I remember you mentioned that the maximum charged Vanishing Strike has an unblockable property during the Toki round.
Did you say that if you stack options, installation techniques, and super specials, you can chain up to the maximum bunny?
>ちょっと待ってくださいIt’s not as much of a trap as you might think because there’s a way to counterattack.
By doing a direct attack, you can reduce guard recovery and negate the guard break of the maximum bunny.
Well, what a chaotic time it is!
You need at least this much to make a living as a strong character in the apocalypse.
You’ve come… the third warlord.
Elementary and junior high!
Chuu Chuu!
Small, medium, medium, large!
Come on, doll, come out!
Small, medium, medium large!
Now, to the edge of the screen!
What will happen!?
What is this?!
What is this!?
Middle…?
In the… ?
Middle…?
There is nothing inside.
What does this guy have, being long-limbed and having most of what is needed as a placed character?
What is different about home use?
>>9The appearance positions of Dagaru and Komaku are different, so various combos from the AC version won’t work.
I can’t practice at home at all unless I modify the game’s registry.
>>14
It seems that you can practice without any issues if you make a few changes.
Dagakyan is seriously insane, right…?
I wonder how Rei is doing; will they do it?
Honestly, isn’t it a bit lacking in interest as a character, even if you do it?
>>11I think if I told the fighting game community that “you can jump cancel any ground normal attack including low kicks,” they would understand how crazy it is.
Anything is fine with Daga Kyan.
For some reason, the striker’s position of appearance is different.
Let’s take a look at the actual match.
Garlic disconnects happen quite frequently, and what’s more, it leads to instant death.
Why are the installed character’s normal moves the strongest…?
>>16If you can’t turn them away, then you can’t set it up.
>>35Why is that~!
Isn’t this the strongest character? It’s too apocalyptic…
The maximum bunny of the character that uses this maximum bunny the most is judged based on the largest area in the game.
Therefore, a cheat code was created to replicate AC Yuda for home use.
It seems like they’re saying that 2A is the strongest for any character…
Personally, I would like Rey to be introduced as K.I’s soul character.
Unlike other characters whose Bunny’s duration is 4 frames, this one is 14 frames, so it’s likely there was a mistake in the input of the numbers.
>>23Is this character perhaps a bad character?
>>23This one has a 10-frame stun where it should normally have a 20-frame stun.
The sustain and rigidity are just 10 frames apart.
I didn’t introduce it much, but I really wanted to show you Bunny’s crazy sustainability.
What the heck is this, where is it getting stuck?
Mr. Judah is truly a very intelligent person.
As K.I wrote in the comments, probably only about 10% of Judah’s intensity has been conveyed.
You can’t experience the unfairness of this unless you play the game and compete.
I also didn’t introduce Cheat-Down.
If you call Dakar and use a dam, if you don’t input guard before the screen goes dark, you’ll enter a vulnerable state.
>>29In matches, everyone is on guard, so you don’t see the usual spots being used much, right, cheat dam?
>>29That’s already in the same genre as the Bug Shoryuken.
>>29So this is an advertisement encouraging those who are interested to play Hokuto!
This is oddly clever.
Regarding the Dagger Canon, you might think that it hasn’t appeared as much as expected in actual battles, but this is one of the reasons why it’s said to be theoretically the strongest.
>>31In this intense game with attacks from the middle and lower levels, the hurdle is high because you first need to properly guard and input the dagger cancel command.
Even in higher-level matches, they don’t carelessly go all out like that, even with Sekkakko.
>>31There are many sprite processes that display this one simultaneously with the striker and installation.
The AC Hokuto program made on the Atomiswave platform sometimes fails to recognize lever input.
The best thing about Daga-kyan is the CPU…
>>33Wait.
Is the CPU able to make use of that too?
>>47KI has lost to CPU Judah during a live broadcast.
>>47It’s Zenitsu Yuta.
>>47When using Ray, Judah appears just before the final stage, and this is the strongest CPU Judah.
The reactions are intense, and when I’m struggling and end up losing all the stars, a single hit becomes guaranteed in various forms of paralysis.
It’s not in here…
That dam is an attack used by the boss character, right?
It’s common in older games for projectiles to become completely ineffective during screen fade-outs.
The land mines that were placed everywhere during the fight naturally have a smaller damage detection area than their attack detection area.
>>39It’s really tough that I can’t crush them with Jagi’s 2B…
>>43Conversely, it’s completely baffling that the only 2B that can defeat Shin’s strongest character is 2B herself.
>>51Jagi’s small foot is a bit floating.
Wasn’t it that you couldn’t crush Nagi? How was it?
It’s funny that even though I couldn’t really touch it, there’s naturally some background noise from the black guy.
They said they were unstoppable in the age of strategy, but it really sucks because it takes 16 frames to activate, and the dam is so bad that it’s impressive it isn’t used at all.
