Home » Game » Street Fighter » [Street Fighter] In this adjustment, the flavorless character is Tier 1.

[Street Fighter] In this adjustment, the flavorless character is Tier 1.

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1: Japan Otaku Reviews25/06/04(Wed)14:45

Dogura review: It has no taste.
The route from the most commonly used combo has become one.
If you hit it in the center, well, it’ll carry.
The toughest character I’ve seen.

5: Japan Otaku Reviews25/06/04(Wed)14:47

>>1Luke Jamie Manon Kimberly Maliza
Lily JP is only looking at Julie, so it’s still possible.

2: Japan Otaku Reviews25/06/04(Wed)14:45Yeahx29

This guy always ends up tasting bland.

6: Japan Otaku Reviews25/06/04(Wed)14:47

>>2British cuisine is too heavily seasoned.

3: Japan Otaku Reviews25/06/04(Wed)14:47Yeahx14

I don’t like this guy, but I think it’s just pitiful how the combo went from the last time to this time.

4: Japan Otaku Reviews25/06/04(Wed)14:47Yeahx4

A character whose flavor continues to weaken with each adjustment.

7: Japan Otaku Reviews25/06/04(Wed)14:47Yeahx16

The patch notes are too boring.
Even a baby would cry at this level.

404: Japan Otaku Reviews25/06/04(Wed)15:27Yeahx9

>>7I am having fun.
Thank you, Capcom!

8: Japan Otaku Reviews25/06/04(Wed)14:48

Since the concept has failed, it means this guy also needs to be reworked.

9: Japan Otaku Reviews25/06/04(Wed)14:48Yeahx21

A woman who has become like an 80% reduced-salt miso soup.

123: Japan Otaku Reviews25/06/04(Wed)15:03

>>9It’s last year’s DJ.

140: Japan Otaku Reviews25/06/04(Wed)15:04Yeahx4

>>123It’s really just a little bit, but it’s being seasoned little by little so far…

158: Japan Otaku Reviews25/06/04(Wed)15:06

>>140Well, if we think of future prospects as following in the footsteps of DJs, that’s fine…

10: Japan Otaku Reviews25/06/04(Wed)14:49Yeahx1

If you’re going this far, I guess it wouldn’t hurt to return the replacement.
There’s nothing here.

11: Japan Otaku Reviews25/06/04(Wed)14:49Yeahx4

The basic concept was too strong.

12: Japan Otaku Reviews25/06/04(Wed)14:49Yeahx6

An update that seems to embody the spirit of its user.

13: Japan Otaku Reviews25/06/04(Wed)14:50

Stop replacing and stop throwing out middle punches and kicks; this is a message of encouragement for ground combat adjustments, right?
Isn’t the standing Cammy relatively much stronger now?

14: Japan Otaku Reviews25/06/04(Wed)14:50

Jamie, the firepower may have increased, but isn’t the first cup in the middle more of a gamble than before?

27: Japan Otaku Reviews25/06/04(Wed)14:51Yeahx3

>>14Moreover, it’s a boring guy to deal with.

15: Japan Otaku Reviews25/06/04(Wed)14:50Yeahx5

Is the adjustment for Street Fighter 6 really that bad?

16: Japan Otaku Reviews25/06/04(Wed)14:50

Elena has become a big sister!

17: Japan Otaku Reviews25/06/04(Wed)14:50

But Cammy still has her hooligan left…

19: Japan Otaku Reviews25/06/04(Wed)14:50

I wonder if there’s anyone playing Luke on the stream.
I want to see it because I can’t touch it myself right now.

21: Japan Otaku Reviews25/06/04(Wed)14:50

I can’t believe a character with such boring adjustments like S1 has appeared.

22: Japan Otaku Reviews25/06/04(Wed)14:51

In the first place, it’s foolish to be making adjustments to all characters in this day and age.

23: Japan Otaku Reviews25/06/04(Wed)14:51Yeahx3

I appreciate not being turned into an HP9000.

24: Japan Otaku Reviews25/06/04(Wed)14:51

Cammy judges that now is appropriate.

26: Japan Otaku Reviews25/06/04(Wed)14:51

I wonder if seeing Vega’s big punch has made an impact for you?
That’s pretty deadly, isn’t it?

