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[Street Fighter] Isn’t Elena stronger than I thought?

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1: Japan Otaku Reviews25/06/05(Thu)00:34Yeahx10

I want you to stop making that face because it’s distracting and erotic.

2: Japan Otaku Reviews25/06/05(Thu)00:38

Plain

3: Japan Otaku Reviews25/06/05(Thu)00:39

The middle section is really difficult to understand, and I can’t tell where the counterattacks are at all.

4: Japan Otaku Reviews25/06/05(Thu)00:40

Is it already usable?

5: Japan Otaku Reviews25/06/05(Thu)00:40Yeahx2

When I get hit with something like Ganatch’s headstand kick, I don’t really understand it and end up losing.

8: Japan Otaku Reviews25/06/05(Thu)00:43Yeahx3

>>5It seems to be a skill composition derived from Magical Step, so it’s essentially Ganatchi.

6: Japan Otaku Reviews25/06/05(Thu)00:41Yeahx10

Both the user and the one being used have a look on their faces that says they don’t understand anything.

7: Japan Otaku Reviews25/06/05(Thu)00:42

This guy is seriously difficult.

9: Japan Otaku Reviews25/06/05(Thu)00:43Yeahx9

I think I might not be that strong, so I’ll probably calm down.

10: Japan Otaku Reviews25/06/05(Thu)00:43Yeahx1

Is it a character that rips people off with a mallet?

11: Japan Otaku Reviews25/06/05(Thu)00:43

The usual moves feel somewhat lacking.

12: Japan Otaku Reviews25/06/05(Thu)00:44

I want to do it with Manemon-kun, but they say I can’t because there is no data.
Since it’s a playable character, it doesn’t matter, damn it!

13: Japan Otaku Reviews25/06/05(Thu)00:44

Elena from Ultra Street Fighter IV was a monster of a character.
I mean, you weren’t motivated to make adjustments, were you?

27: Japan Otaku Reviews25/06/05(Thu)00:54

>>13If you’re comparing it to the Heisei era, it’s certainly weaker.

14: Japan Otaku Reviews25/06/05(Thu)00:47

Low firepower
When crouched, the technique is too much to miss.

16: Japan Otaku Reviews25/06/05(Thu)00:49Yeahx1

>>14I hope there are no longer any techniques that require standing and squatting confirmation.
Even if there is just one, I want it to be strong if confirmed properly.

15: Japan Otaku Reviews25/06/05(Thu)00:47

Aren’t you stronger than I thought?Please let me know which parts are strong…

255: Japan Otaku Reviews25/06/05(Thu)01:45

>>15I would like you to tell me your strengths soon…

17: Japan Otaku Reviews25/06/05(Thu)00:49

I’m surprised that the ash cone is more high-performance than I expected.
I didn’t expect that the medium kick would have hit confirmation for a strong kick combo without a guard counter, and that it could also follow up.

18: Japan Otaku Reviews25/06/05(Thu)00:49

The movement and distance of the foot steps don’t match, so it feels really weird.
Also, the midfoot looks like a big foot, and I can’t help but reach out.

61: Japan Otaku Reviews25/06/05(Thu)01:05Yeahx1

>>18Just by reading this much, you can tell I’m doing capoeira.

75: Japan Otaku Reviews25/06/05(Thu)01:07

>>18This is really gross.
Sliding around slippery.

19: Japan Otaku Reviews25/06/05(Thu)00:50

The way they are evaluated is similar to Terry.

20: Japan Otaku Reviews25/06/05(Thu)00:51Yeahx5

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21: Japan Otaku Reviews25/06/05(Thu)00:51

I think Copan and weak standing K are excellent.
It’s quite disappointing that if the opponent is crouching, you just end with a dragon punch and that’s it.
Right now, all I can see are the weak points.

22: Japan Otaku Reviews25/06/05(Thu)00:51

Isn’t the firepower actually more efficient than expected and not that high?
It’s seriously hard to squat and stand up.

23: Japan Otaku Reviews25/06/05(Thu)00:52

Is having a clear answer for the opponent a weakness?

