
I’m glad that Richard has become almost an essential feature.
Stinger, Build Angel, and Thunderbolt are my wings…
No enhancement parts!?
>>2It’s a system where you can form a squad of two, and the bonuses equivalent to the enhanced parts set for each unit also apply to your partner.
Richard, also known as Pyuria’s Stinger, has a bonus of Air A (Air S), so I’m using it as a substitute for Mazinger’s Scrander.
I’m playing with V and going backwards from 30, but since we’re a duo, it’s great that we can choose from more machines… I was frustrated because there were too few options on the other side.
>>7Yeah…
>>2Instead, each unit has separate buffs such as terrain adaptation, range, mobility, firepower, and barrier, and when they are combined into a twin unit, they share those buffs. So you can pair units that have long-range buffs, which makes their performance average, but aircraft that have atmospheric suitability are in high demand as Minovsky Craft roles, making it quite enjoyable.
Be careful because there is a bug where Nagisa will disappear if you restart the stage without resetting or continuing after a game over while keeping your funds.
I only know the term “fire extinguisher thruster module.”
The traits of the partners in a combo are quite important, you know.
👓
It’s rare to come across someone who was lured by L’s image and doesn’t know the tag system.
>>9I was lured here by the text of Gaiking…
There are many space B, so Zex is seriously valued as a thruster module.
In other words, the Mega Cannon and Hit and Away are strong, so their individual performance is also good.
It brings back memories… like the Yajima operation and the fire-fighting thruster module…
L’s combat animation is really good.
It’s really great that the returning members are being refined.
I just finished watching the anime, so I can easily replay it in my mind without sound, and the animation of Gaiking is well done, so I’m satisfied…
The flow of the Demon Emperor’s sword is only this way, isn’t it?
It’s nice that support machines have proper roles in this system.
A game where it takes a long time to progress, then you quickly get taken out by reinforcements and the boss, resulting in a game over, making you lose an hour in frustration.
It’s a shame that my squad can’t become stronger because enhancements beyond level 10 are not allowed.
The individual could perform combo attacks on its own, right?
I actually quite liked this balance.
It’s great that such an excellent thruster module is available early on.
Since you can’t extend the range with enhancement parts, the beam scythe’s range of 1-2 for the Deathscythe Hell is in a terrible state.
This time, DESTINY is a reproduction of the original work… no, it feels a bit different…?
There is a particularly critical bug related to the Ikusa, so just be careful about that.
I remember that Neo Wife was strong in the enhanced parts slot.
I’ve been seeing some recent Gaimas having success here and there.
It doesn’t feel extremely interesting, though.
It felt like a genuinely interesting good work.
>>28It’s undeniable that I went to pick up after K, but there really isn’t much to fault.
Is the protagonist some kind of hero robot?
>>29I think that’s probably BX.
L is a machine with energy absorption characteristics, leaning towards the super type.
>>31It’s about L riding a robot made by the doctor and getting support from a maid robot.
It’s the one where BX rides a hero robot and the heroine is a girl with amnesia.
I was surprised to see that the original protagonist mecha in this design doesn’t combine to become a successor model in Super Robot Wars.
But the battle animation was definitely high quality and very well done.
>>30It’s properly merged, after all…
>>32I see.
Pravagra Grenade, huh?
I think it would be nice to slice through solo with combos… but in the end, I end up using it in a tag team.
In Super Robot Wars, when you reach the maximum number of kills, the glasses will forcibly break.
In the Gaiking series, Stinger is of course excellent, but Crab Tank and Kill Jagger are also great as parts.
The serpent might not even realize that it can ride unless it’s told to.
Since Rival King can fairly manage on its own, I tend to avoid using Serpent even more… I might have only seen the Serpent Buster animation in K.
No problem at all!
The story is ordinary.
Battle anime is among the best on portable devices.
>>39If the comparison target is W, then well… it just feels normal and calming…
With the abolition of non-consumable weapons, the number of units that require careful operation has increased.
I remember laughing at how outrageous the Majin Kaiser was, bringing 99 gigantic missiles.
>>41Basically, the Super Robot Wars tends to consume a lot of EN.
The 99 gigantic missiles, true to the original setting, stand out even more.
“Are you really saying to walk towards the blue sky!?”
I was really excited that Voltes crossed over with Macross F after the original story ended.
It’s too bad that there are no standout events for Combattler.
It feels like only when I’m told I have no potential, like when I unleash a new special move.
It feels like they’re being quite cautious with the Olympic-related matters as a reaction to the previous work.
>>45I never thought there would be such a difference in consciousness between me and Nameless…!
Even dust accumulates into a house of garbage! Please be mindful of that!
I think the first round should have a game balance that is neither too difficult nor too easy.
The previous two games were easy from the first playthrough.
I thought all the Valkyries were strong, but then my glasses broke forever… That reflection probably influenced the specs of UX and BX, but it swings too far from one extreme to another.
