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[Street Fighter] ZERO2 is great, isn’t it?

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Japan Otaku Reviews25/06/05(Thu)01:03Yeahx2

I want to know your main character’s name.

5: Japan Otaku Reviews25/06/05(Thu)01:12Yeahx1

Sagat

1: Japan Otaku Reviews25/06/05(Thu)01:04

I was interested, but unlike 3, there were no videos at all, so I still don’t know what the gameplay is like.

2: Japan Otaku Reviews25/06/05(Thu)01:10

Everyone was using Sakura.

3: Japan Otaku Reviews25/06/05(Thu)01:12Yeahx1

I wanted it to be included in the titles available online for AniCollection… I’m looking forward to the next installment of Fight Collection.

4: Japan Otaku Reviews25/06/05(Thu)01:12

I was using Nash from ZERO, but I felt like he might not be that strong…

6: Japan Otaku Reviews25/06/05(Thu)01:13Yeahx1

Isn’t it zero counters?

7: Japan Otaku Reviews25/06/05(Thu)01:14Yeahx1

The impression of an incredibly difficult game on Oricon.

9: Japan Otaku Reviews25/06/05(Thu)01:15

>>7To you like that, Lorento.
A series of powerful jump kicks will drastically reduce the enemies!

8: Japan Otaku Reviews25/06/05(Thu)01:14Yeahx6

I played a lot on the Saturn version.

10: Japan Otaku Reviews25/06/05(Thu)01:20

Ryuu’s Tornado Barrage Random Oricon

11: Japan Otaku Reviews25/06/05(Thu)01:24

Chun-Li Adon-Dan
Although choosing itself could lead to underestimating the situation, Dan…
If you take advantage of the non-weak aspects, it becomes an interesting presence with a chance of victory.

12: Japan Otaku Reviews25/06/05(Thu)01:24

No problem! 👍

13: Japan Otaku Reviews25/06/05(Thu)01:25Yeahx2

I was thinking that the appearance of the Oricon looks like it’s finished while looking at it in the game center.

14: Japan Otaku Reviews25/06/05(Thu)01:25

In the end, I couldn’t use it well, but it was originally an interesting character.

15: Japan Otaku Reviews25/06/05(Thu)01:25

Wasn’t Nash’s performance generally not that of a supercomputer like Samasomaso or Sonibsonibu, but rather just hmmm-hmm-hmm-hmm?

16: Japan Otaku Reviews25/06/05(Thu)01:31

Oricon, huh…
There are no options other than an efficient knockdown followed by a deadly combo.
Because it lacks any originality.
If that’s the case, I think it would have been better if the first shot guaranteed fixed damage no matter what.

17: Japan Otaku Reviews25/06/05(Thu)01:32

>>16Doesn’t it turn into rapid weak attacks?

21: Japan Otaku Reviews25/06/05(Thu)01:38

>>17Whether you do weak rapid hits, strong rapid hits, or even special rapid hits, it means that when the gauge runs out, the damage is the same, even if you drop it in the middle.
Self-satisfying original dance time

23: Japan Otaku Reviews25/06/05(Thu)01:42Yeahx10

>>21Super boring…

36: Japan Otaku Reviews25/06/05(Thu)02:06

>>21It will just become a game of repeatedly tapping to carry it to the edge.

18: Japan Otaku Reviews25/06/05(Thu)01:34

I was a child who knew nothing, and I was using Sodom… Oricon is just so easy.

19: Japan Otaku Reviews25/06/05(Thu)01:35

Dan has a memory that connecting the void was difficult for Oricon.

20: Japan Otaku Reviews25/06/05(Thu)01:37Yeahx1

I had fun making the homemade Ryuko Ranbu for the Oricon 2.

22: Japan Otaku Reviews25/06/05(Thu)01:41

Lorento
It’s fun just flying around.
Also, Sakura as a sub.

