
They have a happy-looking face.
>>1You can only laugh at such a specification.
【Event rewards being distributed】
The rankings for the free challenge quest “Blow Fiercely, Shining Storm” have been tallied, and we have begun distributing event rewards from today.
The rewards and distribution conditions for this event are as follows.
*Rewards can be received from the “Receive Content” at the support desk.
*Please note that if you exit the game without saving after receiving the reward or if you rewind to a save data before the reward was received, you will not be able to receive it again.*
>>3Please be careful, right?
Put an auto-save feature on when I receive it…
I think it would have been better to give it as a reward for clearing the quest at S rank…
>>5I think it can’t be helped if they haven’t been able to change the specifications there since it was originally implemented as a reward at the time of the ranking announcement.
That’s how it is, but…
Why do things keep getting worse and more flaws keep increasing…?
>>6I want to see the player’s frustrated face…
Please be careful, it’s not that.
It would be nice if the system saved it when it was received.
Since it’s something I’m doing for the first time, I don’t have enough knowledge or experience, which leads to mistakes.
>>10It must have been something that was done during the downpour, huh?
>>12If you start saying that you can’t do what you did in the past, Wiles is going to be stunned.
>>16It’s something that was possible in this work…
Maybe it would have been better if they had gone with auto-save instead of save.
Be careful because you’ll get banned from the previous thread! I’ll teach you how to distinguish modified quests! I saw that the rewards section is already all messed up, so I’ve already messed up two today.
>>13Seriously, it’s at the level of letting AI or a newbie handle the operation.
*This information is as of Ver.1.010. It may change with updates. Please check the official site for update information.*
Normal Conditions Supplement
Target Monster “1 head” or “2 heads”
Quests with 3 or more heads do not exist.
Additional Rewards
Target Monster Maximum “5 slots”
If the target monster is 1 head, the number of reward slots for “1 head”
Quests with more than 6 additional reward slots do not exist.
Target Monster Maximum “10 slots”
For “2 heads”, the number of reward slots
Maximum number of items per slot Maximum “4 items”
Quests that allow obtaining more than 5 additional rewards per slot do not exist.
Artya Parts
Can only be obtained in quests targeting “Veteran Specimens” or “Zo-Sia”
Artya Parts cannot be obtained as additional rewards in quests targeting anything other than “Veteran Specimens” or “Zo-Sia”.
Reward Money
Ranging from 11,160z to 67,320z
Time Limit
25 to 50 minutes (in 5-minute increments)
Failure Condition
The maximum number of times “fainting” can occur is “3 times”
© CAPCOM
Rewards of 67,320z or more require modifications, you know! It seems like they’re increasing the rewards where they’re saying that.
Aren’t we not in contact with each other?
If you implement specifications like this, of course you’ll fail miserably.
>>14Do not try to find the slope.
Why are you talking like it’s a specification?
No, even without a hammer, this is laughable.
I wonder what is happening in development.
Was the crime of presenting facts equivalent to an ID?
Did you throw your technical skills down the drain?
>>24I am scheduled to give a talk on innovative UI at CEDEC2025?!
>>36I wonder if they will talk about how to create a UI that makes it easy to leave tests to AI?
>>36Is it asking to be a negative example?
What is happening inside Capcom?
Are you really having an internal war?
I laugh at the fact that my ID is shown.
Honestly, it’s nothing but a warning!
Did the highly loyal DEL explode?
Feel free to reply without worrying about the ID.
The theory that the person in charge of writing the patch notes is being bullied might be true.
It takes 5 minutes for Wiles to boot up without exaggeration, but what’s happening in the background?
I’ve never seen such a slow startup even with fairly heavy games.
>>30The current game shader compilation is slow because it’s done at startup…
That said, it’s not really a game that does anything that impressive, though.
It didn’t work.
I’m really having a stomachache.
It says that if you don’t save after receiving the ranking reward, you won’t be able to receive it again, and that’s why I’m making this face.“It’s the kind of image that makes you laugh, saying ‘The enhancement after waiting two months for the hammer was just at that level.'”
But there are no attendants when it’s tough.
Can I write what I thought about this update for now? That’s fine, thank you.
It’s great that Akuma is fun, but if you could create this, you should have been able to create new weapons too.
What does that environmental organism want to make me do… Is it stupid to think I have to sort them one by one?
