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[Super Mario] Things that made me go “This is strong…” even in my kid days.

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1: Japan Otaku Reviews25/06/01(Sun)15:28Yeahx15

I couldn’t do that poinge at all.

2: Japan Otaku Reviews25/06/01(Sun)15:28

No posts allowed about fire flowers.

3: Japan Otaku Reviews25/06/01(Sun)15:29

The reason why flowers are undervalued.

4: Japan Otaku Reviews25/06/01(Sun)15:30Yeahx32

I think this is why Mario World became popular.

5: Japan Otaku Reviews25/06/01(Sun)15:30

Unbelievable… I can only fly a little, keep attacking left and right, and by the way, I can become invincible once while gliding…

14: Japan Otaku Reviews25/06/01(Sun)15:34Yeahx15

>>5It’s too lawless…

6: Japan Otaku Reviews25/06/01(Sun)15:31

I prefer Cat Mario.

7: Japan Otaku Reviews25/06/01(Sun)15:31Yeahx17

The sudden dive and crash were strong, right?

8: Japan Otaku Reviews25/06/01(Sun)15:31Yeahx1

I couldn’t fly in the crazy way you see in videos, but even so, I felt an overwhelming strength.

9: Japan Otaku Reviews25/06/01(Sun)15:31Yeahx1

The most lawless thing about this guy is that he can take down a bull in a single blow.

10: Japan Otaku Reviews25/06/01(Sun)15:32Yeahx4

I remember laughing at how every stage was basically “Use this to fly!” as the strategy in the guidebook.

13: Japan Otaku Reviews25/06/01(Sun)15:34

I don’t really understand the detailed conditions for not taking damage when hitting the enemy.

15: Japan Otaku Reviews25/06/01(Sun)15:34Yeahx8

Power Flower
The cloak of power, speed, and technique.

26: Japan Otaku Reviews25/06/01(Sun)15:37

>>15There are quite a few that can be defeated with a cape but not with fire…

16: Japan Otaku Reviews25/06/01(Sun)15:35

Why do the wings turn into a cape?

27: Japan Otaku Reviews25/06/01(Sun)15:38

>>16That’s fine, but can’t we do something about the name “cape wings”?

17: Japan Otaku Reviews25/06/01(Sun)15:35

There was a course in the special course that blatantly prevented flying with a cape.
It seems there have been cases where people cleared those courses by flying through.

18: Japan Otaku Reviews25/06/01(Sun)15:36

It’s true that it was strong, but using it was really fun, right? The cloak.
Considering it from 3, the usability has evolved greatly and it’s amazing.

20: Japan Otaku Reviews25/06/01(Sun)15:36

Strong in Mario Kart as well.

44: Japan Otaku Reviews25/06/01(Sun)15:42

>>20I didn’t know I was banned from the world.

47: Japan Otaku Reviews25/06/01(Sun)15:43Yeahx1

>>44Wasn’t it usable in the battle mode of 8DX?

21: Japan Otaku Reviews25/06/01(Sun)15:36Yeahx10

The decrease in falling speed is too convenient.

40: Japan Otaku Reviews25/06/01(Sun)15:41

>>21My savior who is not good at action and cannot perform precise maneuvers.

22: Japan Otaku Reviews25/06/01(Sun)15:37

Seeing that there has yet to be a flying type transformation that surpasses this, which is equipped for both offense and defense, it seems overly over-spec.

23: Japan Otaku Reviews25/06/01(Sun)15:37

The subtlety of Yellow Yoshi.

24: Japan Otaku Reviews25/06/01(Sun)15:37Yeahx2

I understand that creating flying abilities made it too powerful for a side-scrolling action game, but why does it also have hit invincibility?

25: Japan Otaku Reviews25/06/01(Sun)15:37

Why did you put on that invincibility just that one time?

28: Japan Otaku Reviews25/06/01(Sun)15:38

The item stock feature is over the top…

37: Japan Otaku Reviews25/06/01(Sun)15:40Yeahx7

>>28I don’t think it’s a bad decision since there were many kids playing this for the first time seriously.
Even with this, it was quite difficult for me back then.
It might still be tough even now.