>>42The Ribasa Dam is too stable.
In the past, I would set mines slightly before the edge → charge up to the max for a bunny hop → even if they guard, they would bounce and hit the mine, and then I would follow up with a combo, but I guess that kind of thing isn’t done anymore based on the way it was introduced.
If I try to convey 100%, it would take several hours for each character.
>>50In other words, it just turns into a simple battle video!
>>53In other words, it means to watch the recent apocalyptic martial arts tournament!
>>50First, if you remove the player’s episodes, won’t that create some extra room?
When the level is high, the CPU reacts extremely quickly.
In Judah’s case, he can do something like a super reaction one-hit.
It was the worst without a doubt.
It’s crazy that this isn’t even the strongest character.
>>58If it can operate at theoretical values, it has been said that there is a possibility of being a true powerhouse.
But this game runs on Atomiswave, you know.
It should be a weakness that the only techniques it can use on its own are Reppa, Yousou, and a single strike.
>>59Lepper may not seem like much when looking at just the technique alone, but when combined with a striker, it quickly becomes bothersome, which is problematic.
Dams can transform…
If I convey everything 100%, it would take several hours just on the material alone, and it would be too much of an otaku topic.
The best way to increase the game’s population is to focus on the easier aspects.
Why is the population increasing?
Nemo-san was defeated by Toki without being able to showcase the wake-up pressure he discovered.
>>65I love episodes like this in fighting games.
Akira was thinking, “Is this the end for me?” as he headed home after losing to Brian in Gamera.
Only Judas made a strange voice without any accumulation bugs.
>>66The back wake-up pressure is seriously tough, just as they said, and Toki’s Judah-specific fighting skill wake-up pressure and Rei’s Hien-ryu dance wake-up pressure completely lock down guard and are almost unguardable.
Even against Souther, there are times when I keep getting chosen by the explosion wave and get turned over.
Well, it still has 6 or more attached to South!
I wonder if they can clear the copyright issues and release it on Steam – the input lag could actually be recreated by going online in a way…
The interaction between the Hokuto and 3rd groups was incredibly interesting.
It was like, “Isn’t it just some superficial knowledge?” and when the 3rd generation players were taunting, something even worse came out and I was taken aback.
>>68This game is not a game where you die from getting hit by a single low kick.
It’s a game where you die if you get stabbed twice.
>>68It’s just an interaction, so we don’t know each other after all.
It’s not that Nuki is saying something scary; it’s that everyone doesn’t know.
Even though durable noodles are the strongest, Toki is stronger?
>>69That said, it seems that Toki-sama doesn’t have a weakness that makes them easily susceptible to being flipped.
This game is really frustrating, and the level of frustration is extremely high.
That extremely capable installation can also pierce through Toki’s wild moves, even when she’s next to those landmines.
I really think the champion has a dagger cancel button.
The setup is insanely quick with the frames inserted.
I’ve heard that Judah’s getting up mechanic is related to having strategies for limited rise techniques.
At this point, you might wonder why KI is using Rei, but I guess Rei is also a bit crazy.
>>76The current KI is the main Judah.
Well, even characters other than the main ones are super strong.
>>76– You can basically cancel almost all regular moves into a jump to avoid being stunned, or whatever that is.
You can reach from anywhere without using the boost, and the combo can be extended.
– The invincible rising dragon and the super armor attribute of the Danko provide the strongest counter abilities in the game.
– This guy can jump three steps and has wall sticking ability.
– In the air, the special move “Crazy Crane Dance” can be executed, and this is an invincible projectile with an attack hitbox.
After putting up that barrier, I unleashed the flying technique called Hienryubou and charged in myself.
You cannot punish a dive attack unless you overcome three checks: thrown weapons + barrier + the attack judgment of Rei herself.
>>129Isn’t it just terrible?
>>129Isn’t this something you shouldn’t just casually say?
>>155Thanks to that, it is theoretically impossible to counter Ray’s attack with a guard cancel.
The only time it was successfully practiced in the past was during the peak of KI.
>>179What’s terrible is that Rey itself can easily punish with guard cancels like Tora Haryu, and even if taken down, it can still escape with Shoryuken.
>>179I’ve lost count of how many times I’ve seen a KI doing a super-low ajiga right after doing a guard cancel on a big foot.
Why can you do that? It’s weird, right? Both KI and Rei’s performance!
The reason accumulation doesn’t apply is that there are many variables used in the Dagaru Comaku, and I heard that it seems like one person’s reference got misaligned due to an accumulation bug, but is that correct?
>>80When you stand neutrally after getting up, you’ll lose your accumulation (since you’re not blocking, it’s natural to get hit if you’re being layered).
Due to Judas’ backwake, even when guarding, he goes through a neutral stance, so unless he acts aggressively, the accumulation doesn’t deplete, right?
