
NINTENDO SWITCH FIRE EMBLEM Three Houses CERO B For ages 12 and up
If you rush ahead, you’ll get hit and die by multiple enemies, so it’s okay to create a situation where you won’t get hit and gradually chip away at them with magic and a bow, right?
For now, I’ve managed to clear the free map without any students dying, so I’m holed up in the free area…
I don’t know which skills I should develop, and I can’t set goals; I don’t know how to train in magic or flying, and I’m a worthless new teacher.
I can clear it now.
>>1I was just told to go take down the rebellious nobles, you know!?
If you progress a little further, commands that make it easier to train skills in flying, horseback riding, and heavy armor will be unlocked.
>>8If you move forward, you can be strengthened.
For now, I’m having horse-loving students work on a project to raise horses based on the atmosphere.
Even a trained veteran like me, who remains anonymous, is in a state of mental shutdown, so just mimic me for now and focus on training in flying and axes for the physics genre.
Also, Dorothea should contribute and scout.
>>10Is the axe strong?
For now, it feels like fast weapons like swords and spears are strong, while axes and unarmed combat seem a bit weak.
There are students I want to recruit from other classes, but they turn me down when I scout them, so I guess my status still isn’t high enough.
So if it’s Ignatz, then it’s the Golden Deer class?
>>14The required stats differ by character, so make sure to check the ones for the person you want to recruit. There are multiple ways to raise affection with students from other classes, so unlocking support conversations will make it easier to scout them.
>>17Yeah.
I couldn’t tell the strength, so I just went with appearance and chose that place for now.
It’s a range game after all.
To put it bluntly, there are characters who act like swordsmen in the story, but it would be stronger to make them engage in martial arts where the chances of landing a special move increase with ranged attacks or consecutive strikes.
Shall I teach you the terrifying feeling of being unilaterally punched by a certain Gundam pilot? If that’s always on your mind, you might as well have cleared it.
A rebellion means it’s around the time when Ash-kun gets cloudy.
After that story ends, a relative of the blue student will cause a problem.
Who is the Gundam pilot…?
>>5It’s Camille, right?
Has Minecraft started?
That’s the place where the scenarios and difficulty level go up a bit, making it more enjoyable.
It’s okay to freely change jobs related to magic based on the atmosphere.
If you talk to the support, you can somewhat grasp whether that character is suited for the frontline or the backline, so it’s good to follow that.
>>6Since Ignatz-kun got hit twice from full HP and died, I’ve decided to teach you faith, so don’t hold a sword anymore!
I’m worried about leaving the front line to the students, so the teacher is always taking the enemy’s attacks.
>>9It seems like you’re having fun.
Unless you’re experienced, it feels like this guy is going to make you do this…?
I don’t know or something.
>>13It’s my first Fire Emblem, but it’s fun!
Isn’t it a trap to teach with the skills that are initially set?
No matter how you think about it, one recovery character, Marianne, isn’t enough.
You can manage just fine depending on the difficulty, even without scouting.
If you scout, it might end up being toothless, which is lonely, and things will somehow work out even if you do it haphazardly.
>>12At first, I didn’t understand the balance, so I scouted too much and ended up with a lonely map strategy.
SRPGs are good, right…?
More manufacturers should release products, even if it means risking red ink.
>>15SRPG war stories are especially good…
Recently, the scenario of Suzuran no Ken was good, but why is it a mobile game…?
>>26Speaking of SRPGs, I heard that a remake of FEDA for the PS has been discovered in the Reiwa era.
I don’t understand how to choose classes! I don’t understand the school structure! I don’t know which character’s affinity to raise! I don’t know the names of the characters!
I don’t understand anything!
If you delve too deeply into the training of this game, it can easily turn into a repetitive grind doing the same things over and over, so it might be better not to look at too many guides.
Basically, it’s fine to help students develop their strong skills.
I want to prioritize coolness, so let’s have them hold a sword and ride a horse, or even just go with the feeling.
There is no problem in delegating to the system that determines teaching skills.
To be honest, I think it’s enough to just tweak the course selection once you understand it.
It’s not so much that the axe is strong; it feels like the skills you learn from the axe-wielding class are strong.
The boredom of producing the same class of visuals endlessly.
It might actually be cool to go to the Dragon Legion.
I think it’s normal, but is it casual? Classic?
>>23Normal Classic
I thought I should have kept it casual… but since I don’t want to redo it, I have no choice but to go with it as it is!
It’s okay to get along with characters that match your appearance or feelings.
