Ah, then if the HIT count increases, the fainting value and the guard crush reduction value will also increase.
It’s a game where even if the opponent drops it, the defense becomes extremely disadvantageous.
“This character is the only one that the accumulation bug does not apply to~”
Huh???
Lord Yuda is truly an intelligent person.
When it comes to accumulation, only Judas is normal; the others are strange, right?
No, that’s wrong! Only Judah is normal!!
On top of that, it is an era of strategy where all subsequent actions can carry the five-frame invincibility.
In the first place, it has an extremely powerful reset technique, the super special move “Dam Break.”
Elementary and middle school!
Small, medium, large!
>>5Cover fire solo!!!!
>>5This game… isn’t in the middle.
Isn’t it unfair that the assist moves and hits while I’m stuck in the dam’s performance?
>>6Old games sometimes have projectiles that don’t stop during these kinds of blackouts, right?
>>6Lord Judas is good at strategy.
>>6Well, it’s common in fighting games that characters who are away from the main body are not affected by time stop…
>>6In fact, there is a similar technique in Guilty as a common feature of arcade games from that time.
I heard that due to the influence of the era of strategy, there are no accumulated bugs and that there are also back wakes. Is that really true?
And they themselves are strong too.
There’s no way it’s in the Big Dipper.
It was also mentioned in the night expo commentary thread at that time.
Isn’t it strange to have an unstoppable attack that isn’t disadvantageous even when guarded?
>>15There, other characters also have messages to the heavens of Super Armor.
>>15First of all, it’s strange that around 90% of the Hokuto characters have a single hit that can be incorporated into a combo.
Why is that dam and Daga-kyan allowed?
It’s the one who made Nuki hold the microphone that’s wrong.
Isn’t it strange that this isn’t the strongest in that game?
What kind of judgment is there in the air when you’re in the middle?
>>20Upper row or middle row
It means that the attack techniques are only weak and strong.
The concept of invincible super specials was still quite strange back when I was making things like Nightmare Circular while sober.
What about dolls, anyway?
I wonder if Sega will go crazy and release a remaster of Hokuto that supports online play…
Why did Nuki say “inside”?
>>26Having a middle part is more popular, and I think it’s inevitable, especially for those in the capsule game community.
Is a 10% odd not strange?
>>27Is it a new one…?
I strongly feel that we are still in the exploratory stage regarding the practicality of a single blow.
After this, it’s like Basara is close to this, and BB and GG are gradually becoming practical, while P4U is completely a flashy technique for fans… that’s how it feels.
The Daga Can is more amazing than I saw in the video.
If I think of it as something like a paid XX Umegumi, it really seems boring, doesn’t it, Daga-kyan?
Has there ever been a character that was weak while having a one-to-many ability?
>>33As much as you want.
Well, I hope that those who were impressed by Judah in the video will definitely want to become Judah users.
There are hardly any users for its strength.
>>34Managing subordinates is too difficult.
If you scatter landmines carelessly, you won’t have the resource when you need it.
The means to practice, you know.
Such dam breaks are mainly used in combos to launch the opponent.
However, there are many people like me who, after that, experience setbacks, starting with the beautiful Judas.
Why is there a free coupon?
>>38Because I am smart.
To be honest, I think it’s a character that’s theoretically the strongest or falls into that category.
That aside, this guy’s going to become a wall with his rough throws, huh!?
>>40It’s just that the judgment is large, the duration is long, and the paralysis is short…
If you can master it perfectly, Judas is super strong, but the hurdle to master it perfectly is really high…
I can’t practice at home.
I can’t practice on the PS2 version!
>>43I can do it…
BB’s strike was almost a guaranteed winning flashy move in terms of the system, though.
In a round where you win by taking, it consumes 100% of the gauge when the opponent’s health is below about 30%.
>>44I think Astral falls into the useful category because there are times when “this is the optimal solution because you have to hit the bar” happens with one-hit techniques.
You don’t need to use this burst, especially after CP.
Also, TAG is quite practical as well.
The need to create the board using gauges and placements in this game is definitely a weakness.
Well, it’s true that the normal attacks have incredibly strong hitboxes as shown in the video, and you can mostly manage with the lawless dodge.
I wonder if they were calling Comacuda Girl Yuda small, medium, or large based on her height…
By the way, there wasn’t any mention of the bug where the occurrence and duration of Bunny’s strength are switched.
>>47That’s going to be about internal data…
>>47It’s working according to the developer’s design, so it’s by specification! It’s by specification!
