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[Fist of the North Star] What went wrong, I wonder?

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1: Japan Otaku Reviews25/06/03(Tue)13:30Yeahx21

Nagi!

2: Japan Otaku Reviews25/06/03(Tue)13:31Yeahx9

Let’s go!

3: Japan Otaku Reviews25/06/03(Tue)13:31Yeahx1

I was not afflicted by illness.

4: Japan Otaku Reviews25/06/03(Tue)13:31

SEKKAKKO (This term does not have a direct English translation; it often refers to a specific concept or style in Japanese culture.)

5: Japan Otaku Reviews25/06/03(Tue)13:32

I am being carried away by the rapids and feeling out of control.

6: Japan Otaku Reviews25/06/03(Tue)13:32

I think it’s really NAGI’s fault because that fighting demon isn’t that strong.

7: Japan Otaku Reviews25/06/03(Tue)13:33

But I won the Shituru tournament, right?

9: Japan Otaku Reviews25/06/03(Tue)13:36Yeahx13

>>7It’s not that this guy is at fault; it’s just that others besides him are also at fault.

8: Japan Otaku Reviews25/06/03(Tue)13:35

It’s safe because it’s an if route from the original work.

10: Japan Otaku Reviews25/06/03(Tue)14:05

NAGI is no good.
Seriously a useless person.

11: Japan Otaku Reviews25/06/03(Tue)14:05

When I watched the recent tournament, doesn’t it seem strange to see Raoh and Juda as well?
It’s not just this guy, right?

12: Japan Otaku Reviews25/06/03(Tue)14:07

>>11It’s no good because I’m one head above those guys in being strange.

13: Japan Otaku Reviews25/06/03(Tue)14:23

Life is something to be thrown away.

14: Japan Otaku Reviews25/06/03(Tue)14:24

If that’s strange, then all the top members of Toki Yudare are strange.
Now Raoh is also on the side of being strange due to research results.

15: Japan Otaku Reviews25/06/03(Tue)14:26

Such… if you only look at the lineup of special moves, which are just one type of movement technique and a slow, ground-crawling projectile and a countering technique, it seems like the fighting game players would label it as having only weak character moves…

16: Japan Otaku Reviews25/06/03(Tue)14:32

But the lower section is slow…

17: Japan Otaku Reviews25/06/03(Tue)14:34

There are no special attack techniques.
The lower row only has one type, and it comes out slowly.
The middle section is weak.
The damage of combos is low without using the gauge.
If you don’t throw, the combo’s damage is low.
Hmm, weak character.

106: Japan Otaku Reviews25/06/03(Tue)15:32

>>17Um… Tenso Hyakuretsuken…

18: Japan Otaku Reviews25/06/03(Tue)14:34

The video has an amazing sense of speed, but when I do it myself, it’s super slow.

19: Japan Otaku Reviews25/06/03(Tue)14:37

I wonder what would happen if Toki was as fragile as Souther.

21: Japan Otaku Reviews25/06/03(Tue)14:39Yeahx2

>>19Just to note, the fainting weakness is in the lowest class, so there are instances where you can get stunned without any accumulated hits, depending on the combo (a notable example is the Kenshiro battle).

20: Japan Otaku Reviews25/06/03(Tue)14:37

The dash throw after the advantageous crouching medium attack is painful, so it’s no good.

22: Japan Otaku Reviews25/06/03(Tue)14:40

It’s at just the right speed, not so fast that the user gets confused…

23: Japan Otaku Reviews25/06/03(Tue)14:42

At that time, it was said that canceling the special move of Kancho was within the realm of common knowledge, but I wonder how it is now.

24: Japan Otaku Reviews25/06/03(Tue)14:46

It’s like having someone with infinite boost all by themselves.

25: Japan Otaku Reviews25/06/03(Tue)14:50

I think it was quite a bit better just because it wasn’t raining.
The throws from over there are taking out intermediate players one after another.

27: Japan Otaku Reviews25/06/03(Tue)14:52Yeahx8

>>25Don’t be foolish, even advanced players are getting killed.

