
Nintendo GAME BOY™ ARETHA III Aretha III DMG-AZJ MADE IN JAPAN ©1992 YANOMAN ©1992 JW
To be honest, it’s a bit of a mediocre game, but I have fond memories of it, so I would be happy if it gets a revival.
So you were making a game, Yano! I’m counting on you for FEDA too.
>>2It seems like they withdrew from the game business a long time ago, and now there’s just a remnant inside the company trying to do something.
Recently, I’ve been digging up the ROM of the remake version of Feida.
>>16I’m really grateful that it’s actually working…
And it has good durability.
In this day and age, Aretha’s balance is too inadequate, so if there is going to be a port, I would like to see a lot of support features added.
>>3Well, there were also cheat codes that made the original ridiculously strong…
You still had the rights… I’m happy if I can play with the current machine.
Tomorrow is Aretha.
I think transplantation is enough, but…
Considering that they are dragging it out, I wonder if there is another twist.
>>7Turned into a social game!
I’m surprised that it’s a company that makes sleeves for TCGs that I’m really indebted to.
I have a memory of the boss dying normally, like with an instant-death critical hit.
If possible, I would like them to port the SFC version as well.
It seems that Medusa’s nipple will be corrected.
I was thinking that there are a lot of series coming out… but I’ve never touched any of them at all.
>>12GB 1 to 3
Are there a total of 6, including 1-2 from SFC and Rejoice?
When you mention it, there are indeed more than I thought.
I’ve only played the first one, but I vividly remember that the inns were ridiculously expensive in that RPG.
Debt Game
It’s probably just a collection.
Is it the Aretha Collection or Nintendo Classics…?
Is Yanoman still alive?!
>>19It is the original manufacturer of jigsaw puzzles and a long-established supplier of TCG (Trading Card Game) supplies.
It moves with choppy scrolling like a PC game without scrolling features, even though it’s a Game Boy…
I only have a vague memory of not being able to clear 2.
Super Death Attack!
The final boss will die!
It was a super rough balance for an RPG.
It’s different from Aretha, but the Pentadragon also had an indescribable balance.
I only played and cleared 2 and 3.
There were many stories that I wouldn’t understand unless I played, so it wasn’t very interesting.
For some reason, I started playing from 3 and later touched 1 and 2.
I thought the standing illustrations have evolved so much…
The hidden item is seriously a crazy thing.
FEDA was when Mr. Tamaki passed away.
I appreciate that you were drawing the manga for 2, but…
It feels like SFC’s 2 ended with a sense that there might still be a sequel, but it has been left unfinished.
>>30Even though I have officially inherited the Gold Cat’s Eye, Silver Cat’s Eye, and Bronze Cat’s Eye, which are proof of Aretha, it’s all for nothing.
In 2, I suddenly get transported to another world and the ring turns out to be completely useless.
I only remember playing with items in a warehouse or somewhere that maxed out my level…
I wonder what the intention behind the decision not to include damage indicators was.
I think the image for the announcement post looks like a display pop, and since we have been doing exhibition events for a while, it might be better to rent a venue and do it on a larger scale, rather than hoping for a transplant or having high expectations.
It seems like they’re going to do something in August, so it might be related to that.
If it’s a transplant, I probably wouldn’t attach this either…
**Left Panel:** Aretha II Comic Storybook COMIC STORY BOOK That Adelia is making her return!! Introducing the story of the popular RPG series’ third installment in comic form ARETHA II Aretha II **Middle Panel:** COMIC STORY BOOK **Right Panel:** Those Madeleines have come back!! Get a sneak peek of the world of ‘Aretha’ in manga form!! ARETHA STORY BOOK
>>35There is quite a demand for things like this, right?
I only played on the SFC, but I liked how the selection icon rotated in a ring and the selection sound effect was something I didn’t hear much elsewhere at the time.
1 was marketed for its capacity and the size of its MAP.
The first town is annoyingly vast and extremely inconvenient.
Even now that we are in the Reiwa era, it’s still troubling to see the problem of the map being too wide in Jiko.
I really liked Aretha 2 on the GB.
Transforming it into a jigsaw puzzle that can utilize our know-how.
Testament