29: Japan Otaku Reviews25/06/01(Sun)15:38

You can keep using the P feather limited to stage 1 in 3, so that’s definitely strong.

30: Japan Otaku Reviews25/06/01(Sun)15:38

Fire is at a distance…

31: Japan Otaku Reviews25/06/01(Sun)15:39

There are many situations where just flailing around and hitting the buttons in a frenzy can somehow work.

32: Japan Otaku Reviews25/06/01(Sun)15:39Yeahx1

Cat Mario made a comeback in New Super Mario Bros. 2, but…
The cloak probably won’t make a comeback in the new release.

33: Japan Otaku Reviews25/06/01(Sun)15:39Yeahx5

Green! It’s also strong because you can easily get it from blocks.
Why do flowers appear? Aren’t there any blocks?

36: Japan Otaku Reviews25/06/01(Sun)15:40Yeahx8

>>33Yellow is a mushroom! Green is a wing!
What about red…? What about blue…?

143: Japan Otaku Reviews25/06/01(Sun)16:21

>>36What was that seriously? I can’t remember the contents of red and blue at all.
Is there a possibility that there’s nowhere to hit?

34: Japan Otaku Reviews25/06/01(Sun)15:40Yeahx1

>>19I wonder why we take this for granted, don’t we?

35: Japan Otaku Reviews25/06/01(Sun)15:40Yeahx1

Flower has been doing her best from 1 to 3…

38: Japan Otaku Reviews25/06/01(Sun)15:41

It was fun when I could completely break through the old game with the cape in Mario Advance 4.

39: Japan Otaku Reviews25/06/01(Sun)15:41

If you eat mushrooms, will your height double…?

41: Japan Otaku Reviews25/06/01(Sun)15:41

Just because there’s stock doesn’t mean you can recover 100%.
If you fall into a hole, you’ll die.

42: Japan Otaku Reviews25/06/01(Sun)15:42Yeahx2

I think invulnerability during flight is too strong.
Conversely, if that hadn’t been there, I think it would have been extremely stressful to suddenly crash into an enemy while flying happily and get stripped of my cape and thrown down.

43: Japan Otaku Reviews25/06/01(Sun)15:42

If you collect 100 coins, your life increases…?

45: Japan Otaku Reviews25/06/01(Sun)15:42

I wish I could set stocks in Mario Maker too.

50: Japan Otaku Reviews25/06/01(Sun)15:44

>>45Difficulty settings will become outrageous based on a glitch that is assumed to be stock-based.

54: Japan Otaku Reviews25/06/01(Sun)15:45

>>50Even without stock, there were a ridiculous number of courses like that.

46: Japan Otaku Reviews25/06/01(Sun)15:43

At the point of the three tails, it was already quite enough, so why did you add a glider?
Even though that alone can’t clear everything, it’s ridiculous.

48: Japan Otaku Reviews25/06/01(Sun)15:43Yeahx1

I understand that it didn’t become established because if the sky isn’t wide enough, it can’t be utilized, but then it would make stage elements completely ignored, which isn’t good.

49: Japan Otaku Reviews25/06/01(Sun)15:44

It will be useful in the fire boss battle…

51: Japan Otaku Reviews25/06/01(Sun)15:44Yeahx4

>>49It’s faster to step on it.

53: Japan Otaku Reviews25/06/01(Sun)15:45

>>51Ludwig, Morton, and Roy clearly have fast fire rates.

52: Japan Otaku Reviews25/06/01(Sun)15:45Yeahx1

I prefer Fire, which can be defeated before engagement underwater.

55: Japan Otaku Reviews25/06/01(Sun)15:45Yeahx1

The mid-boss on the tilted stage slides away at an incredible speed, right?

56: Japan Otaku Reviews25/06/01(Sun)15:45Yeahx8

That said, since there are instances where it can penetrate item stocks and cause instant death, I think the difficulty level was well-balanced for various user demographics, considering there’s this aspect in the late game with item stocks.

