
Char, isn’t it enough to just defeat me?! Amuro! This is no different from a massacre!
Don’t let the trash that’s about to commit a massacre say anything.
>>1What would you say to the person who came up with the text?
>>21You, Morizumi.
Afternoon
Which mouth?
Even if I concede that this is okay, I don’t understand why they would get upset even after dropping Leulura.
What scene is this being done for?
Are you saying that you’re completely smashing the Sazabi with a super robot?
>>5Maybe it’s a backlash for accidentally shooting down a friendly Gil-Doga with my mega particle cannon.
>>5If you lose too many enemies, you’ll be told this and it will be game over.
>>7If you don’t want to get defeated, then don’t counterattack… what a hassle…
Game over!?
Is this the final stage of IMPACT?
Then you should order the surrounding Giratogas not to attack us.
I’m safe because I’ve removed the cockpit here.
Maybe…
It’s game over…
When Takumi Yamazaki said an awkward line after defeating the soldier, it turns out that was foreshadowing this.
Isn’t it enough to just defeat me?! (HP 90,000)
That’s why you get turned into Swiss cheese by Shiro’s Ez8, Char!
If I remember correctly, when you have Gato as an ally, he gets stronger and then betrays you.
Aren’t you hiding the victory and defeat conditions carefully with ????
The conditions for our army’s defeat are the destruction of a certain number of Giladogas and the defeat of Nanai.
Then,
“You are the murderers.”
“There is no need to kill Nanai, is there?”
I was lectured and ended up with a game over.
It’s ridiculous that even if Char shoots them down with a map weapon, he gets lectured and ends up with a game over.
>>19This guy…
>>20Win without hesitation!
Is that so…? It might be…
It’s probably due to it becoming unnatural because of the circumstances surrounding the scene of stopping Axis…
I don’t understand why it feels like our forces are definitely… like that.
Didn’t Nana get angry even when we dropped the Leulura she was riding?
The staff of that place has a quota to direct hate towards Char.
I also think that I’m a source of the chaos in the Universal Century.
>>26Even so, the dialogue exchanges with allies are significantly more beautified than in the original work.
The original version of Char is much more pathetic.
>>54Even though they became enemies, there will definitely be stories about being cherished by ally characters.
I like impact, but I seriously think this stage is just garbage.
If many cute subordinates are defeated,
You want to give a lecture and make them game over, right?
You’ve been on my side all along, but after betraying me like this, the impression is the worst!
What kind of face are you putting on…
At that time, you see… there was a trend that made it seem like Zeon was just.
Clearing a total of 100 episodes from Part 1 to Part 3, this is the final stage of episode 101.
It’s a hidden map that you unlock after clearing over 100 episodes, right?
>>34How many players have actually managed to execute that tedious impact all the way to this point…?
>>39I did it three times for the movie.
>>39If it’s just about clearing it, you can manage it with time.
If it includes SR points and hidden unit conditions, I never want to do it again.
The appearance of Baikanfu!
The style of the undefeated Eastern faction has arrived!
The situation from here is very good.
So I want you to stop cutting off the flow like this.
>>36It’s weak because it doesn’t have enhancement parts!
A jerk who gets angry when retaliated against while pointing a gun this way.
There are many reasons why it is called “Impax.”
One thing is that there are bad parts despite there being no particularly good parts in the scenario.
>>38Isn’t the scenario of the impact good…?
I hear a lot about how difficult it is, but…
>>71The scenario is not good, or rather…
It’s like there’s no scenario at all.
Is there anyone who can accurately explain the impact scenario from start to finish?
>>77A lot of enemies came, and after we exterminated them all, Char betrayed us!
>>77The dissatisfaction I felt towards the 30 scenarios was the same as the impact.
This system is not good.
>>71The ending of each part is interesting.
It’s just that until then, it’s just an unknown identity and unclear purpose, and now all I can do is respond, which continues on and on, and it’s just so long that it makes me tired.
>>71The downside of having free stage selection is that the details are often sloppy.
It’s really incomprehensible to game over after defeating Ghiradoga too many times… well, it’s the same with Reulura too.
A system that provokes players who are trying to gather funds for the next week.
It’s a hidden stage, so let’s raise the difficulty!
Even this is better than Char from Null F.
>>44Seeing the appearance of Garrod and Gilon from the α side story, I decide to take counteraction.
>>50It’s a bit funny that Gan Eden is being treated on the same level as Dugachi.
