
?
Aim to roll the desired outcome on the dice.
Of course it’s expected, right?
Basically, reading each other is just an Esper battle, and it’s a fight to find the gaps in the game…
If it’s a higher rank, there’s no particular description of the reader, and the opponent is made to produce the desired result unilaterally…
Therefore, there is an unspoken rule that one generally dies if they satisfy certain conditions in most games.
There is a strong theory that being a gambler in Half-Life requires essential skills.
The interpretation will be demonstrated by Deadman’s Shishigami.
What is needed is to look for gaps in the game and toughness…
Surprisingly, your face has changed, Mafutsu-san.
>>7I was thin around that time.
>>9It seems that the change in the author’s art style is a result of everyone being fed by Shishigami.
Because my thoughts have been read, saying I’m going to kill the friends in my brain is no longer related to gambling.
>>8I won’t forgive you… you murderer!
>>8These guys are not gambling; they’re the ones doing examinations, providing relief, and giving classes…
Basically, what I’m doing is watching a response battle with a variant rock-paper-scissors manga.
A system where the gambler with higher combat power can completely understand the opponent’s hand.
On the contrary, it seems like it would be easy to gamify!
>>13The battle participation movie is great, isn’t it?
>>13I wonder if it will become a social game.
Let’s become gamblers too!
If you keep losing, you will eventually fall into the underground and if you lose there, your account will be deleted.
>>19Don’t nuke it.
But Genie, the Holy Grail, Tempurass, and Shivering Fire were also interesting, right?
>>16Shivering Fire was mediocre as a game.
The strength of the teacher’s character and the punchline were awesome, so it was interesting.
There is a strong theory that just because the gimmicks are flashy, the game is not interesting.
>>17It’s just a card guess, so digging is just noisy.
If it was a low rank, I would illustrate the situation with a model and finish with a big thud from above.
The thread image is neither Rokuro nor Shishigami?
>>18It’s strange that the main character, Shishigami, aside from that, has had Umeno as the latest thread image every week!
>>26The visibility is so good that I thought “What is this?” when I saw the thumbnail, so I guess that works.
Speaking of which, if the other party has all committed suicide, then isn’t the right to erase unnecessary…?
>>20The fact that we were together until we committed suicide because we were living together is already troublesome, isn’t it?
>>20It’s really suspicious when you objectively consider that everyone involved has committed suicide…
It’s scary how I’m reading a person’s character just from a momentary gesture of someone being copied.
In the cases of 2 against 2, I was relatively choosing my moves logically, but this time I can only glance at it without focusing.
Triangle has been too abnormal since childhood.
>>25Mother should have consulted the appropriate authorities.
If it were reality, there might have been a way to make do, but the triangle was a monster…
Do we need to categorize rock-paper-scissors in the game reviews of this manga?
The only games that can be adapted are some from the very early stage, so wouldn’t it actually complicate things to consider that now?
I’m waiting for Jump Plus, but is Mafutsu-san really doing something like that?
>>29That guy killed two people.
I can’t forgive you…
The character designs that are presented in various ways are interesting, so I can enjoy it.
I won, but I can’t go out for seven days because the gold coins will fall! That’s just too harsh.
>>35But personally, that’s my favorite.
It’s a system where you can’t win simply by purely wanting something without trying to outsmart the rules.
>>35In the end, if Genie was to gamble with someone at a level like Mr. Maftsu’s…
No matter how you do it, it just ends up being a terrible game, and that’s awful.
It seems that being a dark wealthy person isn’t very fun either.
The calculator is a high-performance calculator, so it can’t mimic the abilities of this creepy killer?
>>36The processing that can be done by a quantum computer is too much for a calculator.
Out of the many volumes I’ve read, there are only a few where I can actually understand the game’s content and explain what kind of game it is.
Isn’t it a strong theory that basically the characters are the main focus and the game only needs to have the minimum necessary rules?
I like that the flow of Shivering Fire is so confusing that the host is complaining about it.
In the previous darts manga, it was only natural to score 180…
The essence hasn’t changed at all; it’s just that Emban Maze’s darts have turned into a bizarre battle.
Basically, the tough ones win.
Basically, I have to become tough because I can’t win by just reading.
