
I’m feeling cheerful now that I’ve taken down the dog.
I defeated the frost dragon—I’m so happy!
As expected, with level 15, even the Night King goes down easily.
>>3You can give that much…!?
Have they almost hunted everything?
Since there’s no chance of winning, there’s no point in unnecessarily prolonging it, so I’ll just leave it be…
How quickly do I need to progress to reach level 15?
If you have the skill to reach level 15, then it would certainly be smooth sailing…
Until we reach the boss, it’s fun. Until we reach the boss.
I think the person in charge of level design at From has forgotten what normal sensibilities are, so it would be better to change them.
I was reluctant to try it, but the mine isn’t that scary as long as it isn’t raining.
Weapons with single-shot power can be used to attack easily from behind, and it’s quite satisfying.
I feel like a roguelike with a boss that has an obvious weak attribute and asks you to gather it is really incompatible with multiplayer, where communication is difficult!
>>10It’s not the fault of those who aren’t looking at the screen.
>>13Even if I go to pick it up, it won’t drop, or it’s in a hard-to-reach and difficult location; the game is just bad after all.
Isn’t permadeath really a bad match for a game where you die multiple times and restart to defeat the boss?
>>11I think it’s common, but…
Isn’t raising the cut rate the only option here?
>>12I wonder if the signs will raise the status abnormality.
It’s fine to clear the game with a dog and a dropped jaw, right?
It would be helpful for everyone to have a big shield when the time comes…
Is it that the jaw can vomit only twice?
I wonder if it’s better to conserve my poison in the first half.
I thought I was getting better, but it turned out I was just getting lucky with my allies.
>>18It happens.
Can you make a list of game NG items?
>>19It’s really tough when you team up with weak players…
>>106If you’re strong, wouldn’t it be better to do it solo?
I forced myself to match the attributes towards the king, and surprisingly, I won.
Each time I repeat it, my level seems to go up little by little, so there might come a day when I can reach level 15… nah, it probably won’t happen for me.
Even if you take down a dog, the fire attribute is a weakness for scorpions, and even if you take down a scorpion, the poison attribute is a weakness for jaws… Is this Mega Man?
If the wrong one comes, I want to be able to kick it.
It’s too empty to waste 20 to 60 minutes on two people who are a disappointment.
>>26I was feeling somewhat uncertain too, but there was a time when I got the right gear and managed to clear it, so I can’t quit now.
>>26I’m scared of being exposed to things like this, so I only play solo.
>>38It’s the opposite; people like this should be doing it solo.
>>26Stop playing in the wild.
>>26I got a miss…
>>26There is a strong possibility that you are considered a disappointment.
>>26How about doing it by yourself?
I accidentally pinned it at the start, which put everyone into waiting mode, but I managed to clear it with weapons at level 12 upgrade 2!
A mass of knowledge should possess both fire and poison.
Poison bow or something is the best.
Since it’s a coop game, it’s only natural to be heavily influenced by the skill level of allies.
>>30If you want to choose your allies, you should do it with your friends.
I have no friends, so I’m exclusively playing solo!
>>30Actually, all online games are like that.
In fact, both mahjong and shogi are determined by the opponent you face.
>>30If you want to choose a side, it’s best to do it with friends.
I don’t have any friends, so I’m a stray!
Anyway, it feels like you can’t deal damage unless you hit a weakness.
Honestly, it’s a regular weapon with attributes rather than a legendary weapon.
Are you planning to show us the icons of the boss’s weaknesses or what?
>>32Do some research.
>>36Does researching mean looking at strategy sites? That’s boring~
>>44It’s in the game…
If it becomes common to go to places on the map where you can get weak point weapons, it might get better.
>>34The icon is hard to see!
You need to have six pieces of equipment for the passive to activate.
In that case, it can be quite stressful to fumble during combat.
I don’t want to carry around a scimitar with dead performance tucked away in my pocket.
>>37It’s troublesome that using the skill and arts button simultaneously is difficult and can lead to accidentally switching weapons or misfiring techniques.
It’s good to attach a weakness attribute to the initial weapon and fully enhance it up to level 2 with upgrade stones… is it?
I want a stronger relic.
I finished my first play, but this game really has long matches…
I finished cutting the dog in half, but I’m really tired…
Ah, I see.
