: Japan Otaku Reviews25/06/08(Sun)09:52

If you’re not aiming for a draw in a teacher battle, it will end up being a really dull conclusion, right? It was that kind of rule…

93: Japan Otaku Reviews25/06/08(Sun)09:54Yeahx4

Despite the restrictions on darts.
I liked the game variant more than the junket bank.

94: Japan Otaku Reviews25/06/08(Sun)09:55

It feels like we’ve been going through about five episodes where characters just keep saying suggestive things while making scary faces, and now it seems like we’re stuck in a loop where the roles keep switching.

96: Japan Otaku Reviews25/06/08(Sun)09:55

I wonder if there’s something mixed in with the current bank employees that seems off.
I wonder if there's something mixed in with the current bank employees that seems off.

If you have a dream, you must make it come true. Dad is waving at me from the bridge. Female college student Miku Yoshikawa, mathematician Toru Washiyama. I’d rather be dead. Our school number, middle school teacher Ryo Sasaki. Let’s be happy together. Nursery teacher Kaho Sato. Coffee shop owner Momoka Kaneko. Web designer Harumi Aida. Psychiatrist Eiji Kadokura. Housewife Kyoko Kurosaki. Chiropractor Kota Saito. Pediatrician Yuka Miwa. University professor Kei Yamane. Hairstylist Eriko Kugimiya. Real estate agent Koichi Kimura. Sushi chef Santaro Maezono. Video creator Ryutaro Machida. Postal worker Hayato Nakamura. SE Takuya Sakurada. Police officer Shintaro Tokuda. Tennis player Hayate Ogawa. Dancer Junya Takamiya. Firefighter Takashi Kondo. Pianist Iori Nakamura. Announcer Sumire Matsunaga. Apparel employee Sanaka Nitta. Automotive mechanic Tsutomu Hayashida. Carpenter apprentice Hiroki Sahara. Culinary researcher Ao Sakaki. Company executive Yuko Shinohira. Lawyer Makoto Tanaka. Let’s get along well.

98: Japan Otaku Reviews25/06/08(Sun)09:55

I don’t find the game itself interesting.
I no longer feel motivated to fully understand the rules of what I’m currently doing.

99: Japan Otaku Reviews25/06/08(Sun)09:56Yeahx2

It’s a manga that depicts a handsome man enjoying a debate.

100: Japan Otaku Reviews25/06/08(Sun)09:56

First of all, no matter where you go, you can read your opponent’s moves with supernatural powers, but since that’s a prerequisite, it doesn’t really make sense to understand the game’s rules.

102: Japan Otaku Reviews25/06/08(Sun)09:59

Well, if you don’t understand the rules themselves, you won’t be able to read where to break them and turn things around.
I think it won’t proceed according to the rules as I read it.

103: Japan Otaku Reviews25/06/08(Sun)09:59

The other party will definitely ○○, and there is no room for coincidence to be involved.
So the basic stance is to find the hidden rules of the game and figure out how to conquer it.

104: Japan Otaku Reviews25/06/08(Sun)09:59

The players’ levels are too high, so the standard strategies of the game are not working.
There’s nothing much to do but look for traps embedded in the rules.

105: Japan Otaku Reviews25/06/08(Sun)10:00

It’s honestly true that I have no motivation to understand the rules because it’s a different crappy game every time.

106: Japan Otaku Reviews25/06/08(Sun)10:01

It seems that until Mafutsu-san takes a hit at the start of the battle, there is a sense of not being fully engaged in reading.

108: Japan Otaku Reviews25/06/08(Sun)10:01

Rather, after hearing a story that turned things upside down, I went to read the rules.

113: Japan Otaku Reviews25/06/08(Sun)10:03Yeahx1

>>108The Holy Grail from Genie is completely aimed at killing Mahutsu-san, and it’s terrible.

109: Japan Otaku Reviews25/06/08(Sun)10:01

In this situation, this choice becomes optimal → Set a trap without being noticed.
I think it’s quite amazing that they’ve stripped away all the complicated elements of the gambling manga’s strategies and just depicted the atmosphere in a way that makes it seem like something incredible is happening.

