
ACA NEOGEO Metal Slug
I’m doing it occasionally so that I don’t forget.
Thank you.
I’ve cleared 3 without continuing many times.
Although 3 is famous, I like how it ends at 2 or X.
The first game and X suddenly increase in difficulty on the final stage, so I’m not good at them.
Only good at 3.
It was crazy.
I have no choice but to buy the PS2 version that has a lot included.
>>7Everything except for 6 is being distributed…
>>9It’s tough that the crucial 6 isn’t being transplanted, seriously.
Akeaka also handles masterpieces.
>>8Are you saying that there are no masterpieces on Neo Geo?
Thank you🫡
I laughed at the end of 2 just like Independence Day.
Who is that airplane?
Metal Slug 3 has something in common with Kirby Super Deluxe.
Achamoro Island
Metal Slug Character Relationship Chart
Combat School Mentor
Technical Officer Colonel Hart
Former subordinate
Knows the circumstances
Chun Yudei (pilot of Iron Nokana)
Marco Rossi
Tarma Roving
Colleagues & Bad Friends
Unforgivable as a human
Want to end their breath
Source of all evil
Absolutely must kill
Dislike their face
No value in living
Boyfriend’s nemesis
Killing is not enough
Suzuki Sachiko
Former Marshal Devil Reverse Morden
Want to annihilate for not valuing the Earth
Want to destroy those who destroy nature
Alien
Communicates via ultrasound
Dolphin
Driven from their home
Want to kill
Hated for disturbing the peace
Want them to die
They should just die
Ate their comrades
Want to kill
Chase after them, so I dislike
Daughter as hostage
Want to kill
Stray dog
Loves fish
Loves fly
Loves frog
Loves snake
Gerhardt City
Robehartburg City
Citizens of other cities
Tropical Muti Island
Flying squirrel
Sparrow
Otter
Master of the large antlers
Other animals
Naso
Nin
It’s sudden and I don’t get it, but that mysterious parody is intense…
A game that conveys its story through visuals alone, without any dialogue, is a good game.
There’s too little means to do it.
Often die on the third side.
When playing the original and X on ACA, the frame drop is severe.
I’ve heard that the Metal Slug Complete for Wii loads quickly, but it comes with a premium price.
I was able to clear 6 in three days for just one coin, so it was a good game.
This guy was hated even by aliens…
Among the ACA Neo Geo titles, ACA Neo Geo has a slightly different framework.
Port Complete and 6 and 7.
>>26Put up with XX.
I want to kill (it).
The title of the AW platform will really not be ported…
Did I say that the spin-off of “Ryuuko no Ken” isn’t a masterpiece?
>>30Certainly
XX has been transplanted, so it’s really just 6 that isn’t coming out.
Let me play XX on the Switch.
I can’t get the “Heavy Masking” that I heard somewhere out of my head, and I’m thinking about trying to play it.
Is it really best to start from the very beginning when you have no experience?
>>33I think X is good.
1 is quite unique in various ways.
>>33I recommend X.
>>33The first and second games have some choppiness in the controls.
X is well-made, but the difficulty is higher than 2.
If you’re going to start, I would recommend 2kaX for its good balance of comedy and seriousness.
>>33The voice you might be familiar with probably comes from X.
>>391 is a heavy machine gun, right?
When I do it again, 4 and 5 are really poorly made.
6 is tough without any sense of exhilaration.
I like 7, but it’s a bit unsatisfying.
Is X good?
Thank you.
I think X has the best balance, but it gets difficult in the later stages, so if you’re aiming to clear it, the original is better.
Even if you think “What?!” at the end of 2, just keep going and going.
You shouldn’t recommend 2 because it constantly drops in performance and isn’t playable…
It has a lot of lag, but I think the difficulty of 2 is just right.
Just so you know, X is a minor change version of 2.
1 is a shrimp gun.
The heavy machine guns often heard after 2.
It’s interesting that the performance is slightly different too.
I played a lot of the original Metal Slug on the PlayStation.
>>46I wish there had been more original mode ports around that area…
I wonder why Marshal Morden has such strong charisma…
I can’t remember…
>>48A weird occult thing is the final boss…
>>48Battle against the mysterious masked religion.
It’s something that you don’t really need to worry about.
>>48Sliding
The atmosphere changes, but I really like the BGM from 4 and beyond.
Strange religion, unskippable demo, explosive sliding.
This is a memory of 5.
I couldn’t achieve a no-miss all clear in the combat school.
5 is too rough in terms of difficulty.
There’s no pattern other than the boss firing bullets in rapid succession.
Lag Hell, Road Hell
I liked the background music of Denshū-san.
