
This guy is Sid.
He’s a strong uncle.
A loud-voiced uncle.
The adopted child is also really strong.
Once Sid joins, Agrias will have less opportunity to shine.
>>3As expected… it’s Sid!
The adopted child is just piling up whatever they want.
Does Oran-kun even have the right to select his own voice actor?
Game breaker of the definition.
>>6It doesn’t break as much because it’s nearing the end.
Because the 12 Sidolfas were Shuu’s…
Even though you were imprisoned, where did that holy sword come from?
I’m looking forward to the remastered version!
You have the strength to bring the chaos to an end.
>>10In fact, the old Ramza’s father ended the war.
I hate it when the toughest times don’t come.
>>11What, you say you don’t need the power of this “Thunder God Sid”?
In terms of difficulty, it’s not that tough from here on, but this participation completely turns it into a formality match.
Well, about 60% of my strength comes from Excalibur, that’s true.
>>13The attack power is 1.5 times that of a commercially available sword, and with permanent haste and 1.5 times the number of hits, that alone means the damage output is 2.25 times stronger.
Well, in terms of war, if they have enough numbers, there’s probably nothing we can do…
Weapon destruction seems tough too.
It’s unfair to cover up slow speed with equipment.
An ability called “All Sword Techniques,” which is roughly the strongest.
Of course Excalibur is strong, and bringing in the Blazer is also strong.
Everything is fully equipped with the starting gear.
By the time this uncle joins, he has already overcome almost all the difficult parts of the scenario, so he doesn’t break the balance as much as it’s claimed.
Barbaness could probably use all magic, the destructive magic sword, and guts.
I don’t want you to misunderstand; I’m not asking for the thread image to be made difficult to use, but rather if you make other options easier to use, I will use them if I feel like it.
>>23On top of that, I want the thread images to still be broken for when I want to approach it carelessly.
Is there salvation for Meriadore?
There’s something about Izurude too.
Well, the late-game Lucavi isn’t that strong anyway…
Bayoufu and Reze, more dangerous than the thunder god.
However, it’s also significant that the Thunder God joins as a companion in the story.
>>26If we don’t go to the late-game Deep Dungeon, we won’t be able to become allies.
>>67You will join as a companion in a completely different event from the Deep Dungeon.
Well, it’s understandable to forget the content of a game that’s been out for 25 years.
Well, the thing is, the story of the FFT game was written by Orland.
If Sid were to seriously put in effort, it wouldn’t be surprising if he could handle everything by himself… I think this expresses the desire to convey to the readers just how strong he is.
I read somewhere that special specifications that weaken as levels or age increase were being considered.
It has been strong all along because the implementation has been postponed.
>>28In the beginning, there was a discussion about linking age with performance.
Aging is a remnant of that specification.
It’s not good to always have it running at double speed in an SLG…
The toughest feeling is definitely Kyukurein.
If the strength in the game is the same as the strength in the story, the temple led by the Temple Knight seems dangerous.
Meriodor’s late joining is the first issue…
When this uncle gets captivated, the party gets ruined.
MAP weapons
The holy sword technique itself is just a little stronger than Agrias.
The strong sword and the dark sword are also powerful.
The parameters are generally strong, but…
I don’t think it’s exceptionally outstanding, just at the level of ordinary strength.
>>37It seems to make sense at first glance, but something is off.
The rescue of Meliodore was properly done in the PSP version.
The problem is the enrollment order that cannot be manipulated no matter what.
It’s strong, but by the time Sid arrives, everyone else is already strong as well, which is an issue.
Equipment with additional effects is stronger, so hats > helmets.
A girl who cannot wear the thief’s hat and has her knight’s sword stolen.
An old man who easily gets angry, as if it’s normal.
It’s often said that it’s not really that significant if you assume you understand the game.
The impact when this appeared during the first playthrough was incredible, right?
>>41In the map that follows the addition of Orlandeau, the Explosion Gang literally exploded, and I thought to myself as a child that this was intense.
An uncle who loses to a flock of red chocobos.
In reality, Meliadoul is really strong.
It’s just that I’m not stronger than Sid.
The roughness of all sword techniques is incredible.