It’s really a shame that I can’t use Saber.
>>50Aslan will probably have to put 90% of players on Gaia because the Zaku is too weak.
>>50Duel and Buster were released before FREEDOM…
>>70That’s also K’s point of reflection, isn’t it?
I had the credit for the MUJI species name, but I couldn’t use Duel and Buster. K
>>81K wanted to use Bulduel and Verdebuster rather than the other options.
Is the dimensional connection system Zeorimer…?
Welcome.
Intercept
It was nice that the crossover with Mazinger Z was cool in a subtle way.
The protagonist’s combat lines alone have created a fairly long video, although it has now disappeared.
It seems like it’s a three-person crab tank…
I thought it was funny when a cute girl appeared and a symphony started playing.
Also, she wasn’t particularly cute.
The stage where Majinkaizer participated left a strong impression.
The final boss has finally appeared…!
Whoa, who is this old man?!
>>60To be honest, I think the final boss in Super Robot Wars 1 is pretty underwhelming.
>>68The covert activities are being carried out properly, but the fact that they are still shrouded in mystery and haven’t appeared in public until their identity is revealed is concerning…
>>82It’s the right mastermind, but from an entertainment perspective…
Super slow combination assault added.
It’s great that Majinkaizer is ridiculously strong even though it joined the fight late.
However… I don’t mind if you take the old Mazinger, but I wanted you to carry on the modifications.
A brother with a rather thin presence.
I think it’s questionable that all the important combat events involving the enemy original are handled by “soldiers” just because of one president.
>>65The enemy original includes HL-1 as well…
If he puts his mind to it, Rush Bird-kun can defeat the final boss alone with his hidden strength and EN absorption.
Of course, it takes a ridiculous amount of time and is silly, so it’s faster to just gather together and smash it like we always do!
We’re going to combine…!
Huh?
Alice-chan is cute!
99.9% of anonymous people do not remember the name of the final boss president mentioned in the middle of the story at all.
In the original work, it was only done once in Kaikink, so it’s nice to be able to freely use Superior Sky Gaiking.
I like the special move because it reminds me of Shine Spark.
There are highlights like Ixsear 4 and the Factor of Goghi.
The atmosphere between the protagonist and the final boss is too thin, yeah.
I find squads troublesome, but I like this system because I want to produce a lot.
Unlike other systems, it’s nice not to be restricted by the mobility of the sub.
I’ve never seen a final boss hiding this far.
The scene where Alto follows Quarter and takes Cheryl along is really good, isn’t it?
(An unfinished new play)
>>78Kaoru-kun: “The Shito won’t come anymore.”
The protagonist was a good child who could properly ask those around if it was okay to squeeze lemon on the fried chicken.
Since it’s designed by Orilobo’s Yamane, in a sense, it also has the blood of a hero robot.
It’s the only Super Robot Wars that has fully completed the TV version of Macross Frontier, so sometimes I want to play it.
Z2 took everything from Basara…
In the pre-battle conversation with Proist, Shin’s line saying “The people of Darius other than my father are trash” really stands out to me.
“I’m going to go with the Archangel, so I’m leaving Minerva to you, alright? You can handle it, right?” When Asran said that, how much do you think I’ve watched your back? I’ll do it! I’ll show you! I love how Shin responds.
Aslan in this game is still fighting properly even after getting his Saber taken away.
>>86L’s Athrun reveals his true identity on his own and, even though it’s a draw, he defeats the enemy together with Kira. He can also pilot Gaia, which is in the warehouse, so the story progresses without Shin being disillusioned.
An example that too much behind-the-scenes maneuvering by the mastermind is not good.
The scenario might be safe, but it reminds us how wonderful that safe outcome can be.
And if you take a closer look at the main cast in the scenario, they are quite edgy.
The small Bajura is super strong.
The doctor is saying, “Shall we make a battleship next time at the ending?”
Where did you gather the funding for Alice and the original units in the first place…?
Rush Bird has functions that casually resemble the Zeorymer.
I like Seed Destiny the most because it treats both Kira and Shin properly as protagonists instead of favoring just one of them.
>>94The handling of Dearka is too skillful.
Valuable Ikusa participation work
I won’t let you ride on the Ikusā Robo! I didn’t know there were bugs because I was doing that.
I know that Gokai is the Kato Institute.
>>97I just feel some kind of synergy between the face, personality, mechanism, and ideology…
The BGM of Ikusaarobo is nice, isn’t it?
>>98This unmistakable 80s vibe is irresistible.
Gohou can also persuade the characters from Linebarrels.
Voltus is becoming too reliable.
Ikuser is an incredibly well-made combat anime.
The continuous evasion is tough, and due to the tendency to receive some damage, the seed-type mobile suits are too unfortunate.
I thought that, but the Strike Freedom and Akatsuki that joined in the second half are incredibly strong, giving off a huge feeling of a true debut.
