
Super Robot Wars K
No, that’s just outrageous.
It was a really messed-up terrain adjustment.
I have a memory that it was something like a Winky.
The special move has a range of 1 and consumes a lot of EN.
It seems that P weapons have a range of up to 3.
I was reminded of how tough it was to adapt to the terrain when I was suddenly thrown into the space map.
The combat animation is really good, it’s such a waste.
The protagonist’s machine is just so uncool.
>>5I wonder why they went with a mass-produced design…
I love protagonist mechs, and this is the Super Robot Wars I’ve played the most in recent years…
>>6Recent years?
The strongest unit in Zoids is probably Deadly Kong, and this is only in this game.
I was happy that Eldora V joined without any particular requirements.
It’s just pretty strong, you know.
If there are many ground units, then reduce the space stages!
Since Fafner and Gun Sword were able to get revenge, please give Zoid Genesis some salvation too.
>>10I want a stargazer too!
I think the design of the tag system, which clearly makes one side a mental tank or a taxi, is questionable.
It’s only possible to distribute the thruster modules to all units in Space B starting from the second round.
In the air, in the air, in the air, in the air, in the air, in the air.
The combo is too strong.
I remember that the solo combo eventually became almost like a MAP weapon.
Dan wasn’t that strong at first… and despite there not being a significant enhancement event, he suddenly became strong from a certain point.
Did you not think it was strange to play where the sub can match the terrain on the main side?
If anything, we can win just with the main character’s machine.
The special move is excessive.
It had a balanced gameplay that was fun, and there were many rare participating works.
Please grant judgment to Elena, except for K.
Well then, shall we try playing with a Twin System restriction?
So annoying… The one that’s worth playing is L.
The thread image is easy, easy.
>>25I think there are no optional parts, so compatibility is important, right? L
>>25Did K’s reflection take a strange turn, like being overly elaborate with the stage reinforcements and arrangements?
Also, the anime has become generally longer…
>>33Base defense can be cleared quickly by going on the offensive and wiping them out!
Reinforcements around the completely empty defense base were quite nerve-wracking at that time.
It’s not particularly difficult, so I can clear it no matter what…
The difference between terrain adaptation B and A is amazing.
The ace unit becomes trash.
The twin system is great, isn’t it?
Combos can no longer be used.
The combo attack that has turned into a simplified map weapon is
It was refreshing after going around once.
I’ve heard of original characters, but I’ve never been dissatisfied with original machines.
All the aircraft move around in a thrilling way, and the weapon gimmicks are interesting too.
I want to try K and L again, but I haven’t been able to see them.
I should have bought it back when it was cheap.
L is not concerned about new anime, at least for now.
The returning members from W and K have added strange cut-ins, which has messed up the pacing.
Thanks to the implementation of fast forward, it doesn’t bother me while playing.
I like that it’s rare to use Zips for the BGM of Seed Destiny.
>>37I’m happy, but just do it with W!
>>37Actually, the Zips that aired in Seed Destiny is a different version from the one that aired in K.
Is this the song from Chrono Trigger playing?
It’s really active, but after combining with the longest Revleas, even the weakest weapon is still too long.
The Stargazer flew off desperately, but you can feel the difference in the world view when Dangaioh comes in to retrieve it alone.
Both K and L have such indescribable performance in Godanner.
Never weak.
Mr. Saruwatari’s first appearance correction is in Succoma 2, you know…
When used in the mood of GaoGaiGar, it becomes like… is this it?
>>44I want to use it like Gagaga or Kaiser, but something feels missing.
Anyway, it felt like the balance was that having a long-range combo weapon was justice.
It seems that the supporting mechs with fewer weapons and main weapons having combo attributes were more practical to use.
Neo Okusaa has become stronger with L, but Go Okusaa is too mediocre.
It’s an animated dot of Chaalon, but the movements from the game are recreated and it’s hilarious.
It’s a hassle that there are more characters than in Sulfa, so why is it so meticulous?
Because L and 3DS used a lot of single images and zooming in and out.
I believe K is the pinnacle of AI dot animation.
I actually enjoyed being heavily favored because I like Gaiking LOD.
>>50It’s great that all of Gaiking the Great’s weapons come with finishing move effects.
The plain hermit has a weapon with no consumption.
I only remember that the gorilla and Dan were incredibly strong.
The Strike Freedom is also pretty crazy.
>>55Destiny Legend Struffering’s fuel efficiency is too poor!
Gainer is strong… but space is…
The worst part about K is that even though single units are incredibly strong, if you keep relying on them, your levels become imbalanced and your army doesn’t develop properly.
It felt like clearing a Super Robot Wars or Alpha without the final psychic command being unlocked.
>>58Relying on Stofridane doesn’t help you level up at all, does it?
Zig was incredibly strong, wasn’t he?
I hate stage stars.
I feel like there aren’t any branches, but let me do the Orb battle where the forces were split and proceeded simultaneously behind the scenes.
I’m forgiving because Van was a strong character that could be used from the beginning.
Why is so much effort being put into the invincible group’s performance…?
I don’t say it often, but I honestly think it’s trash when other licensed characters are mysteriously paired up like Captain Gauli.
It’s fine to do a crossover, but you have no sense for the combinations you are crossing over, KMN.
Mist x Priscilla is great, isn’t it?
>>66It’s probably the culprit that made it impossible to properly interact with female characters in L…