26: Japan Otaku Reviews25/06/03(Tue)14:51

The throw is just absurd.
In this game, the wall combos are already absurd in terms of damage efficiency, so there’s no need to make them possible from normal throws.

28: Japan Otaku Reviews25/06/03(Tue)14:53

The fist of steel.

29: Japan Otaku Reviews25/06/03(Tue)14:54

I think starting with Toki is not suitable for beginners because it gets tuned for Toki.
If you’re starting now, I recommend Raoh.

30: Japan Otaku Reviews25/06/03(Tue)14:54

The boost system is bad.

37: Japan Otaku Reviews25/06/03(Tue)15:01

>>30Well then, is Heart-sama okay…?

42: Japan Otaku Reviews25/06/03(Tue)15:07

>>37I don’t think it seems like the type that would be forgiven when they see the way they’re moving while using KI.

41: Japan Otaku Reviews25/06/03(Tue)15:06Yeahx8

>>30Please don’t be angry.
If there were no boosts, wouldn’t it be the case that Nagi would be the strongest when he has Tokki?

31: Japan Otaku Reviews25/06/03(Tue)14:56

What is it with Nagi being able to toy with everyone from beginners to advanced players, only to have them crouch and spam attacks when they think they’ve captured her?

32: Japan Otaku Reviews25/06/03(Tue)14:56

This guy connects wall combos like crazy without boosts…

33: Japan Otaku Reviews25/06/03(Tue)14:57

That’s something that shouldn’t belong to a character from a certain fighting game, right?

34: Japan Otaku Reviews25/06/03(Tue)14:57

Just take away at least one of my strengths, no matter what it is.

35: Japan Otaku Reviews25/06/03(Tue)14:57

There are also terrible guys like Raoh who can kill instantly from anywhere and Judah who is theoretically the strongest.
If we’re talking about stable average strength, then Toki is the best, so it’s often said that Toki is bad.

36: Japan Otaku Reviews25/06/03(Tue)14:59

Thank you, Porco Rosso.

38: Japan Otaku Reviews25/06/03(Tue)15:02

Souther is the only character in Hokuto whose evaluation continues to decline.
Attack power can be increased through research, but defense will never increase, you know…

39: Japan Otaku Reviews25/06/03(Tue)15:03

The Hokuto clan has been researching for 20 years how to break the Toki who is sitting in a squatting position and swinging 2A, but they still haven’t found an answer.

40: Japan Otaku Reviews25/06/03(Tue)15:06

It’s someone who, even though they have a pretty chubby body, just thinks, “Well, I guess it’s okay…”
That’s not happening.

43: Japan Otaku Reviews25/06/03(Tue)15:07

Putting aside that Ken and Rei are too big, Toki’s excessively thin hitbox feels like an actual mistake or oversight in balancing.

44: Japan Otaku Reviews25/06/03(Tue)15:07

There are too many things that can be done without a gauge…

45: Japan Otaku Reviews25/06/03(Tue)15:10Yeahx2

“Being invincible below the knees while eating is something I haven’t heard anywhere else.”

46: Japan Otaku Reviews25/06/03(Tue)15:10Yeahx1

It’s true that the boost is breaking the game, but precisely because it’s broken, it has become a god tier game (opinions may vary).
Accumulation is shit.

47: Japan Otaku Reviews25/06/03(Tue)15:11

It’s interesting how even with just a tiny bit left, there’s still a chance in HOKUTO, making it part of the game’s appeal…

48: Japan Otaku Reviews25/06/03(Tue)15:12

What the hell is this crouching light punch that hasn’t been broken for 20 years?

50: Japan Otaku Reviews25/06/03(Tue)15:14

>>48Strong judgment
Drop almost all of the jumps.
Fastest occurrence
Is it just a normal move with huge advantageous frames?

49: Japan Otaku Reviews25/06/03(Tue)15:13

Due to the accumulation bug, the side that attacks first becomes extremely advantageous, turning it into a harsh game where the attacker has a significant edge.

51: Japan Otaku Reviews25/06/03(Tue)15:14

I only know them from videos, so I really don’t understand the strengths of Souther and Shin.

