
I can do the work, but my mission is to follow people’s instructions.
It feels like I’m quickly hearing about any troubles as well.
I thought that when it comes to discussing the disposal of radioactive waste.
Rather, now I have the impression that people who ask others about everything are straightforward.
Because there is a gap…
I came to check if they really have nuclear weapons to help the hostages, but all sorts of incomprehensible things keep happening…
Well, not everyone who uses a gun knows how bullets are fired, and it’s safer not to know anything beyond what is necessary to avoid the risk of leaks.
>>5If you’re a gun professional, shouldn’t you at least know how to disassemble and clean it?
And I only know what is necessary, but I’m being taught things during the mission…
Because it’s instead of the player.
I remember there being a story like that in the strategy guide interview.
>>6The director mentioned on the radio that they used the grammar of adventure games from the era of Policenauts and Snatcher too much, where the protagonist asks questions and the surroundings provide information, which was particularly evident when the first PSP title of Metal Gear, which features kidnapping, was released.
It’s too tangled up to act on my own judgment anymore!
In MGS, the first one acts solely as a military operation.
From now on, 2 and 4 feel like they’re acting based on their own judgment.
The raccoon prepared everything for the race, but it was taken away by some arrogant person and hasn’t come back.
I’m hungry.
>>9I’m quite curious about what happened to the dogs…
It was 3, not 1.
There was someone who ignored what the major said about Snake knowing something and started explaining instead.
>>10Isn’t that a story about 007?
>>12I feel like it wasn’t 007.
I think it was the procedure for retrieving Sokolov via Fulton.
“Do you remember?”
“I remember.”
“I see. Then let me explain it once more.”
“…”
Like that.
>>15If you head north, there is a crevasse…?
>>21It might have been that.
This series has conversations that take into account the presence of the player.
“Because you say to look at the back of the package.”
It’s difficult because players are not professionals, so we have to take that into consideration as well.
That’s why it surprises even the surveillance cameras and the hinds.
I was living a life of reclusion, but suddenly I was abducted and had to go on-site after just a couple of hours of briefing, so I only know the bare minimum of information.
That is also part of the strategy of those above the colonel.
In games like Yakuza, it can be quite confusing, you know…
Somehow, in every sequel, the protagonist’s weakness and new game problem is often pointed out, and it’s justified, isn’t it?
2 and 3 have a new protagonist, 4 involves aging, and 5 is about memory loss.
>>19From a meta perspective, the idea of blowing up the Mother Base to get rid of gear from the PW era is so bold that it makes me laugh a bit.
Do you really think that you have come this far solely because of your own talent?
>>20You didn’t give any game-like hints before at all!
>>22Trust your gamer instinct!
>>22Get into the mindset of a map designer!
The operation description is also done wirelessly.
>>27Punch button at □.
The △ is the action button.
Since I’m a gun enthusiast, I feel like you can count on me when it comes to weapons.
Gene and nucleus are probably fine for experts.
This nuclear expert has no role…
I think it’s actually doing quite well in a situation where there is no explanation at all or everything is a lie.
You said there would be no more secrets, right, Colonel!?
>>31I don’t know! I don’t know anything…!
>>31But I’m best friends with the colonel ❤️
To talk meta, the control character equals the player.
The character casually tells you to press the X button and shake the stick.
There is a concept of linking all situations in which real players play the game, such as controllers and monitors, to the game.
>>33In Kojima’s works, what is thorough is that it almost never uses “Meanwhile” type scenes, maintaining a focus on keeping the player unaware of information that the protagonist also does not know.
So for those who know this, the scene of Snake’s revival in the early trailer of TPP was already a major spoiler since it was from someone else’s perspective.
Although the Colonel is on the side that is deceiving under orders from above,
In the end, David, who can say that Colonel is one of his few friends, is amazing.
>>34Both you and the other person are being made to do things you don’t want to do for the mission.
Still, it’s a bond where you can understand, absorb, and call each other best friends, even while properly doing things together.
I think the fact that there are many of these is what makes Snake strong.
Campbell and Zero
Where did the difference arise?
