
It’s surprising how casually they’re doing something outrageous… is what I realized.
I just need to run up from right behind! → I’ve been found…
It seems that at the highest difficulty level, the visibility becomes sharp in the distance, making it easier to be spotted from far away, while the peripheral visibility becomes difficult to see up close.
>>2
What is this, a sieve-like vision…?
This SARU has also put in a lot of practice and has uploaded videos after many attempts.
Most of the time in 3 is spent crawling…
They were being interviewed, but they’re like a demon when it comes to practice.
A new video has arrived, but it was a barbarian…
>>9As expected, Warho came out and it was no good.
I like that they seem to fully enjoy occasionally making videos of other games too.
It’s amazing that this person can still earn a decent number of views just from Metal Gear videos…
By around 5, I was already doing things like being a debuggers, right?
I can’t manage to turn around from footsteps like a basic skill and escape out of sight at all.
When you think about it calmly, it takes quite a bit of time to set up things like Pythagorean Switch.
Huh?
Huh?
❗️
This person shows blooper reels, so I can think they’re just like any other human…
I can’t believe it.
I heard that while the HD version has crouch walking, the PS2 version does not, so I wondered how I managed to get the Foxhound rank back then.
>>18Was there an HD version? I’ve heard that there are mods like that.
The 3DS version has crouch walking, right?
I laughed so hard at the boss who died from smoking.
This Korean person has spent so much time on games, yet they have a wife and children.
I have memories of putting in a lot of effort during the summer vacation of my first year of high school until I was able to easily clear the game with a no-kill, no-alert playstyle.
It’s amazing that you’ve been playing for over 10 years.
If it comes out, I can play for another 10 years…
This person is playing Death Stranding too~
The mule is not a toy!
Switch2 winning is as expected of the boss.
Only
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>>26!
I’m playing Tears of the Kingdom…
The depth of gameplay in SARU becomes clear when you play it…
It’s not possible to do everything, but if you imitate what you can, missions like No Alert and TPP tasks will become easier.
The game part is truly amazing in MGS V.
Woohoo!
The thumbnail for Tears of the Kingdom looks too familiar…
There are parts that can be applied, but even though adjustments like operational precision and timing take multiple takes, it’s impressive how smoothly they can do it.
I learned the game of electrocuting enemy soldiers from the thread.
It’s the same with things like RTA, but when you actually try it, you think there’s no way I can do this, right? It’s obvious, but still.
I can see that the number of attempts in the NG collection is quite impressive, but…
The way of presenting, considering route construction and video appeal, is amazing.
In scenes where you blow up enemy soldiers all at once, you often use stealth camouflage equipment and employ a first-person or third-person perspective effect, but that means you’ve repeated the gameplay multiple times to recreate that moment, right?
V’s kid truck Fulton really helped out.
That mission is just awful.
A fierce player who has continued to play the same game for over 20 years and still uploads videos.
There were parts where I was able to get some relief by imitating tech 3.
I couldn’t copy Ground Zero, and I was wondering what was going on with this.
I’m looking forward to Delta being a straight path for the first time in a while.
Choosing a mission type makes it easier to draw a line, doesn’t it?
I wonder if they are just good at 3 and GZTPP, but they’re also good at 1, 2, and PW, so it’s like, who are they…?
>>42Abnormal MGS lover
I love that people are surprised to find out that it was a human when the hand came out during the shield.
Knock knock knock knock knock knock knock knock
>>45What is that sound…!?
>>45Huh?
Huh?
Huh?
Huh?
I heard that with that SARU mask, if only the mask part is visible to the enemy, they’ll think, “Oh, it’s just a monkey…” Is that really true?
>>47You’re confusing it with a crocodile cap.
Masks have no such effect.
Is it an escapee!?
Huh? The box is…
Is it a runaway!?
The box…
Is it an escapee?!
No one is here…
When watching the NG collection, you can feel it a little, but it’s a result of an incredible balancing act and the number of takes done.
The infiltration technique video uploaded by this abnormal person was very useful.
Just because of that doesn’t mean I’ve gotten any better.
>>51As mentioned above, it becomes easier if you refer to places that seem replicable.
I don’t feel capable of doing everything at all.
Who is it!!
>>53It’s me.
>>55I’m sorry, but the text provided does not contain any meaningful content to translate.
When I first played 3, I finished the game without really using CQC, so I wouldn’t have known about this interesting way to play if I hadn’t seen this.
WOOOAAAHH (BOOOOM!)
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