
I raised my recovery carrier and charged in! It was smooth sailing along the way, but when I got to the boss in 15-2, I got annihilated instantly by a barrage of main gun fire and I’m holding my head in despair.
What am I supposed to do, huh!
This is the current fleet Unicorn, and I just realized on the way that I had the wrong level.
Only the Ryūhō is at 120, the others are at 125.
Even though I’m on chapter 15, I don’t have 13 gear… I guess I can manage without it now.
>>1I’m scared to use it because I can’t get any gold parts at all.
I made just one for now.
Prototype 406mm Twin Mount MK4 +13 Attack Damage 166 x 2 Attack Speed 15.99s / shot Firepower 45 Siren Operation Bonus +3% Skill Prototype Barrel Damage dealt from the main gun of equipped ships increases by 10%: The reload time for the 5th and subsequent main gun attacks becomes 35% longer.
If the enemy is bombarding with their main gun, we can make use of manual operation to use carrier attacks for intercepting the shells…
I cleared chapter 15 a while ago, so I don’t really remember how I did it back then.
>>2Manual… Is it manual?
I’ve cleared everything by letting the auto feature handle it, but it seems I need to do it manually now.
Also, this is my handheld (thing).
Main force
Dock possession: 280/300 Raphael Royal O Vanguard Gascony (Worspite, Hau Lion, Amagi, Tosa, Tactical Academy, Skalo Rai, Richelieu, Vittorio, Ulrich F, Kii, currently forming Friedrich, Marco Polo, Golden Darkness, Yusharo, Kazan, Filter Lv.125 Lv.84 Lv.125 Lv.72 Lv.70 Lv.62 Lv.62 Lv.62 Lv.54 Lv.54 Lv.48 Lv.27 Lv.27 Lv.25 Lv.19 Lv.1 Lv.1 Lv.1 Regular use Attribute OFF
Dock Quantity: 280/300 Common Use Attribute OFF Implacable Lv.125 Friedrich Lv.125 Saratoga改 Lv.120 Illustrious改 Lv.120 Awitarnio Attack Friedrich Ark Knights Leire Operation Cento SARC in Deployment Graf This Time Ryuhō Support Deployment Illustrious Shōkaku Cleveland (Austria) Fefonbelt Hornet II Victorious Support Deployment Albion Amagi Shōhō Battleship Nagato in the Big Ship, Hiko (Dai-Kan) Daitō (META) Seina to Kirei de
Except for the equipment, even if you set it to 13, the stats won’t change unless it’s a production type…
>>4The main cannon’s power increases by 18%.
>>4If I hadn’t changed, I wouldn’t have turned 13!
I started as a commander around the Musashi reissue.
I don’t understand anything about the equipment and am just raising my level.
“I need more timing torpedoes!”
Hehe… To be honest, I think there are few commanders who can help with Chapter 15…
>>8It feels like “Nameless” has the image of being just one step away from the front line in social games…
>>14The theory that I simply defeated it so long ago that I don’t remember.
>>15Long-lasting content may not be that efficient even if you write strategies from back then…
>>86If it’s a ship with the same role, it can be exchanged, and it’s easier to manage with what I have rather than completely copying.
I’m sorry, I’m still on chapter 13 while working from the grid m◯ko lab!
I’ve been playing this game for about 5 years, but I’ve only cleared up to chapter 12 in the main story.
I want to jump in and ask, where do you collect Mental Units 2?
The regular mental units are around 20,000, but they are not gathering at all.
I haven’t used 2 that much yet.
>>18We can only collect them little by little through monthly core exchanges, event exchanges, and daily tasks.
>>33Is that all there is?
I can’t clear the daily tasks at all, so I haven’t been able to do them in the first place.
That’s too hard.
Isn’t Raphael more suited for the journey?
>>19At first, I had Vanguard in the boss fight, but I barely won 15-1, so when I switched to Raphael, it became stable.
I don’t really understand, but I feel like Raphael is strong.
“Pulling a Volga with selectable builds.”
>>20I already pulled on Albion and Aquila.
Only Cleopatra is not appearing.