In coop games, if the difficulty is low, you can enjoy it casually even with random players, but if you go higher, you’ll need to prepare and study.
It’s tough because that level is fundamentally what is being required.
I really want to stop forgetting to use the bird leg before the boss every time.
It’s written quite a bit in the game.
It’s hard to see.
Also, it’s pretty risky to challenge strong opponents at around levels 6-7 on the second day, so to be honest, I don’t really want to do it that much.
Fighting a strong enemy and taking time only to end up dying even though the opponent has low health, and then it turned into a rain zone, really gives off a strong sense of defeat.
In that case, I think it’s better to defeat weaker enemies at the fort to uncover weak points and to defeat giants in the castle to strengthen passives.
For someone who rushes through the game without prior preparation, this is a dreamlike direction for a game.
You can roughly tell it’s a bad time early on in the first day, but I think now is a period where there’s something to gain from any match…
What kind of effect does the scarab that becomes visible on the hidden map of the fortress have…?
>>55I’ll drop the talisman.
I cleared my jaw!!!
While we were clumsily showing only the pin among ourselves, the moment I knocked down the jaw, there is a nourishment that can only be gained by everyone jumping around together!!!
Before complaining about From’s UI, first reevaluate your own level of understanding.
Is it holy attribute? Is it thunder attribute?
>>58I really don’t understand this, so I’d like you to reverse one of the directions or something.
It’s only the second day, you know!?
What is considered a failure in the wild is being completely still and immobile in that spot.
I’m talking about the guy who keeps moving along the wall.
>>60Those who want to give up and throw the game without a second thought are quite a disappointment.
>>60Well, honestly, I think it’s a letdown when you keep dying with three gauges…
>>60I’m talking about the guy who keeps moving on the wall.Well, honestly I think it’s a letdown that you keep dying with 3 gauges…
The fact that I won both times when I used the iron eyes means… I should probably impose a ban on big breasts from now on.
Isn’t the difference in resurrection amount depending on the weapon extreme?
It’s stupid to take a long time to revive with a dagger when you can immediately revive after using a huge weapon.
>>62I don’t want to drop big weapons near a boss that I have to resurrect.
Once you obtain the forged stone 2, fall back with all your might!
Stimu-chan Ajimaaji Otsu
The fearsome strong enemy was truly terrifying.
What should I do if two people die in the first five minutes of this episode…?
Can you only see the weak attributes before launching?
Maybe I should stop using multiple selections.
>>68There’s a boss icon in the lower left corner of the map, right?
The Soul games so far have been enjoyable even in public matches.
In this game, mine recognition and optimal moves are being formed in just two days.
>>70Well, it’s fine to remember it while dying, right?
>>70Until now, the broken build presentation I looked up on Wiki was boring…
It was just allowed because it was a bonus for the solo.
>>70Well, it’s fine to just remember it while dying, right?
I’m forgetting the feeling of success a bit, so I’m going to go walk my dog.
It would be nice to set up a fix…
In the first place, it’s just been released, and everyone is still figuring things out as they play, right?
>>76The theory is already being established.
Because the NT group is here.
>>86Well, if you’re not competing, then it’s fine, isn’t it?
Since I was the first to hit the pin, I want you to follow my instructions.
The fundamental game mechanics are so based on Elden that, well, yeah.
Isn’t this just too much of a volcanic accident hotspot?
I often die from acid rain because I can’t find the exit in this terrain.
Even on the first day, there are times you can defeat the king despite being sluggish.
We’re recruiting for the PC version of Agumaaji again.
The black Hiri skin looks cool, huh? 3500 yen.
I decided that if it weren’t for the Elden Ring brand, I don’t think this ambitious work would be played as much as it is.
The dog is not here yet.
It feels like we’ve entered an era where self-proclaimed masters are popping up left and right as if there were no IDs…
I’m not even sure if I really played it.
>>88It’s the usual From game thread.
Since it is a cooperative play game, it is natural that the game is greatly influenced by the abilities of the teammates.
I wonder why I can’t get out.
There are increasing numbers of people who completely forget the times when they were struggling or can’t empathize with others…
Is it okay to say the password here for the first time?
>>93Isn’t it good?
Since I’m unable to clear it, I hesitate a bit with people who ask for cooperation.