Genie normally lasts 3 days without water, so if they can survive for 5 days, it means the competition is fairly even; without water, it could become a battle that lasts about 3.5 to 4 days, with a possibility of either collapsing together or surviving.
I want the game content to be as easy to understand as it was during the darts era.
But if the game flow is easy to read, it becomes difficult for gamblers to maintain their status.
The thread image is the combination of a powerful heroine with big breasts from Enban and a creepy new bank employee.
I think a lot of people are reading the atmosphere when it comes to gambling nowadays.
It’s all about guessing what the other person has put out.
Recently, when I see Mafft-san sweating nervously, it actually makes me feel relieved.
I like playing janken while also enjoying response battles, but I want to play more interesting games again.
It’s fine as long as it’s done in the style of Shishigami-san or something similar.
There’s an explanation at first, but it totally doesn’t resonate.
>>56How about that! The rules don’t make sense at all, right?!
>>61Wait! I’ll explain it with a diagram now!
>>62That’s why it’s a liar!
If special cards appear in addition to the three types of compatibility, we’re in trouble.
Can’t even compete with the bakery.
It seems that there are many people who are watching wealthy individuals in the dark atmosphere.
Mafutsu-san feels like they are getting bored because every time it’s life or death.
I want to see the appearance of a god panicking with all their might.
Honestly, in Mahutsu-san’s matches, there are often patterns that are more related to aspects that aren’t really connected to game mechanics, rather than whether they have game mechanics or not, making it difficult to genuinely try to read the offense and defense.
>>60The fact that this back-and-forth is not that important is both a good and a bad thing.
The fact that you are going out of your way to casually share winning strategies with your opponent shows that you still don’t think you can win against them.
To be honest, Matsufu’s game is interesting mainly because of the final twist, so I think it’s fine to read it all at once after the conclusion.
What happens to the losing team again?
>>67It seems that the selection of people to keep is important, but I think it will be absorbed as is, including the manager.
>>90Am I going to become Kicchomu-kun, my colleague…?
>>90Value has emerged in Wonderland, but it seems like someone like Sakaki isn’t needed.
>>92If we lose by a one-head difference, the story ends, so I know Usami’s team will win, but it’s unfortunate that the winning Sakaki has to worry about his own position.
Candles extinguish quite easily when the oxygen concentration drops a little, and that comment from Jumpra was quite helpful.
There are a lot of games that seem boring for the audience, aren’t there?
>>69I feel like we keep getting draw after draw every time, and we’ve ended up going to the ◯◯ round!
You really get along well.
>>75Better than darts.
>>75Emban Maze is amazing because they endure for 14 hours starting from episode 1.
Both the audience and the host are becoming exhausted.
>>84It took a long time for the 10,000-point one too.
There were also things like poison, cake, and mind-reading types.
>>75You’re enjoying it just like the readers who are reading this, right?
>>101The readers are skipping over that part, so it’s fine, but…
>>69What I’m doing is basically rock-paper-scissors.
If there were no traps or hidden rules in the game’s structure, all that would be left in this gambling game would be mere rock-paper-scissors…
>>70Does “junket” mean that!?
It’s fine to roll around with friends.
I wonder what kind of feel is expected for this game’s hole this time.
I have a calculator on my smartphone too, haha.
>>72I like this.
>>72The reason for saying this was suggested by Mafutsu-san because it is portrayed in the auction.
There isn’t really much fun in it as a gamble…
I’m just reading the conversations during the game.
>>74I believe that the real essence of this manga is the response battle.
I like battles that aren’t about the rules themselves, but rather about exploiting the psychology behind them, like cutting up the poison cake in “Emban.”
Impatient people are enjoying Fall Guys.
>>82For the dark wealthy, the value of life probably doesn’t change.
I played darts that hit the target every time, so it’s fine if I do gambling where I can definitely use my psychic abilities.
Even top gamblers should occasionally run around and fight.
If you’re not aiming for a draw in a teacher battle, it will end up being a really dull conclusion, right? It was that kind of rule…
Despite the restrictions on darts.
I liked the game variant more than the junket bank.
It feels like we’ve been going through about five episodes where characters just keep saying suggestive things while making scary faces, and now it seems like we’re stuck in a loop where the roles keep switching.
I wonder if there’s something mixed in with the current bank employees that seems off.