24: Japan Otaku Reviews25/06/05(Thu)01:42

There’s no point in pressing the button…

25: Japan Otaku Reviews25/06/05(Thu)01:42

Wasn’t Nash fairly strong?
You might be confusing it with ZERO.

26: Japan Otaku Reviews25/06/05(Thu)01:44Yeahx7

The way a fool thinks resembles a comfortable place.

27: Japan Otaku Reviews25/06/05(Thu)01:46

Once the bullets become commands, Chun-Li becomes this lawless.

28: Japan Otaku Reviews25/06/05(Thu)01:52

It’s fun to have things like the “Sorry for the Chopper” on Oricon, but…

29: Japan Otaku Reviews25/06/05(Thu)01:53

You could change Chun-Li’s outfit to the one from Street Fighter 2 with a command, right?

30: Japan Otaku Reviews25/06/05(Thu)01:53

Gouki’s crouching heavy punch > heavy kick > rolling is still used because it’s so lawless.

31: Japan Otaku Reviews25/06/05(Thu)01:55

Watching Akuma’s OCV made me feel like this game is impossible for me.

32: Japan Otaku Reviews25/06/05(Thu)01:57Yeahx1

The white bloomers of Alpha are nice, right?

33: Japan Otaku Reviews25/06/05(Thu)02:01

For some reason, I often played using Ryu because I was working at a candy shop.
Ryu isn’t that strong, huh?

34: Japan Otaku Reviews25/06/05(Thu)02:04

Lorento was strong in this game too.
There was also a bug where the high jump big K didn’t receive the Oricon correction.

35: Japan Otaku Reviews25/06/05(Thu)02:05

I was using Adon and Birdie.
There weren’t many strong players at home, so I was getting kills without the other players realizing it with a birdie.

37: Japan Otaku Reviews25/06/05(Thu)02:07

I don’t understand the play of skilled players, but it’s amazing.

38: Japan Otaku Reviews25/06/05(Thu)02:09Yeahx1

Chun-Li in Oricon performs a crouching strong kick followed by a hundred crack kicks that deal massive damage.

50: Japan Otaku Reviews25/06/05(Thu)02:27

>>38When I do this myself, it doesn’t really decrease much.
The frequency of rising stars will decrease.

39: Japan Otaku Reviews25/06/05(Thu)02:11

The number of characters in fighting games is good around this level.
ZERO3 has too many characters!

40: Japan Otaku Reviews25/06/05(Thu)02:11

It was beautiful to connect the supercomputer by jumping up and grabbing it with my feet from the shadow below.

41: Japan Otaku Reviews25/06/05(Thu)02:12

It was the first appearance of Ryu awakening the wave of murderous intent in the Saturn version of Zero 2.

42: Japan Otaku Reviews25/06/05(Thu)02:14

There are quite a few people who like ZERO2, and it seems that even with ZERO3 available, some people are still playing 2.
I’ve been noticing some ZERO2 tournament videos here and there.

43: Japan Otaku Reviews25/06/05(Thu)02:18

The truly unpopular one is the arcade version of ZERO3 Upper.

44: Japan Otaku Reviews25/06/05(Thu)02:19Yeahx4

>>43There is a delay in the input…

45: Japan Otaku Reviews25/06/05(Thu)02:21

I might have seen ZERO2 Alpha occasionally.

46: Japan Otaku Reviews25/06/05(Thu)02:22

What was the reasoning behind not being able to wear the upper?
Are you incorporating recovery on landing from a jump like in Street Fighter II?

47: Japan Otaku Reviews25/06/05(Thu)02:22

The fun one to use is Rose.
The main is Akuma.

48: Japan Otaku Reviews25/06/05(Thu)02:24

Oricon has severe disparity.
Nash and Sakura really don’t seem to decrease.

49: Japan Otaku Reviews25/06/05(Thu)02:26

If there is too much freedom in Oricon, it just ends up breaking like a tandem.
If there isn’t, then that itself is boring.