When challenging the Night King, if you level up Est 7 and use weapons with weak attributes, you can fight reasonably well, so I think it’s better not to get too greedy and aim for something around this level.
Generally, when we die, it’s when we’re being greedy.
There are too many people who head straight to the church, completely ignoring nearby outposts, and it’s making me shake.
Who is teaching such strange initial moves?
Since it’s a co-op game with a high level of difficulty, it might have been better to have fixed parties instead of random matchmaking.
If I die about three times on the first day, I want to quit.
Give me the give-up vote button.
Will there be elements for combining relics and relics in this?
Then it’s certain that I’ll die in the swamp, right?
When I gave it a pink weapon, it started jumping around cutely.
Don’t call yourself an expert if you can’t even carry.
Even if there is one beginner, a master should be able to clear it easily.
I only did the tutorial last night, but is it okay to jump into matchmaking?
>>103Everyone is like that.
>>107Whoa! Here we go!!!!
>>103If you’re not confident, it’s better to sharply support your allies from behind with an iron gaze.
>>103It’s okay.
Right now, there are only beginners.
Well… I died without understanding it on my first try, so if you don’t want to die without understanding, it’s better to check the official explanation and do a solo run once.
It’s only natural for a theory to be established, as there’s almost no freedom in exploration…
I’m planning to farm relics with a dog for a while.
The weak attribute hasn’t fallen yet.
>>109You can bring in early weapons with relics.
Crazy attribute? I don’t know that kid…
King. I’ve defeated three bodies, but honestly, multiplayer is a bit exhausting, so I’m thinking of really getting into it once they ease solo play.
I never mentioned it in the main story, but isn’t the Kama getting stronger?
>>112Not strong~!
First of all, to put it frankly, there are no players in this game who are good enough to speak arrogantly to others.
It was good that the dog was excluded in the early stages.
If I enter later, I would probably feel like I’m being treated as incompetent, like I’m sitting on a bed of needles.
Just as I thought, it’s not the same without the ID thread!
Should a hermit go alone to the wizard’s tower?
It’s fine to go to the tunnel, but there’s no time to dig around for the stone miner’s butt…!
>>121I just want to defeat the boss, loot the treasure chest, and go home, but it’s a pain.
I thought the legs were fast in the PV, but when I actually played, the legs were slow.
>>123In the end, I’m completely out of stamina during the battle.
>>123Please give me a horse.
I thought the thread was filled with light, and it turned out to be the great sage Jirobo-sensei.
I’ve defeated two bosses and so far it’s fun, but it’s way too hard to distinguish between holy attribute and lightning attribute!!! I will complain about this for life.
>>125Which one is brighter?
>>161It’s brighter when there’s thunder.
>>187I’m grateful…
It is possible to coexist with things that are difficult to understand and what is written in the game.
It’s written small in the corner! It’s not a contract for a shady business deal…
The lady’s survival skills are so high that it often happens that only one person survives.
Let the avenger trade arts with me.
Hey, this boss of the omen… it’s a crappy boss… doing melee is…
Even if they say it’s a madness weakness… I guess I can only pray that it appears in the Grand Cathedral.
If you lose, it’s a landmine; if you win, it’s a broken formation.
Are you testing it on a giant monitor?
It’s unreasonable to be suddenly attacked by an omen in the field! It’s okay since I called it over, though!
>>135I was really happy because the boss gives about 60,000 runes when it has around 30% of its HP left.
If it’s close proximity with three people, my condolences…
When I enter the fortress, a magical explosion occurs and I somehow die, but what is this?
>>136There are trolls throwing magic jars (multiple).
>>136The troll is throwing a giant potion, but what about that?
What I want beginners to pay the most attention to is not dying or not being able to deal damage, but rather to listen carefully to the leader’s commands and learn the game’s theories.
If the development team had been test-playing, solo wouldn’t have turned out that way.
This time, the master is someone who marks the map, guides you around, helps you gather levels and weapons, and takes you to the end to clear the game.
Hmm, master.
>>140I don’t want to act like a master, but when I’m the one leading and I can clear it, it feels pretty good.
The balance for close combat is honestly too poor as well.
Everyone is good with a steel gaze if we exclude hobbies.
I touched this noticeable tree and got taken away…
>>143It’s hard to understand, but the white line on the map indicates the direction to fly.
