
The benefits of enhancing regular bullets and shotgun shells are greater for the light type.
There is a suggestion for a nerf on the penetration bullet’s entrapment.
>>1It’s more like being caught up in it, or rather, there was a clear intent to kill in a light manner…
>>1Is it really beneficial?
>>8Yeah, I’ve become quite strong.
>>8I made a legendary Albedo three-minute cooking with a flashlight.
2.8% of light users should all become pro hunters.
>>18After all, it’s physics…!
Why did it come to this with the attribute bullets?
What do you mean by what Light did?
What do you want me to do, anyway?
>>3Physical weapons…?
I don’t really understand why Heavy wasn’t nerfed.
Is the reduced knockback of the heavy shotgun a bug?
>>7Did you forget to take notes? Well, it might be a bug…
Why is the armor-piercing shell upper adjustment being made?
>>10I want to hear that from the crossbow too.
It’s okay that there’s a difference in adjustments, right? Well, it’s not really okay, though.
But why do weapons of similar adjustments feel completely different?
But isn’t the reload of the new artillery too slow, making it tough even if it’s buffed?
>>14In any case, the number of rounds brought in has drastically decreased, so it won’t become a mainstay round.
The issue of being ineffective as a status ailment bullet for stun capture has been resolved.
It was pitiful when I shot the frog in the arena quest with a scatter light gun.
The silent upper of the hammer, and the side that was made this time also doesn’t understand?
>>16There are many silent enhancements overall…
>>26What is the meaning of a patch note that doesn’t even properly write about the enhancements…
The maximum recoil is definitely strange!!!
If only you could give me recoil reduction… Why did you take it away!? Say it!!
The enhanced normal light is fun.
You’ll get bored in an instant, but…
I don’t understand why you hate minimizing recoil so much.
The scattershot light definitely has good destructive power, but even though it’s supposed to be a safe and secure light, it turns into a setup that takes risks to increase firepower.
>>23From the start, having to get quite close from a distance carries a tremendous risk, and with no shield or perfect dodge, is there any situation other than bullying the weak where it can be used effectively?
>>33Stop complaining and try to make it useful.
If you can’t handle it, give up and just let the other shots flow, you Kugel bastard.
The theory that those who only practice against a wall do not know the intense pain of real matches.
“Can you not free me from the suffering of suddenly having my recoil reduction taken away?”
>>27Isn’t it better to just use regular ammo?
Even when not using the rapid-fire gauge, if you use the gauge, you can achieve a 5-shot burst that maintains the launch cycle equivalent to the minimum recoil rapid-fire, making it the fastest in the series.
In the past, rapid-fire of five shots was like a synonym for toys.
What can I do about the dullness of regular bullets?
The attribute bullet nerf isn’t that severe, so in the end, it’s still effective against those it hits.
I was only using shotguns in IB or for grinding, so why has it come to this?
>>30I guess it’s because they were active in rounds both in IB and SB…
>>30I feel like the developers thought that the shield shotgun heavy would become too strong with the strong guard mechanics in this game.
>>36I think it’s about time to stop the auto guard.
It’s an action game, so let me control it manually…
>>51This is also off or rather it’s just too disconnected from reality.
If normal and shotgun rounds can be fired continuously, they are strong.
A well-balanced adjustment that doesn’t allow for relying too much like with the penetration rapid-fire step.
Someone who whines like a certified streamer can’t handle it.
>>32The recoil is significant, the motion for rapid-fire chase shots is long, and unlike before, the mechanic for bullets gathering on weak points has changed, so isn’t it impossible to keep shooting spread shots in actual combat?
>>54That’s why I’m saying that.
>>54You can do it, right?
>>54It’s not impossible at all, you know?
I just believe it’s impossible.
I think it’s just a matter of saying, “It was impossible for you.”
Why is the offset being neglected?
I’m glad that Lance Gun didn’t get caught up in the nerf this time.
I think it’s quite apparent that normal arrows are not suitable for the bowgun itself.
>>38I understand that there are people who dislike this three-point burst.
I like you.
During normal full auto with gauge usage, the screen shakes up and down, which is tough. Why is it shaking like this starting from this game?
The shotgun light seems good for play when tested against frogs.
I like standard rounds, so well…
I still think it’s monotonous as always.
I don’t need Heavy’s normal ammo burst…
Speaking of whether it’s monotonous, using a bowgun in Monster Hunter is fundamentally wrong, isn’t it?
Since it’s a weapon that continuously shoots at the weak points of monsters from a distance, saying that it’s boring without shotguns…
With this certification, Masaharu won’t be able to win.
I thought there would be an upward revision, but I never expected a downward revision to come, haha.
>>48Is there no official one that’s not V?
Let me shoot with a low recoil!
“Keep shooting low-recoil bullets.”