>>123I think the way of handling getting back up is probably different for just one person because of strategy and cunning.
KI has a kind of impression of being mentally weak…
>>81It’s really frustrating when no one cheers for you at the tournament, and then you get heavily mocked when you lose.
>>92Oh, sorrowful man…
(Shin, who is not a topic of conversation in such times)
>>84Because it’s the strongest on operational days…
>>87(The character Toki is the champion of the TRF operational day tournament.)
>>84(It will become a topic of conversation in various ways when it comes out.)
Can everyone go to the legendary road in this game?
2D God Punch
Naoki Nemoto’s Wakening Assault
If you apply a slight delay from 2B to 2D with a CPU Yuda or Lei, they’ll sneak in a hit during the gap.
Introducing Muteking, isn’t this the strongest?! I can imagine the flow where Dodogura is surprised and then shown the fight against Toki.
>>96First of all, how many people are there to stabilize that?
I think Mint Mamiya is producing almost theoretical values.
I liked how KI and 5 were playing against each other, both of them constantly messing up their guaranteed wins.
Even with such high performance, you have a disadvantage against Toki at 4:6, and it’s even (slightly disadvantageous?) against Raoh in Hokuto.
>>99Raoh didn’t have a secret rhino route to go to Yuda, but everything turned around quickly after the heel rhino was found.
“I’ve never seen a character that forces a multi-versus-one situation be weak.”
>>100I only remember the early parts of the lore, I was a weak one.
>>106What about 396?
Mamiya doesn’t have a throw…
>>101Isn’t Mamiya now evaluated as equal to or better than Kenshiro?
>>101How many years have you been playing Hōkuto, huh?!
Hokuto seems to move somewhat sluggishly…
>>102The constant input delay due to the underlying infrastructure is also significant.
Chaos Code is even worse.
>>114The base version was finished, but it’s been longer since it became Nesica and became proper.
>>114I thought it felt a bit sluggish when I touched it.
Was the foundation at its limit?
>>126The era of infrastructure is characterized by an astonishing constant 5F delay.
It seems like the main character of KI has already changed to Judah since the heyday of TRF…
>>103I felt like KI was primarily in the top three rotation, with other characters occasionally.
>>112This character throw is amazing!
It’s important to increase the gaming population…
>>104First of all, if people don’t know about it, the number of players won’t increase…
I heard that Daga-kyan is crazy, but this really is crazy.
It’s nostalgic, like 5-san.
I wonder if they’re still doing it.
>>107I heard you are working as a public servant.
>>107I got married.
Although it’s said to be shallow, rather, if you guys are watching this video, you already know this joke, right?
A collection of Hōkuto’s terrible characters that focuses on the shitty points that take a step further from the overused tropes.
According to the KI ratings, it seems to be quite close to the rank of Toki…
>>110I think it’s huge that players at the highest level can significantly reduce defensive mix-ups.
Even so, there’s still so much packed in here that Cheatdam hasn’t been introduced yet.
This type of thing from Ark definitely gives a strong image of a monster.
Zato (Eddie) and Karuru, etc.
Only the CPU can handle Judah.
Because JB is there, Toki has nothing to do with Judah who is right above.
In the very early days, Karuru was also thought to be a weak character, you know…
KI becomes stronger when donuts are involved.
It seems that with the dagger cancel, we can’t afford to be half-hearted in our attacks, but if we get caught by a landmine on top of that, how are we supposed to attack?
“I’m not throwing this character!” is famous, but…
That being said, the incredibly strong KI Mamiya.
I thought I would introduce the hit “Ichikoro” that has an advantage at 70F.
Compared to those that felt like they had a bugged kind of strength until now, Rei’s crappiness is a pretty standard type of crappiness.
>>135It’s not traditional at all…
>>135Well, there is a real ultimate bug called the “Bug Shoryu,” but it’s basically banned…
It’s really something when they charge in from the air with both the barrier and the shots at the same time.
Judas is strong, but there are many clearer advantageous characters for Tokirei, so it can’t be helped.
I can be stronger than Tokirei below.
>No.1316111128When laid out again, this guy is really crazy too…
Ray has a weak squat…
I don’t understand why you can infinitely produce チネーイ.
There are certainly many elements causing trouble, but aside from that, the basic performance is too high.
Rei is a strong piece of crap… Seikimouha is just strong too, only Danoko has decent moves.
It’s an interesting concept that all the special moves except for Tiger Break and the Awesome Network Wave are aerial special moves, isn’t it, Rei?
When I hear “Yuda Souza,” I remember the culmination of Mr. Hige’s work.
Also, disgraceful appearance.
>>147What are you doing! What are you doing!
>>147Egero-san…
KI can probably still be moved almost perfectly, except for Heart Jaggi Mamiya. It’s finished.
Ken is seriously strong without doing anything special.
