
Wii U amiibo Splat A CERO Rated for All Ages Nintendo
What is your favorite BGM?
>>1The Theory of Surprise Attack
>>1Gale and tempest, Kachikondoru.
>>1Hooked
Ink or Sink
Splatoon 110th Anniversary!?
I wonder if Bomber Rush will come back.
Add to NINTENDOMusic
I think it was great that I could take a quick glance at the battlefield using the Wii U controller in my hand.
When I was the strongest.
SP was really strong, huh?
When I googled the name, ink splattered.
I prefer the silly game vibe of this era, so I can’t really get into the competitive games of today.
It’s really just a matter of personal taste.
>>9I understand…
Well, there’s a certain enjoyment in the fact that everyone was fumbling around and playing in their own way, which is unique to the first generation…
On the contrary, I feel like it surprisingly hasn’t been that long.
Tonight, gather south of the oil field.
It felt like our youth had returned right after Teiou appeared in the third round of the tower.
>>16That era is over.
>>16Yes, undesirable experience.
I’m waiting for the Hooked arrangement.
No one is playing this game anymore.
>>19Because there are RTA players in Hero Mode, it can’t really be said that way…
I’m feeling frustrated because I quit 3 due to feeling stressed about the Litre.
Do you want a liter or a char?
>>23If you’re not even willing to make proper adjustments, then it’s not needed.
I like number one the most.
Just being a liter is one thing, but having it as a set with a rubber balloon was ridiculous.
I like songs that have that vibe of “Nipple! Nipple! YO!”
“Is there such an interesting game in the world?”
When I played the game for the first time, I thought…
For better or worse, everyone is taking Splatoon way too seriously.
Well, the first generation is too rough.
>>30That’s why I was able to do it while laughing heartily.
It’s so serious right now that it’s suffocating.
It’s hard to say that it still has a strong competitive aspect now…
>>31It’s in a state of being uncertain whether we want to focus on competition or go for a fun party vibe where everyone enjoys together.
I was having a blast with the Cuban Bomb Rush.
>>34It’s crazy that the bombs at the end of the bomb rush increase the special gauge.
Having my favorite weapon from 1 just by holding it has led to being accused of sabotaging my team, so I’ve distanced myself from 3…
>>35I started from 2, but I was too influenced by the bad aspects of the streamer…
>>43That is true, but I think the worst part is the matching format of X…
Carrying that weapon could lead to being considered a war criminal because it increases the likelihood that the opposing side will choose a strong weapon.
>>50The ranking match system for 1 is like the current challenge, where one side often has long-range characters concentrated, making it unable to do anything, which led to complaints. That’s why the current matching now selects based on certain range tiers.
So I don’t think matching at 1 is good, and the impression of being a blame on the team is just a result of the streamers’ lobbying activities filling people’s heads; it really depends on whether the person using it can handle themselves properly.
Moreover, there are overwhelmingly many so-called trendy weapon users who are really committing war crimes…
>>35Yeah, yeah, Hydra users have no place, right?
The thrill of glancing at your hands is nice, right?
The oil field was so much fun!
It feels like a playable bad game.
>>37Defense and attack around the entrance of the wide area in the east.
It was pretty interesting after all.
The elevation difference is insane.
It seems that things like e-spots are being organized now.
The first generation is a silly game, isn’t it?
>>38First of all, the performance of the super sensor, the spa shot, and the barrier was just insane.
>>45I think the crab jet pack little hanko kyuu-in is also something else!
>>57Is that so?
Aren’t those on the same level as the weakest character, Torune?
>>57Jappa? Kyuin?
?
>>69If you’re not playing the current Splatoon, it’s better not to criticize it.
If you don’t mean to criticize, it would be better to ask normally.
>>74What?
>>74Fluid V
Out of fashion.
I had the composure to laugh even when I got hit by a megaphone in a narrow corridor.
I want to do a bomb rush again in the Ancho-V area!
No one defends the old Dekaline.
Old Decaline
Oil field
B Bus Stop
I like the unique ending stage as a gag.
The only way to force the opponent to the respawn point is this.
The environment was seriously bad, with too bland a taste and an extremely limited selection of weapons compared to now when you really get into it.
There are only about four types of environments, aren’t there?
In the oil field territory, it was quite fun because as soon as we started, all eight people headed north since they were all experienced.
If there was someone growing bacon, I would make them go to the depths while protecting them even if it meant dying.
If you’re saying there are no weapon options in 1, then 3 might die of rage.
>>53Isn’t it the other way around? There aren’t many seriously weak weapons in 3.
I seriously don’t need Hydra or the Litter.
They’re too weak.
Everyone switch to quills and pencils.
The current environment feels like that.
>>54There are probably many places where this kind of air player is excessively fanning the flames.
I’ve been using Lapibra for a long time, but…
I had a barrier, a wider range than sushi, and the traps were meaningful, so I was able to do pretty well.
If the range is long, I could have fun playing one way or another.
Since 3 is evenly weak, there are rather many options.
Just weak all around.
>>59It’s a triple burden of being weak, not being fun to use, and not being able to win against mirrors.
Of course, the number of people decreases.
I’ve never experienced such painful feelings in either 1 or 2.
>>59It is evidence that the balance of weapon types is good, but it can also be said that there is no boldness born from the big flavor.