53: Japan Otaku Reviews25/06/03(Tue)15:15

>>51Shin and Ken are like the benchmarks for this game.
Souther’s strength is solely in offense, so he is a poor guy whose evaluation continues to decline forever as combo research progresses.

54: Japan Otaku Reviews25/06/03(Tue)15:16

>>51When facing weak character teams, the strategy is strong.
When facing strong characters, both the returns and the maneuvering are at a disadvantage, leaving no elements to win.

56: Japan Otaku Reviews25/06/03(Tue)15:16

>>51Souther is strong when he’s attacking!

57: Japan Otaku Reviews25/06/03(Tue)15:16

>>51Souther’s Bakuseiha is really strong, and Shin’s combos are cool!

52: Japan Otaku Reviews25/06/03(Tue)15:15

There are boosts, but isn’t it strange to think calmly about things like instant death from an invincible rising dragon or a sudden death from an attack with full super armor?
Also, if it’s Boo 1 Aura 1, Mamiyah can technically go into a Hundred Retsu from anywhere.

55: Japan Otaku Reviews25/06/03(Tue)15:16

It’s strange that only Judah doesn’t have the accumulation bug applied; it shouldn’t be weird, but it is strange…

58: Japan Otaku Reviews25/06/03(Tue)15:17

Not Toki, but Date-san.

59: Japan Otaku Reviews25/06/03(Tue)15:17

Isn’t the hitbox of Toki being so sparse and the strength of the moves’ hit detection intentional?
I think it’s a reproduction of the technical aspects of Judo’s fist.

60: Japan Otaku Reviews25/06/03(Tue)15:17

Shin seems to have taken fighting games a bit seriously.
If you become more serious, you can do Jagi.

61: Japan Otaku Reviews25/06/03(Tue)15:19

Shin is like… Is 2B strong…?

62: Japan Otaku Reviews25/06/03(Tue)15:19

The first thing that comes out when you open the shelter shouldn’t be “H-hey.”

63: Japan Otaku Reviews25/06/03(Tue)15:19

Jaggy can fight reasonably well with a really long grave or mid-range when used by a genuine beginner.
But once you delve into it a bit, there are parts where you think, “Isn’t this character not good?” which is well done in terms of reproducing the original work.
Basketball is a bug.

64: Japan Otaku Reviews25/06/03(Tue)15:19

Isn’t it tough to keep using the dragon rising command? When I try it, I transform too much into the Shakkakou…

65: Japan Otaku Reviews25/06/03(Tue)15:20

Shin’s 2B and the insane JB cross-up are godlike.
I’m sorry, but I won’t say I want a giant can, so can the 2D legs be a little longer?

66: Japan Otaku Reviews25/06/03(Tue)15:20

“What is the jump canceling move for Shin? Before that, it feels nice to touch.”

67: Japan Otaku Reviews25/06/03(Tue)15:21

There are way too many things that are not good in 2A Kanchō Dan Jinsekatsu.

74: Japan Otaku Reviews25/06/03(Tue)15:23

>>67Yes… I will do a booth show…

68: Japan Otaku Reviews25/06/03(Tue)15:21

The hit detection is spread across the entire screen for Ken, while Toki is divided into parts as a result of a lack of effort, but then why does it turn out like this?

69: Japan Otaku Reviews25/06/03(Tue)15:21

It’s strong, but it’s not that there’s an extreme difference compared to Reyuda, which might be a nice balance.
It seems that many people say that the battle between Ray users and Raytoki is evenly matched.

70: Japan Otaku Reviews25/06/03(Tue)15:21

Well, even with Toki, there are places where the paint might be missed, so it’s not really that careful…

71: Japan Otaku Reviews25/06/03(Tue)15:22

If Shin enters the Hundred-Multi-State, the 2A increments move forward slightly, resulting in high slicing performance.
The effort to transition to basketball will be considered negligible.

72: Japan Otaku Reviews25/06/03(Tue)15:23

Ray users insist that it takes 5 minutes to use Ray.
I don’t think it’s wrong since it seems like it’s actually 4.5:5.5.

