
It might be deleted in the next work.
Oh, what a nice couple!
It’s Monster Hunter, right!?
It’s like saying serious things in the style of a video that crazy people watch.
After seeing how much people hate the adjustments this time, don’t you really think they don’t want to be hunted down with a crossbow?
I’m a Heavy user, but I think it’s okay to lose it now.
It’s okay to unify the crossbows now.
It’s impossible to coexist.
>>5Should we make it possible to create crossbows by combining parts?
If you combine parts from both Heavy and Light, it will become a Middle Bowgun.
>>5There was a time I tried to do that.
>>5Hurry up and give me the middle bowgun.
This is the first time I’ve seen a weapon being weakened due to gravity cycle sins.
The middle was interesting as an attempt.
The middle option was almost a single choice and it was garbage…
Aren’t you embarrassed just shooting from afar?
Middle: “Hehe… Is Light and Heavy finished…?”
I just realized something amazing, but isn’t this the only nerf for light penetration this time??
Does that mean that if the three types of Light ammo are balanced, they won’t be useless?
I wonder if the bow is allowed because it’s used in close combat.
Well then, isn’t it fine if the shotgun remains the same as in the past games…?
Isn’t it better to just get rid of the bowgun and use the slinger?
So does that mean only the bow is a ranged weapon now…?
>>16To be honest, there’s a sense in which completely eliminating it would actually lead to significantly more peace.
The burden will become weaker, and the usual three-level elevation will be strengthened.
Retrieve the gauge with a shotgun?
>>16Can I ignore things like saying it clearly or being ready for criticism?
Was it wrong to drench everything during GW, or the Gravimos Week?
Just returning the Brave Heavy is enough for me.
Wasn’t it good to have the regular and shotgun deal damage per second (DPS) comparable to penetration?
Balancing crossbows seems incredibly difficult when you think about it calmly.
Despite the various types of ammo being quite similar in performance, there are design flaws that require differentiation and balance adjustments between light and heavy weapons.
>>26Honestly, I think it would be okay to reconsider the parts where the ammunition has a common design.
Attach the gauge and impose behavioral restrictions.
Reduce attribute damage, lower gauge increase through penetration, and eliminate the differentiation in reload speed of recoil.
If you’re really not planning to entertain me anymore, please delete it.
We’re going to nerf the excessive usage of penetration and attribute bullets!
It was like, “Why…!?”
Even if you enhance shotguns and regular ammo, in the end, you’ll be mixing and shooting piercing and elemental shots, so nothing really changes.
>>29In the first place, it’s because everything else is so terrible that there’s hardly anything usable.
What is the significance of the crossbow?
A weapon for people who are not good at action?
>>31I can’t help but feel that there’s an intention to attract people from the popular FPS genre.
I can’t help but think that Capcom’s adjustments are consistently foolish.
I can’t come up with a smart alternative, but can we do something about it?
>>32Since the fans are willing to spend money, it’s not a big deal if we can’t do something about it.
I think the nerf to attribute bullets is just too frustrating.
Well, I don’t mind if it’s strengthened since I’ve been playing with the damn recoil shotgun…
It would be fine to differentiate with internal ammo or have attribute rapid fire only for the light.
You can’t use a shotgun without figuring out the recoil…
Tall enemies are vulnerable to penetrating shots.
The enemies that move a lot are shotguns.
Enemies without any specific traits use regular bullets.
For now, I wanted this area to be the optimal solution.
Attribute shots have some kind of… inconvenient performance similar to dragon-slaying shots.
It seems like it would be easy to create a lot of monsters with devastating weaknesses to attributes that are usually hard to target, but would this mean the close-range attribute weapons would die out?
Balancing it is really annoying with the attributes, seriously.
>>38It’s from a past work, right?
>>38It’s honestly frustrating to have to fight against enemies that move excessively with the current heavy’s mobility and guard-focused setup…
This time, the attribute bullet has also been made into a penetrative bullet, so it’s a bit complicated again.
I can’t believe you can make such a judgment without knowing how much adjustment is needed yet.
