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[Fighting game] Please wait a moment.

Japan Otaku Reviews25/05/24(土)20:00Yeahx7

I remember you mentioned that the maximum charged Vanishing Strike has an unblockable property during the Toki round.
Did you say that if you stack options, installation techniques, and super specials, you can chain up to the maximum bunny?

94: Japan Otaku Reviews25/05/24(土)20:30

>ちょっと待ってくださいIt’s not as much of a trap as you might think because there’s a way to counterattack.
By doing a direct attack, you can reduce guard recovery and negate the guard break of the maximum bunny.

1: Japan Otaku Reviews25/05/24(土)20:02Yeahx7

Well, what a chaotic time it is!
You need at least this much to make a living as a strong character in the apocalypse.

2: Japan Otaku Reviews25/05/24(土)20:04

You’ve come… the third warlord.

3: Japan Otaku Reviews25/05/24(土)20:06Yeahx22

Elementary and junior high!
Chuu Chuu!
Small, medium, medium, large!
Come on, doll, come out!
Small, medium, medium large!
Now, to the edge of the screen!
What will happen!?
What is this?!
What is this!?

4: Japan Otaku Reviews25/05/24(土)20:07

Middle…?

5: Japan Otaku Reviews25/05/24(土)20:08

In the… ?

6: Japan Otaku Reviews25/05/24(土)20:08

Middle…?

7: Japan Otaku Reviews25/05/24(土)20:09

There is nothing inside.

8: Japan Otaku Reviews25/05/24(土)20:09Yeahx1

What does this guy have, being long-limbed and having most of what is needed as a placed character?

9: Japan Otaku Reviews25/05/24(土)20:09Yeahx1

What is different about home use?

14: Japan Otaku Reviews25/05/24(土)20:12Yeahx8

>>9The appearance positions of Dagaru and Komaku are different, so various combos from the AC version won’t work.
I can’t practice at home at all unless I modify the game’s registry.

28: Japan Otaku Reviews25/05/24(土)20:18Yeahx1

>>14
It seems that you can practice without any issues if you make a few changes.

10: Japan Otaku Reviews25/05/24(土)20:10

Dagakyan is seriously insane, right…?

11: Japan Otaku Reviews25/05/24(土)20:10

I wonder how Rei is doing; will they do it?
Honestly, isn’t it a bit lacking in interest as a character, even if you do it?

18: Japan Otaku Reviews25/05/24(土)20:13Yeahx6

>>11I think if I told the fighting game community that “you can jump cancel any ground normal attack including low kicks,” they would understand how crazy it is.

12: Japan Otaku Reviews25/05/24(土)20:11Yeahx2

Anything is fine with Daga Kyan.

13: Japan Otaku Reviews25/05/24(土)20:11Yeahx2

For some reason, the striker’s position of appearance is different.

15: Japan Otaku Reviews25/05/24(土)20:13Yeahx1

Let’s take a look at the actual match.
Garlic disconnects happen quite frequently, and what’s more, it leads to instant death.

16: Japan Otaku Reviews25/05/24(土)20:13Yeahx3

Why are the installed character’s normal moves the strongest…?

35: Japan Otaku Reviews25/05/24(土)20:19

>>16If you can’t turn them away, then you can’t set it up.

48: Japan Otaku Reviews25/05/24(土)20:22

>>35Why is that~!

17: Japan Otaku Reviews25/05/24(土)20:13Yeahx2

Isn’t this the strongest character? It’s too apocalyptic…

19: Japan Otaku Reviews25/05/24(土)20:14Yeahx4

The maximum bunny of the character that uses this maximum bunny the most is judged based on the largest area in the game.

20: Japan Otaku Reviews25/05/24(土)20:14

Therefore, a cheat code was created to replicate AC Yuda for home use.

21: Japan Otaku Reviews25/05/24(土)20:15Yeahx1

It seems like they’re saying that 2A is the strongest for any character…

22: Japan Otaku Reviews25/05/24(土)20:15Yeahx2

Personally, I would like Rey to be introduced as K.I’s soul character.

23: Japan Otaku Reviews25/05/24(土)20:16

Unlike other characters whose Bunny’s duration is 4 frames, this one is 14 frames, so it’s likely there was a mistake in the input of the numbers.