24: Japan Otaku Reviews25/06/05(Thu)00:52Yeahx2

I wish it had been at least -3.

25: Japan Otaku Reviews25/06/05(Thu)00:53

The standard moves have average judgment and frames, so it doesn’t seem like a strong character.
It’s about how far we can grow with firepower and synergy, but the Shoryuken…

26: Japan Otaku Reviews25/06/05(Thu)00:53

You must hit with a crouching heavy punch to force them to stand up.

28: Japan Otaku Reviews25/06/05(Thu)00:55

Is this guy saying that instead of doing strange things after every combo, I should focus on more wake-up pressure and keep spinning?

29: Japan Otaku Reviews25/06/05(Thu)00:55

It’s a character that doesn’t have to be strong.
Characters like Gouki definitely need to be strong, but that’s different.

30: Japan Otaku Reviews25/06/05(Thu)00:56

>>29Do you not know?

34: Japan Otaku Reviews25/06/05(Thu)00:57

>>30The second half of 4 was empty too.

32: Japan Otaku Reviews25/06/05(Thu)00:57

>>29There was a time when Gouki was doing his best in Monster Hunter Rise.

39: Japan Otaku Reviews25/06/05(Thu)00:58

>>32Nameless Gura-san… not Rise, but Wiles…

43: Japan Otaku Reviews25/06/05(Thu)00:59Yeahx2

>>39I remember that the Street Fighter’s Goki was in a tough spot during that time in Rise as well.

42: Japan Otaku Reviews25/06/05(Thu)00:58

>>32Isn’t it a world?

31: Japan Otaku Reviews25/06/05(Thu)00:56

As a result of the research, choosing a stage with OF2 in a red outfit and orange lighting sometimes makes it look like they are naked.

33: Japan Otaku Reviews25/06/05(Thu)00:57

It’s tough being a healing air purger.

35: Japan Otaku Reviews25/06/05(Thu)00:57

There are plenty of strong Akumas in Marvel vs. Capcom other than the ones with numbering, right?

36: Japan Otaku Reviews25/06/05(Thu)00:57

Due to not being able to grasp each other’s reach, normal techniques keep landing.

37: Japan Otaku Reviews25/06/05(Thu)00:58

If anything, even the 3rd one isn’t strong, Gouki.

38: Japan Otaku Reviews25/06/05(Thu)00:58

SA3 is Cristiano Ronaldo.

40: Japan Otaku Reviews25/06/05(Thu)00:58

It’s the so-called “character that manipulates the opponent with techniques.”
It means that there is no character power, so there is nothing to do but destroy.

41: Japan Otaku Reviews25/06/05(Thu)00:58Yeahx5

Well, it sounds dumb for someone anonymous to say that you absolutely have to be strong.

44: Japan Otaku Reviews25/06/05(Thu)00:59

I guess they reflected on it during the dance and became more modest.

46: Japan Otaku Reviews25/06/05(Thu)01:00

>>44Then nerf Mai!

47: Japan Otaku Reviews25/06/05(Thu)01:00

>>44Isn’t it too late?
If you consider performance to match the adjustment team, the behavior will become strange.

50: Japan Otaku Reviews25/06/05(Thu)01:01Yeahx2

>>44It’s not just modest; it’s packed in.
>>44It's not just modest; it's packed in.

45: Japan Otaku Reviews25/06/05(Thu)01:00

He was told by a certain wonderful person during the Rise period that he is doing his best in Monster Hunter because he was hit by V!

48: Japan Otaku Reviews25/06/05(Thu)01:00

A position like Kimberly.

52: Japan Otaku Reviews25/06/05(Thu)01:01

>>48Then it might become a strong character that can be used in the pro scene.

49: Japan Otaku Reviews25/06/05(Thu)01:00

If this ends up being stronger than I thought… then there will be more comments saying the anonymous person is weak or has bad eyesight.

