
The source is what Yosuke’s voice actor said about being fired from the remake.
Well, I can’t expect much then.
It’s right for a voice actor who leaks such things to get fired!
Is it not the English version?
It’s not Morikubo.
Even if you talk about the English version…
What I’m looking forward to the most is not a remake, but a new numbered title coming out.
>>5Let’s stop suddenly ruining the thread.
I want to see Persona 6 too, and honestly, the remake of 4 is enough as the G version.
Make a six.
Always dwelling on past glory…
>>6Past glory means nothing; the new work is selling better anyway.
I agree that they should release a new numbered title.
There are quite a few aspects of the original that weren’t good in the remake, so it seems like it’s just a remake that has been polished a bit.
>>7Originally, the calendar system is already packed with a tight schedule, and with the addition of Golden, there is absolutely no room for any changes.
P4U continues from the anime version, and P5S seems to not connect to P5R, so let’s not increase any more inconsistencies or branches, or if scenarios.
New works should be made once every one to two years.
>>10Anachronism
Transfer of weapons
There aren’t many parts of 4 that I want to see change…
The story ends beautifully.
If it’s going to come out, I would like to do it, but I’m quite full with 4, so it would be great if you could make it similar to 3R.
Also, it would be nice if they didn’t make the additional elements for Golden into DLC.
Please make the leader’s body transformation and Nanako’s boyish transformation happen.
It’s a pathetic movement of people who have exhausted their abilities, always remaking things.
Because the metaphor was a hit, it seems like development resources will be diverted there as well.
Since I only go back and forth between Juness, school, and the shopping district, even if it looks nice in the remake, it doesn’t seem like it would stand out…
Well, since 2 and 3 were tied for first place in the remake voting, they should remake 2 first.
>>20Next time.
Yosuke romance implementation
Raising the possible manufacturing level of the large-scale cleanup.
In terms of game systems, around 4G is the level that satisfies me.
There are even simpler aspects than 5 that are easier to navigate.
“People who strangely hate others tend to emerge here.”
Regarding 4, rather than adding, it feels more like organizing the unnaturalness around Marie Adachi…
>>26Isn’t it quicker to just erase it?
I want to see the characters from the original work moving around energetically after the story ends, rather than just a remake.
Please release a side story or increase guest appearances in the new work.
>>27You did that with P4D, right?
Make the anime parts of Yukiko and Rise’s Midnight TV more erotic.
Now that China has become a major customer, we have no choice but to follow their rules.
Marie wants it to be forgotten.
If the development of 6 is being delayed because of making a remake, then there’s no need to release it.
>>31In the first place, it’s outsourced, right?
It seems like I can mostly add places where I can add in G, and other than that, there aren’t many elements left to add, like transferring in battles or challenge dungeons and bosses for testing strength.
The rural crap vibe is nice, so even if there are a ton more things I can do like in 5, it might feel different in a way that’s hard to articulate…
I don’t need that ugly girl Marie.
The closed-off rural areas are also an important element, and I felt that adding too many things would make it feel a bit strange in G.
At that time, Kumasan’s voice was already scratchy and it sounded painful, and it’s been some time since then, but I wonder if he is okay.
>>38Because I had a cold…
I want a P4S.
>>40I understand because P5S was more interesting than I expected in terms of Persona.
I want to improve my graphics skills.
But please release 6 soon.
I like the character, but the young innkeeper has too high attack power for a healer, and I want there to be room for differentiation between her and the bear.
The fact that it has almost been 5 to 10 years is terrifying.
As expected, Morikubo won’t be brought down.
>>44Because I was disliked by China.
>>47I can understand if the development is over there, but they wouldn’t go that far to flatter.
If it can be released quickly without putting too much resources into it, then I can play with it as long as it’s available… that’s how I feel.
If you could quickly gather some change to fund the new work, that would be great.
I was surprised that Shoutaro Morikubo was dropped from his role following Genshin Impact.
Is it the English version?
What kind of joke is it to say “I’ll attach the sauce” but not actually attach the sauce?
I remember how suddenly anti-Mary sentiment started to arise after the G anime adaptation.
Does weird things gather when it’s free to watch?
I wish the character designs for targets outside of PT were a bit cuter.
>>50Overall, having an adenoid face is not good.
I wish they would raise the difficulty just a bit higher than G, because it felt a bit off that the equipped Persona keeps getting stronger from the shuffle total take and continuing the shuffle.
The new pieces seem to be at risk of running out of ideas, especially since they have to create characters for the Arcana faction in addition to just the companions.
>>52Fools and the world can crush it as a team, and with the remaining members, we can take down 8 to 9, so there will be at most 10 to 12 left. We can do it!
