
Fate Samurai Remnant ©TYPE-MOON / Koei Tecmo Games All rights reserved. Production cooperation / Aniplex
The video looks terrible when viewed later.
>>1It’s nice to see Kaya walking while holding Iori’s sword…
>>2Nothing is good at all…
The spirit’s back is just too cool, isn’t it?
That is a moment from daily life where Kaya, upset with her extremely sword-obsessed brother, impulsively decides to sell two swords.
After that, the ronin will come chasing after me in a panic…
Please provide the Japanese text you would like me to translate.
I can’t imagine a situation where a sword fanatic would temporarily let go of their sword…
Why is “Bad” playing in the opening?
Doddokatsukatsukatsukatsukak
Rather, for Iori, it’s a happy ending…
After finishing all routes, when I listen to the song, I can’t help but think it’s about Iori…
Even though we had a really emotional goodbye, after that, Musashi-chan ate udon at the Holy Grail, created the Vegas Singularity, and said, “Ha! My power is halved right now! If I’m a half-baked version, maybe I can just go by Iori!” and then added something like breaking magical swords to her Noble Phantasm…
I wonder why the song release was so delayed.
I have never played it at all, but is it interesting?
There’s no game for the Switch that’s worth playing.
Quite interesting.
It feels like a musou game, but just slightly different.
It’s quite good as a Holy Grail War experience game.
>>14Running around the streets of Edo is super fun!
I wish someone would make the same kind of game set in places like Fuyuki or Japanese regional cities.
I love the cuts of dependable back-lit crew.
>>15It’s great to know a lot about someone other than Saber, isn’t it?
It’s interesting.
The difficulty is just for personal satisfaction, so it’s better to make it easy to enjoy the story.
It’s really fun to have a completely new Holy Grail War story, isn’t it?
The first time you fought in the Holy Grail War as a master in an action game was in Samurai Rem?
It’s just that the collection elements are at the level of 10 to 20 years ago, so I’ll play while looking at strategy information.
The story branching is limited, so if you expect individual endings for each servant like in a dating sim, you might be disappointed.
I never thought that one of the few heroines would be a thief, so I was caught off guard.
>>21Jiuemon feels more like a heroine from a run-of-the-mill story, I suppose.
Anyway, Takeru is always cute, so it’s worth doing just for that.
The game is fun and my partner is cute.
My younger sister is cute, and the dogs and cats are cute too.
There are probably size considerations, but it is completely specialized for Iori and Saber, isn’t it?
Other diggings will be in the first DLC, etc.
>>24Personally, I think it was a good thing.
With this, even if Iori is distracted by someone other than Saber, the persuasiveness and significance of the crucial route will not change.
In the end, I hardly used the Wind style…
Are you saying that you can relieve stress from the Switch by playing a musou game?
In the early stages, Iori can’t dominate as much as people say!
Servants feel nice.
>>28I wonder what Iori, who crushes Servants once his skills are maxed out, is all about…
In the early stages, the first match’s rider is quite a challenge.
I’m a cat person, but I’m about to become a dog person because of my partner in this game.
If someone says they want to experience Fate, this is as much Fate as choosing Stay Night.
I want something that cares more about me.
>>34I actively want to express my opinion to Koei that I want more of this kind of thing.
I just watched OP after a long time, and it’s still cool…
In the early game, I’ll somehow manage with Saber’s Surf.
>>36And as you get used to it, you’ll only use Hydro Pump.
>>39I also use something to shoot raindrops to gather small fish…
Somehow, even if we do it now, it seems like there will be some developments in the future.
The comic adaptation will start, to some extent.
It was my first experience feeling like I’m in the Holy Grail War… so it was really awesome!
Not everything could be saved.
The unusually harsh aspects properly inherit the flavor of the original text.
It’s a big deal that there’s a high chance of liking the main character’s faction, making it enjoyable.
The one who hardly uses it, heating up the hot spring with Iori.
The biggest frustration is that even after a complete clear, I can’t freely switch servers in scenario battles!
It gets annoying when you’re circling around and it’s a battle for territory.
>>45The only time I want to act separately.
I want a power-up kit for this one as well, not just Nobunaga.
It feels like a war, but it’s a territory takeover battle.
For now, sell Saber’s costume quickly.
I wonder how the nameless people at that time reacted when they were shown that ending at the very end…
>>51That face was making threads all over the place.
The lyrics, you know…
In “Lonely is Not a Mistake” from “The Remnant Night Fantasy,” it seems to reflect Takeru’s feelings.
>>55The first one is Iori and the second one is likely Saber’s true feelings.
I will discard your wish.
It’s a copy that’s just perfectly on point.
How wonderful it would be if you could just abandon that wish.
It wasn’t really a shocking twist like you would expect; the development is quite common.
But the memories of that night and the experiences with Saber come to mind, making it a unique taste that belongs only to Samrem.
I never thought the name of my neighborhood would come up.
Currently, I don’t know of any love for killing that’s greater than these guys.
The berserker swordsman Musashi is so cool…
>>63The motivation for Koei’s project launch is, “Musashi-chan is cute!”
>>63The OP’s swordsman draw technique is great, isn’t it?
I like how their face is dark and only their eyes are shining, it’s very berserker-like.
Rather, I think there are parts where I took a relatively traditional approach to other developments for the sake of the regrettable night.
If you go too far with the eccentricity, that night will fade away.
It’s still the beginning, but there are so many things I can do with the combat command that I can’t remember them all.
>>66In the beginning, it’s a hassle, but the more time passes, the stronger Iori-kun becomes, and I get used to it.
