
Dogura’s Sengoku BASARA X Mōri Motonari Edition – Shitty Character Chronicles – Okura 26:16
Mouri is dangerous.
I like the Elforte episode the most.
In the Basara episode, it’s getting increasingly hard to laugh because Mouri ignores the rules too much.
>>3After seeing Mouri, Hideyoshi is just the right amount of crap.
Certainly an illusion.
>>3In this game, basically, you can’t do ×× while 〇〇.
Okra that overturns everything.
I realized after watching Mago passionately talk in Faiko 2, but…
By the way, I haven’t played Sagat in Capcom vs. SNK 2.
>>4It was Sakura Vega Blanca.
Sagat might be recognized not as a piece of crap, but rather as a unique god character.
I didn’t know that X’s Dedede’s down throw could be used to trap when I was a kid.
It’s interesting to hear experts talk about broken characters, not just in fighting games.
It’s generally funny when someone who took things seriously can only complain about a terrible situation.
In the past, I was really impressed just by watching combo videos on Nico Nico, and now it’s explained theoretically, which makes it even more amazing… I thought.
The history of competitive gaming environments, regardless of the genre, is fascinating.
Tokido made a reservation to play Jeda Doma in Capjam, I wonder if he will do it.
In an era of fighting games without updates, once a bug was found, the game itself would be over, so it was quite a hellish experience…
I saw the main person too, but why is the lead in such a situation…?
>>13There was a well-adjusted theory because it was the main character.
Sanada is at the highest rank, but…
>>13No, the strongest in Oshu wasn’t strong in the original game either because the character concept was disliked by the game.
I love the story of the yankee who had sharp comments during the Tekken Akuma match.
>>14Tekken is currently balancing so well that even Akuma would be surprised, so I would like them to focus on the current state.
Nobi said he doesn’t want to do it anymore and quit streaming.
>>41The game balance itself is good.
It used to be a defensive game until level 7, but now it has become an aggressive game, and professionals are all saying that this is not the Tekken they love.
>>74Hameko also said that the game system of 7 is really boring, and to be honest, there are players who simply don’t like 7.
>>74There isn’t any.
There are guaranteed advantageous combos that can turn any character into a terrible character level.
>>102If all characters can fight, then it’s well-balanced.
>>110If all characters can do it, the gap will widen even more.
The existence of this Dedede seriously sends chills down my spine because it was putting an end to lower-tier characters.
>>16It was intense even just with Meta.
Following that, Dedede left such a strong impact with such concise content, it’s impressive.
>>16It’s not that the technique is difficult, but the fact that anyone can easily do it is terrible.
>>16It’s often seen in various places, not just in fighting games, that the lower-ranked sprouts that can’t be addressed are crushed because the measures are taken against those that come higher up.
If I were to use Pokémon as an example, it would be like Whimsicott.
In CVS2, it feels like Sagat doesn’t have many frustrating elements, at least not to the extent of Deigo.
A type that is overall strong.
If it was properly adjusted, I wouldn’t get a punish from the Shoryuken…
Dedede’s simple crappiness feels good!
I like episodes with weak, crappy characters like Shirogane Naoto and Forte.
Meta Knight is clearly at a level that’s too strong, even for elementary school kids who are just casually playing.
There are cases where you get a guaranteed counterattack from a normal throw or when certain moves land and result in a guaranteed counterattack.
Hitting the Rising Dragon and getting a counter is dangerous.
Dedede does have a few more things that can be introduced in terms of character performance.
It’s good because you can understand everything with that one technique.
I want you to remake the videos where I explained things in my early days, calling in a teacher.
The KI of the person explaining and the KI of the person being explained to.
The top one is funny because the technique is so cool and forceful.
“Is this the end?” “This is the end.” (Video duration 10 minutes)
In the first place, it’s hard to understand why there are so many rules violations despite having high basic performance, and why it has been strengthened since the location test.
The only time the notoriously infamous automatic tripping in Smash Bros. Brawl shines is when Dedede’s dash down throw causes a trip.