Wasn’t there ultimately not many choices for 1?
If it were in 3, they would definitely say it would break. Torné.
>>62I can usually win against most SPs if I strike back.
Being able to shoot wherever you like is the weakest; the balance is really broken.
The era when the range of buckets was relatively shorter compared to now is already nostalgic.
The impression I have is that everything related to the direction of the work, the shift towards competition, and the obsession with the number 3 ended up being half-hearted.
It depends on what environment you’re talking about, but if we’re considering the tournament scene, then of course option 1 has a limited variety of weapons.
Well, the environment itself only exists in the competition, after all.
After all, this background music for the final stretch really gets me pumped up the most.
You can remove the decoy, sonar, and marumi, so please give me a supersonic.
Well, it feels like it hasn’t been played enough to be called a final environment.
The excitement of the first test firing was crazy.
Is the liter weak…?
>>75I don’t think it’s about 3.
It’s a word that doesn’t come out easily with just 1.
>>81This is the only charger that can gain an advantage over the pen in 3, and in terms of weapon performance, the Riptide is superior.
Weapons that humans can’t seem to catch up with even after 10 years.
Cherry, 96 Deco, Litter, Hobbler, Spico, Sushi Cola, Sushi Wasa, Dynamo, around the bucket, I guess that’s the final environment.
I have a memory of sometimes seeing people with barre deco.
>>77It’s me…
Saying that a level 3 is about as strong as a level 1 is, no matter how you look at it, too much of a lack of experience.
In theory, Cherry was the strongest and it was all resolved in the first one, right?
It was fun back when there weren’t any airheads like this in the first place, wasn’t it?
The Tornado with the special extension (what we now call the strong special) really had no gaps when it activated.
In an instant, I can cover an entire area with paint and create a nearly game-ending area attack anywhere on the stage.
What… are you saying that the Tori-Kara Match was a failure!?
If it existed now, it would be really strong. I mean, everything would be, but the original megaphone would really be something impressive.
>>85Mongara megaphone is good, isn’t it?
Since 3 is full of narrow, tall stages, it’s bound to turn out badly no matter how you think about it.
If three people with Gonsui line up and shoot one megaphone, wouldn’t they be able to destroy all the safe zones?
>>98It’s nice to be hit twice by a flounder and become unable to move.
It was interesting, but it was a broken balance that I never want to experience again…
>>86I think it’s the fun of being the first work in the series.
But I want to paint at least one wall~ I want to paint the apartment complex~
The weakest long-range group is definitely the unmarked Gaen or Exkus, but it feels like there’s some ulterior motive behind the fact that everyone here is focusing on Hydra.
I dislike that Torikara seems to have been implemented just based on the thought, “It’s three, so let’s make it three factions.”
I want a barrier…
Instead of that garbage called the Great Barrier,
>>90The dullness when used is tremendous, so it’s a no.
>>93I think that’s enough for an SP.
>>97Perhaps people will have different preferences between 1 and 3, whether they want to impose a terrible SP game with face-to-face rejection or face-off as main and sub.
Personally, I think they should make the SP even heavier in 3.
A crappy game that has been complained about for 10 years.
grudge
Grebari has gone through quite a bit and has become strong enough in a way.
Honestly, looking back, I have more things I want to say about the second one… Well, I’ve played it for a long time…
I want to break through the barrier and make them regret it, so let’s bring back the tornado and megaphone too.
I don’t deny at all that the first one was fun.
Even if I manage to land a surprise attack from outside their field of vision, it was incredibly stressful to be killed while they become invincible.
>>102Having to survive after making the boss use its special attacks and barriers was just hell…
Yes, barrier~
>>103It was amazing how he could really do this.
The place where the megaphone becomes the most “nnniiii” is Hokkaido Port.
3 is too weak at SP, making it impossible to break through.
>>105Don’t talk back, we’re going to go main.
The stronger the SP, the wider the weapon disparity, so 3 is good enough.
I think it should be a bit stronger since it’s an SP.
If it gets heavier, that’s fine too.
I think the term “personality spicola” is born about once in a hundred.
In a bad way.
But it felt good when I gave the barrier to my teammate who was in a 2VS1 situation with PubHugh and we turned the tables on them.
I’m on the side that believes if it’s special, it should be special.
What’s the main thing? It’s just being trolled by the Rapier S pencil in a crappy game.
>>116If you’re going to say that, why not just retaliate with an S-brake?
In the end, it’s just because I’m physically weak that I’m losing.
Since the WiiU’s online services have ended, I hope they port the thread image to Switch 2 as a temporary fix until 4 comes out.
I want to play that stupid-looking game again.
Overall, I think 3 has a higher SP power, so if 1 had that SP, it would have been strong, like the Splashdown Barrier Bomb.
The Splat Sensor was strong because it had the most powerful dynamo at the time, but even in 3, it’s obvious that just producing rear-line players will lead to losing coverage.
The Great King is one thing, but the Barrier is really such a pointless special.
Could it be that you had negative feelings about the nerf to Urshifu?
That’s just not normal…
I might have seriously played the environment of 3 for a long time, one way or another.
I was satisfied because I could go to X with my favorite dynamo.
I remember that a lot of different weapons were used in Splatoon 2.
Above all, the interaction among users of the same weapons was lively, and online communication was enjoyable.