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[Monster Hunter Wilds] We were together so much…

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1: Japan Otaku Reviews25/05/29(Thu)21:14

The benefits of enhancing regular bullets and shotgun shells are greater for the light type.
There is a suggestion for a nerf on the penetration bullet’s entrapment.

5: Japan Otaku Reviews25/05/29(Thu)21:17Yeahx13

>>1It’s more like being caught up in it, or rather, there was a clear intent to kill in a light manner…

8: Japan Otaku Reviews25/05/29(Thu)21:19

>>1Is it really beneficial?

13: Japan Otaku Reviews25/05/29(Thu)21:20

>>8Yeah, I’ve become quite strong.

18: Japan Otaku Reviews25/05/29(Thu)21:23

>>8I made a legendary Albedo three-minute cooking with a flashlight.
2.8% of light users should all become pro hunters.

21: Japan Otaku Reviews25/05/29(Thu)21:23

>>18After all, it’s physics…!

2: Japan Otaku Reviews25/05/29(Thu)21:14

Why did it come to this with the attribute bullets?

3: Japan Otaku Reviews25/05/29(Thu)21:15Yeahx3

What do you mean by what Light did?
What do you want me to do, anyway?

4: Japan Otaku Reviews25/05/29(Thu)21:17Yeahx2

>>3Physical weapons…?

6: Japan Otaku Reviews25/05/29(Thu)21:17

I don’t really understand why Heavy wasn’t nerfed.

7: Japan Otaku Reviews25/05/29(Thu)21:18

Is the reduced knockback of the heavy shotgun a bug?

9: Japan Otaku Reviews25/05/29(Thu)21:20

>>7Did you forget to take notes? Well, it might be a bug…

10: Japan Otaku Reviews25/05/29(Thu)21:20Yeahx12

Why is the armor-piercing shell upper adjustment being made?

12: Japan Otaku Reviews25/05/29(Thu)21:20Yeahx14

>>10I want to hear that from the crossbow too.

11: Japan Otaku Reviews25/05/29(Thu)21:20

It’s okay that there’s a difference in adjustments, right? Well, it’s not really okay, though.
But why do weapons of similar adjustments feel completely different?

14: Japan Otaku Reviews25/05/29(Thu)21:21Yeahx1

But isn’t the reload of the new artillery too slow, making it tough even if it’s buffed?

24: Japan Otaku Reviews25/05/29(Thu)21:23

>>14In any case, the number of rounds brought in has drastically decreased, so it won’t become a mainstay round.
The issue of being ineffective as a status ailment bullet for stun capture has been resolved.

15: Japan Otaku Reviews25/05/29(Thu)21:22

It was pitiful when I shot the frog in the arena quest with a scatter light gun.

16: Japan Otaku Reviews25/05/29(Thu)21:22

The silent upper of the hammer, and the side that was made this time also doesn’t understand?

26: Japan Otaku Reviews25/05/29(Thu)21:24

>>16There are many silent enhancements overall…

31: Japan Otaku Reviews25/05/29(Thu)21:25Yeahx12

>>26What is the meaning of a patch note that doesn’t even properly write about the enhancements…

17: Japan Otaku Reviews25/05/29(Thu)21:22

The maximum recoil is definitely strange!!!

19: Japan Otaku Reviews25/05/29(Thu)21:23

If only you could give me recoil reduction… Why did you take it away!? Say it!!

20: Japan Otaku Reviews25/05/29(Thu)21:23

The enhanced normal light is fun.
You’ll get bored in an instant, but…

22: Japan Otaku Reviews25/05/29(Thu)21:23

I don’t understand why you hate minimizing recoil so much.

23: Japan Otaku Reviews25/05/29(Thu)21:23

The scattershot light definitely has good destructive power, but even though it’s supposed to be a safe and secure light, it turns into a setup that takes risks to increase firepower.

33: Japan Otaku Reviews25/05/29(Thu)21:25

>>23From the start, having to get quite close from a distance carries a tremendous risk, and with no shield or perfect dodge, is there any situation other than bullying the weak where it can be used effectively?

46: Japan Otaku Reviews25/05/29(Thu)21:29

>>33Stop complaining and try to make it useful.
If you can’t handle it, give up and just let the other shots flow, you Kugel bastard.