53: Japan Otaku Reviews25/06/05(Thu)01:02Yeahx5

>>49Even though there are various opinions in this thread about being able to deal damage, it’s pointless to pay attention to foolish people who bring up a single major opinion and say things like “anonymous people are bad.” Just ignore them.
Do you really think that all anonymous users have the same opinion?

51: Japan Otaku Reviews25/06/05(Thu)01:01

Vega (strong) → Terry (weak) → Mai (strong) → Elena (?)
Since it’s that time, who will the next character be…?

54: Japan Otaku Reviews25/06/05(Thu)01:02

It’s not a character that can easily wreak havoc like Kimberly.

55: Japan Otaku Reviews25/06/05(Thu)01:03

>>54I wonder if Kimberly is an easy character to wreak havoc with.

60: Japan Otaku Reviews25/06/05(Thu)01:04Yeahx4

>>55Huh…?

56: Japan Otaku Reviews25/06/05(Thu)01:03

The small techniques have good performance, but not having 4 frames in standing techniques is painful.
When the big cutback is successful, it’s strong, but to begin with, the mid-range competition is normally weak.
Derivatives from Korokoro are hard to distinguish in motion, but that doesn’t make them less of a choice.
The more I do it, the more I understand my weaknesses.

57: Japan Otaku Reviews25/06/05(Thu)01:03

It’s hard to get the position, maybe because of the step…
I think I’ll get used to it eventually.

58: Japan Otaku Reviews25/06/05(Thu)01:03

I think it’s like the initial Terry compared to Kimberly, with issues like connectivity and usability.

59: Japan Otaku Reviews25/06/05(Thu)01:04Yeahx1

I thought it was a character focused on reach, but the reach isn’t as much as I expected, right?

62: Japan Otaku Reviews25/06/05(Thu)01:05

All he can do is stir up trouble…

63: Japan Otaku Reviews25/06/05(Thu)01:05Yeahx1

I still rarely encounter it in ranked matches, so all I know is a fun video of it rolling around and dodging all the JP shots.

64: Japan Otaku Reviews25/06/05(Thu)01:05

If the startup is good, it can produce decent firepower with fewer resources.
I don’t think the versatility of the combos is that great, and it doesn’t feel like you can consistently deal damage from breaking through, so I don’t think it can be rated like a high-damage character.

65: Japan Otaku Reviews25/06/05(Thu)01:06Yeahx2

I don’t really understand, so I’ll wait for Gojiline to write it for me.

72: Japan Otaku Reviews25/06/05(Thu)01:07

>>65I’m already writing.

78: Japan Otaku Reviews25/06/05(Thu)01:08

>>72Seriously? Thank you, I’m going.

66: Japan Otaku Reviews25/06/05(Thu)01:06

I wonder what time the announcement for the Y3 characters will be?

67: Japan Otaku Reviews25/06/05(Thu)01:06

>>66There is an event in America announced by Y2 tonight (or tomorrow night?).

74: Japan Otaku Reviews25/06/05(Thu)01:07

>>66If it’s announced in the state of play, it will be from 6 o’clock tomorrow.
If it’s the summer fest, it’s from 6 PM on Saturday.

68: Japan Otaku Reviews25/06/05(Thu)01:06

I don’t know what to do whether I use it or it uses me!

69: Japan Otaku Reviews25/06/05(Thu)01:06

If you fight fairly, you’re not that strong, so it seems like you’ll be playing around with things like mid attacks, slashes, Jousting skills, and rolls.

70: Japan Otaku Reviews25/06/05(Thu)01:07

In the end, we can only connect it to the spin size and do the rhinoceros horn.

71: Japan Otaku Reviews25/06/05(Thu)01:07

That reverse kick by Ganatch is really nostalgic, isn’t it?

73: Japan Otaku Reviews25/06/05(Thu)01:07

It may not be strong by Y2 standards, but now that it has been updated, it’s hard to tell if it has become stronger.

76: Japan Otaku Reviews25/06/05(Thu)01:07

Naru has made it close to Legend on the first day, so does he have potential?

