
THE ROTO TRILOGY DRAGON QUEST III Dragon Quest III: To the Legend… TM
Dragon Quest Day is a day to filter through social games…
It’s 25% off!
>>2Huh? Did I overlook something…?
>>3https://www.jp.square-enitwitter.com/digitalsale/DQ2025/
Hoho!
>>4Thank you! Seriously!
5700 yen!?!?
In the morning, I was told that they would buy it if it reached around 2,000 yen.
>>6I’m sorry for having the same thoughts as that person, even though I’m anonymous.
>>9It will probably be that price in about two years, so I might buy it then…
It’s the first sale, after all…
In this case, it’s cheaper to buy the software version at places like Geo…
I didn’t know there was a Dragon Quest Day.
>>10It’s the day when multiple titles go on sale every year.
>>10This year marks the 39th anniversary.
I think it was a mistake to create Dragon Quest Day, as it put unnecessary expectations and pressure.
>>14“Yeah…”
It’s been four years since they said they would make Dragon Quest 12.
I’m envious of those who are starting now because Ramia has become faster.
We need to move the release of the original Dragon Quest to the past to eliminate Dragon Quest Day and make it as if it never happened…
I was expecting graphics like Octopath Traveler from this thread.
But I forgive it since it had too many unnecessary elements and wasn’t even about the graphics…
Dragon Quest 10 has also designated the 10th of every month as Ten Day.
I have a strong feeling of being overwhelmed.
>>20Things like this are typically aimed at exploiting it to hold events or promote something…
It’s okay even if there is nothing specific to do.
I’ll say this after properly clearing the thread’s pictures, but I have no expectations for 1&2 at all.
You can play Dragon Quest anytime you want.
I think it feels excessive to add lines to a text that someone hasn’t even considered for voice acting.
>>23I didn’t feel any discomfort with the new lines added in HD2D, unlike in Dragon Quest XI.
I think the reason for the exaggerated lines is the character limit imposed to reduce the file size.
>>56I think the distorted part of this game is that it haphazardly combines and leaves out elements of that time without considering them at all.
>>59That said, if a game without voice acting were released in this day and age, I think it would be criticized far more than it is now.
>>63Well, I really don’t care about the voices of kings and such…
I think Mom and Ortega’s voices are good.
>>64It’ll become even more distorted than it is now…
Is there no live broadcast or anything for Dragon Quest Day?
>>25Last year’s release date announcement for March was just posted on Twitter and ended there…
>>26The release date for 3 was announced not on Dragon Quest Day, but during a Nintendo Direct.
>>26Last year, it was not an announcement of the release date, but rather to wait for further news.
You’re doing great by updating properly!
I was going to say that, but six months later is too late…
It’s better than not coming.
2021 35th Anniversary Live Broadcast
2022 Treasures Follow-up
2023 Monsters Announcement
Dragon Quest 3 is moving in 2024 (this announcement is from the Direct on June 18th).
It’s rare for Dragon Quest to have an update, isn’t it?
>>31There aren’t many Dragon Quest games that have come out since the culture of updates began.
Games like Builders have been updated frequently.
>>31It seems like there were also 11.
Isn’t it rare, or rather, isn’t it the first time if you exclude online games?
There may have been bug fixes, but…
Last year’s Dragon Quest 3 update was at 16:00.
Could it be that the update for 3 is timed with Dragon Quest Day to create buzz and target new buyers?
Sly.
Could it be that this feeling really means there is a 10-year gap until the release from 11 to 12…?
If it were priced at 5700 yen.
Reflecting on 3, 2 should achieve a good balance.
>>39Well… the shitty balance will just become neither good nor bad…
Well, it seems that there won’t be a situation like in 3 where it’s tough without a specific job, so that’s good.
>>39If it came at full price with that volume even after adding 1 and 2, I’d just laugh…
To put it plainly, everything is moving too slowly.
In the old Dragon Quest, since Yuji Horii was responsible for most of it, he must have been under quite a lot of pressure.
I don’t know how things are now.
>>41I stopped doing that around 7.
“I have too much work!!”
>>41Whether in the past or now, it’s unchanged that if Horii doesn’t like something, he will flip the table.
>>47Even if you say so, deciding without seeing makes me question your judgment…
Only Ronderukia is super difficult, right?!
Even at the list price of 5700 yen, it’s still expensive, right?
Even though the fundamental system is from 30 years ago.
If I buy the smartphone version of Dragon Quest 3, I’ll be able to complete the numbered titles on my phone, so I’m torn.