51: Japan Otaku Reviews25/06/05(Thu)02:30

When I went to the department store, there were fighting games! Even in supermarkets and toy stores, there were fighting games! It was like the last period when kids and boys would just play around.
I have memories of how the atmosphere surrounding things like ZERO3 and Street Fighter 3 started to fade away around 1998.

52: Japan Otaku Reviews25/06/05(Thu)02:32Yeahx5

It started getting complicated around ZERO3, and I can’t keep up…

53: Japan Otaku Reviews25/06/05(Thu)02:33

Customers are gradually becoming more discerning, and complexity has become a selling point.

54: Japan Otaku Reviews25/06/05(Thu)02:35

Is this why Ryu’s crouching strong kick can’t be canceled?

55: Japan Otaku Reviews25/06/05(Thu)02:35

I liked it when the screen cracked into Z.

56: Japan Otaku Reviews25/06/05(Thu)02:36

I thought, “You can create such a cool character…”

57: Japan Otaku Reviews25/06/05(Thu)02:36

Perhaps because there were many fighting game titles from CAPCOM and SNK that felt like they reached a conclusion around 1997 to 1999, quite a few people started to drift away during that time.
The 3D fighting game scene calmed down after Virtua Fighter 3, and it felt like Tekken became something you played at home rather than in arcades.

59: Japan Otaku Reviews25/06/05(Thu)02:39

>>57From Guilty Gear X onwards, there is certainly a sense of generational change.

58: Japan Otaku Reviews25/06/05(Thu)02:38

You shouldn’t give a boy who has just graduated from being obsessed with female characters as something erotic a second trial called Sakura.

78: Japan Otaku Reviews25/06/05(Thu)04:17

>>58No way!
I was just trying to kick while moving forward!

60: Japan Otaku Reviews25/06/05(Thu)02:39

I don’t know what makes Oricon strong, but it definitely feels impressive! I liked that feeling.
From the perspective of serious competitors, it probably felt like a completely broken system.

61: Japan Otaku Reviews25/06/05(Thu)02:41Yeahx2

Vampire Savior 2, Hunter 2, and fighting games from the mid to late 90s, both Capcom and SNK.
There are so many similar version differences that it’s hard to tell which is which.

62: Japan Otaku Reviews25/06/05(Thu)02:43Yeahx2

>>61Since I couldn’t perform the update, I had no choice but to release the version upgrade as a minor change version.
I often think about how I used to be made to go into arcades.

63: Japan Otaku Reviews25/06/05(Thu)02:45

After completing ZERO2, we were thinking about what to do next, so we decided to reset everything and start from scratch.
They mentioned it in the interview as well, that ZERO3 is too ambitious.
I think it would be good to have the same characters in a different game.
There was a survey result indicating that there are too many Capcom games, and people didn’t know which one to play, so it seems they tried to space out the releases of ZERO 3 as much as possible.

64: Japan Otaku Reviews25/06/05(Thu)02:45

The issue of version upgrades isn’t just limited to fighting games; it’s a problem that affects the entire arcade scene from the 90s to around the mid-2000s…

65: Japan Otaku Reviews25/06/05(Thu)02:47

The MVS cabinet has both KOF96 and 97, as well as Real Bout and Real Bout SP.

68: Japan Otaku Reviews25/06/05(Thu)03:00

>>65Indeed, Real Bout Garou had everything in one package.

66: Japan Otaku Reviews25/06/05(Thu)02:50

The vampire liked hunters, but Saber couldn’t keep up.

67: Japan Otaku Reviews25/06/05(Thu)02:59

It’s not that complicated to the extent of being original.
It’s just a stance change like a Tekken flower warrior.

69: Japan Otaku Reviews25/06/05(Thu)03:20

I liked the behavior and used Lorentz, but I didn’t really understand the mechanics at that time.

70: Japan Otaku Reviews25/06/05(Thu)03:21

I was using Adon.
It was roughly strong.