26: Japan Otaku Reviews25/05/24(土)20:18Yeahx2

>>23Is this character perhaps a bad character?

27: Japan Otaku Reviews25/05/24(土)20:18Yeahx2

>>23This one has a 10-frame stun where it should normally have a 20-frame stun.
The sustain and rigidity are just 10 frames apart.

24: Japan Otaku Reviews25/05/24(土)20:16Yeahx5

I didn’t introduce it much, but I really wanted to show you Bunny’s crazy sustainability.
What the heck is this, where is it getting stuck?

25: Japan Otaku Reviews25/05/24(土)20:16

Mr. Judah is truly a very intelligent person.

29: Japan Otaku Reviews25/05/24(土)20:18Yeahx6

As K.I wrote in the comments, probably only about 10% of Judah’s intensity has been conveyed.
You can’t experience the unfairness of this unless you play the game and compete.
I also didn’t introduce Cheat-Down.
If you call Dakar and use a dam, if you don’t input guard before the screen goes dark, you’ll enter a vulnerable state.

32: Japan Otaku Reviews25/05/24(土)20:19Yeahx4

>>29In matches, everyone is on guard, so you don’t see the usual spots being used much, right, cheat dam?

34: Japan Otaku Reviews25/05/24(土)20:19Yeahx2

>>29That’s already in the same genre as the Bug Shoryuken.

45: Japan Otaku Reviews25/05/24(土)20:21Yeahx1

>>29So this is an advertisement encouraging those who are interested to play Hokuto!

30: Japan Otaku Reviews25/05/24(土)20:18

This is oddly clever.

31: Japan Otaku Reviews25/05/24(土)20:18Yeahx2

Regarding the Dagger Canon, you might think that it hasn’t appeared as much as expected in actual battles, but this is one of the reasons why it’s said to be theoretically the strongest.

41: Japan Otaku Reviews25/05/24(土)20:20Yeahx1

>>31In this intense game with attacks from the middle and lower levels, the hurdle is high because you first need to properly guard and input the dagger cancel command.
Even in higher-level matches, they don’t carelessly go all out like that, even with Sekkakko.

44: Japan Otaku Reviews25/05/24(土)20:21

>>31There are many sprite processes that display this one simultaneously with the striker and installation.
The AC Hokuto program made on the Atomiswave platform sometimes fails to recognize lever input.

33: Japan Otaku Reviews25/05/24(土)20:19

The best thing about Daga-kyan is the CPU…

47: Japan Otaku Reviews25/05/24(土)20:21

>>33Wait.
Is the CPU able to make use of that too?

52: Japan Otaku Reviews25/05/24(土)20:23

>>47KI has lost to CPU Judah during a live broadcast.

55: Japan Otaku Reviews25/05/24(土)20:23Yeahx4

>>47It’s Zenitsu Yuta.

82: Japan Otaku Reviews25/05/24(土)20:28

>>47When using Ray, Judah appears just before the final stage, and this is the strongest CPU Judah.
The reactions are intense, and when I’m struggling and end up losing all the stars, a single hit becomes guaranteed in various forms of paralysis.

36: Japan Otaku Reviews25/05/24(土)20:19Yeahx1

It’s not in here…

37: Japan Otaku Reviews25/05/24(土)20:19

That dam is an attack used by the boss character, right?

38: Japan Otaku Reviews25/05/24(土)20:19

It’s common in older games for projectiles to become completely ineffective during screen fade-outs.

39: Japan Otaku Reviews25/05/24(土)20:20

The land mines that were placed everywhere during the fight naturally have a smaller damage detection area than their attack detection area.

43: Japan Otaku Reviews25/05/24(土)20:21

>>39It’s really tough that I can’t crush them with Jagi’s 2B…

51: Japan Otaku Reviews25/05/24(土)20:22

>>43Conversely, it’s completely baffling that the only 2B that can defeat Shin’s strongest character is 2B herself.

54: Japan Otaku Reviews25/05/24(土)20:23Yeahx2

>>51Jagi’s small foot is a bit floating.
Wasn’t it that you couldn’t crush Nagi? How was it?