32: Japan Otaku Reviews25/06/04(Wed)14:53

Kazunoko: “I don’t want it~”

33: Japan Otaku Reviews25/06/04(Wed)14:53

Isn’t Jamie’s drinkability still not bad?

35: Japan Otaku Reviews25/06/04(Wed)14:53Yeahx5

>>33Since simming is not allowed in the middle foot rush copa, it has gotten worse.

34: Japan Otaku Reviews25/06/04(Wed)14:53

As always, the size of the patch file is too large.

37: Japan Otaku Reviews25/06/04(Wed)14:54

Why don’t they openly add new techniques or features?

43: Japan Otaku Reviews25/06/04(Wed)14:54Yeahx2

>>37It’s not a game where new techniques are added in the first place because it can’t be assigned in a modern way.

49: Japan Otaku Reviews25/06/04(Wed)14:55Yeahx8

>>43Modern is too much of a hindrance to scalability; it’s holding us back.

57: Japan Otaku Reviews25/06/04(Wed)14:56

>>37I’m sorry, but I don’t know anything about fighting games. Are new moves even added in the first place?

62: Japan Otaku Reviews25/06/04(Wed)14:57Yeahx4

>>57There is/are.

38: Japan Otaku Reviews25/06/04(Wed)14:54

It was just that the strange character that was previously allowed is no longer accepted.
There are still some characters that are allowed.

39: Japan Otaku Reviews25/06/04(Wed)14:54

A woman who sold her butt too much and became boring.

40: Japan Otaku Reviews25/06/04(Wed)14:54

The crazy thing about Cammy’s adjustments is that attacking around Jasper has become nothing but a risk.
This is tough for bullet characters.

46: Japan Otaku Reviews25/06/04(Wed)14:55

Jamie has received buffs, but the hitbox of standing middle kick has weakened, which looks quite tough.

53: Japan Otaku Reviews25/06/04(Wed)14:56

>>46What am I supposed to do in the center, seriously?
Even when pulling off a passionate performance, it was largely based on the restraint of standing medium K.

61: Japan Otaku Reviews25/06/04(Wed)14:56

>>46It’s strong when you ride it, but the basic difficulty is a good adjustment, right? There’s also the enhancement for the standing medium kick that everyone was talking about, but it’s nice that it’s not just a simple buff.

47: Japan Otaku Reviews25/06/04(Wed)14:55Yeahx2

Just ditch the boring character and use Ryu and JP instead.

48: Japan Otaku Reviews25/06/04(Wed)14:55

Since Elena will handle the bullet character meta, Cammy will have to be the sacrifice…
It’s like Mariza, who was killed for Vega.

51: Japan Otaku Reviews25/06/04(Wed)14:55Yeahx1

If your maneuvering is getting weaker, at least you should increase some kind of damage.

52: Japan Otaku Reviews25/06/04(Wed)14:56Yeahx1

While standing, if the K amount significantly decreases from there, it will become harder to drink during a raging fire or rush, after all, Jamie.

56: Japan Otaku Reviews25/06/04(Wed)14:56

>>52It’s happening earlier, you know~

67: Japan Otaku Reviews25/06/04(Wed)14:57Yeahx1

>>56What the hell is with 9F…
The invincibility frames have been extended by 1F, so the risk when being jumped on hasn’t changed at all.

71: Japan Otaku Reviews25/06/04(Wed)14:58

>>67Well, it’s become easier to use for substitutions, so it feels like there’s no reason we can’t change our approach.

81: Japan Otaku Reviews25/06/04(Wed)14:59

>>71Reaching is normal, so it’s tough to counter with that.

90: Japan Otaku Reviews25/06/04(Wed)15:00

>>81I think it’s better than just swapping it out quickly with a short kick.

107: Japan Otaku Reviews25/06/04(Wed)15:01

>>81So that you can poke back from outside of Dhalsim’s standing heavy punch.
If you do it properly, you can do it.

55: Japan Otaku Reviews25/06/04(Wed)14:56

Well, I’m still stronger than Elena.

59: Japan Otaku Reviews25/06/04(Wed)14:56

I definitely think this Cammy can do it.
It is tasteless and odorless, yes…

63: Japan Otaku Reviews25/06/04(Wed)14:57

In the first place, it’s not a year 1 adjustment from year 2.

