Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] It seems there are quite a few silent enhancement items…?

[Monster Hunter Wilds] It seems there are quite a few silent enhancement items…?

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1: Japan Otaku Reviews25/05/29(Thu)14:42

Can you do it?

2: Japan Otaku Reviews25/05/29(Thu)14:44Yeahx21

With silent enhancement, we don’t know what will happen later, just like how the specifications were reverted with Konshin.

4: Japan Otaku Reviews25/05/29(Thu)14:45Yeahx14

>>2I think the previous version was a bug, rather than the one that was returned with all its might.

3: Japan Otaku Reviews25/05/29(Thu)14:44Yeahx7

Why is it silent?

6: Japan Otaku Reviews25/05/29(Thu)14:50

>>3It has a vibe like “I don’t really understand, but I tried messing with it.”

5: Japan Otaku Reviews25/05/29(Thu)14:49Yeahx3

The three types of full charge that were derived from different sources have been unified.
All patterns are the fastest and equipped with SA.
– The overall motion speed of the full concentration charge is faster to begin with.
– The timing for the perfect judgment of the full-charge attack has become much more lenient, and as long as the hammer is to the right of the hunter, it can be executed at the fastest timing.
– Can turn in concentration mode within the vertical 3.
– The timing and speed for canceling weapon draw attacks have increased.
When you accumulate distance, it leads to incredible mobility.

13: Japan Otaku Reviews25/05/29(Thu)14:52

>>5It seems there was an unnecessary feature in the old Charge Blade where whether you performed a motion or triggered a Guard Point depended on whether you pressed the guard button or the attack button quickly.

16: Japan Otaku Reviews25/05/29(Thu)14:53Yeahx2

>>5This has really become a loose judgment, hasn’t it?

22: Japan Otaku Reviews25/05/29(Thu)14:55Yeahx12

>>5I don’t need Just itself, so I want you to delete it…

28: Japan Otaku Reviews25/05/29(Thu)14:57Yeahx14

>>22It’s not just about the hammer, but I can’t have a good impression of Wiles… It’s not a bonus, it’s just a penalty for failure.

57: Japan Otaku Reviews25/05/29(Thu)15:06Yeahx2

>>28Well, the hammer only has failure penalties.
Success occurs more quickly, while failure happens more slowly, and using too much stamina causes the ultimate skill to end.
Moreover, the timing was different depending on how it was derived.

51: Japan Otaku Reviews25/05/29(Thu)15:04Yeahx8

>>5Isn’t the original specification awful!?

218: Japan Otaku Reviews25/05/29(Thu)15:32Yeahx6

>>5I wish they would get rid of the just judgment itself…

7: Japan Otaku Reviews25/05/29(Thu)14:50Yeahx37

If there’s this much, there might be silent adjustments for other weapons as well…
Write everything!

9: Japan Otaku Reviews25/05/29(Thu)14:51Yeahx25

>>7If I write this adjustment properly, the evaluation will be totally different, right!?

8: Japan Otaku Reviews25/05/29(Thu)14:51Yeahx5

There were three derivative sources…

10: Japan Otaku Reviews25/05/29(Thu)14:51

It’s sad that new bugs have appeared with this update for the bow.

11: Japan Otaku Reviews25/05/29(Thu)14:51Yeahx20

There is a high possibility that I don’t want to explain everything in detail.

12: Japan Otaku Reviews25/05/29(Thu)14:52

There are many instances where they don’t provide concrete numbers and just brush things off…

14: Japan Otaku Reviews25/05/29(Thu)14:52Yeahx9

I don’t really understand, but they say the hammer feels nice to touch now.
Was what Anonymous said right after the update due to these fixes?

18: Japan Otaku Reviews25/05/29(Thu)14:53

>>14>No.1317801514The content of all of them improves operability, so there will probably be an impact.

19: Japan Otaku Reviews25/05/29(Thu)14:54Yeahx7

>>14The difference in operation response is clear enough to be noticeable, rather than just individual differences, if you have been using it.
After all, the connections in the movements were all sluggish, making it seem like only one person was acting out of date.
The firepower is not satisfying at all.

26: Japan Otaku Reviews25/05/29(Thu)14:57Yeahx7

>>19After waiting two months since the announcement, is the important part being neglected?