40: Japan Otaku Reviews25/05/24(土)20:20Yeahx1

It’s funny that even though I couldn’t really touch it, there’s naturally some background noise from the black guy.

42: Japan Otaku Reviews25/05/24(土)20:21Yeahx5

They said they were unstoppable in the age of strategy, but it really sucks because it takes 16 frames to activate, and the dam is so bad that it’s impressive it isn’t used at all.

46: Japan Otaku Reviews25/05/24(土)20:21

>>42The Ribasa Dam is too stable.

49: Japan Otaku Reviews25/05/24(土)20:22Yeahx1

In the past, I would set mines slightly before the edge → charge up to the max for a bunny hop → even if they guard, they would bounce and hit the mine, and then I would follow up with a combo, but I guess that kind of thing isn’t done anymore based on the way it was introduced.

50: Japan Otaku Reviews25/05/24(土)20:22Yeahx1

If I try to convey 100%, it would take several hours for each character.

53: Japan Otaku Reviews25/05/24(土)20:23

>>50In other words, it just turns into a simple battle video!

61: Japan Otaku Reviews25/05/24(土)20:24Yeahx3

>>53In other words, it means to watch the recent apocalyptic martial arts tournament!

71: Japan Otaku Reviews25/05/24(土)20:26

>>50First, if you remove the player’s episodes, won’t that create some extra room?

56: Japan Otaku Reviews25/05/24(土)20:23

When the level is high, the CPU reacts extremely quickly.
In Judah’s case, he can do something like a super reaction one-hit.

57: Japan Otaku Reviews25/05/24(土)20:24Yeahx2

It was the worst without a doubt.

58: Japan Otaku Reviews25/05/24(土)20:24

It’s crazy that this isn’t even the strongest character.

62: Japan Otaku Reviews25/05/24(土)20:24Yeahx2

>>58If it can operate at theoretical values, it has been said that there is a possibility of being a true powerhouse.
But this game runs on Atomiswave, you know.

59: Japan Otaku Reviews25/05/24(土)20:24

It should be a weakness that the only techniques it can use on its own are Reppa, Yousou, and a single strike.

64: Japan Otaku Reviews25/05/24(土)20:25

>>59Lepper may not seem like much when looking at just the technique alone, but when combined with a striker, it quickly becomes bothersome, which is problematic.

60: Japan Otaku Reviews25/05/24(土)20:24

Dams can transform…

63: Japan Otaku Reviews25/05/24(土)20:25Yeahx4

If I convey everything 100%, it would take several hours just on the material alone, and it would be too much of an otaku topic.
The best way to increase the game’s population is to focus on the easier aspects.
Why is the population increasing?

65: Japan Otaku Reviews25/05/24(土)20:25

Nemo-san was defeated by Toki without being able to showcase the wake-up pressure he discovered.

79: Japan Otaku Reviews25/05/24(土)20:28

>>65I love episodes like this in fighting games.
Akira was thinking, “Is this the end for me?” as he headed home after losing to Brian in Gamera.

66: Japan Otaku Reviews25/05/24(土)20:26

Only Judas made a strange voice without any accumulation bugs.

85: Japan Otaku Reviews25/05/24(土)20:28

>>66The back wake-up pressure is seriously tough, just as they said, and Toki’s Judah-specific fighting skill wake-up pressure and Rei’s Hien-ryu dance wake-up pressure completely lock down guard and are almost unguardable.
Even against Souther, there are times when I keep getting chosen by the explosion wave and get turned over.
Well, it still has 6 or more attached to South!

67: Japan Otaku Reviews25/05/24(土)20:26

I wonder if they can clear the copyright issues and release it on Steam – the input lag could actually be recreated by going online in a way…

68: Japan Otaku Reviews25/05/24(土)20:26Yeahx1

The interaction between the Hokuto and 3rd groups was incredibly interesting.
It was like, “Isn’t it just some superficial knowledge?” and when the 3rd generation players were taunting, something even worse came out and I was taken aback.

74: Japan Otaku Reviews25/05/24(土)20:27

>>68This game is not a game where you die from getting hit by a single low kick.
It’s a game where you die if you get stabbed twice.

