
“Berserk is a status effect, right?”Thanks to being in a constant Berserk state, I don’t get confused.
If everyone becomes a berserker against the fixed enemy rocket launcher, we will definitely not lose.
Power is strength.
That’s the biggest selling point, you know.
Shut up, or I’ll knock you down with a punch.
Berserker with both hands.
This is the secret of strength.
It’s not a status ailment since it can’t be cured by Esuna.
Because the attack power is 1.5 times.
You will be able to penetrate even tough enemies.
Berserker Solo Trip
I wonder if they would be really strong if they wielded something like Death Scythe or Earth Hammer.
The hammer of the earth is not that much.
Luck is needed to attract positive fluctuations in damage and targeting variability.
Not doing anything on the first turn is a bit harsh.
>>11I see.
I wonder if they are casting Berserk internally on the first turn.
>>11Even though the firepower is high, I felt like this job was kind of slow; was it because of this?
I don’t remember using the Berserker in FF5.
Since it’s FF5, I’m sure there are some surprising uses for it…
>>12It seems that they are doing bad things with a rune axe.
If it connects, then it’s easy, isn’t it?
The fastest acquired Daichi’s hammer is strong.
The hit rate is…
The attack sounds of axes and hammers are still a mystery for being surprisingly dull.
Once you get mounted by Berserk Lena, you’ll be drained until the next morning…
Since it has high firepower, among the jobs that only fight, it’s one of the easier and stronger ones.
If you’re going to use it properly, you should give it a summoning and a rune axe.
Be careful, because lowering the magic power to 0 or below with the Thorn Crown can only be done in the SFC version.
Paladins tend to go berserk as well…
The axe is slightly weak.
>>22The rune axe is the strongest weapon, right?
I think most players tried it and then immediately stopped using it and just left it as it is.
Even with poorly equipped bows and arrows, they’re still strong with the Wind’s Bow.
There are probably other methods, but this one dealt 4-digit damage at the fastest, so it has a romantic cannon-like appeal.
Moon’s flute
I haven’t tried the synergy with bow and arrow equipment, but it seems likely.
It can attack enemies in the back row and also prevent power reduction by half.
>>27When stealing or utilizing, a strong bow that is suitable for the time can be obtained early, so it is unusually strong during progress.
Getting the Death Scythe easily and early is huge.
Equipping the harp is also a method called Rune Axe.
>>29Isn’t it better to use summons for strengthening magical power?
Is there a correction for speed too?
Only when forcefully breaking through the Galkimasera in the basement of Wolus Castle while aiming for the Brave Blade.
For me, the only value of existence is the beast bikini.
But the cutest one is Kururu!
The advantage of harp equipment is that it has low ABP, but the benefit of speed is not that significant since it’s originally too low.
>>35Because it was originally slow, corrections that bring it to an average level of speed change the usability.
With the Picrima, there’s also a 4x boost, so you can really grab the harp equipment quickly.
Starting from the old smartphone version of FF5, the ATB gauge has inevitably had a slight delay when selecting commands.
Berserk and Berserker, which act without delay, have gained a slight advantage.
In 4, I was active in battles like the Demon’s Wall.
Berserk itself is a powerful ability, you know.
When attached to a ninja, the rotation rate is insane.
The harp equipment has bonuses to both speed and magic power, but the bow and arrow equipment seems to be more effective.
The version of Picroma before the fix had inconsistent attack orders for both enemies and allies at the start of combat.
It was a tailwind for the slow-footed berserker.
You don’t have to worry about formation, and the whip is also strong.
When in a berserk state, my complexion turns like “keoooooo!”
I think Lena is cutest when she’s a zombie.
>>43I think the player who came up with the idea that even with a Berserker restriction, you can recover by hitting allies if you become a zombie is hilariously silly in a good way.
>>45For recovery weapons in Berserker, should I use Flame Tongue or Ice Brand with enhancement?
>>50The hit rate is low, so it’s not stable, but there’s also the flame bow.
Also, if you activate Death with the Death Sickle while equipped with Bone Mail without any abilities, you will fully recover.
Getting a rune axe and equipping an ability that increases magic power makes it quite strong.
Using both hands deals more damage, but with this setup, you can also hold a shield and increase your maximum MP, so it has higher endurance in battle.
Since they continue to strike at the fastest speed without any command operations getting in the way, it’s worth getting rid of members who have no intention of doing anything else from the start.
Berserk Dual-Wield Twin Lancer
It’s too comfortable.
I thought I would go berserk even without makeup once I mastered it, so I never used it until the end.
>>52There are times when the counter gets in the way, so I wish I could toggle the feature on and off…
Thor’s hammer is also a weapon that doesn’t really know moderation.