110: Japan Otaku Reviews25/06/08(Sun)10:01

I’m reading it with a rough sense that they probably use the key in a strange way…

111: Japan Otaku Reviews25/06/08(Sun)10:02

Emban’s ability to accurately hit the targeted spot was impressive because it was a fundamental skill.
As long as you don’t get any holes in your hands

112: Japan Otaku Reviews25/06/08(Sun)10:02

It’s likely that the author isn’t just randomly depicting things, but there’s a strong theory that the readers haven’t caught up with the author’s thinking.

114: Japan Otaku Reviews25/06/08(Sun)10:03Yeahx2

It’s fine as long as all my friends are cute.

115: Japan Otaku Reviews25/06/08(Sun)10:03

(I’m feeling a cold sweat, so something is off right now…)

116: Japan Otaku Reviews25/06/08(Sun)10:04

The match with the teacher had an ending that many readers were expecting.

117: Japan Otaku Reviews25/06/08(Sun)10:04

It may look like a gambling manga, but in reality, it is just a response manga.

118: Japan Otaku Reviews25/06/08(Sun)10:04

Rich people look forward to the behavior during the process of gambling and the reactions after it is all settled, rather than the gambling itself…

119: Japan Otaku Reviews25/06/08(Sun)10:05

It seems like the enemy is winning now, but I guess they are digging their own grave…

125: Japan Otaku Reviews25/06/08(Sun)10:05

>>119Isn’t this the turn where Mafutsu-san made a comeback?
The mirror appears too early this time, so I think another mirror will appear.

130: Japan Otaku Reviews25/06/08(Sun)10:07

>>125It seems that Picasso’s face hasn’t appeared yet, and there might really be a mirror again.

149: Japan Otaku Reviews25/06/08(Sun)10:11

>>119I only know that killing a friend will lead to fatal wounds.

120: Japan Otaku Reviews25/06/08(Sun)10:05

In reality, it seems like a game where you’d say, “It might be hard to understand, so let’s try playing it once while confirming,” but right from the start, it shows the tension between two people who are already stuck, making it impossible to keep up.

121: Japan Otaku Reviews25/06/08(Sun)10:05

I read the rules properly because I don’t understand how the actions of the god are strange in the tag match between the god and the doctor.
That might have been the last game I read the rules for.

122: Japan Otaku Reviews25/06/08(Sun)10:05

In the case of Enban, the special rules made it clear how the enemy planned the optimal route and the winning route that counters it, but with rock-paper-scissors, it doesn’t really make sense why each side plays that card at that timing.

123: Japan Otaku Reviews25/06/08(Sun)10:05

To be honest, I find it difficult to understand the current rock drilling battle situation, whether it’s good or bad, and I’m only understanding it through Mafutsu’s reactions.

131: Japan Otaku Reviews25/06/08(Sun)10:07

>>123Going too far makes it very difficult to understand, especially when combined with being out of the loop.

124: Japan Otaku Reviews25/06/08(Sun)10:05Yeahx2

I broke the mirror, so I can tell that we’re probably around the midpoint of the battle.

126: Japan Otaku Reviews25/06/08(Sun)10:06Yeahx6

The author, who comes up with a terrible game concept every time without any original source material and also handles the illustration and character design, is truly amazing.

127: Japan Otaku Reviews25/06/08(Sun)10:06

I think it’s amazing that it’s interesting even though the readers can feel no tension at all in knowing that they are being completely read.

134: Japan Otaku Reviews25/06/08(Sun)10:08Yeahx2

>>127It’s basically a winning pattern…
It seems that readers might be more scared by a development where someone other than Shishigami is overwhelmingly dominant from the beginning.

128: Japan Otaku Reviews25/06/08(Sun)10:06

In this case, it seems like there might be something significant about the statement that only the explosion will result in death, as well as the victory conditions when reaching simultaneously, particularly with the enigmatic small stone.
I don’t know what’s there.

129: Japan Otaku Reviews25/06/08(Sun)10:06

As a gambling manga, Kakegurui is closer to usogui, right?

133: Japan Otaku Reviews25/06/08(Sun)10:08

>>129Safety after victory is guaranteed by the rules, you know.

135: Japan Otaku Reviews25/06/08(Sun)10:08Yeahx3

>>129If it were about the lie-eating route, the teacher would have started the physical education class.