Implementing version 8 is fine, but if the goal is just to earn rewards, it ultimately leads to farming Albedo. Can’t something be done about this?
I’m sorry to interrupt your enjoyment with the hammer adjustments, but aren’t other weapon bugs and adjustments being neglected?
>>33I only carefully took down the light bowgun, so it’s not half-hearted, okay?
>>41Using shotguns, I’ve gotten somewhat stronger in a reckless kind of way.
Instead, it became a weapon that was accompanied by death.
>>55I’m not saying to raise the firepower!
I’m telling you to make it interesting!
>>72Reach is empty (lol)
>>33I’m carefully adjusting it so that it doesn’t become too strong.
Next, I’m wondering if they want to mess with the motions or maybe turn it into a punching bag for other users?
>>49To be honest, there are times when it feels like it could either be an unintentional mistake or something done with malice.
First of all, it’s strange that there are no makeshift counters and follow-up moves for weapons other than great swords and switch axes, so I wish they had made adjustments to hammers, hunting horns, insect glaives, and heavy bowguns.
>>73Fixed the issue where you could not receive a medal when countering with weapons other than the great sword or sword and shield in multiplayer!
They said that in the patch notes, so there’s a possibility they just randomly set the counter for other weapons and released it.
>>33Are you saying that the thing I fixed after leaving that bug alone for a while and then slightly increased the firepower is ready?
It makes sense if it’s fun for Gouki.
>>58It’s ironic.
What’s with advertising the modified Quefilter like it’s the highlight of TU2?
Shouldn’t we just go in quickly without waiting for TU2?
>>34Isn’t it taking about two months to distribute this ranking reward?
I want to know what is happening inside.
Didn’t I have auto-save when I received it… I forgot.
>>35I thought it was automatically saving since it showed “Save” when I received it…
Auto-save can’t be turned off, right?
Loyalty is starting to spread on the bulletin board as well.
★It was implemented at level 8, but with double the health and double the time to clear, the rewards aren’t much different…
>>39I really don’t understand what it means.
If you want materials, you can hunt regular creatures, and if you want Artea, you can just run around Albedo.
You’ve got a lot of stamina! That’s amazing! But it’s not like that. If you want to enjoy that kind of play, you can adjust weapons and armor here and have fun.
What were you doing during the downpour?
>>42It was distributed on the bounty update day of the week following the end of the period.
Maybe there were such reports because they were received in the same way.
It seems questionable whether it has a scale even comparable to a doujin game circle, excluding graphic duties.
It seems like fixing two issues leads to one new bug, creating a spaghetti situation?
Isn’t the camp bug that reoccurred in TU1 and the icon display bug that causes the main unit to crash at an emergency patch level?
Especially the latter will involve the main unit if it doesn’t restart.
>>51I’m not destroying games like Azuz.
It’s really awful to be told that having no adjustments is still better…
The player has completely lost trust.
By the way, can’t you do auto-save when receiving items, like you can with the daily login bonus?
>>54It’s done.
I don’t understand why it can’t be done with additional items.
>>60Perhaps the Charm team is different from the Bounty team.
>>54I’m seriously frustrated, so it feels like if I don’t save, it just disappears.
I don’t want to.
Even in the unnamed thread, it’s turned into something like “What the heck is this…?” so I don’t know where the people who would del this thread are hiding.
>>56Sometimes people just leave poop because it’s a Monster Hunter thread…
>>63Since it’s a hammer thread, it might be considered a complaint thread… maybe that’s why it’s getting deleted.
>>63It’s like a rough joke…
I thought layering with Moriba was good, but it’s been half a month…
I’m not saying that no adjustments are better, but can we do something about you messing up every time?
What is with trying to make me do fishing?
I’d prefer if you could do something about weapons or something like that.
>>65Ayo!! Gouki, I’m waiting!!
>>75I laughed when I was told it felt like being shown a giant puzzle with a smug face after neglecting my homework.
I can’t laugh.
I’m holding back because there’s still enhancement left for summer, but the hammer is so weak! Is this what we waited for two months?
>>66The summer offset enhancement, when I look at the wording, it’s clear that it will ultimately just be a significantly inferior version of the great sword.
Well, those who only use the hammer will be overjoyed, but…
I thought Akuma was really well made, but what I bought was Monster Hunter.