It gives the impression that there’s a lot of X surviving in game centers around various places.
It seems like it was added at the end just like that for number 4… so I’m feeling a bit hesitant about watching it.
>>60I think a lot of them still remain because SNK was renting out Neo Geo cabinets and motherboards in large quantities.
Because the Neo Geo arcade machines were everywhere.
XX is long and difficult, making it tough.
I like crushing maggots with heavy armor.
I’ve done everything on the Switch, but I like 3 the most.
But in the end, it’s excessively long and tough.
It was difficult and painful to advance amidst the missiles flying vertically upwards.
What is that bald old man who keeps appearing over and over…
>>66Sergeant Allen O’Neill
“He’s incredibly tough, but he’s just a sergeant.”
>>66Do you know Sergeant Allen O’Neill, who was a former private first class before the rebellion and whose son also appears in the game, being selected as the protagonist in Mobage?
While it’s said that 3 is a masterpiece, I find it hard to agree due to the excessive special stages and the sluggishness of the ending.
>>67That’s not true.
>>71The shit boss has arrived…
Just think of X as a slightly modified version of 2.
Random yellow bullet, seriously don’t mess with me…
Port the Super Bicycle version.
I love the flow of cooperation in the late stages of 3; it’s clichéd but passionate.
The opening act is a stronger monolith…
>>77It’s a hassle to carry it over, but the zombie’s vomiting blood is extremely strong.
>>82I save and release the F and bombs I pick up along the way.
I’m adjusting it to ensure complete annihilation with bomb spam in high-speed spinning mode.
You absolutely must not let them enter crazy mode.
The ending of X is good too, isn’t it?
I’ve seen that somewhere before…
>>78I’m back!
Octopus bastardーーー!!
Even if you complete everything in 3, more than half of the cases are in the final mission.
Enemy
Chaser
>>80Automatic tracking is amazing!
Note: Thermal power
>>86A mid-boss in X1 where you can experience both excitement and disappointment at the same time.
But I like the scenes that come out because they are mostly useful.
I like it even after 4, but it’s being criticized as crap because the development team changed, and I can’t really agree with that.
>>81It’s been just a lazy reuse since I became a sweet potato vendor.
>>81Basically, 4 is bad.
The madness of the yellow projectile in 3 is often mentioned, but the beam from the black UFO in X is also quite something.
Cutting with a knife is fun for aliens.
It’s quite difficult to get through one coin since the number of lives doesn’t increase.
Drossyosh
The X Last Mars People rush zone is too tough.
It is said that all weapons in RDIC have the same power.
>>94I wonder how strong the influence of ballistic trajectories and blast waves is.
R becomes less appealing as history progresses.
4 and 5 are not that great, but 6 and 7 are definitely interesting.
It’s a shame that there aren’t many opportunities for transplantation.
I usually clear each series with about 100 continues.
If I think of it as what I played at the arcade, I’ve gotten my money’s worth! And then I end up not touching it for a year.
Occasionally remembering, I play again and clear it with about 100 continues.
>>97100 is amazing.
It’s at a level where almost all the bullets are attracted to it.
>>99I generally don’t know how to avoid the boss’s attacks, and by the time I can dodge one, I’ve already lost about 500 yen!
“I can’t avoid it a second time!”
I’m not good at places where a swarm of weaklings comes.
Places where you want to jump on and off scaffolding tend to be where you step out of bounds.
The vehicle explodes instantly to the extent that the use of bombs can be counted as finished.
I think it’s a good game because it’s fun to play.
I love the intense ending of 3, but it’s too long.
There’s a lot of new dots in 5, and I’m trying really hard, but the difficulty is just so messy!
>>101There are too many points where it seems like I was trying to create a branch but didn’t make it in time…
I was really looking forward to Awake, but the pressure to spend money was too strong and I stopped playing after about two months…
>>103Was there an element to look forward to…?
>>103It was no good because there was nothing more to do than paying.
It’s a power-based game, but the lower levels are really deserted, so it’s tiring to progress, and the daily tasks are heavy.
D tends to be the subject of jokes, but R also has some questionable performance as well.
I want to avoid taking it as much as possible unless it’s a situation where I can make a direct shot.
If I’m going to keep it close, I think 2 and 3 would be enough.
I have a memory of feeling discouraged because X was too difficult.
It’s simple, so it’s interesting no matter when you do it.
I think there will still be people playing even 100 years from now.
Why isn’t the bald guy dying even though he’s being shot at point-blank range?
>>109I can’t die because I have a beloved family.
>>109As long as there is a family waiting for me to come home, I won’t die.
If it’s X and 3, isn’t X still easier?