15: Japan Otaku Reviews25/05/29(Thu)14:53

I feel like it would be better to list out all the elements, but maybe that’s not the case.

20: Japan Otaku Reviews25/05/29(Thu)14:54Yeahx10

>>15It seems that Capcom itself doesn’t fully understand what is going on and how things have ended up like this…

17: Japan Otaku Reviews25/05/29(Thu)14:53

No one is aware of the corrections!

21: Japan Otaku Reviews25/05/29(Thu)14:54

If the modifications around the core are this extensive, it seems like the DPS would increase beyond the numbers…
The power of Tame 3 and the Full-Force Upper has increased, and it feels like you can use them differently depending on the situation, so isn’t this a good adjustment after all?

23: Japan Otaku Reviews25/05/29(Thu)14:55

The TA people say that they don’t feel a significant increase in firepower itself.
The adjustment of standing position has greatly improved.

24: Japan Otaku Reviews25/05/29(Thu)14:55Yeahx3

As expected, hammer users are easy.

25: Japan Otaku Reviews25/05/29(Thu)14:56Yeahx20

That’s why I told you! I don’t know why, but the hammer feels nice to touch!
Explain all the formulas from the very beginning!

27: Japan Otaku Reviews25/05/29(Thu)14:57

Being able to change direction in focus mode has also become a big deal.

30: Japan Otaku Reviews25/05/29(Thu)14:58Yeahx6

>>27Why didn’t you do it until now…?

29: Japan Otaku Reviews25/05/29(Thu)14:57Yeahx15

I just learned for the first time that hammers have just attacks too.

31: Japan Otaku Reviews25/05/29(Thu)14:58Yeahx3

Well, the firepower is expected to be offset by follow-up attacks in the summer, so let’s wait for that.
I’m very happy that the feel, which was strangely heavy, has become strangely light.

35: Japan Otaku Reviews25/05/29(Thu)14:59

>>31To be honest, based on past performance, I thought that usability was at a level where a minor update wouldn’t change anything…

32: Japan Otaku Reviews25/05/29(Thu)14:58Yeahx9

Reducing stress while using it is a very good thing.

33: Japan Otaku Reviews25/05/29(Thu)14:59Yeahx4

You can relax the judgment criteria.
I wished for the twin blades to share some kindness as well.

37: Japan Otaku Reviews25/05/29(Thu)15:00Yeahx1

>>33When facing the terrain and direction of Redau’s nest while fighting the Elder Dragon Redau.
I thought it was a map created without thinking about dual swords at all.
This weapon is too weak against this terrain!

38: Japan Otaku Reviews25/05/29(Thu)15:01

>>33There might have been something wrong with the original, but the fact that there’s almost no grace period for pressing the whistle simultaneously! I think it’s something that can be improved since it was addressed last time.

34: Japan Otaku Reviews25/05/29(Thu)14:59Yeahx9

Could it be that Patch Note-kun thought he explained all of this with “improved response”?
Writing is probably a higher priority than sliding!

238: Japan Otaku Reviews25/05/29(Thu)15:35Yeahx2

>>34Sliding is a clear downside, so if it’s silent, it makes things even worse, which makes it hard to say that.

36: Japan Otaku Reviews25/05/29(Thu)14:59Yeahx3

Why does this work love perfect timing so much…?

39: Japan Otaku Reviews25/05/29(Thu)15:01Yeahx9

In Monster Hunter, gauges are often said to be a burden that becomes useless if not utilized, rather than a pleasing element, but now a new Just Action has been added.

40: Japan Otaku Reviews25/05/29(Thu)15:01Yeahx8

I don’t think the Redau’s nest is suitable for fighting regardless of weapon type.

41: Japan Otaku Reviews25/05/29(Thu)15:03

Usually, I release it at the fastest speed, so I don’t think it’s become loose, but when I was spinning it around at the end of the quest, it was oddly fast and unsettling.

47: Japan Otaku Reviews25/05/29(Thu)15:04

>>41It definitely feels more like a “dick fight” now, right?
If I could swing it at the assembly hall, I wanted to fight Anonymous and Poko-Chin…

42: Japan Otaku Reviews25/05/29(Thu)15:03Yeahx2

Let me do the Redaoufree Challenge one more time with this hammer.
I can probably shorten it by a minute.