It’s just this much of a story, you know.
You don’t need to do rapid-fire steps, so you can put your full effort into it.
I really wish the three-point burst forced rule would be discontinued…
Isn’t it good only during rapid-fire?
I don’t like three-point bursts either.
I like the specifications of the armor-piercing bullet.
Why does Capcom dislike it when users enjoy their games?
Since most crossbows can’t shoot armor-piercing bolts anyway, it doesn’t make sense to have armor-piercing uppers.
Isn’t it terrible?
Since the recoil and reload were the characteristics of each weapon, making them all the same feels a bit off after all.
>>60I feel like they’ve removed things like recoil and reloading for beginners.
I think it has become difficult to adjust because of that.
Make me squat.
To be precise, give me the Brave Heavy.
>>61If it weren’t for Power Run, well…
You’ve really hunted me down thoroughly… I’ll kill you… I’ll kill you… with the help of the light bowgun!
I think it’s better than the slicing ammunition, which I wasn’t even allowed to shoot with light.
I mean, how can a shooting weapon have such a solid defense?
Isn’t a level just before the world enough?
>>64While not shooting, it is lawless that you can avoid everything except for attacks that require extreme defense.
People who start talking about politics in Monster Hunter threads
Everyone is an idiot.
>>67If you want to be strong in politics, you have to make the hammer stronger.
>>71In the first place, expressing opinions about weapon adjustments is too far removed from politics.
I understand that the completion of skills is slow and difficult to approach each time, so adjustments will be made.
I decided not to finish it, damn you.
Well, I understand that while there are risks, the fact that no-risk options like close-range shotguns or armor-piercing are strong is something else.
Please don’t do anything that would send all weapon types to hell.
>>70Both of these are from the World, huh…
It feels like a cheap trolling insect is coming.
If it’s tough to keep hitting normally, you can just step through with quick shots.
>>73If you can’t even do that, then it’s just a matter of wandering around shooting spirits.
You just need to choose the type of bullet that matches your skill level.
I think it’s a ridiculous adjustment for the fundamental problem of light, having a heavy ratio of 0.65 times.
That’s just too much.
It wouldn’t be impossible if you were replied to with a source…
>>75The Twitter posts that are being shared are pretty normal, right?
>>75Post a reference video for the shotgun light!
Shut up.
I no longer know how to use the scattershot heavy since the recoil reduction I used for a long time has disappeared…
>>79If you can deal with the recoil, then I’ll shoulder it.
If we can’t date, I’ll use another bullet.
That’s all there is to it.
>>79Before the adjustment, I couldn’t evade due to the recoil, and since it was only close range, point-blank shots were not allowed, and even though I wanted to rapidly fire, the adjustment made me step back, so there was no good use for it.
The sound is still pleasant as always, but I can’t manage with just that.
I understand the nerf because the new equipment is strong.
Don’t just nerf without properly increasing the equipment.
>>84I don’t really understand why they nerf it when it’s not causing a stir every time.
Somehow, like this…
If it could be used with a feel like an FPS, it would have easily attracted users from other games, so why are they trying to force it into an action game with such limited creativity?
>>87I thought it would be fun to do this in a TPS style since the W era.
In this work, I would like at least the shotgun to have firepower comparable to the average of other weapons…
On top of that, I want the penetration to have more power in the latter half, like the number of hits or the return when facing directly.
I usually want a bit more firepower…
>>105This is normally the case.
>>105That much is there.
It is not a fun weapon.
The currently strongest way to use the light bowgun is to carry it and become a source of food for Gouki.
Was it really necessary for armor-piercing rounds to increase the stun value, regardless of the damage?
>>91Isn’t it reasonable given that even the minimum stun is hardly being used?
>>91I’ve become purely stronger, and with this, I can knock them out, so I’m needed.
>>91Rather, it doesn’t make any sense to raise the damage, does it?
While shooting, your DPS is clearly reduced, you know? Even after the patch.
In previous works, only the minimum recoil was used anyway, so wouldn’t it have been better to base adjustments on the minimum?
Isn’t the range of the normal bullets increased even though it’s not in the patch notes?
Isn’t the field of view narrowed when aiming, even though it’s not in the patch notes?
Speaking of which, it seems that the weapon modeling slightly changes the range starting from this game.
I think it’s healthier than the time during Rise: Sunbreak when guys were just spamming penetrating shots without considering the trajectory or angle at all.
>>97Muji Rise → SB has become a bit better now that the armor-piercing has calmed down.
It was more of an attribute fever than just a bowgun.
>>97Considering the abundance of Long Barrel Kugels, balance adjustments are difficult!
>>97This time, while the customer base has become healthier, the development side has become unhealthy, haha!
The Dosha Guma Light has a super fast reload and is easy to use, so as long as you don’t waste shots and get hit, it’s a barrage.