In the apocalyptic martial arts tournament, KI was knocked off by Toki’s 2A.
That video wasn’t a lie.
Toki and Raoh were easy to understand, but Juda was somewhat plain and hard to grasp.
>>36I could have emphasized the strength of the dam more.
The BASARA community is very kind to beginners, but the story about how once you start playing as Mouri, it will really break your spirit is just so horrible that I love it.
It’s interesting how the release of the “Crap Character Chronicles” temporarily increases the player base of that game.
That’s not a place where you think, “I should just stop playing…”
>>38It seems that the population of KI has actually increased.
>>38Recently, there has been a reversal phenomenon where the view count for the Capcom vs. SNK 2 Sakura video has increased.
>>38If you say that much, it makes me want to experience it a little, doesn’t it?
You want to actually confront the crappy character and say “Ugh, it’s too crappy!” right?
>>38I just wanted to try it a little, Killer Instinct.
>>38Since this is an introduction of the fundamentally strongest characters, I understand the feeling of wanting to use a crappy character to brag about being strong.
The purpose is to clearly convey it to that audience, so it’s definitely easy to understand, damn it.
The episodes with Date and Hideyoshi are so interesting that I can’t help but watch them multiple times.
>>42It’s cool!
I love that just walking makes this guy seem crazy.
It’s too funny that adding more illustrations to make Date-san look cool ends up being a disadvantage for the frame.
Is Hokuto going to take all the characters at once and present them by character?
Rei will definitely come first, and it seems that Souther will also come, so I’m looking forward to it.
>>46Is Souther a weak character…?
>>48If you can attack from an opening no-gauge, it’s a strong character.
Did you respond? It’s cool, isn’t it?
The village chief of KI village was seriously grateful for the “Crappy Character Chronicles.”
>>49Until I saw it in the “Crap Character Retsuden,” I didn’t even know that the game KI existed.
The sin of spending the precious youth of a high school student on Date-san is heavy.
The one-person cover fire looked like a rather unpleasant technique.
I’m not going to do the current version…
I often see moments when Toki’s 2A clashes with Shin’s JD and Shin ends up getting killed, and it makes me go “ah…”
I’m explaining it for people who don’t know, so I’m also including explanations of the basic system and basic techniques, making it quite a tutorial.
I often think I want to try that thing I saw in the video.
>>59I didn’t know about Tekken, but because they kindly explained it to me in detail, I started watching Tekken tournaments normally.
Understanding the system means you can clearly recognize the character’s level of nonsense.
Mr. Date’s explanation of techniques is generally really cool, but it’s terrible.
It’s basically difficult to introduce games from 2010 onwards because characters that turned into garbage due to updates midway can’t be recreated.
>>61I heard that Leroy from Tekken fits that description.
People who say they want to quit because of bad characters probably haven’t played it in the first place.
Rather, let’s try playing a game that was trending; it will attract more people.
The purging of the Dagar is really impressive, isn’t it, Judah?
Don’t try to incorporate such hidden element combos, okay?!
>>64Can you do a 4-chain Hawk Claw with the Dagger Kill involved?
I heard that Date-san has quite a fatal flaw, but is that really just a mild weakness?
>>65There are quite a few critical flaws rather than just some serious shortcomings.
>>65(Since it’s against the strongest character Sanada when taking out Mouri) it’s still mild with a disadvantage of 60:40.
I love Nemo’s Loreto stories.
I can’t handle this character, including some episode from someone somewhere who said that.
This character is… cool!
The episode with Mr. Kusoru is guaranteed to be interesting.
>>68I love the line “Here we go, taking off!” from Hideyoshi’s round; it doesn’t seem like something you’d say while playing a fighting game.
>>82Basara and Hokuto suddenly go to space or start playing sports, which is funny.
The appearance of the KOF football guy is so ridiculous that it makes me laugh.
>>71“Gamera”
>>71The crappy one is from 98UM, but this guy has been Gamera since his debut in 94.
>>86I really like a manly combo that doesn’t use hands or feet.