Speaking of which, I started with ToLOVEru, but by chapter 15, none of the ToLOVEru characters have made it in…
>>21Indeed, just having a high level isn’t enough to push through anymore…
Equipment, skills, and composition are all required.
>>21If you want to include it, I think it’s okay to include Momo.
>>21Surely the kids from the second collaboration event in the future might be able to join…
Well, if you’re progressing with the main story, that’s to be expected…
Men 2 can only be gradually increased through events and monthly exchanges.
You’re really working hard to clear chapter 15…
You’re great!
I cleared Chapter 15 with +11 equipment, so +13 equipment is unnecessary.
Wow… I’m still stuck around chapter 4.
The enemies are too strong.
You’re really doing it seriously… I haven’t made that many pancakes…
>>29It’s really frustrating that there are stages I haven’t cleared with Baragan!
First of all, the main cannon of the boss in 15-2 is incredibly painful, and if anything, this is the toughest boss.
However, if the battleship over here is just Raphael, it will be concentrated on and will fall.
While making the flagship an aircraft carrier, increase the battleships or do your best with manual bullet dodging.
>>30Is it better for a flagship to be an aircraft carrier? I thought battleships were tougher.
>>44With 2 aircraft carriers and 1 battleship, the aircraft carriers are hidden and don’t take damage at the start, so the attacks get concentrated on the battleship.
>>44The aircraft carrier has an aircraft carrier detection gauge, and if it is not detected by the enemy, it will not be targeted for attack.
In other words, without any countermeasures, the battleship will suffer concentrated attacks from Ise Kai and Hyuga Kai and will perish.
If that battleship is the flagship, it would mean defeat at that point.
>>6Equip the battleship with presence-erasing spray.
Are there any recommended formations?
From my perspective, being able to progress that far while I’m still at 13-1 is impressive.
I started from the μ event, but I’m still stuck on chapter 14.
The new commander is amazing.
The normal stages of Azur Lane are ridiculously difficult…
I’m too lazy to do almost anything.
I’ve been doing this for about six and a half years, but I still haven’t gotten to chapter 14…
I feel like I want more anti-submarine systems.
>>42Isn’t it from the three sides for anti-submarine?
I have a memory of clearing it by completely copying a formation from somewhere, so I’ll search for it.
It’s been six years, but I have all the mud ships and everyone except the new ones is at level 120.
It’s a game where things tend to align fairly well if you do it neatly.
Clearing the main quest won’t make the girl happy.
>>47I want to become a cool commander who has cleared all the implemented stages and then have an embarrassing accident in front of Shira.
I see, I’ll give it a try.
>>47Can’t get off with Stone II, are you impotent?
It’s really, really, really, really a lion~
Why not wait until it grows?
>>48I want to raise and test it, but I don’t have a rainbow breeder.
I just want to be able to buy Rainbow Buris directly…
On the way, I tried Raphael, Unicorn, Aquila, Z52, Momo, and Seven.
The boss is Vanguard Rumei Yorktown II Brest Sira Shimanto.
I’ve been doing it every year since the start of the service, but somehow I’m scared and haven’t done it this time.
If you start with the ToLoveRu collaboration and give the battleship an existence eraser spray, it can significantly reduce the concentrated fire it receives.
It’s chapter 15, right?
Are you using it even though the support fleet isn’t included?
>>56Sorry, I didn’t post it, but I’m using it.
The three characters of Illustrious Farragut Yorktown II.
Rainbow trout, you see… really… it’s just not enough…
I started it in the previous event, so the timing is about the same, but I’ve only had a chance to buy it about twice…
I was surprised by the carrier aircraft that looks like an UFO I’ve never seen before.
So this is what they call development equipment.
I really wanted Stone II, so I worked hard to clear Chapter 15 and went mining.
Change the main gun of the Z-7 to a prototype 152mm triple gun mount and install both anti-aircraft guns on the Rumba.
I wonder if it’s better to equip Shira with the 113mm single-mounted dual-purpose gun Mark IV and the 550mm triple torpedo launcher.
>>62Two Roombas, huh?
Let’s try changing the equipment.
The other children in the front line are like this.