All… everything!?
And you can really use all of it.
It seems the destructive magic sword can’t be used, even by the sword saint… Well, I guess it’s not needed anyway…
There are guys who are like a scam, claiming to have all magic (only Quake), huh?
Being strong just by constantly using the initial job without thinking is indeed too simplistic.
The ability to use the dark sword was a huge impact.
The destructive magic sword itself is strong, but when Orlandu has it, you just think you can hit it anyway…
I want the other jobs to be modified in a balanced way.
This parent and child want to remain chaotic as they are.
>>52I didn’t know at the time, so I definitely want Reze to stay just the way she is.
>>52I want the job to remain chaotic, or rather, to be able to be chaotic.
The specialized job category should be expanded more, bring an ultra-strong specialized job for Ramza, and also increase the enemies a bit more…
Well, due to accessories, girls are probably stronger.
We have removed the equipment restrictions for lipstick and perfume considering gender.
There wasn’t much difference in AT, and Ag.
>>54In terms of gender differences, men have slightly higher AT.
Additionally, there is a significant difference in job correction and growth potential between a moderately strong Holy Knight and the strongest Sword Saint.
>>54There are minor differences between genders.
Aside from that, differences will arise from job growth, but if you stay a Holy Knight forever, that’s a different story.
Considering the timing of Agrias’ joining, her job has changed.
Make Agrias stronger too.
Dragon girls are strong too!
Whoa… your bare hands are strong…
The character that taught my younger self that directly translating the strength from the setting into the game can cause problems.
I see.
Aren’t we all strong?
As expected, this guy is a guest character…
I will stay until the end…
There’s no particular reason to hand over Excalibur to Ag in order to maintain balance.
There are some over-the-top perfumes out there… even a thunder god should be able to wear perfume in today’s world.
It seems that in order to overcome this game and the WeGraph battle, training can basically be done as it is.
Does completing Chapter 4 side quests make you even stronger?
It feels like there’s no need to apply a debuff when you can kill in one hit.
Isn’t there an additional dungeon that looks like a palace of the dead?
>>65There is a deep dungeon, but it’s not as much as the Palace of the Dead.
>>65I think it would be less interesting to simply add more deep dungeons when there are already some.
All sword techniques can literally use all sword techniques, but when it comes to all magic…
The enemies in the later part of the story are quite weak.
Why has Ultima become so weak?
>>68Will the remake be stronger?
I would like to try fighting a strong Lucavi as well.
In today’s world, there are probably many people who play while looking at guides, so I think it’s unlikely that they will get the same impression of Sid’s strength as kids did back then through normal gameplay.
A mode that reproduces the original balance will also be included, so they might play around with it in various ways.
Once you enter chapter 4, debuffs and stalling are just ways to buy time for treasure gathering…
Well, it’s more of an essential element than an attacker.
Reze turns the opponent into a pancake just by punching, and her husband turns the opponent into a bird.
An unbeatable combination.
Holy Night has strong sacred sword techniques, but it’s not very strong in other aspects…
Once you get used to it, you switch to another job as soon as you learn the technique.
In the final phase, the one shooting from across the valley is the strongest.
>>77Bulk is really strong.
The dragons around are quite annoying.
>>89Monsters are easily affected by Donmubu and Donaku, so Mustadio plays a big role here.
>>89The random hit technique on my side never lands, but for some reason, the enemy Hydra’s random breath always hits, which is unreasonable.
>>200Triple fire has a height of 0, so it can be very limiting in range.
It is different from a defective assassination technique that cannot fit into a wastefully high and narrow terrain.
The toughest part is facing off one-on-one with Ramza.
>>79It’s tough to come up with countermeasures without a lot of knowledge after getting beaten up once.
I only used exp potions and managed to get through with auto potions.
Make it so that you can choose Excalibur.
Additional characters are included in the enhancement scenario revisions.
I wonder if there will be complaints about the original and the added characters being different.
>>82Just do the original version.
I don’t want the remake to make things unnecessarily rounded or for the enemies to become stronger, which would make the characters relatively weaker, so I wish the NPCs could still remain legendary by participating.