43: Japan Otaku Reviews25/05/29(Thu)15:03Yeahx4

After the King Redau is completely finished, they’re teasing about fixing the bug where the King doesn’t flinch from the weak point focusing with one hand, right?

44: Japan Otaku Reviews25/05/29(Thu)15:03Yeahx5

At first glance, seeing the large number of enhancement items creates a illusion, but the original is too weak, so in the end, it doesn’t really result in a significant enhancement.

45: Japan Otaku Reviews25/05/29(Thu)15:03Yeahx4

My eyes are sparkling over there.

49: Japan Otaku Reviews25/05/29(Thu)15:04

>>45And maybe it’s heavy because of the multiple overlapping effects…

48: Japan Otaku Reviews25/05/29(Thu)15:04

In other words, if it’s now, maybe I can get closer to Olivia-san… ?

50: Japan Otaku Reviews25/05/29(Thu)15:04

The theory that it’s too bothersome to create motion and axis systems, so everything is done just right.

52: Japan Otaku Reviews25/05/29(Thu)15:05

I tried rolling a bit.
Certainly, the evasion while drawing weapons has become incredibly fast…

53: Japan Otaku Reviews25/05/29(Thu)15:05

The x people have become excited on the slope, but isn’t that damn sloped desert the only thing around?

56: Japan Otaku Reviews25/05/29(Thu)15:06Yeahx10

>>53It was revealed in this sliding update.
I hadn’t noticed until now that the sliding response was poor.
Quite a few places on the map were slopes.
Don’t slip, damn it!!

60: Japan Otaku Reviews25/05/29(Thu)15:07

>>53The basin of Aburawaki Valley, the front half of Ryutani, and the lower layers of Ryuto are quite impressive.

61: Japan Otaku Reviews25/05/29(Thu)15:07Yeahx2

>>53There was a slope so slight that it could hardly be recognized as a slope.
It slips like a fool.

63: Japan Otaku Reviews25/05/29(Thu)15:09

>>61Hey, this is in the way…

64: Japan Otaku Reviews25/05/29(Thu)15:09Yeahx20

>>63That’s right!

184: Japan Otaku Reviews25/05/29(Thu)15:27Yeahx4

>>61I feel sorry for hammer users, but this is incredibly interesting.

54: Japan Otaku Reviews25/05/29(Thu)15:06

There are quite a few sand dunes.

55: Japan Otaku Reviews25/05/29(Thu)15:06

I don’t really understand, but I think the veteran Alshu, which used to take 6 to 8 minutes, now takes 4 to 6 minutes, so I feel like it’s become really strong.

59: Japan Otaku Reviews25/05/29(Thu)15:07

>>55You’re cute!
I was thinking of waiting for the next patch, but maybe it’s time to play now.

66: Japan Otaku Reviews25/05/29(Thu)15:09

>>59Well, the firepower is about 1.2 times, so it’s reasonably expected.
Also, since the offset has become very easy to use, Arshubeld has become much easier to handle.

58: Japan Otaku Reviews25/05/29(Thu)15:07

I knew there were three types of full-body charge, but the greatly enhanced △3 combo is the strongest and I use it frequently, so it connects to the already fastest full-body charge.

62: Japan Otaku Reviews25/05/29(Thu)15:08

What is this place? It’s slippery!!

65: Japan Otaku Reviews25/05/29(Thu)15:09Yeahx2

Pro Han is said to have decreased firepower because its full power configuration has returned to normal.
There shouldn’t be many people who can use their full strength without any exhaustion from the start, right?

68: Japan Otaku Reviews25/05/29(Thu)15:10Yeahx6

>>65If it’s about the hammer, then that’s true, but if it’s about anything other than the hammer, that would be a huge blow.

77: Japan Otaku Reviews25/05/29(Thu)15:13Yeahx2

>>65Even though it’s just a premise, the fact that the skills were applied every time on the vertical three has a surprisingly big impact.

67: Japan Otaku Reviews25/05/29(Thu)15:09

It’s difficult to press the dodge button while waiting for a trade-off…

69: Japan Otaku Reviews25/05/29(Thu)15:11Yeahx6

I’m glad the hammer has become stronger.
In the first place, this is how it should have been at the time of release.

89: Japan Otaku Reviews25/05/29(Thu)15:14Yeahx1

>>69It feels like the unreasonable lead wristband that had been put on has been removed, rather than being strengthened.
And there are still weapon types that have not been removed from being equipped with lead wristbands.