78: Japan Otaku Reviews25/05/24(土)20:27

>>68It’s just an interaction, so we don’t know each other after all.
It’s not that Nuki is saying something scary; it’s that everyone doesn’t know.

69: Japan Otaku Reviews25/05/24(土)20:26

Even though durable noodles are the strongest, Toki is stronger?

77: Japan Otaku Reviews25/05/24(土)20:27

>>69That said, it seems that Toki-sama doesn’t have a weakness that makes them easily susceptible to being flipped.

70: Japan Otaku Reviews25/05/24(土)20:26

This game is really frustrating, and the level of frustration is extremely high.

72: Japan Otaku Reviews25/05/24(土)20:27

That extremely capable installation can also pierce through Toki’s wild moves, even when she’s next to those landmines.

73: Japan Otaku Reviews25/05/24(土)20:27

I really think the champion has a dagger cancel button.
The setup is insanely quick with the frames inserted.

75: Japan Otaku Reviews25/05/24(土)20:27

I’ve heard that Judah’s getting up mechanic is related to having strategies for limited rise techniques.

76: Japan Otaku Reviews25/05/24(土)20:27

At this point, you might wonder why KI is using Rei, but I guess Rei is also a bit crazy.

83: Japan Otaku Reviews25/05/24(土)20:28

>>76The current KI is the main Judah.
Well, even characters other than the main ones are super strong.

129: Japan Otaku Reviews25/05/24(土)20:33Yeahx4

>>76– You can basically cancel almost all regular moves into a jump to avoid being stunned, or whatever that is.
You can reach from anywhere without using the boost, and the combo can be extended.
– The invincible rising dragon and the super armor attribute of the Danko provide the strongest counter abilities in the game.
– This guy can jump three steps and has wall sticking ability.
– In the air, the special move “Crazy Crane Dance” can be executed, and this is an invincible projectile with an attack hitbox.
After putting up that barrier, I unleashed the flying technique called Hienryubou and charged in myself.
You cannot punish a dive attack unless you overcome three checks: thrown weapons + barrier + the attack judgment of Rei herself.

140: Japan Otaku Reviews25/05/24(土)20:35Yeahx1

>>129Isn’t it just terrible?

155: Japan Otaku Reviews25/05/24(土)20:37Yeahx3

>>129Isn’t this something you shouldn’t just casually say?

179: Japan Otaku Reviews25/05/24(土)20:39

>>155Thanks to that, it is theoretically impossible to counter Ray’s attack with a guard cancel.
The only time it was successfully practiced in the past was during the peak of KI.

187: Japan Otaku Reviews25/05/24(土)20:40

>>179What’s terrible is that Rey itself can easily punish with guard cancels like Tora Haryu, and even if taken down, it can still escape with Shoryuken.

188: Japan Otaku Reviews25/05/24(土)20:40

>>179I’ve lost count of how many times I’ve seen a KI doing a super-low ajiga right after doing a guard cancel on a big foot.
Why can you do that? It’s weird, right? Both KI and Rei’s performance!

80: Japan Otaku Reviews25/05/24(土)20:28

The reason accumulation doesn’t apply is that there are many variables used in the Dagaru Comaku, and I heard that it seems like one person’s reference got misaligned due to an accumulation bug, but is that correct?

123: Japan Otaku Reviews25/05/24(土)20:33Yeahx1

>>80When you stand neutrally after getting up, you’ll lose your accumulation (since you’re not blocking, it’s natural to get hit if you’re being layered).
Due to Judas’ backwake, even when guarding, he goes through a neutral stance, so unless he acts aggressively, the accumulation doesn’t deplete, right?

132: Japan Otaku Reviews25/05/24(土)20:34

>>123I think the way of handling getting back up is probably different for just one person because of strategy and cunning.

81: Japan Otaku Reviews25/05/24(土)20:28

KI has a kind of impression of being mentally weak…

92: Japan Otaku Reviews25/05/24(土)20:29

>>81It’s really frustrating when no one cheers for you at the tournament, and then you get heavily mocked when you lose.