79: Japan Otaku Reviews25/06/05(Thu)01:08

>>76Didn’t you say it was subtle?

80: Japan Otaku Reviews25/06/05(Thu)01:09

>>76Where do you feel potential, Naruo?

77: Japan Otaku Reviews25/06/05(Thu)01:08Yeahx2

I can’t tell who’s strong or weak since it’s the first day, but confirming standing and crouching is a hassle.

81: Japan Otaku Reviews25/06/05(Thu)01:09

Despite being such a tall and long-legged character, they fold their legs too carefully.

82: Japan Otaku Reviews25/06/05(Thu)01:09Yeahx2

I lightly tried it, but isn’t the difficulty of combo judgment and standing/crouching confirmation insane?

83: Japan Otaku Reviews25/06/05(Thu)01:09

Sho is also a legend.

84: Japan Otaku Reviews25/06/05(Thu)01:09

I think there is a modern suitability.

85: Japan Otaku Reviews25/06/05(Thu)01:09

It’s possible that even if I think other characters are weakened in ground combat and seem weak, they might actually be strong.
There is a possibility that it could happen.

93: Japan Otaku Reviews25/06/05(Thu)01:12

>>85This time there are quite a few overall adjustments, so I feel that there are many details we won’t know until we actually move forward in the environment.

86: Japan Otaku Reviews25/06/05(Thu)01:10

I’m a newbie from Street Fighter 6, but I have unusually long arms and legs, and it’s scary.
I quite like the face and all, but…

87: Japan Otaku Reviews25/06/05(Thu)01:10

The noticeable points are still not visible.

88: Japan Otaku Reviews25/06/05(Thu)01:10

I can’t evaluate it because I feel like the people using it are just engaging in mindless killing…?

89: Japan Otaku Reviews25/06/05(Thu)01:11

>>88It’s still the release day, so it can’t be helped.

90: Japan Otaku Reviews25/06/05(Thu)01:11

When Elena and Akuma are both standing neutral, the difference in leg length is insane.

91: Japan Otaku Reviews25/06/05(Thu)01:11

As expected, SA1 is just too weak, isn’t it?

92: Japan Otaku Reviews25/06/05(Thu)01:12

It seems that there are currently no professionals using it.

94: Japan Otaku Reviews25/06/05(Thu)01:12

It would be nice if there were points that are as easy to understand as a dance.

95: Japan Otaku Reviews25/06/05(Thu)01:12

You have long legs, but your kicks aren’t as long as I expected, right?

100: Japan Otaku Reviews25/06/05(Thu)01:13

>>95I thought the middle P was long, but it’s actually moving forward more than I expected.

96: Japan Otaku Reviews25/06/05(Thu)01:12

For now, it seems to have a rating similar to that of Cammy at the time of its release.
It quickly became strong, but how about this side?

98: Japan Otaku Reviews25/06/05(Thu)01:13Yeahx1

>>96There’s too much difference in weapons…

97: Japan Otaku Reviews25/06/05(Thu)01:13

If you’re going to listen to a professional’s opinion, you might as well hear Kake-chan’s summary after achieving the legend.

99: Japan Otaku Reviews25/06/05(Thu)01:13

Getting hit by SA2 at the end of a combo and having my damage steadily increase is really tough.
This doesn’t have low firepower; it can be finely chopped and is the type that can deliver high firepower.

101: Japan Otaku Reviews25/06/05(Thu)01:14

It might turn into a pattern like AKI, which wasn’t very strong at first but surprisingly became strong through fine-tuning…?

103: Japan Otaku Reviews25/06/05(Thu)01:15

>>101I wonder if Terry has gotten used to it this time…

102: Japan Otaku Reviews25/06/05(Thu)01:15

Could it be that I’m feeling it’s extremely tough just because I’m playing against Ken and the reach difference is so big…?

104: Japan Otaku Reviews25/06/05(Thu)01:15

I dislike how most of the people who use this are strong players who come in as newcomers.