>>24I like Lorenz, but it seems that girls don’t like him, and I feel like I’m the only one who understands his good qualities.
Although it’s convenient to separate spears and wizards, I’m struggling with wanting to be a cavalryman who can’t use magic.
>>29Lancers and magic-using cavalry will appear eventually.
I think it’s okay to raise the cavalry in class and keep them divided between spears and magic in actual combat.
>>35Can a horse use magic too?
It’s okay to make up for what can’t be raised in combat through lessons.
While it’s important to get along during school life in scouting, if you overemphasize efficiency, it just becomes a task. So it’s better to role-play as you like and then scout only those you think could be a good fit.
Just to let you know, it might be useful to remember that you definitely cannot scout the class leaders and their deputies from other classes.
I’m sorry for being a useless teacher who can’t remember the students’ names…
Your name is, um… the child of the noble bow…
>>28Ferdinand von Eagil teaches the importance of calling out names during elections.
I thought about those guys from the empire.
Isn’t Koei a bit too fond of Legend of the Galactic Heroes?
>>30Koei is the same, and even the director is such a big fan of Yoshiki Tanaka that we had a discussion.
It can’t be helped.
It’s fine to raise them, but I don’t recommend recklessly scouting and letting them die in captivity.
>>31In terms of the scenario, it’s recommended to keep the scouting to a minimum for the first time.
When it’s the second week and you switch to another class, that’s when the desire to be scouted comes out the most, right?
To feel a good kind of pressure.
>>31Is the maximum number of deployment slots 10 people?
Even among the initial members, there is already a level difference…
>>37It depends on the stage, but it should be around 8 to 14 people.
Since there is also a vice-officer system, if I can use about 3 more people for that and manage reserves, having about 20 people in total would feel just right.
Due to the deployment constraints, even if I scout, most of the time someone ends up being left out and unused.
This game doesn’t require crazy difficult strategies, so you can manage just fine on Normal Classic starting around the end of the year.
If a scout accidentally lets a student down, it’s fine to just think of it as getting one from somewhere else.
If you have a favorite character, you can flirt with them and make them your servant.
It’s a gentle game that you can play fairly casually, so especially on your first time, just do as you please.
Flying and horseback riding might be good to practice during class training as well.
Physical front line can increase during the scenario by hitting with training or broken weapons.
The maximum number of deployment slots is 12 people.
Since the teacher and the class leader are being forced to deploy, I think you should consider that only 10 people can choose freely.
It’s best to scout someone who has a lot of support conversations with the chosen faction’s students.
A level difference with the golden deer, huh?
I think Rafael and Ignatz are in trouble.
>>43Rafael is out front, tanking and attacking.
When Ignaz, Leonie, and Anna, who joined after purchasing the DLC, are late to arrive.
>>49I think it’s okay to consider dropping Anna from the starting lineup soon…
It’s like a bonus appearance of a character from past works, with no involvement in the support or the story at all.
Normal mode is really easy in this game.
When the difficulty level increases, you’ll be pressured by the status and feel cramped.
>>44Luna’s ridiculous status has already crossed into the realm of comedy.
I thought I had maxed out my status around the middle, but by the end, it was absurd how far past the limit it had gone.
I started it with my friends back then, and it was really fun.
We both have our favorite characters, right?
>>45Reunions are nice, aren’t they?
In the first week, you can scout at most a girl starting and about two blue-haired boys, right?
>>46I want that girl! There’s a format where if you increase your favorability, she may fall for you during a random event.
In a situation where everyone except for those rare ones who don’t react is saying they don’t understand the scout, we can still catch them.
Heavy equipment has a nature that allows it to grow to some extent on its own if used correctly.
The archers often take on the削り role, which makes it hard to earn and tends to slow things down.
First, go fishing to increase your skill level and increase the number of actions you can take during free time.
I’ve really never seen someone play FE for the first time with Three Houses and immediately buy the DLC to raise Anna during their first playthrough.
>>53Anna may be considered weak due to the lack of support, but she is a character with valuable potential that can grow in all aspects, including magic defense.
In reality, it’s much stronger than the public evaluation, but there’s a way to develop it if you understand the game mechanics.
It’s a bit difficult to just casually do it in the first week and be strong!
This version of Anna doesn’t have any interesting traits to develop, so I wouldn’t recommend it unless you really like her.
It’s just that there’s no support from anyone…
>>54Is it really such a design that hearts don’t appear even when adjacent?
When I’m able to scout, I’ll switch it out.