Someone who is like a combination of Agrias, Gaffgarion, and Mercedez divided by one.
A mass of lack of individuality.
Even ignoring performance, the impressions from the main story pretty much ensure that Ramza, Aguagu, and the SRE image will take up almost three slots.
Since I like its appearance and it’s a strong Raze, it often comes down to the last being Beowulf.
In the remake, Rafa was quite strong as a pure magic attacker, so if you want to increase the number of girls, that’s an option too.
>>86When you set things up like this, there are times when Agrias just can’t do anything with move 3, which is really sad.
Anyway, even if we become allies, it won’t affect the scenario, so it doesn’t matter how many more there are along the way.
But I don’t want to search for stairs in the deep dungeon again…
It seemed like stopping on any square one by one without any hints.
>Since I also like their appearance and strong Raze is guaranteed, it often ends up being decided that the last one will be Beowulf.I sometimes put in Mustadio or Rafa based on my mood.
There’s no room for the mob to enter!
It’s obvious that the performance is insane, but the timing of their joining is strange.
Behind-the-scenes stories revealed in the FF14 stream.
The thread image was strengthened because we couldn’t keep up with the debugging and balance adjustments in the latter half. The deadline, you know…
It’s a balance that suggests it would be good if you can clear it solo with Cid.
I think there were originally about Chapter 13 or 14.
The deadline…
It’s great that they made something amazing, even though Matsuno had no involvement in the profitable story at all.
The construction of the Great Beacon from FF12 on top of the machinery city Gaug might actually be fine, even officially…
It’s like this.
>>93It was fun to hear the mob talking.
I wonder if voices won’t be added there either.
>>93It seems the terrain is suitable too.
I think the most messed up one is Temple Knight.
>>94Chicken and stuff is just as rigged as those sword skills, right?
I wish they would just tweak the membership restrictions without changing the original version.
>>95I think they will carry over the expansions that were in the PSP version, right?
I would like the upper limit move of the cloud to have a power that matches its name since I’m giving up on the charge.
When you play something like “Ura Choukyuu Bushin Bazan” after FF7, you get really excited, right?
I think if Zarbak had the Excalibur and actively used Ruin, it would have been incredibly strong.
Prince Orinas has become middle-aged while promoting a profitable scheme.
I remember being surprised by how incredibly strong the guy shooting at the end was.
I want the original mode to replicate the original, including specifications like the strong sword.
But I really feel that I want the number of slots to increase.
It’s sad that monster taming is almost just farming and getting poached.
I can take down the three-headed dragon or wipe out everyone in the final battle by myself.
Wasn’t it corrected during the transplant because the number of slots was so small that it was uncertain whether all the named characters could enter or not?
It was really tough having to let go of the general-purpose one I had nurtured.
>>107I believe it has increased about three times during the Lion War.
>>107Although the number has increased, if you include unique characters like Apanda among the additional characters and add Alicia, Lavian, and Rudd from the initial classmates, it will be just full, so there are still not enough slots for breeding.
>>107The initial members plus Agrias as a bonus plus the unique unit should fill the slots perfectly.
>>135If you exclude Boco, Labor No. 8, and the otherworldly cloud, it adds up to exactly 12 people.
Is this the last hope for joining Isrulud?
Obi-Wan Kenobi
The rest was too difficult to program for when the enemies retreated, so in the latter half, everyone just disappeared with teleportation.
It was good that profitable schemes were found in the forbidden land of Eureka.
>>114There is a unique flavor characteristic of games from the PS era.
When you play something like “Ultra Ultimate Martial God Slash” after FF7, you really expect a lot… But when you finally learn it and use it, you think, “Is this all there is?”Well, the effect is cool, but it’s not what I was expecting…
>>115The graphics will remain the same, so the effects probably won’t change…
I want the Ultra Ultimate Divine Martial God Slash to properly deliver consecutive attacks…
The performance of Speed Rune is quite out of whack as well.
It’s like a persistent slow (can be stacked).
There may not be any good quality strategy guides currently available for conquering the Deep Dungeon.
Tactics Ogre: Reborn did not have a strategy guide released…
I want the original to be based on the improvements in processing speed and other aspects of the Lion War, but is that impossible?