25: Japan Otaku Reviews25/05/29(Thu)21:24

The theory that those who only practice against a wall do not know the intense pain of real matches.

27: Japan Otaku Reviews25/05/29(Thu)21:24

“Can you not free me from the suffering of suddenly having my recoil reduction taken away?”

39: Japan Otaku Reviews25/05/29(Thu)21:26

>>27Isn’t it better to just use regular ammo?
Even when not using the rapid-fire gauge, if you use the gauge, you can achieve a 5-shot burst that maintains the launch cycle equivalent to the minimum recoil rapid-fire, making it the fastest in the series.
In the past, rapid-fire of five shots was like a synonym for toys.

28: Japan Otaku Reviews25/05/29(Thu)21:24

What can I do about the dullness of regular bullets?

29: Japan Otaku Reviews25/05/29(Thu)21:24Yeahx10

The attribute bullet nerf isn’t that severe, so in the end, it’s still effective against those it hits.

30: Japan Otaku Reviews25/05/29(Thu)21:25

I was only using shotguns in IB or for grinding, so why has it come to this?

34: Japan Otaku Reviews25/05/29(Thu)21:25Yeahx1

>>30I guess it’s because they were active in rounds both in IB and SB…

36: Japan Otaku Reviews25/05/29(Thu)21:26

>>30I feel like the developers thought that the shield shotgun heavy would become too strong with the strong guard mechanics in this game.

51: Japan Otaku Reviews25/05/29(Thu)21:30Yeahx1

>>36I think it’s about time to stop the auto guard.
It’s an action game, so let me control it manually…

57: Japan Otaku Reviews25/05/29(Thu)21:32Yeahx3

>>51This is also off or rather it’s just too disconnected from reality.

32: Japan Otaku Reviews25/05/29(Thu)21:25

If normal and shotgun rounds can be fired continuously, they are strong.
A well-balanced adjustment that doesn’t allow for relying too much like with the penetration rapid-fire step.


Someone who whines like a certified streamer can’t handle it.

54: Japan Otaku Reviews25/05/29(Thu)21:31

>>32The recoil is significant, the motion for rapid-fire chase shots is long, and unlike before, the mechanic for bullets gathering on weak points has changed, so isn’t it impossible to keep shooting spread shots in actual combat?

58: Japan Otaku Reviews25/05/29(Thu)21:32

>>54That’s why I’m saying that.

59: Japan Otaku Reviews25/05/29(Thu)21:32Yeahx1

>>54You can do it, right?

69: Japan Otaku Reviews25/05/29(Thu)21:33

>>54It’s not impossible at all, you know?
I just believe it’s impossible.
I think it’s just a matter of saying, “It was impossible for you.”

35: Japan Otaku Reviews25/05/29(Thu)21:26

Why is the offset being neglected?

37: Japan Otaku Reviews25/05/29(Thu)21:26Yeahx1

I’m glad that Lance Gun didn’t get caught up in the nerf this time.

38: Japan Otaku Reviews25/05/29(Thu)21:26Yeahx14

I think it’s quite apparent that normal arrows are not suitable for the bowgun itself.

41: Japan Otaku Reviews25/05/29(Thu)21:27Yeahx2

>>38I understand that there are people who dislike this three-point burst.
I like you.

40: Japan Otaku Reviews25/05/29(Thu)21:27

During normal full auto with gauge usage, the screen shakes up and down, which is tough. Why is it shaking like this starting from this game?

42: Japan Otaku Reviews25/05/29(Thu)21:27

The shotgun light seems good for play when tested against frogs.

43: Japan Otaku Reviews25/05/29(Thu)21:28

I like standard rounds, so well…
I still think it’s monotonous as always.

44: Japan Otaku Reviews25/05/29(Thu)21:28Yeahx10

I don’t need Heavy’s normal ammo burst…

45: Japan Otaku Reviews25/05/29(Thu)21:28

Speaking of whether it’s monotonous, using a bowgun in Monster Hunter is fundamentally wrong, isn’t it?