132: Japan Otaku Reviews25/06/08(Sun)10:07

It’s a bit strange that I feel relieved when Mafu’s is losing.

136: Japan Otaku Reviews25/06/08(Sun)10:09

In the match against Mafutsu, he is always bluffing, so it’s even harder to understand what’s going on midway.

158: Japan Otaku Reviews25/06/08(Sun)10:14

>>136It gave off a vibe of being advantageous like the Holy Grail, but it’s consistently been losing badly.

137: Japan Otaku Reviews25/06/08(Sun)10:09

When you look again, the lion god who picks up so many worthless ones that fall underground without any reward is just too saintly…

152: Japan Otaku Reviews25/06/08(Sun)10:14

>>137I had them praying in a strange pose, but I wasn’t being violent or anything…

138: Japan Otaku Reviews25/06/08(Sun)10:09

Mirror cancel is something that almost everyone can do against opponents with a half-life or more.

141: Japan Otaku Reviews25/06/08(Sun)10:10

>>138Even a seemingly less skilled painter was doing it.

139: Japan Otaku Reviews25/06/08(Sun)10:09Yeahx1

Without the reading ESP, the element of luck would be too strong…
…It’s just normal gambling, isn’t it?

140: Japan Otaku Reviews25/06/08(Sun)10:09

Right now it’s a good feeling with Mafu’s counterattack turn, but from here on I’m going to sweat it out again and ultimately wrap it up with physical strength.

142: Japan Otaku Reviews25/06/08(Sun)10:10

Even though it’s toxic dust, I’m not taking any damage at all, so I’m really too tough.

143: Japan Otaku Reviews25/06/08(Sun)10:11Yeahx1

The biggest gamble is what kind of crappy game the bank is going to make us play this time.

144: Japan Otaku Reviews25/06/08(Sun)10:11

Isn’t the first mirror too soon?
I feel like the teacher was later than that.

145: Japan Otaku Reviews25/06/08(Sun)10:11

It’s really difficult to think of rules and developments that can logically justify “why this move was made now” in gambling scenarios while also planting the seeds for a proper turnaround.

156: Japan Otaku Reviews25/06/08(Sun)10:14

>>145Kaiji’s opponent is playing a game of chance!
It changes when it’s a work based on that premise, right?

146: Japan Otaku Reviews25/06/08(Sun)10:11Yeahx1

In the part with Lion God, the higher-ups instantly judge the monologue’s thought that is heavily presented on one page in the back.

147: Japan Otaku Reviews25/06/08(Sun)10:11

I was impressed that there were quite a few people who got it right on the thread.
Instead, everyone became dawn with the Holy Grail.

153: Japan Otaku Reviews25/06/08(Sun)10:14

>>147I think a mirror is more like Mafu’s guidance than just showing the reflection of the other person.
The dawn seemed like a mirror that reflected everything about Mafu-chan, but in reality, it was completely in a stalemate state.

148: Japan Otaku Reviews25/06/08(Sun)10:11

I couldn’t care less about what you’re saying! A competent banker is more likely to get ahead by coming back to the front rather than staying in the back.

150: Japan Otaku Reviews25/06/08(Sun)10:12

Mirror → It’s an immediate offensive, but soon counterattacked, and the calculator is showing a common person’s face → It’s a pattern where Picasso wins after flipping the table.

151: Japan Otaku Reviews25/06/08(Sun)10:13

I love how you start to carefully explain that no matter what you do in Tufts’ game, you’ll die.

159: Japan Otaku Reviews25/06/08(Sun)10:15

>>151I understand that you don’t want to just rely on physicality to get by.
That aside, physicality is important.

165: Japan Otaku Reviews25/06/08(Sun)10:17

>>159A priest aiming for slip damage victory and a teacher who attacks with blizzards after making them sweat are both strategies that overly rely on toughness just to be able to move.

154: Japan Otaku Reviews25/06/08(Sun)10:14

The only thing I could understand was the punchline of PPP one episode before the conclusion.

155: Japan Otaku Reviews25/06/08(Sun)10:14

I feel like reading from a friend would be something that would normally happen in a one-head class… that class is supposed to have espers, after all.
I wonder if they change all their friends every time they play One Head.

160: Japan Otaku Reviews25/06/08(Sun)10:15

>>155It seems like I’ve reset the world history muse several times, so I’ll probably just start over simply.