Since World, it’s true for all the games that the old version of the crossbow was better, without a doubt.
So, is the Brehebi making a comeback?
I hope they stop nerfing weapons I don’t even use too much, because it makes things difficult during multiplayer and friends who use them end up drifting away.
The weakness of Gravity to water hasn’t changed since ancient times, so why did it break down at this timing? Of all times, why now?
Heavy users are all burned out by Brave Heavy and are hopeless now.
>>106If the main weapon becomes that chaotic, anyone’s brain would fry.
With the chase shot from the light, you can somewhat disguise the recoil, so I’m holding a scatter light.
It feels like a bow that always fires with precision.
>>107Shotgun rapid fire is fun, but the recoil is really tough, isn’t it?
It’s definitely improved compared to when it was exposing a huge weakness with its previous weak firepower.
>>107I feel like it’s not widely acknowledged that rebounds can be canceled with chase or stash shots.
I sometimes see comments that make me wonder if they are shooting with a massive recoil still intact.
>>138It seems that they shoot shotguns rapidly by repeatedly tapping the step.
>>138Should Heavy shoot in extra large only?
Isn’t it unnecessary to nerf in PvE unless it’s really broken?
When the bullets became infinite in World, the power balance for gunners should have been redesigned.
Leaving that unattended, it led to Wiles.
I ended up having a skill reorganization and merging accident with my two weapons…
XX and SB were all crazy.
Aren’t they basically telling us not to use it anymore, given that it has the lowest usage rate and isn’t strong, and is now getting nerfed even more?
>>116Has the usage rate come out yet?
Be careful because changes not mentioned in the patch notes can be used to your advantage in Clause 8.
>>117The changes aren’t properly written in the patch notes, are they?
>>125It is an unexpected change that the management did not intend.
>>125Ah, that’s a bug.
I will fix it.
>>117This game can’t do anything if they don’t write proper patch notes!
>>132The patch notes for this series are surprisingly sloppy, aren’t they?
Brave Heavy, huh… There’s no helping it…
I just want to be allowed to use a regular single-shot heavy weapon.
I think it’s precisely because it has decent firepower that the issues from the previous version didn’t reach the developers and resulted in a nerf.
Although it is significantly degraded compared to XX on SB, it was fun to be able to crouch.
The nerf to Heavy’s attribute bullets was a correction because it was a monster-like damage output, mainly at 60 FPS, where it was about 1.4 times weaker in certain FPS.
It’s not really related to gravure, or rather, gravure will continue to moan and die forever.
There is a significant difference in the perception of strength between players in a 5 HIT environment and those in a 7 HIT environment regarding attribute bullets.
>>126Isn’t there some way to deal with the variation in hit counts due to specs?
>>136This is a problem on the RE engine side, so as long as we continue to use this engine, it will be an ongoing issue.
>>144It’s been a problem since the MT days, but it will be fine because we will switch to the REX engine next.
>>136It seems like quite difficult because it must be related to the engine’s specifications.
>>136It seems like it’s a problem that usually occurs in UE engine games, so we can only assume that it happens in Capcom games as well.
It seems that there haven’t been many revisions to the pubic hair wiki until now, so it can be said that the fact that updates and fixes are coming is a sign of progress.
>>168There’s only one person other than me who updates the Aruma wiki, and there aren’t many people watching it, so it’s unnecessary…
>>126Then write it with that wording.
It says that about the gunlance, though.
>>152Are you all doing a collective message in the notes?
>>156The notation is so unstable that it might actually be material meant for the team or something like that…
>>126Since I’ve been playing at 60FPS all along, it feels like the attribute bullet nerf hasn’t been nerfed at all… right?
>>157The light’s attributes decreased even in a 60fps environment, isn’t that strange?
>>160The physical part has doubled, so if you properly stack the shooting method or get up close, it can actually turn into a strength enhancement, Light.
>>157People in their 60s are actually improving their firepower this time.
>>126I mean, Capcom should clearly state this here, too.
The phenomenon where intentionally lowering the fps increases the hit count has been corrected. That’s all that’s needed in the patch notes.
The way it’s written makes it seem like they deliberately nerfed it, so anti-bowgun players will get riled up, and bowgun users will feel squeezed.
Thanks to the shotgun enhancement, even though I’ve never properly used a light weapon, I was able to get the Chatakabra S…
The shotgun firepower has become stronger.
It’s just that it’s difficult to continue using it to the point where you can say it’s useless.
Bring back our gold, Doshu!
>>129Even back then at SB, it was treated like gold, as expected!
>>129I’m actually relieved that people like you have disappeared.
Give me a toy or super rapid-fire, or either one, please.
I think the number of hits increased at around 35 FPS in the old version, right?