47: Japan Otaku Reviews25/05/29(Thu)21:29Yeahx5

Since it’s a weapon that continuously shoots at the weak points of monsters from a distance, saying that it’s boring without shotguns…

48: Japan Otaku Reviews25/05/29(Thu)21:29Yeahx5

With this certification, Masaharu won’t be able to win.
With this certification, Masaharu won't be able to win.

I thought there would be an upward revision, but I never expected a downward revision to come, haha.

65: Japan Otaku Reviews25/05/29(Thu)21:33

>>48Is there no official one that’s not V?

49: Japan Otaku Reviews25/05/29(Thu)21:30Yeahx1

Let me shoot with a low recoil!
“Keep shooting low-recoil bullets.”

It’s just this much of a story, you know.

50: Japan Otaku Reviews25/05/29(Thu)21:30

You don’t need to do rapid-fire steps, so you can put your full effort into it.

52: Japan Otaku Reviews25/05/29(Thu)21:30

I really wish the three-point burst forced rule would be discontinued…
Isn’t it good only during rapid-fire?

53: Japan Otaku Reviews25/05/29(Thu)21:30

I don’t like three-point bursts either.
I like the specifications of the armor-piercing bullet.

55: Japan Otaku Reviews25/05/29(Thu)21:32Yeahx3

Why does Capcom dislike it when users enjoy their games?

56: Japan Otaku Reviews25/05/29(Thu)21:32Yeahx2

Since most crossbows can’t shoot armor-piercing bolts anyway, it doesn’t make sense to have armor-piercing uppers.
Isn’t it terrible?

60: Japan Otaku Reviews25/05/29(Thu)21:32Yeahx5

Since the recoil and reload were the characteristics of each weapon, making them all the same feels a bit off after all.

82: Japan Otaku Reviews25/05/29(Thu)21:36

>>60I feel like they’ve removed things like recoil and reloading for beginners.
I think it has become difficult to adjust because of that.

61: Japan Otaku Reviews25/05/29(Thu)21:32

Make me squat.
To be precise, give me the Brave Heavy.

66: Japan Otaku Reviews25/05/29(Thu)21:33

>>61If it weren’t for Power Run, well…

62: Japan Otaku Reviews25/05/29(Thu)21:32

You’ve really hunted me down thoroughly… I’ll kill you… I’ll kill you… with the help of the light bowgun!

63: Japan Otaku Reviews25/05/29(Thu)21:33

I think it’s better than the slicing ammunition, which I wasn’t even allowed to shoot with light.

64: Japan Otaku Reviews25/05/29(Thu)21:33Yeahx1

I mean, how can a shooting weapon have such a solid defense?
Isn’t a level just before the world enough?

83: Japan Otaku Reviews25/05/29(Thu)21:37Yeahx1

>>64While not shooting, it is lawless that you can avoid everything except for attacks that require extreme defense.

67: Japan Otaku Reviews25/05/29(Thu)21:33Yeahx8

People who start talking about politics in Monster Hunter threads
Everyone is an idiot.

71: Japan Otaku Reviews25/05/29(Thu)21:34Yeahx13

>>67If you want to be strong in politics, you have to make the hammer stronger.

76: Japan Otaku Reviews25/05/29(Thu)21:35Yeahx10

>>71In the first place, expressing opinions about weapon adjustments is too far removed from politics.

68: Japan Otaku Reviews25/05/29(Thu)21:33Yeahx1

I understand that the completion of skills is slow and difficult to approach each time, so adjustments will be made.
I decided not to finish it, damn you.

70: Japan Otaku Reviews25/05/29(Thu)21:33Yeahx3

Well, I understand that while there are risks, the fact that no-risk options like close-range shotguns or armor-piercing are strong is something else.
Please don’t do anything that would send all weapon types to hell.

86: Japan Otaku Reviews25/05/29(Thu)21:37

>>70Both of these are from the World, huh…

72: Japan Otaku Reviews25/05/29(Thu)21:34Yeahx5

It feels like a cheap trolling insect is coming.

73: Japan Otaku Reviews25/05/29(Thu)21:34

If it’s tough to keep hitting normally, you can just step through with quick shots.

80: Japan Otaku Reviews25/05/29(Thu)21:36

>>73If you can’t even do that, then it’s just a matter of wandering around shooting spirits.
You just need to choose the type of bullet that matches your skill level.