I feel like I thought, “Don’t drop it while forming the support formation,” but I wonder how it actually was.
I laughed because they said the position of the reinforcements was something the scenario writer was thinking about, and it made me go “oh, I see.”
Namcap… the first PXZ…
We’re tight on funds, so it’s a trap to make players thoroughly confirm the withdrawal conditions and try to eliminate as many as possible.
I played C2 until the release of Char’s Counterattack, but I’m getting tired of the impact.
Things like troop division, the timing for switching to full power, and aircraft moving across divisions.
It’s really interesting to put together a plan.
It’s tough that practice takes so much time.
That damn Char is dropping Orphans…
Aren’t we talking about the development where both enemies and allies push back Axis after this? If we lose too many, it would be a problem, right?
>>55Just make it an infinite reinforcements or something.
>>55It’s just that we can pretend that Giradoga is still outside the screen.
This is the only work with such a gimmick in the Reverse Char reenactment stage…
I wonder how many times Char tried to drop Axis with the Spolobo.
A war profiteer acting all high and mighty.
Char from Z was pretty good, wasn’t he?
I can’t understand why the route where Nilfa kills Hamarn along with everything else is considered the official history.
>>61I dislike series because even if there are hidden elements or branching paths, they ultimately become meaningless in the sequel.
>>61Alpha has also reconciled with Kishiria, so it’s being treated as if it never happened…
>>61In the reconciliation route, Nana’y who could die alongside Char says she would be happier as a woman, so in the rejection route, it would likely be a satisfying death as well.
Nilfa’s Reverse Char has no bullshit in the IMPACT aspect…
Is Char Y dead, or will he be made to listen to Koji’s will again?
In reality, players who make it this far are already fully trained, so there doesn’t seem to be much complaining.
>>67Of course, I complained about this.
This is what happens when you recommend rushing through.
Gato betrays us and becomes an enemy, but since Impact’s Gato is completely useless, I’ll forgive it…
>>69It’s fine to betray, but what level is that?
It felt like there were more stages in episode 30, even though episode 101 was half torture.
>>73The tempo is too different…
>>73Regarding the impact, each stage is really long…
It’s too funny to be told this and to respond with “Is that so?” as if I’ve lost.
After all, it’s just a remake of a WonderSwan game, so even if there are additional scenarios, overall it’s quite bland…
There are three versions of the ending movie, so you can play through it three times!
>>79Seriously.
Don’t mess with me…
>>79It’s not just that there are 3 patterns, but this guy also shows the collection rate percentage…
Wasn’t there a case where the enhancement parts were left unattached until the final episode because they briefly separated before the last episode?
They harass you in various ways, don’t they?
I couldn’t come this far, but…
My younger brother cleared this properly, didn’t he…?
The impact has a unique level of difficulty and has core fans, but the scenario is something else.
It was often said that while the characters in Morizumi’s works are good, the overall story is thin.
I only remember that at the end, F91 has a mysterious and great performance.
If you try to play Impact without looking at the strategy guide.
First, I’ll check all the enemy reinforcement conditions, then restart the stage and send units in small groups to the reinforcement positions.
Entering the monkey space, Gineas.
The purpose of the Einst is not clearly stated, and it can only be said that after knocking down the truly chaotic world to establish peace, Char betrayed us.
The scenario was great with the recreation of Nadesico’s Omoi Kane stage, but I only remember being made to fight the Dunkouga boss with the poorly modified EST team…
I can’t come up with a good crossover with impact.
>>93Princess Romina getting excited over the Spiegel…
Brother Rom, who is waiting for the mass-produced Eva…
>>98That’s MX!
>>98Yeah.
It’s MX!
>>98so
M
In about episode 97, a pretty tough turn-limited map comes up, which is quite cruel.
I appreciate that Kyosuke and Excel are having children.
I wondered if there was any benefit to taking this route in the first place, but it seems to be unlocking movies…
The only thing I can think of is brother Schwarz being rescued by Hiei…
I remember that the enemy that looked like a Homoo from Danguu was really annoying.
>>100The guys who hold a grudge are all annoying.
In Super Robot Wars, Char remains calm despite being criticized by all his allies, which shows how amazing his mental strength is.
Impact crossover, huh…
What I remember the most is Barny persuading Norris and Hiei helping Brother Kyoji.
I feel like the protagonist’s surroundings weren’t bad, but it’s too far in the past to remember clearly…
Isn’t the difference in the movie just whether you took the line or the true Getter?
>>108Take neither.