In this game, Anna is completely a hobby character and not even the support conversation protagonist’s teacher, so if you don’t have any attachment to her, it’s better not to use her.
Are you looking at the students’ strong skills?
Ignatz is good at archery, just as his appearance suggests, and his personal skills are also suited for it.
>>57I’m abandoning the sword and nurturing bows and magic.
But I feel like Claude is lacking when it comes to archery, so I’m thinking of focusing on magic instead.
The key to training units in FE is to narrow down the育成 characters and concentrate experience points, so if you scout too much, it becomes problematic to increase the bench warmers.
If it’s the nameless one I saw before, I’m glad to see they’re enjoying themselves.
For now, as long as you raise them, you won’t lose easily, so if you’re scared, it’s fine to raise them for free.
The top priority is to clear the game without killing our friends, so let’s not overthink it and enjoy our school life!
Anna from Fugahana isn’t as cute compared to Anna from the previous work and the next work.
Choosing a golden deer means you’re a perverted guy, huh?
>>62Which one did you judge as lewd? Say it!
>>64Isn’t it Odé’s muscle?
Hehehe… Hilmari is quite nice…
In the support conversation menu, you can see which character has a support relationship with whom and how much support effect is currently applied.
It might be better to think of additional characters as a way to fill the gaps left by dropped units when deploying them.
If it’s a high difficulty, I might use it sometimes, but if it’s normal, I’ll just let it play unless I have a favorite or some other reason.
Marianne is great, isn’t she!
I think it’s cute too!
If you use a strategy to stop the enemy’s advance, you can dominate even against a boss-class opponent!
Magic, huh… It doesn’t seem like my magical power is growing much.
There is a super genius named Lisithea in magic, you know.
>>72I feel like they are strong, but are they really a powerful character?
I can only use it in situations where I won’t be counter-attacked, because I feel like I would die if I were counter-attacked!
Luna is strong! You can only shoot once!
For now, let’s close the thread and go clear it.
You can use the bow as much as you want.
Lady Edelgard… please take hold of Fódlan…
Isn’t this dance pretty powerful?
>>77I made Felix dance.
Let’s try playing Romance of the Three Kingdoms: Kongming’s Story.
It’s difficult to deal with Ignatz-kun on the first encounter, isn’t it?
No, Claude and the bow are overlapping, right?
Because I had a Super Robot Wars mindset, I was misunderstanding the conditions for support effects a bit.
>>81Kazahana is quite special in the series.
Usually, it’s enough just to be adjacent or nearby.
It seems that this time the attack range has been set in such a way that the gap between melee and ranged is becoming larger.
The dance is seriously strong, but in the vast map of Fódlan, it’s not as dominant as in previous titles.
In the first place, this game support itself isn’t very strong for most people except for a small number of those with power adjustments.
The sword evasion granted by the dancer class is very strong, so if you make Felix and Petra pass and turn them into Assassins, it becomes very powerful.
The dancing is strong, but it’s not good that we have to assign a student who originally has a different role to be in charge of dancing.
Thanks to that, it tends to become a class that only learns sword evasion.
>>86If you nurture a child who is suited to being a dancer from the very beginning, they will definitely become strong.
I believe the conditions for a strong dancer are long-distance magic, statue-type personal skills, and a decent amount of durability and evasion.
There’s hardly anyone that fits the criteria besides the golden deer Hilda.
Dorothea’s voice is also sexy…
If you befriend a certain excellent and noble nobleman, you’ll receive an item to strengthen Lisithea by helping him solve his problems.
In the first time, I was a dancer with the Thunder Sword, Marianne.
The golden deer is at the top in terms of maximum, average, and minimum bust sizes…
>>92It’s not the time to be struggling to grow…!
If you ask me whether I need to clear the sword dodge, I don’t really need it, so it’s completely fine to just let me dance normally.
I’m sorry if you already knew this, but if you select Menu → Support Info and choose a character, you can see which characters can have support (conversations) with that character.
For example, when I look at Anna, there are blanks.
If you have the luxury, it might be good to aim for scouting Claude and other characters from support classes.
>>94When support was given between the teacher and the students, conversations emerged, but is it also happening among the students themselves?
I didn’t know…
>>99So when you’re out for a stroll and eating together, it’s good to make it feel like support for the two of you.
The characters of the golden deer will probably rise in combat even without doing anything.
>>107I was feeling motivated and eating with my own class students, but should I aim for other classes instead?
I’m going to grab a meal with the kid I want to scout!
Every turn, as I kept making Marianne dance, she became the top level among the group and her stats reached abnormal values.