93: Japan Otaku Reviews25/05/29(Thu)15:15

>>89There are weapons that have added lead wristbands too.

70: Japan Otaku Reviews25/05/29(Thu)15:11

Is the additional input after offsetting next?

75: Japan Otaku Reviews25/05/29(Thu)15:12

>>70Since they mentioned it was a second installment title update, I guess it’s expected to be next.

76: Japan Otaku Reviews25/05/29(Thu)15:13

>>70The next major update? I’m not sure if there will be a minor one like this before it comes or if it will come right away.

71: Japan Otaku Reviews25/05/29(Thu)15:11

I’m sorry to ask now, but what is a perfectly timed charge attack…?

78: Japan Otaku Reviews25/05/29(Thu)15:13

>>71The speed of the motion changes depending on the timing of the button release.
It’s just a garbage specification that only slows down everything except for Just, and I don’t understand what it’s even for.

81: Japan Otaku Reviews25/05/29(Thu)15:13

>>71If you don’t release the button at the right time, you’ll end up swinging and slamming down unnecessarily many times, which will delay the action.

86: Japan Otaku Reviews25/05/29(Thu)15:14

>>81Incidentally, the consumption of stamina also increases, so the skill’s “Konshin” may or may not run out.

72: Japan Otaku Reviews25/05/29(Thu)15:12

It evolved from a fake slope to a potential slope.

73: Japan Otaku Reviews25/05/29(Thu)15:12

It would have been nice to increase the motion value of home runs a lot more.

74: Japan Otaku Reviews25/05/29(Thu)15:12

I’m playing around with various things in the training area now.
When I turn on the concentration at 3 vertical, the way it turns is creepy…
Is it a Dom? Because my legs are sliding and turning so much.

79: Japan Otaku Reviews25/05/29(Thu)15:13

If it had this performance on the release day, people probably wouldn’t have complained so much…

80: Japan Otaku Reviews25/05/29(Thu)15:13

It seems that more people are enjoying Gouki, and the update is well-received…?

82: Japan Otaku Reviews25/05/29(Thu)15:13

If I hadn’t had to continuously dodge with martial arts and quick actions, I could have maintained it. As for quick actions, I think I had armor that made it easier to activate both the ultimate attack and quick actions at the same time.
Isn’t that Reda γ?

83: Japan Otaku Reviews25/05/29(Thu)15:13

I thought the charging technique was getting faster, but was it actually serious?

84: Japan Otaku Reviews25/05/29(Thu)15:13Yeahx12

The place Ryuto thought was flat until now
Since the update, it suddenly starts slipping when I try to charge it.
You were on a slope, huh! It’s happening frequently.
The hill didn’t disappear; it was always around me…

97: Japan Otaku Reviews25/05/29(Thu)15:16Yeahx9

>>84Don’t say things like “my guiding moonlight.”

85: Japan Otaku Reviews25/05/29(Thu)15:13Yeahx1

It wouldn’t have been surprising if Konshin had been nerfed at any time, and it’s not really…

87: Japan Otaku Reviews25/05/29(Thu)15:14

Really? Has it really become more pleasant to the touch?
Can you become like Olivia?

88: Japan Otaku Reviews25/05/29(Thu)15:14Yeahx1

Hurry up and release the video “The Best and Strongest at the Hill,” YouTuber.

90: Japan Otaku Reviews25/05/29(Thu)15:14Yeahx4

Other weapons have also changed silently, and it’s good that they’ve been enhanced, but please make sure to write it down clearly!

91: Japan Otaku Reviews25/05/29(Thu)15:15

To be honest, the skill to land an attack is something we can manage on our end, so the response doesn’t really matter.
Give me the return that hits the attack, in other words, the motion value.

96: Japan Otaku Reviews25/05/29(Thu)15:16Yeahx8

>>91It would be better to have a good response when making arrangements. What are you talking about… I’m saying to send both.

92: Japan Otaku Reviews25/05/29(Thu)15:15

I was thinking of using it right away in the collaboration event, but it’s frustrating that I can’t use it in the tournament.

94: Japan Otaku Reviews25/05/29(Thu)15:15

I just learned that there’s a perfect timing for a full-body charge.