Be careful, as getting on casually can lead you straight into the rain…
It’s already the second day since the release!
>>144For that reason, it feels like the theory is mostly solid.
>>165That’s because there aren’t many things you can do, and if you’re somewhat familiar with games, you can figure out what you should be doing.
I wanted you to find it amusing that the boss is running around, going here and there…
For beginners,
What is this person? They’re so scary, always giving detailed instructions… but I guess that’s how it is.
>>147If you’re told to pin it in the tutorial and you can react like that, then it’s just too free.
>>147I was really grateful to have someone guiding me during my first visit.
In fact, it would be helpful if you could still give me instructions.
>>147If you’re told to pin it in the tutorial and can respond like that, you’re already too free.
The merchant was selling two stones, but they were all wiped out before they could be used.
For now, I’m a beginner, but I’m recruiting PS dog gamers.
I can handle soloing the dog to a certain extent now, so I’ve decided to let you guys be if you die after the second time.
Is it like the lead position is determined by the atmosphere?
>>152The one who stood the pin up is the leader.
If you have a complaint, set the pin somewhere else.
>>166I knew it…
If no one else is going to pin it, I guess I’ll have to do it…
What should I do about the crazed fire area?
It’s practically impassable.
>>154Defeat the practitioner.
While increasing the number of bins, I want to gather equipment and level up… and if possible, I would like to strengthen my weapons as well… that’s how I feel.
First of all, I think it’s quite difficult to stabilize in public matches because each player needs to agree on what actions are necessary for that.
I’ve recently become someone who actively uses pin badges.
I wonder if everyone will follow along as I head to the nearby church, attacking along the way and destroying bases and such?
I don’t know if we are communicating.
>>156Most of it will be destroyed along the way.
>>156Personally, I’d like to have pins for each base that we crush along the way.
It looks like a direct church-going man.
>>156Since there are many people who are clueless about their surroundings and head straight to the church, I think it would be more certain to provide assistance along the way if possible.
>>238Hmm, I think I’ll decide on a route somewhat.
Base or tunnel → Base or tunnel → Church
It might be easier to update with a pin like this.
When should I go to the mine?
Self-proclaimed expert (two days into gaming experience)
It seems necessary to have the mobility to fly like a hawk at any time…
I want an iron eye, but I have no timing to use the long-distance hermit.
Don’t blame From for your carelessness when you can clearly see it on the screen…
>>162You’re so small, From you jerk!
>>176Go to the eye doctor.
>>184Wow, the total affirmation man…
When I meddled with the dragon, we were all wiped out and couldn’t even defeat the boss of the first night! Sorry, random people! This is fun!
Is 3-slot limited to defeating the king?
>>167That’s not the case.
I’ve started to understand what I want and what those around me want.
Isn’t it better for this map to display details from the start?
I have a question: what do you do if you see someone pinning a location that clearly won’t make it in time because of the rain?
Are you following along?
>>171I will make you die!
>>177There’s no choice but to learn by dying!
>>177You have no choice but to learn through death!
>>171I won’t go and will keep pinning in the safe zone.
>>171If the purpose is to increase the elixir, there might be cases where it’s still possible to push forward.
If it’s anything else, just ignore it as a mistake or a prank.
>>171I understand how you feel, but it’s impossible!! Please understand! As the rain doesn’t reach, I pin it to the next target for strategy.
Sometimes I forget the rain and end up sticking a pin in it too…
It seems that both of my thumbs hurt.
It’s not so much that ranged attacks are strong, but rather that there isn’t much for melee characters to do, especially against major bosses.
>>175The bosses were designed with multiplayer in mind, so they mostly can’t be handled without long-range attacks, which makes the overall quality of the Day 3 bosses pretty low.
Even dogs have too few motions just because they’re weak.
>>175The boss has too many aggressive behaviors to prevent being surrounded and beaten, so there’s no reason to get close at all.
When I step on a landmine player, I feel like taking a video and exposing them~
The iron eyes are too cheap, so if the FP runs out, I’ll end up just having breasts; I can’t bring myself to use Booby-chan.
This hawk doesn’t listen as much as I expected!
(No one is pinning it down… Well, I’ll do it…) Pin placed.
So if everyone agrees to that, I take it that I can act as the facilitator for this game.