
Are you seriously collecting cards in the Reiwa era?!
>>1I got advice from the anonymous users that if it’s tough, it’s a good idea to use a save data from the thread I just started.
I thought I had no choice but to use it if it didn’t come out today, but since one dropped unexpectedly, I’m continuing to collect cards.
It seems like the cards you are using become easier to draw.
>>2I was using a key card after looking at the wiki, but it hasn’t come out at all until now… Was it bad luck or was my method wrong?
If you get one Speca, using it will yield a lot of results.
If we battle, it will be released if the opponent uses it.
If there aren’t any, then there is a derivation tree from skills and special cards, and based on that, there are probabilities.
>>5After all, it’s really tough until the first one falls, isn’t it?
It’s strange; the second and third ones started dropping one after another, and I ended up with a serious face.
I feel like once it finally comes out, it tends to keep coming out more and more, even though it doesn’t come out easily at first.
At that time, it was really difficult to get things like the Great Crusher…
I’m trying it out, and canceling from Dash C to activate takes away about 3000 damage, that’s some impressive power…
The guest star, sea splitting, Graystone, thrust, and landmine can be used.
I honestly think it’s okay to forget about the rest…
At least make the landmines a default skill…
Skill rewriting and leveling up are interesting systems, but it’s too much of a hassle for characters with terrible starting skills…
>>11It’s nice to have characters that don’t need any rewriting at all…
>>11I think Ground Melt, which was originally difficult to use and recommended for rewriting, has really become worthless after the update that made it even weaker.
>>11So even those with usable skills are treated as useless at level 0.
It’s fun to gather things on your own, to a certain extent…
>>12I understand that this balance is difficult.
But I feel strongly that it would have been better if they had loosened up a bit more.
I looked up something and it said, “When the total number of cards you have increases, new ones become harder to obtain,” and I thought, isn’t that the opposite?
It seems there are shortcuts, but if you want to collect efficiently, it might be better to aim to obtain one card for each character first.
>>14I always had the feeling that the duplicate cards kept increasing while I was collecting them, but I didn’t know there was such a feature…
At that time, if we were battling, almost everyone except for the catfish would be gathered.
Use a typhoon, set it to gauge max, and repeatedly activate the spell card.
There are cards that won’t appear unless you use specific cards, so I’ll switch them out and use them a lot.
Why now…?
>>18Yesterday’s match event was a great success.
>>18Right now, TenSoku is a bit popular on the bulletin board.
There was even a battle thread that started earlier.
I think it’s successful if the concept is to get people to try out various characters to collect cards.
A meetup where we brought our laptops and held a tournament…
Everything feels so nostalgic…
It seemed like whether you could use a Special Card or not depended on the skills you used… ?
I feel like there was something like three drops of catfish limited to the story.
It seems like there are no lobbies or multi-person rooms in online mode, which is a bit annoying, but maybe I’m asking for too much… It looks like there aren’t any of those even in external tools?
It seems that there is a lobby for external patches from overseas.
Is it trending…?
Shall I bring it out again after a long time? But I don’t remember how to open the ports anymore…
I hate to say it, but the fluffy ones really aren’t trending, are they?
I feel like it was moving a bit more smoothly when I booted it up after over a decade, but maybe that’s just my memory playing tricks on me.
The fluffy one is too difficult to approach intuitively…
>>30It was difficult to get started even when actually operating it.
I could never quite get used to the sensation of being forcefully returned to the center until the very end.
I wanted to use the character in a normal Ten-soku style.
It’s definitely fun to be holy.
I wonder if Suimusou will become popular!?
I don’t deny the attitude of wanting to create what you want, but whether it will be accepted is another matter… that’s how I felt, kind of vague.
It’s difficult because there are things you want just because there are levels and things you want because there are good ones at level 1, but it’s also what makes building interesting.
>>37Either way, it’s a situation where having four copies of Skika for stability is the only option.
I like the direction and all, but when you look at it as a game…
I want to confidently say that possession is interesting, but it took some time…
Considering that the original work is a shooting game with aerial battles, it probably fits the setting better to have a fluffy theme…
When it comes to whether it is fun as a game,
It feels like fluffy just goes up and down instead of being aerial…