95: Japan Otaku Reviews25/05/29(Thu)15:15

It used to be that if you couldn’t rotate with full effort or with attributes, it was garbage! But now, since you can somewhat manage to muddle through, it’s become much better.
I’m not strong, but…

98: Japan Otaku Reviews25/05/29(Thu)15:16

The firepower has increased, but it still takes longer than other weapons, so the firepower is still not enough.

99: Japan Otaku Reviews25/05/29(Thu)15:16Yeahx1

Can you unify all the spinning attacks into high-speed spinning attacks?

112: Japan Otaku Reviews25/05/29(Thu)15:17

>>99Because that also connects to “konshin,” it creates a loop of “konshin → rotation → konshin,” which is really fun…
I don’t have anyone to do it with.

100: Japan Otaku Reviews25/05/29(Thu)15:16

I didn’t notice it until now, but…
You can put out a ton of effort really quickly from this slope sliding position!
Is it really a slope?

108: Japan Otaku Reviews25/05/29(Thu)15:17

>>100The reason I can now see the invisible slope is nothing else but that.

101: Japan Otaku Reviews25/05/29(Thu)15:16

It’s not just this game, but right before and after updates, heated negative opinions tend to stand out.
It’s often the case that with time, a calm and different evaluation can be heard, right?

119: Japan Otaku Reviews25/05/29(Thu)15:18Yeahx10

>>101And then you reach “do it” from the very beginning.

121: Japan Otaku Reviews25/05/29(Thu)15:19Yeahx8

>>101This time it’s probably because of the silence.

125: Japan Otaku Reviews25/05/29(Thu)15:19Yeahx2

>>121It’s because the last time was also a silent part of the critical factors…

102: Japan Otaku Reviews25/05/29(Thu)15:17Yeahx9

I get it, but talking about both “full effort” and “charging full effort” at the same time is confusing.

111: Japan Otaku Reviews25/05/29(Thu)15:17Yeahx5

>>102Not just this, but Monster Hunter has always had confusing names for skills and motions…

117: Japan Otaku Reviews25/05/29(Thu)15:18Yeahx3

>>111Kiremi Takumi

128: Japan Otaku Reviews25/05/29(Thu)15:20

>>117The tradition has continued ever since the first generation messed things up (allegations)…

132: Japan Otaku Reviews25/05/29(Thu)15:20Yeahx3

>>111The characters are different, but attack and clever strike are a bit confusing.

103: Japan Otaku Reviews25/05/29(Thu)15:17Yeahx1

Why are we relying on the users to this extent…? No, there are quite a few places like this, and especially in Monster Hunter, it’s always terrible…
Just let the AI release the patch notes already.

116: Japan Otaku Reviews25/05/29(Thu)15:18Yeahx1

>>103I believe that if we can create an AI that can thoroughly examine the changes and document them down to the details of the behavior, it would be more than enough for business, so do your best.

104: Japan Otaku Reviews25/05/29(Thu)15:17

In the end, nothing has really changed in what we have to do, right?
The most pointless pattern where strength is just slightly inflated in a game that no one plays.

105: Japan Otaku Reviews25/05/29(Thu)15:17Yeahx2

Is it really okay to get something this excessive?!!
Is it not that much of an upper?

113: Japan Otaku Reviews25/05/29(Thu)15:17

>>105I’m honestly happy that the operability other than the hills has improved.
I want the firepower to be increased more.

118: Japan Otaku Reviews25/05/29(Thu)15:18

>>105Well, it feels like it would have been nice if it had been like this from the start…

133: Japan Otaku Reviews25/05/29(Thu)15:20Yeahx6

>>105Even just looking at the numbers, a vertical 2 or charged 2 that can be swapped is really weaker than a charged 3.
The fact that the element of “die, idiot” has disappeared is a significant step, but it’s also said that it should have been done from the start.

142: Japan Otaku Reviews25/05/29(Thu)15:21

>>133When there are contradictions or inconsistencies in such motions, it often leads to having no choice but to rely on specific motions, so it’s nice that this has been resolved.
Even if I swing with brain death, I can only be judged on time.