If you have a dream, you must make it come true. Dad is waving at me from the bridge. Female college student Miku Yoshikawa, mathematician Toru Washiyama. I’d rather be dead. Our school number, middle school teacher Ryo Sasaki. Let’s be happy together. Nursery teacher Kaho Sato. Coffee shop owner Momoka Kaneko. Web designer Harumi Aida. Psychiatrist Eiji Kadokura. Housewife Kyoko Kurosaki. Chiropractor Kota Saito. Pediatrician Yuka Miwa. University professor Kei Yamane. Hairstylist Eriko Kugimiya. Real estate agent Koichi Kimura. Sushi chef Santaro Maezono. Video creator Ryutaro Machida. Postal worker Hayato Nakamura. SE Takuya Sakurada. Police officer Shintaro Tokuda. Tennis player Hayate Ogawa. Dancer Junya Takamiya. Firefighter Takashi Kondo. Pianist Iori Nakamura. Announcer Sumire Matsunaga. Apparel employee Sanaka Nitta. Automotive mechanic Tsutomu Hayashida. Carpenter apprentice Hiroki Sahara. Culinary researcher Ao Sakaki. Company executive Yuko Shinohira. Lawyer Makoto Tanaka. Let’s get along well.
I don’t find the game itself interesting.
I no longer feel motivated to fully understand the rules of what I’m currently doing.
It’s a manga that depicts a handsome man enjoying a debate.
First of all, no matter where you go, you can read your opponent’s moves with supernatural powers, but since that’s a prerequisite, it doesn’t really make sense to understand the game’s rules.
Well, if you don’t understand the rules themselves, you won’t be able to read where to break them and turn things around.
I think it won’t proceed according to the rules as I read it.
The other party will definitely ○○, and there is no room for coincidence to be involved.
So the basic stance is to find the hidden rules of the game and figure out how to conquer it.
The players’ levels are too high, so the standard strategies of the game are not working.
There’s nothing much to do but look for traps embedded in the rules.
It’s honestly true that I have no motivation to understand the rules because it’s a different crappy game every time.
It seems that until Mafutsu-san takes a hit at the start of the battle, there is a sense of not being fully engaged in reading.
Rather, after hearing a story that turned things upside down, I went to read the rules.
>>108The Holy Grail from Genie is completely aimed at killing Mahutsu-san, and it’s terrible.
In this situation, this choice becomes optimal → Set a trap without being noticed.
I think it’s quite amazing that they’ve stripped away all the complicated elements of the gambling manga’s strategies and just depicted the atmosphere in a way that makes it seem like something incredible is happening.
I’m reading it with a rough sense that they probably use the key in a strange way…
Emban’s ability to accurately hit the targeted spot was impressive because it was a fundamental skill.
As long as you don’t get any holes in your hands
It’s likely that the author isn’t just randomly depicting things, but there’s a strong theory that the readers haven’t caught up with the author’s thinking.
It’s fine as long as all my friends are cute.
(I’m feeling a cold sweat, so something is off right now…)
The match with the teacher had an ending that many readers were expecting.
It may look like a gambling manga, but in reality, it is just a response manga.
Rich people look forward to the behavior during the process of gambling and the reactions after it is all settled, rather than the gambling itself…
It seems like the enemy is winning now, but I guess they are digging their own grave…
>>119Isn’t this the turn where Mafutsu-san made a comeback?
The mirror appears too early this time, so I think another mirror will appear.
>>125It seems that Picasso’s face hasn’t appeared yet, and there might really be a mirror again.
>>119I only know that killing a friend will lead to fatal wounds.
In reality, it seems like a game where you’d say, “It might be hard to understand, so let’s try playing it once while confirming,” but right from the start, it shows the tension between two people who are already stuck, making it impossible to keep up.
I read the rules properly because I don’t understand how the actions of the god are strange in the tag match between the god and the doctor.
That might have been the last game I read the rules for.
In the case of Enban, the special rules made it clear how the enemy planned the optimal route and the winning route that counters it, but with rock-paper-scissors, it doesn’t really make sense why each side plays that card at that timing.
To be honest, I find it difficult to understand the current rock drilling battle situation, whether it’s good or bad, and I’m only understanding it through Mafutsu’s reactions.
>>123Going too far makes it very difficult to understand, especially when combined with being out of the loop.
I broke the mirror, so I can tell that we’re probably around the midpoint of the battle.