It’s good that the great hero, who has discarded countless adversaries, ends with just a simple thrust in the end.
>>67It’s good to think that if we had been fighting the Eight-Headed Serpent over there, we would have lost.
It was because he was a prince who does good, not a bloodied shrine maiden, that he was able to win.
>>69However, it can also be said that there is no route where Takeru would lose, even in the worst-case scenario.
Not gaining understanding is almost equivalent to completely denying the events of Sam Rem.
I thought it was ridiculous that Iori-kun was too much of a sensible person for a Type-Moon protagonist.
>>68Every time I see this, I really think it’s a common sense thing.
It can be summed up as not fitting the times.
I think in the end I was able to affirm that as well.
It’s often said that only the night is regrettable, but I really like that there are routes where you fight to save Edo from danger and routes where you fight to win the Holy Grail War, even if it’s not a crisis.
>>71It’s great that there are happy routes where the sword is always thirsty, not just in the night of regret.
You don’t need to use the wind type.
I think Iori had a really eager look in his eyes, wondering if the final Eight-Headed Serpent would come!
The Aleras boss route feels like a grand route since both the teacher and Ms. Dorothea are on your side.
The combination with Archer is too strong, but I also like success with Caster…
To put it simply, I want to see something that delves deeper into Saber.
It might be said that it’s good enough, but it really feels like a Saber specifically for Iori.
>>81I understand the desire to see more aspects of Yamato Takeru other than just the Samuraisaber.
The ones who are truly giving it their all are Iori and Masayuki.
Shibusawa Kou: “Musashi-chan is just the best!”
It’s impressive that a work has come out that makes me feel like it’s properly doing Fate.
The person is fundamentally good, but in the end, they couldn’t suppress the sword demon, as if they misunderstood the era, and because everything came together at the last moment, it feels like a path has sprouted for them.
If you’re going to animate, I really want to see something like Akatsuki no Yona.
Even if pierced—
If I could wish for something, I wanted more substantial route branching in the middle part.
The remaining two ends also gain flavor after watching the “Koshin-ya,” and the premise of Samlem is strong before “Koshin-ya,” you know…
I haven’t played much of Fate besides stay night and hollow, but does this seem enjoyable?
>>89It’s explained so thoroughly that it’s even recommended for someone new to Fate.
>>93Thank you.
I’ll give it a try and buy it.
I’ll start a thread once I clear it.
>>94I did it! I’m looking forward to it!
>>89Those who have played FGO will understand what kind of existence Musashi-chan is, but it’s not a problem if you don’t know, and I think it’s interesting even if you haven’t touched Fate.
>>89Instead, if you like the original, I want you to give it a try.
There are parts that feel like an homage, and I think this protagonist duo fits the word “destiny” just as well as Shiken does, to the point of frying your brain.
If I could wish for something, I want to see more and more and more DLC.
There were various parts with spoilers, but I’m really glad I didn’t step on the precious night.
I was genuinely horrified at the point of choosing options.
I like how Iori gradually surpasses Takeru’s level.
It’s an experience you can only enjoy in a game.
I want everyone who played staynight to try this.
The feeling of piling on is nice, isn’t it? OP
>>98In the end, I wildly love the flow where the mackerel turns and becomes Saber.
In terms of Fate, it’s rather that stay night is the closest, or rather there are aspects similar to the Koei Tecmo version of stay night, so there’s no problem.
>>99No matter what you say, it’s a pity because it’s night…
>>101It’s nice that the English translation becomes “stay night”…
However, in the anime, the straightforward Akane route is different… so there’s a hassle with that, and I’d like to see a difference between the first and second weeks, like episode 18 plus episode 6.
The stray servant is completely fan service aimed at FGO.
Well, everyone has a good relationship with Iori…
The young master, who has no sense of discomfort even with just the extension of Hollow’s impression…
I want you to check out the FGO collaboration event after the thread is over, but can we see that now?
>>104It’s okay to watch the official video for the FGO event story, so…
>>104On the contrary, I started after seeing the collaboration event.
Youーーーー!!! What the heck!
I wonder if people who tease after hearing the rumors will be surprised when they see the price…
>>105It’s nearly 10,000 even for the regular version.
The Tokimeki duo thinks about what it means for fate to be fate as described by Type-Moon.
>>106Fate has this curse-like aspect, both good and bad, doesn’t it?
I wanted the final DLC to be more wild and extravagant.
There are parts where I’m satisfied that each character in the Young Master arc has a happy ending, though.
>>108If I were to be indulgent, I wanted to move the caster, and it’s a bit lonely that there are fewer Iori and Takeru.
The three strong favorites now include SN and HA, which I particularly liked.
I love the city’s BGM so much that I’m looping the soundtrack nonstop.
>>114I like that the town theme has been arranged and turned directly into a battle theme.
Seven masters and servants, fourteen wishes, yet only one miracle—who will grasp it? It is the Holy Grail War’s allure, isn’t it?
>>119I really like the determination of the caster and Zheng Chenggong.
>>119But in the end, I like that their wishes come true in a place unrelated to the Holy Grail.
Before playing, I thought, what is this book that looks like Soul Sacrifice…? But after playing, I felt it was too precious to use!! It’s a book cover.
*The image is for illustration purposes. ©TYPE-MOON/ Koei Tecmo Games All rights reserved. Production cooperation, Aniplex
Koei Games often has sales, so it’s fine to wait.
The demon has returned from hell, Jiiemon!
Yokudaken is being sold at 50% off.
The chaos of Saber fighting in the prologue, with Lancer and Archer gathering around her, was incredibly exciting.