
There is no touch area even though it’s official.
>>1There is a touchpad.
It feels more like I’m choosing a stick now.
>>3If it’s highly rated, they’ll probably release something like a hitbox.
It shouldn’t be difficult to make.
Is it the expensive one?
Design preference
The fact that a micro switch is used means that it probably can’t be replaced with a different button.
It’s for Arcade Archives.
>>7The people who play Akeaka probably already have licensed products in their possession.
How much?
Eight buttons, huh…
It depends on the price.
I like smaller ones around the size of B5, but it seems they’re not mainstream, so I try not to be picky.
It’s too late to bring it up now.
It’s cool, but I wonder if it’s worth choosing this specifically.
It’s rare for hardware manufacturers to release arcade sticks.
Since DC?
It looks like a 30mm button.
It seems like there won’t be any customization for the additional buttons at this timing, which is a bit disappointing…
I think it’s good that the wireless specifications are the same as the official headphones and have ultra-low latency.
I think it’s good, but a stick, huh…
I think it’s good that there are options available that people who don’t know which to buy can choose from for now.
>>18HORI is there for that layer.
>>19Isn’t that going to be official PS?
Ultra-low latency (there is some latency)
There are various things with HORI as well.
I wonder if this will sell with such specifications at this point; maybe there’s a chance if it’s cheap?
>>23The fighting stick is 24,800, so it should be around 29,800 to 39,800.
Well, it might be cheaper than HORI since there are no licensing fees involved.
It will probably exceed 10,000 in size.
>>24Isn’t HORI cheaper than the genuine controller, even for regular controllers?
I have concerns that it might feel the same as the buttons on the DualSense.
For now, I think whether this fits into the box depends entirely on the price.
The appearance and the position of the start button (top right?) are to my liking, but I wonder if the lever and buttons can be replaced with generic ones.
>>29It looks like it’s hard to see at a glance, and if that doesn’t work, it will be tricky…
The design is really good, but I can’t help but think it’s not going to be possible to add more buttons.
Few buttons.
L3R3, why didn’t you prepare?
It looks like the lever is an original one from what I can see at the base.
The English version of the PlayStation blog says “mechanical switch,” so it probably means the key switches can be replaced.
>>35It would be nice if it’s hot-swappable, but there are also cases where soldering is required for replacement, so I’m not sure.
>>36Well, there’s really no reason to release a stick with this specification and make it not hot-swappable.
>>39I’m not sure about this, but there might be a reason related to cost reduction.
Even the leverless ones like HORI cannot be hot-swapped except for the additional buttons.
These days, it might be better to have two Access controllers, which are not used for their original purpose, rather than this kind of orthodox model.
If it has a base on the top surface and it uses mechanical switches inserted there, then expansion would be impossible.
If it weren’t a stick…
The reassurance of being mindful of customization to the extent of explicitly stating guide exchanges.
The fear that the only thing being explicitly stated is the guide exchange.
I thought they released something that hits pretty hard with a rather refined design.
It’s a hassle to use the stick and the 8 buttons.
It seems like this was planned by an uncle who doesn’t have much knowledge, thinking that fighting games are trending.
Well, it’s kind of like a souvenir…
If you make it too editable, it will be troublesome for support…
>>46I want it to be designed in a way that makes it easy to replace the levers and buttons, even though the expansion is a bit more complex.
Could it be that reversal is really becoming mainstream…?
>>47There are people who have never touched a lever, and there are many inexpensive options available.
>>47Since the main focus is on the Stray series, it isn’t so much when viewed on a game-by-game basis.
Rather, there are more pads now.
>>47There is almost no reason to choose a rod right now.
>>78If it means there is no reason for newcomers to choose it, then yes.
There are surprisingly some young kids who use a stick due to their parents’ influence.
>>78If you’re choosing a box from the pad, then that might be the case.
It’s obvious that it’s going to be expensive just because it’s compatible with PS5.
Thanks to the absence of a strange stick, it’s easy to store, so it’s leverless.
>>50It says it can store parts, so it might be removable, right?
When I hear PS Link ○○, it sounds like some kind of first-party exclusive low-latency technology.
It’s probably different because it can be used on a PC too.
Isn’t it a bit off to start selling by saying it and then skipping the leverless?
In mainstream terms, it’s still the pad for now.
Now, leverless has become one option for many people.