The colonel is suspicious, Naomi is suspicious, the master is suspicious, and even Otacon is suspicious.
The situation where the only ones I can truly trust are Meirin and Nastasya.
The enemy soldiers don’t seem very professional.
The Snake at level 1 doesn’t seem very professional since it always asks people for help with everything.Since they are experts in their respective fields called to support the achievement of the mission, they should definitely listen carefully as professionals.
As long as there are no traitors mixed in.
That’s right, Colonel!
By the way, I’m sorry! Wasn’t that scene also shown by Mantis?
In the early interactions of the Plant chapter of MGS2
Colonel: “If you knock on the wall, you can lure the enemy. Try knocking on the wall.”
Raiden: “How?”
I couldn’t help but laugh at that part.
>>43Raiden gives the impression of being easily misheard.
In MGS2, there should have been a way to get through the holes with a roll or something… right?
Personally, I found MGS2 to be the most interesting game.
I like the 2nd Barabarasu Snake.
I thought there were a lot of calls when I did 1 after doing 2 first.
I don’t know what the actual number is, but…
Anyway, towards Solid, who tries to have conversations with people.
The boss finds talking about something bothersome.
The shape of the map probably doesn’t lend itself to it, but I would like to try a remake of 1 with the controls of 5.
If the remake of 3 is successful, I hope they will make 2 in the same way.
Even the controls from MGS2 have fallen apart, so it really seems like we’ll have to redesign the base from scratch.
The MGS series has too many voice actors who have passed away for a remake, making re-recording impossible…
It feels like the story’s content is most enjoyable at a scale similar to MGS1.
It is also the case that it was an extension of the MSX two-part series.
>>55The story in the first one still has a strong action movie flavor.
2 and 3 have some difficult parts that are intertwined with the characters’ ideologies.
It’s something that uses the systemic differences from previous works as a meta joke, like “There’s no way eating rations would restore health, right?”
>>56And grenades too…
>>56Otacon points out that the controller-switching strategy won’t work in the Mantis battle at 4.
It’s well-made according to the template as a movie that concludes with 1.
Defeat the enemy, resolve the situation, rendezvous with the heroine, and sprinkle a hint about the next installment.
I like the route where Meryl dies.
It won’t connect next time, but…
Rather, how is Meryl still alive after getting shot that many times by Sniper Wolf?
Because you have a cute butt.
Sometimes I get called out for thinking that eating the glowing mushroom in the same work would recharge me.
>>63Nanomachines and parasites will take care of it somehow…
>>65But after being told by my friends that it can’t be charged, it stops generating power…
Snake… you fall in love with people.
Hearing that line now hits me softly.
David, who was able to spend his later years surrounded by companions and friends, sometimes helping others and being helped in return.
I can’t help but think about various things, such as the contrast with John, who, due to his distrust of people, has found a place only on the battlefield.
What? Four stealth camouflages are missing, and the elevator is overloaded? What is going on?
Regarding 1, I was having fun with dog sledding and enjoying life, but then I was almost abducted.
When I went, it ended up in a completely confusing situation, and I think it was quite difficult in various ways.
>>67It’s a tough job to rescue hostages from an island where terrorists are present and disarm them, but the goal is clear!
I ate Orosha Hikari Dake and my battery recovered!
It was something like a biological battery that was generating power thanks to Snake’s belief in it.
When talking with Raiden as a priskin in 2, it was mostly just regurgitating Otacon’s lines from the tanker chapter.
MGS1 suddenly kidnaps you, injects you, and sends you in a submarine with bullet travel, so there’s no preparation at all…
The colonel is hiding something, and people are dying; it’s quite a lousy mission.
>>76Stuffing a cigarette in the anus before setting off is truly the act of a legendary hero.
>>78It’s the stomach!
>>78It’s in the stomach, right?!
Make sure to keep the tobacco well hidden in the body.
The important people I rescued all die, and the disguise expert dies on their own…
When Snake tries to decline the briefing without looking at any materials, it’s already heading to the location.
Smoking in the anus is too much like MADGEAR…
I will coat your anus.
Meryl hid it in a place that was like, “I can hide it because I’m a woman.”