I suppose Wiyuver will do something about it, right?
I want a 4x speed charge.
In terms of setting, it feels like Sid, Zalbag, and Elmador are missing, and in their place, Beowulf and Dicedarg are getting involved.
I wonder what a wigraph is like.
From a purely conceptual standpoint
>>123I think Sid and Balbanes have pushed aside the others to be at the top.
>>146But it was Zarbag’s exploits that made BeorUB’s martial name immortal.
I wonder what part makes it the Thunder God…
>>124Unparalleled Lightning Thrust
>>124You were probably just using the Unmatched Lightning Thrust all the time, right…?
Just in case, Cloud will reach the level cap as a Black Mage after joining.
Striking the finishing touch on a painted dragon is powerful.
Is it stronger to cast magic? Yeah…
There’s a sense of structural failure in that despite the concept of CT, everyone with strong skills has no CT.
>>127Since there’s arithmetic in magic, I won’t be able to attack normally in the second half.
>>143You have to work hard to remember arithmetic.
I didn’t use it at all when I cleared it normally.
The uncle in the thread image was really used a lot.
>>127The speed of the unit keeps increasing.
The fact that charge moves, which are powerful, take a longer time is quite mismatched.
The performance isn’t worth the cost to the point where my turn comes around while charging.
>>127Thanks to that, it’s the limit that is suffering.
>>199It was barely usable just because it felt good to hit the boss with Crime Hazard.
If possible, I would like a special exception to break the limits.
>>199Thanks to the effectiveness of short charging, I can use it for my hobbies, at least to the point of adding the finishing touch to a masterpiece.
The biggest problem is that the Material Blade is really weak.
It became terrible when the mind flayer sucked out Sid’s brain.
It seems there was a non-charge for portability.
>>129If it really happened, I would become a boss that continuously casts damage-dealing magic without any charge.
>>145I think it’s fine if there are similar things to arithmetic, as long as the level of difficulty in learning is about the same as arithmetic.
The voice is the Great Demon King.
Everything for love.
Reinforcement for Malak and Rafa.
>>133Basically, it’s been enhanced on the PSP.
It still remains useless.
Ramza shouts, but he is really too strong.
>>136With this, you can easily operate Brave, so it’s also good to set Brave to the minimum normally and have it act as an item collector.
It’s optimal because it doesn’t withdraw.
What we’ve gained from this adventure so far is treasure!
…pretending, I actually prepared the treasure properly.
Excalibur is stronger than the hidden weapons in the deep dungeon.
Let’s do it… Nanai’s True Life Book
If Agu becomes a dancer, change the costume.
Seeing the incomprehensible destructive power, the old man realizes the intensity of boosting AT.
The sword saint being able to equip the knight’s sword, hat, and clothes at move 4 is unfair.
The additional effects of hats and clothes are too strong, so I wish there was something more for helmets and armor as well.
It’s quite rare to directly feedback the setting-based strength into the game like in the thread image.
“Charge +20 or something like that is garbage…”
I don’t have a strong image of Elmdoor.
It seems like I’m being caught.
Elmdoor is just a noble who became a Lucavi.
In terms of the scenario, you were put in quite a pinch, weren’t you?
The system’s constant haste is just too aligned in every way.
Always Regeneration, then Protect, overwhelmingly Excalibur.
Even though I’ve been given a cool nickname like “Silver-haired Demon”…
>>158The cool appearance, the nickname, the unique equipment, and the beautiful assassin accompanying me all come together in a grand chorus that turns into something strange.
It’s ruthless…
Perhaps it’s because Sid joined after his death in historical facts that the creative smell of Uncle Arasuram stands out more.
Is it okay for allies to join with strength according to the settings in a SRPG?
>>160Alazram J. Durai: “I think it’s good.”
Jumping felt somewhat inconvenient too.
I wonder if it’s good to use it on the opponent who has been stunned.
>>161I have to calculate the CT myself, so here we go.
>>161When I use it, enemies pop up that I somehow overlook, but the NPCs use it nonstop—it’s an enviable ability.
