
Ugh
The text “こ” translates to “this” in English.
ろ
su
Ku
ッ
Pa
!
I’ve been hearing a lot about Satorina in games lately…
It’s the first time I’ve seen Agrias in Super Smash Bros.
Well, there’s no connection anywhere…
I was wondering what it was, but it’s a remake… I can’t trust Matsuno anymore since they keep making unnecessary remakes.
>>12It seems that this time it won’t involve the system part.
>>12Since you’re not going to buy it anyway, isn’t there no need to worry?
>>17Well, people who fuss about these things will buy it anyway and will nitpick even after they’ve bought it.
I understand because that’s how I am.
>>12That said, I can’t trust the staff either.
I wonder if there’s anyone with as much enthusiasm as in Saga.
>>12Reborn had the feeling that this time, for sure, things would be different.
It was sweet.
I won’t believe you now! I doubt you!
Wasn’t Sawashiro-senpai doing that?
If there’s a classic version that only improves the graphics and doesn’t change anything else, wouldn’t it be better to just use that one?
>>15If it were just like before, there would be no point in doing it since we did it so much in the past.
>>21That’s not true, though…
There is demand just for a straight port with convenient features included.
It felt like an unfinished story, so I really want you to add a lot more to it.
Is that your wish…?
It’s fine because those who want to do it like in the old days are still buying it.
Kupo! Twirl twirl piyo~! Moogle!
Satorina Agrias can be heard in 14 as well.
It seems there is a mode that primarily tweaks the original mode and UI, but… hmm.
>>26It feels like something is already wrong with the weird escape plan that’s being prepared.
Just keep that to either BGM with orchestra or original…
>>52The similar format of SaGa Frontier 2 was generally well received…
>>52Rather, there has been too little escape route until now!
All I want is to enjoy the nostalgia of a remaster! Just something safe is fine!
Don’t get driven by the ambition of making a new work that will be welcomed even as a straightforward port!
>>88Well then, go do the old stuff…
>>92No, no! I want it to have a good balance of modern sensibilities while still feeling nostalgic!
>>92Are you talking about the PS1? Realize that in this era of remasters, you’re part of a minority that’s even below the Wolsters.
>>98H-hate speech…
>>113H-hate speech…
>>88The era of being appreciated for direct ports is over; now you need something extra.
I want to incorporate discussions about FF14 and Lov, as well, as data.
>>27Isn’t it 12 instead of 14?
I will buy it, but I am also prepared for the fact that it may not be well-made.
The performance of TO was that bad.
It’s no longer a title that will sell just by doing a straightforward port.
>>30In the first place, unless it’s something that can’t be done no matter how hard you try like an arcade game, it’s rare for a straightforward port to be a successful title…
I don’t want much, but when Agrias changes jobs, I hope she properly dresses for that job.
>>31This horny guy.
Is it Satorina?
Were you doing anything other than FF14?
Agu agu…
Although it’s called a remake of Matsuno, isn’t it the case that Matsuno is perfectly involved, and isn’t the Wheel of Fortune the last one?
>>37“Why aren’t they letting Matsuno do it!?” That group is starting to sense something.
They say it’s an outright port, but just the fact that it’s an outright port means it incurs costs…
I believe in remakes!
I want to believe.
I’m worried that the former direct impact generation is saying “Recently, my hand holding the gamepad feels heavy…”
I’m glad it wasn’t Sawashiro.
I wonder how much Matsuno is involved this time.
Is there any information available around here?
>>43What appears in the developer’s comments is
Screenplay, revisions, and supervision by Yasuki MatsunoLike that
I only know FFT for PSP and TO for the Wheel of Fate, but I like both…
I won’t say it’s completely dried up, but…
I’m someone who tends to want to change systems, so I’m not suited for remakes.
I’m curious about the additional scenario, but the extra events in the PSP version were kind of disappointing.
>>48The Lion War is honestly too rough around the edges.
One should not hesitate to cherish one’s destiny.
Full voice Moogle summon!?
Well, recent remakes of the □ era are…
There are ups and downs… it’s luck.
>>53What is common between Secret of Mana 3 and Romancing SaGa 2 is that they are erotic.
If they are making a remake that properly focuses on the erotic aspects of Agu, Rafa, and Ultima, we can expect that they are putting effort into other parts as well, so it’s safe to say it’s okay.
Can you release a complete edition of FFTA1&2?
There are strange bugs in classic mode and it couldn’t reproduce the behavior and sound effects of the PS1.
It would be good if there wasn’t such a thing.
A fix to be able to steal Genji equipment from Elmdor.
Let me be made the best in Japan.
The voice is good, but make it so that I can skip with just one button!
I often hear about Satorina in FF14, so she really leaves a strong impression.
At the time of FF12’s release, I was praising Matsuno and criticizing Kawazu, but now I find Kawazu to be more trustworthy in various aspects than Matsuno.