I predict that a remake of 3 will eventually come out on smartphones as well…
But all HD 2D games are expensive at full price…
>>49Games nowadays aren’t priced based on volume, anyway.
It’s still a solid 6500 yen, even though it hasn’t changed much like Mario RPG.
I wonder why Geo doesn’t price the Switch in the 2000 yen range.
I wonder if the PlayStation version is doing that poorly.
I wish they could just do a straightforward port of the ones available on smartphones so that 4 to 8 could be playable on current consoles… but I wonder if the two-screen setup of the DS series is too difficult.
Since it’s being ported to smartphones, the dual-screen issue should be fine.
>>53It’s not a transplant, but…
>>55?
In the V Jump magazine, Yuji Horii was reminiscing about the times when things lost their flavor.
How many times are you going to tell that story, seriously?
Voice 8 was really great, though.
Aren’t they lifting Ortega too much?
>>60If there’s nothing, I guess I’m just complaining about there being nothing.
>>60He was originally an amazing guy who made it to the final dungeon of the culprit Zoma all on his own, but was he praised even more…?
It’s really a waste that you can’t play past titles on a Switch that sold this well…
I wonder when the next Nintendo Direct will be.
If it were last year, it would be June 18.
Dragon Quest can be forgiven without voice acting, right?
>>65That might be the case if you’re only selling in Japan, but…
The more rich the production of Dragon Quest becomes,
It’s going to be like a Sunday morning anime.
As for 1 and 2, that’s one thing, but I really wanted them to do a proper 3D remake for 3.
>>67That’s really true.
When they were making Dragon Quest XI, they said they created the continent of Alefgard as a reference for scale, so I had been looking forward to it…
It’s a mystery that, despite having a king’s voice, the Queen of Isis is the only one who didn’t have a specific voice.
>>73Unless there was an urgent issue with the voice actor that made it impossible to replace them in time, that situation is too unnatural.
I wonder if there will be any announcements today.
Honestly, voice acting can disrupt the pace, so if it’s not a game with well-made movies or a story woven by characters, I think it’s fine to only use it for important parts.
I tend to skip parts in fully voiced games if the text is displayed and the characters have already said quite a bit.
I think the Ortega additional event is good, but you don’t need to say that line again! There were some points to poke fun at, I guess.
>>77I can no longer see anything… I can’t hear anything…! It’s understandable that I repeated this because I’m on the verge of death, so things have become a bit strange… I forced myself to accept it.
“…You’re talking a lot for someone who’s near death!”
>>79They’re doing well over there, aren’t they…?
Who would be happy with a matching pouch gift for an old man?
>>78I want it…
The Ortega section definitely became repetitive halfway through, so I skipped it.
Which one is the protagonist?
It feels like we’re having a conversation that sounds intellectual.
I don’t really understand this old man’s gimmicks, so it crosses my mind that he just brute forces everything like a meathead.
I thought I was just gazing at Zoma’s castle, and then I jumped into the sea.
I thought the acting in Dragon Quest 3 was excessive.
>>85It was a dramatic way of speaking, as if spotlighted on stage.
Especially the kings.
>>87The king and the old men often spoke with surprisingly deep voices, much more than I imagined from their character graphics… I often felt that gap.
Well, the overall acting can be accepted as it is…
Looking at the thread like this, I think there’s no need to rush to buy just yet.
Filling in the details that you leave to your imagination can often lead to a strange feeling.
I was thinking they might give a discount because it’s Dragon Quest Day, but I’m just being selfish…If it’s Geos, the PS5 version should be 2700.
>>89I don’t have it, I’m sorry…
It’s a classic, so theatrical acting is fine, but…
I noticed that all the enemy bosses talked in a really high-pitched voice.
There are too many old men who take care of me in the early stages…
Is anyone buying?
The characters that speak in a sultry manner have voice actors who perform in a sultry way, so it definitely feels longer…
Since there are so many things like transplants and whatnot, it was good that the full remake significantly enhanced the 3D aspect.
There are surprisingly few 3D models of characters from 3.
It’s not even in Heroes.
>>96If it’s the NPCs from Dragon Quest 8…
>>96That doesn’t matter.
In fact, there was absolutely no character modeling in HD2D.
If you’re going to have mostly old men, then include more women! Specifically, the Queen of Isis!
As a fundamental premise, since 1 and 2 are inferior to 3 as games, what are we going to do about that?
>>99At the current scale, both seem to be within the margin of error.