>>71It’s simply strong, that thing…
There was an overseas fighting game tournament called ComboBreaker recently, but in my mind, the system voice of “Combo Breakerrrrrrrrrr!!!!” from KI kept playing non-stop.
I love that Mago who got really angry after watching the Lancelot episode of that crappy character series.
Mr. Date’s soaring dragon scene was truly an eye-opening sight.
>>78It’s hard to believe that something exists which can be more than a hit and still be at a disadvantage…
I laughed because Gamera was really Gamera.
For some reason, a certain 2D god comes up in conversation regularly.
>>83Mago-san… oh, that was wrong.
Mr. Date should learn from Kai’s Stand Edge.
Nuuuuuuuuuuuuuuuuuuun!!!!!
I love the atmosphere of the Loreto segment; it feels just like during the time of Street Fighter 4.
I love it when there are many fundamental sections.
In the series, the episodes that the teacher finds interesting are generally considered excellent episodes.
I really like the Masha from Musashi by RF-sensei.
>>90RF was playing as Masato from Musashi in this year’s EVOJ Marvel vs. Capcom.
Small and medium dolls! Small and medium dolls! (There are no mediums)
I was trying to somehow defeat the gorilla with 2B, but I ended up losing perfectly.
>>92It’s awful being kicked in a dangerous place that is far removed from winning or losing.
I don’t know whether it’s a problem with Date-san’s rank judgment or Hideyoshi’s attack judgment.
>>103The gorilla’s JC has a hit detection that disappears, so about 60% of the problem lies with the gorilla.
>>103The gorilla’s JC has an excessively sharp attack hitbox downward.
Due to the first rising dragon being a two-hit technique, there are frames where the mid-attack hitbox disappears, resulting in only the hit registration and presence hitbox remaining.
So when the attack detection disappears, the gorilla’s attack detection touches the main hit detection.
The story of Date-san practicing aerial techniques against CPU Hideyoshi and losing perfectly is too funny.
In terms of the video’s entertainment value, while the craziness of the characters and the game is noteworthy, I feel that the instructor being funny is directly important.
Mr. Date’s rival, Sanada, has gone completely overboard with his performance, which is really terrible.
You can go to an infinite play from Shoryu over there.
>>96Mr. Date will also be eternally beaten by Shoryu, so it’s even.
The Abel user has been doing the same thing for 10 years.
If you’re not careful, there are people who might not understand if you refer to him as Brian from American football.
Gamera! I was called Gamera to the extent that it was understood.
It’s sad that the latest Smash Bros. game has been around for so long that it doesn’t produce any more character stories.
Hurry back, Kazuya.
It’s amazing that Dedede can be understood as a terrible character just by explaining the down throw without touching on frame data or anything like that.
>>106The content of the explanation and the shock that the recipient experiences are truly just extremely simple and terrible, which is great.
The reason why Tekken was so intense is that it became too unclear whether I won because I played well or if I just got lucky with the 50% a few times.
It’s a little better now.
In the early days of Tekken 7, Akuma was so lawless that players of Street Fighter IV felt kind of sorry about it.
I destroyed the game scene to the point that it felt like I came to apologize.
>>108The game we’re literally playing is too different.
I like the evaluation that there is a different level of status as a living organism.
One indicator of a terrible character is whether it was chosen by Nemoto.
The original Date is weak but easy to use, with a single sword style.
A character that uses the six-claw style, which is strong but has durability issues.
In fighting games, there are aspects that are conveniently similar to basic characters like Kai.
Elforte gets up with a rising reversal, adds armor, runs around, and bounces all over the place, making it exhausting.
Although it’s old and not often talked about, Marvel vs. Capcom 2 still has some broken characters and I’m excited about it.
>>114It feels like, well… if you played Centimagnus Storm.
>>141Cable and Wolverine are still around, but who knows when it will be?
When looking at the overall character, it’s really not strong, but it’s a good terrible character, isn’t it?
>>116Is Elfort a good crappy character…?