>>63In the first place, I was just made to clean up after that…
>>70I finally realized that meeting deadlines is important now that I’ve become a working adult.
Also, when Kawazu reacted to the sales of “SaGa: Mystic Tower” at X, his humility in acknowledging that the work of the PR person, Mr. 〇〇, was more commendable than his own was admirable.
>>63I wonder why these two are being pitted against each other…
Many anonymous people here are worried about the quality of the remaster.
The other thread was just filled with people talking about their desired fantasies.
It’s only natural to worry about things that might happen…
Since you have a criminal record…
Matsuno’s work in FF14 was really bad, so honestly, I don’t want him to be involved in the scenario aspects too much…
>>66Was 14 that bad too?
Each battle is quite long, isn’t it?
It’s been released so many times that it feels like they just changed the platform, so I think it’s totally fine to adjust the content with a major overhaul.
The PSP staff has no sense, so please don’t involve them.
Please take care of the anime work.
I think the new CVs acquired through lov often change.
>>72Surging Sugita
That said, Ramza didn’t change.
>>76Which came first, Dissidia or…?
>>80LoV
There are certainly groups that welcome direct porting, and to ignore consideration for that is really terrible…
It’s technically a remaster, you know.
>>73I’ve only read the Famitsu article, but where is it mentioned that it’s a remaster?
>>82It seems that the word “Remaster” only appears in the title section of Famitsu’s article “Release of ‘FFT’ Remaster Version Confirmed for September 30.”
First, there is a concern that we should raise it with cero-chan.
The main series 7 is fine, but please do something about the issue of the final boss being really weak.
Since the princess is kidnapped and also attacked by that princess, well, Dirita is Bowser.
It looks like the end content will increase.
Because remakes and remasters inevitably include elements that are different from the original.
The ability to play the original just as it is, as an added bonus, is definitely a positive aspect.
It’s almost a sickness to say that even having it included originally is unnecessary or intolerable.
>>83That’s running away.
>>83I don’t think anyone is specifically saying they can’t forgive.
>>96I said it’s an escape route, though. Puhuhuhu.
The appearance looks good in the previously published images.
It seems like there is also an original mode… Is it really original? Not that crappy sound effect since the PSP port, right?
I was using it on my smartphone a while ago, but the controls were so bad it was painful, so I’m glad for a proper remaster.
By the way, make the random encounters around here feel nice too.
The original is still often talked about, but the numerous sequels that followed don’t seem to get much attention.
>>89They say a lot, but it’s just FFTA and 2.
The feature to toggle additional elements on and off is the best, but it also incurs unnecessary man-hours.
What will happen with the full voice for the monsters?
Do the kasuri makeover.
In the game, if there were features like “you can do it like in the old days!” it would be clearly a lack of effort.
Rather, it rubs my emotions the wrong way!
From the perspective of someone who has been doing it since then, I’ve already exhausted it, so I’m glad there’s a change.
At that time, Shin Nosuke Tachibana, who was heavily playing LoV, was selected for the FFT collaboration and ended up sticking with it.
I’m just satisfied that I can do it on Steam.
I wonder if there are things that can be done after the 12th now.
You’re becoming too focused on nitpicking, and it’s becoming nonsensical.
Why didn’t they include a classic mode in TO?! That’s how I honestly feel.
>>105The remake of Secret of Mana 2 has seen various comments about the BGM, so a switch feature was added in 3…
Don’t change anything! I’m including the original for the fundamentalists, after all…
>>106“It’s not about ‘don’t change’; it’s insurance.”
Changing it doesn’t necessarily mean it will become interesting.
It must be a hassle to include original recordings, so I think they should focus on the remake instead.
Well, if it comes out, there will definitely be voices saying they wanted the original.
Manager, that…
I recently played Pikri for the first time, and I thought the encounter off feature was more convenient than I expected.
If they can release it on current-generation consoles like that, it would be great, but there are only a limited number of works that can do that.
During FF14, Satorina was a substitute, but I guess it just turned out that Satorina was better overall.
In the remastered version, job changing is no longer done with the ring system, so you can’t spin around.
I thought as expected of the Third Development Room.
>>115A tree structure is easier to understand, right?
>>115Isn’t a tree better?
I think if it were another game, I wouldn’t have minded not having a classic version.
Matsuno games have a bit of a history…
The Saga Frontier series remaster was really good, so it might depend on the staff’s passion and attachment to it.
>>121Since Matsuno Group is in charge, I want to have some hope for that, but I have a trauma from TO…
Years ago, during a broadcast on channel 14, the development team commented on the outdated UI of FFT, so I guess they wanted to remake that part first.
At least it’s more hopeful than the crappy remaster just thrown to overseas subcontractors… right, Namcot?
I wonder if the voice actor for Gafgarion will properly read the lines with “n.”