144: Japan Otaku Reviews25/05/29(Thu)15:21

>>133The second charge cancel is really strong inside the hammer…

106: Japan Otaku Reviews25/05/29(Thu)15:17Yeahx4

It’s understandable that adding motions takes time, but since you quickly fixed the motion values with the Sekreto mount, you should be able to do it soon.
Why does it take such a long time to fix bugs and increase motion values, while weakening things is done immediately?

107: Japan Otaku Reviews25/05/29(Thu)15:17

Have you gained mobility?

109: Japan Otaku Reviews25/05/29(Thu)15:17

It seems like the hammer has come to recognize something it never saw as a slope as a slope, so now it can slide.

110: Japan Otaku Reviews25/05/29(Thu)15:17

Trying to see the invisible slope

114: Japan Otaku Reviews25/05/29(Thu)15:18

Make peace with the slope.

115: Japan Otaku Reviews25/05/29(Thu)15:18

It was terrible to begin with, so that’s that.
Overall, it might be getting an upper similar to this gun…
As expected, the additional end content over there isn’t enough.

120: Japan Otaku Reviews25/05/29(Thu)15:19

I can’t believe the slope is gone.
It turns out the hunter just didn’t notice the slope.

151: Japan Otaku Reviews25/05/29(Thu)15:22

>>120Damn it…! There’s no way I can make a snap judgment like this!
Make sure to color-code it!! Just like Shibuya Station!!

122: Japan Otaku Reviews25/05/29(Thu)15:19

Here is the slope.

123: Japan Otaku Reviews25/05/29(Thu)15:19

Is this a slope?

124: Japan Otaku Reviews25/05/29(Thu)15:19

The full power has only increased by 1.1 times, but the fact that the second △ has doubled its motion value is the biggest contribution.
It’s strange that the only thing not strengthened is the charged attack, which is still so strong.

126: Japan Otaku Reviews25/05/29(Thu)15:19Yeahx2

I’ve been thinking that we need to do something about skillful attacks and assaults!

134: Japan Otaku Reviews25/05/29(Thu)15:20

>>126It’s properly divided into “umageki” and “kougeki,” right?

136: Japan Otaku Reviews25/05/29(Thu)15:20

>>126As expected… the calling of “umageki” makes sense…

141: Japan Otaku Reviews25/05/29(Thu)15:21

>>126Delicious!

127: Japan Otaku Reviews25/05/29(Thu)15:19

It seems that when you grip a hammer, you can see an invisible slope.

130: Japan Otaku Reviews25/05/29(Thu)15:20

>>127Scary~~…

129: Japan Otaku Reviews25/05/29(Thu)15:20

I am an old-fashioned hunter.
I don’t know how to move differently from the usual 3 when I see an opening and the opponent falls into a charged 2.

131: Japan Otaku Reviews25/05/29(Thu)15:20Yeahx9

It’s pointless to have patch notes if they don’t clearly state the fixes.

135: Japan Otaku Reviews25/05/29(Thu)15:20Yeahx10

It’s already being replied to from the start, but…
If it’s silent, there’s a real possibility of being told “it was a bug” like with the full force, so I really want it to stop.
If you’re making adjustments, please write down the details properly, seriously…

145: Japan Otaku Reviews25/05/29(Thu)15:21

>>135Think the opposite.
It may not be written in a way that can be revoked at any time if it’s too strong.

152: Japan Otaku Reviews25/05/29(Thu)15:23Yeahx3

>>145It’s not the opposite; it’s exactly that.
The nerf to skills is way too late now.

167: Japan Otaku Reviews25/05/29(Thu)15:25

>>145Since they are already stripping it away now, it doesn’t matter, right?!

156: Japan Otaku Reviews25/05/29(Thu)15:23Yeahx1

>>135There is a possibility that it is deliberately not written so that it can be said later, “I will fix it because it was unexpected.”

201: Japan Otaku Reviews25/05/29(Thu)15:30Yeahx2

>>156This is too wicked.

137: Japan Otaku Reviews25/05/29(Thu)15:20Yeahx2

The Uma Geki faction is clever…

138: Japan Otaku Reviews25/05/29(Thu)15:21Yeahx6

Am I… sliding…?

139: Japan Otaku Reviews25/05/29(Thu)15:21Yeahx2

Even on slopes where I wouldn’t have noticed holding other weapons.
The current hammer slips, you know.
This hammer user might have developed an overly sensitive semicircular canal to slopes.
Seriously, it slips anywhere…

140: Japan Otaku Reviews25/05/29(Thu)15:21

I think it’s better to hit a home run rather than charging up, so I’m going to go hunt the tempered Gore that’s forgotten how to slide without charging.