>>67I thought that if I could make Akuma, I could have gone for the Dragon Punch too…
I never thought that the lack of content was such a trivial problem.
>>74It was a secondary problem brought about by the corruption of development…
A condescending attitude of thinking that users would be satisfied with something like this, haha.
Nothing to do.
Not that.
I’m being deprived of what I need to do.
I hope I can log in and play during the festival, without exaggeration.
I was surprised to find that the gun had received quite a good adjustment after starting it up after a long time.
I thought about looking for the good points in the survey, but the bad image has come out stronger, and it’s troubling.
>>86At least there really isn’t anything that has improved with the update.
I seriously can’t find it.
>>86Since it’s a prompt to write about what improvements you’d like to see in the free comment section, it’s only natural that it turns out this way… If I list out my requests and include reasons and justifications, I’ve already exceeded 6000 words and it’s still growing.
What’s the purpose of managing environmental organisms?
>>87Since it’s a drop-off method, let’s move your favorites to the first page!
Level like this
>>87If you organize it, you can make your favorite individual appear!
I want to play like that, but do you have any idea how many I’ve caught over here…? You’d understand if you just played a little bit…
>>95I thought I could escape them all at once, but I can only open the menu and release them one by one. Is this really what the latest game in the Reiwa era is like?
It’s strange not to release an emergency patch outside of the Azuzu method.
Hunters who are still doing it are hunting bugs.
Environmental organisms are fine as long as it’s like my house, right!
What is this?!
In the first place, it’s already a failure that the survey is delayed…
>>93It’s okay to be late.
What is this without any notice or explanation?
>>106It could have been resolved if I had just said I would postpone it until the week after May 30th.
I definitely want to buy the MR, but I’m starting to think I might not need to buy a new one if they completely overhaul the engine.
Could it still be the RE Engine for Switch2?
It’s quite something to see the rating drop after an update…
>>96It keeps getting harder to breathe, and even though I’m getting more equipment, I’m not sure if I’m getting stronger, while others are getting weaker…
>>97It was at this stage where the IB was also damaged and the surroundings were fixed…
What is the reason for the guild points being increasingly tight?
>>99To be honest, even if it’s delayed, there’s currently no problem with anything other than new things… but there’s absolutely no fun in delaying it.
>>107In other words, the people who start later tend to feel a slightly stronger sense of discomfort.
If you say there’s no one starting now, well, yeah.
>>107I don’t think there are any, but it’s becoming harder for new customers to accumulate.
>>99Isn’t that clear?
Because earning money shortens one’s lifespan.
>>117I seriously hate that the developers seem to think this way.
Don’t turn making money into content! Normally, what you do at that point is what becomes content, you idiot!
>>125I totally understand.
What was the point of making it easier to create equipment from past works?
I feel like it’s the first time I’ve seen “the worst” as an option in a game survey.
The group that is most spoiled and ruined by waiting for MR or buying MR.
It seems like they are using AI amazingly, but why is this game so bad?
Development should become much easier, but…
>>104Isn’t that something that’s only acceptable at the indie level? Considering the current scale of game development and the technological advancements in AI…
>>104Is that what you’re up to…?
The upper management is clearly enjoying reducing the workforce! This is exactly how it is in our company…
>>104Originally, it was something that would make the practical part easier, so if there are people who can lead and scrutinize, then that’s fine.
Aren’t they simply at a level where they can’t use AI? It seems they have a planned lecture.
>>121At the time of the development announcement, AI was still the type that involved people searching for the correct answers from a vast mountain of useless outputs, so if the equipment wasn’t updated, it would be like this.
>>104It seems that games like FF7R are using AI for debugging and lip-sync, so I guess it depends on how you use the technology.
Because I was slow to buy it, my friend has already gotten bored and isn’t playing multiplayer at all.
It’s the first time I haven’t played Monster Hunter for 100 hours.
If only I could bookmark my favorite individuals, that would have been enough.
I thought the next Monster Hunter would definitely be a silly game, but I guess the staff merged them together…
Sad
AI is not some dream technology that can do anything.
I feel like things like image generation can be used casually.
>>115Writing a novel requires a certain sense of moderation and a bit of prodding with a stick, so it’s still in the hands of people, after all…
>>115I tried using AI for the backgrounds in the artwork of Kengan Omega.