95: Japan Otaku Reviews25/05/24(土)20:30Yeahx4

>>92Oh, sorrowful man…

84: Japan Otaku Reviews25/05/24(土)20:28

(Shin, who is not a topic of conversation in such times)

87: Japan Otaku Reviews25/05/24(土)20:29

>>84Because it’s the strongest on operational days…

93: Japan Otaku Reviews25/05/24(土)20:30Yeahx2

>>87(The character Toki is the champion of the TRF operational day tournament.)

88: Japan Otaku Reviews25/05/24(土)20:29Yeahx4

>>84(It will become a topic of conversation in various ways when it comes out.)

86: Japan Otaku Reviews25/05/24(土)20:29

Can everyone go to the legendary road in this game?

89: Japan Otaku Reviews25/05/24(土)20:29

2D God Punch
Naoki Nemoto’s Wakening Assault

90: Japan Otaku Reviews25/05/24(土)20:29

If you apply a slight delay from 2B to 2D with a CPU Yuda or Lei, they’ll sneak in a hit during the gap.

96: Japan Otaku Reviews25/05/24(土)20:30

Introducing Muteking, isn’t this the strongest?! I can imagine the flow where Dodogura is surprised and then shown the fight against Toki.

130: Japan Otaku Reviews25/05/24(土)20:33

>>96First of all, how many people are there to stabilize that?

97: Japan Otaku Reviews25/05/24(土)20:30

I think Mint Mamiya is producing almost theoretical values.

98: Japan Otaku Reviews25/05/24(土)20:30Yeahx2

I liked how KI and 5 were playing against each other, both of them constantly messing up their guaranteed wins.

99: Japan Otaku Reviews25/05/24(土)20:30

Even with such high performance, you have a disadvantage against Toki at 4:6, and it’s even (slightly disadvantageous?) against Raoh in Hokuto.

108: Japan Otaku Reviews25/05/24(土)20:31

>>99Raoh didn’t have a secret rhino route to go to Yuda, but everything turned around quickly after the heel rhino was found.

100: Japan Otaku Reviews25/05/24(土)20:30Yeahx4

“I’ve never seen a character that forces a multi-versus-one situation be weak.”

106: Japan Otaku Reviews25/05/24(土)20:31Yeahx2

>>100I only remember the early parts of the lore, I was a weak one.

117: Japan Otaku Reviews25/05/24(土)20:32

>>106What about 396?

101: Japan Otaku Reviews25/05/24(土)20:30

Mamiya doesn’t have a throw…

121: Japan Otaku Reviews25/05/24(土)20:33

>>101Isn’t Mamiya now evaluated as equal to or better than Kenshiro?

125: Japan Otaku Reviews25/05/24(土)20:33Yeahx3

>>101How many years have you been playing Hōkuto, huh?!

102: Japan Otaku Reviews25/05/24(土)20:31

Hokuto seems to move somewhat sluggishly…

114: Japan Otaku Reviews25/05/24(土)20:32

>>102The constant input delay due to the underlying infrastructure is also significant.
Chaos Code is even worse.

118: Japan Otaku Reviews25/05/24(土)20:32

>>114The base version was finished, but it’s been longer since it became Nesica and became proper.

126: Japan Otaku Reviews25/05/24(土)20:33

>>114I thought it felt a bit sluggish when I touched it.
Was the foundation at its limit?

143: Japan Otaku Reviews25/05/24(土)20:35

>>126The era of infrastructure is characterized by an astonishing constant 5F delay.

103: Japan Otaku Reviews25/05/24(土)20:31

It seems like the main character of KI has already changed to Judah since the heyday of TRF…

112: Japan Otaku Reviews25/05/24(土)20:32

>>103I felt like KI was primarily in the top three rotation, with other characters occasionally.

116: Japan Otaku Reviews25/05/24(土)20:32

>>112This character throw is amazing!

104: Japan Otaku Reviews25/05/24(土)20:31

It’s important to increase the gaming population…

131: Japan Otaku Reviews25/05/24(土)20:33Yeahx2

>>104First of all, if people don’t know about it, the number of players won’t increase…

105: Japan Otaku Reviews25/05/24(土)20:31

I heard that Daga-kyan is crazy, but this really is crazy.