57: Japan Otaku Reviews25/06/01(Sun)15:46Yeahx6

Those who say that Flower is useless are somewhat good at Mario.
How reassuring it is to have fire that can defeat enemies from a distance when you don’t even want to get close to them.

59: Japan Otaku Reviews25/06/01(Sun)15:47Yeahx4

>>57You’re reliable in underwater combat, aren’t you…

60: Japan Otaku Reviews25/06/01(Sun)15:47

>>57Which do you think is more valuable, staying in the air or something else?

64: Japan Otaku Reviews25/06/01(Sun)15:48Yeahx10

>>60All I can understand is that you are stupid…

58: Japan Otaku Reviews25/06/01(Sun)15:47

It’s said to be one of the strongest among all the Mario characters over the years.

61: Japan Otaku Reviews25/06/01(Sun)15:48

The Wii’s propeller was strong, so flight ability is really amazing.

62: Japan Otaku Reviews25/06/01(Sun)15:48

The stage destroyer, Luna.

63: Japan Otaku Reviews25/06/01(Sun)15:48

I like to chip away at the boss’s HP with fire and defeat them.

65: Japan Otaku Reviews25/06/01(Sun)15:49Yeahx3

I liked that it was strong and that wearing a cloak itself was cool.

69: Japan Otaku Reviews25/06/01(Sun)15:50Yeahx1

>>65It’s unfair how cool this bearded old man looks when he wears a cloak.

66: Japan Otaku Reviews25/06/01(Sun)15:49Yeahx5

In a game where falling results in instant death, being able to slow down the falling speed is incredibly powerful.

67: Japan Otaku Reviews25/06/01(Sun)15:49

When you hit it with two fire attacks, it will come towards you, so stomp on it to knock it down!

68: Japan Otaku Reviews25/06/01(Sun)15:49

Wearing a cape might let you fly… well, I guess that’s true.

70: Japan Otaku Reviews25/06/01(Sun)15:51

Mario World is also big because it has Bull.
A bull is like a buzzing insect that is out in the wild.
With Cape Mario, I can defeat it in one shot.

71: Japan Otaku Reviews25/06/01(Sun)15:51

The rapid tapping is strong, but the Y button is dying.

72: Japan Otaku Reviews25/06/01(Sun)15:51Yeahx5

It’s fun to spin jump and break through in the stage full of yellow blocks in Star Road.
Dead

75: Japan Otaku Reviews25/06/01(Sun)15:52

>>72That glitch? I was surprised because I don’t really understand the conditions for it to occur.

73: Japan Otaku Reviews25/06/01(Sun)15:52

It appeared for a moment at the beginning of the movie, right?
I definitely thought that CM was a foreshadowing for Cape Mario, but it didn’t happen.
I’m looking forward to the next work.

81: Japan Otaku Reviews25/06/01(Sun)15:54Yeahx1

>>73There should have been quite a bit of material, but it makes me feel the length of history that it seems possible to create one more work with the same amount of content.

74: Japan Otaku Reviews25/06/01(Sun)15:52

I think one aspect that contributes to its accessibility is being able to completely ignore the ground stage gimmicks as if it were a matter of course.

76: Japan Otaku Reviews25/06/01(Sun)15:53Yeahx1

If you want to restrict broken items, it would be better to voluntarily impose restrictions rather than nerfing them.
The thread image feels fun as a form of play.
For an offline single-player game, that’s good enough.

77: Japan Otaku Reviews25/06/01(Sun)15:53

Frog

78: Japan Otaku Reviews25/06/01(Sun)15:54

It’s hidden behind this thing, but spin jumps are quite lawless too.

79: Japan Otaku Reviews25/06/01(Sun)15:54

Since Y=X, it’s a life hack that allows you to fly and perform spin attacks at the same time.

80: Japan Otaku Reviews25/06/01(Sun)15:54

The number of blocks that can be rotated on the screen is fixed, and after rotating a certain number of times, they can no longer rotate, causing the player to get trapped and die.
I just came up with a lie that there is such a bug.

82: Japan Otaku Reviews25/06/01(Sun)15:55Yeahx1

A thoughtful design that even prepares a blue Yoshi for kids who can’t handle the thread image.