>>161It seems that the hang time changes according to the speed, so it looks like it can be used well if you pay attention to the cooldown or scream a lot.
>>161In fact, if it’s easy to use by nature, it would be too lawless.
>>161To be clear, the reason it’s difficult to use is that the timing for it to come down is during an active turn, so you can’t see the announcement.
If you can calculate it yourself and definitely aim at the enemy, having the ability to temporarily become invincible is also a unique and powerful feature.
Comparing action orders when the initial abilities are not yet aligned.
Using things like fire and charge +1 is fun, but that’s all it is, just fun.
Elmdor seems quite strong based on his background, but to Auran, he was probably just a nobody.
>>163It was probably more impactful for the lewd subordinate to transform into the ugly rugabi.
Elmdoar is about to die without almost any lines, and has turned into a Lucavi, so I really don’t understand it.
The charge time and speed are way too unbalanced…!
Excalibur proliferation is great for lawlessness, isn’t it?
>>169Is this the one that catches it?
It’s such a hassle to trigger rare battles!
>>185Isn’t it good just before the very bottom of the deep dungeon?
I adjusted the speed with the Wheel of Fortune.
There might be one over here too.
It’s fun to tie things up and use them in various ways!
>>172Of course, everyone is different, but I find it more fun to be all about Sid.
I completely understand the story about using it with Agrias!
Normally, just playing, you can’t kill with one hit of the Holy Sword Technique from Aguagu…
This uncle is strong and slaughters enemies one after another.
I burst into laughter when I heard that the English version summoned the voice actress for Aerith.
It’s just a mob! I can’t even remember their name!
I have the feeling that I want to try using Barbanez at his peak, but well, it’s probably impossible.
>>177If we all shout together and cheer each other on, we can turn the battlefield around, right?
“`
Formation Status Job
Agrias
HP 618/618
MP 124/124
CT 100
Holy Knight
Lv.8
Next JP 686
Lv.92
EXP 64
Brave 71
Faith 63
Unit: 5
3
11
LB
RB
Equipment:
14
13
25%
0%
18
0
30%
0%
40%
15%
0%
0%
0%
0%
Holy Knight Lv.8
686JP
Item Knight Lv.8
275JP
Knight Lv.8
36JP
Bowman Lv.8
563JP
Monk Lv.8
559JP
White Mage Lv.8
383JP
Black Mage Lv.8
200JP
Time Mage Lv.8
524JP
Summoner Lv.8
145JP
Thief Lv.8
264JP
Talker Lv.8
126JP
Onmyoji Lv.8
115JP
Geomancer Lv.8
206JP
Dragoon Lv.8
227JP
Samurai Lv.8
16JP
Ninja Lv.8
614JP
Calculator Lv.8
127JP
Dancer Lv.8
177JP
Mime Lv.8
171JP
You can learn abilities and change jobs to other jobs.
Job Tree
Job Description
Job Abilities
Confirm
Return
Details
“`
Is the absence of the Dark Knight and Onion Knight hidden or omitted?
KURADO’s limit technique has a charge time system, and if all sword techniques were like that, it would balance out!
Elm door has nothing good aside from its appearance, but I think its appearance is amazing.
Since it’s based on the English motifs of the Hundred Years’ War, I wonder if there are also a King of Victory, a Grand Marshal, and a Saint in that country.
I really like the terrible Katsuaki Konishi, so I’m looking forward to your passionate performance, Elmdoor.
It’s a good balance for chapters 1 and 2 without making any earnings.
Basically, the terrain is a disadvantage for us, so we’re struggling.
And this archer over here is a toy gun.
>>187Chapter 3 seems quite difficult to defeat Weigraf without earning, and it feels like it requires a lot of planning.
There was a unique job on the enemy side that fought by jumping, right?
Even though the fighting place was underground, I was hopping around.
>>189It seems to be an image of running freely in a confined indoor space.
>>204When the visuals in your brain come together, the Night Blade is super cool, right…?
>>189I wanted to make Izurudo a part of the group too.
The relatively easier low-level spells learned in the first half are the most troublesome, you know.
For now, I guess I’ll let the red chocobo trample over me.
The problem with jumps is that they can’t be confirmed with an active turn.