105: Japan Otaku Reviews25/06/05(Thu)01:16

Naruo said he doesn’t really understand what this character wants to do! It’s definitely weak! There are too many things missing! So I thought, well, this character must be strong, but Kake-chan is also saying it’s not strong…

114: Japan Otaku Reviews25/06/05(Thu)01:19Yeahx3

>>105Even though the guy with a contrarian streak who said that Ikyunaru is weak, I really don’t think he’s super strong, Elena.

106: Japan Otaku Reviews25/06/05(Thu)01:16

I will generally understand after a week.

107: Japan Otaku Reviews25/06/05(Thu)01:17

>>106People at the top of the ranked matches are hunting weaker players to challenge for Master, so it’s even harder to gauge their strength.

108: Japan Otaku Reviews25/06/05(Thu)01:17

I don’t understand the meaning of having a rich middle section but a weak lower section…

109: Japan Otaku Reviews25/06/05(Thu)01:18

Is there really a timing where you’d want to use SA2 to sacrifice damage for healing?

112: Japan Otaku Reviews25/06/05(Thu)01:18

>>109When you’re just barely able to type up on the 3rd round, but even if you extend the combo, you can’t defeat them.

121: Japan Otaku Reviews25/06/05(Thu)01:21

>>109Not much, huh?
The situation is terrible, so I want to create the situation normally without any gauge.
The route that only connects to SA2 has a loose correction, so the benefits of fixed healing recovery are diminished.
There are many situations where I don’t want to reduce SA1 to one gauge because it’s too weak.
Still, sometimes I had no choice but to heal.

110: Japan Otaku Reviews25/06/05(Thu)01:18

Maybe the absolute value of the reach is long, but it feels unnaturally short when looking at the length of the legs of the 3D model.

111: Japan Otaku Reviews25/06/05(Thu)01:18

It’s good that the mid-tier is strong, but on the contrary, the lower tier is too weak.

113: Japan Otaku Reviews25/06/05(Thu)01:19

I’ve fought a few times, but the range of the foot sweep attack is ridiculously strong.
With a long reach, I can hit both the big foot and the middle break, so I want to keep my distance, and my Ken ends up retreating.
It seems that Elena won’t have anything to do from a distance further than that.
Here are my thoughts at this stage.

126: Japan Otaku Reviews25/06/05(Thu)01:23Yeahx3

>>113Aren’t you mistaking the 6 major P’s for something in the middle?

133: Japan Otaku Reviews25/06/05(Thu)01:25

>>113Is it strong to interrupt the opponent’s medium foot rush?

115: Japan Otaku Reviews25/06/05(Thu)01:20

What kind of character is this… Everyone who has used it to some extent says the same thing, and the conclusions they’ve drawn are all different…

116: Japan Otaku Reviews25/06/05(Thu)01:20

Is there any meaning in the middle tier that doesn’t pair with the lower tier?

117: Japan Otaku Reviews25/06/05(Thu)01:20

The mallet isn’t much of a threat, or rather, it’s easy to see.

118: Japan Otaku Reviews25/06/05(Thu)01:20

I think there are some situations where prioritizing stress relief can occur, especially when you’re at a health point where you can take a hit from an unstoppable attack and still die.

119: Japan Otaku Reviews25/06/05(Thu)01:20Yeahx1

Most people who play with this say, “I don’t really understand.”

120: Japan Otaku Reviews25/06/05(Thu)01:20

If the good player of Street Fighter 6 says it’s weak, then it must be weak.

122: Japan Otaku Reviews25/06/05(Thu)01:22

A small trick where if you choose SA2 Healing and defeat the opponent, the match ends at the timing of the Healing activation, creating a taunt.

123: Japan Otaku Reviews25/06/05(Thu)01:22Yeahx2

Event 9 is just too late, no matter what.
In that case, it would be fine to give me +5 for a hit.

124: Japan Otaku Reviews25/06/05(Thu)01:22

It feels like I’ll be roughhousing at my favorite distance to harass and force my opponent to back off, then switching up options quickly.