107: Japan Otaku Reviews25/05/24(土)20:31

It’s nostalgic, like 5-san.
I wonder if they’re still doing it.

134: Japan Otaku Reviews25/05/24(土)20:34

>>107I heard you are working as a public servant.

161: Japan Otaku Reviews25/05/24(土)20:37

>>107I got married.

109: Japan Otaku Reviews25/05/24(土)20:31

Although it’s said to be shallow, rather, if you guys are watching this video, you already know this joke, right?
A collection of Hōkuto’s terrible characters that focuses on the shitty points that take a step further from the overused tropes.

110: Japan Otaku Reviews25/05/24(土)20:32

According to the KI ratings, it seems to be quite close to the rank of Toki…

122: Japan Otaku Reviews25/05/24(土)20:33Yeahx1

>>110I think it’s huge that players at the highest level can significantly reduce defensive mix-ups.

111: Japan Otaku Reviews25/05/24(土)20:32Yeahx1

Even so, there’s still so much packed in here that Cheatdam hasn’t been introduced yet.

113: Japan Otaku Reviews25/05/24(土)20:32Yeahx1

This type of thing from Ark definitely gives a strong image of a monster.
Zato (Eddie) and Karuru, etc.

115: Japan Otaku Reviews25/05/24(土)20:32Yeahx1

Only the CPU can handle Judah.

119: Japan Otaku Reviews25/05/24(土)20:32Yeahx1

Because JB is there, Toki has nothing to do with Judah who is right above.

120: Japan Otaku Reviews25/05/24(土)20:33

In the very early days, Karuru was also thought to be a weak character, you know…

124: Japan Otaku Reviews25/05/24(土)20:33

KI becomes stronger when donuts are involved.

127: Japan Otaku Reviews25/05/24(土)20:33

It seems that with the dagger cancel, we can’t afford to be half-hearted in our attacks, but if we get caught by a landmine on top of that, how are we supposed to attack?

128: Japan Otaku Reviews25/05/24(土)20:33

“I’m not throwing this character!” is famous, but…
That being said, the incredibly strong KI Mamiya.

133: Japan Otaku Reviews25/05/24(土)20:34

I thought I would introduce the hit “Ichikoro” that has an advantage at 70F.

135: Japan Otaku Reviews25/05/24(土)20:34Yeahx5

Compared to those that felt like they had a bugged kind of strength until now, Rei’s crappiness is a pretty standard type of crappiness.

145: Japan Otaku Reviews25/05/24(土)20:35

>>135It’s not traditional at all…

149: Japan Otaku Reviews25/05/24(土)20:36

>>135Well, there is a real ultimate bug called the “Bug Shoryu,” but it’s basically banned…

136: Japan Otaku Reviews25/05/24(土)20:34

It’s really something when they charge in from the air with both the barrier and the shots at the same time.

137: Japan Otaku Reviews25/05/24(土)20:35

Judas is strong, but there are many clearer advantageous characters for Tokirei, so it can’t be helped.
I can be stronger than Tokirei below.

138: Japan Otaku Reviews25/05/24(土)20:35

>No.1316111128When laid out again, this guy is really crazy too…

139: Japan Otaku Reviews25/05/24(土)20:35

Ray has a weak squat…

141: Japan Otaku Reviews25/05/24(土)20:35

I don’t understand why you can infinitely produce チネーイ.

142: Japan Otaku Reviews25/05/24(土)20:35

There are certainly many elements causing trouble, but aside from that, the basic performance is too high.

144: Japan Otaku Reviews25/05/24(土)20:35

Rei is a strong piece of crap… Seikimouha is just strong too, only Danoko has decent moves.

146: Japan Otaku Reviews25/05/24(土)20:35Yeahx2

It’s an interesting concept that all the special moves except for Tiger Break and the Awesome Network Wave are aerial special moves, isn’t it, Rei?

147: Japan Otaku Reviews25/05/24(土)20:36

When I hear “Yuda Souza,” I remember the culmination of Mr. Hige’s work.
Also, disgraceful appearance.

151: Japan Otaku Reviews25/05/24(土)20:36Yeahx1

>>147What are you doing! What are you doing!

