Home » Game » Nintendo Switch » [Nintendo Switch] Nintendo’s rare peripherals are too mysterious and are becoming a topic of conversation.

[Nintendo Switch] Nintendo’s rare peripherals are too mysterious and are becoming a topic of conversation.

Otaku Review Image

Area Joy-Con 2 (R) Area Nintendo and Mouse in 1992 Super Famicom Mouse Stop Area Joy-Con 2 (R) Area Nintendo and Mouse in 1999 NINTENDO 64 Mouse (Japan only) Stop

Japan Otaku Reviews25/06/08(Sun)08:59Yeahx8

It brings back memories, you know…
I don’t know that!?

1: Japan Otaku Reviews25/06/08(Sun)09:00Yeahx37

What is that? I don’t know!?

2: Japan Otaku Reviews25/06/08(Sun)09:00Yeahx17

The information that comes up in this game occasionally turns into a Nintendo cult quiz.

3: Japan Otaku Reviews25/06/08(Sun)09:00

What are you going to use it for?
Metroid, huh?

4: Japan Otaku Reviews25/06/08(Sun)09:01Yeahx30

Nintendo has also made a mouse, you know? You’re talking about Mario Paint, right?
I don’t know about the perfect setup from 64.

5: Japan Otaku Reviews25/06/08(Sun)09:01

I used that in games like Super Robot Wars.
I don’t know about the one below…

6: Japan Otaku Reviews25/06/08(Sun)09:02Yeahx1

Was it only released in Japan, not anywhere else?

7: Japan Otaku Reviews25/06/08(Sun)09:02Yeahx2

What was it again… was it used with the 64DD…?

8: Japan Otaku Reviews25/06/08(Sun)09:04

I seriously didn’t know…

9: Japan Otaku Reviews25/06/08(Sun)09:05

Wasn’t it a controller exclusive to Wario and Mario!?

10: Japan Otaku Reviews25/06/08(Sun)09:05

It’s Mario Paint, right!?!?!?

11: Japan Otaku Reviews25/06/08(Sun)09:05

It’s the one that came with the 64DD…

12: Japan Otaku Reviews25/06/08(Sun)09:07

When lined up like this, the 64 mouse is too ordinary and boring.

13: Japan Otaku Reviews25/06/08(Sun)09:08

The items below are accessories for the 64DD, so they are definitely rare.
There are things like video capture cassettes.
The 64DD realm is dark.

14: Japan Otaku Reviews25/06/08(Sun)09:09

By the way, is it okay for Mario and Wario to come to the Nintendo Classic with this?

15: Japan Otaku Reviews25/06/08(Sun)09:10

I really saw it for the first time.

16: Japan Otaku Reviews25/06/08(Sun)09:10

Shuttle Mouse! Shuttle Mouse!

17: Japan Otaku Reviews25/06/08(Sun)09:16

I only know what was in the Super Mario Stadium about 64DD…

18: Japan Otaku Reviews25/06/08(Sun)09:24

I’m not sure about the details, but has Mario Paint been released?

19: Japan Otaku Reviews25/06/08(Sun)09:31

There was drawing on the Super Famicom.

20: Japan Otaku Reviews25/06/08(Sun)09:42

Did they have a mouse in ’64 too!?

21: Japan Otaku Reviews25/06/08(Sun)09:43Yeahx10

By the time of 64DD, I already didn’t know much.

22: Japan Otaku Reviews25/06/08(Sun)09:45Yeahx7

I think the 64DD itself is famous.
Few people have probably touched it…

28: Japan Otaku Reviews25/06/08(Sun)10:03

>>22It is well-known as a blatant example of having messed up.
It was announced, but it hasn’t come out no matter how long I wait, there’s no product, and the timing is already at the end of the PS era; I was making something because I could see not only the PS2 but also my own GameCube… something like that.

23: Japan Otaku Reviews25/06/08(Sun)09:52

I didn’t know there was something like this.
I’ve become a little interested.

24: Japan Otaku Reviews25/06/08(Sun)09:56

I just remembered that in the timeline of Smash Bros X, the 64DD was left out probably because of other companies’ rights… This time, it’s okay because it’s just the mouse, I guess.

25: Japan Otaku Reviews25/06/08(Sun)09:57

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**Box and CD Case:** Nintendo MARIO ARTIST Mario Artist Paint Studio Randnet 64DD **Packet:** Nintendo NUS-017 Thank you very much for purchasing the “NINTENDO 64 Mouse” from Nintendo. To ensure you can use it for a long time, we will explain the correct usage of the NINTENDO 64… (Please read the instruction manual) **Mouse:** NINTENDO 64

26: Japan Otaku Reviews25/06/08(Sun)09:59

I only know that there is something called 64DD and that I can play games like Doshin the Giant and F-ZERO.

27: Japan Otaku Reviews25/06/08(Sun)10:02Yeahx9

I don’t know… what is that… scary…

29: Japan Otaku Reviews25/06/08(Sun)10:03Yeahx1

>No.1321080997I’ve heard of it by name!

30: Japan Otaku Reviews25/06/08(Sun)10:07

The 64DD was released after the GC announcement…
Well, of course, it wouldn’t sell…

31: Japan Otaku Reviews25/06/08(Sun)10:10

I’ve heard of the Paint Studio… was this for that?