125: Japan Otaku Reviews25/06/05(Thu)01:23Yeahx1

SA3, no matter how you think about it, you should be able to connect from the big Rhinoceros Horn in any situation, right?

127: Japan Otaku Reviews25/06/05(Thu)01:23Yeahx1

I’m losing my links, and it’s not like I’m using a character that can break through from the middle or bottom.
What the hell is this guy?

128: Japan Otaku Reviews25/06/05(Thu)01:24

If I could confirm the middle foot TC while standing… it’s too difficult.
Also, when I delay the cr.P cr.P, it doesn’t connect even after hitting the confirm, and I laughed.

129: Japan Otaku Reviews25/06/05(Thu)01:24

Is the volley weak?
It’s limited to anti-air, so it’s fine if it reduces about as much as Zangief’s SA1.

130: Japan Otaku Reviews25/06/05(Thu)01:24

A woman aiming to replace throughout her life.

131: Japan Otaku Reviews25/06/05(Thu)01:24Yeahx1

If done properly, the firepower is high, but the maneuverability is probably not that strong.
Wasn’t it good to have a medium foot rush like this?

132: Japan Otaku Reviews25/06/05(Thu)01:24

Outfit 3 is so erotic.

140: Japan Otaku Reviews25/06/05(Thu)01:25Yeahx1

>>1322 is a bit too revealing, but 3 has a good balance.

134: Japan Otaku Reviews25/06/05(Thu)01:25

When I feel the meticulous adjustments that make it so I can’t reach the itchy spots after touching various things, I think about how casually Mai had released the details.

139: Japan Otaku Reviews25/06/05(Thu)01:25

>>134Vega Dance
Terry Elena

146: Japan Otaku Reviews25/06/05(Thu)01:27

>>139So the next character is a strong one…

135: Japan Otaku Reviews25/06/05(Thu)01:25

It seems incredibly strong if someone who is good at hit confirmation uses it, as it can deal damage from a reach.

136: Japan Otaku Reviews25/06/05(Thu)01:25Yeahx1

The techniques I want to use in my movements all require standing and crouching confirmation and hit confirmation, and it’s making me frustrated.

137: Japan Otaku Reviews25/06/05(Thu)01:25Yeahx3

Is there a need for middle P middle P target combos to not hit while crouching?

138: Japan Otaku Reviews25/06/05(Thu)01:25Yeahx1

Did my uncle make too much noise bringing up the performance of Ultra Street Fighter IV?

141: Japan Otaku Reviews25/06/05(Thu)01:25Yeahx3

It feels like I added it just in case, since it’s said that if you lose healing, it runs away.

142: Japan Otaku Reviews25/06/05(Thu)01:26

Outfit 3 is quite cute and can be appreciated.
What’s up with those who act all cool like they’re in a target confrontation?

143: Japan Otaku Reviews25/06/05(Thu)01:26

Both the middle foot and the big attack are cancelable, which is quite thorough, isn’t it?

144: Japan Otaku Reviews25/06/05(Thu)01:27

Isn’t the impact really hard to understand?
Effects and movements.

145: Japan Otaku Reviews25/06/05(Thu)01:27

If you can confirm standing eating, the combo extends, and it’s strong! No, not that.
If you can’t confirm, you’ll just be hit back; it’s just a difficult character.
Is this convincing…?

147: Japan Otaku Reviews25/06/05(Thu)01:27

Overall, the middle section has great target combos that can deal damage and knock down from a long reach, but the lower section is just too lackluster…
Make it a fire kick that allows for a medium-range target combo!

195: Japan Otaku Reviews25/06/05(Thu)01:37

>>147It’s definitely unfair to think about this, isn’t it, Terry?

211: Japan Otaku Reviews25/06/05(Thu)01:38

>>195It has been said for a long time that only that place is exceptional… and the other target console too.

148: Japan Otaku Reviews25/06/05(Thu)01:28

If you can get a good start with a counter, there’s no doubt you’ll generate a lot of power.
The rhino horn also carries relatively well.
It’s… you know.