>>108In the case of taking the Line Weissritter
When you obtain the true Getter
There are cases where neither was taken.
>>108There are also patterns where neither exists.
The enemy’s unbeatable level in the east is exceptionally high.
If you reproduce the original work, the master will die.
Well, it’s only natural to say so…
The collaboration between Hiey and G Gundam seems to be getting decent reviews.
It’s frustrating to hear Bright say something like “Is that really the case? Maybe it is…” after having shot down his own subordinates with his funnel.
The land arc is good, but the space arc is like…
Rampage Deprived Line Weiss
The true manifestation of performance that is difficult to react to.
The ultimate binary choice.
>>117I don’t need either.
True Getter is weak.
After watching the final episode of G Gundam, I admire the way they were helped like that!! says Yurika.
It is a theater version topic.
Mie Prefecture is said to have nothing!
>>120That’s why I’ll forgive it, because it’s my beloved former Mie Prefecture.
Super strong attitude, reverse anger, reverse resentment.
>>121I feel like Chiba Shigeru from Dangaioh was like this.
We’ve made a lot of flavorless movies that take advantage of the new hardware’s performance! There’s definitely something like that, right IMPACT?
The surrealness of Combattler vs Garuda.
You’re surrounding yourself with four units, and when you meet the conditions, you bring in four more, but you guys are killing way too much!!!! While burning my allies with a mega particle cannon, you’re pushing this on me!
I have a memory of a nameless person endlessly circling this.
I think it’s acceptable to kill those who are trying to drop Axis without question.
>>125I mean, I’m on the verge of falling right now, so I don’t even have time to just aim for Char.
Clear it within 5 turns to regain your concentration!
Somehow, Jerid is coming with the Zeta.
>>128Unfortunately, Jerid and the O have become a sort of tradition, including compatible works.
Please take care of Hero War Chronicles as well!
Since the hidden scenario of the compact will disband once and then regroup, there will be a difference among the joining members.
You don’t have to replicate such an unpleasant feature…
Personally, the most troublesome thing about the impact is balancing the FA Hundred Series Modified and the Reverse Shaar Route.
It’s too tedious to calculate based on the pros and cons of enhancement parts that reduce shooting down proficiency.
Certainly, the impact of the scenario feels like each episode is thin and short, with the story progressing at the end of each chapter.
G3, EZ8, and Char’s Zaku are quite strong, so if you like those, it might be irresistible.
Ninjas are strong, anyway.
Also, the old type is somehow strong too.
Why is Char from the Impact dropping Axis again…?
>>136Purge
>>136In the end, I went along with defeating Einste but these guys really didn’t change at all.
The general impression is filled by Rom brother and the ninja robot.
I remember that the shield system was terrible.
>>139No, the impact shield system was amazing.
As long as the damage is kept at 0, the number of shield uses won’t decrease, so you can remain unscathed from attacks by weak enemies indefinitely.
Thanks to that, the modified Daitarn and EZ-8 are really sturdy.
Who would be happy about a Bluegar or Core Booster being stronger than a clumsy main character?
>>142The game mechanic of strengthening weak units to make them stronger! That’s the direction I was focusing on back then…
>>142Well, it gets boring to always use the same aircraft, so that’s good in its own way.
There were elements like that in the α side story and from A on the GBA.
Jerid + Gio is at a general education level.
You’re going to be asked what you’ve been doing all this time.
Please release a Super Robot Wars with plenty of ninjas again.
>>147Y is the protagonist NINJA.
>>157Is there anyone else besides Brother Schwartz who is a ninja?
>>162Maybe he isn’t there, and since G Gundam ended after the original, I don’t know if brother is there…
There are places where VUP is causing trouble.
The Core Booster was really strong.
The Savior of the Universe, Grendizer
I feel like I was about to get stuck in the heated finale if I didn’t use Mazinger-type and Nadesico-type.
IMPACT is a testing ground for stress experiments on Super Robot Wars users.
The Blue Garkor Core Booster is the easiest thing, after all.
There’s no need to think about recovery when you can just push them roughly and chip away at their counterattack.
The ground version of Daitarn is really reliable because of its terrain adaptability…
Hey, why did you disappear?
Is it an anime where a character like Hiei’s final boss meets a mysterious death?
>>156Terada’s response
>>156From Mori’s perspective, that’s quite a particular part, you know.
Reproduction of the original work
>>156Memories processed at the event in later UX.
It feels like there have been a lot of messages expressing that Alpha is too easy, which gives off a sense of sluggishness common in Super Robot Wars during this season.