But you can’t do it without a gauge, right?
It’s crazy that verification is still being conducted even now.
Are there still crappy characters in this game…?
>>52Now that we’ve come this far, I can’t imagine that the commentator KI’s soul character won’t include the terrible character Rei, so I’ll be looking forward to it.
>>52Almost all ground normal attacks except for long-range D can be jump-canceled.
What is that about being stiff after a major attack?
I have air throws, triple jumps, and wall cling.
In the HP192 dot game, I have a 18 HIT super move.
Ray, who has a Kirisake that always reduces damage by at least 10% regardless of how much combo scaling affects it, is the last of the four powerful characters.
Normal Bunny: 4 frames of sustain and 20 frames of stiffness.
Judah’s bunny: 14F sustain with 10F rigidity.
You can practice properly in the PS2 version, so let’s do it.
But I want to watch Jagi-sama’s commentary videos.
>>57You’ll probably come out as a weak character over there, as expected.
The dam is said to be overpowered, but it has a fatal weakness as it can easily transform into a fierce wave…
In this regard, Nuki-san was the funniest.
I definitely didn’t realize that it was happening during this game.
There’s still one more top-tier character, Rei, who hasn’t been done yet, and Souther also said he wanted to do it…
>>63A character like Souther will probably be handled as a weak character along with a few others, right?
That happened because someone who didn’t really understand it was made to do the commentary on a whim.
Isn’t Souther neither a strong character nor a weak character?
>>65It’s not really a series for introducing strong or weak characters, is it?
>>65Using shooting for mix-ups in high-low front-back pressure is just ridiculous.
There are just a lot more stronger guys in the game.
>>65I would like to see the introduction, but I don’t think I fit the type that could appear in the “Crap Character Chronicles.”
I’m not particularly cramming either the top or the bottom, and it’s already the case that every character has a ton of crappy techniques to some extent.
I wonder if it will take the form of a side story.
Weakness: (At the start) Combo damage is low.
When viewed solely from the aspect of Souther, he’s clearly a shitty character…
>>67The combination of the gacha mechanics and the accumulation bugs is just too disastrous.
Jaggy has been pushed down by volunteers and is now at a position that is not much different in character rank from Shin and Souther.
No matter when you see it, human meat basketball really feels apocalyptic.
In this game’s commentary, I like the phrase “Desire’s Bunny” the most.
In a regular game, the man Souther can make a living just by using Backsei.
It’s closer to a psychic than a martial artist like in Street Fighter II.
The absurd strength when turning to offense is indeed real.
The Marvel characters should have more full-screen hit detection, you know!
Rei is strong, but were there any bad elements?
>>77I think that allowing all ground normal moves to cancel into jumps is unanimously considered a terrible mechanic by intermediate and advanced players of fighting games.
>>89It seems that the strong homo debuff was definitely a factor in winning in the original work…
>>89You can perform an air dash cancel with both normal moves and special moves in the air.
Thanks to that, even when I get hit by Toki’s low dash attack, a mysterious mind game occurs.
>>77I think there are various things like strong refuse options, characters that can easily transition to instant death, and those that possess Kohas…
>>77At the point where all ground normal moves are jump-cancelable, it’s generally just the worst of the worst…
It’s unclear to the player whether it’s a mistake that only Judas Bunny is strange or if it’s an intentional adjustment…
Who decides the elementary and middle school dolls?
(The familiar chatter of an old man that I can hear)
There are weak characters who are not strong, but they end up at the top, and there are weak characters who finish off the weaker ones.
Souther is a hyper offensive character, which is why it’s easy to understand why he was strong in the early days of operation…
It’s not a strong character legend, but a shitty character.
King Dedede was so ridiculous that it was funny.
A character called KI Yuda who is crazy.
>>85Wasn’t it stronger than the Soth Yuda or KI Yuda?
I think it’s good to showcase Souther’s strong points and then wrap it up by saying he’s a (relatively) weak character.
The only time it’s permissible for Souther to engage in negative campaigning is against Toki.
In a match against another opponent, Souther can normally push his crap choices onto them.
I want to see more of those embarrassing characters that can be shown anywhere.
>>88Hideyoshi’s episode was too interesting.
>>88My favorite is Dedede from Super Smash Bros. Brawl.
Ray is strong and it’s terrible, but when it comes to whether it has a type of terribleness that stands out in a single video…
Well, there might be a bug rising dragon or something.
>>90The slide bug that has been seriously prohibited in competitions is truly a bad bug that also exists.