149: Japan Otaku Reviews25/06/05(Thu)01:28

What should I do to this guy who’s standing in a middle guard?

155: Japan Otaku Reviews25/06/05(Thu)01:30

>>149Lower stance from rolling

150: Japan Otaku Reviews25/06/05(Thu)01:28Yeahx5

I hope they finally break the loop of introducing characters with mediocre abilities after super strong characters.
I don’t quite understand why the responsibility for going too far falls to the subsequent characters.

151: Japan Otaku Reviews25/06/05(Thu)01:29

>>150If you eat something overly salty every time, you’ll lose your sense of taste.

153: Japan Otaku Reviews25/06/05(Thu)01:30

>>150That said, Elena has been swinging her long mid-lower strikes since the time of 3.
It wasn’t a character that could do too many things.

165: Japan Otaku Reviews25/06/05(Thu)01:32

>>153Does past Elena’s performance matter now??

152: Japan Otaku Reviews25/06/05(Thu)01:29

This guy is weaker than Y1 Zangi and even weaker than early Terry.
Seriously, it has been carefully stripped of strong elements and there’s nothing sharp about it.

154: Japan Otaku Reviews25/06/05(Thu)01:30

The conversation changes just by the medium punch target combo hitting a crouching opponent.

156: Japan Otaku Reviews25/06/05(Thu)01:30

The weak throws are tough… but the power is good and the middle attacks are excellent.

157: Japan Otaku Reviews25/06/05(Thu)01:30

Terry felt a bit uncomfortable because this modification has made various connections possible.

158: Japan Otaku Reviews25/06/05(Thu)01:31

The scenes that come to mind targeting healing are
It’s when you’re using SA2 to make an opponent with less than 1 D gauge go down, but you can’t expect much damage due to combo scaling.
It’s not bad to put pressure on the opponent at the edge even if the wake-up situation is worse than an all-out attack.

159: Japan Otaku Reviews25/06/05(Thu)01:31

“Since I’ve completely destroyed everything with my dance, I’m looking for even more destructive characters! But if a balanced character is introduced in that situation…”
I understand that it can be tough.

160: Japan Otaku Reviews25/06/05(Thu)01:31

Naruo
Elena will never touch it again.

161: Japan Otaku Reviews25/06/05(Thu)01:31

The performance is also mediocre, and the character isn’t popular either.
It will ultimately become air.

166: Japan Otaku Reviews25/06/05(Thu)01:32

>>161T, Lee

162: Japan Otaku Reviews25/06/05(Thu)01:31

Using healing when the combo correction is tight is efficient, but those times tend to be lethal…

163: Japan Otaku Reviews25/06/05(Thu)01:32Yeahx2

It’s already over without a middle foot rush.
This update has made it even worse.

206: Japan Otaku Reviews25/06/05(Thu)01:38

>>163There’s no judo either.

164: Japan Otaku Reviews25/06/05(Thu)01:32

Well, maybe the next one will strengthen the lower level, right?

176: Japan Otaku Reviews25/06/05(Thu)01:34

>>164The year after next, huh…

167: Japan Otaku Reviews25/06/05(Thu)01:32

The lower section is weak, so strong middle techniques are not strong when measured by individual techniques.

168: Japan Otaku Reviews25/06/05(Thu)01:32

I’m a little concerned that if this goes poorly, there’s a possibility that the first person from Y3 could show up right away.

170: Japan Otaku Reviews25/06/05(Thu)01:33Yeahx6

>>168That way everyone is happy.

172: Japan Otaku Reviews25/06/05(Thu)01:33

>>168Gouki had enough impact even if Vega came right away.
If a new character comes out this month or next month, Elena’s popularity will disappear at lightning speed…

175: Japan Otaku Reviews25/06/05(Thu)01:33

>>168Based on past precedents, new characters will probably arrive in July.

180: Japan Otaku Reviews25/06/05(Thu)01:34Yeahx2

>>168If that’s the case, let’s not just wait for a large adjustment but also have a medium adjustment at that timing.