>>57The referees are part of the team too.
>>52There is a feeling that the rules of the journey of Arcana and heroes are creating monotony.
>>59Raising communication skills is a hassle!! But…
It’s a game that’s also characterized by its Tokimeki Memorial feel…
Because the countryside is narrow, it seems like it could be made into an open world or seamless.
I can walk to school from my house and I can also walk to Junes.
The background consists of farmlands and traditional farmhouses.
>>53Looking at the map, Juness is quite far away.
>>55I should have also been moving with my scooter, and Yakushima is unnecessarily vast.
It seems like Yosuke’s canceled confession event might be implemented.
If weird stores in shopping districts increase as additional elements, it feels like we’re contradicting the talk about customers being taken away from Juness, so it’s complicated, right?
>>56You can just increase it in the area of okina.
>>56I just opened a new store that took over the one that went out of business due to customers being taken by Juness! Isn’t that quite realistic?
They usually go out of business in about a year or six months, but there are also such stores.
>>56You can do as much as you want on the 2nd and 3rd floors of Junes or in the neighboring town.
Implementation of the signboard girl from the Chinese restaurant in the game.
I want a summer vacation story that fits with the anime, or I want it to be included in the game.
When the character’s proportions increase, gestures and motion effects can sometimes feel excessive.
I thought it was nice when it was somewhat deformed and easier to see…
I didn’t think 6 would not come out this much.
I can’t believe it’s been 10 years since we last heard from you.
>>67I can understand that there were various issues and it seems like they made quite a big revision from 4 to 5, but I thought that if I waited at most 5 years, 6 would come out back then.
Ebi-chan is cute.
I would be happy if you could just mention Y80 Inaba’s tax evasion in the conversation.
Also, added the signboard girl community for Ai-ya.
>>71That being said, it’s been at least ten years since Futako-chan died, at least since P4…
It’s enough to have the open world fully recreate the setting of Yamanashi Prefecture.
Even if the elements increase too much, it ultimately ends up being a tightly packed calendar based on community max, so there isn’t much room to enjoy it.
I won’t increase the tricks to make the rounds easier.
>>74I want to be able to skip the entire event part instead of just doubling the speed of the scenario part.
They probably won’t let me do it because choices can affect humanity and community.
>>74If I had maxed out my community in the previous lap, I was able to receive the benefits up to max when the community was unlocked in the next lap.
There was nothing like that with 3R.
Cultivating vegetables in the field, catching insects at the shrine, and fishing in a river raging with heavy rain at midnight is so cool.
…Has it been 5 to 10 years?
I’m not very familiar with the Atlas development line, but…
Is it a different line from a metaphor?
Since it’s a model of Yamanashi, it has an area similar to Yamanashi.
It’s not so much that the community is monotonous, but rather that the calendar is becoming painful, so I want improvements in that area…
It’s not just about P4, but if you’re going to make us do multiple playthroughs, I want a system that makes it easier to do so. And if we can only do it in one playthrough, I would prefer a more lenient deadline setup.
Will Mr. Dojima reuse it or will it be a new cast…?
>>84There are a lot of lines, so if it’s a remake, they have to be changed.
>>84As expected, the library will be tough now, so I think I’ll switch just like Igor.
Should I make this round a discard round prioritizing bonus elements, mini-games, and options that I haven’t seen? Even if I think that, I can’t do it very casually…
Wasn’t it Yamaguchi?
The first round is ridiculously long, so seriously stop with the content that’s only available after the second round.
It’s way easier to collect elements in one round than to go around discarding them.
Before the date event, saving far away and having to load to see everyone can be cumbersome, and it might be intentional.
It’s not directly related to the remake, but I wish they would organize which of the epilogues or side stories connect to the official timeline a bit better.
Detective NAOTO and things like PQ are clearly parallel, but P5S was truly a source of confusion.
I wonder if the CV Kanemoto Hisako who is everywhere can be changed too…
>>93It seems like Senpai Konishi has changed a lot in anime, and I think it’s going to be quite a bit.
There are quite a few conflicting elements between making it luxurious and making it a repetitive game.
P3P was relatively easy.
I understand that an original anime Chinese girl is being added.
>>97Well, that’s the second mysterious additional girl that Atlas is good at.
If you want to strengthen the role-playing aspect of freely choosing options, it would definitely be better to create it with the initial assumption of P3 that a full max of all social links is impossible.
If I do that now, I’ll probably attract scorn.
Atlas should realize by now that a longer playtime for a single round doesn’t necessarily mean it’s more rewarding.