64: Japan Otaku Reviews25/06/04(Wed)14:57

Even though it’s basically just a nerf-only, JP is being treated like a huge victory for some reason.

65: Japan Otaku Reviews25/06/04(Wed)14:57Yeahx1

If you keep saying “Kaju is boring,” it’ll be over.

66: Japan Otaku Reviews25/06/04(Wed)14:57

If you tell me that you’ll make adjustments again next month, I can still have hope, but there’s a possibility of this for four months.

89: Japan Otaku Reviews25/06/04(Wed)15:00

>>66It will probably stay this way at least until EVO.

68: Japan Otaku Reviews25/06/04(Wed)14:57

But it’s better than the first Luke from S2, which became a complete inferior version of the dougi. It will come back in some form after about 4 months of imprisonment.

69: Japan Otaku Reviews25/06/04(Wed)14:57Yeahx2

I love the reckless feeling of increasing the bullet speed by double.

70: Japan Otaku Reviews25/06/04(Wed)14:58Yeahx2

Next month, while adding new characters, there will probably be adjustments again.
In my desires

72: Japan Otaku Reviews25/06/04(Wed)14:58

Characters with loud voices for their users keep getting stronger, while characters who are bad at politics are becoming weaker.

74: Japan Otaku Reviews25/06/04(Wed)14:58Yeahx4

>>72I’m glad it wasn’t a development that deceived us with poor politics, where there’s nothing left to do if Jamie usage got nerfed.

79: Japan Otaku Reviews25/06/04(Wed)14:59

>>72The Zangi user must have been bad at politics…

73: Japan Otaku Reviews25/06/04(Wed)14:58

Why is Rashid getting strengthened?

75: Japan Otaku Reviews25/06/04(Wed)14:58

I might have become quite strong because I’ve gotten better at consistently landing returns from modern Mariza Gage without having to throw out a button for anti-air.

76: Japan Otaku Reviews25/06/04(Wed)14:58Yeahx4

Overall, I think throws have been nerfed too much, so I won’t be able to tell which characters are strong or weak until ranked matches start.

80: Japan Otaku Reviews25/06/04(Wed)14:59

>>76It’s probably the era of aggressive characters like Zangief and JP from here on out.

78: Japan Otaku Reviews25/06/04(Wed)14:59

I think Jamie’s standing K has just become unthrowable without thought.

82: Japan Otaku Reviews25/06/04(Wed)14:59

…Ugh… no… I’m getting weaker… mmm… This is tough! Did I become a bot, Kaju?

84: Japan Otaku Reviews25/06/04(Wed)14:59

Ryuu’s concentrated vacuum comes in from the central OD tornado.
It’s super fun to confirm big P or to do the standby weak kick to set up the OD tornado spinning around.
On the contrary, it might be unnecessary to concentrate on things other than lethal times.

86: Japan Otaku Reviews25/06/04(Wed)14:59Yeahx1

They said Dhalsim got air invincibility! But when I looked, it was only after it comes out.
I wish they would prohibit excessive noise and distortion.

88: Japan Otaku Reviews25/06/04(Wed)14:59

I think there will be adjustments made again when the new character is added, so I will complain about Zangief now while I can.

91: Japan Otaku Reviews25/06/04(Wed)15:00

The review of kazunoko has come out.
“There’s nothing.”

92: Japan Otaku Reviews25/06/04(Wed)15:00

JP is quite bland.

97: Japan Otaku Reviews25/06/04(Wed)15:00Yeahx5

>>92As expected?

99: Japan Otaku Reviews25/06/04(Wed)15:00Yeahx10

>>92Given that strength, it’s fairly fortunate to be forgiven that much.

115: Japan Otaku Reviews25/06/04(Wed)15:02

>>99Adjustments like this are tiring because they only increase hate without any interesting flavor change.

93: Japan Otaku Reviews25/06/04(Wed)15:00Yeahx3

It was really absurd that it was hard to impose risks with crouching medium or standing medium kick when they couldn’t counter.
I think it’s a good adjustment.