>>131The hit detection of attribute bullets increased by one hit, making them about 1.4 times stronger in that environment.
Fixed at 6 hits in any environment.
It seems that in the midst of that, the gunner’s Dragon Shot can still lose one hit at 30fps.
>>153Even with improved stability, it still feels like it is being engulfed by the void due to drop in processing.
>>153…Huh? Didn’t we do the same thing with the IB stakes…?
Even though there should be few users, the light that has been unusually talked about this time is working really hard.
If you’re going to go this far, I can’t help but think you might as well just delete it.
If there is a justified punishment, I will accept it, you know?
>>137Since it’s an unpopular weapon that isn’t being used, I’ll have it become a punching bag.
>>145Official?
The Monster Hunter thread is like a fishing pond, so the trolls are thriving.
It seemed like both were nerfed heavily in the update notes.
Was there possibly a Silent Upper?
It seems that there will be an additional surprise nerf for the crossbow this summer.
It might have been better to have the AI proofread the patch notes since the names were unreliable or the Japanese was odd.
The following text has been proofread. The corrections mainly consider grammar, naturalness of expression, and clarity. Original text: “Adjust the power correction of ‘Dragon Spike Full Burst’ to a lower level, and significantly increase the power correction of ‘Full Burst’.” After proofreading: “Adjust the power correction of ‘Dragon Spike Full Burst’ to a modest level, and significantly raise the power correction of ‘Full Burst’.” Points of correction: – “下げめに” → “控えめに”: Changed to a more natural and formal expression. “下げめに” gives a somewhat colloquial and ambiguous impression. – “大きく上げるよう” → “大幅に引き上げるよう”: Changed to a more specific and powerful expression, emphasizing the impact of the adjustment. If needed, it can be further adjusted to match more specific contexts or tones (e.g., like an official game announcement, a casual development memo, etc.). Please let me know if you have any preferences!
No matter how much you hit the light, there are no people who cry out like with a lance or a hammer.
This is the roundest.
It’s better to be more wary of Goki than of the armor-piercing weapon.
>>155Well… I mean, I do have the Hadouken, but basically it’s close combat and mainly all about striking, so I guess it’s fine…
>>155If we were to categorize him, Akuma would likely be a striking weapon…
>>174The knife hand is too sharp, so it’s a slashing attack!
The Hadouken is something that flies, so it’s a projectile!
Other than that, it’s a powerful strike that can’t really be excused.
In games like Bio, there is a mechanism where increasing the FPS also increases the number of knife hits.
>>159That knife hit multiple times…
Attribute bullets have been nerfed!
Only the light!!!!
Hatchet
When you return to the camp or the large gathering place, replenish your ammo.
It feels like I’m the one getting nerfed after playing at 35fps all this time.
>>173That’s right.
People in specific environments are being affected.
In other words, isn’t it something that can be stated clearly?
>>173It’s rather like “You might as well get banned.”
Nata-kun, it’s okay to move around once in a while.
>>175I’m feeling sluggish, so I’ll pass.
>>175I might actually want to disappear since I’m slacking off at work.
>>184I feel that not only have they stopped saying hello when passing by, but they have even stopped greeting me in Japanese.
I’m making verification videos for gauges other than damage and recoil, and they’ve changed quite a bit.
It’s been a while, but why does the hit detection still change with the frame rate?
>>179It’s because the engine we’re making the game with is like that…
>>187It was like this during W too, so isn’t it unrelated to the engine problem?
Without onigiri, Gouki is at a toy level…
Why didn’t you implement onigiri (rice balls)?
Pubic hair is written about with a strange intensity by those who write about it…
>>185When someone requests that I write in the thread and I pour my energy into it as an anonymous person, even if I add additional information to complete it because the data is lacking, I can’t help but feel disappointed when I realize that no one is looking at it.
Even if you use the fire scene, it’s uncertain whether you can compete with the dual swords in a non-fire scene, right, Gouki?
>>186It’s properly kept to that level of toy.
I’m fed up with the people who exaggerate and say things like “twin swords are dead” or “bludgeoning weapons are done.”
>>200Well, it’s easy to understand, isn’t it?
The pubic hair wiki has been vandalized a few times.
There are really some people who hate that the anonymous crowd is getting excited…
I don’t think a patch note that is vague and doesn’t clearly state things is a real patch note…
I think it’s okay to have vague feelings if it’s just a director’s email.
Hello
At this point, it feels like I’m being told to just punch with Akuma without holding a light.
>>192In reality, it’s Light who is freely seeking titles of weapons that are weaker than Akuma.
Since nobody is going to use it anyway, there won’t be any complaints.
>>192Are you okay in the head?
Well, if you think so, then go ahead and try your best with Gouki.
If it’s true Gouki, it seems like I could completely shut down monsters by using Zankuu.