83: Japan Otaku Reviews25/06/01(Sun)15:55

I didn’t think I would see a lawless ability return even in Mario Kart.

84: Japan Otaku Reviews25/06/01(Sun)15:56

The only impression I have of the movie is the super scope…

85: Japan Otaku Reviews25/06/01(Sun)15:56

During my kids’ days, I had an unmatched experience with this and thought Mario was so fun~ Then, when I got a bit older, I tried restricting the cape and switch blocks, and thought Mario was still so fun~
That’s just fine for a Nintendo game.

86: Japan Otaku Reviews25/06/01(Sun)15:57

There have been various 2D Mario games, but in the end, this one was the most fun.
I wonder if I’ve become a burden…

87: Japan Otaku Reviews25/06/01(Sun)15:57

I was excited that I could fly continuously for a while, but I never expected that all I had to do was press the key opposite to the direction I was going…

94: Japan Otaku Reviews25/06/01(Sun)16:01

>>87Once you remember this, it becomes really easy, but I couldn’t keep jumping at all when I was little.

88: Japan Otaku Reviews25/06/01(Sun)15:59Yeahx3

If you don’t start complaining that what I just said is not interesting, it’s not being a grumpy old man, but just nostalgia.

89: Japan Otaku Reviews25/06/01(Sun)16:00

Nerfing the cape makes you a flying squirrel.

90: Japan Otaku Reviews25/06/01(Sun)16:00

It’s considerate for a game from that era to have a practice stage prepared from the very beginning.

91: Japan Otaku Reviews25/06/01(Sun)16:00

To be honest, you can clear most maps just by flying and then slowly descending into them…

92: Japan Otaku Reviews25/06/01(Sun)16:00

It seems that even Mario’s belly can defeat enemies, but I couldn’t trust Mario’s belly.

93: Japan Otaku Reviews25/06/01(Sun)16:01

With the cape, it’s conveniently nice that I can hold down the button while flying with Yoshi.

95: Japan Otaku Reviews25/06/01(Sun)16:01

It’s strong, and if you make a mistake in operation, you can even do dynamic suicide, so there are various fun ways to enjoy it, making it a good deal.

96: Japan Otaku Reviews25/06/01(Sun)16:01Yeahx3

I thought there was a limit to the distance you could fly in World 3, just like with Tail Mario.
I never thought it would be infinite.

97: Japan Otaku Reviews25/06/01(Sun)16:02

It seems that you can also change direction while in flight.

99: Japan Otaku Reviews25/06/01(Sun)16:03

>>97I don’t know how it happens, but sometimes I would laugh out loud even when flying backwards.

155: Japan Otaku Reviews25/06/01(Sun)16:25

>>99When performing a cape attack, Mario’s direction changes randomly (frame-dependent). By doing it while cape flying, he can move in the opposite direction.Seems like

158: Japan Otaku Reviews25/06/01(Sun)16:26

>>155That was really spinning…

98: Japan Otaku Reviews25/06/01(Sun)16:02Yeahx2

This guy and the spin jump completely broke the existing concepts of Mario.

100: Japan Otaku Reviews25/06/01(Sun)16:04Yeahx1

When I realized that if I did well, I could gradually increase my altitude, I was struck with a thrill.

102: Japan Otaku Reviews25/06/01(Sun)16:07

There’s too many with fire resistance.
Placed to be used, shells and enemies are eliminated.
The design seems like nothing but a fire anti.

103: Japan Otaku Reviews25/06/01(Sun)16:07

I almost cleared it by flying like this.
But I was bored until I got to buy other games, so in the end, I completed it again normally to collect all the Yoshi Coins.

104: Japan Otaku Reviews25/06/01(Sun)16:08

When I restarted on the Switch, I found that about 80% of the courses could be completed by just flying like this, completely ignoring the gimmicks, and I wondered if I could really say that I had fully cleared it…

105: Japan Otaku Reviews25/06/01(Sun)16:08

Blue Yoshi from the cape.