>>148I guess this is what it means to have a high foundational skill as a player…
Is there such a thing as legitimacy to crudeness?
>>150Well, I think it’s legitimately annoying that the firepower is ridiculously high, the attack hitboxes are absurdly strong, and it has an abundance of advantageous frames.
>>150I think there’s quite a difference between a type that is strong in a straight fight and a type that won’t let you touch them at all.
>>183Tokireiyuda is the type that is too strong in a fight, so it’s best not to touch him.
If you can still call it orthodox after receiving a resolute and shitty comeback, it might be orthodox after all.
Strong style shit (Dedede)
Knowing which techniques are stronger can be very helpful in many cases.
I had the opportunity to play Smash Bros. Brawl, so I quickly chose Dedede and Meta Knight.
I think Rey is probably a pretty terrible character according to the specifications, especially compared to those who seem to have become stronger due to being outside the specifications or making mistakes.
>>157I sense a strong character vibe that seems just as expected, loved by the staff.
The patient is a glitch.
A few years ago, KI Yuda and Vanilla Heart played to 10 points.
It turned into something gory, like 11-0.
>>158I feel like I took a few rounds, but I mostly remember the Judah Heart battle being so gruesome that I just wanted it to stop!!!
But at the last martial arts tournament, I was like “Whoa!” when I was killed immediately after a one-point read and a guard cancel.
When you have a barrier up and can’t see where you’re going down, you really can’t see the front and back at all, but there’s absolutely no risk!
Could this character just be for doing this? It’s not a traditional type.
>>162As a bad character, it’s quite traditional, isn’t it?
A thick, huge poop.
As expected, that way of jumping and canceling isn’t traditional at all!
I don’t think that idea would come to mind unless you clearly intended to make the Danchaku Sōsatsu Ken’s first level super armor a strong character.
I’ve played all three characters, and all I’ve said is that they’re crap, so who is the strongest among them?
>>165Toki
Compared to Musou Ryubai, this just seems normally strong.
Special moves can also be jump canceled.
Bug Rising Dragon
All aerial techniques are prepared for throws.
Ray is a bug character that is neither orthodox nor anything like it.
It’s clear that Rei is obviously favored by the staff when looking at the production aspect.
The runner-up is Jagi.
>>169So, what’s the performance of Jaggi?
>>253It seems that the weakest has completely overcome that.
>>261Well, Heart-sama has a high performance as an attacker, so the actual combat value is quite high.
And because of that stupid technique called “White Swallow,” Shin has no skills that can be jump-canceled…
But that black lei during the tournament was ridiculously strong.
I understand that it’s meant for advanced players, but as a fighting game novice, I personally found Judah to be easier to handle.
For this type of character, it’s rare for each individual skill to be genuinely powerful in such a rough way.
Dimros loves fighting Judah in 50 battles.
Seriously, the rainbow-colored chaos is flying in and it’s so hilarious to watch.
You can jump cancel anything, and since you don’t use the gauge for hard moves, the gauge builds up really quickly, doesn’t it, Rei?
If you get broken just once from there, it’s immediately basketball.
Rei feels like they want to make her a strong character in aerial battles, in line with the original image.
So it’s understandable that we want to do more jump cancels.
Making all regular ground techniques jump-cancelable is insane.
I wonder how I can find out about Goh’s information in a place like this…
On the other hand, Shin couldn’t cancel unless he laughed.
From what I’ve seen in the video, it seriously seems like I can’t get the guard cancel to work.
>>181It’s one thing to be hunted, but isn’t it ridiculous that I often see people getting guarded with a guard cancel?
>>192I feel like Mamiya’s guard cancel really stands out.
Is it good in performance?
>>201It has a slower activation than other characters, and even if it’s punished, there is basically no retaliation.
>>192The fastest guard cancel is being returned too much, and it’s turning into a situation of how much guard cancel delay to apply, what a terrible game.
>>181At our shop, using guard cancels is considered a form of weakness.
>>197Too nostalgic…
It’s rare for a fighting game to have a special move that can be jump-canceled.
>>182Isn’t Jan-Kan itself not that rare? (While looping with Fate’s Saber)
>>182There are special moves that support anko and junkan, and there are also combos like the special move jcc special move.
In shallow clash matches, just casually charging and using Banish and Dam is enough to be strong, right Yuda?
Shin, ending the combo with the Nanto Gokuto-ken, is way too serious.
I’ve always said that KI is the only one who uses air throws at a practical level in Rey’s bad spots, but I’ve only seen KI do it.
Even with the same dance technique, Ray’s Kirisake and Shin’s are completely different in terms of usability…
KI plays all characters with a thorough focus on maximizing theoretical value, making it incredibly impressive to watch.
The way KI Ken greedily aims for basketball against Raoh.
I think Rei is also the type who probably won’t let you touch them much…