I just lived a life wanting to see a lewd female sage in 3D…
If you’re going to do a full remake in 3D, I would rather have you create a new title with those resources.
>>104When will 12 come out…?
I still can’t bring myself to want it even at that level of discount for HD2D.
11s and Builders are half price, so buy now.
It’s way better to spend money on this than on a mediocre game!
It seems like there will be various additions for 2.
What are we going to do about the fact that 1 really seems to have nothing?
>>108Adding a damage-up system with a timing-based input…
>>110Is it FF8?
>>108Should we let Princess Laura fight now?
1 is a bonus for 2.
Builders are cheap.
I definitely want you to do it.
Is there a broadcast today?
>>113There isn’t any.
After the 35th anniversary, there will be nothing except individual mobile games.
This may be something everyone already knows and has been discussed endlessly, but…
The underground of 3 is Alefgard… and that emotion is based on 1 and 2, so I really don’t understand why they’re trying to present it as 312 just because it’s a chronological order.
So, even setting aside the story aspect, the scale of the work itself suddenly makes it drop to 1.2…
In a game where a group of four can choose their occupations, letting them experience it first means that 1.2 is completely inferior unless there’s something particularly noteworthy.
>>115To be honest, I have doubts about whether the job selection in 3 is really that much better systemically.
In that case, isn’t the style after 4 also inferior?
>>123I don’t understand what it means to put 4 in the comparison of 1.2 and 3.
>>126In the first place, it’s a different perspective to think that 3 is inferior when compared to 1 and 2.
It’s just that you’re misunderstanding the discussion about differences and superiority.
>>131Dragon Quest expanded in Japan, where RPGs were not established, to teach players in a sequential manner… the expansion of content is clear…
>>126Isn’t it a discussion about whether the recent work, which has no job system, is inferior to 3?
>>135It’s a matter of scale, not about whether there is a job system or not.
>>139Is it different?
Then forget it, it’s a damn irrelevant story.
I wonder if they could release Illuluka Retro because it would make me very happy…
>>116I want to experience that sense of lawlessness of the Demon King’s key again.
I understand the reasons for the deletion well.
>>116Are you playing the smartphone version of Ilulukarimeik?
If you were doing it, I would like to know how it felt.
>>127There may be a preference or lack of suitability for using a smartphone, but if you can accept that, it’s definitely easier to play than before the port, and in terms of the number of monsters, it surpasses J3P and M3, so I definitely think it’s worth the price.
Was the system good, regardless of the story in Monsters 3?
I only realized that the map is wide and it’s a bit tedious in the trial version…
Sometimes when I play one or two, I realize that these simple RPGs aren’t so bad.
It seems like the princess of Samaltoria thinks she can manage everything with just a single breakthrough.
What if this is all there is…?
I wonder if it’ll do it until I reach Lorasia.
It was probably made almost parallel to III, so there doesn’t seem to be much change.
Since I’ve prepared it at level 3 after all, there should be something to it, right?
On the contrary, since the base is sparse, it seems like a lot can be added.
Maybe there’s no deep reason for releasing them in the order of 321; it’s just that there was a project for 3, and then it was decided to create 1 and 2 as extras.
Don’t regularly have sales.
I wonder if I should buy one with voice.
Even if you pile up the gap in 1, it’s still 1.
Even if you add something like 3 in terms of drama, the main story won’t change.
It would be funny if Princess Laura became combat-ready.
11s was truly a masterpiece.
I’m looking forward to 12, but I wonder if it will be out soon.
>>133It took quite a while for 11 to become the complete version…
>>142It seems they were remaking it from scratch…
Monsters 3 is still Monster, so it’s enjoyable.
I feel like they missed all the unique elements of Monsters 3.
>>134It feels similar in that area with 3HD as well…
All the subtle parts are additional elements.
Well, by arranging it in the order of 312, I suppose they intend to make it the story of that character who finally gets a moment to shine at the end of the Alefgard saga.
Is that person really that charming?
If that guy goes out first, I feel like it would be like saying, “What are you doing, letting him get left behind at 1?”
The IruRuka SP is quite expensive, isn’t it?
I feel like the price of Terirawan SP has increased since I bought it.
In the first place, 4 just linked professions and characters, but it still allows for the freedom to rearrange the party.
I didn’t have any complaints except that I thought the latter part of 11 dragged on…
Both 1 and 2 have fixed basic members.
It’s just a matter of whether Samaru’s younger sister will come as an addition or not.
Old games are quietly rising in price.
Unless they implement a weapon skill system like in the recent Dragon Quest.