71: Japan Otaku Reviews25/06/05(Thu)03:26

It will be repeated many times over the next 30 years.
It was a game that made you feel the brutality of the Oricon system.
Oricon is breaking the balance because combos that are not affected by corrections are being developed.

72: Japan Otaku Reviews25/06/05(Thu)03:34

If we include everyone in the Oricon, it would be too broken.
It should be fine if it’s a self-enhancement technique for a specific character.
I’m not really okay.

73: Japan Otaku Reviews25/06/05(Thu)03:35

>>72Haa– Phantom Formation!!

74: Japan Otaku Reviews25/06/05(Thu)03:40

The zero counter is harsher than the Oricon.
Well, that’s how it becomes in 3.

75: Japan Otaku Reviews25/06/05(Thu)03:42

I was doing my best with Dan.
Only the medium K had performance that could use any of the standing or crouching moves.

76: Japan Otaku Reviews25/06/05(Thu)03:49

The Oricon system is too suited for single-player games.
It’s not something you do in a competitive game.

77: Japan Otaku Reviews25/06/05(Thu)03:56

I remember Rose being erotic.

79: Japan Otaku Reviews25/06/05(Thu)04:39

I used characters like Lorelei, Chun-Li, Zangief, and Sakura depending on my mood.
Sometimes Adon

80: Japan Otaku Reviews25/06/05(Thu)04:40Yeahx1

ZERO3 feels like it’s picking up too much! It didn’t catch on among my friends either…

81: Japan Otaku Reviews25/06/05(Thu)04:50Yeahx2

The era of Capcom games during the time of Savior and Zero 3 was the most cutting-edge and intense period.

82: Japan Otaku Reviews25/06/05(Thu)04:54

The fact that ZERO3 was broadcasted on television during the national tournament is also noteworthy.
It was a hot topic.

83: Japan Otaku Reviews25/06/05(Thu)05:08

I loved using Dan with his ridiculousness that can be used even while jumping without limits on taunts.

84: Japan Otaku Reviews25/06/05(Thu)05:17Yeahx1

ZERO2 won the Game Best Award and was successful enough for Dan to also win the Best Character Award.

85: Japan Otaku Reviews25/06/05(Thu)05:26

I might like the sound effects of this area the most.

86: Japan Otaku Reviews25/06/05(Thu)05:40Yeahx2

I definitely prefer this over 3 for the BGM.

87: Japan Otaku Reviews25/06/05(Thu)05:41

>>86I was really disappointed that all the classic theme BGM for each character changed…

91: Japan Otaku Reviews25/06/05(Thu)06:20

>>86I didn’t like that in 3, you couldn’t choose the stage and the songs were strange.
The number of characters is amazing, though.

88: Japan Otaku Reviews25/06/05(Thu)05:56

Compared to the original with ZERO combos and ZERO3 with air recovering, ZERO2 is simpler and more standard.
My favorite is the ZERO series.

89: Japan Otaku Reviews25/06/05(Thu)05:59

The Hundred Demons Attack was really interesting.

90: Japan Otaku Reviews25/06/05(Thu)06:12

I heard that Chun-Li is not the strongest in the latest character rankings.

92: Japan Otaku Reviews25/06/05(Thu)06:21

It’s the Super Famicom version, but I didn’t play fixed to one character, so I didn’t really have a main character.

93: Japan Otaku Reviews25/06/05(Thu)06:27

It seems that the PS version has sold around 2 million copies in Japan, giving off a sense of the final beauty of the fighting game boom.

94: Japan Otaku Reviews25/06/05(Thu)06:35

>>93For that matter, there’s no mention of the title being a million seller.
Just barely 1 million with ZERO3.

95: Japan Otaku Reviews25/06/05(Thu)06:37

BGM for Guy and Laurent
That’s nice…!

96: Japan Otaku Reviews25/06/05(Thu)07:20

I played a lot of the Saturn version.
Not only the software, but I’ve also recouped the cost of the hardware.

97: Japan Otaku Reviews25/06/05(Thu)07:25

I really think this character selection is divine.

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