It seems that it takes quite a bit of time for the specified items to come out, and even after they do, checking for copyright infringement is tough, so I guess they decided it’s better to just use an assistant!
It’s been over 10 years since 3G with things like piercings, unresponsiveness, and freezing, so get your act together!
Well, if there’s someone who says they might do Wilds, I’d say to wait until the expansion.
>>118At least don’t ask what weapon I want to use…
In this terrible update, the part that I can’t forgive is the added effort to the map.
I don’t understand why the UI evaluation is going down.
Even if the Lagia equipment comes, there’s no one to hit! That’s the hardest part.
Everything converges to Artia mining.
>>124It seems like the unused production gear will be used for purposes like asking for final enhancements to use the leather from the production equipment.
>>124The first wave of Mitsune was designed as a set of weapon + armor with four parts, and came with a strength that is totally unworthy of such restrictions, so I really can’t expect much…
I think the weapons won’t compare to Artia, so it would be nice if only the Janaf subspecies, which was lacking, could be saved.
It’s common to receive a harsh evaluation at first and gradually improve.
It’s rare to see the core players who play for long hours creating BAD, so it’s refreshing.
I don’t need this kind of freshness.
>>126Coincidentally, it’s something I saw in the early days of IB…
Even if I recommend it to someone new, I want to make sure everything is finished, like the updates, before doing so.
I don’t want to make them pay this amount under the current situation.
It seems like they’re strangely trying to stretch the playtime by squeezing points and armor stones.
The crucial additional content is sparse, and the impression of withholding upper adjustments is terrible.
Even if a lot of additional content and adjustments are made from here on, all I can say is “If you could do it, you should have done it from the start!”
Personally, I think it’s okay to just say that weapon adjustments are poorly done.
The adjustments to guild points throughout the initial phases just make me think someone has really lost their mind.
Moreover, it’s questionable whether it has any meaning.
Using AI is good.
Checks for usability and action-like tactile feedback should be done by humans.
The FF7 Remake: Rebirth is using AI for bug detection, but let’s do something about the performance differences of the AI, okay?
>>134AI is convenient, but after all, it’s just a tool, so in the end, you have to address the performance differences in the users.
“Don’t do it from the beginning! But I wonder why it was done that way in the first place?”
If it’s because of the deadline, then there’s nothing that can be done.
The recent reviews for Steam have fallen to somewhat unfavorable ratings, which was disappointing.
>>136Is it really that controversial on Steam!?
>>144I haven’t seen many arguments for and against strategy games recently, except for the issues on Steam that prevented proper startup of Earth Defense Force 6.
>>136I understand your feelings painfully well.
>>136Despite the time it took, there are things that have improved…
I’ve been watching the recent moves and felt frustrated when I was told that it’s better to buy it on sale after the final update, so I’m going to revise it to a game where you lose out if you don’t start from the beginning. So don’t be surprised if I think you should buy it early.
>>137I guess I just won’t buy it anymore…
>>137Even the recent online games are tough to keep up with, aren’t they!?
>>146When you say the closest, it reminds me of Blue Protocol and nightmares, so I don’t like it.
I remember because I was discouraged by the shell collecting in the first update.
Do you really think it’s sane to innocently believe that Lagia will become a crowd-pulling panda?
Well, it does have some appeal for attracting customers, but it’s way too difficult to make it a highlight three months in advance.
SB has finally reached 10 million sales, but Wi has already reached 10 million.
In other words, Wiles is correct.
>>140The good initial response is a result of the expectations and trust built from previous works.
And this time I lost that.
>>140Because it sold well, Fujitoku acts all high and mighty.
And the sales of the next work, Ichinose’s Monster Hunter, will decline.
>>149Ichinose is not in a position to play the victim.
>>140Just because World got it right, Wiles’ evaluation is all over the place! Get it together!
>>140Use the credit earned in Sunbreak! Spend it all in Wylds!!
>>154Still, when a new one comes out, I end up buying it…!
>>169…I feel like this time is reasonably good enough…
>>169I’ll buy it, but seriously, after messing up this badly, normally you wouldn’t buy it again…
>>169After completing the IB, I was excited about the next one, but I was disappointed with the Rise and decided not to buy it. After the SB, I hoped that the control system would return with Wiles, but I was filled with despair—I’m someone who feels that way too.