>>53It’s interesting that it can be used for remote attacks, but for something you get in the last dungeon, its attack power is somewhat lacking.
In the old smartphone version, the one-turn wait has disappeared, and it has become a machine that eliminates enemies at incredible speed without human intervention, using Hermes’ shoes and the Rune Axe.
>>54By the way, since the opponents are fixed in order from the front of the enemy, it’s easy to understand which one to target and convenient to use.
I can’t play it now, but I think the old smartphone version was probably the easiest to use for Berserker.
At that time, I thought my bare face would go berserk if I mastered it, so I hesitated to try.
>>55If you’re ultimately going to operate without makeup, there’s no problem if you don’t master it anyway…
It’s surprisingly convenient to have increased attack power while holding a shield.
I don’t think much of it now, but back then I might have avoided it just because it was an axe.
“I remember that the attack doesn’t hit.”
If you equip a bow and arrow, you can’t make use of a shield, so equipping a whip is also good.
Skak
Well, since my head is like an elementary school student, I swing it back and forth with both hands.
When I was a child, I liked the visual of this animal in fur.
The axe hits are all around…
I wanted Berserkers to be able to equip two abilities.
Unlike other jobs, you can’t use item commands.
I miss the guy who was doing the Berserk challenge…
I thought I was stuck because the Omega counter was too tight, but then I found a way to break through by not countering with my left hand dancing…
The rune axe is strong, so you might not need to use it until then.
A representative job that has to be changed out of necessity when making someone a job master.
>>74Personally, I prefer the Red Mage…
Only Continuous Magic is strong, but everything else is unnecessary, and it’s too far away, plus the usefulness of Red Mage itself is almost nonexistent.
A job suggesting the presence of a person in the upper left.
The Death Scythe is incredibly strong at the time of acquisition.
Berserk is strong, so let’s go get it early.
>>78As a kid, I never had such thoughts at all.
I like that it’s interesting and unfavorable in the Neo Exdeath battle.
The SFC version is terrible because you can’t act in the first turn.
In the first and second worlds, there are sometimes bosses that can be instantly killed with the Death Scythe, so if you’re lucky, it can make things easier.
One relatively unknown fact is that Daichi’s hammer is also a rear guard weapon.
Perhaps because it wasn’t widely known, the Pikurima is diminishing.
>>83It’s terrible that it was an advantage to equip an axe for the wizard.
I’m curious about why there are many strategy sites that don’t mention the back row of the Earth Hammer, possibly due to a lot of reprints.
Pikurima’s ribbon equipment makes normal attacks hit guaranteed, which is an advantage for Berserkers.
I can never tell if being unable to act on the first turn was due to a job or an ability.
>>87Job person
>>89Is it about the ability?
As for the ability, the damage will not be increased by 1.5 times when a counter is activated against the enemy until Berserk is applied.
It seems like a mysterious fix that doesn’t look like a bug in Pikurima…
Waiting one turn is a bit different; there is a gauge for berserk, and it attacks when it fills up.
So when I receive a back attack, I will attack faster than other jobs.
In regular battles, the slow pace and random targeting are a concern, but in boss battles, they are normally reliable.
The Berserker leader of Pikurima is completely female.
It seems that Square Enix didn’t have a documentation room until recently, so they seem to be reassembling the system every time, which causes the specifications to change a bit with each port…
>>94The old smartphone version had its drawbacks, but it had unique specifications for the targeting rate and various other aspects that make it regrettable that it has disappeared.
The red mage and the alchemist are incredibly weak in terms of their job, even though their abilities are strong.
>>96The pharmacist is actually quite strong, just specialized in boss battles, right?
The berserker and hunter were surprisingly strong when I tried them out.
The hunter was so strong that it felt wasteful to only use him for wild shooting.
Since there are four of us, it would be interesting to let one person play alone.
The firepower is more than sufficient.
Speed is bunched up among the top ranks, and the bard is quite high up there.
Red mages can properly equip staves and rods, making them excellent as a base for adding magical abilities.
Among the sorcerers, my speed is the highest.
The bow and arrow equipment is excellent due to its speed enhancement.
Evaluating a healer is quite a hassle, isn’t it?
Because the regular usage rating is almost zero and it relies heavily on specific consumption.
It’s tough to think that the axe’s damage expectation value isn’t properly calculated.
Death Scythe, Earth Hammer, and Rune Axe, which have strong strengths to compensate for that, are powerful.
Having double HP for 110 guilds and one turn is extraordinary, but this is definitely more suited for bosses.
Even if I increase my HP, the hassle of recovery will be there.
Shall we do some bloodsucking?
>>108The high potion also recovers twice as much.
The healer is quite strong just because they have good synergy with blue magic.