143: Japan Otaku Reviews25/05/29(Thu)15:21Yeahx2

Even a director’s email can be fine with vague content and sentiments.
The patch notes being full of vague sentences is the work of an idiot.

146: Japan Otaku Reviews25/05/29(Thu)15:21

The controls finally feel like a new Monster Hunter game.
The attack power is, well, yeah.

147: Japan Otaku Reviews25/05/29(Thu)15:21

In the IB version, there was something strange where the hammer could slide only on the ice generated by Velkhana, right?

155: Japan Otaku Reviews25/05/29(Thu)15:23

>>147Thanks to that, Kana-chan became the target of the step hammer.
Stolen

148: Japan Otaku Reviews25/05/29(Thu)15:22

The person who wrote the patch notes probably only wrote down what they noticed without being informed of anything.

149: Japan Otaku Reviews25/05/29(Thu)15:22Yeahx2

There is an example of Lance’s silent nerf, so I will be anxious every time there is an update.

154: Japan Otaku Reviews25/05/29(Thu)15:23Yeahx3

>>149That’s not something that deserves to be called a nerf.
Write it as it is!!!!!!!

150: Japan Otaku Reviews25/05/29(Thu)15:22Yeahx2

The names of hammer techniques like Impact Crater, Full Charge, and Focused Assault [Shinten] don’t really have much consistency.

177: Japan Otaku Reviews25/05/29(Thu)15:27Yeahx5

>>150I really dislike the feeling that this name doesn’t live up to it.

153: Japan Otaku Reviews25/05/29(Thu)15:23Yeahx1

Just give me all the numbers already.

159: Japan Otaku Reviews25/05/29(Thu)15:24

>>153I would never do something like that.
Because when a mistake occurs, it becomes a responsibility issue for the person who wrote it.

173: Japan Otaku Reviews25/05/29(Thu)15:26Yeahx3

>>159It’s simply that there is no environment for document management or output on site, so we can’t smoothly coordinate with the web person.

157: Japan Otaku Reviews25/05/29(Thu)15:24

I think the increase in power for the level 3 charge is quite significant.
I have developed a technique that can be used to strike in just the right amount of gap, almost perfectly.
Moreover, the chain blade is…

158: Japan Otaku Reviews25/05/29(Thu)15:24Yeahx12

Unplanned operation
↑This is a universal word.

171: Japan Otaku Reviews25/05/29(Thu)15:26Yeahx10

>>158Talk about all the operations I’m assuming, with all weapons and all skills.

176: Japan Otaku Reviews25/05/29(Thu)15:26Yeahx6

>>171All related to the survey points too.
Which one is the unacceptable behavior?

160: Japan Otaku Reviews25/05/29(Thu)15:24

It’s a bug fix for Lance, right?
Not writing it is out of the question, but…

175: Japan Otaku Reviews25/05/29(Thu)15:26Yeahx6

>>160That’s why I’m being told to write it that way!
Just say that the previous specification was a bug and will be fixed!

161: Japan Otaku Reviews25/05/29(Thu)15:24Yeahx1

I’m trembling because the improvement of the Shinten Chinkasuri reach hasn’t happened.

163: Japan Otaku Reviews25/05/29(Thu)15:24

>>161I’m shaking.

164: Japan Otaku Reviews25/05/29(Thu)15:25Yeahx2

>>163I’m going to sleep.

185: Japan Otaku Reviews25/05/29(Thu)15:28

>>163Isn’t the hammer shaking or something?

189: Japan Otaku Reviews25/05/29(Thu)15:28Yeahx4

>>185That kind of dual-wielding sword, you too…

169: Japan Otaku Reviews25/05/29(Thu)15:25

>>161The reach hasn’t improved, but it feels like the range for absorbing damage has somehow widened.
Also, it’s mentioned in the patch notes, but the timing for cancels on dodges has become extremely fast.
The emptiness I felt when it was removed has diminished.

162: Japan Otaku Reviews25/05/29(Thu)15:24Yeahx1

If you give me a 1.3 times boost for Hien with a 2-slot armor, I’ll face off against Saka.
Even if I try after slipping, my movements might be too stiff to manage.