106: Japan Otaku Reviews25/06/01(Sun)16:08Yeahx2

It’s an extremely memorable power-up, but I’ve heard that there hasn’t been any appearance since World, so well… yeah, it’s a bit of an outrageous power-up.

108: Japan Otaku Reviews25/06/01(Sun)16:09

>>106It’s a level that changes the game’s mechanics.

112: Japan Otaku Reviews25/06/01(Sun)16:10

>>106Basically, they don’t carry over almost anything other than Fire anyway.
There probably won’t be any elephants in the next Mario game either.

120: Japan Otaku Reviews25/06/01(Sun)16:12

>>112On the contrary, I’d like to try Mario with all past characters powered up, but I’d probably die from course design…

107: Japan Otaku Reviews25/06/01(Sun)16:08

The feeling of unfairness when you accidentally fire at the shell that’s become a gimmick and it turns into a coin is really good, isn’t it?

109: Japan Otaku Reviews25/06/01(Sun)16:09

The evolution from 1(2) to 3 and the evolution into the world from there was truly exciting.
The excitement from those days is burned too deeply into my brain.

110: Japan Otaku Reviews25/06/01(Sun)16:09

Isn’t it illegal to have a power-up like this and Bunny Mario?

115: Japan Otaku Reviews25/06/01(Sun)16:11Yeahx1

>>110Bunny can’t even spin that much anymore.

119: Japan Otaku Reviews25/06/01(Sun)16:12

>>115But there are bunny jumps that don’t drop in height at all, you know?

111: Japan Otaku Reviews25/06/01(Sun)16:09

After not touching it for a while, it’s incredibly difficult just to keep it flying.

113: Japan Otaku Reviews25/06/01(Sun)16:11Yeahx1

To be honest, just the cape attack is strong enough…
Mario’s weakness is in the horizontal direction, but just being able to cover that makes a huge difference.
Even strong against fire.

114: Japan Otaku Reviews25/06/01(Sun)16:11

When I was in elementary school, I couldn’t find all the hidden stages.
I learned about the back streets of Donut Plain on the internet after becoming an adult, and I thought, “No way, that’s real…”

116: Japan Otaku Reviews25/06/01(Sun)16:11

I think the Cape Blue Yoshi is the strongest among the 2D Mario characters.

117: Japan Otaku Reviews25/06/01(Sun)16:12

A technique called body press that I feel I can’t master.
It might be surprisingly easy to use, but it’s scary, so I’ll get off in front of the enemy.

125: Japan Otaku Reviews25/06/01(Sun)16:14

>>117Mario’s special move is a stomp, so to be honest, the body press is quite weak.
It overlaps with Mario’s original strengths.

118: Japan Otaku Reviews25/06/01(Sun)16:12Yeahx1

Tail Mario was pretty strong, but the cape has a different level of strength.

121: Japan Otaku Reviews25/06/01(Sun)16:13

In other words, Mario with a tail, bunny ears, and a cape is the strongest.

124: Japan Otaku Reviews25/06/01(Sun)16:14

>>121Probably Super Smash Bros.

122: Japan Otaku Reviews25/06/01(Sun)16:13

Blue Yoshi is strong, but the color is more of a light purple than blue, which is a bit concerning.

123: Japan Otaku Reviews25/06/01(Sun)16:13

The number of transformations itself is modest in the world.

126: Japan Otaku Reviews25/06/01(Sun)16:14Yeahx1

I cleared Mario 1 to 3 using warps and whistles, though.
It’s common to play without skipping anything later on.
It’s probably a planned game when they say it’s okay to skip it and to try playing later.

127: Japan Otaku Reviews25/06/01(Sun)16:14

The cape is incredibly easy to take on and off.
I admire the tanuki suit, but it’s just too hard to obtain.

134: Japan Otaku Reviews25/06/01(Sun)16:16

>>127Isn’t the cloak treated the same as Super Konoha?

128: Japan Otaku Reviews25/06/01(Sun)16:14

I only know Mario up to 4, but is the cape not a regular feature or something…?

132: Japan Otaku Reviews25/06/01(Sun)16:15

>>128Too strong to make an appearance.
There is a flying squirrel with similar performance, but it is quite restrained.