106: Japan Otaku Reviews25/06/04(Wed)15:01Yeahx2

>>93I feel the intention to properly engage in ground combat, don’t you?
I feel like it’s an adjustment where the good ones become even better.

118: Japan Otaku Reviews25/06/04(Wed)15:02Yeahx1

>>106I really don’t have the skills to engage in that ground battle…

180: Japan Otaku Reviews25/06/04(Wed)15:07

>>118Seriously not…?

94: Japan Otaku Reviews25/06/04(Wed)15:00Yeahx1

Even though it’s a live service game,
I think it’s difficult to keep people engaged without a level of taste change that can warrant charging for additional packages.
Aside from those who do it for work.

95: Japan Otaku Reviews25/06/04(Wed)15:00Yeahx3

Is it Ed’s edge-of-the-screen throwing gag?

96: Japan Otaku Reviews25/06/04(Wed)15:00

The Jamie’s firepower has definitely increased, but that’s just a matter of the edge.
The process of getting to the end while drinking alcohol became extremely tough.
While the things you can do are increasing, I don’t think we can definitively say that the character itself is getting stronger.

103: Japan Otaku Reviews25/06/04(Wed)15:01Yeahx1

>>96It’s also rising in the center.

104: Japan Otaku Reviews25/06/04(Wed)15:01

>>96It’s a good adjustment because it’s not just simple enhancement.

98: Japan Otaku Reviews25/06/04(Wed)15:00

If you can repeatedly win with Cammy, wouldn’t it definitely be better to use other characters?

100: Japan Otaku Reviews25/06/04(Wed)15:01

No matter how you look at it, the vacuum is too fast.

101: Japan Otaku Reviews25/06/04(Wed)15:01

Why is Guile getting buffed???

102: Japan Otaku Reviews25/06/04(Wed)15:01Yeahx1

Is this goodbye for Ken after all?

105: Japan Otaku Reviews25/06/04(Wed)15:01Yeahx2

Capcom, what’s up with telling me to do target combos and then telling me to stop?

108: Japan Otaku Reviews25/06/04(Wed)15:01

I can’t do middle K anymore, but if the buffs go through, Zangief will be super buffed.

109: Japan Otaku Reviews25/06/04(Wed)15:01

Why did you nerf the target control?

110: Japan Otaku Reviews25/06/04(Wed)15:01

It feels like this doesn’t need to be used for a while, like that one from JP.
There are really no interesting elements.

111: Japan Otaku Reviews25/06/04(Wed)15:01

Jamie’s wish is for the sides to be strong, so please strengthen the center, but if you say you’ve weakened the center and made the sides even stronger…

120: Japan Otaku Reviews25/06/04(Wed)15:02

>>111I was told that if I make it round, it would be boring.

130: Japan Otaku Reviews25/06/04(Wed)15:03Yeahx1

>>120No matter what you do, it’s clear that there will always be people who criticize you.

112: Japan Otaku Reviews25/06/04(Wed)15:01

Wasn’t there some change where Cammy’s weak kick’s hitbox got weaker, making it harder to stop rushes…?

114: Japan Otaku Reviews25/06/04(Wed)15:02Yeahx2

Since JP’s slight nerf was accepted, the same should go for Cammy, right? It seems like Cammy players are dissatisfied for some reason.

116: Japan Otaku Reviews25/06/04(Wed)15:02Yeahx2

Seriously, what’s the reason for giving and taking away target control?
Was the target control that strong?

117: Japan Otaku Reviews25/06/04(Wed)15:02Yeahx1

If only the forward strong kick could be removed…

122: Japan Otaku Reviews25/06/04(Wed)15:03

Luke’s enhancement is about the Fatal Shot and medium Just.
Even if you just barely miss, it’s not a counter, so the practical value should be increasing.
At least increase the situations where I can use a deceptive jump from a weak rising dragon finish.

133: Japan Otaku Reviews25/06/04(Wed)15:04

>>122The firepower at the end is increasing.
The combo for 2 major P weak fluctuations is around 200 to 300.

146: Japan Otaku Reviews25/06/04(Wed)15:05

>>122It says that the damage has increased because you can now go from an air flash knuckle to a weak rising dragon, but I can’t help but feel that going for a fake jump is better.

124: Japan Otaku Reviews25/06/04(Wed)15:03

What did the target control want to do?