The golden deer class has an image of having the most suitable units for dancers.
It’s strong enough just to be able to dance, so you don’t have to worry too much.
>>100Even units that fell behind that week can still receive a minimum guarantee.
If Anna is here, does that mean you’re using the DLC?
The members of the Abyss Gray Wolf class need to clear a certain number of chapters in the DLC scenario “Darkness” to be able to join you, so be careful.
>>102The gray wolf contains spoilers for the main story and is not a concern for players seeing it for the first time in their first playthrough.
Which dancer are you talking about!?
I checked the official classes, but there aren’t any jobs like that!
>>103You’ll understand eventually, so close the thread and move on!
>>103Leave it to me.
At first, I didn’t understand the appeal at the command level, but the stat bonuses from strong knights are amazing, aren’t they?
>>106The most fatal weakness in this game is how poor the command is, which shows just how important the knight order is.
If you have the DLC, make sure to do some stealth training and recover the ESSER investigation team.
Rhea benefits quite a bit from the system where class changes and the like provide a minimum guarantee for defense.
The one with sharp growth is strong.
Wasn’t Anna a free update instead of a DLC?
>>110No, it’s a DLC character, Anna-san.
>>110You’re probably confusing it with Tsa.
I was watching a video of someone clearing the final chapter on Lunatic without initial level carryover or scouting, and the dedication of the hardcore players is amazing.
>>113Initial level!?
It is difficult for men to become capable of flying inevitably late.
In the first week, you can just have a meal with your own students.
It’s important to improve abilities.
I will have Lorentz-Hermann-Großthal do a dance as he is troubled with how to put his skills to use.
Ignatz is mediocre at easy difficulty, but suddenly becomes excellent when it turns to Lunatic.
Even with a handover, it was still somewhat difficult for Luna.
There were many situations where getting hit would be game over, so I hardly used recovery at all.
My first play was a game where a gorilla prince throws a spear.
Ignatz’s personal skills being applicable to strategy is too lawless.
>>123Regarding strategies, it’s not too much since the low charm results in low base accuracy, but it’s compensated by individual skills.
The scary thing is that it effectively has a longer range than other characters.
>>124It’s really a pity that there’s no sniping, Nats.
If I hadn’t stumbled, I would have been surprisingly weak.
Ignatz is not an attractive child…
>>125He’s a good guy, but he looks like Nobita…
>>125The commoners must have been generally low…
Even if there is a third son of a merchant among the nobility and royalty,
After doing a full round and developing attachment, the second week on a different route feels like the real thing.
So I keep inviting Ignatz for tea.
This is not something to be happy about…
Ignatz is a tough and good guy!
Golden Deer has a low map difficulty, and even if you don’t understand the scout, you have a complete set for the strongest Lysithea.
Above all, her beautiful girl power is so strong that she’s truly perfect for a first impression.
>>132The dawn was tough…
As the difficulty increases, Ignatz’s glasses shine more.
It’s only Claude who has something hidden in his belly like a golden deer…
>>134Brothers
Lunaigunats ended up becoming a strategy-focused character without any firepower, didn’t she?
After clearing it for the first time and sharing my thoughts, I was criticized and ended up quitting the game.
>>138Thank you for coming to this thread about a game filled with such bitter memories and leaving a response.
>>138You’re clearing it properly and having fun, aren’t you?
>>138I wonder what I should say to get criticized for expressing my thoughts after clearing it…
>>146When I said that the Edelgard route and Edelgard’s ending were really good, all that happened was the start of the Edelgard bashing.
>>148There are a lot of haters on the bulletin board…
I’m the type who enjoyed the Empire faction and the unbeatable experience, so I’m fine with it.
Whoa, what is that guy going to do… and then the cavalry charge magic just smoothly takes effect.
All routes recommend scouting, and even though the player loves Lorenz-kun, who is also a noble, he somehow has low charm…
>>140Aren’t your charms being sucked away by the staff?
>>140It’s true that you can see the good sides as your relationship deepens, but it’s also a fact that the initial impression isn’t always something to praise.
I often feel like touching it.
It seems like it’s my turn.
Hehehe… The Edelgard route with the Edelgard ending is the best…
>>150It seems like they’re expressing their opinion in a way that might get them criticized.
It seems like you’re expressing your thoughts in a way that won’t attract criticism.
>>154If I can only say it was good and feel like I’d get criticized for that, then I can’t say anything at all.