74: Japan Otaku Reviews25/05/29(Thu)21:34Yeahx1

I think it’s a ridiculous adjustment for the fundamental problem of light, having a heavy ratio of 0.65 times.
That’s just too much.

75: Japan Otaku Reviews25/05/29(Thu)21:35Yeahx1

It wouldn’t be impossible if you were replied to with a source…

78: Japan Otaku Reviews25/05/29(Thu)21:36

>>75The Twitter posts that are being shared are pretty normal, right?

81: Japan Otaku Reviews25/05/29(Thu)21:36Yeahx3

>>75Post a reference video for the shotgun light!

77: Japan Otaku Reviews25/05/29(Thu)21:36Yeahx5

Shut up.

79: Japan Otaku Reviews25/05/29(Thu)21:36

I no longer know how to use the scattershot heavy since the recoil reduction I used for a long time has disappeared…

85: Japan Otaku Reviews25/05/29(Thu)21:37Yeahx1

>>79If you can deal with the recoil, then I’ll shoulder it.
If we can’t date, I’ll use another bullet.
That’s all there is to it.

93: Japan Otaku Reviews25/05/29(Thu)21:39

>>79Before the adjustment, I couldn’t evade due to the recoil, and since it was only close range, point-blank shots were not allowed, and even though I wanted to rapidly fire, the adjustment made me step back, so there was no good use for it.
The sound is still pleasant as always, but I can’t manage with just that.

84: Japan Otaku Reviews25/05/29(Thu)21:37Yeahx2

I understand the nerf because the new equipment is strong.
Don’t just nerf without properly increasing the equipment.

90: Japan Otaku Reviews25/05/29(Thu)21:38Yeahx1

>>84I don’t really understand why they nerf it when it’s not causing a stir every time.

87: Japan Otaku Reviews25/05/29(Thu)21:37

Somehow, like this…
If it could be used with a feel like an FPS, it would have easily attracted users from other games, so why are they trying to force it into an action game with such limited creativity?

105: Japan Otaku Reviews25/05/29(Thu)21:41Yeahx1

>>87I thought it would be fun to do this in a TPS style since the W era.
In this work, I would like at least the shotgun to have firepower comparable to the average of other weapons…
On top of that, I want the penetration to have more power in the latter half, like the number of hits or the return when facing directly.
I usually want a bit more firepower…

114: Japan Otaku Reviews25/05/29(Thu)21:43Yeahx1

>>105This is normally the case.

118: Japan Otaku Reviews25/05/29(Thu)21:44

>>105That much is there.

88: Japan Otaku Reviews25/05/29(Thu)21:37

It is not a fun weapon.

89: Japan Otaku Reviews25/05/29(Thu)21:37

The currently strongest way to use the light bowgun is to carry it and become a source of food for Gouki.

91: Japan Otaku Reviews25/05/29(Thu)21:38

Was it really necessary for armor-piercing rounds to increase the stun value, regardless of the damage?

95: Japan Otaku Reviews25/05/29(Thu)21:39

>>91Isn’t it reasonable given that even the minimum stun is hardly being used?

100: Japan Otaku Reviews25/05/29(Thu)21:41

>>91I’ve become purely stronger, and with this, I can knock them out, so I’m needed.

104: Japan Otaku Reviews25/05/29(Thu)21:41

>>91Rather, it doesn’t make any sense to raise the damage, does it?
While shooting, your DPS is clearly reduced, you know? Even after the patch.

92: Japan Otaku Reviews25/05/29(Thu)21:38

In previous works, only the minimum recoil was used anyway, so wouldn’t it have been better to base adjustments on the minimum?

94: Japan Otaku Reviews25/05/29(Thu)21:39

Isn’t the range of the normal bullets increased even though it’s not in the patch notes?
Isn’t the field of view narrowed when aiming, even though it’s not in the patch notes?

96: Japan Otaku Reviews25/05/29(Thu)21:39

Speaking of which, it seems that the weapon modeling slightly changes the range starting from this game.

97: Japan Otaku Reviews25/05/29(Thu)21:40Yeahx1

I think it’s healthier than the time during Rise: Sunbreak when guys were just spamming penetrating shots without considering the trajectory or angle at all.