I heard that Plymouth-chan is strong, but I’m still a little short for level 30 enhancement…
Dock Quantity: 280/300 Lv.125 Z52 Lv.125 Brest Lv.125 Reissue Jeanne Lv.125 Signa Lv.125 Boxer Lv.125 Talon Lv.125 Monica Lv.125 St. Louis Lv.125 The Millia 25 Belte Lv.125 Chapel Bell Lv.125 Port Bellia Lv.120 Sake Ku Lv.120 Shina Lv.120 Noto Ko Lv.111 Grism Lv.111 Javelin Modified Lv.111 Surfboard Lv.109 Chabajev Lv.109 Janus Lv.100 Azoleo Steuts Lv.100 Takao Lv.100 Shimakaze Lv.70 Yukikaze Lv.70 Ibuki Lv.70 Brujao Dalmada Jeanne d’Arc Lv.70 Ichinose Lv.70 Belkida Three Star Lv.60 (META) Skill Supplies Lv.60 Fire Disaster Silver Cup Lv.55 LΛ-Triuhuku Lv.63 Prince Oide Luigi Orio Lv.63 Tiskriv Schalsheld Lv.63 Chathirupi Admiral Hippo Lv.62 Hyuchandone Northern Ton Lv.60 Top Folgar Lv.63 Akifuru Lv.34 Sarcha Tree Tay Lv.31 Kaze Fuki Lv.10 Filikk Mainitz Wahatoshev Ri Green Forest
I thought Chapter 15 was based on +13…
>>64I was freed and cleared it immediately, but it was +10 gear.
Ship technology is about half.
Personally, I recommend using the manual countermeasure on Carrier 2.
Even when the launch preparations are complete, we hold back and launch in sync with the enemy’s bombardment.
Is the boss moving with the submarine still having some capacity left to join the battle…?
To be honest, even in chapter 15, if I’m in Guam, I could clear it while picking my nose.
It’s still a bit early for the revival of To Love-Ru, but here we go.
Do your best to collect the Plymouth-chan stickers!
From 15-3, the strength will be toned down since there will be multiple bosses.
When looking at the boss alone, this is the peak.
I remember that Rafi II was incredibly useful.
It’s such a waste not to equip the overwhelmingly top-performing spray among Lara’s inventions.
To shine in chapter 15.
That aside, I’ve finally made the gold parts into Rainbow 13!!! I think there are quite a few as long as I don’t do that.
>>74Conversely, if you do that, it will melt in no time…
I want one existence erasure spray for regular encounters and one for bosses.
I wonder if it will increase if it gets reissued.
Wasn’t the mechanism that makes work enjoyable the biggest hit?
My job isn’t fun at all…
The spray is strong even in exercises.
Prevent instant death at the start.
>>78There are certain places that I don’t want to replace because they are too suited for exercises.
Even if we assume +13, it seems like it would be enough to only use battleship main guns or attack aircraft that can also be used in the META battles.
Was the presence spray really that strong?
I have a memory that seems to have been held in darkness.
>>80It keeps the health reduction to 25% in situations like Chapter 15, where you get concentrated fire from enemy battleships and take massive damage.
Anything beyond that will result in a miss and can be avoided.
It’s only once per battle, but it’s rare to be subjected to concentrated fire more than twice in a single battle, so that’s enough.
It’s fun to navigate through difficult waters while wracking your brain.
I’m hoping that Chapter 16 will come out soon.
>>82Although it tends to be somewhat biased, high difficulty levels are interesting as a place to try out various characters and equipment.
I’m doing quite well, but I’m stuck on 14-4…
I’m surprised to see that pancakes are also included; they are really putting in a lot of effort.
I started as a commander six months after the service began, but I recently cleared 12-4, so I respect those without thread IDs.
Don’t suddenly step on the accelerator.
Maybe it’s better to equip anti-submarine gear.
The work mechanism is strong, but when it comes to being useful for strategy, it’s not that great…
The presence spray is equipment that I thought was in the pity category when I first started collaborating with this Long Island kid.
I hate to say it like this, but everyone is playing pretty casually, huh!!
>>97For now, as long as you keep running the event, there won’t be any problems.
>>97There are no requirements like “you can’t clear this without this ship” or “this equipment is essential.”