I think it’s fine to make shotguns light-only and slugs heavy-only.
The Gatling setup is appreciated, but aren’t they neglecting maintenance on other special bullets a bit too much? The power is the only thing that’s really increased.
You know that they have no intention of letting us use shotguns properly since there’s no recoil reduction.
It’s absolutely not the case that the normal damage dealt doubles.
Stop the 3-point burst.
Well, typically at this point, the firepower is good enough to get close to a poor penetration, so depending on the increase, it might be enough to just use the basic normal shot.
The penetration attribute has a long effective range, so that might be the issue.
>>47Speaking of which, doesn’t attribute bullets tend to fight quite nearby?
It’s unavoidable to distance ourselves due to the constraints of the proper distance.
>>47If that’s the problem, can’t we just set all the appropriate distances for penetration to 2/3?
I want you to revert to the style up until XX.
>>49Wait, I want to walk and shoot.
If it’s just the penetration nerf, then well, it’s not good, but…
I understand that it means “It’s enhanced normally and with shotgun, so please use that too.”
But getting nerfed even in terms of attributes is a different story!
I love middle crossbows.
First of all, I like the hassle of preparing various types of ammo from stores or by gathering them and using them differently; it feels gadget-like.
I think “You can freely combine 3 parts!” matched that line perfectly.
>>52I ultimately hope to be able to customize and change between heavy, light, or middle.
I want to combine the Switch Axe and Charge Blade into one custom weapon.
It’s really crazy to let people use shotguns the way they are now.
No matter how strong this shotgun becomes, isn’t it still true that its penetration is weak?
Also, even with rapid-fire penetration, the light weapon isn’t particularly strong compared to other weapons, right?
Since regular bullets can now burst fire, the distinction between heavy and light has really lost its meaning.
Can you set the power level to match the recoil?
It feels like I’m being hated by the management to the point of asking, “Why are you keeping this?” If it’s going to be deleted, then isn’t that fine?
It’s similar to a bow, but with the mobility of the Wiles monster, I’ve realized that I can hunt safely beyond what I expected when fighting at penetrating range.
>>62What’s the problem with that!?
Is it not allowed to kill monsters from a distance?!
>>70It would be so frustrating if the monster, which was created with so much love and effort by the developers, gets torn apart from a distance and everyone casually says, “This is so easy, it’s weak,” while laughing about it.
>>79Just make Monster Snap instead of Monster Hunter already.
>>61Understood, I will extend the effective range of the shotgun!
>>63Even if the effective range of shotguns is widened, if you get too far away, the spread of the pellets will make it hard to hit, so it doesn’t really mean much…
And there are the appearances of the Abuso Dragon Crossbow and the Lao-tse that were implemented in the next work!
>>61I made sure that the shotgun becomes ineffective when fired at close range, you know?
How much the attribute value has decreased and how much the physical value has increased.
>>66Mounting nerf reduced by 60%…
The light is dependent on the power gauge, so unless the gauge increase for regular and scatter ammo is adjusted to be higher than the current penetration, it would just be a significant nerf, right?
>>67Is this gauge-based skill adjustment possibly crap?
The adjustments for monsters in long-distance encounters might be troublesome, so it could be possible that removing them would make the overall experience more interesting.
Will the suitability for shotguns improve and the cancellation timing become faster?
I’ll probably become stronger than I am now, but maybe society doesn’t see it that way.
Let’s believe in the management that increased the power of mounted heavy from 10% to 60%.
“The difference between ‘strong when there is a gauge’ and ‘weak when there is no gauge’ is too delicate in terms of balance.”
>>75I’ve recently been thinking that when it comes to gauge-related adjustments, there’s really no other way than to effectively “make it nonexistent with various factors.”
I haven’t forgotten that Heavy was completely banned from Alva in IB.
Although it is inferior to armor-piercing rounds, regular ammunition was still quite effective, so depending on the nerfing of armor-piercing rounds, regular ammunition might become the main option.