Isn’t this game just full of strong crappy characters and weak crappy characters?
>>91Since you were able to introduce a lot of AI, you’re planning to do the same with Hokuto, right?
>>91Isn’t it okay to exclude characters like Ken and Shin from being considered useless?
I think Mamiya can rank pretty high in terms of being a crappy character.
It might end up being a form where it’s bundled together with other characters like an extra rather than being alone.
But honestly, everyone can talk about it enough to create at least one character.
Sometimes I can’t stop watching weak crappy characters lose to strong crappy characters.
What is this fighting game?
The judgment of Danco, Jankyan, and aerial techniques is terrible, right?
If it’s Kenshiro… it should be normal, right!?
The Yabuhan is properly narrated by DAICHI for other matches, so the fun of the Nuki commentary stands out even more.
When I played a little back when it was first released, Heart-sama and Mamiya just looked like trash characters.
>>106I don’t know if it’s strong, but it’s pretty terrible.
This game has a majority of elements that are somewhat crap.
>>106Weak characters and annoying characters can coexist.
That’s right, El Forte.
How many character videos are you making?
There’s really no one else besides Nuki who can commentate on Hokuto with that much fluidity.
I want you to introduce Shin, who spams small punches in Mute King, as a terrible character… I think it looks great visually.
While it’s said that Souther is a strong character when attacking, that’s true for all characters.
Moreover, unlike powerful characters that can be defeated in one blow, you have to break them multiple times to succeed.
“When it comes to Shin’s nickname, it’s KING, right?”
“Yes”
“There is a ‘technique’ called Mute KING that is related to that.”
Shin aside, Ken looks normal but is actually quite suspicious.
>>114The snake’s fainting value is ridiculous, and it has a low dash B touted as the fastest in Hokuto; when it gets Musou, its defense also becomes insane, it’s so annoying!
Who is the most sane character in Hokuto?
>>115…Mamiya?
>>117That’s not possible.
>>117Mamiya also has quite a few screw-ups.
>>117That’s a tiny Raoh over there!
>>115Shin
>>115Ken
Ray is a versatile creation made with intention.
Is it Jagi?
There are only 10 characters in this era, and about 80% of them are terrible characters.
Even Heart-sama can’t take down Ace with a single hit.
I wonder if they use the kind of person who kills their allies in real battles.
>>125It’s being explained!
It seems that users of Heart usually don’t use Heart in regular matches, so as not to let their opponents prepare, and I found that amusing.
Mr. DAICHI is amazing.
I re-read the original work for the commentary and memorized all the technique names.
Understand all the motions of each character and also grasp the combos.
Not only that, but I’m also planning and operating a tournament while providing commentary, editing videos, and posting them.
You’re probably a person with so much free time that it’s almost like you’re going to die from it.
There are no decent games with characters that have instant-death combos other than one-hit moves.
When Southpaw is in a firm position, he genuinely turns into a complete jerk, making it impossible to see any options.
Well, even though I have to go through that a few times, my defenses are too weak, so it usually ends up being a fleeting life.
The Shin mirror characters really start to look like proper fighting games, which is amazing.
It’s actually because Mamiya messed up that this game is in such a crazy state now.
>>135So much
>>135I never wanted to see Rei being brutally killed by Mamiya…
>>135The bind is just too much of a basketball skill…
No matter who I ask, I only hear that it’s a terrible game.
What makes people still attracted to it?
>>136There are interesting bad games and boring bad games.
>>136It’s probably because there are nutrients that can only be obtained from crappy games.
>>136It’s very fun when you’re pushing crap onto someone else.
And there are many chances to become the one who pushes this game on others.
>>136I won’t say that everything is like that, but…
There are quite a few games that become popular even if they aren’t well-balanced…
>>154Regarding Hokuto, the balance is terrible, but the production is divine, so it gets exciting.
This game is always in season!
Both this guy and that guy have too many exploit techniques in this game.
I like political crap characters that are only extremely strong against low-tier characters like King Dedede.
If you can take care of those who kill Dagar as a bonus, it would be risk-free.
Why do you come back to life after crossing rounds?
Super Street Fighter II X had those two characters that were obviously terrible, but Dee Jay was also quite bad.
Due to the disadvantage against most top-tier characters, it cannot be counted among the four greats.
The fact that it becomes a top-tier character in a diagram while having high performance in bullying lower-tier characters is insane.
If the Hokuto were to be released now, it would probably be fixed and made proper immediately.
>>146Putting aside the obvious bugs, I wonder if it can become decent as long as boosts exist…
Is it trending again recently?