>>125How am I supposed to pronounce it correctly?
https://www.jp.square-enitwitter.com/fft_tic/characters/gaffgarion
>>125I have to ask Teacher Koike for help…
Ramza’s voice has always been the same, but Agrias’s is inconsistent.
It’s important to recognize that those who prefer an inconvenient and outdated UI are in the minority.
I think Ag-chan took over when Sawashiro-san went on maternity leave.
The cast for 14 will be replaced instead of having substitutes, right?
The PSP has serious delays and smartphones are not compatible with controllers.
I am very happy about this remaster.
I personally think Saga Frontier 2 was a great remake, comparable to Dragon Quest III (FC) → Dragon Quest III (SFC), but it doesn’t seem like it receives that much praise from the general public.
>>131I think it’s quite highly rated both here and outside…
>>131It was generally well-received.
It was somewhat the case that threads were being created here every day.
>>131There isn’t much popularity for Saga Frontier 2 itself…
It’s really hard to approach!
I like Satorina Agrias because she has a bit of an earnest vibe.
>>132I was happy to adopt it because the 14 Satorina Ag was like… this is it!
They say it’s an escape route, but even now, the graphics have become beautiful, and I think there are remasters that allow you to play with the same feel as the original.
It was also in Saga Frontier.
I wonder if they won’t add a hard difficulty level or something.
If you’re told to tie yourself up, then that’s it.
>>137It’s originally a game that tends to be unbalanced, so adjusting the difficulty seems challenging.
I would like additional end content if possible.
>>141I want something even more like a secret dungeon.
It’s fine if Yzma appears clumsily.
I am making an effort!!
Miyukichi was really good at Aguag, but she had a bit too strong of a female vibe, so Satorina might embody more of Agrias’s essence if we include her more natural feminine side.
>>140It’s easier to imagine that Satorina is more affectionate towards Oberia.
I think Sawashiro-san would suit a character like Melia or something similar.
Because it’s not well done in a strange way, it leaves room for all sorts of imagination.
Eternal apprentice knight Ramza
The Lion War was honestly an issue that went beyond the quality of the remake.
>>143The smartphone version was quite good.
Is it a copy of Saber?
A person’s dreams are fleeting and fragile, yet they cannot come true without being spoken of.
I want it to be re-imported.
Arithmetic! Arithmetic! It was just overwhelmingly devastating, crushing the opponent…
A person’s dreams are fleeting and fragile…
However, there is no way to achieve dreams without speaking of them! Show me, your conviction and its proof!
I think if they nerf Raijin Shido, people will definitely say that’s wrong.
>>152Being too strong to want to bind is a bit… let’s tone it down a bit!
There are many episodes I can’t remember whether they were official or fan-made, so I need to revisit the original work after a long time…
I can’t help but have my own image of it.
The classic mode is close to the remaster.
I think Enhance Mode is a remake.
>>154The director has made comments close to that on the official site, regardless of convenience.
>>154Just as Matsuno is saying, the former feels like a straightforward port while the latter seems to have various additions.
It’s a remaster of Saga Frontier, but since they’ve refreshed various elements, wouldn’t it be close to a remaster? Enhanced.
× Remake
× Remaster
○Reborn
>>155Stop it!
>>159There’s someone here who cheered just because it wasn’t a quest development outsourcing…
I thought “Orland” was pronounced with an intonation like “Do”↓, but it turned out to be pronounced more like “Doo”↑, which surprised me even more.
Well, regarding Ramza’s apprentice knight, I feel like it would have been better if they just changed the name to fit the story, since internally it’s totally different from the incredibly strong generic unit.
The intonation of Durai was a bit different from what I expected.
Is it the same world as FF12?
>>165The era after 12 civilizations were swept away and reset.
>>165FF12 is ancient.
FFT is set in the Middle Ages (since the real Rose Wars are the model).
The contemporary reality of FFTA’s OPED feels modern.
A world connected as one.
Furthermore, there is a connection to Vanguard Story.
Is FF12 a story from ancient times!? I somehow thought it was T→12…
>>169It’s a story from just before Saint Ajola was born, back in BC…
>>169Well, it’s understandable that it seems like civilization is more developed in 12 at first glance.
Kupo—! Say “kuru kuru pyu~” in full voice!
I don’t even know if I prefer the game balance to stay true to the original or be adjusted.
Civilization has fallen once before.
I understood who Agugag’s voice actor is, but Ovelia hasn’t spoken yet, right?
>>174Megumi Han
I hope the cloud will be improved a bit more.
>>176Should we make it better or just stop the collaboration and not release it at all?
Please stop participating without any abilities…
There are a lot of voice actors from ff14 and 16.
Mr. Kuraudo has the impressive task of executing a crime hazard and delivering the finishing touch.
Saga Frontier 2 was really good, but I think it’s a product of a close collaboration with Kawazu-san in a mobile game, along with a script that understands fan psychology, and the hard work of the passionate Saga fans, so I understand the difficulty of a remaster.