103: Japan Otaku Reviews25/05/29(Thu)21:41

>>97Muji Rise → SB has become a bit better now that the armor-piercing has calmed down.
It was more of an attribute fever than just a bowgun.

109: Japan Otaku Reviews25/05/29(Thu)21:42

>>97Considering the abundance of Long Barrel Kugels, balance adjustments are difficult!

110: Japan Otaku Reviews25/05/29(Thu)21:42Yeahx2

>>97This time, while the customer base has become healthier, the development side has become unhealthy, haha!

98: Japan Otaku Reviews25/05/29(Thu)21:40

The Dosha Guma Light has a super fast reload and is easy to use, so as long as you don’t waste shots and get hit, it’s a barrage.

99: Japan Otaku Reviews25/05/29(Thu)21:40Yeahx1

Since World, it’s true for all the games that the old version of the crossbow was better, without a doubt.
So, is the Brehebi making a comeback?

101: Japan Otaku Reviews25/05/29(Thu)21:41

I hope they stop nerfing weapons I don’t even use too much, because it makes things difficult during multiplayer and friends who use them end up drifting away.

102: Japan Otaku Reviews25/05/29(Thu)21:41Yeahx1

The weakness of Gravity to water hasn’t changed since ancient times, so why did it break down at this timing? Of all times, why now?

106: Japan Otaku Reviews25/05/29(Thu)21:42Yeahx2

Heavy users are all burned out by Brave Heavy and are hopeless now.

111: Japan Otaku Reviews25/05/29(Thu)21:42

>>106If the main weapon becomes that chaotic, anyone’s brain would fry.

107: Japan Otaku Reviews25/05/29(Thu)21:42

With the chase shot from the light, you can somewhat disguise the recoil, so I’m holding a scatter light.
It feels like a bow that always fires with precision.

113: Japan Otaku Reviews25/05/29(Thu)21:43Yeahx1

>>107Shotgun rapid fire is fun, but the recoil is really tough, isn’t it?
It’s definitely improved compared to when it was exposing a huge weakness with its previous weak firepower.

138: Japan Otaku Reviews25/05/29(Thu)21:46

>>107I feel like it’s not widely acknowledged that rebounds can be canceled with chase or stash shots.
I sometimes see comments that make me wonder if they are shooting with a massive recoil still intact.

154: Japan Otaku Reviews25/05/29(Thu)21:48

>>138It seems that they shoot shotguns rapidly by repeatedly tapping the step.

167: Japan Otaku Reviews25/05/29(Thu)21:50

>>138Should Heavy shoot in extra large only?

108: Japan Otaku Reviews25/05/29(Thu)21:42Yeahx1

Isn’t it unnecessary to nerf in PvE unless it’s really broken?

112: Japan Otaku Reviews25/05/29(Thu)21:43

When the bullets became infinite in World, the power balance for gunners should have been redesigned.
Leaving that unattended, it led to Wiles.
I ended up having a skill reorganization and merging accident with my two weapons…

115: Japan Otaku Reviews25/05/29(Thu)21:43

XX and SB were all crazy.

116: Japan Otaku Reviews25/05/29(Thu)21:44Yeahx3

Aren’t they basically telling us not to use it anymore, given that it has the lowest usage rate and isn’t strong, and is now getting nerfed even more?

119: Japan Otaku Reviews25/05/29(Thu)21:44

>>116Has the usage rate come out yet?

117: Japan Otaku Reviews25/05/29(Thu)21:44

Be careful because changes not mentioned in the patch notes can be used to your advantage in Clause 8.

125: Japan Otaku Reviews25/05/29(Thu)21:44Yeahx4

>>117The changes aren’t properly written in the patch notes, are they?

134: Japan Otaku Reviews25/05/29(Thu)21:46

>>125It is an unexpected change that the management did not intend.

143: Japan Otaku Reviews25/05/29(Thu)21:46

>>125Ah, that’s a bug.
I will fix it.

132: Japan Otaku Reviews25/05/29(Thu)21:45

>>117This game can’t do anything if they don’t write proper patch notes!

139: Japan Otaku Reviews25/05/29(Thu)21:46Yeahx2

>>132The patch notes for this series are surprisingly sloppy, aren’t they?