73: Japan Otaku Reviews25/06/03(Tue)15:23

Souther is characterized by his high suppression ability with a set of three projectile attacks: the Exploding Star Wave, Breaking Wind, and Spear Throw, along with a very strong wake-up pressure and the ability to take 2-3 stars without using any gauge.
It has a fast startup for normal moves like close B and is quite effective against anti-air, with a good rapid-fire potential in moves like 2C.

75: Japan Otaku Reviews25/06/03(Tue)15:23

I think Rey is the easiest to control.
When I see someone skilled, I think, “Maybe I’ll give it a try!” but in reality, I’m just super busy.

76: Japan Otaku Reviews25/06/03(Tue)15:23

The concept is good.
The workmanship is rough.

77: Japan Otaku Reviews25/06/03(Tue)15:24

Since I’m a novice, I thought it was pretty strange for Judas as well.

79: Japan Otaku Reviews25/06/03(Tue)15:24Yeahx3

>>77Even the hardcore fans are thinking, “That’s strange, isn’t it?”

84: Japan Otaku Reviews25/06/03(Tue)15:25

>>77It’s strange, but when it comes to actual combat, I can’t use Dagger Cancel with such high precision, so there are aspects that don’t perform to the level that can be explained.
Even if you take that into account, it’s still quite a strange character.

78: Japan Otaku Reviews25/06/03(Tue)15:24

The way the hitbox is set for Raoh and Toki, who can get flipped during a combo at the edge of the screen, is sloppy.
Well, in this game, when you’re facing your own character, the hitboxes for all characters become strange, so it’s generally not good.

80: Japan Otaku Reviews25/06/03(Tue)15:25Yeahx4

I think the funniest one, in a literal sense, is Judas.

81: Japan Otaku Reviews25/06/03(Tue)15:25

If I had to say, the balance adjustment might be bad…

82: Japan Otaku Reviews25/06/03(Tue)15:25

Jaggy’s way of getting into basketball is so creepy that I love it. What is that movement?

83: Japan Otaku Reviews25/06/03(Tue)15:25

Judas has too many strange features unique to him…

85: Japan Otaku Reviews25/06/03(Tue)15:26

It’s really nice that after Naginagi, we can easily touch each other with things like Copan or the sudden Bu Copan.
The low kick also lands quite well.

87: Japan Otaku Reviews25/06/03(Tue)15:26

Before talking about whether Judas is strong or weak, everything seems strange.
Something seems off at first.

88: Japan Otaku Reviews25/06/03(Tue)15:26

Compared to some time ago, more people are getting into fighting games now, so maybe the intensity of “Ori-Nagi” is easier to convey.

89: Japan Otaku Reviews25/06/03(Tue)15:27Yeahx1

I just learned about Judah’s performance in the Shit Character Chronicles, but isn’t Dagger Cancel a terrible technique that greatly reduces offensive options?

107: Japan Otaku Reviews25/06/03(Tue)15:32

>>89It’s a double-edged sword, as missing the timing for insertion can lead to Dagarl getting hit, putting you in a revenge state, and then getting hit by the main body, leading to an offensive wake-up situation.
The player’s skill dependence is questioned, including situational judgment and input accuracy.

108: Japan Otaku Reviews25/06/03(Tue)15:32

>>89If Heart-sama or Judas makes a serious response during a Daga-chan event, there’s nothing I can do…

90: Japan Otaku Reviews25/06/03(Tue)15:27

Characters with a striker system often have strange specifications.
Moreover, it overlaps with the unique specifications of Hokuto…

91: Japan Otaku Reviews25/06/03(Tue)15:27

It seems that there are particularly many bugs with the optional character, Yuda.

92: Japan Otaku Reviews25/06/03(Tue)15:27

If there were no bugs in the home version, I think research would have progressed a bit faster and there would have been more users.

93: Japan Otaku Reviews25/06/03(Tue)15:27

The general consensus among the current players is that facing Raoh is the most stressful.

97: Japan Otaku Reviews25/06/03(Tue)15:28

>>93Because even without that, the possibility of instant death is always visible, and if the gauge is full, I’m constantly being put in a mix-up, and if I get caught, it’s instant death…

94: Japan Otaku Reviews25/06/03(Tue)15:27

Well, if I want to win today and it’s my first time using it, I guess it would be Rei.
If you’re confident in your input accuracy, then Tokki could be fine too.