157: Japan Otaku Reviews25/06/08(Sun)10:14

I know there will still be some twists with the preliminary match benefits, but I don’t really understand the current situation, so I only grasp that there is an additional weapon slot.

161: Japan Otaku Reviews25/06/08(Sun)10:16

The Holy Grail is filled with bluffs, and it’s seriously ridiculous…
Too suspicious!

162: Japan Otaku Reviews25/06/08(Sun)10:16Yeahx2

I like how Mafutsu, despite having low esper abilities, turns the tables with physical strength; it feels like a powerless protagonist.

163: Japan Otaku Reviews25/06/08(Sun)10:17Yeahx1

“Uzumaki and mahjong manga are quite a bit about espers too.”
It feels like we have already gone as far as we can go.
The one who breaks a sweat from an abstract debate loses.

164: Japan Otaku Reviews25/06/08(Sun)10:17

Mafutsu’s actions are always small and unremarkable, you know.
It seems like they’re trying to show a mirror to each personality again this time.

166: Japan Otaku Reviews25/06/08(Sun)10:17

Hitting the target with darts was the default in the previous work.
The key points were durability, psychological warfare, and exploiting loopholes in the rules.

167: Japan Otaku Reviews25/06/08(Sun)10:18

To be honest, friends are utterly useless against a one-headed opponent, so the essence is that it has enough processing power to do that, but when it comes to that, it’s not really a significant special ability, is it…?

177: Japan Otaku Reviews25/06/08(Sun)10:20

>>167As mentioned above, there is already the premise that a one-head class is capable of thinking like Shishigami in an instant.
Even if they say the processing power is amazing from there, it feels a bit hard to believe.

168: Japan Otaku Reviews25/06/08(Sun)10:18

I’m waiting for the return of the lawyer and store manager duo!
I thought I would visit at least once, like a bakery, even if it wasn’t a completely new location.

174: Japan Otaku Reviews25/06/08(Sun)10:19Yeahx1

>>168My clothes are uncool.

178: Japan Otaku Reviews25/06/08(Sun)10:21

>>174To think that I would use the lessons learned from the divine battle for something like this.

169: Japan Otaku Reviews25/06/08(Sun)10:18

It’s probably not just a bluff when you say you can’t win in a reading match; it’s the truth.

170: Japan Otaku Reviews25/06/08(Sun)10:18

I think it’s quite different because Usogui occasionally has flavor changes where ordinary people fight.
Well, I did have a battle with a calculator once… that was also interesting.
I’ve felt gross about it ever since, so I can’t honestly support it.

184: Japan Otaku Reviews25/06/08(Sun)10:23

>>170Fall Guys was fun despite having simple rules and being filled with amateurs, so I think having only superhumans in Gambler Battle actually becomes a restriction.

171: Japan Otaku Reviews25/06/08(Sun)10:18

I have no idea how we actually use the keys with each other.
Since it has already been suggested to use it on the other person, should I use it on myself after all?
Will you make me think that way and not use it in the end?

176: Japan Otaku Reviews25/06/08(Sun)10:20

>>171Once you clear it, the count ends, so if you give a big lead and cut the opponent’s quota in half, they won’t be able to surpass it no matter what, and it’s sure to be a win…
Alternatively, there might be a situation where concentrating the addition of two unexpected pickaxes on one person results in failure to collect a spirit, leading to a dead end.

172: Japan Otaku Reviews25/06/08(Sun)10:18

Compared to Usogui, the occasional action or violent depictions lack impact.
Suou-kun’s punch isn’t fully committed; it’s just a hand strike.

173: Japan Otaku Reviews25/06/08(Sun)10:19

It seems like there might be another hidden gem since you’ve already won quite a few with one head.

175: Japan Otaku Reviews25/06/08(Sun)10:19

Mr. Mafutsu himself is probably one of the top-level abilities among extreme gambling manga, yet he tends to be pushed around in simple interactions, which is quite a remarkable world.

179: Japan Otaku Reviews25/06/08(Sun)10:21Yeahx4

Even if I say I’m losing in the reading, in the end, I’m still checkmating.
I really wonder if I’m losing in this reading battle…

192: Japan Otaku Reviews25/06/08(Sun)10:25

>>179Because of this, it looks like Mr. Tufts is playing a role.