129: Japan Otaku Reviews25/06/01(Sun)16:14

As a complete beginner, I tend to get quite thrown off by the cape’s movements.
The tail is easy because it only requires rapid tapping.

130: Japan Otaku Reviews25/06/01(Sun)16:15

The world had some lawlessness depicted in the thread, but there was also an element of puzzle-solving or searching for the true goal, so it doesn’t really give the impression of just flying and then it’s over.

131: Japan Otaku Reviews25/06/01(Sun)16:15

I liked the interesting gimmicks where touching the mysterious wings with Yoshi would take you to the sky, turning into Blue Yoshi, or letting Baby Yoshi eat enemies and items to help it grow.

133: Japan Otaku Reviews25/06/01(Sun)16:16

If they continue, the stage difficulty will be based on the assumption of using a cape, so it’s unnecessary.

136: Japan Otaku Reviews25/06/01(Sun)16:17

>>133At least the world doesn’t consider the existence of capes at all, which is why it feels like lawlessness is so strong, right?
Well, if they continue to stay in position, that could happen, and I understand that.

135: Japan Otaku Reviews25/06/01(Sun)16:16

It’s like an adjusted version of 3’s P羽, or rather, the difficulty is just slightly higher.

137: Japan Otaku Reviews25/06/01(Sun)16:17

The late-game maps in Monster Hunter World are obviously full of indoor, underwater, and cave environments.

138: Japan Otaku Reviews25/06/01(Sun)16:18

The stage based on balloons has turned out like that.
It seems like it would be terrible if it’s based on a cloak.

139: Japan Otaku Reviews25/06/01(Sun)16:18

The cape is so easy to obtain that it feels like it should be the basic form with this level of performance.

140: Japan Otaku Reviews25/06/01(Sun)16:19

Tail Mario can only attack in the direction he’s facing, but Cape Mario can attack both forwards and backwards just by spinning.
For the time being, just moving forward while going around will somehow work out, which is appreciated by kids.

141: Japan Otaku Reviews25/06/01(Sun)16:19

I think about 70% of the image of easily taking off a mantle is associated with green blocks.
The remaining 30% is 2-1.

144: Japan Otaku Reviews25/06/01(Sun)16:21

>>141Is there a place to get about 20% of those secret base-like items?

147: Japan Otaku Reviews25/06/01(Sun)16:22

>>144That can also be obtained through flowers.
It doesn’t contribute to the image of wings coming off.

151: Japan Otaku Reviews25/06/01(Sun)16:24Yeahx4

>>147I’ll make it.

156: Japan Otaku Reviews25/06/01(Sun)16:25

>>147I think it’s reasonable to take into account the reality that there are two responses with the same image at once!

146: Japan Otaku Reviews25/06/01(Sun)16:21Yeahx1

>>141I think it’s okay to put about 30% of the back road of Donut Plain in.
For now, everyone should have gone there, powered up, and started the game.

142: Japan Otaku Reviews25/06/01(Sun)16:20

Isn’t it a bit unfair to be invulnerable to one hit during flight (invincibility time)?

145: Japan Otaku Reviews25/06/01(Sun)16:21

Where is it not unfair with a cloak?

148: Japan Otaku Reviews25/06/01(Sun)16:22

>>145It’s a place without long-range attacks, I guess… Well, that’s clearly an advantage of Fire.

149: Japan Otaku Reviews25/06/01(Sun)16:22

The difficulty level being kid-friendly is helpful for the SFC launch.
Note that aiming for a complete collection presents quite a challenge.

150: Japan Otaku Reviews25/06/01(Sun)16:23

Once you get used to it, flying long distances becomes relatively easy.

154: Japan Otaku Reviews25/06/01(Sun)16:25

>>150In the first place, if you fly and then free fall, you can skip about half of the map.

152: Japan Otaku Reviews25/06/01(Sun)16:24

I feel like I couldn’t hit the red and blue because they were for scaffolding.

153: Japan Otaku Reviews25/06/01(Sun)16:25

It was quite difficult to play after sealing the world with a mantle.