169: Japan Otaku Reviews25/06/05(Thu)01:32

Shall we let it sit for about 2 months?

171: Japan Otaku Reviews25/06/05(Thu)01:33

It’s a new character, so of course, but what is that? What is that? I’m being endlessly teased.

173: Japan Otaku Reviews25/06/05(Thu)01:33

Why does this guy have scaling attached to his strong punch?

174: Japan Otaku Reviews25/06/05(Thu)01:33

With this performance, there’s no way to handle this guy without Links…

177: Japan Otaku Reviews25/06/05(Thu)01:34

To be honest, I’m really looking forward to the new Y3 character.
I tried to transfer the character, but Elena is a bit difficult, so I can’t do it.

178: Japan Otaku Reviews25/06/05(Thu)01:34

Whether Elena’s performance is strong or weak, I wanted the Y3 characters to be announced quickly.

179: Japan Otaku Reviews25/06/05(Thu)01:34

I really wanted Link’s Tail—right now, there’s seriously nothing to do with Zangief who is just slowly fading away.

181: Japan Otaku Reviews25/06/05(Thu)01:35Yeahx1

I think I might have failed a bit while trying to create a technical character.

182: Japan Otaku Reviews25/06/05(Thu)01:35

Menat menat!! Menat!!

196: Japan Otaku Reviews25/06/05(Thu)01:37

>>182If Menato comes, I’ll be happy, but I wonder if it will happen…

217: Japan Otaku Reviews25/06/05(Thu)01:39

>>196New ones for 5 are popular and don’t have overlapping nationalities!

183: Japan Otaku Reviews25/06/05(Thu)01:35Yeahx2

I like Elena, so I was planning to use her even if she’s a bit weak.
It’s more concerning that it’s not interesting rather than being weak.

184: Japan Otaku Reviews25/06/05(Thu)01:35

It seems that Julia’s new costume is already in preparation.

185: Japan Otaku Reviews25/06/05(Thu)01:35

I wonder who will come next.
Shall we go cut the cherry blossoms soon?

186: Japan Otaku Reviews25/06/05(Thu)01:35

I wonder who will come to Y3…
I hope they pull from places outside of fighting games that I don’t understand.
Soccer players, etc.

187: Japan Otaku Reviews25/06/05(Thu)01:36Yeahx5

>>186No one else wants it, so stop it.

188: Japan Otaku Reviews25/06/05(Thu)01:36

I want new characters from Street Fighter, not old ones or collaborations.
It’s something new, not from the disciple lineage.

194: Japan Otaku Reviews25/06/05(Thu)01:37

>>188Because there is a risk that no one will buy it~

203: Japan Otaku Reviews25/06/05(Thu)01:37

>>188Like G from Street Fighter V.

189: Japan Otaku Reviews25/06/05(Thu)01:36Yeahx2

Since it’s an unintended edition, you can go ahead and do an emergency maintenance for fine-tuning.

190: Japan Otaku Reviews25/06/05(Thu)01:36

I’m already full from the gi, so I don’t need either Sakura or Sagat…

191: Japan Otaku Reviews25/06/05(Thu)01:36

Sakura will probably come soon.

192: Japan Otaku Reviews25/06/05(Thu)01:36Yeahx3

That’s enough of the collaboration…

193: Japan Otaku Reviews25/06/05(Thu)01:36

If you come, I will be happy and use it.

197: Japan Otaku Reviews25/06/05(Thu)01:37

If it’s early, or considering the schedule, it wouldn’t be strange at all for the next character to arrive around the end of this month or the first week of July.
Using it based on the expectation of adjustments coming at that time is also one way to do it.

198: Japan Otaku Reviews25/06/05(Thu)01:37

But it’s too plain to adjust, so we can only play with the thread image.

215: Japan Otaku Reviews25/06/05(Thu)01:39

>>198Depending on the character, it’s pretty different; Dhalsim’s combos seem to have gotten longer.

199: Japan Otaku Reviews25/06/05(Thu)01:37

I think the new character will be a disciple of Balrog based on the flow of things.

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