The author, who comes up with a terrible game concept every time without any original source material and also handles the illustration and character design, is truly amazing.
I think it’s amazing that it’s interesting even though the readers can feel no tension at all in knowing that they are being completely read.
>>127It’s basically a winning pattern…
It seems that readers might be more scared by a development where someone other than Shishigami is overwhelmingly dominant from the beginning.
In this case, it seems like there might be something significant about the statement that only the explosion will result in death, as well as the victory conditions when reaching simultaneously, particularly with the enigmatic small stone.
I don’t know what’s there.
As a gambling manga, Kakegurui is closer to usogui, right?
>>129Safety after victory is guaranteed by the rules, you know.
>>129If it were about the lie-eating route, the teacher would have started the physical education class.
It’s a bit strange that I feel relieved when Mafu’s is losing.
In the match against Mafutsu, he is always bluffing, so it’s even harder to understand what’s going on midway.
>>136It gave off a vibe of being advantageous like the Holy Grail, but it’s consistently been losing badly.
When you look again, the lion god who picks up so many worthless ones that fall underground without any reward is just too saintly…
>>137I had them praying in a strange pose, but I wasn’t being violent or anything…
Mirror cancel is something that almost everyone can do against opponents with a half-life or more.
>>138Even a seemingly less skilled painter was doing it.
Without the reading ESP, the element of luck would be too strong…
…It’s just normal gambling, isn’t it?
Right now it’s a good feeling with Mafu’s counterattack turn, but from here on I’m going to sweat it out again and ultimately wrap it up with physical strength.
Even though it’s toxic dust, I’m not taking any damage at all, so I’m really too tough.
The biggest gamble is what kind of crappy game the bank is going to make us play this time.
Isn’t the first mirror too soon?
I feel like the teacher was later than that.
It’s really difficult to think of rules and developments that can logically justify “why this move was made now” in gambling scenarios while also planting the seeds for a proper turnaround.
>>145Kaiji’s opponent is playing a game of chance!
It changes when it’s a work based on that premise, right?
In the part with Lion God, the higher-ups instantly judge the monologue’s thought that is heavily presented on one page in the back.
I was impressed that there were quite a few people who got it right on the thread.
Instead, everyone became dawn with the Holy Grail.
>>147I think a mirror is more like Mafu’s guidance than just showing the reflection of the other person.
The dawn seemed like a mirror that reflected everything about Mafu-chan, but in reality, it was completely in a stalemate state.
I couldn’t care less about what you’re saying! A competent banker is more likely to get ahead by coming back to the front rather than staying in the back.
Mirror → It’s an immediate offensive, but soon counterattacked, and the calculator is showing a common person’s face → It’s a pattern where Picasso wins after flipping the table.
I love how you start to carefully explain that no matter what you do in Tufts’ game, you’ll die.
>>151I understand that you don’t want to just rely on physicality to get by.
That aside, physicality is important.
>>159A priest aiming for slip damage victory and a teacher who attacks with blizzards after making them sweat are both strategies that overly rely on toughness just to be able to move.
The only thing I could understand was the punchline of PPP one episode before the conclusion.
I feel like reading from a friend would be something that would normally happen in a one-head class… that class is supposed to have espers, after all.
I wonder if they change all their friends every time they play One Head.
>>155It seems like I’ve reset the world history muse several times, so I’ll probably just start over simply.
I know there will still be some twists with the preliminary match benefits, but I don’t really understand the current situation, so I only grasp that there is an additional weapon slot.
The Holy Grail is filled with bluffs, and it’s seriously ridiculous…
Too suspicious!
I like how Mafutsu, despite having low esper abilities, turns the tables with physical strength; it feels like a powerless protagonist.
“Uzumaki and mahjong manga are quite a bit about espers too.”
It feels like we have already gone as far as we can go.
The one who breaks a sweat from an abstract debate loses.
Mafutsu’s actions are always small and unremarkable, you know.
It seems like they’re trying to show a mirror to each personality again this time.
Hitting the target with darts was the default in the previous work.
The key points were durability, psychological warfare, and exploiting loopholes in the rules.
To be honest, friends are utterly useless against a one-headed opponent, so the essence is that it has enough processing power to do that, but when it comes to that, it’s not really a significant special ability, is it…?