Well, I don’t really feel that regular bullets will become stronger than penetration bullets before the nerf…
>>77The penetrating bullet in this work is designed not to result in an extremely high hit count, so shouldn’t it have at least comparable firepower?
>>77Blazing fast bullet speed is fun because…
O sinful weapons…
Do you only know about punitive personnel actions as a method of balancing adjustments?
If you’re being hit with this much hate while using it, you can go ahead and delete it.
You knew that putting a restriction on the gauge with the Switch Axe would just be seen as not fun, right?
Why are you making Light’s shackles heavier!
Attribute nerfs are just too frustrating.
Is it really strong enough to nerf the current penetration rounds?
>>87I’m frustrated that the crossbow is being used effectively, so I’m going to nerf it.
You should just stop using it…
Mr. Light has an incredible number of enhancements!! It’s definitely going to become a powerful weapon all at once!!
You can also lose the slinger.
>>91Since I instantly fell in love with the Sword-slinger after it was born, it’s okay for the slinger to stay.
Has the time come to switch from Redowl Light to Doshaguma Light?
>>93No way… There can’t be, right?
>>93Do something about the fact that there is only one choice anyway!
>>97When the difference between normal penetration and standard bullets is so minimal that it makes repeated lateral jumps meaningless, one is finally freed from the苦行 of desperately inputting rapid-fire steps in succession.
By not using rapid-fire steps, it may allow for better aim, increased firepower, and potentially reduced damage taken.
>>93If you’re normally playing as the main, then yes.
When there is no gauge, there will be moments to mix in chase shots as well.
Hmm, I’m going to use the new action…
Why is it that only my bad predictions come true?
YouTube “Swastika!!! Attribute Penetration is the Strongest!!! Swastika”
Development: “Oh… so attributes and penetration are strong, huh?”
Development: “Looks like we need to nerf attribute bullets and penetrative bullets.”
It’s probably like this.
It seems like I’m resenting the original development team for making something so difficult to adjust!
If we don’t do something about the recoil, we probably won’t use the Zanketsu.
I’ll give up on this work, so when Monster Hunter comes out on Switch 2, I hope the weird gauge disappears like the heat gauge.
It’s too late, so don’t waste effort on a nerf.
>>104For development, the main focus is on the nerf.
As a side effect of the nerf, we’ll reluctantly buff it to silence the players.
Capcom’s adjustments are as extreme as the temperatures in the Reiwa era…
The lance’s attribute adjustment has been changed to 0.7 times! And the hammer’s motion value has been changed to 1.6 times!
>>107It’s strange that the latter wouldn’t become average without going that far!
>>103It’s something similar!!
Why not just get rid of attribute bullets?
Or make it impossible to combine.
You might think it’s like the Switch2 series, but it’s a mess like this with the Rise team merged into Wilds…
Don’t you have any hope left?
>>111The source for the mobile team joining has yet to be provided, but where is it?
Well, I’d rather discuss post-patch environment predictions than engage in paranoid talks imagining the developers’ malice.
>>112Is Heavy going to become the strongest in Konga?
It looks like it has become garbage, but is it still strong? Thread image.
>>113The light usually performs reasonably well even with normal bullets and can still make an uppercut, so it might still be possible to go further.
Heavy is… I don’t quite understand, but it seems tough.
>>120I used to specialize in heavy weapons, but I think I’m going to quit. I’m currently thinking about whether there’s a close-range weapon that can also be used for heavy specialization.
It’s just sad when heavy things lose their fun and power.
The light attribute simply can’t produce more firepower than heavy, and since gauge recovery was reliant on penetration, I ended up dying twice.
>>116Standardizing ammunition didn’t work out after all… It’s fine if the light just has all-round rapid fire.
Turn off the gauge.
>>124I wonder why rapid fire is being taken away from light weapons and given to heavy ones.
>>131To talk about that story, we first need to discuss the festival called the Light Shotgun Rapid Fire Festival.
It will be a bit lengthy.
>>137Have there been times when we used shotguns with rapid fire in the light?
In Sunbreak, using Light Bowgun with Level 3 Spread shots was stronger too.