32: Japan Otaku Reviews25/06/08(Sun)10:12

I don’t know anything about the Rokuyon peripherals…

33: Japan Otaku Reviews25/06/08(Sun)10:12

So, did the 64DD end up being released or not?

34: Japan Otaku Reviews25/06/08(Sun)10:13Yeahx2

I did it.
It really feels like we just barely managed to release it.

40: Japan Otaku Reviews25/06/08(Sun)10:19

>>34Although it can’t be allowed to fall through because other companies are involved.
It didn’t get as exciting as the Satellaview…

35: Japan Otaku Reviews25/06/08(Sun)10:14

There was a game that used a mouse on the 64…

36: Japan Otaku Reviews25/06/08(Sun)10:16

Hard development during this season is really chaotic in various ways, and it’s interesting, isn’t it?
The development side probably didn’t find it interesting at all.

37: Japan Otaku Reviews25/06/08(Sun)10:17

Giant Doshin is from 64DD.
The GC version was released immediately, and it had a title for the GC.

38: Japan Otaku Reviews25/06/08(Sun)10:18

I think knowing that the paint studio had a mouse is a level of knowledge fit for a cult quiz.

39: Japan Otaku Reviews25/06/08(Sun)10:19

I think if I really felt like it, I could have come up with something even deeper from the Famicom era.
I thought the selection at the secret exhibition was quite proper, as going overboard would lead to a derailment.

41: Japan Otaku Reviews25/06/08(Sun)10:19

If we could have developed it a bit faster, maybe it could have become a Disk System, like the 64DD.

42: Japan Otaku Reviews25/06/08(Sun)10:21

>>41When it comes to having a PS and a Dreamcast side by side, would anyone really go out of their way to buy and use one of those CD-ROMs for the 64?

43: Japan Otaku Reviews25/06/08(Sun)10:21

You all know this if you’re Japanese!!
“Writing in a way like that…”

44: Japan Otaku Reviews25/06/08(Sun)10:21Yeahx1

Famous ones are Giant’s Doshin and Sound Bomber, right?

45: Japan Otaku Reviews25/06/08(Sun)10:23Yeahx6

>>44Yeah, yeah.
What is that… I don’t know…

51: Japan Otaku Reviews25/06/08(Sun)10:26Yeahx3

>>45The original concept of WarioWare is said to be from 64DD.

46: Japan Otaku Reviews25/06/08(Sun)10:23

The main body of Doshin was released on the GC, but I wonder if anyone has played Doshin Liberation Front or not.

47: Japan Otaku Reviews25/06/08(Sun)10:24

I like that the Secret Exhibition carefully presents the history of vibrations as well.

48: Japan Otaku Reviews25/06/08(Sun)10:25Yeahx1

I think that even if the 64DD were to be released on schedule, it would only lead to an increase in the number of buried masterpieces.
Thanks to the delays, Animal Crossing was able to release a complete version on the GameCube.

49: Japan Otaku Reviews25/06/08(Sun)10:25

I was creating various flagship software for DD, but some ended up being moved to the 64 alone, some were carried over to the GC, and some were canceled.

50: Japan Otaku Reviews25/06/08(Sun)10:26

Is the past being fabricated?

52: Japan Otaku Reviews25/06/08(Sun)10:26

Not just DD, but all 64 software was constantly delayed one after another.

54: Japan Otaku Reviews25/06/08(Sun)10:28

>>52In recent examples, it would not be an exaggeration to say that all major software had been postponed to the level of Metroid Prime 4.

58: Japan Otaku Reviews25/06/08(Sun)10:32

>>54The difficulty of development, which is also the reason why 64 did not perform well.

57: Japan Otaku Reviews25/06/08(Sun)10:31

>>52It was the same with GB, but even though they were announced at Space World, many of the development levels shown at the venue or in the pamphlets were low…

53: Japan Otaku Reviews25/06/08(Sun)10:28

It’s nice that it was passed on, but it’s a bit unfortunate that it was completely canceled.

56: Japan Otaku Reviews25/06/08(Sun)10:31

>>53Since Air Ride, Animal Leader, and MOTHER3 were released later, I wonder if the truly unfortunate series has been saved.

61: Japan Otaku Reviews25/06/08(Sun)10:34Yeahx1

>>56I wonder if MOTHER3 is just like 2, where the on-site direction fell apart before President Iwata’s involvement…

55: Japan Otaku Reviews25/06/08(Sun)10:28

I went through the trouble of establishing a company with Recruit for this, but it died after two years.

59: Japan Otaku Reviews25/06/08(Sun)10:33Yeahx1

I wanted Desaemon DD…

60: Japan Otaku Reviews25/06/08(Sun)10:33

I’m seriously surprised by things I don’t know.

62: Japan Otaku Reviews25/06/08(Sun)10:34

To verify the truth, we headed to the Nintendo Museum.

63: Japan Otaku Reviews25/06/08(Sun)10:36

Wasn’t Majora’s Mask originally a 64DD software as well?

64: Japan Otaku Reviews25/06/08(Sun)10:37

The Super Famicom mouse can be used in everyone’s favorite Zico Soccer as well.

65: Japan Otaku Reviews25/06/08(Sun)10:37

What was that cabbage (tentative), Itoi-san?

66: Japan Otaku Reviews25/06/08(Sun)10:43

I’m sorry, but the text you provided does not have a clear meaning. It appears to be a string of phonetic sounds rather than structured language.
N-uh-gah-gah-gah yaho-ho!
Mario Paint (Oooo…!)

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