It’s frustrating that armor ultimately converges into a similar skill composition.
Well, that’s something that happens all the time.
I thought the Witcher collaboration would have Geralt and some Ancient something boss, but I never expected it to be worse with the Gouki collaboration.
It would be better to prepare an opponent you can hit; just make Goki a monster slot.
The weapon skills are generally unpopular, so it seems like MR weapons will be loaded with skills recklessly.
>>147If you went through the trouble of separating the types of skills, then that’s correct; otherwise, there’s no choice but to just open them quickly, so I want you to do it faster.
I guess the young director will have to clean up again next time.
Well, it’s only natural that the reviews are somewhat unfavorable since the ratings drop with each update…
There are many diligent players.
>>157I waited until this update at the end of May, after all.
I put in BAD.
>>157Well, there are good things too, and I think the bad things will improve from here, so I guess it’s okay.
It didn’t happen and it doesn’t seem like it will happen either.
👎
Right now, the only thing I’m looking forward to is the Wilds arrangement for the Lagia battle… I’m not particularly excited about Lagia itself.
>>158I mean, the Lagia equipment looks lame, and unless it gets a major remake, it’s not really something that makes battling super fun either…
>>167Regardless of appearance, since the skills that were there have all disappeared from the armor, I think the composition itself will be refreshed, strong or not.
>>158To be honest, I don’t like world-type arrangements because they are too quiet.
I love the Valhazak battle, but
I still think it’s questionable to use the materials from the limited-time Elder Dragon to strengthen charms.
If you’re going to produce protective talismans with special skills, that makes sense, but isn’t it weird to base enhancements on such limited-time quests?
At this stage, some people have a bright outlook that MR will improve significantly based on the current reputation, but I don’t think it would have turned out this way if they had such a noble stance.
>>164I think we’re in this situation of selling it in this state because of the layer that just wants it to be finished as an MR… The complete edition business model really isn’t good after all.
>>173Is it the customer’s fault?
>>164I don’t really remember making major changes to the UI or in Rise either…
I think it’s already pretty tough at this point.
>>164I only have the impression that the development is simply delayed more and more.
I can’t do anything about the UI anymore… Even if a large-scale DLC comes, they can’t suddenly change the UI.
Taking a survey has nothing to do with AI…
It’s fine to have AI do tests that don’t require human effort, but the extra capacity generated from that is being invested in environmental biology and fishing.
Stupid?
I like Lagiacrus, but I’m not happy when Lagiacrus shows up…
The weapons and armor underwater or from Lagia are probably not strong compared to past installments.
The fact that it goes down over time means that players who are actively playing each time an update comes are giving it a thumbs down.
>>172The longer this situation continues, the more the patient heavy player demographic will be shaken off.
Isn’t this unappetizing?
Wiles thinks it’s probably because the foundation is rotten due to being able to use two weapons.
The time spent on weapon crafting is surprisingly too little.
>>175The skill system is dragging along the old ways, so the variety of skills that can leverage the advantages of dual-wielding weapons… is not very good.
The renovation of the bug stick costs money, so please get used to it; the nerve to bring out Goki is condensed with various things.
If you’re having the AI do it, could you optimize the secret’s movement route a bit more?
Why are you getting stuck every time?
Since balance adjustments were made, we also have to adjust the arena.
There are no resources.
I won’t say that the original evaluation of STEAM is everything, but…
I think there’s definitely a reason for the decline after the update…
I hope you don’t forget that 10,000 yen is a lot of money.
>>184I can’t forget the comment about paying ten thousand yen to be forced to play a basically free game.
I think the management is so negligent that everyone is seriously losing interest in the Monster Hunter content itself, but it feels like the management is just thinking, “Oh, it’s just the usual complaints, haha.”
Doing this after playing Sunbreak or IB makes it even more fun.
>>188Overall, Wiles is slow to move, isn’t he?
It feels like the controller’s movements are not directly connected to the hunter’s movements.
The previous series never felt like this, so this one is really disturbing and makes me feel excited when I play past titles! It’s fun! It’s fun!
But if I think about Wiles, isn’t it the case that when MR comes, the moment it arrives is the peak wind speed, and then it’s going to die out after that for a while…?
Buying it immediately, playing with it, and then moving on is the right choice after all.