180: Japan Otaku Reviews25/06/08(Sun)10:22

The game’s rules are complicated, and since it’s frequently on hiatus while reading on Jump Plus, I’m just reading it by the atmosphere.

181: Japan Otaku Reviews25/06/08(Sun)10:22Yeahx2

I don’t really like the long catchphrase about something in the mirror.

190: Japan Otaku Reviews25/06/08(Sun)10:24

>>181That’s definitely a dead end!

182: Japan Otaku Reviews25/06/08(Sun)10:22

It might be that Kicchomu’s way of speaking about that was bad.
Kicchomu, you do that often, don’t you?

183: Japan Otaku Reviews25/06/08(Sun)10:22

Excluding the malicious hobby aspect, the rules are basically just too much about playing cards back and forth…

186: Japan Otaku Reviews25/06/08(Sun)10:23

>>183There is a strong theory that the cause is the game development deadlines being too short.

191: Japan Otaku Reviews25/06/08(Sun)10:24Yeahx2

>>186Come on, it’s just impossible to keep using it once and throwing it away like that.

196: Japan Otaku Reviews25/06/08(Sun)10:25

>>191It’s only one person who is completely disposable…
It seems like they are adjusting the game used in One He a little and using it at a lower rank.
SoS was originally a half, right? I was using it with 4 links while saying that.

185: Japan Otaku Reviews25/06/08(Sun)10:23

Speaking of which, it feels nice that in this team battle, both the first and second matches are with friends!
From there, the way they cut off friends now is brutal.

187: Japan Otaku Reviews25/06/08(Sun)10:24Yeahx3

They said that once you understand the triangle, for some reason, the other person ends up dying.
“I won’t forgive you here, murderer… saying that to Mafutsu-san means…”
It seems they haven’t realized that all the cases of suicide I’ve been processing internally are actually turning into murder.

188: Japan Otaku Reviews25/06/08(Sun)10:24

The uncle in Fall Guys has an excessively high resolution of a bad uncle.

193: Japan Otaku Reviews25/06/08(Sun)10:25

>>188But those useless old men are earning enough to gamble quite a bit.

198: Japan Otaku Reviews25/06/08(Sun)10:26

>>193If you can just find the entrance, there is special financing available, so that’s not clear.

189: Japan Otaku Reviews25/06/08(Sun)10:24

The team that makes bad games is to blame, but we have to make a game that can be somewhat understood by VIP, so in the end, it turns into rock-paper-scissors.

200: Japan Otaku Reviews25/06/08(Sun)10:27

>>189Wait! I’ll prepare a chart to make it easy for you to understand!

194: Japan Otaku Reviews25/06/08(Sun)10:25

I wonder if the triangle will die while being scolded by Mama in the end.
I’m looking forward to it.

204: Japan Otaku Reviews25/06/08(Sun)10:29Yeahx1

>>194Because of that mother, it seems like the son doesn’t want to be alone, and the triangular dynamics are going to get all messed up.

209: Japan Otaku Reviews25/06/08(Sun)10:31Yeahx4

>>204There are cases where one really understands only their mother, and conversely, there are cases where one could never understand their mother until the end.

195: Japan Otaku Reviews25/06/08(Sun)10:25

It’s crazy that one head only plays the same game once.
It might be reused in Half-Life or something like that…

197: Japan Otaku Reviews25/06/08(Sun)10:26

It’s bad to make a game where equipment breaks physically…

199: Japan Otaku Reviews25/06/08(Sun)10:26

Even though there are 50 people in one head, the game for one head is prohibited from reuse, so the load is quite high.

201: Japan Otaku Reviews25/06/08(Sun)10:27

The way the triangle spoke felt like they had harmed their mother, but it was interesting that the flashback ended with their parent-child relationship still barely intact.

202: Japan Otaku Reviews25/06/08(Sun)10:28

The current auction was surprisingly easy to understand, and the ending with the wealthy dark figure was satisfying, right?

206: Japan Otaku Reviews25/06/08(Sun)10:30

>>202It seems that there are parts that are difficult to depict because whether it’s an auction or a PPP, it can be either a tag match or a one-on-one match.

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