>>116In other words, El Forte…
It seems like characters that can instantly kill with certain hits have been appearing frequently, but in regular fighting games, instant kills don’t exist in the first place, right…?
>>117In the past decade or so, I would say there hasn’t been any, or if there was, it would have to be adjusted, but there was a time when updates simply didn’t exist.
Sometimes there were combos that would instantly kill the arcade machine, like “the game freezes if you do XX after YY.”
Well, for those who primarily used this character…
Tokido-san
Mr. GO1
Nemo-san
>>118This character is definitely strong…
To explain why it’s no good.
I’ll briefly explain what the basic system and other characters can do.
Understanding of the game is progressing.
The definition of being considered active in the first place is ambiguous.
I wonder if the reason for not playing might be due to the number of people who would get angry since even Street Fighter 3rd was quite tough to get into.
The concept of Elforte being weak yet still being called trash was quite shocking.
I just learned that Vortex-san was involved here as well, following Hokuto.
>>125Did you not know that I shouted “I beat Banzan, Grandmaster is so weak!!!!”?
I heard a lot of talk about AE Yoon, but it’s not that great.
I mean, the Street Fighter series actually had good balance.
>>126I found it, right?
Was there something significant?
>>126Illusion
>>126It seems like you’re having a hard time getting close.
>>137Just saying this makes it clear that they’re not experienced, so it’s fine, right?
At the time of that update, it was quite difficult to get close, you know, Yun.
>>149I found a combo fiend!
>>126Because whether or not we were playing at that time is the most important thing.
I would never say that it was no big deal if I were doing it.
>>126Say that again in front of Chun-Li from Street Fighter III and Akuma from Street Fighter Zero 3.
>>126If that wasn’t a big deal, then there’s no need to complain about JP or Mai.
Since I hadn’t done the Strive series, Umekawa-sensei’s Bison episode was quite shocking as a terrible character.
Characters that are considered “cut-off” usually end up being funny.
I was using ν-13, but it really is terrible, isn’t it…
It’s a game where, if you fight seriously, there are a lot more crazy players around.
>>134I love CT Tager, especially when it’s discovered during the commentary that mid-air combos don’t connect.
>>148I love that, because there’s no video left, I have no idea how they progressed through the fighting tournament.
In the currently popular Street Fighter 6, there are people who can deal full damage under extremely limited conditions.
It’s really powerful that it’s coming out so easily.
>>135That limited condition isn’t talking about the clash combo when we shoot the yoga arch at a good distance, right?
Why does someone who’s out of touch with reality try to join the conversation about fighting games?
I wonder if someone could donate a PS3 with BBCP pre-update KokoNoe in it.
Elforte is really annoying to battle against…
>>143Is it because lucha isn’t well-suited for fighting games that it’s still often associated with the annoying grasshopper?
I have the impression that instant death occurs in about 20% of fighting game titles as a whole.
About a quarter of what can be used at a practical level.
First of all, the fact that professionals are all posting videos saying that S2 is tough speaks volumes about Tekken.
This guy is before watching Adam Park…
Who is this guy after watching Adam Park?
Could you please keep quiet, the Yun player who said it’s difficult to approach the opponent?
Comparing it to another title doesn’t make any sense to begin with.
If it’s called crap in that title, then it’s crap.
It’s really annoying that Chun-Li after the Phoenix Wing is not visible due to camera movement.
What is the standard for “not a big deal”…
Elforte is annoying to deal with, but once you corner him, you win! It doesn’t work that way at all; in fact, wake-up pressure turns into a guessing game.
I remembered something while looking at the view counts, but Modok was unexpected.
I watched a lot of tournaments back then, but I don’t think I ever participated at all.
Don’t forget that the top 8 of the tournament was filled with Yun players.
Even the pros were switching rapidly.
If it’s difficult to get close to Yun, tell me who would be easier to approach, seriously…
It’s great that people have finally recognized that while Toki is often associated with special moves, his normal moves are also insane.
The overall structure was bad, kind of like the struggles of an El Forte user…