It’s seriously just a game where you level up and hit.
I really like the skill panel system from 11, so I hope they include it again somewhere.
I feel like there’s no way to change 1.
Complete version? I was told to play it on another platform! That’s why I don’t have many good memories with 11s.
Looking back now, it was crazy how 11 was developed almost like a completely different game between the PS version and the 3DS version…
The volume has certainly increased with 3, but when viewed in the context of the current scale, it falls within the margin of error…
If you combine 1 and 2, it would probably be about the same as 3, so that’s why they made it a set.
Please port the SFC version somewhere.
>>156Because we used to play back in the day, keep playing for a long time, okay?
Maybe I won’t do it anymore.
>>156If you don’t need the sugoroku, then the Switch version is fine, right?
>>156Put up with it on the Wii.
If you’re going to praise Ortega that much, it wouldn’t have hurt to include an Ortega chapter or something.
>>158I really think this.
It was just right to have Ortega included as a sub-story.
>>160I mean, we’ve basically covered Ortega’s story, that’s enough.
This isn’t Ortega, it’s Moru Tega! Gahahaha!
>>162Zaki
Sometimes I want to play the bug-ridden Famicom version.
However, the Wii is already dead.
>>164It’s super cheap even as used, the main unit.
>>165It’s true that I want to do it, but I guess I don’t have the passion to buy it again.
By the way, with a properly trained warrior, the full-strength slash can now deal around 900 damage.
I just want to play with what I currently have, so I’m not really hoping for a port or anything.
Well, based on past examples in Dragon Quest, it seems impossible, so all I can say is to give up.
I’m waiting for Builders 3.
Please port the smartphone version of 4.5.6 to the Switch.
I’m jealous of FF’s Piclima…
I can’t really say that.
They are redoing that as it is.
>>172That had quite a few bugs and there were also corners cut.
>>172The arrangement of Big Bridge feels kind of lame…
>>172The 16:9 screen makes it incredibly sparse.
I’ve been thinking since the Romancing Saga 3 remaster that when the screen is large, the bosses look cheap…
I hope that series games, not just Dragon Quest, can be played on current consoles.
1 and 2 have a volume that is tough to manage, requiring events, named characters, and even contributions from the town.
From what I can see, the way they inflate things around here isn’t very good, is it?
>>176It feels like they are trying to half-heartedly preserve the old work, which ends up being small and cramped.
Considering that, it seems a bit off that they take care of the old works.
Send me the Joker Remaster.
>>177If you’re going to release it, I want you to make sure to include all the distribution monsters properly.
>>177I want Illuruka Retro.
Because the sales of 3 were good, it seems like Grandpa Horii has decided to put a little more effort into the remake, so 12 has been pushed further away.
>>179I don’t think I’ll try it again, but I really think it’s a good thing that the HD2D3 update came out.
1.2.3 is really enough on the smartphone port for the Switch.
>>180Isn’t it good to have a Wii port of the SFC version?
>>182Sugoroku is a useless element, so it can be omitted.
>>183Certification of a useless staff who deleted what was there vs.
So whatever you do, it won’t work.
The Pikurima from FF is expected to sell well overseas, so that’s a good thing, but with Dragon Quest, it’s just not the same…
The fonts all becoming uncool, what can be done about it?
Only the creators think that everything is better when it is beautiful.
Retro games are currently popular because they are fundamentally pixel art.
>>188It’s a hassle to fix it, so I’ll just display the generic font in the development environment…
I want to talk with my friends.
It would be nice if different names could imply different personalities, creating multiple conversation patterns.
Since it’s a fixed lineup, I really want them to delve deeper into the characters.
It’s not just about Dragon Quest, but when a remake is made, it often turns out that the original is more interesting.
>>192Memory correction
I’m already farsighted, so as long as the text is easy to read, it doesn’t matter what it is…
If you’re going to buy an image, it’s a hundred times better to buy 11.
>>195“But even if you do 11 without playing 1-3…”
>>197It was normally interesting, wasn’t it?
The fact that the sugoroku disappeared and I can’t mass-produce the shining dress or the destructive steel ball is just crap; I don’t need sugoroku.
>>196I don’t need such equipment since I’m just going to kill with repeated Mega Flames anyway.
The useless old man’s full voice.
Ortega’s pressure
This area was seriously impossible.
To be blunt, there’s no point in doing 1 to 3.
If you really want to know, it’s fine to just look up the summary, whether it’s 11 or Builders.
Since it’s originally FC, there’s nothing inside.
>>202Rough