Isn’t it just that attribute penetration is strong and everything else is weak?
They only give us additional gear that’s unanimously considered trash, just like the royal equipment…
What’s going on with the Wiles development?
>>118Is the penetration light being updated?
>>118I’m normally using a switch axe, but…
Is the era of gravity-heavy coming?
It should become practical for shotguns by tomorrow…
It’s just a direct reaction, but…
>>121It would be great if it could match the recoil with the power, you know!
>>121With that big cannon, excessive firepower is just fine!
>>130If it really becomes ridiculously powerful, I’ll carry a shotgun.
I wonder if it will become that way!? I hope it will have crazy power!
>>134If even one pellet hits a weak spot, all damage applies there…
The king’s equipment is so strong that it’s something you would want to adopt unless there’s a very good reason not to, right?
The Sword Art Online is currently at its peak of kingly power!
How about a weapon that can switch between a sword, a shield, and a gun?
>>132Isn’t it GE!
Redazelt γ has garbage equipment.
Are you just looking at the threads right after the stream and not following anything else?
I want to do a boost dash.
What exactly is shotgun enhancement? What are you planning to do?
>>140– I will adjust to increase the power of the shotgun pellets.
– We will adjust to widen the effective range of the shotgun.
Light
We will adjust to increase the power of the final shot in the rapid-fire chase shot of the shotgun.
– We will adjust to increase the recovery amount of the shotgun’s rapid-fire gauge.
– We will adjust to make the timing of shotgun canceling faster.
– Adjust to reduce the movement distance caused by the recoil of the shotgun.
Heavy
– The recovery rate of the shotgun’s dragon heat gauge will be adjusted to increase.
>>162I am convinced that just lowering the moving distance will keep the recoil the same.
It’s more ridiculous that the monster side does such foolish actions instead of just saying “Nerf, you got what you deserved.”
>>141If we’re talking about this work in particular, isn’t it more like it’s not at the level where it just became a king?
Sorry, but the Delay Festival’s Dosha-guma might be a bit much.
>>141Since the Gore is covering the screen and applying some mysterious transparency effect, it gives the feeling of holding a crossbow.
If you specialize in Heavy, I’m not saying to abandon it, but how about trying a Gunlance at least once?
>>143I was looking at lances and gunlances that seem good as guard weapons.
Amazing, as expected of Nameless…!
I was using the light shotgun with the same feeling as a melee weapon.
I heard that the cancellation timing is getting earlier, and I’m like, really?
It seems like bows won’t be nerfed, so maybe I’ll use a bow.
Even if the shotgun’s firepower is increased, the recoil is worse than in previous games, making it feel unsatisfying…
I wonder what it would be like to speed up the cancellation timing.
Do you think you can increase the power of the shotgun and extend its range?
It’s called backlash cutting.
>>149I won’t know until tomorrow, but for now, I’ll try using the shotgun Artia Heavy.
I’m excited because it seems like I’m about to get a big move in response and secure a BC.
>>149That’s great, the knockback has decreased!
>>171The light will cancel faster!
>>149Aren’t you prepared for recoil motion?
>>173It really seems like this could exist…
The results of the continuous protests by the monsters targeted in IB and Sunbreak have been achieved.
Don’t mess around, let yourself be hunted enjoyably!
I don’t feel any future in that recoil, whether it’s a small technique or a big one.
It seems they noticed that normal and shot rounds are weak, but they apparently couldn’t realize that the reason armor-piercing rounds are used is not because they are strong.
I don’t remember firing shotguns properly since the W, after the shotguns turned into actual shotguns.
>>154One reason why shotguns were strong is that there were quite a few times they weren’t actually shotguns…
Have the voices of users ever been reflected?
>>156A streamer expressing their feelings and escaping from a terrible weapon, the lance.
>>156If it has been reflected, the equipment should be gone.
Lance is fun because you can land counters for a lifetime.
Guns are aah-uhh multi-barreled dragon stakes Full Blast Elementary School.
You can’t use shotguns unless the recoil is below a certain level.