>>159First, the side story starts with an unexpected hardcore difficulty, which is surprising.
>>163The Dinosaur Empire is too strong.
>>169I cried because I was told, “Oh, I’ve already studied this!” in Nilfa.
>>159Before the F completion, even though the design was peak, enemy HP was low…
>>159I feel like I’ve come back to my senses around R or the second α.
>>167R progresses smoothly even if you do it casually.
I liked how the more you took off the concealment, the more ridiculously strong the forces became.
…DX is incredibly strong, like a demon.
The adjustments in this SRPG, particularly the turn attack mechanics, are incredibly unique compared to others.
The only part I can relate to in Char’s Counterattack is about 64.
In the first episode, the protagonist confronts Char and aliens.
Fight against the traitor of humanity, the Romfela Foundation.
However, the foundation has somehow become the backing of the protagonists.
Defeated Mugetsu, defeated the Galactic Empire, defeated Axis.
The remaining outcome is corruption caused by the sole victory of the Romefera Foundation.
Angry Char carries out the Axis drop.
I understand Char’s anger well, and the protagonist who tries to stop it also suffers.
>>161Indeed, 64 is a masterpiece (in my opinion, it’s the greatest work of all!!)
>>161As if assuming the main character of the arc!
I feel like Knight-kun has a bit of a ninja element based on the original source.
There were some good things about IMPACT.
It seems interesting because it doesn’t recreate the original Dangaioh.
V-UP is a bad culture.
In the side story, Neo Granzon suddenly appeared in episode 9, and I fainted.
The impact is significantly enhanced by the demo movies, combat demos, and the presence of Alphime, so personally, I consider it a good work.
There are quite a few points to deduct, but…
The psychic slash was super cool, right?
I don’t dislike it, but when I’m told the quality is high, I hesitate a bit.
>>178I connected all three parts and adapted them to the latest model! It was amazing!!!!
There are a lot of additional elements! It was even more amazing!!!!
When I actually played it, I felt like it was important to enjoy it while also thinking (it’s important to cut things out too…).
>>188Well, I think it’s understandable to overlook various things.
It’s sad that the Giant Robot stops halfway in the α series.
That aside, I can only be grateful that Irui was able to fill in as a substitute.
Recently, I’ve stopped seriously making a comeback and have been taking a break or choosing a new path.
I have quite a strong attachment to my first PS2 Super Robot Wars, Impact.
I didn’t think it was a redo because I hadn’t done compact.
Even though it was a status created for Hiei, I feel like it was my brother who benefited the most from the ninja skills.
Don’t let the grass grow.
I can forgive it because BEYOND THE TIME can only be heard here in the field BGM…
As a strategy sim, it’s quite challenging and to my liking, so I hope it’s easy to play.
Is this guy going to come back at us after saving the world together…?
The lack of tempo, you know.
Even if you cut the combat demo, it’s still long.
>>189HIT!
Barrier
To break.
Damage display
…So slow!
This is the reward for achieving an excessively strict level of mastery.
This is aimed at people who like α Gaiden and AP, rather than those who prefer α Niru Fa W.
To put it correctly, I cannot guarantee.
Because the taste is different.
Gato’s level 99 is talk of the town, but if he moves around by taking a detour, he doesn’t move at all, so he’s completely irrelevant.
>>192The weapon is unmodified, so the firepower is really low.
If you’re not going to use it for full annihilation leveling, then it’s basically just a tile.
I thought it was a bit haphazard that things would be cleared or not until reinforcements arrive.
I can still understand the one involving the hidden stuff.
We can only crush them one by one.
I guess it means that since selecting weapons for the support side was inconvenient in the α side story, they made it possible now, so please make use of it.
So the Claymore and Oxton had just the right performance.
In the early stages, Gog was incredibly strong, and the way Hiei stole experience left a lasting impression.
Even though it’s set that the Earth is the source of all life, executing the Drop on Axis is several times more insane than the original.
Are you scraping away at Escaflowne?That’s excluded because it’s C3!
Does that mean the thread image is a terrible game?
>>203Why are you being so extreme?
>>206Don’t touch the fool.
There are too many bosses that can’t be defeated unless both the main and support deal critical hits!
At least include coordination in the clear bonus!
The impact of Noizeal is too weak!
There are countless things I don’t like about this place, but if I had to choose, I really like it.
I remember being made to wait until reinforcements arrived, even though I quickly defeated the initial enemies.