120: Japan Otaku Reviews25/05/29(Thu)21:44Yeahx1

Brave Heavy, huh… There’s no helping it…

121: Japan Otaku Reviews25/05/29(Thu)21:44Yeahx1

I just want to be allowed to use a regular single-shot heavy weapon.

123: Japan Otaku Reviews25/05/29(Thu)21:44

I think it’s precisely because it has decent firepower that the issues from the previous version didn’t reach the developers and resulted in a nerf.

124: Japan Otaku Reviews25/05/29(Thu)21:44

Although it is significantly degraded compared to XX on SB, it was fun to be able to crouch.

126: Japan Otaku Reviews25/05/29(Thu)21:45Yeahx6

The nerf to Heavy’s attribute bullets was a correction because it was a monster-like damage output, mainly at 60 FPS, where it was about 1.4 times weaker in certain FPS.
It’s not really related to gravure, or rather, gravure will continue to moan and die forever.
There is a significant difference in the perception of strength between players in a 5 HIT environment and those in a 7 HIT environment regarding attribute bullets.

136: Japan Otaku Reviews25/05/29(Thu)21:46

>>126Isn’t there some way to deal with the variation in hit counts due to specs?

144: Japan Otaku Reviews25/05/29(Thu)21:46Yeahx1

>>136This is a problem on the RE engine side, so as long as we continue to use this engine, it will be an ongoing issue.

149: Japan Otaku Reviews25/05/29(Thu)21:47

>>144It’s been a problem since the MT days, but it will be fine because we will switch to the REX engine next.

150: Japan Otaku Reviews25/05/29(Thu)21:47

>>136It seems like quite difficult because it must be related to the engine’s specifications.

168: Japan Otaku Reviews25/05/29(Thu)21:50

>>136It seems like it’s a problem that usually occurs in UE engine games, so we can only assume that it happens in Capcom games as well.
It seems that there haven’t been many revisions to the pubic hair wiki until now, so it can be said that the fact that updates and fixes are coming is a sign of progress.

176: Japan Otaku Reviews25/05/29(Thu)21:52

>>168There’s only one person other than me who updates the Aruma wiki, and there aren’t many people watching it, so it’s unnecessary…

152: Japan Otaku Reviews25/05/29(Thu)21:48Yeahx1

>>126Then write it with that wording.
It says that about the gunlance, though.

156: Japan Otaku Reviews25/05/29(Thu)21:48

>>152Are you all doing a collective message in the notes?

201: Japan Otaku Reviews25/05/29(Thu)21:55

>>156The notation is so unstable that it might actually be material meant for the team or something like that…

157: Japan Otaku Reviews25/05/29(Thu)21:49

>>126Since I’ve been playing at 60FPS all along, it feels like the attribute bullet nerf hasn’t been nerfed at all… right?

160: Japan Otaku Reviews25/05/29(Thu)21:49

>>157The light’s attributes decreased even in a 60fps environment, isn’t that strange?

172: Japan Otaku Reviews25/05/29(Thu)21:51Yeahx1

>>160The physical part has doubled, so if you properly stack the shooting method or get up close, it can actually turn into a strength enhancement, Light.

169: Japan Otaku Reviews25/05/29(Thu)21:50

>>157People in their 60s are actually improving their firepower this time.

158: Japan Otaku Reviews25/05/29(Thu)21:49Yeahx3

>>126I mean, Capcom should clearly state this here, too.
The phenomenon where intentionally lowering the fps increases the hit count has been corrected. That’s all that’s needed in the patch notes.
The way it’s written makes it seem like they deliberately nerfed it, so anti-bowgun players will get riled up, and bowgun users will feel squeezed.

127: Japan Otaku Reviews25/05/29(Thu)21:45

Thanks to the shotgun enhancement, even though I’ve never properly used a light weapon, I was able to get the Chatakabra S…

128: Japan Otaku Reviews25/05/29(Thu)21:45

The shotgun firepower has become stronger.
It’s just that it’s difficult to continue using it to the point where you can say it’s useless.

129: Japan Otaku Reviews25/05/29(Thu)21:45

Bring back our gold, Doshu!

140: Japan Otaku Reviews25/05/29(Thu)21:46Yeahx1

>>129Even back then at SB, it was treated like gold, as expected!