154: Japan Otaku Reviews25/05/24(土)20:37

>>147Egero-san…

148: Japan Otaku Reviews25/05/24(土)20:36

KI can probably still be moved almost perfectly, except for Heart Jaggi Mamiya. It’s finished.
Ken is seriously strong without doing anything special.

175: Japan Otaku Reviews25/05/24(土)20:38

>>148I guess this is what it means to have a high foundational skill as a player…

150: Japan Otaku Reviews25/05/24(土)20:36

Is there such a thing as legitimacy to crudeness?

160: Japan Otaku Reviews25/05/24(土)20:37Yeahx2

>>150Well, I think it’s legitimately annoying that the firepower is ridiculously high, the attack hitboxes are absurdly strong, and it has an abundance of advantageous frames.

183: Japan Otaku Reviews25/05/24(土)20:40

>>150I think there’s quite a difference between a type that is strong in a straight fight and a type that won’t let you touch them at all.

195: Japan Otaku Reviews25/05/24(土)20:40

>>183Tokireiyuda is the type that is too strong in a fight, so it’s best not to touch him.

152: Japan Otaku Reviews25/05/24(土)20:36

If you can still call it orthodox after receiving a resolute and shitty comeback, it might be orthodox after all.

153: Japan Otaku Reviews25/05/24(土)20:36

Strong style shit (Dedede)

156: Japan Otaku Reviews25/05/24(土)20:37

Knowing which techniques are stronger can be very helpful in many cases.
I had the opportunity to play Smash Bros. Brawl, so I quickly chose Dedede and Meta Knight.

157: Japan Otaku Reviews25/05/24(土)20:37Yeahx6

I think Rey is probably a pretty terrible character according to the specifications, especially compared to those who seem to have become stronger due to being outside the specifications or making mistakes.

167: Japan Otaku Reviews25/05/24(土)20:38

>>157I sense a strong character vibe that seems just as expected, loved by the staff.
The patient is a glitch.

158: Japan Otaku Reviews25/05/24(土)20:37

A few years ago, KI Yuda and Vanilla Heart played to 10 points.
It turned into something gory, like 11-0.

190: Japan Otaku Reviews25/05/24(土)20:40

>>158I feel like I took a few rounds, but I mostly remember the Judah Heart battle being so gruesome that I just wanted it to stop!!!
But at the last martial arts tournament, I was like “Whoa!” when I was killed immediately after a one-point read and a guard cancel.

159: Japan Otaku Reviews25/05/24(土)20:37

When you have a barrier up and can’t see where you’re going down, you really can’t see the front and back at all, but there’s absolutely no risk!

162: Japan Otaku Reviews25/05/24(土)20:37

Could this character just be for doing this? It’s not a traditional type.

217: Japan Otaku Reviews25/05/24(土)20:43

>>162As a bad character, it’s quite traditional, isn’t it?
A thick, huge poop.

163: Japan Otaku Reviews25/05/24(土)20:37

As expected, that way of jumping and canceling isn’t traditional at all!

164: Japan Otaku Reviews25/05/24(土)20:37

I don’t think that idea would come to mind unless you clearly intended to make the Danchaku Sōsatsu Ken’s first level super armor a strong character.

165: Japan Otaku Reviews25/05/24(土)20:37

I’ve played all three characters, and all I’ve said is that they’re crap, so who is the strongest among them?

173: Japan Otaku Reviews25/05/24(土)20:38Yeahx4

>>165Toki

166: Japan Otaku Reviews25/05/24(土)20:37

Compared to Musou Ryubai, this just seems normally strong.

168: Japan Otaku Reviews25/05/24(土)20:38Yeahx3

Special moves can also be jump canceled.
Bug Rising Dragon
All aerial techniques are prepared for throws.
Ray is a bug character that is neither orthodox nor anything like it.

169: Japan Otaku Reviews25/05/24(土)20:38

It’s clear that Rei is obviously favored by the staff when looking at the production aspect.
The runner-up is Jagi.

253: Japan Otaku Reviews25/05/24(土)20:46

>>169So, what’s the performance of Jaggi?

261: Japan Otaku Reviews25/05/24(土)20:47

>>253It seems that the weakest has completely overcome that.