165: Japan Otaku Reviews25/05/29(Thu)15:25

When it comes to hammers, it’s the slope!

166: Japan Otaku Reviews25/05/29(Thu)15:25

I see, the relationship between Soka, the hammer, and me is something very simple.

168: Japan Otaku Reviews25/05/29(Thu)15:25Yeahx2

One of the reasons for its strength during the IB era was that it could easily attach the Hien.

170: Japan Otaku Reviews25/05/29(Thu)15:25

Well, I wonder if they plan to address the obvious dissatisfaction points that are currently being ignored, like additional actions for unlocking the Master Rank in the large expansion.

172: Japan Otaku Reviews25/05/29(Thu)15:26

It’s great that I got stronger because of the hill, but I wish you wouldn’t link the hammer so much with the hill.
I mean, don’t pull in such incomprehensible elements.

181: Japan Otaku Reviews25/05/29(Thu)15:27

>>172But… everyone generally revered only one slope that they disliked like a god…

221: Japan Otaku Reviews25/05/29(Thu)15:33Yeahx1

>>181I remember that only the hammer user praised the slope I worked hard to create, it’s like something out of a romantic comedy and so cute ❤︎ Go die.

174: Japan Otaku Reviews25/05/29(Thu)15:26

It’s mostly not bad, but I don’t want to role-play as Lord Yoshi, so please just remove the sliding straightforwardly…

178: Japan Otaku Reviews25/05/29(Thu)15:27Yeahx1

I’m seriously looking forward to Hammer’s summer.

183: Japan Otaku Reviews25/05/29(Thu)15:27

>>178The patch notes are a bit lacking, but they fixed more than I expected.

179: Japan Otaku Reviews25/05/29(Thu)15:27

A weapon that, when gripped, suddenly slides down a slope found from what appears to be an ordinary ground.

180: Japan Otaku Reviews25/05/29(Thu)15:27

If I write it, it won’t be as expected.
Value analog more.

182: Japan Otaku Reviews25/05/29(Thu)15:27Yeahx1

I wonder why a tuning mistake is treated as a bug and fixed.

186: Japan Otaku Reviews25/05/29(Thu)15:28

Are you trying to create a strange tradition called “slope” when it comes to hammers?

200: Japan Otaku Reviews25/05/29(Thu)15:30Yeahx1

>>186It’s a development that’s trying to preserve the FF, right? That’s only natural.

187: Japan Otaku Reviews25/05/29(Thu)15:28

The hammer is heavy and its center of gravity is extreme, so it’s easy to slip your feet.

188: Japan Otaku Reviews25/05/29(Thu)15:28

If it were a friend like the slope from the World days, I would have welcomed them…

190: Japan Otaku Reviews25/05/29(Thu)15:28Yeahx13

Well, what kind of usage are you assuming? It’s like saying “inside or outside the assumptions” when I don’t even understand what you’re assuming; it becomes a universal word, doesn’t it?

191: Japan Otaku Reviews25/05/29(Thu)15:28

Offsetting has become ridiculously long with a huge judgment.
Starting to recognize the empty ground as a slope.
I’m starting to dive into some funny weapons a little.

196: Japan Otaku Reviews25/05/29(Thu)15:29

>>191The space after pulling away and the offset is so finely adjusted that I can’t help but like it now.
What are you hitting, monster?

198: Japan Otaku Reviews25/05/29(Thu)15:30

>>191The image of the monster flying away after being shaken off is so ridiculous that it makes my stomach hurt.

192: Japan Otaku Reviews25/05/29(Thu)15:29

But if the mobility of the glide is greatly increased like this, wouldn’t it be like only one person has roller dash equipped?

193: Japan Otaku Reviews25/05/29(Thu)15:29

The slope and steps up to IB were really nice.
As soon as I went to Kamura, the stiffness increased tremendously and betrayed me.

194: Japan Otaku Reviews25/05/29(Thu)15:29

There is a shorter reach version of Gouki, so please feel safe with the hammer.

195: Japan Otaku Reviews25/05/29(Thu)15:29

Mr. Hammer, can you really slip on a slope like this?

197: Japan Otaku Reviews25/05/29(Thu)15:30Yeahx1

It’s us who are being intimidated by the visualization of the slopes inside and outside of our expectations.

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