165: Japan Otaku Reviews25/05/29(Thu)21:50Yeahx1

>>129I’m actually relieved that people like you have disappeared.

130: Japan Otaku Reviews25/05/29(Thu)21:45

Give me a toy or super rapid-fire, or either one, please.

131: Japan Otaku Reviews25/05/29(Thu)21:45Yeahx2

I think the number of hits increased at around 35 FPS in the old version, right?

153: Japan Otaku Reviews25/05/29(Thu)21:48

>>131The hit detection of attribute bullets increased by one hit, making them about 1.4 times stronger in that environment.
Fixed at 6 hits in any environment.
It seems that in the midst of that, the gunner’s Dragon Shot can still lose one hit at 30fps.

162: Japan Otaku Reviews25/05/29(Thu)21:49

>>153Even with improved stability, it still feels like it is being engulfed by the void due to drop in processing.

171: Japan Otaku Reviews25/05/29(Thu)21:50

>>153…Huh? Didn’t we do the same thing with the IB stakes…?

133: Japan Otaku Reviews25/05/29(Thu)21:45

Even though there should be few users, the light that has been unusually talked about this time is working really hard.

135: Japan Otaku Reviews25/05/29(Thu)21:46

If you’re going to go this far, I can’t help but think you might as well just delete it.

137: Japan Otaku Reviews25/05/29(Thu)21:46

If there is a justified punishment, I will accept it, you know?

145: Japan Otaku Reviews25/05/29(Thu)21:47

>>137Since it’s an unpopular weapon that isn’t being used, I’ll have it become a punching bag.

148: Japan Otaku Reviews25/05/29(Thu)21:47

>>145Official?

141: Japan Otaku Reviews25/05/29(Thu)21:46

The Monster Hunter thread is like a fishing pond, so the trolls are thriving.

142: Japan Otaku Reviews25/05/29(Thu)21:46

It seemed like both were nerfed heavily in the update notes.
Was there possibly a Silent Upper?

146: Japan Otaku Reviews25/05/29(Thu)21:47

It seems that there will be an additional surprise nerf for the crossbow this summer.

147: Japan Otaku Reviews25/05/29(Thu)21:47

It might have been better to have the AI proofread the patch notes since the names were unreliable or the Japanese was odd.

163: Japan Otaku Reviews25/05/29(Thu)21:49Yeahx1

>>147>>147

The following text has been proofread. The corrections mainly consider grammar, naturalness of expression, and clarity. Original text: “Adjust the power correction of ‘Dragon Spike Full Burst’ to a lower level, and significantly increase the power correction of ‘Full Burst’.” After proofreading: “Adjust the power correction of ‘Dragon Spike Full Burst’ to a modest level, and significantly raise the power correction of ‘Full Burst’.” Points of correction: – “下げめに” → “控えめに”: Changed to a more natural and formal expression. “下げめに” gives a somewhat colloquial and ambiguous impression. – “大きく上げるよう” → “大幅に引き上げるよう”: Changed to a more specific and powerful expression, emphasizing the impact of the adjustment. If needed, it can be further adjusted to match more specific contexts or tones (e.g., like an official game announcement, a casual development memo, etc.). Please let me know if you have any preferences!

151: Japan Otaku Reviews25/05/29(Thu)21:48

No matter how much you hit the light, there are no people who cry out like with a lance or a hammer.
This is the roundest.

155: Japan Otaku Reviews25/05/29(Thu)21:48

It’s better to be more wary of Goki than of the armor-piercing weapon.

161: Japan Otaku Reviews25/05/29(Thu)21:49

>>155Well… I mean, I do have the Hadouken, but basically it’s close combat and mainly all about striking, so I guess it’s fine…

174: Japan Otaku Reviews25/05/29(Thu)21:51Yeahx1

>>155If we were to categorize him, Akuma would likely be a striking weapon…

182: Japan Otaku Reviews25/05/29(Thu)21:52

>>174The knife hand is too sharp, so it’s a slashing attack!
The Hadouken is something that flies, so it’s a projectile!
Other than that, it’s a powerful strike that can’t really be excused.

159: Japan Otaku Reviews25/05/29(Thu)21:49

In games like Bio, there is a mechanism where increasing the FPS also increases the number of knife hits.