>>167As mentioned above, there is already the premise that a one-head class is capable of thinking like Shishigami in an instant.
Even if they say the processing power is amazing from there, it feels a bit hard to believe.
I’m waiting for the return of the lawyer and store manager duo!
I thought I would visit at least once, like a bakery, even if it wasn’t a completely new location.
>>168My clothes are uncool.
>>174To think that I would use the lessons learned from the divine battle for something like this.
It’s probably not just a bluff when you say you can’t win in a reading match; it’s the truth.
I think it’s quite different because Usogui occasionally has flavor changes where ordinary people fight.
Well, I did have a battle with a calculator once… that was also interesting.
I’ve felt gross about it ever since, so I can’t honestly support it.
>>170Fall Guys was fun despite having simple rules and being filled with amateurs, so I think having only superhumans in Gambler Battle actually becomes a restriction.
I have no idea how we actually use the keys with each other.
Since it has already been suggested to use it on the other person, should I use it on myself after all?
Will you make me think that way and not use it in the end?
>>171Once you clear it, the count ends, so if you give a big lead and cut the opponent’s quota in half, they won’t be able to surpass it no matter what, and it’s sure to be a win…
Alternatively, there might be a situation where concentrating the addition of two unexpected pickaxes on one person results in failure to collect a spirit, leading to a dead end.
Compared to Usogui, the occasional action or violent depictions lack impact.
Suou-kun’s punch isn’t fully committed; it’s just a hand strike.
It seems like there might be another hidden gem since you’ve already won quite a few with one head.
Mr. Mafutsu himself is probably one of the top-level abilities among extreme gambling manga, yet he tends to be pushed around in simple interactions, which is quite a remarkable world.
Even if I say I’m losing in the reading, in the end, I’m still checkmating.
I really wonder if I’m losing in this reading battle…
>>179Because of this, it looks like Mr. Tufts is playing a role.
The game’s rules are complicated, and since it’s frequently on hiatus while reading on Jump Plus, I’m just reading it by the atmosphere.
I don’t really like the long catchphrase about something in the mirror.
>>181That’s definitely a dead end!
It might be that Kicchomu’s way of speaking about that was bad.
Kicchomu, you do that often, don’t you?
Excluding the malicious hobby aspect, the rules are basically just too much about playing cards back and forth…
>>183There is a strong theory that the cause is the game development deadlines being too short.
>>186Come on, it’s just impossible to keep using it once and throwing it away like that.
>>191It’s only one person who is completely disposable…
It seems like they are adjusting the game used in One He a little and using it at a lower rank.
SoS was originally a half, right? I was using it with 4 links while saying that.
Speaking of which, it feels nice that in this team battle, both the first and second matches are with friends!
From there, the way they cut off friends now is brutal.
They said that once you understand the triangle, for some reason, the other person ends up dying.
“I won’t forgive you here, murderer… saying that to Mafutsu-san means…”
It seems they haven’t realized that all the cases of suicide I’ve been processing internally are actually turning into murder.
The uncle in Fall Guys has an excessively high resolution of a bad uncle.
>>188But those useless old men are earning enough to gamble quite a bit.
>>193If you can just find the entrance, there is special financing available, so that’s not clear.
The team that makes bad games is to blame, but we have to make a game that can be somewhat understood by VIP, so in the end, it turns into rock-paper-scissors.
>>189Wait! I’ll prepare a chart to make it easy for you to understand!
I wonder if the triangle will die while being scolded by Mama in the end.
I’m looking forward to it.
>>194Because of that mother, it seems like the son doesn’t want to be alone, and the triangular dynamics are going to get all messed up.
>>204There are cases where one really understands only their mother, and conversely, there are cases where one could never understand their mother until the end.
It’s crazy that one head only plays the same game once.
It might be reused in Half-Life or something like that…
It’s bad to make a game where equipment breaks physically…
Even though there are 50 people in one head, the game for one head is prohibited from reuse, so the load is quite high.
The way the triangle spoke felt like they had harmed their mother, but it was interesting that the flashback ended with their parent-child relationship still barely intact.
The current auction was surprisingly easy to understand, and the ending with the wealthy dark figure was satisfying, right?
>>202It seems that there are parts that are difficult to depict because whether it’s an auction or a PPP, it can be either a tag match or a one-on-one match.