“Project Defiant” also supports the function to wirelessly boot the PS5 by long-pressing the PS button.To be honest, this place is quite attractive.
Is this the trend for Gundam to come to PS5?
>>58I would be happy if you could come, but do you think there’s enough appeal to get SONY to take action…?
A fighting stick with low maintainability is pretty much out of the question…
I don’t think it’s really customizable at a certain slope.
>>60The scary thing is the possibility of not having enough depth when replacing the lever.
The insertion of the button should be fine, but…
If you could place the L3R3 at the thumb position…!
I have a lot of old arcade controllers and it’s a problem.
>>62If you list it on Mercari, there are people who will buy it.
Is it the real deal or a fan item…
It looks like the slope is quite steep and thin, so I feel like it’s impossible to replace it with a lever from another company.
Sony, do you hate leverless?
It would be great if it were good enough that it doesn’t need to be exchanged.
>>68As long as you use it, it will definitely break down at the part level.
One of the advantages of the box is that it can be maintained.
The blast layout system is really good, but please add more buttons to make maintenance easier.
If you were to release an arcade stick now, it wouldn’t be that widespread to say “leverless!”
If you can’t replace the parts, then when the parts die, you’ll have to replace the entire unit.
It’s kind of disappointing that it can’t be replaced with generic parts…
I really love design, but…
If there is absolutely no maintenance, it has to be significantly cheaper to be worth buying.
I think it was created because complaints arise when errors are thrown by other manufacturers.
>>74Game manufacturers can now say that they verify compatibility with official support when releasing on PS.
Sony, please make a pad for fighting games.
It’s quite thin, so replacing the lever seems tough.
Adding buttons involves drilling holes in the casing and soldering them to the circuit board, right?
>>79I can’t say anything because I don’t know what the contents are like.
Conversely, depending on the contents, soldering might not be necessary.
>>82I’ve never seen a board that can run a PS5 as is.
Whenever the topic of Revers comes up, there are always people who think it’s just an upgraded or evolved version of the lever…
The industry had been stagnant for several years without new releases, but an exciting timing has come with a lot of new releases coming out last year and this year.
It’s the official fighting game converter, and that’s the most needed thing.
>>85I don’t understand the meaning, so I released the official version up to the tip!
>>85There’s no point in issuing an official one.
A device that lets a controller, which I don’t know where it’s from, connect to our company’s game.
>>105If you do something like that, the main unit will catch fire again.
The number of buttons, even before considering leverless, is just too outdated for the thread image!
>>86Since there are features like a back panel on the edge, it would have been good to make it a 10-button setup.
>>86In the first place, this was supposed to be announced alongside the classic mo-com series, so isn’t it focused on retro games like that?
It’s for beginners or perhaps aimed at older men…
>>86There are many buttons because it’s unofficial…
>>97There are no official or unofficial numbers of buttons…
When it comes to just the classification of multi-button controllers, there are things like the Edge as well.
I understand if it means it’s not based on arcade cabinet standards.
Many young people today have never even touched a joystick, as they usually play games with a pad or keyboard, so lever-less controllers can be easier for them to use.
After all, arcade sticks are not exclusively for fighting games.
>>88It’s true that there are probably more people who have touched a lever at an amusement facility than those who play games.
If you’re going to do the city part of Street 6, wouldn’t it be easier with a stick?
>>91Assuming there is a world tour, there’s not much difference between a stick and leverless; rather, the presence or absence of the right stick is more significant.
The leverless system may not feel intuitive for moving forward.
>>91What is needed is the viewpoint movement of the right stick, so it doesn’t change whether there is a lever or not.
It’s like an official board distribution.
>>98From the perspective of arcade stick customization enthusiasts, that might be the bigger deal.
>>99Furthermore, it has low latency.
Depending on the price and performance, it might be worth just getting the board.
Both are special compared to a regular pad, to begin with.
Using a pad to play games makes it easier to imagine how to move the stick.
Without a lever, it’s tough for those who haven’t played games a lot with a keyboard and mouse, as it’s not intuitive.
It’s not about adding a button that wasn’t there originally; it’s enough to simply use the existing L3R3 as buttons in the game, and there’s nothing unofficial about it.
>>104In the first place, it’s a matter of being unknown what’s inside, so we’re waiting for test subjects.
Let’s get rid of command inputs in fighting games!