126: Japan Otaku Reviews25/06/04(Wed)15:03Yeahx4

Woooh!
Woooh!

Ryu, Akuma, and I…? ■□Skip□Hide subtitles□Next

Woooh!Ryu, Akuma, and I…?  ■□Skip□Hide subtitles□Next

Ryu Ah, getting along!? ■Skip □Hide subtitles ×Next

148: Japan Otaku Reviews25/06/04(Wed)15:05Yeahx1

>>126Australian Dragon?!

236: Japan Otaku Reviews25/06/04(Wed)15:13

>>148I feel like it’s noteworthy that the shrine maiden is secretly giving off a feeling of being the legitimate wife.

127: Japan Otaku Reviews25/06/04(Wed)15:03

If you’re going to cut the concept, then please rework it.

129: Japan Otaku Reviews25/06/04(Wed)15:03

You’re able to defeat the Concentrated Vacuum Wave Iusaru, right?

137: Japan Otaku Reviews25/06/04(Wed)15:04

>>129Isn’t that from the beginning?

163: Japan Otaku Reviews25/06/04(Wed)15:06

>>137Since I won’t panic, doing it wouldn’t particularly trouble Rashid’s side either.

175: Japan Otaku Reviews25/06/04(Wed)15:07Yeahx2

>>163It would be quite troublesome for the offensive key SA2 to be overshadowed by SA1.

131: Japan Otaku Reviews25/06/04(Wed)15:04

Nemo is happy because he has a top-class Zangief user on his side.

147: Japan Otaku Reviews25/06/04(Wed)15:05

>>131Reishunkan is likely safe as long as the wall situation remains stable.

151: Japan Otaku Reviews25/06/04(Wed)15:05

>>147Where’s Macha?

155: Japan Otaku Reviews25/06/04(Wed)15:05

>>151Akuma is totally okay.

132: Japan Otaku Reviews25/06/04(Wed)15:04

It seems that changes were made to the overall system, and that’s how the balance adjustments turned out.
If you look at it in isolation, then it’s definitely not interesting.

135: Japan Otaku Reviews25/06/04(Wed)15:04

It seems there aren’t many people who can properly handle Jamie’s Rush big P and OD’s passionate singing.
A big foot is good for the backhand return.

136: Japan Otaku Reviews25/06/04(Wed)15:04

Could it be that I just didn’t know that target combo was wreaking havoc?

150: Japan Otaku Reviews25/06/04(Wed)15:05

>>136It has become a basic combo.
Capcom might not have liked that.

296: Japan Otaku Reviews25/06/04(Wed)15:18

>>136If I had to say, it feels like it’s easy to carry around and strong for wake-up pressure.

138: Japan Otaku Reviews25/06/04(Wed)15:04Yeahx10

Reducing the target confidence is just too inconsistent, isn’t it?

139: Japan Otaku Reviews25/06/04(Wed)15:04Yeahx3

■Jamie
When hitting while standing, it has been enhanced from +5F to +6F.
The startup of the standing medium kick has been adjusted from 10 frames to 9 frames, and the recovery has been adjusted from 17 frames to 18 frames.
When a standing strong kick hits, it has been strengthened from +1F to +3F.
When performing a crouching weak punch from a dry brush, the inertia was extended by 1 frame.
The startup of crouching strong punch has been improved from 9 frames to 8 frames.
The final hit of Sharp Bell Strike has been enhanced from -2F to -1F.
The final move of Drunken Fist can now be canceled with SA3.
The final stage of OD Flow Drunken Fist can now be cancelled with SA3 and SA2.
In the case of a mid or strong drunken stagger hit in the air, the knockback time has been extended.
Increased the attack duration of Weak Bow Stance by 3 frames and reduced the recovery time by 3 frames. Increased the attack duration of Medium and Strong by 2 frames and reduced the recovery time by 2 frames.
The occurrence of Explosive Attack (Strong) has been strengthened from 26F to 25F.

167: Japan Otaku Reviews25/06/04(Wed)15:06Yeahx3

>>139Incredible proper adjustment.
Isn’t it crazy to be complaining about this?

172: Japan Otaku Reviews25/06/04(Wed)15:07

>>167I’m telling you to save the sake!