265: Japan Otaku Reviews25/05/24(土)20:47

>>261Well, Heart-sama has a high performance as an attacker, so the actual combat value is quite high.

170: Japan Otaku Reviews25/05/24(土)20:38

And because of that stupid technique called “White Swallow,” Shin has no skills that can be jump-canceled…

171: Japan Otaku Reviews25/05/24(土)20:38

But that black lei during the tournament was ridiculously strong.

172: Japan Otaku Reviews25/05/24(土)20:38Yeahx2

I understand that it’s meant for advanced players, but as a fighting game novice, I personally found Judah to be easier to handle.
For this type of character, it’s rare for each individual skill to be genuinely powerful in such a rough way.

174: Japan Otaku Reviews25/05/24(土)20:38

Dimros loves fighting Judah in 50 battles.
Seriously, the rainbow-colored chaos is flying in and it’s so hilarious to watch.

176: Japan Otaku Reviews25/05/24(土)20:38

You can jump cancel anything, and since you don’t use the gauge for hard moves, the gauge builds up really quickly, doesn’t it, Rei?
If you get broken just once from there, it’s immediately basketball.

177: Japan Otaku Reviews25/05/24(土)20:38

Rei feels like they want to make her a strong character in aerial battles, in line with the original image.
So it’s understandable that we want to do more jump cancels.
Making all regular ground techniques jump-cancelable is insane.

178: Japan Otaku Reviews25/05/24(土)20:38Yeahx2

I wonder how I can find out about Goh’s information in a place like this…

180: Japan Otaku Reviews25/05/24(土)20:39

On the other hand, Shin couldn’t cancel unless he laughed.

181: Japan Otaku Reviews25/05/24(土)20:39

From what I’ve seen in the video, it seriously seems like I can’t get the guard cancel to work.

192: Japan Otaku Reviews25/05/24(土)20:40

>>181It’s one thing to be hunted, but isn’t it ridiculous that I often see people getting guarded with a guard cancel?

201: Japan Otaku Reviews25/05/24(土)20:41

>>192I feel like Mamiya’s guard cancel really stands out.
Is it good in performance?

221: Japan Otaku Reviews25/05/24(土)20:43

>>201It has a slower activation than other characters, and even if it’s punished, there is basically no retaliation.

207: Japan Otaku Reviews25/05/24(土)20:42

>>192The fastest guard cancel is being returned too much, and it’s turning into a situation of how much guard cancel delay to apply, what a terrible game.

197: Japan Otaku Reviews25/05/24(土)20:41Yeahx1

>>181At our shop, using guard cancels is considered a form of weakness.

222: Japan Otaku Reviews25/05/24(土)20:43

>>197Too nostalgic…

182: Japan Otaku Reviews25/05/24(土)20:39

It’s rare for a fighting game to have a special move that can be jump-canceled.

204: Japan Otaku Reviews25/05/24(土)20:42Yeahx1

>>182Isn’t Jan-Kan itself not that rare? (While looping with Fate’s Saber)

210: Japan Otaku Reviews25/05/24(土)20:42

>>182There are special moves that support anko and junkan, and there are also combos like the special move jcc special move.

184: Japan Otaku Reviews25/05/24(土)20:40

In shallow clash matches, just casually charging and using Banish and Dam is enough to be strong, right Yuda?

185: Japan Otaku Reviews25/05/24(土)20:40

Shin, ending the combo with the Nanto Gokuto-ken, is way too serious.

186: Japan Otaku Reviews25/05/24(土)20:40

I’ve always said that KI is the only one who uses air throws at a practical level in Rey’s bad spots, but I’ve only seen KI do it.

189: Japan Otaku Reviews25/05/24(土)20:40

Even with the same dance technique, Ray’s Kirisake and Shin’s are completely different in terms of usability…

191: Japan Otaku Reviews25/05/24(土)20:40

KI plays all characters with a thorough focus on maximizing theoretical value, making it incredibly impressive to watch.
The way KI Ken greedily aims for basketball against Raoh.

193: Japan Otaku Reviews25/05/24(土)20:40

I think Rei is also the type who probably won’t let you touch them much…

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