It’s fine with just the light and the dragon destroyer cannon.
Being able to move is a privilege.
I like that the Doshagma will wait for a moment to cancel out the delay, even when I move roughly because I’m a great sword user.
The recoil is huge and it’s boring.
It would be nice if it could fire all four shots at once.
I hope the survey comes out soon… I have so much to rant about.
>>165Speaking of which, it was scheduled for May, but it hasn’t come yet.
>>170I thought you were just being silent until today, but looking at this notebook, I really feel that it’s good you haven’t come yet…
I want you to upload hunting scenes from test players like during Sunbreak.
It seems like shotguns and lights would originally provide a fun way to engage in close combat, though…
Isn’t it good enough to just delete it…?
In that case, the bow seems like it will disappear too, but oh well.
>>168It’s outrageous to erase the bow that underwent major surgery at W!
It’s fine to nerf penetration, but give other bullets a DPS and gauge efficiency close to pre-nerf penetration.
The reason penetration was used was not because it was outstanding, but rather due to the process of elimination.
>>174Even though the secret technique was still a usable tactic through process of elimination, it’s that, right?
There’s no hope anymore.
Gravimos Massacre Crime
>>179The massacre by the gunner is not something that is limited to just this time, is it?
Unlike the light, the heavy is purely strong with the enhanced dragon heat penetrating round.
>>180It’s stupid that you can’t aim during the delay after pressing the button.
>>180If the total damage becomes comparable to Gatou, then it makes sense to differentiate their use.
If the attribute shells were overwhelmingly strong against all monsters and were causing chaos, I could understand, but the fact that they were only effective against certain monsters like Gravios makes it too frustrating to completely eliminate them like this.
Isn’t a nerf something you do to strong weapons? That’s the only simple question I have.
>>186Gravi’s time is incredibly fast, isn’t it strong?
>>186Because all the Vtubers are saying to hunt the king with a heavy weapon…
>>186In terms of strength, the Heavy attribute was indeed strong…
The problem is that the heavily nerfed stray bullets are hitting lightly.
I feel like the crossbow started to become distorted after W.
>>188It was a distorted weapon group where either the light or heavy weapon was alive while the other was dead from the beginning.
>>188I only remember causing a huge commotion since the P era!
>>188The most distorted one is definitely that XX thing, so it’s a lie.
>>188Isn’t it distorted from 2G?
>>205I won’t forget the grudge of the dissemination festival.
>>188The shield that was originally supposed to be just a bonus.
The cutting shot that was originally just a tail cut.
For some reason, I started to make these the center of Heavy.
And for some reason, the burden fell on the physical projectiles.
Why can’t the bow find a balance between W and Rise, seriously?
The ammunition type just removes changes at the charge level.
>>189The bow level was abolished in W! The bow level was revived in Rise! The bow level was abolished in Wyls! It seems like the developers are just fighting among themselves.
>>234That has been the case since the P era.
>>234The arrow level of R was not a fight; he absolutely just wasn’t thinking at all.
If we’re fighting, there’s no way I’m going to revert the arrow level correction from XX while keeping the charge correction at W.
In reality, attribute bullets aren’t very effective against Ice King, but if you keep using Freeze Shots, they had enough power to still get an S rank…
I thought it was an adjustment that physical bullets were weaker.
Right now, heavy weapons with just guard are stronger in close combat, aren’t they?
>>192There is almost no meaning in getting closer, but well, I guess so.
The problem is that Gravimos has terrible weak points.
The light and the bow are not very differentiated.
I can’t say much because I fell to the tempered Kushala Daora with a light bowgun.
It’s just an excerpt from a letter, you know.
>Some weapon types will have certain adjustments that reduce their effectiveness, but other areas will see improvements. Overall, adjustments have been made to expand the options available for each weapon type, so we would appreciate it if you could give them a try after the update is released.Do you think this is going to be realized?
>>200I can’t definitively say without waiting for the update to make that judgment.
>>200I can understand reducing the spread of guns for other buffs, but…
I think a crossbow is impossible.