178: Japan Otaku Reviews25/06/04(Wed)15:07Yeahx7

>>172As expected?

181: Japan Otaku Reviews25/06/04(Wed)15:08Yeahx1

>>172Then if you get hit instead, will you come to your senses?

173: Japan Otaku Reviews25/06/04(Wed)15:07

>>167I’m saying it’s not about Jamie, just make my character stronger!

141: Japan Otaku Reviews25/06/04(Wed)15:04

Is it sane to strengthen Mai’s weak P? The annoying Mai with her pesky sneaking is going to increase.
It’s a broken move that only has hit detection for the fan part.

143: Japan Otaku Reviews25/06/04(Wed)15:04

If you want to get strong, Ryuu, you should get along with Akuma.

144: Japan Otaku Reviews25/06/04(Wed)15:04

Has Ryuu changed anything good besides in a vacuum?

157: Japan Otaku Reviews25/06/04(Wed)15:06

>>144The whirlwind kick has become less likely to be evaded due to the shadow stitching, and the situation after SA3 has improved.

685: Japan Otaku Reviews25/06/04(Wed)15:58

>>157It looks quite annoying.

160: Japan Otaku Reviews25/06/04(Wed)15:06

>>144Incredible, SA3 now has an offensive attack added!

166: Japan Otaku Reviews25/06/04(Wed)15:06Yeahx2

>>160Ah, this is pretty good.

145: Japan Otaku Reviews25/06/04(Wed)15:04Yeahx5

Lily was just throwing it because there was nothing else at that level.

165: Japan Otaku Reviews25/06/04(Wed)15:06

>>145Let’s move forward with an extended front step!
I’ll use other characters.

149: Japan Otaku Reviews25/06/04(Wed)15:05Yeahx1

Takashi is too confused by Elena being so cheerful; it’s too funny.

152: Japan Otaku Reviews25/06/04(Wed)15:05

She’s just a woman whose only redeeming quality is being erotic.
What are you going to do about this?

153: Japan Otaku Reviews25/06/04(Wed)15:05

According to Ryukichi-kun, Ken “endured.”

156: Japan Otaku Reviews25/06/04(Wed)15:06Yeahx1

The Zangief buff is Nemoto’s laziness.

159: Japan Otaku Reviews25/06/04(Wed)15:06

Elena’s transport and firepower are excellent, despite pretending to be a resurgence of Terry, and the big kick feels quite off.

161: Japan Otaku Reviews25/06/04(Wed)15:06

Aren’t Akuma and Ryu father and son?

162: Japan Otaku Reviews25/06/04(Wed)15:06

It’s too early to stop talking.

168: Japan Otaku Reviews25/06/04(Wed)15:06Yeahx6

>>162What more can I say about the thread image?

170: Japan Otaku Reviews25/06/04(Wed)15:07

>>162Well, no matter what adjustments are made, it’s probably like that unless it’s a new system.

185: Japan Otaku Reviews25/06/04(Wed)15:08Yeahx1

>>162This game doesn’t give out toys very much, so after complaining for a while, it just becomes a wait for development.
This is all just from doubling the projectile speed.

164: Japan Otaku Reviews25/06/04(Wed)15:06

Ken’s SA2 recovery time has really decreased, but why…?

174: Japan Otaku Reviews25/06/04(Wed)15:07

>>164It’s probably because it was only used in lethal situations.

688: Japan Otaku Reviews25/06/04(Wed)15:59

>>174Well then, give me something for Cammy and Kimberly’s SA2!

179: Japan Otaku Reviews25/06/04(Wed)15:07

>>164I can’t make it strong, but I just want to give the impression that I’ve enhanced it somehow.
In other words

189: Japan Otaku Reviews25/06/04(Wed)15:08

>>164It means to bite this and endure until the next adjustment.

169: Japan Otaku Reviews25/06/04(Wed)15:06

The damage from connecting Cammy’s combos isn’t even taking out 1/4; it’s so weak…

171: Japan Otaku Reviews25/06/04(Wed)15:07

If the Hadouken hits 10 times with 1000 damage each, you will die.