95: Japan Otaku Reviews25/06/03(Tue)15:27

I laughed when I saw that people are saying the transplant is a downgraded version because it fixed the AC bugs.
I guess it will lose its appeal once it’s balanced out.

96: Japan Otaku Reviews25/06/03(Tue)15:28

I honestly still don’t really understand the strength of Noborinagi.
Having projectile weapons is great too. With Toki, it’s easy to hit with a single blow using a projectile.

101: Japan Otaku Reviews25/06/03(Tue)15:30

>>96For some reason, it doesn’t register that I’ve jumped, so maybe I can jump or dash again while in the air…

104: Japan Otaku Reviews25/06/03(Tue)15:31

>>101Why!?

98: Japan Otaku Reviews25/06/03(Tue)15:29

Given that tropical conditions are now commonplace, back then, home units were more like practice models for doing AC.
It’s frustrating that it doesn’t help with AC practice.

99: Japan Otaku Reviews25/06/03(Tue)15:29

Anything jump can ray.
Free Boost Toki
With one gauge, Raoh can print anywhere.

100: Japan Otaku Reviews25/06/03(Tue)15:29

If you have a complaint, there’s no choice but to buy the entire Atomiswave.

102: Japan Otaku Reviews25/06/03(Tue)15:30

From Noborinagi, it’s a quick escape to the other side in one go.

103: Japan Otaku Reviews25/06/03(Tue)15:31

If this were a download game, the bugs would have been fixed and it would have become decent.

105: Japan Otaku Reviews25/06/03(Tue)15:31

I love causing wall bounces with a normal throw as if it’s something obvious.

109: Japan Otaku Reviews25/06/03(Tue)15:33

Even if Shin gets a 5-star rating and can instantly kill the opponent, there’s a negative trust that the next round will leave him with an empty gauge.

110: Japan Otaku Reviews25/06/03(Tue)15:34

I wonder why Shin is being adjusted so much…
It would be fine to make it more outrageous, like Raizen or Gokuto.

111: Japan Otaku Reviews25/06/03(Tue)15:35

Shin thinks Gokuto and Hakuha are really cool.

112: Japan Otaku Reviews25/06/03(Tue)15:35

South Dipper Hell Destroying Fist! (Voice only)

113: Japan Otaku Reviews25/06/03(Tue)15:36

In terms of fighting game design, I think the worst one is Rey.
If you keep piling on those JC lashes, they’re definitely going to break.

114: Japan Otaku Reviews25/06/03(Tue)15:36

If there was a Daga-Can button, it would be 100 times more crappy, but since there isn’t…
KI has a dagger cancel button, so it’s crap.

115: Japan Otaku Reviews25/06/03(Tue)15:36

Because the South Star Water Bird Fist was too beautiful…

116: Japan Otaku Reviews25/06/03(Tue)15:38

Rei is overdoing it with everything.

117: Japan Otaku Reviews25/06/03(Tue)15:39Yeahx1

Judas’s individual techniques are strange, but it really gets in the way that you can only use the techniques when the Koma-Ku/Dagger’s gauge is full.
Especially with Daga-kyan, if the command is even slightly delayed, it will enter a Revenge Dagar state, effectively requiring 2 gauges plus recovery time, making it high risk except when perfectly targeted.
Sorry, but the sustain of Bunny is just strange with Yuda alone.

118: Japan Otaku Reviews25/06/03(Tue)15:40

I really love Tamachi Senkubi, but it’s sad that I can’t see it in actual battles.

119: Japan Otaku Reviews25/06/03(Tue)15:42

Isn’t it terrible in various ways that Shin is treated as lower even with Muteking?

121: Japan Otaku Reviews25/06/03(Tue)15:45

>>119That’s because “having a boost and starting a ground combo near the wall” is a condition that upper-tier characters can exploit to kill in Muteking…

120: Japan Otaku Reviews25/06/03(Tue)15:42

Judas has four gauge controls, so it’s quite challenging.
Although it’s said that you can use Dagarlkomak as much as you want without getting hit, it’s difficult to use it that smoothly in actual combat.

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