>>149KI is seriously getting into the “Crappy Character Chronicles” and is on the verge of introducing all characters.
>>149It feels like an era has ended since Nakano TRF closed last week.
>>149You could say it’s been popular for a long time.
Recently, there have been a lot of topics in the spotlight.
Is it really possible not to introduce Rei…?
>>150This character corresponds to the concept of “God” created in the TamTam episode of Samurai Spirits.
Every element is genuinely too strong.
At the same time, it’s okay for Fox, the god of Smash Bros. DX, to be introduced as a terrible character.
Did Mamiya make any progress again!?
Just by killing Dagaars, the gauge that’s more important than life becomes MAX.
Looks like Nakano TRF is gone…
>>157It was no good finishing with a bug rising dragon.
>>163On the last Monday of the month (Sunday), there was someone who only did the bug rising dragon and then just went home, which was no good.
>>157I’m coming to Tsuchiura! There’s nothing but adult entertainment!
When the COVID-19 pandemic was coming to an end, the North Star World Championship was resumed, and for some reason, it became the most exciting it’s ever been…
There might be a chance that Ray will come with a soul character linked to the 08 Tournament victory.
If only Shin had a level of stiffness after attacking that would at least allow him to be picked up by Nanto Geyser…
There is a certain demand for games that come flooding in with chaos…
Rei can effectively use improvisation with two types of dribbling.
The wide range of basketball coaching positions is significant.
It seems that someone was banned from entering Nakano TRF right before it closed.
Who could have predicted that useful combos for Shin would emerge in the Reiwa era?
I thought it was an old game, but it seems pretty fast-paced and enjoyable.
>>172You think so, right?
When I touch it myself, it feels really fluffy.
>>182It’s somewhat heavy or rather hefty…
Somehow, every little move feels strangely heavy, for some reason.
>>182It’s a common thing when starting with RTA from old games…
>>172If you master the boost, it becomes a super fast-paced game, but if you don’t, it feels sluggish.
I almost thought I hadn’t introduced Rey yet because Rey is definitely confirmed for the introduction of the Shitty Character Chronicles.
If things continue like this, I feel that the entire project might end up being overshadowed by the introduction of all the characters from Hokuto.
>>174It’s okay.
The lower-tier characters are strong when brought into other games, but they’re not quite at the level to be included in the list of terrible characters.
>>174Well then, I guess we have no choice but to dilute it with Sengoku BASARAX…
>>189For now, I guess next will be Yukimura.
One of the elements of a bad game is the imposition of unreasonable things, but in a game with competitive elements, you can also take on the role of the imposer.
Why hasn’t the accumulation bug been applied only to Judah?
Is it happening due to some strange part specific to each character rather than a common system-wide issue…?
>>176It is speculated to be due to the era of special strategies for getting up.
>>176A detailed explanation is omitted, but the accumulation is released due to neutral motion mixing in the rise.
>>188I see… the rising up has a special outcome.
>>176I remember seeing that it might be due to the age of clever strategies that can be used for getting back up.
>>176There is a special move that makes Judas mistakenly think he has peeped while getting up, and it is said that this is causing trouble.
It’s trendy, or rather.
It’s probably because it was recently featured in the “Doggura’s Shitty Character Chronicles.”
Rei is also blessed with direction.
The Toki is a strong character born from the results of underestimating the adjustments.
Rei feels like a strong character who became strong because they wanted to be.
Since the name is mentioned, there is no doubt that Souther will appear.
I wonder what the early character evaluations were like.
I stopped because I couldn’t pull off the Shoryuken command.
>>185The characters are so fast, but the controls are sluggish.
The entertainment value for the viewer is too high.
There are too many bugs… I can’t help but wonder if they actually did proper playtesting.
Ray tilts his head when told he has proper strength.
It’s completely off from being proper with just Jan-chan and the barrier!
It feels very raw and unpleasant to think of Tsuchiura as the sacred place of Hokuto.
>>195Let’s play basketball while we’re at it.
It feels like it was made to become strong like Chun-Li.
Older games are often faster in game speed.
Hokuto has quite a bulky feel, separate from the dizzying visuals on the screen.
>>200Compared to other Arc System Works games like Guilty Gear or BlazBlue, the jumping and dashing feel slightly heavier.
Yet, when you press the E button, it zooms away.
Why are those people able to move so lightly…?
>>228The PS2 has quite low specs to begin with.
There are hardly any works where AC transplantation behaves the same as the base.