I’m glad that the Gundam SEED character received the best treatment in the Super Robot Wars it participated in.
The UX is great, but it’s after the main story ends.
I have an image of invoking cliffs excessively in battle anime.
Black! Ikusa 4!
The Demon Emperor’s sword is really memorable.
When I saw the original work, I thought, “They turned that into a combined attack!?” – Ikusa 3
That’s kind of like an AI’s habit.
L’s Valkyrie is super strong!!
The 2Z Valkyrie is incredibly weak!!
Eva Unit-01 laughs with the sniper unit.
>>114The Q hasn’t been released yet, damn it!!?
>>114We will now commence the Yajima operation!!
The frustration of wanting to see Gaiking LOD with voice acting due to the YouTube distribution has resurfaced…
>>116I thought it would come out in Y…
I want the person inside the diamond to participate with their voice while they’re still energetic.
Here we go.
>>117It’s great when the BGM 1 loop fits perfectly, isn’t it?
Max God’s strongest technique was shocking.
>>118That’s nice, Aoi-chan punch.
I get mixed up with UX in my memory.
The difficulty of Route Branch A is clearly high…
I’m dissatisfied that it’s random whether the opponent will attack individually or focus their attacks during a counterattack.
I thought Gaiking LOD was a remake that only a few people knew about, but it turns out it was known for its betrayal.
The sense of translating that special attack and the dialogue with the final boss in the last episode of Nova into the ultimate technique is amazing.
I want to forget the Z series’ namesake technique.
Even without merging, they are strong enough on their own, but when facing a boss, you can’t help but want to go with Gaiking the Great.
>>127If North and Lee combine, they’ll be eliminated, so that’s fine.
Goddanner can change wives and copy minds endlessly…
>>127It’s incredibly fun to combine after attacking first with Raiking Balking! Gaiking the Great!
I don’t think there were any standout broken performances.
It’s the one where the angels stop coming halfway through.
>>130The apostles won’t come anymore.
I was surprised to see that the Volt Machines’ spin and re-combination in Voltes was exactly as in the original during the stream.
Things like Steel God, LOD, and SKL seem to be quite strict for the console systems, yeah.
>>132The transfer god recorded audio at DD, and I have a feeling he will come eventually.
You can use time travel gimmicks, like in AGE and such.
Looks like another one has come to lift the mobile device while lowering the others.
I quietly like the way Dunkoug and Ikusaa are intertwined.
Overall, it was well put together and interesting; the enemy’s defensive support in Dunkuga Nova was quite nasty.
If you fully modify the Rush Bird, it turns into an S on land, so there are times when you have to avoid it and run out of gas.
The combo was too powerful with K and was adjusted to the point where it is hardly used anymore with L…
>>142If you raise the attack combo level, it will be usable enough.
At LV1, it’s so pathetic that it’s shocking.
Everyone from the Third Impact Eva team participating in Q was constantly feeling down, and it was hard to watch.
I really like the thread images where Shin-chan is getting along with the Hayase gang, even if it’s just until the end.
Rush Bird is so easy to operate that it feels a bit unsatisfying.
Shinji-kun’s performance changes too much due to Super Robot Wars…
I like how the mob soldiers look happy when fighting Voltus V.
A super cool Gatling gun is great, isn’t it…?
Rush Bird has Boss Borot.
Destroid Voltes
Natak’s factor (Natak is not Makina, but Alma)
Yajima Operation
Is there anything else?
I think the combat animations in Super Robot Wars are the most refined.
Since the 3DS, the resolution has increased, so it has become a bit quieter.
I remember that Unit 01 and the Legend complemented each other’s terrain adaptation perfectly, and their compatibility was really good.
Since there is no voice, the sound matching is perfect, isn’t it?
I think the Valkyrie Twin Maneuver is supreme.
Because of this, Alto ends up thinking he should ride the Messiah instead of the Durandal.
The number of skill parts that can be obtained in a round is quite limited, so I’m really struggling with whom to use them on.
Walking towards the blue sky.
There are good things about having no voice, but I still want a voice, so it’s difficult.
An original main episode that is super rare for a Super Robot Wars not to have until the final episode.
The place making Dot Robo is already…
Boss Borot and Build Angel were strong…
Since there is a morale reduction attack, the seat next to the chapter boss is reserved.
Even if it’s a bonus, you should fix up the duel and the buster a bit more!
I think this is my favorite scenario from Seed Destiny.
I’m really glad I could see Shin saving Kira from a pinch.
Great Mazinger is tough and extremely strong, so when I got carried away and went to the front lines…
I still remember getting pushed down to 10 HP after taking two nuclear missile hits from Wyndham.
Even if it’s a bonus, you should give Duel and Buster a little more polish!Was it a reuse of W or something?
>>166To put it more clearly, it’s a borrowing from J.
I only remember the older brother who just lent his wings for the combined attack.