It’s a lie, maybe a hedgehog is essential.
>>97Well, for the most part, it can be managed even if it’s a bit vague.
>>97If you reach level 125 and equip UR items with +10 or higher, you can usually manage somehow…
>>112It feels somewhat dubious to bring in knowledge that isn’t applicable when we’re discussing a stage that isn’t supposed to happen…
>>115It’s a big mistake to think that it can be solved with UR in chapter 15, but recently, all the URs have been so effective in chapter 15 that it might just be right after all.
Should I do TB training and the other thing together? I’ve been leaving it alone because it’s a hassle.
>>101Offunya can equip items without thinking and will get buffs, plus it doesn’t require maintenance.
I just saw that I’ve made it to chapter 8.
I’ve been reading, wondering if someone could succinctly summarize the main story for me…
Wasn’t AS-15-2 unnecessary for anti-submarine?
I have a vague memory of it.
Since it was good at the beginning, I’m somehow managing with the pirates for now, but it seems like it’s really tough otherwise.
It’s fine to play around, but if you can’t do anything about the questions, then just stay quiet.
There are no essential characters or equipment, but if you’re not careful, things will get increasingly difficult.
It’s both true and a lie that you can be okay without it.
I started from the re-release of the Gridman collaboration and took a break, then returned during the To LOVE-Ru collaboration, but my main progress is still stuck at clearing chapter 12.
The siren is overwhelmed and doesn’t really know what to do, so it’s hardly making any progress.
Weapon development is something I’ve never done because I can’t gather items, so being an anonymous poster is amazing; you’re a mirror for commanders.
Some degree of appropriateness is allowed, but ignoring the gimmick is impossible.
If you’re aiming for a one-hit in the META battle, you should definitely get to +13, but whether you should gather +13 to clear Chapter 15 is a different story; it might be okay not to.
If it becomes a possibility at +10, I think it’s good to increase it to +11 or +12.
I think with that lineup, we won’t have enough punch for the boss battle.
Let’s raise Lion. The latest UR in the Reiwa era will not betray the commander.
The rainbow trout is!!! not there!!! is basically where the conversation ended up.
Increasing firepower is the most effective way to survive.
Focusing on defense leads to insufficient firepower, which prolongs combat time and results in taking the most damage.
The lion is too strong against bosses.
The battleship’s main gun should be prioritized and upgraded to +13.
Just with this, the damage is almost 1.2 times different.
>>127Whether it should be done or not, since it will be used in the META battles anyway, there’s no harm in upgrading the rainbow main cannon to +13.
I remember using the Independence改 because Chapter 15 has fast rotation and can also conduct anti-submarine operations.
I think that even though many experienced players say they can’t do it, only a very small number actually can’t clear it.
I think most people can clear it if they take it on properly.
Isn’t the current hand you have enough just to clear chapter 15?
“` Lv.100 Flagship IEN-Elizabeth Durability 6908 Consumption 14 Total Combat Power 3816 Lv.100 Implacable Durability 4904 Consumption 15 Total Combat Power 3609 Lv.89 Formidable Durability 4654 Consumption 11 Total Combat Power 3447 Lv.99 Belfast Durability 4024 Consumption 11 Total Combat Power 3813 Lv.98 Shira Durability 3710 Consumption 11 Total Combat Power 3504 Lv.99 Genus Durability 2255 Consumption 10 Total Combat Power 3789 “`
FLEET 2 Lv.105 Lv.100 Lv.96 Lv.100 Lv.105 Lv.98 Flagship Durability 7967 Consumption 15 Total Combat Power 4326 Musashi Durability 7013 Consumption 17 Total Combat Power 3809 Shinano Durability 6387 Consumption 15 Total Combat Power 3293 Unzen Durability 2859 Consumption 14 Total Combat Power 3214 Ayanami Kai Durability 1968 Consumption 9 Total Combat Power 4345 Shimakaze Durability 2078 Consumption 12 Total Combat Power 3821
Is it a suggestion of sexual intercourse?
It’s cost-effective to train the main guns and carrier aircraft as the main force.
Once you make it, it won’t rot.