157: Japan Otaku Reviews25/06/01(Sun)16:25

Even without gliding, you can feel the strength just by jumping and hovering with B or A.

159: Japan Otaku Reviews25/06/01(Sun)16:26

Even in the kids’ era, I felt sorry for the person who made this stage’s ground part.

160: Japan Otaku Reviews25/06/01(Sun)16:26

In other words, there are almost spots on every surface where you can hit and get a super state easily, so you can quickly get used to using the mid-game exit.

161: Japan Otaku Reviews25/06/01(Sun)16:27

It’s been a long time, so I barely remember, but wasn’t there something where in mushroom state, if you prioritize the cape and have the cape, a flower appears?

162: Japan Otaku Reviews25/06/01(Sun)16:27

There are a few stages that I don’t remember clearing properly.

163: Japan Otaku Reviews25/06/01(Sun)16:28

>>162I only vividly remember the shortest route through Star Road.

164: Japan Otaku Reviews25/06/01(Sun)16:29

Fire works better than I expected, but the problem is that it doesn’t feel effective.

165: Japan Otaku Reviews25/06/01(Sun)16:29Yeahx1

The child excitedly hit the red and blue blocks and learned, while feeling disappointed, that there are things in the world that seem suggestive but are actually empty, realizing that having too much expectation is not good.

166: Japan Otaku Reviews25/06/01(Sun)16:29

I think small fires are not good.
If it were a bigger fireball, the impression would have changed.

178: Japan Otaku Reviews25/06/01(Sun)16:36

>>166Did you call?

180: Japan Otaku Reviews25/06/01(Sun)16:41

>>166Should we implement a super ball…?

167: Japan Otaku Reviews25/06/01(Sun)16:29

I don’t have any memory after Chocolate Island at all.
Maybe it’s because I haven’t properly worked on that area due to the influence of shortcuts.

169: Japan Otaku Reviews25/06/01(Sun)16:31

>>167I remember that flying in Star Road was oddly troublesome on that map.

168: Japan Otaku Reviews25/06/01(Sun)16:30

In the first Mario Kart, there were many courses that had no meaning, but in the new version, since it has sections, there are probably rarely any completely meaningless patterns.

170: Japan Otaku Reviews25/06/01(Sun)16:31

I only remember that the stage where the goal changes with time on Chocolate Island was a hassle.

171: Japan Otaku Reviews25/06/01(Sun)16:32

I’m not good at this, so I’ve never thought it was strong.
I can’t fly and my reach is short, so even when I try to attack, I end up touching the enemy.

172: Japan Otaku Reviews25/06/01(Sun)16:33

It’s unfair that there are bonus stages where you can go as many times as you want just to get feathers.

173: Japan Otaku Reviews25/06/01(Sun)16:33

I really only remember Chocolate Island as the last sunken ship…
If I don’t remember, it must have been an easy map to jump.

174: Japan Otaku Reviews25/06/01(Sun)16:34

Fire looks too weak at first glance.

175: Japan Otaku Reviews25/06/01(Sun)16:35

Looking back now, it feels like I’m skipping stages and I think I’m missing out, so I might tie up my cape.
I’m getting old.

176: Japan Otaku Reviews25/06/01(Sun)16:35

There’s a place in some fort that assumes the use of a cape, so this performance must have been intended.

177: Japan Otaku Reviews25/06/01(Sun)16:36

Even if you’re not good and can’t fly, just being able to fall slowly in a jump action game feels quite strong, doesn’t it?
In fact, I would choose a mantle over fire even though that’s the only operation I can do.

179: Japan Otaku Reviews25/06/01(Sun)16:38

I remember the stages that branched off based on the number of coins acquired were annoying.
If you don’t understand the gimmick, you’ll loop forever.

181: Japan Otaku Reviews25/06/01(Sun)16:43

Because there’s a difference in elevation on the course, that behavior is…
If it were a fireball that flew straight in a line, I wonder if there would have been more demand.

182: Japan Otaku Reviews25/06/01(Sun)16:45

Given that size and firing rate, it might actually be quite difficult to use if it flies straight sideways.

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