164: Japan Otaku Reviews25/05/29(Thu)21:50

>>159That knife hit multiple times…

166: Japan Otaku Reviews25/05/29(Thu)21:50

Attribute bullets have been nerfed!
Only the light!!!!

170: Japan Otaku Reviews25/05/29(Thu)21:50

Hatchet
When you return to the camp or the large gathering place, replenish your ammo.

173: Japan Otaku Reviews25/05/29(Thu)21:51

It feels like I’m the one getting nerfed after playing at 35fps all this time.

178: Japan Otaku Reviews25/05/29(Thu)21:52

>>173That’s right.
People in specific environments are being affected.
In other words, isn’t it something that can be stated clearly?

180: Japan Otaku Reviews25/05/29(Thu)21:52Yeahx4

>>173It’s rather like “You might as well get banned.”

175: Japan Otaku Reviews25/05/29(Thu)21:51

Nata-kun, it’s okay to move around once in a while.

181: Japan Otaku Reviews25/05/29(Thu)21:52

>>175I’m feeling sluggish, so I’ll pass.

184: Japan Otaku Reviews25/05/29(Thu)21:53

>>175I might actually want to disappear since I’m slacking off at work.

190: Japan Otaku Reviews25/05/29(Thu)21:54

>>184I feel that not only have they stopped saying hello when passing by, but they have even stopped greeting me in Japanese.

177: Japan Otaku Reviews25/05/29(Thu)21:52

I’m making verification videos for gauges other than damage and recoil, and they’ve changed quite a bit.

179: Japan Otaku Reviews25/05/29(Thu)21:52

It’s been a while, but why does the hit detection still change with the frame rate?

187: Japan Otaku Reviews25/05/29(Thu)21:54Yeahx2

>>179It’s because the engine we’re making the game with is like that…

196: Japan Otaku Reviews25/05/29(Thu)21:55

>>187It was like this during W too, so isn’t it unrelated to the engine problem?

183: Japan Otaku Reviews25/05/29(Thu)21:53

Without onigiri, Gouki is at a toy level…
Why didn’t you implement onigiri (rice balls)?

185: Japan Otaku Reviews25/05/29(Thu)21:53

Pubic hair is written about with a strange intensity by those who write about it…

213: Japan Otaku Reviews25/05/29(Thu)21:58

>>185When someone requests that I write in the thread and I pour my energy into it as an anonymous person, even if I add additional information to complete it because the data is lacking, I can’t help but feel disappointed when I realize that no one is looking at it.

186: Japan Otaku Reviews25/05/29(Thu)21:53

Even if you use the fire scene, it’s uncertain whether you can compete with the dual swords in a non-fire scene, right, Gouki?

200: Japan Otaku Reviews25/05/29(Thu)21:55Yeahx6

>>186It’s properly kept to that level of toy.
I’m fed up with the people who exaggerate and say things like “twin swords are dead” or “bludgeoning weapons are done.”

214: Japan Otaku Reviews25/05/29(Thu)21:58

>>200Well, it’s easy to understand, isn’t it?

188: Japan Otaku Reviews25/05/29(Thu)21:54Yeahx3

The pubic hair wiki has been vandalized a few times.
There are really some people who hate that the anonymous crowd is getting excited…

189: Japan Otaku Reviews25/05/29(Thu)21:54Yeahx1

I don’t think a patch note that is vague and doesn’t clearly state things is a real patch note…
I think it’s okay to have vague feelings if it’s just a director’s email.

191: Japan Otaku Reviews25/05/29(Thu)21:54

Hello

192: Japan Otaku Reviews25/05/29(Thu)21:54

At this point, it feels like I’m being told to just punch with Akuma without holding a light.

199: Japan Otaku Reviews25/05/29(Thu)21:55

>>192In reality, it’s Light who is freely seeking titles of weapons that are weaker than Akuma.
Since nobody is going to use it anyway, there won’t be any complaints.

209: Japan Otaku Reviews25/05/29(Thu)21:57

>>192Are you okay in the head?
Well, if you think so, then go ahead and try your best with Gouki.

193: Japan Otaku Reviews25/05/29(Thu)21:54

If it’s true Gouki, it seems like I could completely shut down monsters by using Zankuu.

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