176: Japan Otaku Reviews25/06/04(Wed)15:07

I can’t feel any extension in the cancel timing for fatal shots at all…

200: Japan Otaku Reviews25/06/04(Wed)15:09

>>176It’s about 9 frames faster in total, so isn’t it easier to confirm during long-range wave battles?

177: Japan Otaku Reviews25/06/04(Wed)15:07Yeahx4

I think the adjustments are good, it’s just really plain.

182: Japan Otaku Reviews25/06/04(Wed)15:08Yeahx1

>>177I don’t know how to say this, but it’s kind of too much now…

183: Japan Otaku Reviews25/06/04(Wed)15:08

The swift wind and thunder never had any particularly good points in SA.

184: Japan Otaku Reviews25/06/04(Wed)15:08

Fūdo-san can DJ pretty well, you know?

186: Japan Otaku Reviews25/06/04(Wed)15:08Yeahx1

The recent adjustments have been really boring.
Hurry up and make it Spasta 6.

193: Japan Otaku Reviews25/06/04(Wed)15:09

>>186I just got bored of playing the same game for two years.

206: Japan Otaku Reviews25/06/04(Wed)15:10

>>186It has been quite a while since the last adjustment.

187: Japan Otaku Reviews25/06/04(Wed)15:08

Isn’t the adjustment team for Ryu always excited?

267: Japan Otaku Reviews25/06/04(Wed)15:16

>>187In exchange for the absolutely unchanging rush, bold adjustments are being made.

188: Japan Otaku Reviews25/06/04(Wed)15:08

What should I do about AKI’s super extreme nerf?

198: Japan Otaku Reviews25/06/04(Wed)15:09

>>188Don’t make excuses about strength; just honestly say that you’re using it because it’s erotic.

237: Japan Otaku Reviews25/06/04(Wed)15:13

>>188Isn’t it barely nerfed?
I thought it would become something like standing P7F.

190: Japan Otaku Reviews25/06/04(Wed)15:08

In the end, it’s not even that my skills increased.
Is this really okay for being in the third year?

191: Japan Otaku Reviews25/06/04(Wed)15:08

Is Uru 6 out yet?

192: Japan Otaku Reviews25/06/04(Wed)15:08

It’s amazing that Jamie can connect standing medium punch to crouching medium punch now.
Also, being able to cancel the final move of Rekkashinken with SA3 has become possible.

208: Japan Otaku Reviews25/06/04(Wed)15:10Yeahx1

>>192I made a mistake with the first stage cancel and accumulated in the middle, but I was able to change it to combo damage.
Isn’t this correction a bit too harsh?

194: Japan Otaku Reviews25/06/04(Wed)15:09Yeahx6

EW-kun is saying it’s a wonderful day, and I can only reply that it probably is.

195: Japan Otaku Reviews25/06/04(Wed)15:09

Isn’t Elena weak?

196: Japan Otaku Reviews25/06/04(Wed)15:09

Have you been able to do some good combos with the weak spinnackle?

197: Japan Otaku Reviews25/06/04(Wed)15:09

Did Manon do something so bad…?

201: Japan Otaku Reviews25/06/04(Wed)15:09

>>197AKUTAGAWA

199: Japan Otaku Reviews25/06/04(Wed)15:09

“For now, ‘It hasn’t changed as much as I thought’ comes first.”
They said it was a major adjustment, so I thought they would put more effort into the characters.
Certainly, the system has changed quite a bit, so the impact is significant, but…

209: Japan Otaku Reviews25/06/04(Wed)15:10

>>199Every time it’s like this.
Everyone is expecting too much.

218: Japan Otaku Reviews25/06/04(Wed)15:11

>>209The king of fighting games isn’t a fighting game anymore; that was 30 years ago.

202: Japan Otaku Reviews25/06/04(Wed)15:09Yeahx2

It feels like adjustments that aren’t really necessary.
It’s not a change in flavor, and it doesn’t feel balanced either.
If it’s to avoid being gotten tired of, it feels counterproductive.

203: Japan Otaku Reviews25/06/04(Wed)15:09

Well, I understand that it’s not a game with such a serious balance issue, so I get why they don’t make drastic changes.
It’s becoming increasingly difficult to find anything to enjoy other than the new characters.

205: Japan Otaku Reviews25/06/04(Wed)15:10

All Ryu SA is enhanced…

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