I want additional elements to be added to the chubby person who put items in the protagonist’s shoe rack.
It’s true that I want them to do something about the bear’s voice in the P4G additional content being gravelly.
On the contrary, I have no complaints other than the existence of that and the accomplice ED…
>>103Even at 3, Amada-kun was crazy, and nothing changed, so the bear probably won’t change either.
The more experience you have from playing in the past, the more it can be frustrating in the beginning due to the lack of freedom, which makes the remake feel tedious and boring.
It seems that P5 was postponed because there wasn’t the motivation to do it twice with both the standard and R versions, so it would be better to have something completed from the beginning…
>>107That’s often said, but didn’t R sell really well?
>>110The switch is diverse, isn’t it?
It’s fine if it’s enjoyable and takes 100 to 200 hours, but once it turns into work from the middle, doing multiple runs of 30 to 40 hours each becomes difficult.
It’s ending so beautifully that there’s no room for additional elements.
Post-stories, side stories, and even remakes are all fine as parallel versions.
It will become more difficult to move light on your feet as you end up tightening your own noose.
I was shocked that I liked Zaa-san’s new character, but it was hated like a viper.
>>112I really like Mari a lot.
Well, if it becomes too easy, it somewhat increases the feeling of work, you know.
Combined or especially.
I think there are quite a few people who decided to wait for a remake instead of buying P5.
>>114I was expecting it to be an append DLC in modern times, but I was shocked to see a full-price new complete package with no data transfer.
>>114Wasn’t the sales of the series at its peak at 5 o’clock for MUJI?
I think the number of people who saw them off is quite small.
In P4G, you can hear the story about the signboard girl from the shop owner.
They said you’re cool!
It seems that a lot of people who dislike Marie are newcomers from anime.
Yosuke, it’s a slippery ride!
I started with 4G being commonplace, so I didn’t feel any discomfort.
If you think about it, I guess the story feels a bit ungrounded, but isn’t the structure of Persona such that you can manage the plot even without one or two characters?
It’s not limited to Persona, but the long playtime is partly due to full voice acting; even though I’m not playing back everything, it does prolong the experience, doesn’t it?
From the ED, it’s clear that they definitely intended for Marie to be playable, right?
There aren’t many people who love Marie to the extent of always bringing her up, but the strange ones stand out because they quickly complain about her.
I think most people are just about average, neither good nor bad.
“Let me use the Great God as strongly as a junior.”
The metaphor was something like P6, right?
>>126No… that’s not what I meant…
>>129After all, if there’s no bed blackout scene with the heroine, it just isn’t Persona, right?
I think it’s fine for P5 to P5R to have data transfers, but it has become quite different from the beginning.
>>127People who say it was enough just for the third semester probably haven’t done it, right?
>>127I thought it would be nice to use the clear data.
It might be that there are also aspects where they dislike how quickly everything is found with the new elements becoming super fast in speed-solving.
I don’t dislike it, but there are strong parts that are hard to put into words, like poems that lean towards bad vibes.
Valentine’s Day and other separate occasions feel a bit out of place.
>>132P4 itself is a bundle of bad vibes, isn’t it?
>>139I’m not saying that I didn’t care about everything else except that…
I love Marie, but to be honest, I don’t really like the GA version of Marie because she often steals the spotlight from the characters.
The key is that if you don’t actively engage with additional scenarios both thematically and meta-wise, they will simply be forgotten, so stop forcefully pushing the exact opposite!
No matter which option of metaphor you choose, it only affects something like the edge of a wrapper at most, so I hope the enjoyment of choosing options continues.
P5S is a continuation of P5, while P5R is different.
Isn’t it that most people did it in R…?
>>135There is no room to align due to the timing of the development…
Isn’t it delayed because you’re busy supervising mobile games?
The 5R really needs a bit of a boost, though.
>>138Maruki is such an obvious villain that I felt like I had to raise his communication skill anyway, and it was tough to do so.
Although it’s somewhat improved, I still can’t develop any affection for Ryuji.
>>146It’s inevitable because the magician is Morgana.
The reason they stubbornly refuse to make it DLC is probably because it sells well.
>>141Since it’s being released simultaneously on Steam, I think any future content will mostly be updates and DLC.
>>1413R was like that at the time of the festival, but it was an append DLC, right?
Even though it’s a remake, it got rough because it wasn’t included from the start.
>>149I can concede that it being DLC is fine, but isn’t it too expensive?
There were definitely too many characters in 5R.
I think it’s off that, while the person feels embarrassed reading the poem, they read it in an upbeat, almost comedic voice.
>>145It’s funny because I read it out loud based on the tension I have while writing.