The initial charm value is that Lorenz is at the bottom tier with the Gold Deer, but in terms of growth rates, the commoner male group and Lysithea have the lowest values, which is a bit frustrating…
>>151Watching the support conversations makes me like Lorenz more and more…
Hilda is strong because she supplements the statuses that the player lacks.
In a pattern where you don’t do anything, attacks seriously don’t hit.
I can only think that you were disliked because of your attitude of suddenly speaking of resentment in an unrelated thread.
The person who brings up a conversation from a different thread and says “I only did this” is usually like this.
I just remembered that during the initial explanation, it was said that the Yellow class has “a lot of bows.”
…Well, isn’t it just Claude, Ignatz, and Leonie? Is that a lot?
>>156If you think about it, other classes have one person with a bow, and that’s a lot for 3/8 bows.
It’s said that red has a lot of magic, but it should be around three people.
A mysterious man named Hubert who resembles an Oberstein-like character but is not disliked by users.
>>158Hehehe…
>>158Hehehe… Hehehe…
I revisited a route in the stream for the first time in a while, but the characters from the other routes…
It’s nice how you can’t grasp the reality at all unless you touch it.
Compared to the blue group, the characteristics of the other two groups are still recognizable.
>>164What!? Isn’t the characteristic of blue that “Daskari people are mixed in”!?
>>166Wow…
It’s not that Cyril is specifically a character from the Gold Deer, but since he tends to smoothly join the Gold Deer story, I feel like it gives players the impression that there are even more archers.
It feels like Shamir is closest to the Golden Deer among the three houses.
The Blue Knight is not meant to refer to knights who predominantly ride horses in terms of its setting.
If there are many melee jobs, then it’s suitable for the game.
>>168I think it’s acceptable to interpret “knight” as a synonym for “melee” because it’s too systematic if there’s more emphasis on distance than proximity.
Besides Yuuhakuro, who has at least the minimum set, everyone else is a physical melee.
Red has a surprisingly good impression of being well-balanced.
It feels like there isn’t an extremely strong force.
>>169Fel is a versatile and incredibly strong unit, but…
As a result, when playing for the first time in a situation where you don’t know right from left, it’s easy to become half-hearted.
>>277The horse is bad, the horse is~
Just because it’s cool to ride, if you keep it up, you’ll become less agile and more sluggish due to lack of exercise.
>>169The heavy armor role is weaker compared to other classes.
Two-thirds of the magic soldiers are men.
The clear disadvantage is quite significant.
It’s a game with the worst player behavior, and many people get really angry about killing in the war discussion.
FE is basically a war story, after all…
>>172There are people who wonder why you’re playing this game…
I didn’t really think about the class job balance because I could just poach everyone except for the worst leader and their close aides.
The Duskar people, who have a sense of sorrow among the oppressed ethnic groups that are often found in other games, don’t do much wrong in the story.
>>174Did you just say something bad about Albedo?
>>281If anything, it’s more of a sequel, Guado.
“The blue tries to hit everyone with weapons.”
Anette also tries to hit with an axe.
Even Mercedes comes with a bow in hand.
If you pull characters out too much, the story becomes bland.
There are hidden scenarios with almost impossible combinations that can only be encountered on specific routes for the first time.
>>177Kaspar Temme, you.
>>177If you pull out Kaspar with blue, a side story will occur and you can see the route-specific differences, I think it’s just grazing over.
There is no reason to pull out Caspar with the physical attributes already equipped in blue, including joining the second part.
It feels like there was some kind of change in direction due to game mechanics, as Dimitri himself is good at cavalry, but Social is a complete disaster and in five years his exclusive class is infantry.
>>178I understand that Dimitri’s social skills are a landmine.
Social itself is incredibly strong in intermediate positions, you know.
I think the speed growth debuff is the result of adjustments.
>>188In an environment with less mounted bullying, it’s seriously super strong, so having at least one social type makes things easier in the end.
Once bullying starts, I’m no longer needed.
I like struggling with low stats during the school exploration part because it gets annoying when you have to go around in circles.
The attitude of trying to push this into player bashing no matter what proves that this guy was also driven out of the previous thread like this, and there’s no need to prove it…
>>180You’re the one trying to bring up things that are already over…
I like the three foolish nobles Ferdinand-kun, Sylvan, and Lorenz-kun.
There seems to be a strong image among fans of Romance of the Three Kingdoms and Legend of the Galactic Heroes, which are the inspirations for Fuhana Setsugekka, that many of them are bloodthirsty and enjoy warfare.
Only burn the bell, okay?
>>186Pya!