>>148I think it looks cool, but when I read it aloud, it sounds like a joke.
>>145Do you think I’m reading it aloud from the side right there?
I didn’t think graphics would evolve much even after 10 years.
I’ve heard that it’s nice to be in the countryside, but I wish there were more places for dates.
In RPGs, once you’ve completed a single playthrough, it’s generally over, so it makes sense to be able to see everything, but getting the balance right is tough.
I want to play a Persona that seals the mascot character slot.
I have two feelings: one is a desire to see the almost optimal solutions of the calendar system and communication system reflected in Persona 6 through the metaphor, and the other is a wish to experience a new system because I am satisfied with the metaphor.
>>157Regarding the options, I can only think that it should really be treated as a metaphor.
In the end, players naturally seek efficiency in games, so it’s better if their choices aren’t reflected in the system…
>>158If you choose a specific option out of three, your favorability increases by 3! The others are zero! There are too many like that to enjoy the game…
I like laps, but I still think it’s long.
Also, if the difficulty is raised too much, it becomes too strong and really just turns into a grind, so I want one difficulty level that is based on grinding data.
If I break up with Naoto, I want a route where I end up with Kanji.
>>161Complete route please.
>>177Rise sticking to me unexpectedly is going to blow my mind…
>>179Well then, it’s Riset and Naoto…
>>181It has arrived!
Due to the circumstances of the story, which involves a calendar and ends with a departure, it’s difficult to create an environment where players can train as much as they want or challenge high-difficulty bosses after finishing everything, so I guess that will become a feature of the second playthrough.
I felt that if I got on the train like this in P4G, I might never see you again.
>>163Damn it! There are tons of derivative works sprouting up!
>>163I just felt that way.
>>163(I’ll be back during Golden Week)
I don’t particularly dislike Marie, but it was a bit annoying that when I entered the Velvet Room to draw a persona for community use, the poetry started. I wish they could do something about that.
I feel like there was some weird tension, but was it really read like a joke every time?
>>167It felt like everything had (seriously) at the end, but since I’m writing drunk on my own thoughts, I think that’s just how it is.
The most famous Rilakkuma is somewhat over-the-top.
Even back then, they were saying that bears can’t make a sound in the morning.
Atlus had enough development lines to release two remakes without such a long gap between them.
>>170Because MS is providing the money…
>>170In the first place, 3R is mainly young members + outsourcing.
I feel like it’s riding the recent remake boom.
I feel lonely because Atlas seems to have stopped taking risks now that they’re making a profit.
>>172In that case, I don’t think I’ll play Raidou Kuzunoha’s remake.
I don’t think it’s just that my agility has worsened, and that’s why I stopped challenging myself.
It’s not appropriate for a man in his 40s to perform as a bear.
Regular low-voiced guys and high-toned handsome jokers are still managing, but it’s lame.
>>174The Kumada form seems a bit easier, right?
The true end route also plays the staff roll at the moment you take the train.
It’s a miracle that the company and its name are still around, so it’s good that we can still produce something now.
I want to have more conversations with the characters in the show.
I wonder if we could have casual conversations on LINE regardless of our relationship.
Is there any way to bring the World Tree back to life?
>>185Because it is moving in the womb…
The metaphor has been systemically improved, but I don’t feel like doing a second round…
Atlus is in great shape right now, enough to be mentioned in Sega’s financial report.
>>187I think it would have been bad if I had been selling trust without any metaphors.
>>199I think the atmosphere was the craziest when Shin 5 and Hackers 2 came one after the other.
It seems like we might be able to do it again with 5V and a metaphor.
>>207Isn’t it 3R and a metaphor?
Clearly capture the flirting project of a current high school girl manager.
>>189Reverse pickup…
If we’re talking about money, I’ll have to hit P5 level hits several more times…
So, it’s really time for Persona to be released, released, released.
I only have memories of love hotels from my school trip, so I want to make it more enjoyable.
Did you play properly in the story?
In order to make people want to do a second round, it would require creating elements that were not fully collected in the first round with a moderate amount, but that would be different from what is actually desired, so it’s probably impossible.
Will it take the form of something like Power Pro?
I often wonder what that scene would look like at a resolution around P3R.
>>194I don’t really like the raw sauna…
I wonder what happened to the Japanese version of P5X.
If I were to be greedy, I would prefer a sequel over a remake.
I just want a summer vacation special like P5S.
Release a sequel to P4U.
>>197Be satisfied with the U2 remaster.
Nanako’s Lover Route
I want a proper depiction of the scene where, on a rainy day, I check the midnight TV and find that they are indeed stripping, while the RISE Dungeon is still uncleared.